Its amazing how many cool strats are in this game that I could have never imagined as a kid playing this when it came out in 07. Love watching these vids keep up the great work Drongo u da man.
@NotFlappy123 жыл бұрын
Well, there was no logistician back then
@Sharnoy13 жыл бұрын
*2005
@AliShahbaz73 жыл бұрын
If you are going to commit to halbs, better send the military reforms card. That 20% speed increase is extremely important to go and catch the skirms, stop them from free kiting.
@dirkauditore84132 жыл бұрын
I was shocked when he didnt send that card in
@jakubmalinowski14743 жыл бұрын
lets also consider the fact, this agra dealt so much damage in this game because of the barracs placement, this could work much better if it was placed on the right or left side of the map, not center exactly
@krishg86473 жыл бұрын
I love this game
@Echolaliaxu3 жыл бұрын
I'm so happy that people stopped sleeping on the logistician.
@dirkauditore84132 жыл бұрын
What bonus does the logistician give? im sorry I dont know the DE bonuses
@bigpanda3073 жыл бұрын
Halberdiers are too expensive to be wasting that early
@josephhansen77973 жыл бұрын
I'd say that Halberdiers are too expensive to be used against a civ with Age II Skirmishers, like India
@bigpanda3073 жыл бұрын
@@josephhansen7797 thankyou for repeating my comment sir
@josephhansen77973 жыл бұрын
@@bigpanda307 No problem. I myself have found Halberdiers in Age II are useful in certain matchups but not all of them
@diptube65633 жыл бұрын
Against civs who only have crossbowmen, would you consider it an option?
@josephhansen77973 жыл бұрын
@@diptube6563 They can still kite with them so even if you can catch them you might have taken too much damage by then, especially if they have large numbers. Even Musketeers can do that job though they have only 75% of their range. They both have the same base speed of 4, but can get a card that gives you +0.8 speed and advanced Arsenal makes an upgrade that gives you another +0.4. The problem is that either of those 2 cards are better spend on other shipments that help you set up your eco or get to Age III, so you shouldn't go for them. In Age III you're best off with Ruyters anyway. Besides, you have Skirmishers which not only have 25% more range than Crossbowmen but can also beat them in a fight if they get in range. So in conclusion, no.
@jfoley34843 жыл бұрын
Dutch is soooo much stronger in this matchup, don arty only had to play exactly how the Dutch should play, just turtle and boom and it’s easy win.
@michalpecz94333 жыл бұрын
He didn´t have to. Some players like to not play every game the same as robot but to try some other strategy. This is not tourney for big money and even then, this is their playstile and why its fun to watch them
@NotFlappy123 жыл бұрын
Haitch is soooo much stronger in any matchup, if don artie only played exactly how Dutch should play, he would have no chance
@jfoley34843 жыл бұрын
@@NotFlappy12 yeah not true at all these are top tier players, so yes skill matters but when a civ has a huge advantage over another a good player can beat a great player.
@jfoley34843 жыл бұрын
@@michalpecz9433 clearly, i love seeing new strategies even if they fail. If this was a tournament setting then don arty should have played the longer eco game. It’s not being a robot when the civ was designed to play a certain way. Blame the developers for making certain civs one dimensional.
@imperial_marshall3 жыл бұрын
I think getting 10 to 15 sepoy at the start is important. It's a mith that you can't rush against the rush civ. Ex India it's impossible i guess. If you know enemy is having forward barracks against India try to create a mass of 12 sepoys and seige. Send eco cards for India. To be honest though Indian units are strong as a Dutch just make a square and try to nullify early rush then age up and attack India's eco will be weak if he rushes. And will not have much resources to produce units. If Dutch had won i would be surprised. What is it Dutch or Netherlands.
@Makofueled3 жыл бұрын
Give me age up politicians as avatars or give me death. I miss my old one from RE.
@OfficialLeroux3 жыл бұрын
Amazing game from Haitch once again
@AzTK963 жыл бұрын
Where dou you get all those games records?
@moch.farisdzulfiqar61233 жыл бұрын
Why waste on the halberdiers while you could hit and run with ruyter?
@jfoley34843 жыл бұрын
The only real strat with this is halbediers and then mass falc. But you’re right it’s much weaker than ruts
@caswesstein3 жыл бұрын
i think this comment is missing the whole point. he went halbs cuz he was trying to destroy the fort asap and catch hatch off guard. Its very unusual to go logi and make halbs age 2, but it can work as the halbs have a high siege and bonus against skirm aswell.
@julianvandenberg20023 жыл бұрын
you cant get ruyters in age 2
@killumiknight12013 жыл бұрын
@@caswesstein Halbs dont have any bonus against skirms, but Halbs definitely have their own perks indeed. afaik Halbs have a bonus against Cav and Shock Infantry (which used to be called "Light Infantry", not to be confused with Skirmisher-type units. And yeah, like Julian said, you cant get Ruyters in age 2
@caswesstein3 жыл бұрын
@@killumiknight1201 halbs do melee attack skirms have low HP with high ranged res. That's a bonus in my book
@rafaelpesconi63623 жыл бұрын
the indian train settlers faster than the dutch? or was a miss micro there?
@jeromemartel39163 жыл бұрын
They get free vills off shipments
@NotFlappy123 жыл бұрын
The free settler from every shipment as well as the 4 (I think) villagers from the ottoman consulate
@bdegroot72583 жыл бұрын
Dutch seems to idle his villager production aswell to try and get the advantage in mil units