I have a fancy new aleatoric method where I just suck at playing and every time the music is different.
@opsimathics6 жыл бұрын
go back in time to the 90s, you'll be praised as a genius
@quicksanddiver6 жыл бұрын
Duh, nothing new! The Stones did that in the 60s already!
@robertsyrett19926 жыл бұрын
Yeah, quantizing shift registers like the Turing Machine from Music Thing Modular are quite capable of making aleatoric melodies without looping.
@yoavshati6 жыл бұрын
I do that too!!!
@nekrosis44316 жыл бұрын
I use Ableton and no live input because I'm way to good at exactly that.
@jg-77806 жыл бұрын
Random idea for an April fools video: Review Photoshop as if it were a music notation software
@Tantacrul6 жыл бұрын
I've twice now failed to do an April Fools video. This is a pretty good, albeit abstract idea.
@muchozolf5 жыл бұрын
I love this idea. I need it done. If you won't deliver. I will cry.
@Tantacrul5 жыл бұрын
@@davmar9923 Is that an early April fools joke, or does that exist? I know composers who literally do that, so it's not crazy.
@davmar99235 жыл бұрын
@@Tantacrul No joke. A quick Google search "image to sound synthesis" turns up several, including one called PixelSynth, which may be the one I recall.
@ninethirtyone42645 жыл бұрын
@@davmar9923 You can do that in Harmor ;)
@digitalspecter4 жыл бұрын
Musicians: train for 20 years to play correctly and in sync Composers: forget all that
@Levyafan7 ай бұрын
you gotta know the rules before you can break them properly
@absolutewispАй бұрын
@@Levyafanhonestly, your reply works genuinely well as a quote for all sorts of creative disciplines
@amuletsmusic6 жыл бұрын
this video is so thorough and amazingly well done, thanks for including me - truly an honor!
@amuletsmusic5 жыл бұрын
@@itsfos518 thank you!
@Tantacrul5 жыл бұрын
Honestly, the honor was all mine!
@jegantdragoch.70886 жыл бұрын
instructions unclear at the end, i only liked and shared the video.
@RoamingAdhocrat3 жыл бұрын
ffs get back here at once and leave a comment
@instinctbrosgaming96995 жыл бұрын
Roll a d10 three times to determine what movements you play. Roll a d6 for what melody you play. Reroll the d6 until you use all melodies.
@waytoohypernova4 жыл бұрын
you have to roll a d20 to see if you hit first, otherwise the above instruction is void
@instinctbrosgaming96994 жыл бұрын
@@waytoohypernova Good idea. If you roll under a 5 on a d20 then you can tacet for that movement.
@NerdyCatCoffeeee Жыл бұрын
@@instinctbrosgaming9699 >Barge into a tavern >Nail a Nat 20 on the first movement >Start rolling low on all other movements >Get chased out of the town and banned for life >DM throws his notes over his shoulders in frustration >Another campaign ruined and a job well done indeed. >The DM doesn't say a word and just leaves
@thepauljones6 жыл бұрын
That little sting at the end, "if you like my diatribe, subscribe" teases a follow up to The Cultural Coupon in my mind and fills me with a wistful yearning for exactly that. I still listen to that record almost a life later and it remains brilliant. Love the channel, Martin, and I still hope for new playful music in that vein some day.
@Tantacrul6 жыл бұрын
Aww. Thanks a lot! I'm writing something at the moment. Was thinking of putting some proper work into it next year.
@Zappygunshot5 жыл бұрын
A very good example of aleatoric music in video games is, well, all of Spore's UI. Practically every single button you press or hover over produces a tone that seamlessly blends into the background music in a very subtle way (the music in Spore is generally very subtle to begin with, mostly being there to provide ambient noise so your ears don't feel too lonely). There's even a way to create custom themes for each and every one of your cities, with tons of choices for sound and timing, each of which again seamlessly blending in with all those button presses and the background music. As strange as it seems, Spore is a game with immense depth and subtlety. The amount of interesting tidbits that you glance over the first seventeen times you play through the various stages of the game is honestly pretty staggering. It's received a lot of criticism, and there's certainly a lot to be criticized about it; but on the whole it's a brilliant game that surprises me every time I play it, even 11.5 years after launch.
