Рет қаралды 63,361
Aeternus with 60 and 120 fps frame perfects counter.
Texture pack: • My rainbow texture pac...
Top of levels by number of frame perfects: bit.ly/FPLL_GD
File with my calculations for 60 fps (video accuracy proof): bit.ly/3PUlpuq
Frame perfects (fp) are timings when ONLY ONE frame is available for press/release. All fp are computed FOR 60 AND 120 FPS! Of course, at higher fps there will be MUCH LESS fp or not at all and some of these timings may become EASIER. Red frame perfects mean that NOCLIP is used. Keep it in mind!
Time codes:
0:00 Disclaimer
0:05 120 fps
1:24 60 fps
Speed portals at 0:12 and 0:53 can slightly shift frames, but for counting fp, clicks before them were made as early as possible.
On 120 fps for fp №41 5 frames are available, but you need to press in the first available frame for fp №42 to become possible.
The explanations below are for 60 fps.
For fp №9 4 frames are available, but you need to press in the third available frame for fp №10 to become possible.
For fp №84 4 frames are available, but you need to press in the third available frame for fp №85 to become possible.
For fp №88 2 frames are available, but you need to press in the first available frame for fp №89 to become possible.
For fp №176 2 frames are available, but you need to press in the last available frame for fp №177 to become possible.
For fp №184 2 frames are available, but you need to press in the last available frame for fp №185 to become possible.
For fp №186 2 frames are available, but you need to press in the first available frame for fp №187 to become possible.
For fp №196 2 frames are available, but you need to press in the last available frame for fp №197 to become possible.
My Discord: letim42#0