All Iconic Cyberware Ranked Worst to Best in Cyberpunk 2077 Phantom Liberty

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Sam Bram

Sam Bram

Күн бұрын

Пікірлер: 928
@jeanlou3
@jeanlou3 Жыл бұрын
Note: You can get the axolotl before entering dog town, and even if you do not have the dlc. You get it as a reward for completing all of Regina’s gigs in the base game.
@ikeaenthusiast7190
@ikeaenthusiast7190 Жыл бұрын
didn't he mention that?
@jeanlou3
@jeanlou3 Жыл бұрын
@@ikeaenthusiast7190that you get it from Regina, yes, but I think it is worth mentioning it’s the only non-os iconic you can get before (or without) the dlc.
@IAmKry
@IAmKry Жыл бұрын
He literally says that in the video...
@DrBusiness9
@DrBusiness9 Жыл бұрын
@@feetyeet8538what is up with Christian’s doing this bullshit? Like no other religion is so annoying and pushy with spreading their beliefs EVERYWHERE like that’s wasn’t already done to death (literally) during the colonial period of western expansion… just like ask yourself why? And who cares? And if the answer has anything to do with your personal belief system and that’s not the topic at hand JUST SHUT THE FUCK UP oh sorry god pardon my language lol
@sleepysleepa
@sleepysleepa Жыл бұрын
@@feetyeet8538 If God know all things, does he know what it's like to have dick in the ass?
@simonyu8838
@simonyu8838 Жыл бұрын
High body netrunner is definitely a build type now that can make good use of Chitin. Overclock means health is additional mana
@JB-xl2jc
@JB-xl2jc Жыл бұрын
Yep and some points in Tech for not just cyberware but also the third healing item means RAM on demand a third time in addition to all of the other benefits.
@Gramstaal
@Gramstaal Жыл бұрын
@@JB-xl2jc A body builder techie netrunner is one hell of a tanky god build.
@ArmitageShanksuk
@ArmitageShanksuk Жыл бұрын
@@Gramstaal Netrunners needing to 'ware up as much as they do and burning their own brains to hack faster and longer, having a high body stat makes more sense roleplay wise now
@babyfinesse_
@babyfinesse_ Жыл бұрын
“Runners a runner” 😏
@TheConCarlos
@TheConCarlos Жыл бұрын
this. I just played this kind of build. The extra regeneration is awesome, you really can go on a hacking rampage or just press overclock as last resort button for instant huge heal.
@Williamwilliam1531
@Williamwilliam1531 Жыл бұрын
Here’s what you’re missing with Ram Reallocator: you combine it with Quantum Tuner. With everything fully upgraded, tuner passively subtracts ~11 seconds from Reallocator’s 75 sec. cooldown, and lvl 20 intelligence subtracts 60 seconds. *This means that 30% of your RAM is restored every ~4 seconds.* *Importantly, this ~4 second cooldown doesn’t slow while scanning -* meaning you can drop into a room of 100 goons, immediately start scanning, then take your sweet time stacking cyberware malfunction and short circuit on everyone without ever running out of RAM or needing overclock. It’s honestly so, so broken but I love it
@JB-xl2jc
@JB-xl2jc Жыл бұрын
Also a huge note for #1 on this list. -8 RAM is for the standard, no "+" version. Upgrading once drops it to -6 RAM, upgrading again drops it to -4 RAM. This means that at Tier 5++ you only lose 4 RAM, which by the level you'll likely get this alongside with Overclock, this is utterly insignificant. The crits with synapse burnout iconic (which gets an absolutely colossal potential boost from spent RAM when in OC, I think the max is 600% damage increase), plus all your quickhack damage boosts, PLUS crit damage every single time with all of your crit boosts.... holy crap does it utterly destroy. I can overclock, sonic shock and synapse burnout about 4-5 enemies simultaneously, which is usually enough to clear a group, and EACH of them will take 40,000-45,000 damage roughly. I have decided to not use synapse burnout at all on bosses, on whom I only use overheat, static shock, and cyberware malfunction to at least give them a chance lol. It's not QUITE to the level of contagion while standing outside the building and everything literally instantly dies that was Cyberpunk 1.0 Netrunner, but it IS pretty wildly OP.
@sasukeblix
@sasukeblix Жыл бұрын
plus the Axolot, which will decrease the cd when an enemy is killed
@davidb7566
@davidb7566 Жыл бұрын
ram reallocator, axoltol & cox. Blood pump, biomonitor, second heart. just double jump air dash into the middle of wherever, sonic shock, synapse, reboot optics, system collapse. everythings dead as fast as you want it to be
@Cutana
@Cutana Жыл бұрын
doesn't the quantum tuner have a cooldown too?
@Williamwilliam1531
@Williamwilliam1531 Жыл бұрын
@@Cutanayea but you only really use the tuner for the passive effect on other cooldown times
@eriiicj.1558
@eriiicj.1558 Жыл бұрын
Samothy Branthony, man of the people. Doing the hard work so we don’t have to. Sidebar: One of the best ways to get around, I’ve found, is instead of jump jump dash, hit the dash then jump a split second after. If you do it right, you’ll trigger your double jump from the dash and fly off like a rocket. It even has momentum, so when you land, you can bunny hop into another rocket jump. Idk how this would be done on PC, but it’s easy on PS5 because I just slide my thumb from O to X (B to A on Xbox) in one motion. It’s possible to move faster than cars on the highway with this.
@fable23
@fable23 Жыл бұрын
I feel like there is a bit of misunderstanding with how the Quantum Tuner actually works here. Rather than thinking of it as a single extra use of your cyberware ability of choice, think of it as a sort of "tank" that holds up to 60 seconds of cooldown. Whenever you use cyberware that has a cooldown, as soon as you deactivate it, it will draw from the tank however many seconds it needs to be full again. So yeah, with a piece of cyberware that has 60 seconds of cooldown, you're only getting one extra use out of it. But if your cyberware only has, say, 25 seconds of cooldown, then you have at least two extra uses. And with the proper perks that further reduce cooldown, as well as the Tuner's own passive effect, you can get those 25 second cooldowns as low as 17.5 seconds, meaning the Quantum Tuner can hold up to *three extra back to back uses* for some of the strongest cyberware in the game. And with the changes to Sandevistans, and the nerf to Axolotl, I feel like the Quantum Tuner is a pretty excellent addition to any build that has you activating your cyberware frequently. Even when the tank is empty, an additional 15% cooldown reduction is nothing to sneeze at.
@s3eriousbl9ck26
@s3eriousbl9ck26 7 ай бұрын
You're absolutely right. I went through the hassle of making a new build to fully capitalize on it and I must say it was more practical than Axolotl based off the 15% less cooldown effect. Add on Optical Camo and you can even recharge it. With that in mind I started to question his rank of Adreno-Trigger. You're essentially able to move faster through the whole fight and it stacks with other speed increases from Creeping Death and Finishers. Also you get more Mitigation the faster you move. In a balanced build it's definitely a game changer. It's like having a better Leeroy Ligament System that's strictly for combat.
@Phase4TheProphet
@Phase4TheProphet Жыл бұрын
Chitin is goated for netrunners too for health regen during overclock imo. As a stealth netrunner I actually still went 20 in body since more health is effectively more RAM, and with a ton of health regen, even the massive fights like the constant swarm of enemies at the start of the Arasaka Tower solo run didn't really see me running getting that low.
@KaitouKaiju
@KaitouKaiju Жыл бұрын
You're basically running the songbird build
@mengxi6157
@mengxi6157 Жыл бұрын
I’m going to try that tomorrow. Game is getting way too easy as now we have fine tuned many tactics.
@Phase4TheProphet
@Phase4TheProphet Жыл бұрын
@@KaitouKaiju Kinda. It gets really silly though with the max rank biomonitor and the heart pump cyberware; upload sonic shock and synapse burnout on things until you hit 25%, biomon procs and instantly heals you enough to hack more, and gives you adrenaline on top so you can use that new health as RAM with less risk even if you end up in combat by mistake. Each kill refunds RAM and health, as well as blood pump cooldown reduction and overclock extension. Why use quantum tuner for another overclock when you can just have one overclock that never ends lol
@SENNA_D3_OiTAO
@SENNA_D3_OiTAO Жыл бұрын
Just do it
@joshuahunt3032
@joshuahunt3032 Жыл бұрын
@@Phase4TheProphetNever mind the Quantum Tuner, once you start murking enough opponents at once, the Axolotl might wind up just as helpful for replenishing blood pump usage. And at that point, you could probably Synapse Burnout an entire army if they’re in line-of-sight.