@arigadatred53953 жыл бұрын
I dunno... subtlety I can see, but depth? I love Spore, I have a lot of fond memories of it, but... it feels a bit like a skeleton of a game, even if it does have artistry like this within it. There just isn't much to do. I still do love the music, though, for the reasons you said.
@literallyglados2 жыл бұрын
@@arigadatred5395 spore is the skeleton of a great game and no one knows how to make it that game
@JaneXemylixa Жыл бұрын
Spore's sound design is pretty nice. And the galaxy menu music is majestic
@danieljray6 жыл бұрын
And yet, after all that, you go back to Sibelius for the notation demos in the video, like the Ike Turner of notation software.
hahahahahahahahahahahaha came for the vid, stayed for the comments...fantastic
@uelude5 жыл бұрын
@@Tantacrul DAW Piano roll is far more intuitive. The stave will be obsolete before the DAW piano roll.
@ConvincingPeople4 жыл бұрын
uelude The grid has some intrinsic problems which I don't think a lot of people have accounted for, including biases held over from classical notation but amplified. I say this as someone who works primarily in MIDI, by the by.
@Bretlu20105 жыл бұрын
The hypnotic lure at the end is so cheeky and hilarious. Thanks for introducing the Threnody. I didn't know about Penderecki before, now I can finally make sense how the OST of There Will Be Blood sound so unique. Thanks for keep putting out such high quality content!
@casperdewith2 жыл бұрын
8:30 This much reminded me of how the field music is handled in _Breath of the Wild._ There are (I believe) 25 piano fragments that play in random order, with random intervals between them. And occasionally, a reversed chord appears.
@lukemacinnes51245 жыл бұрын
I really like the windwakers combat music where when doing critical hits it plays small bits of music that fit the main theme
@89odev5 жыл бұрын
😱 He actually wrote "Lutosławski" with a "Ł"!!!
@desia.brimou5 жыл бұрын
and pronounced it like he didnt
@padraicfanning70554 жыл бұрын
IIRC, isn’t the “ł” supposed to be pronounced like a “W” and the “w” like a “V” (as in Lech “va-WESS-ah” (Wałęsa))?
@ConvincingPeople4 жыл бұрын
Padraic Fanning Yup.
@marky33074 жыл бұрын
I see this as and an absolute win
@throwaway92264 жыл бұрын
Łoł! Follow this thread for the joke/pun
@james.randorff5 жыл бұрын
I loved everything about this video, from the outstanding explanations, examples, and demonstrations, to the self-effacing humor sprinkled throughout and slathered on at the end.
@rawkinj66096 жыл бұрын
Your some kinda wizard man! I've been a hard rock, metal, blues, country guitarist for 3O years and you've hooked me to classical music so hard! It's stuff I know sometimes intuitively but now I understand it!! Shhwing!! Thanks!
@Tantacrul6 жыл бұрын
Wow, that brightens up my day! (I started with hard rock / metal)
@qnebra6 жыл бұрын
Sibelius crashed.
@Mo_Tanta6 жыл бұрын
The black beams stretched too high.
@ilokikoval6 жыл бұрын
Lol. I wanted to like your comment,but Sibelius crashed.
@drumcorcaigh57706 жыл бұрын
I wanted to like this comment but instead I accidentally hit the 'Quit Sibelius' button
@PentameronSV6 жыл бұрын
@@drumcorcaigh5770 I clicked on your comment and my phone screen is filled with gore.
@wduandy6 жыл бұрын
Oh man so many references...
@not1goodname6 жыл бұрын
I always loved this dynamic effect in games and i'm glad you brought up Flower as its one of my favorite examples of that. If you have the chance, definitely check out the new game Tetris Effect as it also uses this as basically its core mechanic and it's just an absolute joy to play because of it.
@Tantacrul6 жыл бұрын
Yeah, I remember being showed flower a few years back and being blown away.
@reghunt24873 жыл бұрын
07:32 Oh god I love the "Therenody" video. Such an eye opener.
@MarquisdeL35 жыл бұрын
That piece with the cassette tapes reminded me very strongly of Silent Hill 2, specifically the 'song' that plays in the ruined version of the hotel. It's got the same kind of 'constant hum over noise' texture to it.
@kikivoorburg2 жыл бұрын
I just want to leave a comment appreciating the thumbnail here. Somehow the colour, symbol, and silhouette of tree branches in the symbol all work incredibly well to convey the “sense” of aleatoric music. It’s one of my favourite thumbnails I’ve seen in a while!
