BUT HOW DO YOU RELOAD THE MISSING DRONES?!?!?!? - Since this was something I have gotten several comments about I will explain it here: If you are having some aircraft completely destroyed they will not return to the ship (obviously), to "reload" them and make them dock again, point at your carrier, click "V" and refit the ship to the latest version, now the repair tentacles will construct the missing drones for you!
@danielriley3494Ай бұрын
@@GMODISM is there a way to auto rebuild them? So if I have 3 fleets out on the campaign map, I don't miss one?
@dusty4896 Жыл бұрын
Using missiles decoed to look like planes is my favorite technique
@GMODISM Жыл бұрын
Oh no 😂😂😂
@riddytmeed56948 ай бұрын
🫡🇯🇵
@rc_123411 ай бұрын
This guy single handedly saved my fleet
@GMODISM11 ай бұрын
We wouldnt have it any other way lol
@enriquegarcia7207 Жыл бұрын
Support for the algorithm.
@inversegaming6238 Жыл бұрын
Support the algorithm
@averageuser2007 Жыл бұрын
Support the algorithm
@sleep_deprived_stormworker4 ай бұрын
OFFERING TO THE ALGORITHM GODS
@logbuzz3 ай бұрын
Makes me want to buy this game, I love aircraft carriers.
@elite6657 Жыл бұрын
Thank you for this I’m making a carrier currently this vid is literally perfect time
@GMODISM Жыл бұрын
Glad I could help best gmodist!
@sleep_deprived_stormworker4 ай бұрын
the amount of help these videos have given me is amazing and i will definitely look here for more tutorials.
@GMODISM4 ай бұрын
Happy to hear that!
@AlexandraL-m1o Жыл бұрын
nice tutorial, thank you! are you going to do a second part for "reloading" the planes after some get destroyed? that would be cool!
@GMODISM Жыл бұрын
Glad this was useful, as for reloading planes I think refitting the whole craft to the same version is the simplest way, but I can look into making a completely automated way using spawners, so perhaps we would have another tutorial with that, may be called something like drone carrier or icbm launcher/nuke bomber craft
@justsomeguywhodoeswhathewa45912 ай бұрын
@@GMODISM If you ever find a way to do it, could you add a link the description?
@johne.1636 Жыл бұрын
Been looking for one of these for a while, huge thanks!
@GMODISM Жыл бұрын
Glad its useful mate!
@john.d.rockefeller2538 Жыл бұрын
Support the algorithm.
@PALNEHАй бұрын
now all i need to find is a walker tutorial and ill be able to at least try and make an automaton fleet
@Amaltraz10 ай бұрын
Wow this is so helpful
@GMODISM10 ай бұрын
Glad it's helpful mate!
@homeopathicfossil-fuels478921 күн бұрын
Hmm I guess I can do this without all the recalling stuff to make a kamikaze drone launcher? I want to make a bunch of gimmick vessels, including a "CAM" or Catapult Aircraft Merchant ship, a nuclear missile and torpedo armed attack submarine and a wooden last ditch rocket interceptor/fighter launcher
@bigbear5665 Жыл бұрын
Yesss
@TvRB07 ай бұрын
Is there a way to make it continually spawn fighter/drones? rather than just one?
@GMODISM7 ай бұрын
Yes there are, it’s different so perhaps I’ll need to make a separate tutorial, this is a carrier but you want a drone spawner :)
@goodstormsgames9744 Жыл бұрын
So with docking stations those sub vehicles can't have collision dammage
@GMODISM Жыл бұрын
They have, but not when beeing docked :)
@Mernom Жыл бұрын
How can it handle respawning destroyed vehicles? Do vehicle spawners automatically put the vehicles in a free docking station?
@GMODISM Жыл бұрын
That's reqires some additional setup to make it generate vehicles, I'd just when damaged, refit the carrier to the full vehicle instead and it should be restored with all drones .
@BattleDroid-sd4rp Жыл бұрын
I think you can theoretically do it with breadboard. The new ones you build in combat also won't be automatically connected to the carrier tractor beam / subvehicle spawner either. But you can place a breadboard that reads docked unit HP from the tractor beams, and have a switch that opens when the value is 0 as in 💀 to then signal a blueprint spawner to start building say a new torpedo bomber. This can be made smarter if the tractor beam itself is unique to one type of unit thus becoming a signal to build X more of type 1 and Y more of type 2 things if that makes sense.
@BattleDroid-sd4rp Жыл бұрын
Hello I am Budisourdog of Steam. I also happen to just have published a guide and breaboard for making a carrier and automating drone repairs. I like to see the information getting out there, good work. Now, it may be beyond the scope of the instant tutorial here but repair protocols, they're so easy either 1 acb on the fighter reading health % to trigger docking with mothership or a breadboard on the mothership itself that reads drone HP from the docking sation data to turn on / off the recall ACB. Also pls how do we automate construction and assignment of new drones to replace killed ones, is this possible? I don't know that much breadboard or any LUA at all.
@GMODISM Жыл бұрын
That sounds great! I haven't really learned bread yet, but that sounds awesome, while an ACB on the drone will work it will not if the ACB is shot of and EMPd, so it has limitations, doing it with bread sounds better, is it hard to do? To replace the killed drones however you can just refit the ship to the same version and it's repair bots will construct the missing drones, that's what I do, forgot include that in the tutorial however since a lot of people seem confused, actually I will pin a message with that :)
@BattleDroid-sd4rp Жыл бұрын
Ah just refitting it to itself will rebuild drones. Aha that does make sense if it was saved with them it should rebuild them... But in combat conditions, and doing it automatically IDK was thinking maybe an extension of my current repair protocol that activates a blueprint spawner when health hits 0 but it can't automatically be reconnected to the docking station and SVS.
@BattleDroid-sd4rp Жыл бұрын
Now that repair bread is easy. 1 read drone HP from docking station. 2 subtract it from 1, 100%, in a math evaluator 3 switch that opens when it hits say .1 or 10% damaged 4 activate a high priority ACB that recalls the drone. 5 another math evaluator subtracting that switch output from 1 again, to invert signal and finally 6 deactivate the ACB that releases when enemy in range.
@GMODISM Жыл бұрын
@@BattleDroid-sd4rp ahhhhhhhh yeah you're speaking another language, but if you develop a perfect auto repair protocol, is able to teach me how to do it, then I promise to make a video about it, but can't promise I'll understand because I've made nothing in bread yet...
@GMODISM Жыл бұрын
@@BattleDroid-sd4rp but if your dedicated, discord me because notifications on comments are jank
@inversegaming6238 Жыл бұрын
How did you make it so that when you are in the spawn menu, it says how many resources it costs?
@GMODISM Жыл бұрын
I thought that was default honestly, check the UI section in settings is my best guess
@crimzonplays113411 ай бұрын
How do you add multiple drones?
@GMODISM11 ай бұрын
This unit needs to be repeated for each drone actually