Alien: Isolation - A Comprehensive Analysis

  Рет қаралды 95,807

muh bruh

muh bruh

3 жыл бұрын

In celebration of Alien Day, join me on this deep dive into the chilling survival horror sequel to Ridley Scott's seminal sci-fi slasher. Happy 4/26!

Пікірлер: 562
@anthonymcgrath
@anthonymcgrath 2 жыл бұрын
Alien Isolation game runtime - 20 hours Me on noob mode - 90 hours... 70 of them spent in lockers petrified..
@trevor3013
@trevor3013 2 жыл бұрын
Is it true the alien doesn't check lockers on the easiest mode? Idk if I could play that mode, I like the fear 😈
@levitaggart5943
@levitaggart5943 2 жыл бұрын
I know the feeling. I prefer to hide under a double table. Much more coverage. Can do that all day. Sometimes I have. Lockers are like coffins. Sevastopol sucks because of asshole androids, paranoid people & of course, the invasive species of extraterrestrial Xenomorph psychopaths ! Yeeaahh, not a place to visit if you like living.
@schmoobmcfroob2800
@schmoobmcfroob2800 3 жыл бұрын
One thing I love about the Working Joes that I never see getting brought up is that their design is entirely plausible for a pre-cgi movie like Alien. Games can have literally whatever they want, because they aren’t bound by real-life, so that means that the ‘guy in a suit’ nature the robots have is a very deliberate self-restriction by the developers not to have anything in their game beyond what was possible in 1979. These guys could absolutely have been in the original film.
@jazzx251
@jazzx251 2 жыл бұрын
I love the "Working Joes" - so cheap and tacky, and with dreadful one-liners like "I can't help you, if I can't find you" Even when they're stamping on my face during the death animation, I'm grinning from ear-to-ear :))
@807D14M0ND5
@807D14M0ND5 2 жыл бұрын
More advanced androids already exist in universe (as seen in the first movie) but they went with this angle for multiple gameplay reasons. Had they looked more realistic they wouldn't be as scary. You'd then also expect them to be more capable (why isn't he running?)
@catdude6186
@catdude6186 2 жыл бұрын
I am suprised that I haven't seen any comments about the similarity between the Working Joes in Isolation and the robots in Westworld both becoming violent against humans. I wonder if the game designers were inspired by this earlier film.
@BenGrem917
@BenGrem917 2 жыл бұрын
The graffiti makes sense as a part of the world building of a station in slow decline towards the catastrophe you discover it in. It didn’t happen all at once. You’ve arrived after multiple xenomorphs have been bred and the station has begun falling apart. It began through factionalization due to paranoia and dozens going missing.
@flavofibe
@flavofibe Жыл бұрын
Not to mention that I'm pretty sure it was being decommissioned even before the xenomorphs showed up.
@chrissmart7639
@chrissmart7639 3 жыл бұрын
The sequal to Alien, isnt Aliens, it isnt Prometheus or any of that other nonsense. Its this game. I first watched Alien when i was 11 (probably not the best idea) Even though i enjoyed Aliens - no movie since has come close to making me feel the way i did when i first watched original movie. But this game did. And yes, while it has its issues , to its core - you can feel the craft, love and care the developers poured in to this game. Looking back, in part; Alien the original movie is what steered me in to my career as a developer for the last 15 plus years. If there is one game i wished i could have worked on, its this one. Well done CA, beautful work! Its also kinda very cool that there hasnt been a sequal in all these years. While i would like to see one, i'm also torn to thinking there shouldnt really be one.
@d_ruggs
@d_ruggs 3 жыл бұрын
yea i was thinking about a sequel to this the other day and i don't really think it needs one. they added so many cool short stories with the dlc and frankly i think the work better and provide tons of replay ability. this game achieved a lot of great things, its visuals are still some of the best ive ever seen, which is nuts cause its almost 7 years old now (2015 was an incredible year in games). Even more notable is that CA hadn't really made anything like this before, but absolutely crushed it. I knew it was going to be good when i saw the space suits had the hockey gloves from the original movie.
@sodaithink
@sodaithink 2 жыл бұрын
It *technically* has a sequel, but it’s a mobile-only release and by sequel I mean it happens shortly after isolation and you play as Amanda. It’s called Alien: Blackout, and imo it was fine, but nothing like isolation. You manage a crew through levels while the alien looks for you and the crew.
@d_ruggs
@d_ruggs 2 жыл бұрын
@@sodaithink yea i hated that game. it was made decently but it was really poor marketing to push it as a sequel to isolation. To many mobile games try and make a 'sequel' that is a sequel in story only, with totally different gameplay and thats the most important thing about a game and when people want a sequel its not just story they want, they want to play the same game but upgraded. Blackout was sooooooo far from isolation, had more in common with FNaF and an older mobile stealth game that had a similar security camera/give orders gameplay loop (forget what it was called). If blackout was marketed as 'hey heres something different to enjoy in the meantime while we work on the sequel' it probably would of been much more successful, but instead it was touted as the official follow up to isolation and that was just stupid. Im consistently baffled at how out of touch some of these publishers are
@sodaithink
@sodaithink 2 жыл бұрын
@@d_ruggs I agree. I enjoyed my hour long playthrough, but it’s disappointing compared to the the thrilling experience of isolation.
@fotzegamingandmedia1840
@fotzegamingandmedia1840 2 жыл бұрын
I first watched Alien when I was 10. It was the BEST of ideas.
@bryanharrison3889
@bryanharrison3889 Жыл бұрын
I totally get why you don't like the graffiti and think its out of place on the station, because there's no logical reason for it. But that's exactly why graffiti exists in the real world. Its one of the first things to show up in a public area where societal structures begin to decline, and graffiti increases as the decline spirals downward. While you'd think that a person wouldn't risk tagging walls in a station haunted with an alien and killer robots, the harsh reality is that's EXACTLY what would happen. Something like graffiti would do a number of things psychologically. 1, it would give the tagger an immediate sense of control of their surroundings, reclaiming, at least metaphorically, their foothold on their own destiny, if only for a fleeting moment. 2. It gives the tagger a method of venting their frustrations, fear, and anger in a relatively quiet outlet. Graffiti is typically not a "loud" activity, and in an unoccupied area of the ship, you could tag a wall in a matter of seconds and leave the area without any incident. 4. graffiti is an act of rebellion at heart, so this is a real-world manifestation of the tagger rebelling against the circumstances they find themselves in. Its more or less an affront to the society that unraveled around them and is failing to protect them, and its an affront to the antagonist that threatens them. and lastly, number 5. They are literally leaving their mark on their environment, and in such a grave setting, these graffiti tags literally act like grave markers, their last messages to the world they're leaving behind. So on the surface, I can certainly understand why people would have trouble understanding why the graffiti is on sevastopol, but in reality, it would be extremely unnatural and out of place looking if sevastopol DIDN'T have graffiti in many places. And its even realistically distributed. There are many places on the station which are completely untouched by graffiti, whereas other places, places which are more degraded/damaged are covered in it. This is in lockstep with the psychology that drives graffiti. The "targeted" graffiti like the "fuck the marshalls" on the marhsall's entrance doorway is also extremely realistic. IN a declining environment like that of sevastopol, many people would directly blame the marshalls for "failing to protect them/do their jobs" and the marshal area would be one of the first areas the graffiti would appear. So from my point of view, the graffiti is as important and relevant a set piece as any other aspect, and if you were to take it out of the game, the entire game setting would look "wrong".
@Slavic_Snake
@Slavic_Snake Жыл бұрын
Bro wrote an essay
@the_sixxness
@the_sixxness 11 ай бұрын
I completely agree. And as you roam around Sevastopol Station you will see actual graves. But they aren't what you would normally consider a grave. A lone boot sitting next to a guitar surrounded by beer cans. It's owner snatched right out of one of his or her boots. Crayons left near an unfinished child's drawing. A chess board with a game left unfinished. Sleeping bags left on the floor unzipped. A pistol left casually on a desk next to an open ceiling vent. A cashe of weapons left at the bottom of a ladder. Blood dripping from a ceiling vent from god knows where. A radio playing in an empty room. And the graffiti near the spaceport area that screams "I was here, I lived, I mattered and soon I will be gone" To anyone still alive to see it. All these things lend to the empty feeling you get from the station. The same emptiness the Colonial Marines felt as the searched the living quarters and administrative buildings of Hadley's Hope. "Whatever happened here it looks like we missed it" - Apone
@tashibalampkin8555
@tashibalampkin8555 13 күн бұрын
Dude. You make excellent points.