@Wladeex123
@Wladeex123 Жыл бұрын
I'm gonna defend my quantum tuner. Not only does it come from the most satisfying ending to the expansion, but it also provided my netrunner build a much needed boost. For a stealthy approach, having 3 uses of overclock back-to-back sped up clearing any area of enemies without being noticed to an extreme amount. It works so well in fact, that I have encountered progression-stopping bugs I've had no idea of beforehand. For a more direct approach, and especially for boss fights, it was a difference between timing a few dodges while the enemy health bar disintegrates and having to run like a headless chicken, taking panicked shots and monowire swings waiting for that godsdamned mode to be available again so that the fight could be finished.
@deathshop2172
@deathshop2172 Жыл бұрын
and with my maxed out sandevistan build on the hardest difficulty, I imagine having two free charges and quicker charge overall is gonna be amazing. just completed the ending, waiting for song's call.
@Wladeex123
@Wladeex123 Жыл бұрын
@@deathshop2172 The biggest and only problem I had with my sandevistan build was, again, bosses - not being able to extend the duration and lower the cooldown by dealing with weaker enemies (due to there not being any) made it so that sandy only gave me a small window to burst down the big guy. The window was almost never big enough, so the fights felt more tense and I never used as much cover in pre-2.0.. Granted, the build was a stealth/crit-revolver(if needed) one, so I've no clue how it would fare in melee.
@ShadoThati
@ShadoThati Жыл бұрын
Also it pairs extremely well with a lipstick cool opticamo build. It resetting opti allows you to continually stack bleeds on a single target or move around applying bleeds to multiple people.
@deathshop2172
@deathshop2172 Жыл бұрын
@@Wladeex123 The throwing knives are excellent. I mostly also used optical camo to take myself out of the fight, along with high reflex/reinforced tendons to zoom around and escape detection.
@stoneysquish9134
@stoneysquish9134 Жыл бұрын
Maybe try the camo combo that instantly pulls you out of combat. I wanna try it in combo
@gamerwolfKO
@gamerwolfKO Жыл бұрын
One really important thing to consider with high armor builds is mitigation. There are various perks to boost the chance of triggering and you can get the total damage reduction up to 90%. 1500 armor combined with 90% mitigation strength and a high mitigation chance make you feel like ridiculous og cyberpunk builds.
@CrniWuk
@CrniWuk Жыл бұрын
Adam Smasher : bold but stupid! High Mitigation and Armor V : Who the fuck are you?
@biosupdate7449
@biosupdate7449 6 ай бұрын
I have 1600 armor and currently like 70% mitigation, still trying to get it higher
@BoldBolod8
@BoldBolod8 3 ай бұрын
How do make that build?
@SentientDMT
@SentientDMT Ай бұрын
​@@biosupdate7449I think my John Wick build is 900 Armor and 73% mitigation. It's ridiculous. 😂
@horizon4895
@horizon4895 Жыл бұрын
Worth mentioning about Axolotl is that it reduces the cooldown on Blood Pump as well. So there are Berserk sets that make this incredibly overpowered, especially on Biodyne Berserk. Reason for this is that you can have Axolotl + Blood Pump + Biomonitor to repeatedly trigger Reflex Tuner to slow down time (if you run it), Biodyne Berserk to give you massive crit chance (20% by itself + 20% for having Reflex at Level 20) and improved up-time due to Axolotl, Blood Pump Biomonitor combo repeatedly triggering Adrenaline Rush for extra buffs as well as buffs from healing if invested in that area. It makes you an invincible monster even on Very Hard.
@SerpenTyx
@SerpenTyx Жыл бұрын
I´m glad that Berserk went from "does it even do anything?" to "I´M FUCKING INVINCIBLE!"
@Gelnak
@Gelnak Жыл бұрын
Ya missed a chance to pull out the "I'M THE JUGGERNAUT BITCH!" :P @@SerpenTyx
@CrniWuk
@CrniWuk Жыл бұрын
@@SerpenTyx ""I´M FUCKING INVINCIBLE!"" *Has Golden Eye Flashback*
@francescodarcangeli4197
@francescodarcangeli4197 9 ай бұрын
Wait, what? So basically if you use bloodpump as a healing item (and why the f**k should you not?) Axolotl speeds up your healing charges recharge time? WHAT THE ACTUAL FUCK
@Sound_Tech
@Sound_Tech 4 ай бұрын
​@s3eriousbl9ck26 Netrunners can use Blood Pump + Biomonitor for RAM in overclock too.
@valeon7303
@valeon7303 Жыл бұрын
Axolotl, second heart, and berserk is a really fun combo. And the stupid health regen buff saved me so many times in the Hansen fight because second heart would kick in after he did a finisher on me and the 200 percent regen would have me at half health by the end of the animation.
@kikosawa
@kikosawa Жыл бұрын
How do you get to fight Hansen? In my playthrough, Alex killed him
@valeon7303
@valeon7303 Жыл бұрын
@kikosawa ah its the version where you betray songbird vs going with her.
@kikosawa
@kikosawa Жыл бұрын
@@valeon7303 ah yes, "side with an NUS loyal doggie" version. Might try it next time. I was honestly torn when presented a choice to betray either Song or Reed, but something moved me towards her side. Despite how it all turned out in the end, I didn't regret my decision even for a second. Usually it's the other way around for me :)
@MrFiveHimself
@MrFiveHimself Жыл бұрын
The ram reallocator has a BEAUTIFUL synergy with the Axolotl when fighting enemies in mass. With an infinite ram loop, you can kill loads of enemies in only a few seconds. You can basically infinitely abuse the ram reallocator that way, giving you more ram after your overclock runs out and giving you more wiggle room when you’re being shot at in mass
@jessestephenson3594
@jessestephenson3594 Жыл бұрын
So happy to see that you’re still making content man it makes me so happy keep up the good work
@clintbeastwood5116
@clintbeastwood5116 Жыл бұрын
Dash skipping (dash, double jump, air dash) is so good, I'll likely never create a build without it ever again. That sounds pretty bad, but I'd also be incredibly upset if it ever got nerfed. It's too much fun to do.
@yourfathersfather8751
@yourfathersfather8751 Жыл бұрын
15 reflexes isn't even that huge of an ask, pretty much every build can slot it you'd think you'd want the level 20 capstone for infinite dashes but you can just double jump and by the time you land you'll have all your stamina back anyways
@im_feeling_cozy
@im_feeling_cozy Жыл бұрын
I 100% agree.
@rapu4
@rapu4 Жыл бұрын
Yeah, I keep gravitating towards leveling Reflexes just for that one reason. It's so much fun, and it's really fast for travelling, so fast that for
@LeadMetal82
@LeadMetal82 Жыл бұрын
Better yet, do a dash BEFORE the double jump for more range
@clumsycaden5708
@clumsycaden5708 Жыл бұрын
I do, slide, dash, Douple jump, air dash. Soooo much air time
@CytokinesisMD
@CytokinesisMD Жыл бұрын
The cooldown reduction on quantum tuner is a huge part of the power. It's a key component of permanent cyberware builds (so you can have permanent cyberware even when 1v1). The strongest case I've found is immortal berserk. It is hilarious because you can completely ignore any kind of survivability and just go ultra glass cannon melee build.
@dirtyrabbit
@dirtyrabbit Жыл бұрын
quantum tuner is the best piece of cyberware, he mistakenly says that once its used you have to wait for it to cooldown before its used again which isn't the case. it acts more like a bank, so if your cyberware has a 20 second cooldown and the quantum tuner is full (up to 60 seconds) it could refill your cyberware 3 times from one full charge. it can also be used at any level of charge as long as its bigger than your cyberware cooldown. This makes any Sandvistan/berserk build unstoppable
@CrniWuk
@CrniWuk Жыл бұрын
@@dirtyrabbit Exactly. It can be a bit confusing from the describtion but it works exactly as how you describe it where it "refils" your cyberware cool downs till it runs out of its resource rather than being a one-time use in combat. It's actually pretty usefull.
@jagerfromgsg945
@jagerfromgsg945 11 ай бұрын
Militech Apogee and Qunatum Tumer is an awesome combo. Pretty sure you can throw some other things in there that make the cooldown on apogee even less so you pretty much constantly have sandy available, especially if you turn it off and on when you do and don’t need it.
@Glauaiv
@Glauaiv Жыл бұрын
Most importantly - Axlotl works with bloodpump. Aaaand with wrist launcher too. Honestly, I would put it #1 as it seems like a must in any build that is not hugging a wall on very hard.
@francescodarcangeli4197
@francescodarcangeli4197 9 ай бұрын
Axolotl definitely is no #1 in this list - it's basically the only one of the iconics that fits basically ANY build especially considering the blood pump thing.
