Age of Mythology Retold Unique Economy Technology Tier List

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Boit T.V

Boit T.V

Күн бұрын

Пікірлер: 72
@RustCohle072
@RustCohle072 Ай бұрын
I've been watching for over a year Boit and I'm a fellow Australian too. Thanks for supporting the game with content! It's a fantastic game that deserves to be alive from a player population standpoint forever.
@AHaber007
@AHaber007 Ай бұрын
You also have to take into consideration as to how early you can get certaint technologys. Flood of the Nile can be active for 20 minutes before you reach mythic age and doesn’t cost that much. Those extra resources can win you the game. The free myrmidon tech costs alot and takes a while to pay for itself. During all this extra time, flood of the nile will continue to give you free recources. How many times will flood of the nile vs free myrm tech help win you the game ?
@vinconssier4224
@vinconssier4224 Ай бұрын
Thank you king! Has anyone ever made a “how to use a Titan” video? In a 2v2 game recently, we all at one point got a Titan, but I feel like none of us really used them that well. Could be a funny video topic.
@BoitTV
@BoitTV Ай бұрын
Great idea.
@BVasquezp
@BVasquezp Ай бұрын
While going for TCs is the usual aproach, production buildings are usually easier to break en masse, and give a more immediate advantage. Of course, if you can go for mines or markets, all the better.
@jasonsmith1950
@jasonsmith1950 Ай бұрын
Argive patronage: It's a lot of resources in free units, but only if you have the pop space for those free units, and I'm not confident that Myrmidons quite justify their resource cost. So if you've set up 10 fortresses, you're probably still not getting that full value (since you'll likely be pop-capped by that point) and might not be getting those myrmidons in a convenient location. And resources get to be more abundant the later the game goes (as players have more villagers and eco techs) - 100 resources in classical age is worth a lot more than 100 resources in mythic age. Given that Argive patronage is a very late-game technology that requires set-up - I think I'd rather have Ptah's technology for cheaper farms (it saves resources at a time when resources are much more scarce and significantly eases the farm transition) Build time reduction is also arguably an economic bonus: the sooner your laborer finishes building, the sooner it can go back to collecting resources. Similar thing with movement speed increases (less travel time == more time gathering resources). But the effect tends to be small (if not negligible).
@charlatao_jogo
@charlatao_jogo Ай бұрын
i agree theft of fire is more expensive and takes longer to be worth it than most of the upgrades, but considering that atlanteans do not have that many unique gather rate upgrades, it's super duper worth it
@MrAbgeBrandt
@MrAbgeBrandt Ай бұрын
Especially since atlantean heroes no longer take up more population space (like they did in the original Titans expansion)! So now it can totally be worth it to just heroize every single citizen if the game is going to be very long. And theft of fire just makes this amazing. Absolutely an S-tier tech for long games.
@Oldbanananose
@Oldbanananose Ай бұрын
I thinks it’s important to consider not just HOW MUCH rez you get, but WHEN you get it. Shaduf might give less resources overall, but it lets you get your farms out earlier than you might have otherwise or allow you to get extra army out early
@syzmical
@syzmical Ай бұрын
I agree with this line of thinking for alot of techs, vault of erebus fully enabling the village enter strat letting you extend life of main gold mine and many other scenarios such as that.
@nickq8093
@nickq8093 Ай бұрын
@@syzmical in addition, how many resources *per game* do you get. Obviously harder to nail down but very important
@wickyownt
@wickyownt Ай бұрын
1h long tier list video! my Friday can't get any better
@zachbrown9350
@zachbrown9350 Ай бұрын
As a note on Shaduf, it's not just about the value you save, but what those savings allow you to do in the moment, too, like spend on more farms to generate resources sooner, or buy units or upgrades.
@zachbrown9350
@zachbrown9350 Ай бұрын
Same with other techs that work similarly (discounted purchase costs)
@kalorathekau
@kalorathekau Ай бұрын
I really enjoyed this tier list! I do have a couple suggestions though. First, I think it's worth rolling economic and utility techs into one tier list. I think pure economic or pure utility tier lists don't do justice to so many techs which do a bit of both. Second, I think stuff like Argive Patronage and Valley of the Kings should count as military techs. I don't think that being able to easily quantify the economic value of them necessarily makes them eco techs, since all military technologies provide an economic benefit in making your units more cost-effective. The only difference is that the other military techs are just harder to quantify the economic value of. I think eco techs should just be technologies that improve your income of a particular resource (or resources), without 'forcing' a specific military usage of those resources (like Argive Patronage). Great video! I really appreciated the 'breakpoints' in value, like how quickly Poseidon's Secret pays for itself; as well as smaller details and insights, such as valuing food more, which is why you bump up Sacred Cats over Adze of Wepwawet. I also really underestimated Olympian Weapons (especially because Legacy Thor had something similar as a default bonus); but you really sold me on it 😄.