@CapitaineK
@CapitaineK 3 ай бұрын
The more time goes by the more we realize Alien Isolation is an actual masterpiece of a game. What many people marked as flaws, (backtracking, save mechanism, and long story mode) is actually contributing to the experience of making it an immersive harsh and hellish journey to complete. A 20 hour solo campaign is value for money.
@EpicDrew15
@EpicDrew15 Күн бұрын
My only issue is having to level up the tuner and the torch 3 times. 2 times would have been plenty.
@JerekBilbar
@JerekBilbar 2 жыл бұрын
Some defenses of Amanda: I felt pretty fulfilled with her search for her mom with all the given information about the Nostromo logs. I mean, she doesn’t have a teary eyed cutscene going “mommy where r u :,(“ but like yeah, she’s gotta keep her voice way way down most of the time. Also, consider this is an adaptation of Alien and not Aliens. Ridley isn’t exactly a well defined character outside of her personality. You see she’s tough on company policy, and for good reason, but she wasn’t the clear protagonist. I think it’s fair for Amanda to have just a backstory that gets interrupted by the horror. I wouldn’t want her silent, it would break my sense that this is an alien game. At the same time, I would never want her to have heavy emotional dialogue focus, even if I like this in other games, because that would keep me away from the gameplay. I think they struck the perfect balance.
@DatJNP
@DatJNP 2 жыл бұрын
Well said and agreed. I actually remember thinking about how I liked her acting and dialog. Which is something considering I was very busy being extremely stressed at the time lol.
@user-eg3cx5oz2f
@user-eg3cx5oz2f 3 жыл бұрын
Its crazy that this game is almost 10 years old. The graphics still hold up (except for the human character models) and the A.I. is still one of the best of all time. Still impressive even for modern standards.
@chaser1254
@chaser1254 2 жыл бұрын
7 is far from 10 IMHO but yes ;D, this game is on the short list of games, which used limited lighting to their advantage, like DOOM 3 for example. Because of thet, it holds up fantastic.
@blinkachu5275
@blinkachu5275 2 жыл бұрын
I'd argue personally that the character models actually also still hold up, but simply require better animations to showcase them ^^; Tho I will say that I wish they toned back the "sweat" you see often in cutscenes.
@MindEyeMediaVR
@MindEyeMediaVR 3 ай бұрын
The fact that players have paused the game so they don't have to sit through a Xenomorph attack scene is proof that this game is lightyears ahead of all of the other games that are based on the Alien franchise.
@happyspaceinvader508
@happyspaceinvader508 Ай бұрын
I never paused the game when the Alien attacks, but I can’t help but turn away from the screen and wince… much to my wife’s amusement if she happens to be in the same room.
@robertpardinas4939
@robertpardinas4939 2 жыл бұрын
A nightmarish cat and mouse game where you're the mouse and the Alien the cat. The thought, detail and aesthetics in this game is truly epic. The grainy, unsaturated color photographs found throughout Sevastopol also gave a late 70s to early 80s vibe. I hope someone at SEGA wakes up and realizes it deserves a sequel. I still look up and remember this game whenever the HVAC at work starts making noises.
@cheeky_casual
@cheeky_casual 8 ай бұрын
<a href="#" class="seekto" data-time="655">10:55</a> on the note of death animations, my favorite will always be the one that happens when the alien kills you from behind without you seeing it. Being suddenly forced out of gameplay only to look down and see a tail spike shoot through your stomach is one of the best scares this game has to offer imo
@fireflocs
@fireflocs 2 жыл бұрын
The trick to using the flashbang, is to use it as a second noisemaker. You see that 'bang' in the name? It makes noise. Noise that draws the alien (as long as it's not aware of you, and it should never be) to wherever you throw the item. It's literally got the same utility of a noisemaker, but for fewer crafting components. Don't use it as a stun.
@morningstar9233
@morningstar9233 2 жыл бұрын
Good tip.
@mitchtavio
@mitchtavio 11 ай бұрын
It’s such a shame that the mainstream game “journalists” rated this game so low. This game is truly a masterpiece.
@Mrfallouthero
@Mrfallouthero 10 ай бұрын
Yes, it is a terrible shame. But there will be a time when justice against these "journalists" will arrive. It will be in the grand and all-encompassing wrath of a Warlord Titan. "What is a Warlord Titan?" I will tell you my son, but it is not a story of happiness. For in the grim darkness of the far future, where there is only war, colossal engines of destruction known as Titans stride across the blood-soaked battlefields of the 41st millennium, casting their long shadows over the desolate landscape. Amongst these god-machines, none are more awe-inspiring, more devastating, or more revered than the mighty Warlord Titan, a veritable embodiment of the Imperium's unyielding might and unrelenting fury. The Warlord Titan is a towering behemoth of mechanical prowess, a towering monstrosity forged in the sanctified foundries of the Adeptus Mechanicus, where the Omnissiah's holy blessings and the dark arts of technology blend seamlessly. Standing at a colossal height that eclipses even the most towering cathedrals of the Imperium, these war engines serve as both a symbol of divine authority and an unassailable bastion of firepower. Clad in thick adamantium and ceramite plating, the Warlord Titan's colossal form is adorned with grotesque yet iconic mechanical embellishments and skull motifs, a testament to the grimdark aesthetics that would have defined the future of our universe. Its legs are enormous pistons of unrelenting power, capable of traversing treacherous terrain with an unholy grace that belies their monstrous weight. Each footfall resonates like the footsteps of doom, shaking the very earth beneath it. The heart of the Warlord Titan is its colossal reactor, an arcane fusion of ancient technology and forbidden knowledge that churns with the wrathful fires of a thousand suns. This arcane power source fuels the titan's weapons of mass destruction, which include terrifying arrays of plasma cannons, laser blasters, turbo-lasers, and volcano cannons capable of reducing entire armies to ash in the blink of an eye. A crew of skilled Princeps and Moderatii, bonded with the machine spirit of the titan, pilot this colossal juggernaut. Their interface is a sacred communion, an intimate link between flesh and machine, as they guide their war machine into battle, making split-second decisions that determine the fate of entire worlds. In battle, the Warlord Titan is an indomitable force, its bellowing war horns and ominous klaxons heralding its arrival on the battlefield. It strides forward, shrugging off enemy fire with its adamantine hull, while its weapons unleash untold devastation upon the foe. As it strides through the battlefield, nothing can stand against its wrath, for it is the vengeful arm of the God-Emperor himself, a living manifestation of the Imperium's unyielding resolve in the face of heresy and xenos threats. Tl:Dr : the Warlord Titan is the embodiment of divine wrath, an unstoppable war engine that serves as the Imperium's ultimate weapon of destruction and an awe-inspiring symbol of the grim and relentless universe that will be inherited by the 1500th generation of humanity. Damning then to an existence where war is eternal, and hope is but a fleeting dream.
@johndoe35859
@johndoe35859 6 ай бұрын
@@Mrfalloutherohuh?
@marshmellowguy586
@marshmellowguy586 4 ай бұрын
@@Mrfallouthero huh?
@yomama629
@yomama629 2 жыл бұрын
Brilliant analysis of the game. IGN and other "journalists" only wished they could have someone make such a thorough, well thought-out review of a title like you did in this video. I did want to bring up something though, concerning the graffiti: I think it's a vestige of a time earlier in the timeline of Sevastopol's downfall when society hadn't completely broken down yet. It is told through the terminals that trust in Seegson and in the marshals deteriorated over time, eventually leading to riots and eventually into the state you find the station in when you arrive. The graffitis were probably drawn during those earlier times rather than at the time when the game itself takes place
@DrWhom
@DrWhom 2 жыл бұрын
well yes, this
@susanw1863
@susanw1863 2 жыл бұрын
I am glad someone else pointed that out. Basically in a nutshell one person was able to turn the most important people at the station into people who wanted to help but couldn’t due greed and manipulation.