@henryviiifake8244
@henryviiifake8244 9 ай бұрын
Better yet: It's possible to equip both the COX-2 _and_ Axolotl. While that does mean becoming relatively frail outside of Overclock, between Synapse Burnout and the effect of Axolotl (even now it's been nerfed to a max of just +7.5% instead of +12.5%) means that as long as there are enemies, you can remain in Overclock. The revamped Adam Smasher became the only fight I found remotely difficult after that broken cyberware combo.
@montecarlowithdawningornam1817
@montecarlowithdawningornam1817 Жыл бұрын
Do a ground dash and then double jump and air dash. Way more distance covered. Also isometric stabelizer says it works for ALL attacks. Not just melee
@OshaVids
@OshaVids Жыл бұрын
actually I've found dash jump, air dash, then air jump is a bit faster. and gets way more height
@blizztedo7577
@blizztedo7577 Жыл бұрын
The reason he points out melee is because the base cyberware already covers ranged, meaning the Isometric Stabilizer would only be relevant for melee. However the cost between one and the other for the same percentage is FAR steeper.
@MrSam2497
@MrSam2497 Жыл бұрын
@@OshaVids height works against you, if you accidentally jump too high its kills your momentum.
@OshaVids
@OshaVids Жыл бұрын
@@MrSam2497 yeah but I'm always jumping onto shit
@nebei3740
@nebei3740 Жыл бұрын
Optimal movementspeed is jump dash airjump repeat you want to stay on the ground as little as possible since you dont really loose velocity in the airjumping during or shortly after the boost just catapults you forward you also dont loose velocity instantly after landing but if you do a ground dash you will loose velocity right after since you cant do a normal jump while ground dashing if youre moving slihghtly downward though you can ground dash into airjump into airdash which is the fastest way to move on foot but its very situational and you run the risk of breaking your ankles or getting the heavy landing with no dmg taken which will still stop your momentum though
@NakedAvanger
@NakedAvanger Жыл бұрын
The problem i have with cyberpunk PL and had with the base game is that by the time youre even capable of equipping iconic gear, youre practically done with every main and side quest this is where coop or multiplayer could come in but well... maybe in cyberpunk 2
@The_B1rd
@The_B1rd Жыл бұрын
4:45 ive found its better to jump dash jump, it lets you dash more often because of the less amount of height you have to fall to hit the ground so you refresh your dash faster
@CrniWuk
@CrniWuk Жыл бұрын
Considering how much verticality is in Cyberpunk, I just can't live without double jump.
@kinsan89
@kinsan89 Жыл бұрын
I love the double jump to dash, I've learned that touching ground will auto reset the dash, so I tend to "land" on the very edge of ledges to reset the dash and jump while losing minimal speed
@BaeBunni
@BaeBunni Жыл бұрын
I would argue Isometric Stabilizer is still better than clutch padding because it's attunement also reduces stamina use with reflexes. It's not a top pick but it's a 30% stamina reduction with 20 reflex. Still be best on melee but it would be pretty good on a hipfire smg build too.
@MrStrangeUsername
@MrStrangeUsername Жыл бұрын
Immovable Force is particularly good with a handful of extremely heavy weapons. The one I got it for in my build is Hypercritical, this thing hits like a truck, works well at all ranges because it's got iron sights instead of a long scope, but is unwieldy and kicks too hard to actually get proper use out of its full firerate ordinarily. Tossing on Immovable Force stabilizes the hell out of it, practically removes sway as a factor, and lets you have what's effectively a mini-rocket launcher for your Cool build.
@saprone8885
@saprone8885 Жыл бұрын
I hear mentioning that the Hypcritical does a lot of damage, but I felt underwhelmed when testing it agiant the cyberpshycho Cedric Muller. It did like only 5% of it's health. I struggle to kill him with that weapon even with Sandi activated. This while my katana build kills him within 3-5 seconds, long before my Sandi expires. I am not sure what I am doing wrong, but the dps doesn't seem that great against enemies with a large health pools. If we are talking about rocket launchers the Ba Xing Chong did way more damage, removing like 45% of Cedrics health bar with each shot. I did enjoy using Immovable Force with the Guillotine x-MOD2 and Firecracker, making it very accurate and also providing some respectable damage output.
@6vitamin
@6vitamin Жыл бұрын
@@saprone8885 You might be missing the Cool perks for Precision Rifles that basically make them laser rifles, doing insane damage, crits, no damage drop off at range, etc, etc. My Hypercritical, and any sniper rifle, will do 1k-2k per headshot in combat. Combining with net runner, Kereznikov, and some reflex perks, I can fry everyone, but usually fry half, or blind/stop/ping/force out of cover/ on everyone and then just pick them off with rifles/pistols/smart weapons.
@saprone8885
@saprone8885 Жыл бұрын
@@6vitamin That seems like very low damage. Sparky is the best sniper rifle in the game right now, because it scales with % electric damage. I have made a video two months ago showing 5k-7k headshots with it. It could go even higher if I rerolled for more % electrical damage. If you really want to min-max Yinglong is by far the strongest ranged weapon in the game. It has by far the highest dps of any weapon in the game, because it scales with % electric damage and % explosive damage. I have uploaded a video a couple weeks ago killing Smasher within 45 seconds on very hard after he got reworked.
@DangerDave157
@DangerDave157 24 күн бұрын
Immovable force is also good if you have the perk that give a big boost to your mitigation whenevrt you aim from behind cover. If you tend to aim down your sights it's like squeezing a passive mitigation bonus into the cyberware
@ebon_scar519
@ebon_scar519 Жыл бұрын
The revulsor is really strong because if you have the perk borrowed time + adrenaline rush + pain gain And then the cyberware bloodpump + biomonitor + axolotl + second heart You literally wont flatline The biodyne beserker is perfect to mix this build with the revulsor because you wil be allowed to drop the health to 25% so u can have a type of sandy and beserk at the same time While being a literal God
@ebon_scar519
@ebon_scar519 Жыл бұрын
Pls use this
@momatotsosrorudodi
@momatotsosrorudodi Жыл бұрын
There's something both very satisfying and very disappointing about having done a play through and your choice in cyberwear turned out to adhere to this list. It's a relief to know you 'discovered' the best cybverwear on your own on the first playthrough, but it's also a shame to know there's not much to improve upon for your next playthrough.
@SpiffidyKeen
@SpiffidyKeen 11 ай бұрын
Immovable Force should be higher on the list. If you use it with Unexposed, you increase your passive mitigation chance by 20% just for having a ranged weapon in hand. With Kinetic Frame, Spring Joints, and Neofiber equipped, you'll easily hit nearly 50% chance to mitigate 80% of any damage you take before any other bonuses.
@s3eriousbl9ck26
@s3eriousbl9ck26 7 ай бұрын
Try 99% chance when aiming while crouched. And it works with throwing knives as well. I think there's a different gun or perk effect that activates behind cover as well.
@tyraven673
@tyraven673 Жыл бұрын
Pro tip: If you have the double jump cyberware and air dash I find you move faster if you jump, dash, then use 2nd jump just before hitting the ground. Get a lot more distance in your dash that way. If you have the 20 reflex dashing perk and get the pattern down you'll be able to outrun cars without the sandy.
@Pyroinferno99
@Pyroinferno99 Жыл бұрын
This is the way.
@cyberius14
@cyberius14 Жыл бұрын
Run, Dash, jump, double jump, air dash and repeat
@cyberius14
@cyberius14 Жыл бұрын
​@@Pyroinferno99^
@jagerfromgsg945
@jagerfromgsg945 11 ай бұрын
@@cyberius14I found a way awhile back to add a slide in there and that was super fun, idk if it really makes it any faster but it was a cool movement.
@hole-sawbear1500
@hole-sawbear1500 Жыл бұрын
I realized that if you dash on foot, and time a jump correctly, you launch forward and the dash speed continues for the duration of the jump. Also, you can sometimes sneak in an additional dash while you're in the air. I've been zooming around the map so much faster now.
@DigitalVirusX2
@DigitalVirusX2 Жыл бұрын
It's a shame that the worst PL endings have the best rewards, but I just can't bring myself to do them on the count of what happens to so mi, it's just so messed up.
@familialdysautosis2717
@familialdysautosis2717 Жыл бұрын
As opposed to sending her to the moon to be the pawn of a secret organisation never to be free again?