@Tantacrul2 жыл бұрын
Thanks for that!
@erikvanzanen5 жыл бұрын
ok, that take on subscribing and clicking the notification button, then followed up by that vocoded outro got me lol'ing. great video so here's a genuine 1st video watched subber!
@kathorsees6 жыл бұрын
It's interesting that those composers achieved randomness by allowing different musicians more freedom in interpretation. I'd guess a lot of programmers would throw their hands in the air right now and say something along the lines of "but letting people decide is not _randomness_!!11!1". But I think the end result speaks for itself - it does sound random, and it is quite difficult, or even impossible, to predict the "state of the system" at any given moment. But #2: I also think it's a valid point in a way - we as people don't enjoy "true" randomness at all. We like controlled randomness, so to speak. The same concept is widely known among game designers: if you code a truly random digital die, no one will ever believe it's random. For optimal feel, it needs a few tweaks, like not being able to land on the same number many times in a row. When designing random encounters, you want to make sure the same type and the same number of enemies almost never show up twice, especially in a row, so you give a higher "weight" (probability of showing up) to those monsters and situations the player hasn't seen before. Some even outright ban repeating encounters in a row - a matter of taste, really. A great video, as usual. Thank you very much for these - you're definitely one of my favourite channels right now. Can't wait for a new upload! Maybe some more composition tips, this time for beginners? Like people who play an instrument, but only ever compose completely intuitively - you doodle for a while, stumble upon a good line, it becomes the first riff, then you doodle again until you find something for the second riff, etc. Gotta hit that no-formal-training-metal-guitarist crowd, amirite?
@okoyoso6 жыл бұрын
Something to illustrate this is another TED talk, the one about truly random music.
@Tantacrul6 жыл бұрын
I would say the 'chance' element is really to be found where you're using multiple players. Yes, each of them are making individual decisions but the combination of interweaving decisions amounts to something pretty unpredictable.
@RegdarAndTheFighters6 жыл бұрын
Programmer who does computer-randomized music here! Technically, what we do as programmers usually isn't random either. Mostly, we just use pseudorandom number lookup tables. Really, since humans aren't particularly precise, they're a lot MORE random than computers can practically be. Sure, they tend to pick predictable patterns, but they play them very badly! :D
@KuraIthys6 жыл бұрын
@@RegdarAndTheFightersTrue enough (amateur game developer if you're wondering) Pseudorandom numbers are very common in programming, but that's partly because the vast majority of computers do not have a hardware random number generator capable of generating ACTUAL randomness. Thus, pseudorandom is as close as we've got. But when you do game development you quickly realise a well made pseudorandom algorithm gives a near flawless impression of randomness but has some very powerful upsides. In particular, if you have a pseudorandom algorithm where you can control the seed or starting parameters, you have a deterministic system that LOOKS random. This makes things repeatable that would otherwise break with true randomness. Such as say, a pre-recorded replay mode in a game - short of recording a video of it, this is only possible if all the game logic can be set up in a known state and is otherwise fully deterministic from that point onwards. (impossible if true randomness is anywhere in the code.) Procedurally generated content also largely benefits from this, since you can say, save a huge 'random' environment using pretty much just the parameters and seed that this environment was 'randomly' generated with. If it were actually random, you'd never be able to reconstruct the same environment twice, meaning you couldn't save the game state, or do a number of other things. Pseudorandom is truly a situation where the many of the conceptual flaws in something turn out to be huge strengths in practice....
@RegdarAndTheFighters6 жыл бұрын
@@KuraIthys 'strue. I do really like games that allow you to control the seed like that (Dwarf Fortress in particular!) Cryptography is the only field where true randomness is really important (Heck, I use known seeds to get reproducible results in my music too!)
@AN-it8dp5 жыл бұрын
This was extremely interesting- I’ve seen this phenomenon in games and have always been a little mesmerised by the flow of the inputs/actions to the visuals and audio. It’s a dreamy/flowy type effect thing
@pamdemonia5 жыл бұрын
I had friends who did that tape looping thing using old reel-to-reel tape machines, which were pretty easy to find in the early 90s. The cool thing about those was that some had separate record and play heads, so you could do some pretty cool effects by playing with that gap. So cool to see someone doing a similar thing with current thrift store goodies..!