@DefalttTheRat
@DefalttTheRat 11 ай бұрын
I agree with you for the most part, but a few things just irked me about what you said. I personally believe that the introduction to the game was just necessary, I love the way that Sevastopol is introduced throughout the 2nd mission of the game, and seeing the state of it gives off such an eerie feeling, because it seems like something that was not only done by a Xenomorph. The graffiti on the walls shows that people are panicked, and that something has really scared them. That isn't even just the Alien itself! The Working Joes are mentioned too, and that, to a new player, seeing graffiti mentioning a working joe before they're introduced adds layers of worldbuilding and fear to them! Even if just until Mission 4. Also, the fact that the Xeno isn't introduced until Mission 3 does not falter the game in my opinion. Throughout the 2nd mission, there are occasions where you feel like *something* could be around you at all times. There's a portion of the game right after collecting the maintenance jack where the Alien can literally be seen in the vents above, and that thought alone of seeing something kept tensions high even until Mission 3, when it was finally revealed as a threat to the player. Also also, I think the lack of an Alien through Missions 11 to 14 feels so refreshing. If it was all Xenomorph's, you would definitely feel like the game doesn't ever give you a break, and that it's repetitive. The whole idea of Amanda Ripley actually getting a break from an insta-kill threat was a great idea, and the working joes allowed for even more worldbuilding through the terminals and whatnot. Tensions were meant to be cooled off for these missions, but they never got rid of tension entirely. As a survival horror game, it excels with this little break, because you NEED to use your resources here, and without this section, you'd be stacked! People need to remember that the Weyland-Yutani aspects of Alien is quite large, and it is not just the Xenomorph that makes the films! Third also, last one I promise, the story is presented in the eyes of Amanda Ripley, but what I found is not that it tries to focus on the smaller characters in the story, but Sevastopol itself, and how such an unlucky station turned into a mass graveyard because of it's past and Weyland-Yutani. A big part of Alien is the Nostromo, and I can see that they followed this route with going DEEP into Sevastopol's lore, and it worked out well. All in all, this is all my opinion and I do respect yours too!
@razorblade3368
@razorblade3368 10 ай бұрын
Alien isolation has always been my favorite game. I so badly wish we could have had a sequel
@donavonhoward114
@donavonhoward114 10 ай бұрын
I agree. There is still nothing like it. It's crazy how ahead of its time this game was. It was one of the games that sold me on buying a Ps4 a long time ago, and Alien Isolation alone made that console worth owning. I remember that this game came out during a time when great new AAA games were hard to come by. Resident Evil 7 wasn't out yet, and modern Remake culture was still a long ways away, and gaming was still in that transition from the 7th to the 8th generation of consoles, and PC technology was further evolving at a very fast pace. 2014, and 2015 were kind of difficult times for AAA gaming, but Alien Isolation helped change that. There are parts that some people don't like about the game, along with it's length, but in my opinion, it's as good as a game can get. Every game is going to have strength's and weaknesses, but there is nothing about the game that is bad, or poorly implemented. I've never felt bored playing it, and I have had uniquely memorable moments in every single part of the game at some point in my numerous playthrough's thanks to the calculated, yet somewhat random mechanics of the alien, and the survival mechanics. By the time you get to the ending segments of the game, you feel like a battle hardened survivor that can make it through anything despite having pretty much the same tools you start out with from early on in the game. It makes you become a better gamer, especially on hard mode.
@Hello_there_obi
@Hello_there_obi 3 жыл бұрын
a point on the graffiti, I think people started looting and vandalising before the alien arrived. The declining state of affairs on the Sevastopol space station also helps explain why people turned on each other so quickly.
@muhbruh2926
@muhbruh2926 3 жыл бұрын
That's a fair point, I can agree that it's justifiable. I still don't really like the decision to use graffiti like that as I just find it to be too blatant of a storytelling device, but yeah, that was slightly nitpicky on my part.
@Hello_there_obi
@Hello_there_obi 3 жыл бұрын
@@muhbruh2926 I agree in that some of it felt contrived yeah! But thats how I justified it in my mind. In a neighbourhood or town that has gone to hell, graffiti and vandalism follows.
@urbiznesnunuv6938
@urbiznesnunuv6938 3 жыл бұрын
The plot may not be as good as either film, but here’s a story for you. I recently played this game around a month ago, first time. Upon my first encounter with the alien I crouch walked up the stairs because I was petrified of it dropping from the vents if I even walked. After getting through the door at the top of the stairs back into the main lobby I avoided direct sight and he went back into the vent. Not knowing how the ai worked I foolishly stealthed across the lobby’s upper loft around the chaired area, inching at a snail’s pace to get to the engineering elevator. Almost there I heard the alien drop from the vent and all I could do out of a childish wish to survive was hug the wall and pray. As it crossed the corner, I felt my breath stop as I watched the fleshly looking black silhouette pass not more than 2 feet from me, mindful of the tail dragging along, I moved along the table obstructing it’s view behind it, in a twisted wonder I could do nothing but look on at its gracefulness. Thank my lucky stars, it jumped up into the vent like nothing had ever come of it. The timer on the Access tuner mini game felt like a timer on my life until the creature yanked me up into the darkness above. I passed the mini game. by the time I hit the elevator loading screen, I realized I was hyperventilating. I’d love to hear what people who thought Mr X was hard think of this gem.
@TheIrland09
@TheIrland09 2 жыл бұрын
I honestly don't understand why everyone hates the second half of the game. I loved fighting the androids and thought they added a nice bit of variety. The Alien is fun to deal with it but it eventually wears out it's welcome. And stepping into the nest after being alien-free for a long time is one of the most nerve-wracking sections I've ever experienced in a game.
@kevinharkness2108
@kevinharkness2108 2 жыл бұрын
Agreed...Having that thing stalking you for so long culminating in the ejection of it inside the lab into the gas gaint was an an almost painfully nerve shreding experience. Much needed relief for the next few missions until stepping into the nest...O.M.G!!!
@ThirdEchoMedia
@ThirdEchoMedia Жыл бұрын
While the break from the Alien was cathartic, I do think the Joes got annoying. If they had toned them down a bit and maybe incorporated more encounters with human survivors, that could’ve potentially alleviated the problem.
@zlodrim9284
@zlodrim9284 6 ай бұрын
I just beat the game on Hard and it was one of the scariest gaming experiences I've had. What I think Alien: Isolation does brilliantly is recreate the retrofuturistic world of the original Alien, the audiovisual direction is impeccable and the presentation is really confident and immersive, the cat and mouse gameplay loop of the game is also executed rather well and the tension between me and the Xenomorph was always there in my playthrough, even as I got the Flamethrower or learned to use mollies and pipe bombs against him. They really did an amazing job with its A.I. and making it feel threatening, every encounter being anxiety inducing and something the player absolutely dreads. And I agree with the criticism you had, something most fans would agree on, too, and that is that the story is just there and most characters aren't really given much to make them feel like they're actual characters, as well as missions mostly following the same predictable mold of "go to X location, shit happened so go to Y location, then return back to X location", rinse and repeat for 20 hours it took me to beat it and voila, that's the game for you with the last 10 minutes of it feeling like a QTE section that I was fine with. But what gets me is that it actually works, there's clear passion visible in the game pouring from every frame, every room and section of the station, and sneaking around while the Xenomorph is hunting you or is nearby was really riveting! All in all, the game has clear flaws, but what it does well it really does well and they did a great job with it. For the fans of the original who prefer it above all other Alien media out there, I don't think there's anything better than this game.
@hivemind514
@hivemind514 2 жыл бұрын
Whenever i see or play Alien Isolation i can't believe this game came out in 2014. It's one of the best looking games ever, and one of the best examples of art style and good lighting carrying visuals to an incredible hights
@muhbruh2926
@muhbruh2926 2 жыл бұрын
Absolutely! By far some of the most inspired art direction in any game. It’s impressive that it’s not very technically demanding, either - I wouldn’t have expected that from a game with such top-notch visuals.
@jazzx251
@jazzx251 2 жыл бұрын
@@muhbruh2926 I was prepared to upgrade my graphics card on my ancient computer for this game ... but I thought it would be funny just to see how bad the stuttering and glitches and framerate were ... ... it worked flawlessly on Ultra settings! .. I couldn't believe it. (my computer is 12 years old, and has a 2.8ghz CPU - running Windows 7) The optimisation of this game is unbelievable - even a ZX Spectrum user would get a fair game! I watched PS3 players play the game, and it was like there was no dip in graphics quality at all. They created a game that worked on multiple platforms on day 1 of release ... they only had one patch after a couple of months ... which was mainly to introduce "nightmare mode" and "novice mode" This is the only game that I pre-ordered for day 1 of release ... and I wasn't disappointed, a fantastic game from day 1.