@shojas5993
@shojas5993 Жыл бұрын
have to give a reason for people to do them
@froilanflorentino1252
@froilanflorentino1252 Жыл бұрын
Hansen's set are really the ones making me second guess lol. I find Erebus to be lackluster, after watching the video, I guess Canto+Hansen's set really tips the scale since Quantum Tuner and Pariah are the only practical leverage of King of Wands. Still I'm happy to welcome Murphy's Law as my non-lethal approach. I guess having a great Netrunner ally on the moon gives more hope for my Sun ending.
@froilanflorentino1252
@froilanflorentino1252 Жыл бұрын
​@@shojas5993sactly
@Boxvoko
@Boxvoko 11 ай бұрын
​@@beowulf_of_wall_st Did you factor in that she's cute in this calculation?
@skaifeu9551
@skaifeu9551 Жыл бұрын
One small discrepancy - with the Isometric Stabilizer, its attuned stat lets you get 10% more stamina cost reduction if you have 20 in reflexes, something not present on clutch padding, this i think would make it better for gun builds using reflexes
@OliWasTaken
@OliWasTaken Жыл бұрын
The cybersomatic optimizer is what makes netrunning the strongest thing in the game even in 2.0
@jesseb280
@jesseb280 Жыл бұрын
I mean until I come through with Sandi & Self Ice 😂 but yeah it’s broken
@MisterCynic18
@MisterCynic18 Жыл бұрын
​@@jesseb280also worth noting it's literally broken: it bumps quickhack damage by 50% per point instead of the stated.0.5%
@sumdaybro
@sumdaybro Жыл бұрын
​@@jesseb280shit tbh just sandy😂 can't finish an upload if you're dead😂
@Masochistickoala
@Masochistickoala Жыл бұрын
@@MisterCynic18SHHHHH DONT TELL CDPR
@Nyachtigal
@Nyachtigal Жыл бұрын
Yeah, and its bugged, you can see +1000% script damage in your data window
@DareToWonder
@DareToWonder Жыл бұрын
If you eant to survive in very hard you need at least 2 of either, high armor, high health and strong healing, evasion, or mitigation chance and strength or being able to fight from far away. One alone doesn't cut it.
@ogre589
@ogre589 Жыл бұрын
I would argue that the Isometic Stabilizer is useful if you're going for the David build. Punching takes a nice chunk out of your stamina and considering you'll be punching near constant during a Sandi trigger, reducing that cost will do wonders for your now nuclear arms especially with gorilla arms.
@cpt.tombstone
@cpt.tombstone Жыл бұрын
I've found that dashing and then jumping (either single or double) results in much more speed. If timed correctly, so much so, that it is faster than most player-owned cars. It can be dangerous though, as I've died numerous times due to colliding with objects at what seemed like 200 miles per hour.
@justinsimoneau5140
@justinsimoneau5140 Жыл бұрын
If you upgrade the faceplate it may reduce the cooldown but it becomes unusable in a vehicle, therefore completely useless
@Renegade-re4vs
@Renegade-re4vs 2 ай бұрын
I think the faceplate is pretty good, especially considering how early in the Dogtown quest lines you get it. You can use it to heal up mid combat if you find you're under leveled
@Rabijeel
@Rabijeel Ай бұрын
One of the utmost insane OP Cyber is the "Immovable Object" for the Hands. IT allows to sport a insane Mitigation Value at all Time as also insane Weapon behaviours - as you count always "in cover". That also means Enemies hit you WAY less - as they treat you AI-wise as beeing in cover. Most People do not utilize Cyber properly - as Cyber should synergize with your Perks and vice Versa. It is not only the "Effect" - many Wares have also Armor to it or have special Effects that are more impactful - like in Immovable Force where the "always in Cover" combines with Reflex Perks to grant you insane Tank for Free when sporting a SMG. The Rara Avis is Crap - entireley. Because,. for outdo its 35% Armor you need an overall Armor of 600+ already, but considering the secondary effects others bring along, you need about 800 Armor BEFORE installing it. It is literalyy useless as it sports no Armor itself - and even then, it just would add up 1-2% Damage Reduction overall. Considering that compared to 15% Health, meaning a literal 60-70 HP more, it is insaneley bad (to clarify: The Iconic *NEVER* can outdo that because of hardcoded Caps - as better its get, as more base Armor you need - and thus the HP het more Valueable as well). Also, having proper secondary and tertiary Stats on Cyber and minding them is insaneley powerful - especially when you get to 35-45% "Decreased Enemy Vision", basically let you have a free all-time active Camo where you can Camo on Top of to get completeley invisible even when hitting Enemies (you need above 100% for that, they get alerted but do not attackl you as they can not see you unlike below 100%). I can whack a whole Group in Dogtown guarding the Drop by just running in and slying them with Byakku - without Sandy and as primary Netrunner - without them detecting me as it takes them about 3sec to "see" me when I am right in front of them as if Camop were active. I also sport a nice 25% more Melee Damage Boost and a fine 35% Bonus on Health Items Effectiveness - *which includes all related Boni as well.* Why this as Netrunner? Well, simple: I am a 669-HP Netrunner with 37 RAM - Overclock grants me overall 100+ RAM. On use and neutralizing, I get RAM back but also HP. Loosing HP regenerates RAM - so "loosing" 600HP generates 20 RAM instantly. My Blood Pump regenerates that HP completeley as well as Overclock adds my RAM-Regen to my Life-Regen, allowing for a nice 15HP per Sec to be regenerated. If I now spend that RAM again and the HP again, my RAM refuels again by 20 instant - which I spend what makes my RAM Recover go up a lot - and thus my HP-Recover as well to slightly around 45HP/sec as long as I spend RAM. I am a Brawling Netrunner with Gorilla Arms that blocks Bullets with it (-40% Damage incoming) while sporting 45% Mitigation Chance for 55% Damage Reduction - so further 25% Damage down. Also, I sport close to 900 Armor - so another 35% Damage down. So, if you get me a 1k-Hit, I reduce it to 650 first, then to 490 (eventually) and then to 245 - which I regenerate aprox in 3.5 secs at 50% HP. Rhino and Sasquatch did not manage to break my Defense at all on Hard (not Eldenpunk, there, I have to move a bit). And with a Blade, I deflect and Dodge even worse when it comes to Range Attacks whereas Blunt (aka Fists) allow me to Bullrush and thus stagger most Enemies to then whack them - without Mitigation Chance - on the Head with a strong Attack for 1200HP and inflict Bleed almost always if you survive that. Yes, survive - Heads tend to explode from the hits, so if I want to be nonlethal, I just use Jabs. Another insane Cyber btw is the other Hand-ware that adds a Electic Boost after reloading an Empty Mag - which is "Always" with the Ashura or the Doublebarreled Shotguns. Often Combined with the Iconic Statara that shoots both Barrels at once (yeah, Jokesters, that means double Bullets and Double the shown Damage) it raises the Damage for about 60%. Bolt claed on that - and be ware, Bolt count for every Target Hit once - you hit multiple Targets, you get mostly everyone around as well. Another 120% Basedamage. Soooo - if you have a Weapon that tops about 12k Damage every 7 sec that pens Walls and People in a Cone of devestation - feel free to elaborate. Same for the Synaptic Shock and why noone mentiones that you can evade Tracing using it and instadown Enemies - the Rippler outshines all other Decks by that nice 40% Damageboost that then gets boosted by 400% and 60% and then crits - and works similarily against Mech and Flesh. Fuck the new Iconics. They are useless most of the Time as the Basic Item is useless already - there are just a few that grant nice Synergies, but most are Standalone-Wares - so. useless. Because I prefer 1.2k Damage over 0,7% less Damage - or even 7% less Damage.
@cradleofgoth
@cradleofgoth Жыл бұрын
Axolotl with berserk lets you pretty much clear out any assault in a single berserk use. Also any boss that doesn't have phases usually goes down in a single berserk use. On very hard that is.
@unsoundfoxly
@unsoundfoxly Жыл бұрын
Fun tip for the face plate, you can use it then if available skip time by 1 hour and it’s back again in game.
@JN161
@JN161 Жыл бұрын
Can't wait for more CP77 2.0 ranking. Keep them up Sam.
@grantbokmiller4127
@grantbokmiller4127 Жыл бұрын
If you use reinforced tendons with dash, you can jump as your dash is accelerating on the ground and still dash again after you double jump. Gives you insane movement speed. In close sprints it can even faster than hopping in a car
@atherex8944
@atherex8944 Жыл бұрын
At Tier 5++ the COX-2 only removes 4 ram
@Kmonroe3
@Kmonroe3 Жыл бұрын
1st piece of cyberware I got to 5++ then tetratronic
@DarthTach
@DarthTach Жыл бұрын
Yep. I was going to comment that as well.