@israellai5 жыл бұрын
I'm a simple man. I see lutosławski, I leave a like.
@Tantacrul5 жыл бұрын
Salt of the Earth. Some of us are born that way.
@OldFatherWilliam5 жыл бұрын
This video is a huge relief. I had a feeling there was a name for this and an underlying theory but previously when I tried to learn about this topic, I found it impenetrable and the orchestral compositions (specifically "In C", funnily enough) to be totally impossible to understand what I was listening to. You presented an enourmous amount of content here, made salient for musical plebes like me; all without asking for a semester of time or $300. Deeply appreciated!
@nekrosis44316 жыл бұрын
That Sub-scribe / Ring-the-bell thing at the end, with the punchline and zooming in. That is probably the best and most fitting request for subscription I've ever heard. Absolutely awesome.
@honza_kriz_bass5 жыл бұрын
I've been kinda binge watching you're videos for a few hours now... Need to go sleep 😀 Love your sarcasm, editing and everything! Would love to see you do videos about so much stuff... mostly Snarky Puppy, though. Make a "Snarky Puppy deep dive" video, please 😂 Or like about anything else, no pressure... lookin forward to see more stuff from you! 😎👍🏻
@skiddzie95266 жыл бұрын
this is by far the best music related youtube channel. you even get more in depth with things than adam neely, which i never really expected a youtube musician to do. however the biggest thing i like about these videos is you're discussion of aesthetics, and what not to do. this is just really great shit, keep making stuff.
@Tantacrul6 жыл бұрын
Thanks very much. Will do :)
@skiddzie95266 жыл бұрын
I enjoyed the video on how to cover hallelujah badly the best. would absolutely LOVE to see more stuff like that where you get into detail about the aesthetic aspect of music.
@montanez6196 жыл бұрын
All of youre thumbnails look like Adobe products
@Tantacrul6 жыл бұрын
That sounds good but is probably bad. At least you don't need to pay a yearly subscription for me.
@strangejury4 жыл бұрын
Tantacrul imagine paying for Adobe products
@JessicaFEREM3 жыл бұрын
@@Tantacrul at least your videos don't cost $20 a month like dreamweaver :p
@lawrenceeverglade74934 жыл бұрын
I met Gregor Forbes at a Julia Holter gig a couple of years ago. Had a good chat with him and thought he had some pretty interesting takes on music. Honestly one of the biggest shocks I've had seeing him discussed here,
@Tantacrul4 жыл бұрын
We spent many an afternoon arguing about music :)
@tristanawild3806 жыл бұрын
Modular synthesis can be all about this! Let's take two popular modules: the Malekko Varigate 4+ and the Doepfer A-151 Seq. Switch. The Varigate lets you create four 8 step voltage patterns (corresponding to pitch, rhythms, whatever you want) where you set a chance percentage for each particular step to trigger. The Sequential Switch selects between 2-4 voltage sources, with a trigger sent to its input advancing what source is selected. Using just these two modules, you could set up 3 different note patterns on the varigate and use the fourth channel to determine when the Seq. Switch will switch between each of these patterns. By playing around with this 4th channel, you can switch between your three patterns at differing times- and with each pattern allowing you to set a chance % for each note, you can very quickly generate entirely new, ever-changing patterns from your deliberately crafted ones!
@kw91726 жыл бұрын
Great stuff! Interested viewers might also want to check out "Frippertronics", a technique created by Robert Fripp in the 70ies, using very long delay times (up to 30 seconds) and sustained overdriven guitar tones (can be done with any instrument though).
@chumblewumble24224 жыл бұрын
Klaus Wutscher he'd have to be careful about the copy right though lol
@melasonos61324 жыл бұрын
so excited about this channel. Thanks!
@mikrokosmiko15 жыл бұрын
so nicely explained. I really like that you showed the same techniques constantly switching between genres. I think that that eclectic way of thinking is what is creating awesome contemporary music nowadays (also, democratizating the listening!!! lol)
@quillenkai67146 жыл бұрын
I have an interesting method. It isn’t strictly musical. I choreograph tap dance pieces in my free time. And I’m currently working on an a capella piece that gives the dancers five or so independent rhythms each and a dynamic; they get to choose what steps to do to change the color of the sound, and it’s at there own pace with their own decisions about repetition, order, etc.
