Corrections in the description! We'll host a game night soon™, be sure to join the Discord! :P discord.gg/luciashideout Also, if you're a member on my KZbin channel, you'll receive access to whatever Server we're playing on before anyone else :D
@rayderC8 ай бұрын
alr then i will be there
@davetrap94038 ай бұрын
I would join but im already in too many servers
@1lucia8 ай бұрын
@@davetrap9403 well this one is a good one to have in your roster! :P
@baszof8 ай бұрын
the sticky launcher is in TF2 its demoman's weapon icant imagine it in half-life 2 lol
@711pizzaslice8 ай бұрын
what game is in the background? it looks like mmod, but i dont know. i wanna try it!@@1lucia
@croatbruhmoment29108 ай бұрын
It's funny and pretty realistic how in the Half-Life universe H&K accepted a contract from the combine before putting their weapons on the civilian market
@gazuhiramiller8 ай бұрын
heckler and koch are the villains all along damn germans
@blank18738 ай бұрын
@@gazuhiramillermore like the combine liked the weapons and forced them to make weapons
@jollythewolf49988 ай бұрын
@blank1873 it’s heckler and koch they 100% made a deal with the combine
@tacticalsocialist80608 ай бұрын
@@jollythewolf4998 dude its more like 110% lol
@cheeki52808 ай бұрын
Considering they got caught selling guns to corrupt cartel-linked police in Mexico, yeah that checks out
@Arelated8 ай бұрын
The Ak Fits very well in half life 2 considering half life 2 takes place in eastern europe, it make sense there would be some stock pile of them hidden and used by the rebels, i dont know why they cut it, they could balance it by making it inaccurate at longer ranges but have high damage at medium ranges
@dangerous_fire8 ай бұрын
Ye i always thought why Rebels only use weapons that are used by combines. Like why rebels aren't using crossbows and revolvers? It feels like every weapon went out of existence
@49mozzer8 ай бұрын
@@dangerous_fire Likely due to their rarity. If you use the same weapons as your enemy then you'll never run out of ammo while draining them of theirs.
@gazuhiramiller8 ай бұрын
@@49mozzer AKs arent that rare in fact they are really common if you go to russia you will definitely find a shit ton of them lying around in abandoned soviet bases hell maybe other soviet equipment because the combine doesnt seem to give much of a shit about abandoned bases and complexes according to episode 2
@greengarnish17118 ай бұрын
@gazuhiramiller Combines could have also destroyed most stockpiles. But yeah it could have easily been implemented as the rebel weapon for sure.
@gazuhiramiller8 ай бұрын
@@greengarnish1711 personally i think the combine only destroyed or occupied ones that were obviously a miltiary installment they probably left the ones deep in forests or in the middle of nowhere alone because they thought no one would go there in the coasts its probably because they knew that some resistance cells were hiding there
@Banshee5238 ай бұрын
The lighthouse encounter with the gunships uses a music track from Half-Life 1, a music choice that was very likely made because it was the moment that the Tau Cannon returned as a usable weapon.
@volu99138 ай бұрын
Does make me wonder if you would have been able to take down Gunships with the Tau Cannon like you could with Helicopters back in Half-Life 1.
@joonaa27517 ай бұрын
@@volu9913This probably factored in why it was cut, as it would have added an unneeded complication to the rocket crate search mechanic that gunship/strider fights eventually came to be built around. That, and no doubt the question of what exactly would be used as an ammo pickup for it in lore terms.
@Heyheyhey04758 ай бұрын
I think the reason the AK and mp5 were cut in half life 2 is just because they don’t look futuristic enough. Pretty sure that’s also why Valve replaced the glock for an USP, fits a lot more with the combine aesthetic.
@cockroach.ur3thra8 ай бұрын
2:43 its a surreal experience seeing your own art in someone else's youtube video
@abbas-aliibnmohammadal-nam929Ай бұрын
It is indeed, cockroach urethra!