@Kenny-yu6gc
@Kenny-yu6gc 7 ай бұрын
"Double-tapping 'space' then 'ctrl' while holding 'W'" flip it and instead do 'ctrl' for a dash/dodge then during mid-dash tap or double-tap 'space' and air dash if you'd like. In easier terms press 'space' mid-dash as if you're trying to activate kerenzikov. You keep the momentum from the dash/dodge as you jump and drastically increases your speed compared to just jumping and air dashing. Heck, you'd cover even more distance by just sticking to dashing then single jumping, forgoing the air dash. Works well enough that you'd be satisfied, even with dodging then single jumping with no leg cyberware.
@Svoorhout85
@Svoorhout85 Жыл бұрын
Im playing a soldier build using AR's, grenades and sandevistan. The cockatrice optics are fantastic. Especially with rank 60 shinobi skill giving you additional crit chance while using sandevistan.
@nukachronic6211
@nukachronic6211 Жыл бұрын
Currently playing a feedback loop netrunner build with the RAM reallocator you don’t like. It works really well for my purposes. I’m doing +1009% quickhack damage and basically have infinite RAM once my attack begins and overclock is active. This build has the potential to dish out massive quickhack damage in excess of 200k damage when properly queued.
@Zayphar
@Zayphar Жыл бұрын
ARMOR: You only get 1 point of damage mitigation for every 10 points of armor. Thus, even armor stacking will not help your defense to any noticeable degree(e.g. 49 points of legendary subdermal cyberware armor is actually only a pathetic 5 points of damage reduction/mitigation, and the 200 points you get from the Iconic Chitin armor will only mitigate 20 points of damage per attack). Therefore, offense has much greater effect on combat gameplay than defense. In any case, you absolutely CAN NOT get your armor stats high enough to noticeably mitigate damage that non-mob enemies do when enemies are at your level or higher. Stats-wise, 1400 armor may sound impressive, but against high-level enemies, ignoring skeleton and integumentary cyberware, and having high cyberware armor, will give you functionally identical results during actual gameplay. Therefore, while stacking armor stats from cyberware is not useless, it is weak, so it should not be your main focus when adding cyberware. Maintaining Stealth or hiding is really the only practical way to avoid being 3-shot killed, unless… you use Sandevistan time-dilation to avoid being hit entirely, or you use Berserk to make yourself invulnerable. The most effective tactic is to kill enemies before they get a chance to strike back. Conclusion: There is no realistic way to Tank in this game. NOTE: Despite this, melee builds are still viable even without Sandevistan and Berserk. You can use melee attacks against most enemy mobs because Blades, Blunt and Unarmed attacks will stun-lock them and make them unable to hit you back. Just make certain the mini-boss can’t shoot at you while you are engaged in melee.
@Shvabicu
@Shvabicu Ай бұрын
Mitigation lets you tank anything. You can have it up all the time with Defenzhikov and some perks. It's not too difficult to reach 100% uptime on 90% damage reduction.
@Zayphar
@Zayphar Ай бұрын
@@Shvabicu "90% Mitigation Chance for 3-4 seconds after Kerenzikov ends." That isn't 'all the time' like you said. That isn't even most of the time. Also this 90% is at level 40. Very late game only. How about the other 90% of the game(i.e. Levels 1-39). You make a claim of 100% uptime? How? I call BS.
@Shvabicu
@Shvabicu Ай бұрын
@Zayphar Kerenzhikov only has 6s cd. Then you have an additional layer with Countershell which also only has 6s cd. Dorph-Head and Can't Touch This perks complete it. I am pretty much immortal as a Netgunner running around like that.
@Zayphar
@Zayphar Ай бұрын
@@Shvabicu Once again, that only applies after level 40 when you can access level 5+ gear. It does not apply for the duration of the vast majority of the game. If you want to mess around with that after the endgame? Well...enjoy? During most of the game that is not a viable build.
@Shvabicu
@Shvabicu Ай бұрын
@Zayphar you said it's impossible to tank in this game. All I'm saying is you can get pretty much invincible. I'm not sure when all the required Cyberware unlocks, but it's pretty cheap and you don't need too many perk points to get all that mitigation overlap.
@kilazili9
@kilazili9 Жыл бұрын
You’re not looking at the additional stamina returns for ppl that are 20 reflex. A fully upgraded “Isometric Stabilizer” gives 30% stamina. Idk 🤷🏽‍♂️ pretty worth it if you’re a high reflex build.
@Sotanaht01
@Sotanaht01 Жыл бұрын
Isometric Stabiliser is a must for blunt melee (sandevistan) builds. They just use more stamina than blade weapon builds, and you really feel it when you run out. Cockatrice likewise is a huge DPS bonus for blunt melee. Probably good for sharp melee too, neither are going to be able to cap out on crit chance but sitting somewhere around 60-70% is great. Peripheral Inverse isn't as good as it seems. The thing about melee/shotgun builds is that any enemy under 3m is probably already at least staggered if not dead. It's the ones at a distance you need to worry about.
@Sotanaht0
@Sotanaht0 Жыл бұрын
Also worth noting that the Axolotl applies to the faceplate. That 25-30 minute cooldown is over after you kill 9 dudes, which includes civilians and cops if you are desperate. Basically since just about everyone will want the Axolotl and the Faceplate itself is free, it's just a permanent "get out of having to evade cops" button.
@Project_V8
@Project_V8 4 ай бұрын
Hope Orion has some visual cyberware options when it comes out eventually. Probably won't be for a few years but I'm more than willing to wait if it means another masterpiece like 2077. Just finished my 3rd playthrough of it as a net runner and the game never ceases to amaze me with the level of detail put into the environment and characters.
@wimbusbert1249
@wimbusbert1249 Жыл бұрын
Another MASSIVE personal annoyance with the Leroy Ligament System is that the flat speed boost effects walking speed, including during those walk-and-talk conversations you get in almost every main mission, meaning you're back to doing the start/stop/start/stop moving thing you had to do at launch in order to keep pace with the NPC's you're having a conversation with.
@SamBram
@SamBram Жыл бұрын
Considering how impressed I was by NPCs moving at your pace in TW3, it's surprising that it's such an intermittent feature in this game
@goodnightj
@goodnightj Жыл бұрын
@@SamBram and It feels so goofy when you sprint and NPCs sprint after you, something about it just doesnt seem right lmao, it looks super clunky
@higguma
@higguma 10 ай бұрын
​@@goodnightjit's super good on following playthroughs like when walking with Placide during the voodoo boys missions. Get it over with lol
@jr-vd9bi
@jr-vd9bi Жыл бұрын
Slide cancel running is insane with the lunge
@zubetube7111
@zubetube7111 Жыл бұрын
I've been using a chrome compressor and a full armor build. Turns out 1500 isn't the cap, right now I'm sitting just under 1600. With a few perks in body and cool for mitigation, and full pyromania/fully specced arm cannon, I can basically stand still and charge up the arm cannon 6-7 times in a row without dying. Lvl 60 on very hard as well.
@biosupdate7449
@biosupdate7449 6 ай бұрын
Same bro, v hard, chrome compressor, 1600 armor, but with toxic gorilla arms. I use the Laika pistol, frag grenades or O’Five rifle when I need to make up for distance, and Sasquatch’s hammer when I need to take out enemies in one hit. Most fun I’ve ever had playing this game honestly. Oh, and I’m also using blood pump, axolotl, reflex tuner, and self ice (all tier 5++) i specced fully into blunt weapons, healing( since my cyberware capacity is fully maxed, lowering my health a good bit) and cyberware capacity, and currently branching into lmg/shotguns with the skill points I have left lol. I love when fury mode activates and V just starts laughing while everyone turns into mist🤣🤣
@kevinpalacios1119
@kevinpalacios1119 Жыл бұрын
Not sure if Sam has already covered this in a later video as I'm still catching up. Dashing before a double jump is better than air dashing, obviously combining them all is best but i found myself covering way more distance with a "mid-dash double-jump" than any 2 dashes put together. With this I've been able to cross at least 2 lane streets in a single jump and in combat find myself more often than not jumping over my opponents when trying to approach them😂
@jaspergregorio9774
@jaspergregorio9774 Жыл бұрын
I feel like the cockatrice is absolutely INSANE with Juggler and throwing builds. with the crits you instantly return your knives pretty much every time you throw them, so you're getting insane amounts of value out of it. Also since throwing builds is based on Cool, which increases crit DAMAGE, you're critting bosses and such for thousands and thousands of damage
@infrx1111
@infrx1111 Жыл бұрын
How do you get it I can’t find it anywhere lol
@-siranzalot-
@-siranzalot- Жыл бұрын
​@@infrx1111ripperdocs should have it in their inventories from lvl 50 onwards. Also if you have PL there is a crate near the dogtown gate which has one of the iconics which the rippers sell in it. The Contents of that crate can be rerolled indefinitely as long as you don't take anything out, just get some distance and approach it again
@Durgrith
@Durgrith Жыл бұрын
I feel like Deep-Field Visual Interface is a lot worse in practice even tho is seems strong on paper mainly due to it's redundancy. If you are going for a sniper build you'll no doubt have 20 Cool and Nerves of Tunsten Steel by the time you could pick up the cyberware and that perk already gives 100% crits when deadeye is activated which, with focus mode, is all the time. This perk also still gives full crits at close range so no need to be super far away (even if there is the slight dmg boost from the perk).