@biggali
@biggali Ай бұрын
The percent increase to villager work rate only increase it by the base rate, so book of Thoth doesn't actually give an effective +10% villagers, as the villagers are already upgraded to be 130%/145%/145% on F/W/G. Adding +10% work rate to every type only nets ~7% increase in effective villagers.
@csguba
@csguba Ай бұрын
Love these kinds of videos, enjoy considering the numbers and where the best value lies (and therefore resource allocation priority) and also makes for a nice video to listen to while working when I can't watch games! With that said I do think you can't correctly work out the benefit provided by a tech without also considering the cost as well as the time that you might expect to research the tech. E.g. in the case of an archaic v mythic you're going to see a much longer benefit accrued from the archaic tech. In the case of vault of erebus I think this should be A tier minimum. Math: Lets say a 20 minute game, which I think is slightly longer than the average game length. If we say 1 favour = 10 resources the same as you used for favour tech gains in the video. Vault of Erebus: Let's say researched by 4 minutes into the game. 120 gold p/m = 16 mins = 1920 resources. 200 wood, 15 favour = 350 resource cost = 1570 resource gain Poseidon's Secret 150 food, 30 favour = 450 resource cost 1 cav = 15 resources saved 1570 resources (erebus vault total gain) + poseidon tech cost 450 = 2020 resources required to match erebus. 2020/15 = 135 cavalry units by 20 minutes. if we get this tech at 13 mins in a 20 min game this is 20 cav a minute just to match erebus which would require pumping non stop from 6 barracks. Probably safe to say that in this scenario it's unlikely you'll get this many cavalry in a 20 minute game just to even match erebus. I suspect vault would also look quite favourable against the other A techs for an average length game considering you need to reach mythic age, research the tech and build the units/fortresses etc. Couple other points I think are there are with Forge you mention you get the resources asap but you didn't factor the individual armory tech train times. And if you make 3 armories to get this faster obviously you'd need to factor the additional wood cost and labour build time. But yeah probably still S tier. Rigsthula - only factored 1 tc. would think people opting for this tech are sometimes going 2 tc and so the benefit is almost doubled minus build time etc which at that point is pretty bonkers for a classical age tech that is almost rivaling mythic god techs like book of thoth per minute but also much earlier into the game.
@Spiceodog
@Spiceodog Ай бұрын
Ulrs secret , if take in it’s entirety as both economic and utility , is definitely a high A tier or maybe even a low S tier technology
@luisjunco7587
@luisjunco7587 Ай бұрын
Golden apples increase from .06 to .08 is a 33% percent increase which is HUGE compared to the other unique techs that boost 10%. And it even gets much better if you have more villagers on favor since that extra .02 would become more than a 33% percent increase. It’s an OP tech for myth units.
@AvengerNk
@AvengerNk Ай бұрын
no, it is a 20% increase. We just can't see all the decimals...
@Pablo_AG
@Pablo_AG Ай бұрын
Poseidon's secret applies to Turma too!
@BoitTV
@BoitTV Ай бұрын
Didn't even think to consider that! Wild! Unfortunately if I've got super conts I'm probably not gonna build any turma but nice anyway!
@AlexCoopa
@AlexCoopa Ай бұрын
Nice video! I'd like you to explain and analyse the era you get the tech as I think that is hugely important too
@EmhyrvarSpice
@EmhyrvarSpice Ай бұрын
What about Valhalla's chosen? It gives 1 favor on death just like how that Nepthys tech gives gold on death. (Although it's only for berserks).
@GoldenSkeeter
@GoldenSkeeter Ай бұрын
Rhea's gift: it essentially allows you to trade regular resources for favor, which is unique. That can't be done at the market and no one else can do that. It seems more of a timing attack upgrade.