@jelleverest6 жыл бұрын
These methods of repeating phrases of various lengths is also very common in Minimalism, for instanve Terry Riley's in C, also very interesting
@Tantacrul6 жыл бұрын
I gave old wizard Terry a plug around the 9:14 mark
@cosmicreciever6 жыл бұрын
Amulets! I love his work
@noiamhippyman6 жыл бұрын
I'm really happy I found your videos. They are extremely informative.
@GUIM17976 жыл бұрын
Fantastic video! I really dig the production! Thanks so much for turning me onto Amulet's channel. I'll definitely be taking a look into their output! It's also interesting how in video games, the timbre can be put up to chance. The most common one being on land vs. underwater mixing/instrumentation. I also really enjoyed Chibi-Robo on the Gamecube and how it applies musical sounds to actions. Tones would play when you ran about, other times you would hear music as a result of scrubbing a spot of dirt with a toothbrush, etc. I always found it extremely charming.
@bronsoncarder24913 жыл бұрын
I'm kind of surprised that Andrew Huang, and the world of modular synths, didn't come up in this discussion. He makes fantastic music, that almost always has some element of randomness. Such an amazing musician.
@JanneSala6 жыл бұрын
Thank you for this summary. Very detailed yet brief, excellent to light that creative spark to pursue the technique further! I'll certainly give it a look when I can. Keep it up.
@Tantacrul6 жыл бұрын
Glad you liked it.
@maniacguitar6 жыл бұрын
You sir, are AWESOME! Thanks so much for this video!
@luluilanda2 жыл бұрын
I really enjoyed your video but ultimately was very impressed by your musical 'subscribe' haunt. I've subscribed so I can witness more of your creativity. Thanks so much for this investigation of indeterminacy, helped me see it multiple new ways!
@wiegraf9009 Жыл бұрын
I never knew about this type of music but just started doing it naturally when I began working with the Deluge because it had functions for it built in. Very cool when a style is built into the design of a tool.
@muthafoca94094 жыл бұрын
I literally have no knowledge about music, and didn't understood jack... But I still love it. Kudos to you bro
@steevf6 жыл бұрын
It's hard to believe you only have 50K subscribers? Your videos are great!
@Tantacrul6 жыл бұрын
Thanks! I had 7K only two months ago, so I'm feeling pretty good about these numbers right now :)
@claycorso1376 жыл бұрын
Stunning video with top-notch editing and content! Instant subscription.
@agranero62 жыл бұрын
love Flower and the way the music fits the gameplay.
@locksh5 жыл бұрын
Such quality content is a gift from the heavens. Never stop.
@dave51945 жыл бұрын
One of my favorite music artists who uses this technique, or at least I'm pretty sure he uses it, is Petar Dundov. I love the way his minimalist techno music transitions from melody to melody with so many subtle layers that I don't even realize there was a transition until long after it happens.
@pavelr31195 жыл бұрын
This discussion was amazing! Please, make more videos like it.
@TheseAreMyHooves6 жыл бұрын
Great video ! Would love to see more of this kind of methodic evaluation of methods and techniques :)
@Tantacrul6 жыл бұрын
Sure thing. I've a lot more in this vein to come.
@ronaldo.araujo5 жыл бұрын
This 3 flutes and piano thing is really beautiful
@Tantacrul5 жыл бұрын
It's an amazing piece.
@edward_grabczewski3 жыл бұрын
Very nice explanation! Thanks!
@reibangchakma4 жыл бұрын
Subscribed before the outro then saw the outro and I was like woah
@JohnathandosSantos3 жыл бұрын
Always coming back to this channel...
@sethatkins37315 жыл бұрын
+1 for Reason. It is my favorite music tool, mainly because of the UI.
@avjake6 жыл бұрын
Nice plot twist at the end end end end.
@lisaschuster93055 жыл бұрын
I think I want to subscribe to your channel now. Really NICE content!
@WillayG6 жыл бұрын
From a layman's point of view this video was really interesting and informative. I'll never listen to a game the same way again.
@sausageside4426 жыл бұрын
I've got a friend of mine who can conduct in 4/4 and 3/4 at the same time with his hands. Its really cool to look at.