@xxfalconarasxx56598 ай бұрын
The Incendiary Rifle DOES have its own model. The AR2's model actually rips straight from the Incendiary Rifle, not the other way around. This is actually why the AR2 has such a weird reload mechanism. If you imagine those 30 shot pulse "plugs" as being single shot incendiary grenades, the weapon makes a lot more sense.
@scantyer7 ай бұрын
Interesting
@missingtexturez3 ай бұрын
oh i always thought the ar2 used like, combine dark energy batteries or something
@g0rdonfreeman18 ай бұрын
i’m pretty sure the rebel npcs still use the mp5 reload animations in retail because you can see them doing the ‘HK slap’ on their mp7’s, despite the mp7 having the charging handle on the back of the gun
@tinmipad4sokabali748 ай бұрын
The combinified MP-7 has no charging handle, nor bolt release.
@bruhman58296 ай бұрын
@@tinmipad4sokabali74Wait, so… how do you chamber a round?
@tinmipad4sokabali746 ай бұрын
@@bruhman5829 combine engineering.
@chaosmiles078 ай бұрын
21:20 "These could be used to weld two props together." _Tears of the Kingdom_ took this idea, I see!
@quadroninja27087 ай бұрын
4:50 I've heard that game developers move the bolt to the left because it looks more active and interesting when player sees the moving parts of a gun
@Arkagi1737 ай бұрын
I believe the model is from CS source which AK models bolt is on the left and not on the right, the reason is not correct is that one of the creators of CS minlie or Goosemen was left handed so when they changed it to the right it was mirrored.
@quadroninja27087 ай бұрын
@@Arkagi173 that sounds just about right!
@Gravity_studioss7 ай бұрын
Same thing done in the STALKER games, where all the AK Plattform guns have a mirrored Charging handle
@dan_loeb8 ай бұрын
the irifle looks like the ar2 because the irifle model and animations were reused for the ar2. when you consider the ar2's weird ammo setup, firing system, and reloading, it was originally a single shot autoloading beefed up flare gun basically.
@NatzoXavier8 ай бұрын
The sticky gun weapon was reused for the Demoman in Team Fortress 2
@Anonymous-738 ай бұрын
I kinda miss the more unsettling aesthetic of the Half Life 2 beta builds, it all just felt so wrong, like it wasn’t supposed to be seen by anyone other than the Combine. If there ever is a Half Life 3, I really hope they add back more of this bizarre vibe that sadly got cut out.
@monsterhunter43988 ай бұрын
I like to think that the cremators’ jobs in the canon half life 2 is clearing up the xen waste that we would see in places like the Quarantine Zone in Half-Life: Alyx :)
@1lucia8 ай бұрын
I like that idea! They're definitely out there somewhere!
@reimuhakurei21237 ай бұрын
I would say Cremator immolate incinerate gun had like 2 options when i used the GMod Half Life 2 beta Sweps weapons Maybe the Immolator laser option was to destroy Xen waste and fauna while the fire flamethrower option was to clean up and disintegrate Xen stuff and citizens and corpses as seen a few times in Half Life 2
@s4m4L4nder8 ай бұрын
tbf there are many reasons why the sandbox in hl2 makes sense even though it is smaller than hl1, mainly because it feels more realistic to have real weapons and you never go to zen in hl2
@abdullahtshabal95228 ай бұрын
I loved using the SLAM in HL2:DM RP servers and just spending an excessive amount of time boobytrapping an entire map. Given enough time, I'd run back and forth between a police station or gunstore and literally, place no less than 50 SLAM traps into stores, apartments, walkways, toilets, etc. Sometimes I'd also rejoin the server so when people inevitably trip the SLAM laser and die, then it wouldn't credit me for the kill. This worked great to troll people and I couldn't be suspected of RDMing ...or booby-trapping an entire RP map. RP_Amsterville worked the best for this, lmao.