@speedgoat7496
@speedgoat7496 6 ай бұрын
Game is a masterpiece, IGNs silly review at the time took shine of the game. The game is a masterpiece.
@charlesajones77
@charlesajones77 4 ай бұрын
Its a real shame that that review almost certainly hurt the game’s sales.
@scottmcqueen3964
@scottmcqueen3964 Жыл бұрын
Why do I feel like you never realised the alien can hear the motion detector haha.
@aaronmccutcheon6008
@aaronmccutcheon6008 8 ай бұрын
The thing that kill me to this day is how bigger KZbinrs are ridiculously over critical of this game, while most simply play it wrong. "You have to crouch walk everywhere" lol no, no you don't. Isolation demands patience and attention to detail that other games in the genre simply do not require. My only complaint is the lack of being able to mantle low ledges....
@AAhmou
@AAhmou 7 ай бұрын
Typical complaints: -Hiding in lockers -Hiding in vents -Constantly using the motion tracker -Constantly crouching -Fighting off the alien(s) becomes less and less effective
@purplestrawberrysunset
@purplestrawberrysunset 6 ай бұрын
The crouch walking thing is probably because in most fps games they do that in order to avoid detection by the enemy.
@happyspaceinvader508
@happyspaceinvader508 Ай бұрын
This. Regular walking does not attract the Alien’s attention… in fact you’re more likely to be caught if you slowly crouch-walk everywhere.
@L-92761
@L-92761 Жыл бұрын
This is by far one of the most authentic feeling and atmospheric games I’ve personally played even to this day
@happycompy
@happycompy Жыл бұрын
Same here. Nothing has come close for me...yet.
@JCridford
@JCridford Жыл бұрын
I don't know if it's being an Alien fanboy, disappointment at each subsequent entry both cinematic and interactive, or a combination of the two - I love everything about this game. All the stuff that you're not supposed to love - slow-paced corridor crawling; reading onscreen text and so on - makes me feel so immersed in the world. It's what I wanted for the longest time.
@rutherhood5961
@rutherhood5961 9 ай бұрын
It’s a shame the game had so much hate when it came out, I think it’s such a great survival horror, and the universe of alien being so well crafted in game makes it a treat to play
@dravguitao7265
@dravguitao7265 9 ай бұрын
There was no hate. It's that IGN gave it a 4.5 score and said it was too hard. Everyone was pissed at that.
@KevinS47
@KevinS47 4 ай бұрын
This is the only horror game I've EVERY played that gave me nightmare fuel for years to come after I played it. Over the course of the past 9-10 years I've had 6 of the most intense, hyper-realistic and horrifyingly creepy nightmares of my life (all with the alien as portrayed in Alien Isolation). There is simply no other game like it, I will never forget these dreams.
@d_ruggs
@d_ruggs 3 жыл бұрын
This is still one of the best looking games I've ever played
@muhbruh2926
@muhbruh2926 3 жыл бұрын
Absolutely. The art direction is on point.
@GeorgeG90
@GeorgeG90 2 жыл бұрын
its very strange the youtuber has only 3 videos in his roster. Very detailed video, he must have spent alot of time in editing to do a 50 min video.
@nwblader6231
@nwblader6231 2 жыл бұрын
I think you missed something about the graffiti is that for a long time Sevastopol wasn’t as bad as we see it. We can tell from one of the audio recordings where a journalist talks about how the marshals refused to answer questions and people were getting restless explaining the graffiti which was put up as order was breaking down but before everyone started killing on sight. Amanda arrives a week after the station went dark (because iirc axel said his shipping out papers were for a week ago) long after everything has gone to shit and people are in every man for themselves mentality. We know the station was getting chaotic before then and the alien was likely alone before it could gather more hosts. It likely started as people thinking it was a serial killer and when they see the Marshals doing nothing in their eyes resulting in people feeling unsafe and using graffiti as a form of protest recently after the alien escapes into the ship and starts hunting people.
@muhbruh2926
@muhbruh2926 2 жыл бұрын
I think it’s totally fair to assume that a lot of the graffiti was put up before everything went to shit and deaths became a more frequent occurrence on the ship, but there are graffiti messages about the Working Joes being hostile and stuff, so a lot of them must have gone up after people started dying. I’m not saying it’s totally implausible that that would happen - like I said in the video, it’s just a small nitpick - it’s just something that takes me out of the experience a bit because personally it’s the last thing I’d do in a dangerous situation like that where people are dying and they’re not sure what the threat is.
@susanw1863
@susanw1863 2 жыл бұрын
Your forgetting that Ransome the unseen antagonist ( mirroring the company WY) wanted to keep the alien a secret which was outline throughout all his entries on the station. He kept Waits quite hoping to one get more money and a way off the station quickly. Other that I would agree👍.
@susanw1863
@susanw1863 2 жыл бұрын
@@muhbruh2926 I understand your point but most of the writings along the station seem to take place weeks after Foster was brought in broad the station, I look at the writings as telling everyone left on the station what is going on even if people were already distrustful of each other. It was the last bit of humanity left before the destruction of said station. Again the environment tells the story even if it will be explained shorty, so I get your point again yes a nitpick but just another view to tell the story.
@rljpdx
@rljpdx Жыл бұрын
"...at its best it's a dream come true for anyone with a passion for the alien franchise..." that's a great quote from this. This is absolutely the best thing in the Alien gaming franchise, imo, and I really hope a cared for sequel comes out.
@NightHao
@NightHao 2 жыл бұрын
Your analysis of Amanda seems a bit off. Most of it is not told outright, but she's in fact constantly asking about the nostromo's blackbox about anyone who might know anything. Its only after you find out the black box has been deleted that she drops the point and doesn't bring it up until Marlow's appearance, since he's part of the crew that salvaged the Nostromo. Her emotional and psychological state influences how she interacts with other characters and informs her decisions. There are a few decisions she makes through the game that would make no sense from a pragmatic point of view. She could have escaped Sevastapol right after the reveal that the Nostromo's blackbox has been wiped, but she doesnt because there's also the posibility that the information has been distributed to the installation's administrators (and it has), so she decides to stay until she gets closure. She's nuanced for a 1st Person character. She even went against Marlow's call to destroy Sevastapol because she doesnt leave anyone behind (there's that fear of abandonment again) and time and time again she does this for other characters. Amanda's expertly written. All that psychological insight is something you have to piece together if you know what to look for and she doesnt cram her feelings and thoughts down your throat.
@muhbruh2926
@muhbruh2926 2 жыл бұрын
You definitely bring up some good points; I admittedly overlooked some of this stuff and I appreciate your perspective on the character for sure. I still don’t know if I’d call Amanda “expertly written,” but I can concede that she isn’t a total failure either. I think the truth lies somewhere between our takes on her - she’s smartly written in certain respects, but she doesn’t grow or change in a way that’s narratively satisfying.
@Jmcgee1125
@Jmcgee1125 2 жыл бұрын
One thing you missed that I think is great about this game - the world feels natural. You don't have to fumble around looking for where things are, they're generally where you expect them to be. Even when being chased or in danger, hiding spots are where you'd naturally think to look. Ooh, I'll see if I can find a spot just around this corner-- and you can. Objects to hide behind are also real, not just the obvious "you hide here" spots. For example, you can crouch down behind a couch and actually be obscured. You do mention that, but I think you miss the bigger picture about just how good it feels to do. <a href="#" class="seekto" data-time="1960">32:40</a> is a great example of what I'm talking about. Awesome video.
@asnierkishcowboy
@asnierkishcowboy 10 ай бұрын
I just got the PS4 in 2021 and played the game for the first time. Man, I was stunned. I checked out the other games by creative assembly. Considering how different Alien Isolation is from what they made before, the game is even more impressive. Its like Shigeru Miyamoto making a Star Wars game and surprising everybody. Edit: I meant the PS4. That was the whole point of my post.