@Tantacrul6 жыл бұрын
I can imagine. :)
@LCQ3 жыл бұрын
I've routinely worked with a VST called Glitch (and Glitch 2) that has a randomness feature that randomly selects an effect to apply a given effect to your track at a given time. It makes for some great sounds when used on top of breaks!
@Jesse-mh6hv6 жыл бұрын
Great video & Merry Christmas 🎄 Tantacrul
@Tantacrul6 жыл бұрын
Thanks very much. You too.
@blurryeyedaether2 жыл бұрын
your videos inspire me to experiment with my own music. nice job.
@MusicTeacherGuyNorristown5 жыл бұрын
I feel hypnotized to subscribe.
@ilokikoval6 жыл бұрын
Merry Christmas, nice video :)
@Tantacrul6 жыл бұрын
Same to you!
@erikb.81256 жыл бұрын
Great video and inspiring explanation! I just got an Elektron Digitakt sampler, which has lots of looping and chance elements to play with (different loop lengths, conditional triggers, microtiming)- way more excited to incorporate these into my practicing now
@Tantacrul6 жыл бұрын
Awesome. Glad you liked it.
@Schemilix2 жыл бұрын
I love collaborating with the players...
@arjandekkers49195 жыл бұрын
What a nice environment for a composer, this channel..brilliant!
@RazEdits5 жыл бұрын
Wow, really learnt something that I could really use. This is a quality channel! I'm definitely gonna try this out.
@zacharytaylor1905 жыл бұрын
This kind of thing happens during the part of Alan Bell's "From Chaos to the Birth of a Dancing Star." I got the honor of working with him from my time in the Alberta Wind Symphony. What our conductor, Dr. Hopkins said was to "Play your own thing on the number". It ended up sounding very interesting and I loved how it developed. Meeting the composer also brought some insight into it.
@JoeDillingham6 жыл бұрын
Oh man, I've just gone through like half the videos on this page and they are great. Have my dang 3 bucks per creation.
@MechanicalRabbits5 жыл бұрын
I love your channel you deserve millions of views
@osakanone5 жыл бұрын
Your little bit at the end made me subscribe, two videos into your channel. I also rang the bell.
@normapadro97046 жыл бұрын
I like your video. I like how the music is created. Very nice.
@yulovery63983 жыл бұрын
says: video game music Immediately shows flower and flow
@jarlnystrom26274 жыл бұрын
alternete title: classical musicians discover jazz
@FXWLL5 жыл бұрын
You studied in my home City ? My father was a well established freelance violinist and my mother worked for BBC Scottish Symphony Orchestra, both retired now. They had many friends in the RC
@sandwich24734 жыл бұрын
It was only recently that I found out that Beardyman was Jay Foreman's brother, and now it's very hard to not notice it.
@JeeZeh6 жыл бұрын
Happy Holidays
@AtlasMvm6 жыл бұрын
hehe funny seeing you here
@Tantacrul6 жыл бұрын
Right back at you! 💪
@emmalynn11425 жыл бұрын
I think you did Terry Riley a disservice by not mentioning things like "Poppy Nogood and the Phantom Band" and "Dorian Reeds", but MAN do I love phase/tape loop music so much, there's just something about letting "Piano Phase" or "Variations For Winds, Strings, and Keyboards" wash over you while it's raining outside and you're relaxing with a cup of tea.
@KarlEchtermeyer Жыл бұрын
Nice to hear the shout-out to Hovhannes for his work. I think he is often overlooked despite how well he managed to combine very forward-thinking techniques like the “senza misura” portions in his Magnificat with very conservative structures. I feel he breathed new life into forms. And, although not aleatoric, the textures and rhythmic constructs in his piano concerto Lousadzac certainly fit what you were discussing in terms of looping.
@brendanarmstrong45596 жыл бұрын
Merry Christmas Chief always a blast
@Tantacrul6 жыл бұрын
See you shortly! Probably end of Jan!
@MaybeAnnatar Жыл бұрын
I got a commission that really called for this style of music so now I'm back here rewatching for my own reinspiration.
@nathangale77024 жыл бұрын
I really like Hohvaness, but I never knew he helped pioneer aleatoric techniques. Thanks for a very informative video.
@nathancarter68376 жыл бұрын
2 things: 1) Absolutely fascinating and thorough video as always :) 2) I want to play Rez now and transcend into a psychedelic aleatoric trance haha... god does that game bring back memories though
@sharkasaurus2206 жыл бұрын
11:45 welcome to youtube hell
@Tantacrul6 жыл бұрын
One day all videos will just be that.