@1lucia8 ай бұрын
SLAM is a respectable choice
@neetlikereallyneet91038 ай бұрын
bro is a professional supervillain, that's crazy 💀
@quadroninja27087 ай бұрын
They probably want to get you into a "slam"mer
@Baire_4 ай бұрын
Ba dum tss@@quadroninja2708
@duskoirre8 ай бұрын
Babe wake up, new Lucia video All serious though, huge thank you for all the content you make. You've become my favorite Half-Life creator and I binge-watching your stuff. Kudos x
@1lucia8 ай бұрын
I appreciate that! Thank you :)
@oi-cj1pz8 ай бұрын
@@1lucia . . . .
@Friendly_Lad8 ай бұрын
I just realized how much stuff I made for this comp, well good job on the vid man
@gazuhiramiller8 ай бұрын
neato
@Gubbus.8 ай бұрын
Thank you for using my renders, am glad I made it on my favorite half life channel !!
@JackFoxtrotEDM8 ай бұрын
Hey Lucia, might've been worth noting the MP7 was actually based more on the MP7 Prototype, an earlier version of the MP7 that HK made. Think it was actually just called the HK PDW.
@TheWardenEngineer8 ай бұрын
I just wrote same comment lol and now I realize it has zero sense cuz' your's existing
@PancakeAtWar8 ай бұрын
1:33 I love the fact that the devs almost recreated the sence from Star Wars
@penguin15908 ай бұрын
3:12 Never in a million years did I think i would see Franzl fucking lang anywhere near a Half life video.
@sydostubegaming4252 ай бұрын
The Vortex Hopwire actually works in Portal 1 with the command ‘vortex_hopwire 1’ in the console as it’s convar set to zero by default it’s code. Edit: There are some corrections and additions I'd like to add. Just somthing to point out, the name of the sniper rifles ammo entity is actually item_box_sniper_rounds and uses the model seen in the video. The item_box_srounds is actually the small round's ammo box entity. Also Half-Life 2's Sticky Launcher most likely inspired the Demoman's Stickybomb launcher from Team Fortress 2.
@GIXER8 ай бұрын
I actually got Father Grigori's shotgun when I played the original version of HL2, all I had to do is to shoot the spas 12 shotgun from the catwalk where he uses it and when you meet him on the roof he uses the Annabelle and tosses it to you.
@NoVIcE_Source8 ай бұрын
16:47 hell yeah 🙏
@luis300rd8 ай бұрын
In fact the MP7 we see in Half Life 2 Beta is the prototype model of the MP7
@Normalguy16908 ай бұрын
Honestly can’t wait to get home and finally complete HL1 for my first time and start 2 ur videos are amazing and have me so interested in the game.
@Flamma_Dreemurr7 ай бұрын
The sticky launcher, huh? Gordon was gonna bury what was left of the combine in a soup can
@FinestBritishTea8 ай бұрын
Hamburber cheeburber bihmac moppr
@emirhanthehoney8 ай бұрын
real.
@swordsmachinegamingreal8 ай бұрын
so real
@An_Idiotlel7 ай бұрын
oh so real.
@ChesterManfred7 ай бұрын
Burger snake man = funi
@Mrsloththegreat8 ай бұрын
The SMG 2 in a majority of builds have a 3 round burst fire mode which is not mentioned. Also the OICW was eventually deployed in the war on terror as the XM25 Counter Defilade Target Engagement System (Or CDTE) with the assault rife part spun off into the XM8 which is just like the original OICW was based on the Heckler&Koch G36 and is in service by the Malaysian Military as there standard issue rifle. just some info i wanted people to know.
@johnfrench597 ай бұрын
Note about the yodelling song: there was a soviet spy radio station that used to transmit that song exactly. After a short while it would switch to coded messages. It supposedly originated from east germany, but some say it was actually the french running counter-espionage operations. Strange to see in a half life game. Just look up "Tyrolean Music Spy Station " here on youtube and you'll see what i mean.
@davetrap94038 ай бұрын
We need a game that just is everything cut from every half life game from hl1 to alyx
@synkree8 ай бұрын
costly, useless and un-needed.
@gazuhiramiller8 ай бұрын
play gmod
@Yourlocalwordrobe8 ай бұрын
YES BOTH OF MINE ARTS WERE ADDED THANK YOU!
