ALGS Year 4 Split 2 Pro League | Match Day 8 | APAC-S | Groups A & C | Apex Legends

  Рет қаралды 52,497

Apex Legends Global Series

Apex Legends Global Series

Күн бұрын

Пікірлер: 8
@alwayzhip
@alwayzhip 3 ай бұрын
Storm Point Game 1 - 23:06 Game 2 - 52:00 Game 3 - 1:22:00 World's Edge Game 4 - 2:07:40 Game 5 - 2:36:00 Game 6 - 3:05:15 Series Results - 3:24:58 Split Scoreboard - 3:28:12
@austinkoble
@austinkoble 3 ай бұрын
It’s been really interesting seeing the different play style of the APAC region this split. I’ve only ever watched the finals but I’ve been watching every match day this split and It’s very clear that APAC players are way more aggressive and would rather fight for a spot than ever accept going with a Plan B. It’s always we take this spot or die lol.
@na52na7
@na52na7 3 ай бұрын
===== ( APEX LEGENDS BALANCE TEAMS PLEASE IMPLEMENT THESE CHANGES IMMEDIATELY ) ===== Note: REST OF THE CHARACTERS CHANGES CAN BE FOUND ON REDDIT SLIDES - CHANGES SUCH AS BIG BUFF FOR CRYPTO, HUGE REWORK FOR MIRAGE ETC. === CHARACTERS BUFFS AND NERFS === == ASH (BUFF) == = TACTICAL = Buff: Add option to enable auto-attach ground surface and to auto-attach ground surface if approaches nearer around enemies. Nerf: Add 1 second wait time to activate trap after approached enemies Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: 50% decrease enemies movement speed when trapped Buff: (if perk enabled) 2x decrease wait time for next tactical deployment = ULTIMATE (New L3 perk) = Instant 2nd ult but half the length but original ult percentage will grow as normal == LOBA (BUFF) == = TACTICAL = 2x increase speed 2x increase end animation speed == MAD MAGGIE (BUFF) == = TACTICAL = Nerf: Increase 1 second wait time to ignite fire Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: (if perk enabled) 2x decrease wait time for next tactical deployment == VALKARIE (NET BUFF) == = TACTICAL = Nerf: Projectiles now has 50 health which is shootable Nerf: Now has 1 seconds wait time before explosion Buff: 50% increase damage == ALTER (BUFF) == = TACTICAL = Add to draw and ads weapon and throwable = ULTIMATE = 2x activation speed == BLOODHOUND (QUALITY NET NERF) == = TACTICAL = Nerf: 2x decrease extension speed of scan radius Buff: 2x increase activation speed == BALLISTIC (BUFF) == Qol: This change also applies to ultimate activation, add adaptive switch function includes sling (3rd weapon slot), while in combat auto-switch regardless of sling or non-sling weapons to which has highest decent ammos between only full-auto and burst-fire weapon but this function will priorities full-auto weapon. = TACTICAL = Nerf: 25% decrease strength of projectile follow Nerf: Add 1 second wait time to activate smart bullet after approached enemies Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: 50% decrease enemies movement speed when trapped Buff: (if perk enabled) 2x decrease wait time for next tactical deployment = ULTIMATE = Qol: Add adaptive switch function, after activation, must not auto switch to sling (3rd weapon slot), except for quite far engagement if a sling is ar auto-switch to sling, otherwise for close engagement if sling is full-auto and burst-fire weapon auto-switch to sling. Buff: After activation, auto-fill ammo of you and your squads used weapon ammos == FUSE (NET BUFF) == = TACTICAL = Nerf: Increase 1 second activation time to ignite knuckle clusters Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: 2x decrease wait time for next tactical deployment = ULTIMATE = Qol: On terrains, buildings, objects when ring fire doesn't touch the ground and ring fire doesn't attach to each other, inside the unattached ring fire and below ring fire, viewing from outside the fire ring, make ring fire see through enemies like scan. Buff: The fire expands that curves and leans towards the enemies that are nearer to fire ring outside and inside the fire ring for 2 seconds, and 2 seconds of fire stop lingering to enemies after enemies inside or outside of ring fire moves away from the ring fire. == NEWCASTLE (BUFF) == = TACTICAL = Enable option to auto-move when you move, and increase 1.5x move speed = ULTIMATE = 25% size increase that half curves around and the top == REVENANT (BUFF) == = TACTICAL = 25% increase activation speed = ULTIMATE = 50% damage decrease for single-fire, burst-fire such as snipers, shotguns, marksman, burst-fire weapons. Add regeneration after not taking damage on 5 seconds window.
@na5227-u6f
@na5227-u6f 3 ай бұрын
Wow, that's the BEST PATCH NOTE. Respawn must impplement these changes.
@TheOne10525
@TheOne10525 3 ай бұрын
PLS fix the audio on APAC casters! it really bad! Get better mics or something!PLS
@oliverwain1158
@oliverwain1158 3 ай бұрын
Yeah some points are just not even watchable bc of the audio
@lagundafire
@lagundafire 3 ай бұрын
2:11:00 - No Context Apex Legends
@na52na7
@na52na7 3 ай бұрын
Respawn, reduce armor hit flash.
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