@phrozac
@phrozac 10 ай бұрын
Too bad there was no PS4 Pro or PS5 update for Isolation. You're essentially playing one of the worst looking versions of the game. On PC and...Switch of all things, it has much improved image quality with PC not surprisingly able to boost fps and resolution as far as your rig can muster. Isolation looks especially great on the Steam Deck at 60fps, max settings, and the Alias Isolation TAA mod.
@XiaNingTian
@XiaNingTian 2 жыл бұрын
The end missions where you have to evade the alien and Joes had me stuck for so long that I walked away from the game for three years before finishing it later in 2020. It wasn't so much that it was frustrating. It just too tense for me to think clearly at the time. Alien Isolation sill remains as one of my favorite games and I wish we can get more of this style of Alien game. Improve where needing to be improved, but give us more scenarios with that Xenomorph.
@donniecatalano
@donniecatalano Жыл бұрын
I frankly disagree with most of your complaints, I liked the game a lot and I found it very well balanced.
@BIG_MUNKY
@BIG_MUNKY 9 ай бұрын
I have to disagree with what you said about Amanda. She’s there to uncover what happened to her mother, yes, but you missed the whole point of why that is put aside: it’s because of her heart. She wants to achieve her main objective, but she sees it as her duty to save as many people as she can, and she knows she’s capable of doing it. Her heart and the idea of what might’ve happened to her mother are the things that drive her to care for other people who she sees as innocent. It makes it all the more heartbreaking when she fails, but then again, this game does have “Alien” in the title, and there’s a clear demonstration throughout the whole runtime of the game of the colossal destructive force of the creatures. To me, if I could change one thing about the story, it would be the ending, which I felt was weak and pretty lame.
@Aeronaut1975
@Aeronaut1975 3 жыл бұрын
I spent most of the game hiding inside a cupboard, it's that terrifying!
@justifiedFaith209
@justifiedFaith209 Жыл бұрын
Only recently discovered this gem and im not finished. Truly one of the best survival games ever.
@10secondsrule
@10secondsrule Жыл бұрын
Try unpredictable alien mod (well worth it) as well as use aliasing mod to get rid of the jaggies. I play this game every few months. It's so good.
@trevor3013
@trevor3013 2 жыл бұрын
The reason the game doesn't have 24/7 alien is to give gamers a break. Horror is not the same when you become accustomed to it. Top it off with the fact that the game doesn't want the player to get too anxious and annoyed, which leads to some players never even finishing the game. It's what most horror games do because it's necessary
@muhbruh2926
@muhbruh2926 2 жыл бұрын
I don’t think I communicated the point I was trying to make about the down time as well as I could have. I didn’t mean to say that down time is a bad thing, I just felt that this particular game generally didn’t execute those types of sections very well. I don’t think the Alien needed to be in 100% of the game for it to be good, but I do think the “down time” sections needed to be designed better to justify them taking up so much of the runtime.
@anakinskywalker2142
@anakinskywalker2142 3 ай бұрын
5.9/10 ign 💀
@Curtis.Dimes.
@Curtis.Dimes. 2 жыл бұрын
This is a very underrated game. The only change would have been making it entirely first person with only in game cutscens ala Half life.
@dylanchilders
@dylanchilders 22 күн бұрын
Im pretty sure those symbols posted up by doors and important areas are pulled directly from the original film, there was an entire futuristic signage system made just for Alien
@DG_Haus
@DG_Haus Жыл бұрын
This game is criminally underrated
@TheRealBP3
@TheRealBP3 Жыл бұрын
I have played this game upteen times. Currently replaying it again. This is how you properly utilize an IP. This captures Alien to the highest degree. It is one of the best Alien projects in the last 10 years and should get a proper sequel.
@charaznable8072
@charaznable8072 Жыл бұрын
Those droids though scare the shit out of me especially when they pop out of nowhere and start choking you.
@Kinos141
@Kinos141 2 жыл бұрын
I just realized that there's fire in an oxygenated environment. How does the ship not blow up?!
@gman1035
@gman1035 2 жыл бұрын
Fire suppression.
@the_sixxness
@the_sixxness Жыл бұрын
Level 16 can be overcome easily by cutting into the vent system and releasing an android via a computer terminal at the end of the vent system. When you come back down the security guards will be dead and you only have to deal with the Alien.
@bluespidergaming7719
@bluespidergaming7719 Жыл бұрын
i did that and to be fair i didnt even know the alien was in that section
@grammcourse
@grammcourse 2 жыл бұрын
Please don’t give up. Keep going. This is one of the best, most important video game critiques I’ve seen to date. You have not received the recognition that you deserve as of yet. But you will. You can do this.
@muhbruh2926
@muhbruh2926 2 жыл бұрын
Thank you for the words of support, it sincerely means so much to me. I’ve been through a lot since I uploaded this video but I promise there’s more to come!
@rabbidguarddog
@rabbidguarddog 6 ай бұрын
Just watched the first alien movie last night, and having already played the game I got a whole new appreciation for the franchise. I just love hearing about the a.i. in isolation❤
@giygas_9577
@giygas_9577 6 ай бұрын
Funny enough, I just did the opposite. Had never seen Alien before so I watched it completely spoiler free, thought it was incredible and terrifying, and then immediately went into this game, played through on hard, thought it was also incredible ans terrifying, and since started a second playthrough.
@Hello_there_obi
@Hello_there_obi 3 жыл бұрын
This game comes alive if you have a good tv with a big screen, but more importantly A GOOD SOUND SYSTEM. It angers me to high heaven when I see gamers play through tv speakers. Use headphones if not. But teo speakers placed left and right give you an amazing sensation of where the alien is and makes it feel more real than with headphones.
@mikewade777
@mikewade777 2 жыл бұрын
My TV a Wharfedale has a built-in soundbar and the feedback from the ambience in that game is fantastic.
@OWmyDragonballz
@OWmyDragonballz 3 жыл бұрын
Bring on Alien Isolation 2!
@NeoVinyl
@NeoVinyl 2 жыл бұрын
I would love for it be set at Hadley's Hope on LV-426
@padawanmage71
@padawanmage71 5 ай бұрын
As an Alien fan, this game truly made me feel like the 7 year old kid who shivered from fear at the commercial for the first movie! From the first moment you see Sevastopol, i knew I was going to get something close to a heart attack
@jillesguzman3333
@jillesguzman3333 3 жыл бұрын
Best and most intense gaming experience of my life. The only game that made me switch off the Playstation in panic and left me with uncontrollably shaking hands. Played through it several times and did a lot of exploring and experimentation. That being said, I think the second half of the game wasn't very good. I appreciate a long campaign, but the developers went over the top with this one. It felt like the highlights were mission 5/6/10. But that's okay, because the parts of the game that did work had such a powerful impact. Ultimately, I believe that the game succeeded because the studio was building it without time constraints. They let their imagination run free and decided that they would take a chance in terms of difficulty/player behavior. It's a shame that those types of games are so rare since most studios follow strict formulas that leave little room for true heart.
@7_Cell
@7_Cell 2 жыл бұрын
It was a brilliant move to avoid referencing anything past the first movie at least in regards to the Alien itself. The thought that the creature may be more intelligent than a human and see us as lower life forms is definitely a disturbing one. There was a mystery about the Alien in the first movie that got lost from Aliens onwards. Lovecraftian even. From Aliens onwards, it's the xenomorph, and they're just a bunch of bugs. (As much as I like Aliens as purely cool action scifi)
@staffcoordinator9895
@staffcoordinator9895 Жыл бұрын
Their intelligence is different in kind from human intelligence. They do see humans as lowly things, dangerous prey to be cocooned when possible and killed when necessary. They think of human mentality as fundamentally foolish while also respecting the threat their weapons pose.
@VocalDroid
@VocalDroid 2 жыл бұрын
I love your straightforward view of the game, analyzing the game as a whole and stating the pros and cons. Very entertaining, can't wait to see more from you
@the_sixxness
@the_sixxness Жыл бұрын
Honestly Alien: Isolation's difficulty settings are perfect. Mainly because you eventually understand the rules it operates under and Nightmare becomes the only challenge level that you feel like the Alien is a challenge after a few playthroughs.
@PoolWins
@PoolWins 3 ай бұрын
Good points made although I disagree with the story aspect of your review. Ellens' search for information of her mothers fate is presented nicely. It wouldn't make sense to me if she was commenting about her mission to find the info when she's in life threatening situations. Priorities tend to change when a walk in the park changes to a desperate survive mission.