@aapee565
@aapee565 Ай бұрын
I was trying to think of ways to make this post less about complaining, but at the end of the day it is just me complaining... Please don't take this too seriously - it is just me yapping :D Anyway. You actually touched on this a little, but Forge of Olympus doesn't give you resources immediately, it takes some serious time to research all those armory technologies. Some of them take almost a minute. I ran the numbers, and the iron technologies are the most expensive relative to research time. It works out to about 850 resources per minute in the best case scenario. If you are researching cheaper technologies it is less. This means that Valley of Kings actually gives you more resources in the amount of time it takes for you to research all your armory techs, and by a lot. The more you know! Valley also just lets you build more units faster, giving you a military advantage on top of an economy one. That tech is just way too dumb. You also said that those oracle technologies give less than 2 favor per minute. I call this blatant anti-Nile propaganda. 2 favor placed above 60 food has to be a crime! If favor was that valuable the entire greek economy would be kowtowing all game long! I also think that Thief of Fire is too high, considering the cost of the tech and upgrading your villagers instead of military, it seems to take a stupidly long time to pay itself back, while making your defense weaker at the same time. Then if someone raids you and you lose a hero vill - the horror! Overall it seems like a mythic age tech to increase your total economy after the vill cap has been reached, rather than a classical era boost. I would be fine if you had access to it later, but right now the tech just prevents you from getting a better tech early on, and causes Prometheus to feel very bare bones with fewer relevant bonuses.
@Yordlehammer
@Yordlehammer Ай бұрын
Hey, would be cool to maybe change the tier names. At all no tech sucks since you compare them with each other, and not if they are useful or not. But for people which just take a quick glance to just see the final results(usually me but not this time :D) they might get bit confused and remember the tier list the wrong way since they miss context. Maybe name it like: S: You lose without it(bit exaggerated). A: Must have. B: Should have. C: Good to have. D: If you want. F: Why would you research that.
@Zupeuco
@Zupeuco Ай бұрын
Hello Boit, as a suggestion for the video: Since almost 1 hour long, sometimes you want to navigate it faster, would be good to have timeframes for each technology on the description. Thanks for the nice video!
@charlatao_jogo
@charlatao_jogo Ай бұрын
oddly specific and wow 1 minute ago is crazy
@treasuretrasher914
@treasuretrasher914 Ай бұрын
Regarding funeral rites: It depends if it also triggers on minions/snakes. If it does it has a funny synergy with ancestors obviously. But imo the real fun starts with the mummies. So if this works, you could potentially get a bunch of mummies, convert enemies to minions -> gain army of dead and gold for free. Imo somebody who enjoys playing egyptian, preferably with access to a some kind of video-broadcasting-entertainment channel could perhaps test such whacky shenanigans and inform the observer about the results. But thats just my opinon ofc. Oh and if that really works like that, then maybe this tech might be even A or S-tier depending on how well one can execute it.
@BoitTV
@BoitTV Ай бұрын
That's a big brain suggestion. Will have to have a look into it!
@BoitTV
@BoitTV Ай бұрын
I looked into it. It only affects heroes and human units. Minions are myth units.
@treasuretrasher914
@treasuretrasher914 Ай бұрын
@@BoitTV Aw shucks. Thats kind of a shame. But on the flipside it shows that the devs have a good handle when it comes to balancing the game.
@eget4144
@eget4144 Ай бұрын
Theft of fire is a very inefficient eco upgrade for non-farmers. It cost so much and it is better to do other upgrades or train more vills. It is a pop-space expansion or a post-fullpop eco upgrade. There is an exception. For farmers, that upgrade is equal to train 1 more vill+building a farm. So at it's best, it is barely equal to training a new vill. But it is worth it then.
@csguba
@csguba Ай бұрын
You would/should always be training more villagers until cap so this tech is in addition to that, not instead of. Also the heroize god power means you get these villagers cheaper, essentially for the cost of a heroised army unit such as murmillo which would be your alternative use.
@Asgardinho
@Asgardinho Ай бұрын
Divine blood is an economic upgrade not military and it’s the best in the game kinda a big miss here by boit
@thembones1895
@thembones1895 Ай бұрын
Yeah so for the anubis tech, it works out to only 1.5 extra favor per monument per minute (Not counting monument to gods). So assuming no empowering is happening, tech vs no tech, we are talking 24 vs 30 favor. Seems small. Then again, if empowering especially with Ra and Isis mechanics, it can scale better.
