ako - Convenience Features [vaporwave / wave / lofi]

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ako

ako

Күн бұрын

Пікірлер: 14
@moontoadz
@moontoadz Жыл бұрын
genius use of the cloud sprite layers
@akozero
@akozero Жыл бұрын
Thanks! I'm pleased you like it ❤️🙌
@kurisuchiinathecrocodile333
@kurisuchiinathecrocodile333 9 ай бұрын
I agree! Reminded me of Valkyrie Profile from PS1 (when you fly in world map) for some reason.
@WilhelmLyons
@WilhelmLyons Жыл бұрын
Cool aesthetic!
@akozero
@akozero Жыл бұрын
Thanks bud! I'm super pleased you're digging it!
@gonzovocado
@gonzovocado Жыл бұрын
fantastic work!!
@akozero
@akozero Жыл бұрын
Thanks ❤️ I really appreciate the kind words 🙌
@mellborry
@mellborry Жыл бұрын
One of my favourites from the album, I adore the heavy and deep vibe of it! Nice to see the animated version of the album cover Are there more convenience features? I wouldn't say there are
@akozero
@akozero Жыл бұрын
Thanks dude! It's really good hear you're digging it! Especially as it is a bit different from the other stuff on the album. To quote the dead kenedy's 'give me convenience or give me death!'
@kurisuchiinathecrocodile333
@kurisuchiinathecrocodile333 9 ай бұрын
This is pretty cool (song is lovely, and animation has charm). I'd have to correct you though. You say "can't use multicores". But Bryce 7 uses up to 8 cores! If it doesn't, perhaps something went wrong with settings. Anyway. It's still super slow though because the way it renders things some people call "brute raycasting". P.S.: sound wise, I especially enjoyed FM chords. Analogue leads are cool too. Best wishes!
@akozero
@akozero 9 ай бұрын
Heyo 👋 thanks for the kind words! I'm super pleased you liked it (and the FM chords!). Hmm I'll perhaps I should clarify, I'm using a 32bit version which is why I can't use multicores. However a bunch of people I've talked to have said that the latest '64bit' version also doesn't seem to work on multicores and they've had to do stuff like setup virtual CPUs to get it work on multicore (which is partly why I never bothered to find a newer version). Maybe they've fixed it now so it does actually support multicores? Or maybe the folks I spoke to didn't have it set up right, who knows! I take it you managed to get it to run ok on multicores?
@kurisuchiinathecrocodile333
@kurisuchiinathecrocodile333 9 ай бұрын
@@akozero there is perhaps some confusion. which version of bryce you are using, once again? if its bryce 5 or earlier, then its single core. If its bryce 6.x or 7.x, then it should support up to 8 cores (be sure that "priority - high" is enabled in settings). As for bits - yes sadly all of them are only 32 bit, but that has nothing to do with cores. 32 bit imposes limit on ram usage (2 gb) which you can expand a bit using Large Address Aware tool (that way you'll get 3.5-3.8 gb usage) - though i doubt you'd reach ram limits unless you use many imported models with textures.
@kurisuchiinathecrocodile333
@kurisuchiinathecrocodile333 9 ай бұрын
p.s. there is some bug when "render to disk" is used, in which case "low priority" will give better results, but if render is inside bryce then "high priority" uses most cores/threads. At least for still images... maybe there is trouble with animation - i havent used that much so im not sure as my experience so far is still renders usually. Still, you can check with task manager changing cpu graph to logical processors. EDIT: ive tried rendering some example animation scene i had, it shown usage of all cores i have (though it never went higher than 60% for each for some reason). Hm. The conclusion will be that Bryce is slow no matter what you do, but still if there is something that allows you to speed up just a little bit, be sure to try.
@akozero
@akozero 9 ай бұрын
@@kurisuchiinathecrocodile333 hmm interesting, I've got Bryce pro 7.1 32bit. But it only ever utilises 1 core and I have actually tried increasing the priority, which doesn't seem to do anything. I assumed this was bc it was the 32bit version, but I guess not. I wonder what is causing that, it would be nice to fully use CPU! Edit: thanks for testing that. Yeah I really don't know why it only wants to use 1 core. It defs not the most up to date version, maybe it's a bug? Idk might have to get hold of the newest version and try that as a comparison
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