@Molikai
@Molikai 9 күн бұрын
THe graffiti, of course, makes perfect sense when you consider that it took place both before and during the build-up of the alien threat. (People WERE NOT happy the station was being shut down)
@ThirdEchoMedia
@ThirdEchoMedia Жыл бұрын
I do agree that Amanda feels a bit flat, but I think as she stands, her character works in the story. Could she be fleshed out a bit more? Maybe, but what concessions would the game have to make to do so? Also, I don’t quite agree that the narrative completely pushes aside the focus on Amanda’s search for Ellen. Does it fade into the background? Yes, absolutely, but understandably so. I think the narrative shifts into a reasonable emphasis on a story about survival and overcoming insurmountable odds, while still occasionally providing bits of narrative related to Ellen. Recall the sacrifice Samuels made in hopes of getting Amanda one step closer to closure, and the audio log Marlow reveals that Ellen left for her daughter. The game doesn’t completely push aside that subplot, and I think it is satisfying enough (for me, at least). Although, I would never say no to incorporating a bit more of that subplot to yield more emotional resonance, and I would like to see Amanda fleshed out, but again, would any sacrifices have to have been made to do so? Isolation’s narrative works well as a survival story for me, and I can say, while not perfect, was solid enough to keep me invested throughout the entire game.
@edgarallandoh1485
@edgarallandoh1485 Жыл бұрын
Well said, the story of Amanda trying to find out what happened to her Mom is ultimately not the point. It might be the impetus at the start but after discovering what has happened on the station though, the goals are simply to survive, help her crew mates, reduce threats, and get off the station with all other considerations secondary. And, if Amanda can glean some info about her Mom in the process, then great and that is exactly what happens. But Amanda needs to survive and get off of Sevastopol first and foremost. So, to say the game fails on the Amanda/Mom storyline is to imply that the developer intended said storyline to be a top priority throughout the game in the first place, which I don’t believe it was. Alien Isolation is actually better for not leaning into that aspect of the story too deeply.
@zmajodnocaja5088
@zmajodnocaja5088 Жыл бұрын
The original Alien film from 1979 introduced a strong and independent female lead character to show that men don't need to be lead characters. Then, the sequel, Aliens had a strong and independent female lead character to show that men don't need to be lead characters. Then, Alien 3 had a strong and independent female lead character, to show that men don't need to be lead characters. Then, Alien Resurrection had a strong and independent female lead character, to show that men don't need to be lead characters. Then Alien vs. Predator had a strong and independent female lead character, to show that men don't need to be lead characters. Then, Alien Isolation comes out, with a strong and independent female lead character, to show that men don't need to be lead characters.
@RedMeninBlueShirts
@RedMeninBlueShirts Жыл бұрын
@@edgarallandoh1485 completely agree with both of y’all. I’d argue it’s very reasonable for the ‘what happened to ma’ subplot to fade into the background, once she finds the wiped flight recorder. From Amanda’s perspective, there’s no reason for her to assume her mother’s disappearance was related to the xenomorphs at all. It only comes back into play after Marlow tells her about finding the derelict ship and the old Nostromo equipment. Then you could say Amanda would connect the dots, but at that point you’re very much ‘in the thick of it’ and that subplot is satisfied shortly thereafter.
@bumblegoot1139
@bumblegoot1139 2 жыл бұрын
Excellent analysis! A note about the graffiti; according to the logs, Sevastopol was already a shithole BEFORE the Alien showed up. Apparently, there was a lot of rioting and looting during the decommissioning, and so it’s not unreasonable to assume that a bunch of dickheads would graffiti everywhere during the chaos. According to one document, gun crime was rampant aboard Sevastopol, so surely graffiti couldn’t be too far off? Also, I absolutely LOVE Axel and Ricardo. Even after multiple playthroughs, while the intro is rather grating, Axel has some really memorable and witty lines, his character design is more interesting than any of the main characters, and his accent is just *chefs kiss*. Ricardo is a great character as well, and after the death of Waits, Amanda and Ricardo form an interesting dynamic that actually gives Amanda some much needed if sparse depth. After deliberating, I would have to say that Axel and Ricardo are likely leftovers from when the writing was actually good, and didn’t “need” to be changed for the sake of gameplay narrative. I honestly wish that they had gone with a narrative that focused on them as main protagonists, with characters like Samuels, Taylor and Waits as a shallow but necessary supporting cast. I gave zero shits about Samuels or Taylor my first playthrough when they died in their weird sacrifice fetish scenarios, but Axel’s untimely and gruesome death perfectly traumatized me into the game’s atmosphere, and Ricardo’s horrific fate was just… absolutely heart wrenching. There’s nothing that I love more than seeing beloved and well-written main characters die in horrible ways rather than purely melodramatic ones, because it fits the theme of hopelessness and terror so well. And as a final tidbit; I personally believe that Xenos take genetic attributes from their hosts that include intelligence, which is why they behave so differently throughout the series. Kane was a smart cookie, just a little too curious, so the Alien spawned from him was very tact and near unbeatable, while the one that came from Foster was much more aggressive, as Foster was… sort of just dumb. Anyway, this is an amazing and comprehensive video! I always appreciate anyone talking about this game, because the more attention it gets, the higher the chance that it could get a decent sequel so that we could get a peek at more stealth horror from the Alien Franchise!
@KuroHebi
@KuroHebi 3 жыл бұрын
If there ever is a sequel to this game, I wouldn't want CA to do a Cyberpunk 2077 and fuck it up for everyone.
@jazzx251
@jazzx251 2 жыл бұрын
I'm the greatest fan of Alien: Isolation .... I honestly think that, in my almost 49 years on this Earth, it is the best game ever made (with Witcher 3 in second place). It gave me PTSD - even though I won. But a sequel? ... my heart craves a sequel more than anything else in the world ... but we both know that it would suck donkey balls! We just have to take a deep breath and admire a true classic, and accept that there won't be a worthwhile sequel to this masterpiece.
@KuroHebi
@KuroHebi 2 жыл бұрын
@@jazzx251 that makes two of us. I probably know more about the Alien universe than Ridley Scott, to be completely honest. Alien: Isolation is in my top 5 games and I don't think I'll ever uninstall it from my computer. I hope that if there ever is a sequel, it'll be just as good, if not better than the original. I want to know more about Amanda Ripley and I also want the Alien universe to expand. I can't even imagine the wonderfully terrifying stories that could be told in a world like Alien.
@sandyforbes6551
@sandyforbes6551 Жыл бұрын
It took me months to finish this game, it was long, I found it really difficult and really scary. But I think it’s one of the best gaming experiences I’ve ever had, an incredible game that does not get the love it deserves
@andrewchr
@andrewchr 23 күн бұрын
If I was part of the team who worked on this title, I would be super damn proud. It is a true masterpiece. A lot of studios need to take notice and learn from this release.
@dylanchilders
@dylanchilders 22 күн бұрын
Playing this game in VR is the most horrifying experience I’ve ever had
@EpicDrew15
@EpicDrew15 Күн бұрын
Tried it, fell backwards out of my office chair. Broke my headset, broke one of my chair arms, and gave myself a massive headache smashing into the floor. Needless to say, never again, my new headphones remind me of my dumb decisions.
@benhoyt665
@benhoyt665 3 жыл бұрын
Holy shit dude for a channel with only 22 subs, you put so much damn effort into your videos. Great video
@TwoFerns
@TwoFerns 2 жыл бұрын
it's a masterpiece! Beat the game on the highest difficulty and it was AMAZING!
@ttrestle
@ttrestle Жыл бұрын
I’m really happy that I’m not the only one that was bothered about the extremely narrow POV peripheral area. I literally said it out loud to my wife. I was like no human sees this way! Why did they do this? Then I started thinking that maybe it was done deliberately to add a sense of claustrophobia.
@jayquoproductions
@jayquoproductions 2 жыл бұрын
that pausing before death thing is soooo real, coming from someone that 100%ed this game
@ALPINA527
@ALPINA527 2 жыл бұрын
This game is a masterpiece for its time.
@QickBrownFox
@QickBrownFox 2 жыл бұрын
I'm actually busy playing this right now. I started it a few years ago, but I was scared sh!tless to go on, but I restarted it a few days ago and powering through it. I LOVE this game! I'll definitely play this again and watch the movies again after it. This game's atmosphere is so rich and the world feels loved in and authentic. Great video!
