Good information, found this after the kickstarter
@randyvandyke13 ай бұрын
Thanks
@randyvandyke13 ай бұрын
You’ll enjoy it!
@DjigitDaniel3 ай бұрын
Excellent interview, thank you for uploading. EDIT: I'm a dummy. I forgot about Hit Hierarchy. I keep looking at the rules and online content and I have a odd question: perhaps I missed it, but what is the benefit of the Rear Zone in the battles? Why bother putting Cavalry in the Rear when its attack value is doubled in the Front?
@randyvandyke13 ай бұрын
To shield your cannons.
@DjigitDaniel3 ай бұрын
EDIT: I'm a dummy. I forgot about Hit Hierarchy. Brilliant. Thank you, sir. @@randyvandyke1 , but aren't hits assigned by the attacker? If defenders assigned hits that would make perfect sense and I'd feel silly for missing the obvious, but the example battle on page 21 of the draft rules shows attackers assigning hits to targets in respective zones.
@DjigitDaniel3 ай бұрын
@@randyvandyke1 , would be cool to playtest deploying Light and Heavy Infantry formations to the Rear Zone as a fusilier/ rear guard/ reserve. Reduced attacks, but protecting the Artillery and maintaining a Triad Bonus.
@randyvandyke13 ай бұрын
You are correct I think. I have made the same point to the developers. Still developing.
@DjigitDaniel3 ай бұрын
@@randyvandyke1 , I completely forgot about Hit Hierarchy, making my question silly. Still, it is terrifying to imagine Cavalry as the sole rear guard shielding Artillery with their flesh. I suppose padding the Rear Zone with Infantry would ruin the balance, but I feel sorry for the horses. 😁
@SimCityEA19892 ай бұрын
Is the game on Tabletop Simulator? If not, when will it be up? I am interested in this game but want to play it before considering getting an official physical copy
@randyvandyke12 ай бұрын
No, tabletopia. Link is a nightingale games!
@SimCityEA19892 ай бұрын
@@randyvandyke1 Unfortunately, I don't see it on Tabletopia, nor do I see the link in the Nightingale KZbin channel