@MrAbgeBrandt
@MrAbgeBrandt Ай бұрын
Ra cannot get Anubis. Fully empowered Ra (empower monument to the gods, have other 4 in range) leads to about 42 favor per minute. Isis with Anubis and pharao empowering the monument to the gods can get up to 60, the highest egyptian can reach outside of an ongoing eclipse. (And without a wonder. With one it's a simple +60 for everyone except Isis who can empower the wonder for +120, but ofc losing 15 favor from not empowering the monumet to the gods. Isis best wonder age god confirmed. Finally some niche for her, lol)
@AvengerNk
@AvengerNk Ай бұрын
Ra doesn't get Anubis for this reason.
@Marcos-sw7jq
@Marcos-sw7jq Ай бұрын
nice video bro, congratz from brazil !
@otiumtime4483
@otiumtime4483 Ай бұрын
love to see you struggle with n umbers haha
@Yega101
@Yega101 Ай бұрын
I think this list focuses too much on the raw value of the gains rather than when you get the tech. Vaults of Erebus is an S tier tech. When you play Hades you build your build around getting this as soon as possible, you advance to Classical Age with 2 extra vills and you can ride out the early part of that age with just 2-3 on gold, it gives you much more freedom to push out cyclops, get tox, build up your base. The mythic age eco techs while often absolutely insane often don’t get researched. The free myrmidon tech yes gets lots of value but in 1v1 how long do you have left once you hit mythic and research that tech, 5 minutes? Can you afford to sink the resources into it? Do you have the fortresses? It’s good to learn each and every tech from this list, I enjoyed it, just think it needs more weight on how much it impacts you from the point of research.
@Sigmestgi
@Sigmestgi Ай бұрын
Strong disagreement on most egyptian tech tiers like sacred cats in C and funeral rites in D, early eco techs are going to generate far more value then later techs and for funeral rites unless you are going pure migdol and perfectly kite your chariots and always heal your camels and elephants back from 1 hp you ARE going to lose units throughout the game, for barracks spam it is a 5g discount to already cheap units and you will be losing barracks units as fast as you make them anyway.
@Spiceodog
@Spiceodog Ай бұрын
Does funeral rites work with mercenary’s ?
@hellothere4858
@hellothere4858 Ай бұрын
weird question but is the hero citizen a seperate unit with a different base gather rate? It gathers 10% faster then normal citizens but it doesnt really say whether thats an increase from the citizen base rate or its base rate is 10% higher cause then while theft of fire might be a lesser boost, it might be applying to a higher base gather rate and the net rate increase might still be more
@juanfisi
@juanfisi Ай бұрын
Divine Blood literally improves your harvesting for every resource and makes villagers come faster out of town centers. If that is not an S tier economic upgrade I don't know what it is.
@BoitTV
@BoitTV Ай бұрын
Divine blood does the following: Villagers get +20% movement speed, +15% building rate, and +10 carrying capacity. +10 carrying capacity is techically an improvement to your gather rate but it only really helps you if you're being inefficient. For example a farm which is right next to the TC is around a 1% increase of food gather rate.
@ΑλέξηςΒαλσαμής
@ΑλέξηςΒαλσαμής Ай бұрын
@@BoitTV Did they change it? I was like 100% sure it was giving you better resource gathering. Also the 20% mov speed does also kind of improve your resource gathering but as you said only if you are being ineffecient, because it is going to decrease any walking times. By the way have you seen the vids by automaton about farms and markets? If you haven't you should, it's really educational about some things I think even you didn't know. Anyways great vid as always
@juanfisi
@juanfisi Ай бұрын
@@BoitTV that is half true. Carry capacity greatly improves all your resoueces, reduces walking time and it helps particulary with wood and farms. And there is always farms a bit too far from a drop point in late game. And walking speed is an insanely good eco bonus for villagers, that imrpoves all production. Also it does makes tc production faster. Its an insanelly good god power, i think you should test it.
@GoldenRoyal5
@GoldenRoyal5 Ай бұрын
MOAR!
@MrAbgeBrandt
@MrAbgeBrandt Ай бұрын
Feasts of renown gets extremely broken with repeated casts of asgardian bastion, since these are not capped by 10 like fortresses. Plenty vault, the age 4 god power of hephaestus, gives 180 food, wood, gold per minute. Feasts of renown with 3 town centers, 5 hill forts and 2 asgardian bastions gives 600 food. Worse than gold, but already more total res and that's just a technology, not a mythic age GP. On non-standard settings like large/giant map many-player team games, it's not hard to have 5-6 TCs, 10 fortresses, and then as many asgardian bastions as you want. Forge of Olympus on the other hand I think is overrated. If you can boom to mythic, sure the savings are big, but if there are quite tense fights beforehand you'll often want armory upgrades before mythic, so much of it is wasted. And even then, it is a one-time effect that is quickly outscaled by other technologies, which most of the time not only come earlier, but also having an effect that lasts the entire game.