@dishsoap1
@dishsoap1 3 ай бұрын
I absolutely love this game and none of the flaws bother me. When there was a level without the Alien, I always took it as a relief. Lol. I wish they’d make it a movie
@griffiththechad9483
@griffiththechad9483 8 ай бұрын
<a href="#" class="seekto" data-time="1560">26:00</a> damn I actually liked the whole Seegson droids and human chaos maze level. I usually manage to scoop up lots of gear plus I just like the idea of already messed up droids going absolutely haywire.
@kittiponaongtoon9375
@kittiponaongtoon9375 8 ай бұрын
i like to think that section of the game are for player to feel relief
@tirushone6446
@tirushone6446 7 ай бұрын
I mean I love this game todeath, but it is a one trick pony, one very good trick mind you but none the less only one. while fighting the alian is exciting and chellenging when you have to creep around for hours on end with almost no down time it get exhaughting. I think the game would have been match better off if there some interesting story beats and maybe a side mission or 2 inbetween alian incounters, which I feel was what they were going to do but because of the rewrite those sections just became filler
@zlodrim9284
@zlodrim9284 6 ай бұрын
I cleared them all with the Bolt Gun and had no issues on Hard, so I don't get the complaints either. Yes, they hit hard and can be annoying to get around or if they catch you, but it was clear downtime from the Alien and I think it was a nice small breather before you're introduced to the Nest and have to start worrying about facehuggers, too.
@happyspaceinvader508
@happyspaceinvader508 Ай бұрын
There’s absolutely no need to run during that part of the game; you can stealth the whole thing.
@steve-852
@steve-852 2 жыл бұрын
The best, most fair, balanced and honest review of AI on KZbin. This should have been IGN's review.
@muhbruh2926
@muhbruh2926 2 жыл бұрын
Thank you so much for the kind words!!
@Hr1s7i
@Hr1s7i 5 ай бұрын
<a href="#" class="seekto" data-time="1200">20:00</a> People got spoiled by The Witcher's story telling and now expect it(or crave it) everywhere. As far as I'm concerned, she's fine. She doesn't have to regurgitate expo for no good reason. We also need the silence in order to play the game. In the entire game, there is literally just one mechanically safe place (where the alien can't reasonably enter) and it's in a place where you wouldn't expect expo.
@charlesajones77
@charlesajones77 4 ай бұрын
Compare this to Horizon Zero Dawn where Aloy won’t shut up. It’s not necessary to narrate every single thing you do.
@Hr1s7i
@Hr1s7i 4 ай бұрын
@@charlesajones77 I pointed the same thing yesterday to my friends. Aloy is downright obnoxious. Also, Zero Dawn is magnitudes better than Forbidden West. They cranked the backseating to 30 in this one. The moment they make a "Shut up Aloy" mod, I'm getting it. She never stops yappering. It's quite literally every 10-15 meters.
@happyspaceinvader508
@happyspaceinvader508 Ай бұрын
The Witcher adopts a kind of “Film Noire Detective” style of narration, which works ok for that game… but would have completely broken the tension of Alien Isolation.
@ttrestle
@ttrestle Жыл бұрын
I don’t understand the complaint about the games length. I spent hours and hours playing this game. Partly because I would constantly go back and go back over areas just to see if I missed anything and sometimes well rather often I did. It definitely did not take me 10 or 20 hours. A lot longer. In fact I was pleasantly surprised at how long the game was.
@kvltizt
@kvltizt 2 жыл бұрын
You actually can go replay audio logs in your menu.
@KryptKicker5
@KryptKicker5 2 жыл бұрын
I hope you do more of these. This pretty much explained how I felt about the game down to a T. Great work.
@iHaveTheDocuments
@iHaveTheDocuments 3 жыл бұрын
One thing about the reactor core part for anyone soon to play it. Bolt gun to the head for the working Joe's. Save your ammo for that section. 1 or 2 shots to the head, it's dead.
@muhbruh2926
@muhbruh2926 3 жыл бұрын
Absolutely. Literally just pretend the bolt gun doesn’t exist until you get there. I got backed into a corner a couple times and had to use it but looking back, I honestly would rather have just taken the death to make the reactor core more doable.
@EGommer1994
@EGommer1994 Ай бұрын
I recently finished this game for the first time after putting it off for a while. The Alien series is one of my favorites. I absolutely loved this game. It has a few shortcomings and is probably too long, but I wasn't as bothered by the length as I thought I would end up being. One thing I definitely disagree with is the portion after ejecting the Alien. I personally loved that part of the game and applauded it for not falling into the trap of ruining the magic of the Alien. I would argue the game mostly had the right amount of the Alien.
@CyborgSodaCollects
@CyborgSodaCollects 2 жыл бұрын
Everyone needs to watch Sputnik if you haven't seen it already. What a refreshing take on the genre. I think this game should be adapted into a film by someone who understands tension and visual storytelling.
@rosery7726
@rosery7726 2 жыл бұрын
This video is crazy good. I wish there was something similar for every niche game I get fixated on! Definitely earned a sub.
@redsy-k
@redsy-k 11 ай бұрын
This game is one of my all time favorite games! Its what i want a Jurassic Park game to be like.
@Pilot914.
@Pilot914. 10 ай бұрын
there actually is a Jurassic Park game based on alien isolation but it's vr only
@kingrob313
@kingrob313 9 ай бұрын
man i use to have my lil brother play while i watched cuz i couldn’t play scary games 😂
@Bluetoothedshark
@Bluetoothedshark 9 ай бұрын
So I'm a nearly 50 year old bloke, I wouldn't call myself a gamer, however I was into SIM racing a while back. Not interested in other games... except alien isolation. It's thrilling and beautiful to look at, but mostly it's stupid frightening, watching others play or playing yourself you will find pure fear and anxiety flood every fibre of your fabric. Your hair will stand on end, goosebumps will give you the judders out of nowhere and you palms will more wet than your pants even though you've pissed yourself 😂 not one for folks with a bad ticker.
@MuddywatermultimediaGroup
@MuddywatermultimediaGroup 9 ай бұрын
I read this in a british accent.
@Bluetoothedshark
@Bluetoothedshark 9 ай бұрын
@@MuddywatermultimediaGroup you'd be right
@happyspaceinvader508
@happyspaceinvader508 Ай бұрын
@@MuddywatermultimediaGroupI did, but it could equally have been Australian.
@the_sixxness
@the_sixxness 3 жыл бұрын
In level 16 you can find vents that completely lead you around the security personnel. Victory is a random outcome my ass.
@muhbruh2926
@muhbruh2926 3 жыл бұрын
Yep, I found those vents! They do not, in fact, lead you completely around the guards. Even if they did, that would remove all challenge from the section which would make it pointless. The vents take you around maybe half of them. There’s still plenty of space between the entrances where your success depends on whether you can navigate between their search patterns without getting dropped by their hitscan weapons or ambushed by the Alien. So yeah, pretty random, I’d say.
@the_sixxness
@the_sixxness 3 жыл бұрын
@@muhbruh2926 your lack of skill at the game shouldn't factor into your analysis of it. I can stone that whole section of the game 90 percent of the time on Nightmare after playing for seven years. Get good.
@the_sixxness
@the_sixxness 3 жыл бұрын
But I will say I did enjoy your video.
@muhbruh2926
@muhbruh2926 3 жыл бұрын
@@the_sixxness you sure picked an interesting way of communicating that lmao but thanks I guess
@the_sixxness
@the_sixxness 3 жыл бұрын
@@muhbruh2926 I liked the fact you touched on all the positives and the negatives. Alien: Isolation is a masterpiece. However the game has always been mired in reviews for it's high difficulty curve. But once you have mastered the immersive game mechanics and understand what each sound the Alien makes means. The game reveals itself as a difficult but fair romp through an incredible environment so detailed it's a character in the story.
@galaxytraveler5779
@galaxytraveler5779 3 жыл бұрын
For sure, the chief complaint that i hear is regarding the length and how the game can drag on. I can definitely understand. Although, and lucky for me, im more 'easily entertained' haha. It is more than a joy for me to play even after so many times, just to soak up the atmosphere. It's so well done, as you mentioned, and the lighting is particularly good. Anyway, this video was exceptionally well done! I definitely appreciate the time you have put into writing this wonderful essay and all the other work involved. Very impressive!