@FlyboyHelosim8 ай бұрын
The so-called "cut MP7" was actually a H&K SMG II.
@bignathan28088 ай бұрын
The AK had animations, they didn't work in the HL2 beta due to different file formats I believe. There are multiple videos online of the AK animations exported to blender, I recommend checking them out!
@jakeohligerintheflesh8 ай бұрын
Nice video! Honestly for some of these weapons I wish they were canon. But if I had to choose at least one to keep it would've been the immolator. I think it would've been the spiritual successor to the gluon gun somewhat and honestly it looks fun to use Also I feel like there were a lot more weapons planned likely and I believe the ones we know of at current moment weren't the only things Valve planned to include in HL2. And about HL2 Survivor I think it'd be interesting if you made a video on it considering it uses many likely and confirmed beta assets and I don't think it gets talked about too much. And not only that it even includes the cut Female Assassin as a Combine Sniper it seems. Hope that's an idea! [Also the leaked Physgun that looks like a HL1 weapon is actually what I'm certain was confirmed to be the original Gravity Gun viewmodel. Just thought I should point it out there]
@1lucia8 ай бұрын
A Survivor video is planned! :P
@jakeohligerintheflesh8 ай бұрын
@@1lucia Nice! I wish you luck on it because it is a pretty interesting game all things considered. And quite an odd one at that
@gazuhiramiller8 ай бұрын
honestly i wish the AK was an NPC-only weapon instead of just being cut entirely cant pick it up sure ok but it would make more sense given that this is eastern europe
@jakeohligerintheflesh8 ай бұрын
@@gazuhiramiller Oh I do heavily agree, I think it should be noted some mods do thankfully put it to use as such even though it's mostly considered a player weapon aswell. Most notable mods are Swelter, Snowdrop Escape and RTB:R to name a few that are basically the only ones I recall having it as a weapon. The MP5K I feel also deserves it's own spot amongst HL mods because it too is quite a cool weapon in and of itself
@dragonking47568 ай бұрын
H&k is so good that the combine even use them💯💯💯
@katipunero_ph99208 ай бұрын
I get why AR2 only assault rifle can use in game. Because it's been 20 years I guess since the occupation of combine. They produce a lot of combine tech during that time and most of normal gun are maybe old and not reliable anymore against combine.
@frostdino9388 ай бұрын
I believe that the reason for the AK to have the bolt and fire selector on the right side has something to do with Counter Strike, and its creator being left handed, so he animated the guns as such, and just mirrored them if the player has selected to play as a right handed character.
@TheWabbleDoo8 ай бұрын
LUCIA I LOVE YOUR VIDEOS THANK YOU SO MUCH FOR MAKING VIDEOS
@bigfatcarp936 ай бұрын
Cutting the SLAM was a huge mistake. There are literally tower defense sections in Nova Prospekt.
@metrocop_elite4 ай бұрын
thats probably why they were cut in the first place, defense sections would have been their only application during combat.
@bigfatcarp934 ай бұрын
@@metrocop_elite Not true IMO. Ton of applications. They're certainly more adaptable than Hoppers, and that dumb shit made it in somehow.
@metrocop_elite4 ай бұрын
@@bigfatcarp93 the hoppers only appear in the players favour during defense sections, in any other instances they appear as obstacles which can be used as a better grenade with the gravity gun, this already makes it far more interesting than the slam gameplay wise. its a consequence of half life 2 constantly introducing new mechanics and then never really focusing on them for more than 2 chapters at most, meaning that you like 4 weapons which are useful in most situations, and i cant imagine the slam being very useful outside of the depot/prison chapters and the uprising chapters. it would have only been applicable in half life 2 deathmatch.
@macdrown38927 ай бұрын
I didn’t know about a bunch of these. Thanks for using my track!
@ApertureAce8 ай бұрын
Funny thing about the flare gun is when metrocops shoot one into the air, they play a flare shooting animation, but rather than actually shooting a flare off, it just spawns a red glowing sprite attached to an invisible platform that ascends vertically on rails and descends at a slower rate.