@DownhillDave
@DownhillDave Ай бұрын
boit, my man, gotta say.. you missed the mark with this one. We come to hear your opinions, not to watch you punch numbers into a calculator. a lot more to techs than just the numbers! cheers
@BoitTV
@BoitTV Ай бұрын
I'll be giving my opinions on the military ones next. This one is very hard to just have an opinion on cause it is literally all math. Military on the other hand... different story.
@tobiasmikkelsen7883
@tobiasmikkelsen7883 Ай бұрын
Australian school system rolling over :O ;) nice vid tho :D
@hosykamikaze3626
@hosykamikaze3626 Ай бұрын
Does funeral rights work on minions/ancestors? If so I think it's a good combo with Osiris mummies
@BoitTV
@BoitTV Ай бұрын
Nahh, only human!
@markvanderwerf8592
@markvanderwerf8592 Ай бұрын
Not a very good tierlist when you ignore payback time and when you can get it. Note that you always have a ton of options for investing in economy. You can get an extra TC or normal eco techs. Therefore a myth tech that pays off super fast, even if it gives a small total benefit, is super good. Stuff you can get early when you don't have the option to build extra TCs yet is also super good. Flood of the Nile, shaduf are both S tier really because of this. Theft of fire is absolute trash, you're just never gonna have enough Hero citizens for that to do a whole lot. Heroizing citizens for economy purpose is never worth it early on especially as it also idles the citizen for a bit. At most you use like 2-3 Valor on citizens, mostly you should use valor in combat for the instant heal and extra free hero. All the Atlantean favor techs are trash too except horns of consecration. If you just compare to building extra oracles they aren't worth it. And noone goes 10 oracles anyway, you don't need that much favour as Atlantean. Valley of the kings definitely the best eco tech in the game though. Way better than forge of Olympus which also takes a longer time to give full rewards.
@Spiceodog
@Spiceodog Ай бұрын
But please do a video on how favor is free for Atlanteans
@DimaErmakov97
@DimaErmakov97 Ай бұрын
Winter harvest is better than several techs you put above it
@azadqadir8124
@azadqadir8124 Ай бұрын
What happened to Divine blood...?
@Spiceodog
@Spiceodog Ай бұрын
The problem is that farms are kind of bad
@alzaphon
@alzaphon Ай бұрын
BOIT this might be asking for too much but please please please get a better PC and monitor so that we can watch you in 1440p or 4k
@faberge_egg_173
@faberge_egg_173 Ай бұрын
The Atlantean technology that increases oracle favor you did the math very wrong 😂 but you made me laugh really hard cause right after I said “that’s 18 favor per minute not 1.8” you said “but my math could be horribly wrong”. You accidentally multiplied just 6 Oracles again to the .3 favor gain, instead of 60 seconds in the minute. 60*.3=18 ❤️
@csguba
@csguba Ай бұрын
The math was correct. Oracles gather at 0.06 per second at max LOS. 0.06 * 60 = 3.6 favour per minute. 5 oracles = 18 favour per minute. 10% tech bonus is then therefore equivalent to 1.8 favour per minute, based on 5 oracles at max LOS.
@faberge_egg_173
@faberge_egg_173 Ай бұрын
@@csguba total favor. Total. 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️ I’ll eat this one. I got the side of the spectrum that’s good with animals not numbers lol, but I thought my brain overcame itself for once 😂
@corbinwhite1911
@corbinwhite1911 Ай бұрын
More ppz
@SP-cp3qu
@SP-cp3qu Ай бұрын
n1
@le4-677
@le4-677 Ай бұрын
Norse are broken and we’re over here making technology tier lists 🤦🏻‍♂️
@Pottmolch
@Pottmolch Ай бұрын
Hide your kids, hide your wife, he's doing math on a stream that's live
@BoitTV
@BoitTV Ай бұрын
My math bad, I hope I was close...
@HughMirin-Bruh
@HughMirin-Bruh Ай бұрын
Math... Not even once!
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