@brianlee8445
@brianlee8445 2 жыл бұрын
Though all of your comments were spot on, I wonder had the game explored more of Amanda's drive to come to terms about her mother and more character development of Taylor and Samuels it might have meant less intense play time in lieu of a lot of cut scenes, or an even longer game to fit in both to satisfaction. I just take it for what it is....a fantastic game that is so immersive that I just glossed over the lack of character development because I was just more interested in surviving a more unpredictable & unconventional AI. I looked at it as a game with lots of hiding and scary moments not a movie so I was okay with the lack of character development. Though i believe the amount of tasks to carry out just for the sake of greatly increasing ones chances to run .into the alien a bit much. I found myself being extremely stingy with my crafted tools and preferred death rather than using up my tools. After all It's better to have the tools and not need It, than to need it and not have it in light of the limited save booths. Over all excellent review! Thank you!
@Nodux359
@Nodux359 3 жыл бұрын
A true love letter to the first movie! Exceptional game.
@venomgeekmedia9886
@venomgeekmedia9886 3 жыл бұрын
how has this only got 400 views this is great analysis. i recently watched "Dooley noted" do a blind playthrough and it was interesting to see his reactions and the aliens reactions to him. but he pointed out something of a plot-hole; when you try to stop Marlow from destroying the station we don't understand why she wants to stop it, and the player is given no reason to care about the station and the people on it. add to that the fact that at the end only Ripley escapes it leads the player to ask why? Alien Isolation is pretty unique in the horror genre in that it doesn't threaten people with jump-scares (Possum Joes excepted) rather the game does and excellent job of keeping the player under a sustained level of stress. any time the alien retreats into the vents your wondering when its going to show up again...
@muhbruh2926
@muhbruh2926 3 жыл бұрын
Thank you so much for the kind words!! That’s actually a point I wanted to bring up in the video but I decided not to due to spoilers. I guess you could argue that she was trying to save Ricardo, but even if that’s the logic, it makes her look extremely stupid. At that point she’s fully aware of what the creature’s capable of, she’s listened to the flight log, she’s seen that there’s a massive nest on the ship, and she knows Weyland Yutani wants to harvest the creature. Anyone in their right mind would recognize that the ship and everyone aboard is doomed and the best course of action is to bug out and call it even. Another spoiler-related plot idea that I cannot for the life of me wrap my brain around is why Weyland Yutani would ever send Amanda to the Sevastapol in the first place. It could have been to kill her in an attempt to cover up the Nostromo incident, but they easily could have done that and didn’t. They could have sabotaged her cryo pod, they could have sent an android coded with a directive to kill her, or hell, they could have gotten a bomb onboard the Torrens and just blown it up. They clearly are an evil corporation who couldn’t care less about giving Amanda closure, so what the hell was their motivation?
@venomgeekmedia9886
@venomgeekmedia9886 3 жыл бұрын
@@muhbruh2926 yeah as you say these things don't make any sense. i feel if saw more of the 'humanity' of the station maybe in a flashback to Waits or someone else who was present as things began to turn bad. And just thinking about the Weyland Yutani motivation i feel like fighting a disguised android either samuels or maybe even making Taylor a Synthetic could have been a really scary section and that would be another parallel to the original film with Ash trying to kill Ripley. giving the player another intelligent threat other than the alien.
@thesleekgreek
@thesleekgreek 2 жыл бұрын
Best game I ever played 👽
@javier3108
@javier3108 9 ай бұрын
On october 2024 this game will have its 10th anniversary, I'd like it to have a soft remaster for current consoles (4K 60fps and 1440p 120fps modes), some improved textures (just minor improvements since already looks gorgeous even to this day), real-time cutscenes and improved facial expressions. And bring those upgrades to the PC version as well. It would be awesome if it was a free patch for current owners, but in a more realistic world I wouldn't mind to pay 10 bucks for the upgrade
@tannerpoole2777
@tannerpoole2777 2 жыл бұрын
I for one loved the hardest difficulty. I was forced many… many times 😣 to rethink my strategy and uses bombs I never used the first time around and save ammunition. It was hell but was so rewarding when I beat it and 2nd time.
@saibake28
@saibake28 2 ай бұрын
Excellent analysis! Even though it has its flaws, it is still one of the best horror games, if not the best of all time, in my opinion.
@eaglewolf3964
@eaglewolf3964 Ай бұрын
I dont think it has the flaws he states. The guy is being OTT.
@harktischris
@harktischris 6 ай бұрын
i've picked up this game again after playing and beating it some years ago, and now that i'm not 100% in constant fear this time around (only 95%) and can pay attention to more details about the game there are definitely points of criticism to be made at what is otherwise a surprisingly long-lived and well-made game. in particular, I *just* got to the mission mentioned in <a href="#" class="seekto" data-time="1555">25:55</a> and this video so accurately encapsulates the mission (esp compared to the previous mission) that i actually feel like... *validated* in how frustrated i feel in this mission with no alien and a bunch of hitscan human enemies. adding to the frustrating maze navigation is that it's sometimes unclear what gates will open and which will not, and even the ones that open you have to stand in a sweet spot. and then it turns out right behind that gate is a security officer who one-hit kills you on hard+ and you never saw it on your motion tracker cause he was standing in place for so long. sigh. then i have to crawl through a vent and hear that line of dialogue repeated yet again for the umpteenth time.
@cleitondecarvalho431
@cleitondecarvalho431 Жыл бұрын
<a href="#" class="seekto" data-time="679">11:19</a> yes , I never get used to being killed by the alien, no matter how many times it happens in the game. I reload the checkpoint immediately.
@marc5445
@marc5445 2 жыл бұрын
Thanks for taking the time to make this. I wish more iconic games received the attention that you gave this.
@nekovevo
@nekovevo 2 жыл бұрын
This video is art my man
@muhbruh2926
@muhbruh2926 2 жыл бұрын
Thank you so much, I really appreciate your kind words and I’m glad that you enjoyed it 😊
@richardgale9670
@richardgale9670 3 жыл бұрын
I don't think the balance was too far off, if the Alien was on you constantly you wouldn't take in the brilliance of the setting and be able to explore it properly.
@muhbruh2926
@muhbruh2926 3 жыл бұрын
I agree that the Alien shouldn’t be on top of the player constantly for sure. To me it just felt like the other elements, especially the Working Joes, were given equal focus to the creature despite not really earning that focus. I felt that the Alien encounters were far more compelling than the Joe sections in almost every case; I enjoyed more of the Joe sections than I disliked - I’d even venture to say some of them are brilliant - I just loved the Alien sections so much they ended up paling in comparison for the most part.
Alien: Isolation Review
36:52
MandaloreGaming
Рет қаралды 1,6 МЛН
How Many Balloons Does It Take To Fly?
00:18
MrBeast
Рет қаралды 204 МЛН
Jumping off balcony pulls her tooth! 🫣🦷
01:00
Justin Flom
Рет қаралды 27 МЛН
The Many Horrors of Alien Isolation
16:30
eurothug4000
Рет қаралды 63 М.
ALIEN (1979) Breakdown | Easter Eggs, Hidden Details & Things You Missed
29:04
Alien: Isolation - A Masterpiece of Immersion
51:56
CriticalCoffee
Рет қаралды 45 М.
Bioshock Infinite Critique | After the Hype
2:42:52
Monty Zander
Рет қаралды 788 М.
The Curious Case Of Alien Isolation
34:13
CentriFewgi
Рет қаралды 8 М.
Alien: Isolation - Where's The Sequel?
21:35
CatVR
Рет қаралды 23 М.
The Brutal psychology of ALIEN: isolation (analysis by Rob Ager)
59:39
Collative Learning
Рет қаралды 97 М.
How Alien Isolation Survived its Difficult Development | Noclip
20:30
Noclip - Video Game Documentaries
Рет қаралды 249 М.
The AI of Alien: Isolation | AI and Games #15
13:55
AI and Games
Рет қаралды 1,6 МЛН
Sevastopol Station - Full History and Explained
14:29
Project ACHERON - ALIEN Explained
Рет қаралды 32 М.
Школьник ► SchoolBoy Runaway ► Побег Озеро
10:20
ЛОКИ БОБО
Рет қаралды 425 М.