@g_freakman8 ай бұрын
Valve actually made animations for the AR1, they were just never compiled in the model. They were leaked in the 2023 gigaleak.
@rebel63018 ай бұрын
hi gorgong
@scarletcrusader54318 ай бұрын
18:23 That is the IRifle's model. It was used for the AR2 after it was cut. This is a commonly known fact. Thats why it only reloads once in retail, because those are flares, not a thing filled with bullets. The AR2 was the OICW, you even said so earlier in the video. The Pulse Rifle didnt exist until the IRifle was cut.
@1lucia8 ай бұрын
Oh you’re right, missed that somehow. Will add a correction to the description!
@scarletcrusader54318 ай бұрын
@@1lucia uwu
@mike7DILFLUVR6 ай бұрын
that art with beta alyx holding the Negev is so fucking good holy fucking shit
@calvii_boiАй бұрын
Thank you ^^
@NicknineTheEagle7 ай бұрын
The entity for sniper ammo pickup is actually called item_box_sniper_rounds. item_box_srounds is a small rounds pickup, small rounds were used by SMG2 in 2003 leak.
@Lucky_Riky8 ай бұрын
Ahh yes, Gordon Freeman showing off his arsenal that Valve didn't let him use. Classic.
@BreadTeleporter19686 ай бұрын
I like to imagine the stunstick would function like Adrian’s wrench, being able to be charged up to shock enemies and deal big damage
@somerandonamedz99915 ай бұрын
I like how he’s still holding out hope for half life three
@Moon-wolf08068 ай бұрын
Fun fact: the black hold grenade, was reuse in enteropy zero 2 ( not a valve made game) but it qas use to bring any props or NPC to br suck into it, to be replacr by either supplys or enemy's base on size prop gets suck in
@ComfortsSpecter8 ай бұрын
Incredible History Really Put’s Their Diverse Idea Sharing into Perspective I Especially Love The Hopwire It just Fit’s Thank You Man
@andyfriederichsen7 ай бұрын
The MP7 in the beta version was based off the newer prototype version, as it was a pretty new weapon design IRL. Also, a lot of Combine enemies technically are both NPCs and weapons, like the Combine sentry guns. The thumper was most likely a weapon made as a tool for testing the thumper entity, like how the cubemap is used for testing things on maps.
@membroaleatoriodgrove16 ай бұрын
Hey Lucia, at the moment 17:25 when you used the command give item_box_srounds, this is Small Rounds, the command to spawn the Sniper Rifle ammo, and give item_box_sniper_rounds, you will hear the sound of ammo being collected, but no icon of which weapon received ammo, and the box of it, and a purple box with OBSOLETE written in cyan. The command give item_box_srounds, it spawns Pistol ammo, give item_box_mrounds, it spawns SMG ammo, give item_box_lrounds, it spawns Pulse Rifle ammo. 17:50, The Missile Launcher, can be picked up by the following command give weapon_ml, It's the same as the normal RPG, but it looks like it was an old model, before the new model arrived, When you choose it, it's not in Slot 5, unless you press the number 5 on the keyboard, which will choose an invisible slot, where you can pick it up. 18:40, The Flare Gun still has its ammunition in the final version, use give item_box_flare_rounds, but be prepared that a lot of errors will appear, about Unknown Ammo, because it seems that the game cannot recognize what ammunition it is. And I forgot to mention the Tripwire, by using the Leak, give weapon_tripwire, you will receive a SLAM, only it works differently, it is already armed to be placed on the wall, When you place it on the wall, it will release a Frag Grenade with a rope, The moment something cuts that rope, Several Frag Grenades will be thrown as if they were missiles and the destruction is very great, you could carry only 5 of them. The Tripwire is in Slot 7. If you try to collect it using the mouse wheel, press number 7 on the keyboard and you'll be able to use it.