@s3eriousbl9ck26
@s3eriousbl9ck26 10 ай бұрын
And with Run n Gun you get infinite Deadeye while hip firing
@ajkosolofski7763
@ajkosolofski7763 Ай бұрын
Very good video you broke down everything very well showed exactly what I wanted when I needed it good job👍
@somederp8915
@somederp8915 Жыл бұрын
Important note: Cybersomatic Optimizer debuff REDUCES when upgraded to Tier 5++! The -8 RAM become a more managable -4! (Sidenote, ripper also ger EXTRA RAM at T5++)
@SerYordles
@SerYordles Жыл бұрын
When it comes to utilizing the dash you definitely want to dash into your first jump. You will carry the momentum of the dash into the first jump if done right and allow the following double jump to carry you further than normal. You then of course add in your air dash at the height of your jump. It is also really fun to dash>jump>air dash>double jump just for sake of variety in your on foot travels!
@OCDLark
@OCDLark Жыл бұрын
Electromag Recycler works great with Lizzie. Still pretty niche but combining it with Heal on Kill and Cellular Adapter seems to be the way to go.
@Mech-Badger-Man
@Mech-Badger-Man Жыл бұрын
There are lots of great quick to charge weapons to use with it, and he totally passed over the 20% boost to healing items. Plus running it on a build that’s not ever 20 tech, which you need for tech to work well while using some of the worst weapons to combo it with.
@DangerDave157
@DangerDave157 24 күн бұрын
Widowmaker and the iconic version of the Senkoh have super fast charge times as well. That iconic Senkoh in a tech weapon build is such a beast in general.
@MeeB3
@MeeB3 Жыл бұрын
You can bhop in this game, if you jump boost and then use your double jump, if you tap jump as soon as you land you keep your momentum so you don’t have to keep using all that stamina with the boost. Edit: I have caught up to cars with just one boost
@CodeMilkMan
@CodeMilkMan Жыл бұрын
There's a "feature" where you can reset your air dash and double jump if you press both of the inputs in tandem. As long as you keep the rhythm you can get some great height and distance
@DrBusiness9
@DrBusiness9 Жыл бұрын
Thank you lol can’t wait to try this
@htrowii1090
@htrowii1090 Жыл бұрын
I managed to get 6 double jumps from this. The timing is prettttty hard though
@JohanGelby
@JohanGelby Жыл бұрын
@CodeMilkMan Could you explain in detail how to perform this? I've been loking for such stuff since they removed maneuvering system and triple jump combo
@CayneTJ
@CayneTJ Жыл бұрын
something missing with the speed bonus cyberware in the video, and maybe why they are ranked so low, is that there are several perks that grant increased mitigation based on speed which depending on how fast you can move, can mean taking 50% - 90% less damage from enemies while moving, as well as certain health regen effects, and other bonuses based on speed that can really make you much more powerful.
@varis438
@varis438 Жыл бұрын
Deep Field Visual Interface is made more useless by the last Cool Perk which guarantees crits (and adds damage to them) during deadeye. You better save that points for something else on sniper build.
@Nolzhan
@Nolzhan Жыл бұрын
but the +20% crit damage
@higguma
@higguma 10 ай бұрын
​@@Nolzhanyup, that 20% alone makes worth using. Perk attributes are so overlooked.
@s3eriousbl9ck26
@s3eriousbl9ck26 7 ай бұрын
​@@higgumanot really. You can stack 20% Headshot/Weakspot Damage on a few Cyberware pretty easily and get the same thing without stacking chance as well. I always stack Headshot Damage on everything, as much Regen as I can on some and the rest is Explosion and Melee with a little Damage Over Time.
@vaulthunterfromterra4053
@vaulthunterfromterra4053 Жыл бұрын
20:07 “I was out of sight” **is literally standing in the middle of the street**
@doctor_torch
@doctor_torch Жыл бұрын
The best netrunning loop to cast is Sonic Shock, Synapse Burnout and Double Request Backup in that order it is net positive on getting your ram back while in overclock mode, avoids detection because of sonic shock, nets you +5 seconds to overclock from Synapse Burnout and you use request backup because it nets you the most positive ram per cast when the enemy dies with them in the que still. Only certain bosses with health checkpoints can live a single crit Synapse Burnout even on Very Hard also because of this the best Cyberdeck for this setup is actually Arasaka because you dont need the extra damage from any of the other decks but the -2 cost for covert quickhacks adds to the ram efficiency letting you set up on more enemies at once.
@beezo5946
@beezo5946 Жыл бұрын
How is request backup supposed to net back RAM.
@tsume_akuma8321
@tsume_akuma8321 Жыл бұрын
The thing I get most from this video is that a lot of the Iconic Cyberware, which should be a Best-In-Slot for their dedicated Style, is too expensive, too niche, and underpowered. I hope we get a balance patch.
@ikeaenthusiast7190
@ikeaenthusiast7190 Жыл бұрын
apogee my beloved
@ledgeexe1935
@ledgeexe1935 Жыл бұрын
Lol
@froilanflorentino1252
@froilanflorentino1252 Жыл бұрын
Zweihander: How could you
@CalmSmilingMan
@CalmSmilingMan Жыл бұрын
Don't sleep on neofiber and other mitigation chance/strength cyberware and perks. Also, you can stack it with pain editor and damage reduction perk. It can make flimsy reflex build to feel really tanky.
@thekaiser6842
@thekaiser6842 6 ай бұрын
I do a stealth netrunner build. Optical camo with relic upgrades and crouch sprinting along with the militech canto with overclock in order to properly harness the full potential of the blackwall gateway in which I often use on targets from a distance to which even if I get traced, the relic upgrades for my camo allow me to rapidly evade combat. It’s a very fun build. Especially at higher levels. I play on very hard and it’s extremely fun.
@zartron1
@zartron1 3 ай бұрын
The cost in eddies of any item is irrelevant since money is not a limited resource. Should not give it any weight in ratings.
@v0rtexbeater
@v0rtexbeater 2 ай бұрын
Right? It's a single player RPG, you're supposed to grind for the cool stuff
@chumrocket
@chumrocket Жыл бұрын
there is a iconic weapon that is fully automatic in dog town, its called xmod umbra 2
@AlexanderTheGoodEnough
@AlexanderTheGoodEnough Жыл бұрын
doing your speed jumping wrong. its ctrl for initial dash followed immediately by a jump, then hit your double jump and then air dash. 2 dashes, 2 jumps for one cycle and you'll get a giant speed boost from the first dash+jump (seems to lock your velocity at initial dash speed while in air). light tap on that first dash since you don't want to turn it into a slide. edit: data recycler is bugged when it comes to where your killing quickhack is in the queue. it only works when the killing one is queued in at 1 and 2 in the stack. if it's on 3 (and naturally 4, given how the synergies work), then you do NOT get ram back. 3 is always the most optimal place for a damage hack (2 cyberware malfunctions followed by a synaptic burnout and a followup covert quickhack, usually memory wipe to stack the damage and maximize ram return) so it really sucks that it's bugged this way.
@SamBram
@SamBram Жыл бұрын
Seems you've just changed how I move (again!). Cheers 😁
@AlexanderTheGoodEnough
@AlexanderTheGoodEnough Жыл бұрын
@@SamBram keep in mind this is only for moving fast, I very much prefer your double jump then dash method while in combat on my mantis blades build. speed method has a serious problem with overshooting a target, which requires you to 180 your camera if you want to leap attack for the bonus damage.
@Based_investor
@Based_investor 2 ай бұрын
That makes sense that data recycled works that way. The 1st two hacks would effectively be sent and done by the time the 3rd killing hack goes through. You get them back when they are killed before the other hacks are able to take effect. This synergies with the tetratonic cyberdeck as you get the 40% damage boost from sending your non combat hacks AFTER the damage hack.
