You are a legend, bless! This just saved me huge, working on a massive projection mapped room and a super specific reference overlay. Thank you!!
@derrickz844610 ай бұрын
omg this helps alot but i think the image is a lot darker than my original png... any idea why?
@PeterLeban11 ай бұрын
Oh man, you're an angel! Thank you so much. I knew it must be an easy one but somebody showing how is invaluable! Thank you!
@harrysanders818Ай бұрын
Many thanks! I used the built in blend modes instead, in my case Screen.
@nokander9 ай бұрын
I remember good ole' 3D Studio VIZ R2 from 2003 having a camera matching function where you could mark common spots in the backround picture and the model. Needless to say in UE I have been a very lost at matching civil engineering models with photos so thank you for this!
@icex_music5 ай бұрын
it was more then helpful ! thanx man! great job
@nailbiter Жыл бұрын
Great easy to follow tutorial! Exactly what I needed. Thanks! 👍
@AntonPatsi Жыл бұрын
Thanks for the tip :) worked perfectly
@DanieleTotolo Жыл бұрын
Thanks!! It was just what i was looking for!!
@thevfxguy_tvg Жыл бұрын
This is overlaying image on top. Is it a way to put image (image sequence would be better) behind everything in scene without getting affected by anything in scene like post process lighting etc.?
@tween_factory Жыл бұрын
OMG!!!!!! You helped me a lot! Thanks!!!
@AlexPearce3d Жыл бұрын
Glad I helped!
@dr-wurm11 ай бұрын
You're a lifesaver!
@vladimirmedina3531 Жыл бұрын
Thank you, very well explained Alex!
@iamjessehamad9 ай бұрын
This is great- and I have used it a couple times already- so thank you for that! A quick question, though... is it possible to disable the overlay in-game? So far I have just been clearing the post-process material for rendering but on a current project that means removing and replacing this at least a couple hundred times.. any tips?
@unterspace3 ай бұрын
muy interesante lo que estaria que falta es de como armaste la textura asi seria un 10 gracias
@shogunjon6 ай бұрын
Any idea if this is possible in UEFN? I was able to follow until you got the the post process material on the camera.
@AlexPearce3d6 ай бұрын
No sorry I haven’t messed with uefn
@juanromero-fi2cf2 ай бұрын
Lifesaver thanks
@AXIOMATIC8548 ай бұрын
ok, so i am a rank beginner. I dont see "cinemacameraactorOverlay" in my list . Do i need to create that first?
@bartekdanielak370311 ай бұрын
Thank. You. Boss.
@spawn3d7037 ай бұрын
thanks for this
@YuvalDorfman7 ай бұрын
BRILIANT!!!!
@11001200able11 ай бұрын
Hey please can you make same video with substrate enable ..
@randombug3800 Жыл бұрын
thank you!🎠
@shash80853 ай бұрын
how to get this with substrate?
@MoorishMade Жыл бұрын
Thank you.
@wfmaiaАй бұрын
Thanks!!!!!
@wilismatrix984711 ай бұрын
So I searchedeverywhere and appearantly no way to add overlays to viewport to be able to render them, it can be done only via widgets , that's disappointing
@David-wu7kf10 ай бұрын
NICE TY!!!!!!!!
@microbounce20093 ай бұрын
I WANTED THIS... but unreal should get their act together and just do this with 1 click like in maya or blender.
@NebMotion11 ай бұрын
its a shame there isnt simply a drag and drop option on your camera or ppv
@crearte1 Жыл бұрын
Hi, sadly this doesn't work for UE 5.3
@animMinati Жыл бұрын
I tried it is working for me.
@animMinati Жыл бұрын
I tried it is working for me.
@nilavan3295 Жыл бұрын
enable ""output alpha" in the material details pantel
@wilismatrix984711 ай бұрын
same here not working in UE5.3
@yukieszone73111 ай бұрын
its work for me. Wish someone find a solution for camera ratio 16:9 issue
@wilismatrix984711 ай бұрын
hmm it doesn't work in UE 5.3 :/
@JoshHarle9 ай бұрын
You don't need to mask the alpha channel though - it's already just a single channel, right?