@diet_dr.demoncore7 ай бұрын
if you hit someone with a socket wrench it's likely your socket would fly off
@samz86918 ай бұрын
Like with the alien enemies, I wish a few of these were kept in the final game. I still like Half-Life 2 but I feel alot of the "Exotic" weapons and enemy encounters from HL1 was lost in HL2 in favor of fighting the combine soldiers which feels a bit more generic to me.
@SourGummyes2 ай бұрын
The AK might have the bolt on the wrong side because it’s an early CS:S model. CS:S was being worked on along with HL2, so it wouldn’t be too crazy to think they used models from the in-progress CS:S. One of the main guys who developed 1.6 was left handed, so all the weapon models and animations were also left handed. Most people would have the view model flipped (which ended up becoming the default), but it would still be left handed, causing the mirrored appearance of the AK.
@cygnus1908 ай бұрын
Oh boy! I love half life videos!!!! I love new half life content!!! I love you!!! Marry me!!
@ThatGuyAkashi8 ай бұрын
Lord bless me with enough wisdom to comprehend Lucia's channel picture
@willysunaАй бұрын
18:26 fun fact: the AR2’s view and world models are called irifle in the game files
@sceluk8 ай бұрын
The funniest part of this video is thinking Valve will make an EP3\HL3
12 күн бұрын
The npcs idle/holding/aiming/reloading animations of the mp7 are also the ones from the mp5, I think they may have made the mp7 smaller to fit the already existing animations made for the mp5 to save work and time. The AK model being mirrored is probably because it was sourced from assets from the CS games, up until csgo most of the models where left handled and mirrored by the engine. The Irifle was the original model for the Ar2, the combine Inciendiary rifle is the original, thats why the models texture is still called that way, the ammo looks that way and the way it reloads makes no sense, Valve realised the weapon looked too good for just that function and changed it to be the combine's best weapon.
@0x24807 ай бұрын
the vortex hopwire does fully work in portal 1 if you change a few convars, but if the player gets sucked in the games very likely to crash
@rufusthehunalprophet664815 күн бұрын
I can imagine Gordon carrying around all of this crap all at once
@kkarhiiv958 ай бұрын
By the way, the beta AK animations leaked last year, there were no animations in the leak, but they were made.
@vizthex7 ай бұрын
the VFX in the screenshot for the Vortex Hopwire reminds me of the Recycler Grenade from Prey.
@kronos_1337.8 ай бұрын
i was reading about ellis in the l4d wiki, but that can wait :)
@Echo2-28 ай бұрын
The idea of the Vortex Hopwire sounds really cool!
@Matt-md5yt8 ай бұрын
youtube recommended me this video and thought I should check it out.
@christopherm47398 ай бұрын
IIRC the Alyx Gun was actually supposed to be basically the "Rebel Gun", and most rebels were supposed to wield it, with the ability to switch between both.
@Happy_dude678 ай бұрын
16:36 Gordon doesn't need to hear all this, he's a highly trained professional!
@Blurns5 ай бұрын
The Desert Launcher has the same kind of missile launchers that are seen on the cut Attack Synth, which could indicate how big it was meant to be, or not, since the former was designed by John Guthrie and the latter by Ted Backman.
@nopeeking2873 ай бұрын
My favorite is most certainly gonna be the hopwire. It just looks so nice jumping up..
@NEZCORPORATION_21008 ай бұрын
And funfact an video game Trepang2 is bring back the vortex grenade into game as well it might help to see how it gonna look like in half life
@pootir10107 ай бұрын
For almost 10 years.... i didint realise that the phys gun icon was the tau cannon Just wow.
@awesomemediplayer20248 ай бұрын
Ngl the real life OICW looks sick as hell man! It looks like a gun that would be in Cyberpunk 2077
@justsomethings41498 ай бұрын
I love this Lucia and this amazing content
@TriggerzConnors8 ай бұрын
Annabelle's gun was supposed to be a double barrelled shotgun. Hence, the two shotgun shells. Grigori fired two instead of 5 or 6 rounds inside of the lever shotgun tube.
@pedroh6665 ай бұрын
The Immolator and the Guard Gun are the only weapons they should have kept in the final version, thus keeping the Cremator and the Combine Guard as enemies too.