@johnjoedaly4 жыл бұрын
My new favourite channel 👍
@EarleMonroe5 жыл бұрын
I was inspired by a video that used Ableton Live to create random patterns of glitch noises every 1/8 beat (I imagine it was used to add texture underneath their electronic music.) What I did was create a regular "beat" on the piano roll of a drum rack, so that it could included rests, 1/2 notes, 1/4 quarter notes, dotted notes, you name it, and every time the loop repeated the midi notes would trigger a different sample. So the recognizable pattern was repeated, but the content of it was different each time. My next stage of it will be to create nested racks, so that I can make the kick drum in a drum loop always be a different kick, snare, high hats etc. always be different on each loop. It was a fun set to put together.
@pongthrob5 жыл бұрын
Your channel is fantastic. Thanks for the great content.
@ephjaymusic5 жыл бұрын
Just brilliant! So helpful too - thank you!
@annamoan21076 жыл бұрын
Maybe you have heard of Soundpainting ? It is a sign language used for real-time composition with an orchestra (and optionally dancers, actors, and other disciplines). It is a way to have musicians perform something more or less random, and the 'soundpainter' can pick from what the musicians propose and continue the piece with that material. The level of randomness can be adjusted with different gestures and sign combinations.
@Tantacrul6 жыл бұрын
No. I've not heard of it. Thanks!
@graftednormalcy13764 жыл бұрын
and here I thought there would be a mention of DooM 2016's aleatoric soundtrack - there are multiple sections to the song, and they have different categories that activate depending on the player's actions. Then inside that category, there are multiple clips that play at random.
@MyScorpion42 Жыл бұрын
also very surprised that that wasn't mentioned. It seemed his video games examples came from a very specific time and place
@neitsnie5 жыл бұрын
From 2003 to 2008, I wrote a couple of pieces where some of the performers play loops in different tempi against one another or the tutti tempo.
@JimFinnis6 жыл бұрын
Did an aleatoric thing last year, based on an interlocking system of 22 guitar loops, Morse-Thue sequences and various synths knocked up in Supercollider. I relied heavily on the different length loops idea, with a graph of possible chord progressions (based on the Good Old Functional Harmony diagram with some curveballs). It ran, streaming over the web, for about three months as part of a festival here in Aberystwyth. The core concept was the story of Cantre'r Gwaelod, a mythical drowned kingdom in Cardigan Bay. I used real-time weather and tide data as a source of randomness and "mood" (although I dislike sonification). The whole thing would peak at high tide with "horns rising out of the sea". Worked pretty well but was very naive.
@RegdarAndTheFighters6 жыл бұрын
Good video! Per your request at the end, my band (see channel) does partially procedurally-generated punk rock. The drum loops are randomized at the start of the song, and the synth loops are random arpeggiation. (Then I introduce a ton of off-by-one errors to the loop timing by being imprecise).
@TJDierks4 жыл бұрын
Ape Out is a fascinating game game you could look at for a sequel video. It is on a whole different level I think, than most other games that play with sound.
@x-iso6 жыл бұрын
One variation of this technique (or is it?) that I use: basically a MIDI gate sequencer patch. I can have one source for melody or midi in general and each instrument receives it through this patch, which in each instance can have different number of steps and different patterns of 'mute' notes, those that would be skipped. I also made a version of patch with matrix sequencer and it simply sends results to different channels. This can be used for hocket technique as well. Now that I think about it, to make it really separate from hocket perhaps I need to also add delay function to be able to slow down resulting melody compared to source.
@ramiwadala13264 жыл бұрын
when producing music i like to add "white noise" and loop it in a way that fits the rhythm. Its not always pure white noise as it depends on the feeling i want the song to produce. If i want for example an airy calm vibe i might add some forest sounds or maybe wind chimes etc
@Whatismusic1233 жыл бұрын
I like throwing my compositions in the trash and lighting it on fire it gives an amazing texture
@Somewhere_Bagel3 жыл бұрын
@@Whatismusic123 i dont understand these things so im maddd 😡
@Whatismusic1232 жыл бұрын
@@Somewhere_Bagel I perfectly understand this. Delusion is not hard to decypher.