@clarencewalters338
@clarencewalters338 7 ай бұрын
I used to talk down on the Quantum tuner but someone put me on to the fact that it synergizes with axolotl and newton module in a way it doesn't quite advertise. "12% cool down reduction" somehow applies to the cool down reduction of on-neutralize effects from the axolotl, increasing its effectiveness. This means your operating system will likely NEVER actually be on cool down
@s3eriousbl9ck26
@s3eriousbl9ck26 7 ай бұрын
On top of that it synergizes with Optical Camo with this particular build. You can leave combat, turn on sand and kill while undetected to charge Quantum Tuner and Optical Camo. Just the 15% cooldown reduction is a game changer but adding the cool down tank and a way to refill it makes it top 2 in my opinion
@clarencewalters338
@clarencewalters338 7 ай бұрын
@@s3eriousbl9ck26 it's definitely a sleeper hit. On paper it looks very unimpressive.
@Ren4issance
@Ren4issance Жыл бұрын
Pssh. _Elden punk._ That description of VH mode is entirely too accurate.
@SamBram
@SamBram Жыл бұрын
I originally was gonna say Soulspunk but after typing it out... Yeah.
@tunedcentral
@tunedcentral Жыл бұрын
Try dashing on the ground to build up speed, then jumping, then air jumping and finally another airdash. Cover huge distance + move around very quickly.
@SamuelCatsy
@SamuelCatsy Жыл бұрын
They should've had two leg slots. Like who wouldn't use double jump? It's just too useful to be able to get on top of buildings. Even if you're a stealth character you wouldn't want the quiet feet because getting on roofs is much better.
@SineN0mine3
@SineN0mine3 5 ай бұрын
Sometimes i run lynx paws because stealth is too easy with double jump. You hardly ever have to sneak past because you can jump to the end. It's objectively worse but I also never end up stuck somewhere I wasn't supposed to be able to go.
@WAHegle91
@WAHegle91 Жыл бұрын
I don’t know if anyone else has had this happen, but I’ve actually gotten a lot of these pieces from the airdrops in Dogtown. I can’t use them because they actually hurt my build more than they help it, but it’s nice not having to spend the eddies on them regardless.
@bluegem8582
@bluegem8582 Жыл бұрын
Man, definitely feels like very hard is a brutal filter for most things, with you being seemingly unable to take really any hits from a few bullets, which I guess properly fits for the description, but also makes it feel a bit less than enticing when it so massively limits you on your seeming strategies (or I guess some of these cyberware just suck that bad)
@mfbandit7930
@mfbandit7930 Жыл бұрын
nah its all about planning and taking survivability into account. But i will admit, for cyberware atleast, theres clearly objectively good shit and also objectively trash cyberware lmao
@theobell2002
@theobell2002 Жыл бұрын
Very hard is incredibly unpleasant. Not only do enemies turn into sponges but the damage spikes are insane.
@trazyntheinfinity
@trazyntheinfinity Жыл бұрын
​@@theobell2002Only if you don't know what you're doing. Close range builds with shotguns or katanas are pretty strong and the game has gotten much easier from lv40 to the endgame. I do love the early game challenge - it makes you strategize and think.
@Armisael4321
@Armisael4321 Жыл бұрын
Very Hard doesn't really impede any build from working. All it does is tell you 'find a way to retain 100% mit chance'. That's it, that's all it takes to destroy the game. Reflexes and Tech are unbelievably powerful for this reason, and I feel like any VH build should take one of the two (or find a way to chain-pop dorphhead from body), because Can't Touch This and Heat Shield fundamentally allow you to play hyper aggressive with little fear of dying.
@s3eriousbl9ck26
@s3eriousbl9ck26 10 ай бұрын
​@@Armisael4321 naw dude. Very hard forces you to rely on your OS much more. I have all that and I know how to use advanced sword tech. You can still get shit during a dash on Very Hard. I've been shot many times while dashing. Even with time slowed. It's so bad I have a clip of me dying tho I had a half bar of health plus Adrenaline.
@solidmoon8266
@solidmoon8266 Жыл бұрын
I dont think a lot of people have touched on this. But if your moving fast enough or just recently climbed on something. You can airdash and double jump repeatedly mid air for potentially as often as you want. Sometimes if a bit of lag hits or you get to high and itll kill it, and you in the process, but you can use it to travel quickly on foot or to cross to buildings you normally couldn't reach. I find if you can do this consistently enough, you can go faster then some cars. And having the perk that makes air dashes not use stamina, makes it so you can do it as much as you like. In Dogtown I used it almost exclusively because of how rough and narrow the roads were. Just found it easier to hop around all the time.
@MoonlightShadow486
@MoonlightShadow486 Жыл бұрын
The face plate i think is cdpr are testing disguise system, they have many quests using this, so i think maybe we can see disguise system like hitman in sequel
@herardpique7302
@herardpique7302 Жыл бұрын
Quantum Tuner is number one, it also affects Kerenzikov, which means that with Defenzikov you have about 2 minutes of Sandevistan-like time, and around 80% damage neglected. Usable only on guns build, but still.
@s3eriousbl9ck26
@s3eriousbl9ck26 10 ай бұрын
Knives as well. And if you throw as soon as you aim then you can have Kerinzikov active while using your sword.
@deathshop2172
@deathshop2172 Жыл бұрын
even with my sandevistan build, the revulsor has saved my ass on very hard "eldenpunk" mode quite a lot, to be honest. and I'm stacking health regen over several magnitudes, have adrenaline boost, auto-injector, second heart for emergencies etc. etc. etc. it is very much a level 60 nearly max cyberware build though. Had to grind for it. So definitely not an early game build.
@deadlift9360
@deadlift9360 Жыл бұрын
Deep- Field Visual is also good on throwing builds who go melee after some time. First it offers % crit based on range, combined with a Sandi and lvl 60 Shinobi (40%crit while Sandevistan is active) you basicly run at very high crit chance already. The good thing is it is Cool Attuned and give 15% crit damage to all attacks. So even if you go melee it still benefits you. If to go with the Cockatrice Eyes and the Melee crit non iconic thingy you also run at 100% crit with melee during Sandevistan.
@DrivingGod21
@DrivingGod21 Жыл бұрын
20% stamina boost from the isometric stabilizer affects both shooting guns and melee weapons. I think if you can consider it does both, it's not that bad.
@blizztedo7577
@blizztedo7577 Жыл бұрын
I think its ranking would indicate "not that bad" as in, not the worst, but not great. The standard version of that cyberware costs a fraction of the Iconic, but limited to firearms. So the only reason you'd pick that up is if you're melee. But being able to do both at a moment's notice doesn't really grant you all that much. If you're at ranged then your fists are useless. If you're in melee you'll get use out of this cyberware, but you can put that 28 cyberware into something far more substantial. Furthermore you can't do a ranged and melee attack simultaneously so the most you'll get out of that cyberware is always going to be limited.
@DrivingGod21
@DrivingGod21 Жыл бұрын
​@@blizztedo7577to counter your point, my current build is both ranged weapons and melee. It's pretty interesting, it's fully a glass cannon build. I have nothing spec'ed health or armor at all, just passives from leveling up and attributes. My build is strictly movement and damage-based. so dashing, double jumping, and Sandi is my only defense. Along with Mantis Blades, Widow Maker, and a DB-2 Satara. All of those use a lot of stamina, so having a cyberware that reduces the cost of attacking he gives me the opportunity to evade combat using high stamina movements. It's a pretty specific use case for both I get it, but I do think it's better than some of the other cyberware that is pretty much just the same Ram buff.
@blizztedo7577
@blizztedo7577 Жыл бұрын
@@DrivingGod21 I said at the end of my post that the most you'll get is going to be limited, not impossible. You didn't counter my claim, only reinforced it.
@DrivingGod21
@DrivingGod21 Жыл бұрын
@@blizztedo7577 Your eah but it doesn't matter if you can do them at the same time. If you're constantly dashing, double jumping, and switching between Mantis Blades and tech weapons, You're going to be low on stamina. Especially during the early to mid game. Stamina becomes way less of a problem in the very late game when you level up the passive skills that give you massive decreases.
@blizztedo7577
@blizztedo7577 Жыл бұрын
@@DrivingGod21 Let me be clear. The point I'm trying to make is that the cyberware ended up lower on the list because it is niche. I'd like to point out that you said "early to midgame" but the cyberware is found in Dogtown which would rule out early game. I'd also like to point out that the cyberware is very expensive. Clutch Padding is only 12. Isometric is 40. If you have a melee shotgun build, sure, it can work. However you can pack in a lot of other cyberware into 28 points and just get clutch padding for almost all other builds.
@ИванМичурин-ч6у
@ИванМичурин-ч6у Ай бұрын
If you jump rights after dashing *on the ground*, the momentum of your dash will be applied to the jump, so both jumps' length will be almost twice as far.