@Egitheegg7 ай бұрын
Would be fun to see a cut story parts/maps/anything else related to the story of the game video
@Generlc_Human8 ай бұрын
Two of the weapons in HL2 being from HK makes sense, a third, or fourth one would've made even more sense. HK would totally partner with a Multidimensional Dictatorship Organization such as the Combine.
@spicyair27528 ай бұрын
Actually the ar2 model was originally made for incendary rifle which explains those small plasma rounds loaded in it but was later used for ar2
@MarkIVtAnkguy8 ай бұрын
Good video 1+ subscriber!
@sainterasmus45457 ай бұрын
I would love to know how the AR2 came into being. The OICW was a relatively unknown weapon, but you can find pictures, videos and stuff to help model it, so it was an obvious candidate imo. But then someone at Valve must've shown up to the office, after a night of fever dreams, and sketched the AR2 out on paper. It's just such an alien and interesting rifle, very happy we got such an original piece instead of the OICW. Both would've been nice tho, maybe only the elites used the AR2.
@SuperPostall7 ай бұрын
The model, and all the other stuff from the incendiary rifle were mostly carried over into the AR2. That also explains why the AR2 reloads so weirdly, while thinking of it as a single flare makes it more clear as to why it's like this.
@dylan-uy3pb8 ай бұрын
Genuinely enjoy your videos :)
@petrkurjak37928 ай бұрын
16:39 INTERLOPER SPOTTED!!!!!
@flightlessboy40407 ай бұрын
With the handle HK 707 has, I could imagine cool snearios where you could catch combine setting them up off guard and have one less thing to fight if you where fast enough.
@mr.pumpkin88918 ай бұрын
in an alternate universe, we got the dark and griddy half life 2 version
@SniperOnSunday4 ай бұрын
4:37 "Ay cuh whachu think you doin' on my block?"
@alguien64626 ай бұрын
the GR9 is such a weird, specific weapon to be added
@spicilaad7 ай бұрын
4:30 the postal 1 reference is awesome lol
@zorgapb46918 ай бұрын
I really wish hl2 mmod lore unfriendly version releases someday because almost all of these weapons will be included there
@Pancake_Bunny13 ай бұрын
It would have been so cool if the half life 2 beta didn't get leaked, we could have had such a different game than the one we all know and love
@E2wqpXcGGnLtJHbVXDhS38 ай бұрын
20:56 the reason why people say the annabelle is a cut weapon is because it shares an ammo pool with the magnum, the alyx gun uses its own ammo type despite being used by alyx the annabelle is a unique weapon, im aware they could have just assigned it to the 357 tag as well so i could be wrong.
@shadowslayer2058 ай бұрын
It's possible that they just copy/pasted the magnum code and changed a few things around to make the annabelle.
@StoneCold13378 ай бұрын
THE KING, THE MESSIAH, THE SAVIOR 1LUCIA HIMSELF! WE LOVE YOU
@SomalianIchimi7 ай бұрын
02:11 lol Ahoy reference
@BeyondBaito8 ай бұрын
The idea was for Gordon to lose his weapons several times in different points in the game. You' probably start with the MP5 and AKM before losing those nd getting the MP7 prototype and OICW
@MicSmth-c6t8 ай бұрын
Fun fact: there are the beta weapons icons made for the weapon selector thingy. I found this by using hammer editor
@theguyinthere8 ай бұрын
Wish a HL2 mod would come along and tell a story that's good and uses all these cut weapons and items.
@Fotodeno8 ай бұрын
You can actually use the stun baton In retail half life 2, bia few commands, And no mods, First of all, You need to have No weapons nor HEV SUIT, Then activate sv_cheats 1 And do these commands: First put "ent_fire weapon_stunstick addoutput "classname weapon_crowbar" And Then put ent_create weapon_stunstick, After that the stunstick will spawn, When you get it, You will get the weapon WITH the Original Beta animations, But once u get one single weapon after the stunstick, you cant switch it back, but you can still see the icon of it.