@tsume_akuma8321
@tsume_akuma8321 Жыл бұрын
The Overwatch's Stealth has been broken since Release. It's quiet, yes, but the bullet hitting an enemy still triggers full Aggro. It's basically useless.
@AinunNazieb
@AinunNazieb Ай бұрын
another thing about the high capacity cost of these iconic cyberwares: it is useful to fulfill the requirement to activate Fury from the Edgerunner perk. because the further you progress you will likely upgrade your cyberware capacity. this, ironically, will make it harder to get overcapacity for Fury to activate.
@CallMeMrX
@CallMeMrX 4 ай бұрын
Traversing with air dash and double jump is nice, but the extra speed in all movement in not just exploring but also combat just feels so much better, I can't stand how sluggish the normal movement speed is, and Jenkins tendons really helps allieviate this.
@JohnDoe-hi9lc
@JohnDoe-hi9lc Жыл бұрын
If you pair the isometric stabilizer and dense marrow together the isometric stabilizer pretty much negates the stamina debuff from dense marrow letting you just add about 20% melee damage
@s3eriousbl9ck26
@s3eriousbl9ck26 10 ай бұрын
Exactly. Adrenaline Booster isn't as good because it takes more of those +20% stamina cost swings to get the kill making it not recover as much.
@jarivuorinen3878
@jarivuorinen3878 Жыл бұрын
Adreno-trigger is a must with hammer builds. They are heavy weapons, weapon swapping and holstering is slow af, but with this you don't really even have to swap for short distance fighting. Obviously berserk stacks well with this.
@KSTK101
@KSTK101 Жыл бұрын
I think it is fine that Netrunner builds are so OP because as far as I know in lore they are a terrifying enemy to deal with. Look at Bartmoss, dude literally destroyed most of the net for shits and giggles.
@Zayphar
@Zayphar Жыл бұрын
Chitin is only in slightly above mid as it comes to Armor/Capacity effeciency. For under 50 Capacity you could get Carapace(94) & Painducer(138) to give you 232 Armor for only 46 Capacity. When it comes to APC(armor per capacity), Chitin's APC of 5.1 is less than Carapace's 5.9, Rangeguard's 8.6, and even Subdermal's APC of 9.8.
@Zayphar
@Zayphar Жыл бұрын
@@beowulf_of_wall_st Regen is useful, sort of, but you only get 1 point of damage mitigation for every 10 points of armor. Thus, even armor stacking will not help your defense to any noticeable degree(e.g. the 200 points you get from the Iconic Chitin armor will only mitigate 20 points of damage per attack). Therefore, offense has much greater effect on combat gameplay than defense. In any case, you absolutely CAN NOT get your armor stats high enough to noticeably mitigate damage that non-mob enemies do when enemies are at your level or higher. Stats-wise, 1400 armor may sound impressive, but against high-level enemies, ignoring skeleton and integumentary cyberware, and having high cyberware armor, will give you functionally identical results during actual gameplay. Therefore, while stacking armor stats from cyberware is, while not completely useless, it is weak, so it should not be your main focus when adding cyberware. Maintaining Stealth or hiding is really the only practical way to avoid being 3-shot killed, unless… you use Sandevistan time-dilation to avoid being hit entirely, or you use Berserk to make yourself invulnerable. The most effective tactic is to kill enemies before they get a chance to strike back. Conclusion: Due to damage mitigation game mechanics, there is no realistic way to Tank in this game. Using scarce Cyberware Capacity to stack amor(or in this case Chitin's health regen) is pointless in actual combat gameplay.
@Zayphar
@Zayphar Жыл бұрын
@@beowulf_of_wall_st You will eventually wind up with about 250 points of Cyberware Capacity. Spending 70+ points of that capacity on additional armor is a pure waste. On the other hand, spending those points on health regen is very effective. When allocating Cyberware Capacity, non-armor buffs should be your sole focus. Any actual armor that those cyberware components give is completely irrelevent to in-game combat survivability. If you feel you MUST spend scarce cyberware capacity on Armor, you should focus on highly effecient armor such as Subdermal, Painducer or Rangeguard.
@Zayphar
@Zayphar Жыл бұрын
@@beowulf_of_wall_st Sorry I was addressing the issue from the OP. I didn't realize we had moved on to another topic.
@s3eriousbl9ck26
@s3eriousbl9ck26 7 ай бұрын
​@@ZaypharI've found that Mitigation is the real way to tank and Regen makes it worth it otherwise you'll be hiding a lot in open combat. It only takes 15% Regen on top of Chitin and a lot of Migration Chance and Strength. With all those a shot goes from taking more than half my health to barely an 1/8. To make matters worse, my Regen is fast enough to put the sniper in a Izanagi. Never able to bring my health lower than his first shot 🤣🤣 So yea, armor sucks but offense isn't Tanking and there's ways to be.
@ghostgitk7810
@ghostgitk7810 9 ай бұрын
The Ram Reallocator combined with axolotl is the key component to a crazy powerful hacker build focusing on end game use of synapse burn + blood daemon feedback loops.
@xNihiliusx
@xNihiliusx Жыл бұрын
Another Netrunner build I'm currently running which can go infinite (as long as you have enemies around you) is using Biomonitor + Blood Pumps + Borrowed Time (Tech Ability Perk, instantly recharges your health item/cyberware on neutralizing an enemy while under 25% HP). If you use synapsis burnout with this your overclock never ends and you're constantly recharging huge amounts of HP. I'm playing on highest difficulty and basically cannot die. Another thing with this build I appreciate is that you need zero RAM recovery perks or RAM recovery cyberware which saves a lot of resources you can use elsewhere. Also the last benefit is your synapsis burnout does like max dmg everytime.
@electrified0
@electrified0 Жыл бұрын
On leg mods, I also give serious consideration to the stealth ones for builds that do not run air dash, such as a netrunner build. The low cost, relatively high armor, and surprisingly impactful fall damage reduction make it a decent choice before considering the sneak benefits. Though most builds absolutely should be running air dash with double jump since it's so damn useful. Also, I found that bunny hopping when you land with a standard jump, air dash, and repeat covers more horizontal distance than spamming double jump like you do. Not to mention you can save your double jump to redirect to avoid hitting a car or to redirect, and that maintaining the rhythm of the bunnyhop timing makes it more engaging and fun.
@leonardosigales3189
@leonardosigales3189 Жыл бұрын
Really neat video. Im doing some kind of NetRunner/Shotgun Build and Will use a few of the chroms you mention, Thanks a lot.
@ml9_c0p
@ml9_c0p 7 ай бұрын
I've found that if you use a combo of Dash -> double jump -> air dash -> repeat is a pretty fast way to move around through NC
@A1Gamester
@A1Gamester Жыл бұрын
Quantum tuner is a game changer the cherry on top of any build imo (3 uses of any operating system which makes it better for single enemy boss fights than the axolotl, infinite self ice aka complete immunity against enemy quickhacks, using kereznikov back to back with no cooldown plus 16% passive cooldown for any other cyberwares) you are sleeping on it ma man
@vinolentio3428
@vinolentio3428 Жыл бұрын
Thanks so much for the content my Friend. Easy sub and like. Keep up the good work.
@bobbytaraantino
@bobbytaraantino Жыл бұрын
Note that it is important to consider the "attuned stats" on cyberwares. For me, they have equal impact on cyberware passives. For example @13:30 I'd rather pick Shock Absorber because it has a cool attuned while immovable force has no attuned stats.
@s3eriousbl9ck26
@s3eriousbl9ck26 7 ай бұрын
The behind cover effect is the trade off. In my build I gain 20% mitigation while aiming and it works with throwing knives. There's another gun or perk with a behind cover effect so I'm sure there's a trade off there as well. And your only dropping at max 4% headshot and weak spot damage.
@jubjub7101
@jubjub7101 11 ай бұрын
Happy to see i am not the only person obsessed with this game and everything it has to offer. My perfect build focuses on maxing our Intelligence and Technical, while being 15 in Cool, 4 in Reflexes and the remainder in Body. I love being stealthy while maxing out a cyberdeck over Sandvestine.
@francescodarcangeli4197
@francescodarcangeli4197 9 ай бұрын
- Criticises mostly of the iconics for their being "situational" - Puts as #1 a cyberware that only makes sense if you are a combat quickhack netrunner Meh
@s3eriousbl9ck26
@s3eriousbl9ck26 7 ай бұрын
Exactly
@slippinjimmy4595
@slippinjimmy4595 Жыл бұрын
This goat just uploaded more cyberpunk content LETS FUCKIN GOOO!!!
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