Haha the Dynamite Dux part caught me by surprise! Love that game to death....
@Pawnband6 ай бұрын
I hope you guys can colab some time!
@gtrzdaddy6 ай бұрын
Sega Lord X absolutely hates Dynamite Dux
@AnalogX645 ай бұрын
When is a colab coming? Inquiring minds want to know 😁
@Boogie_the_catАй бұрын
Dynamite Dux Dux Dux. Best game in the universe, much better than Tears of the Kingdom and Final Fantasy (insert large number here)
@clairofmemories6 ай бұрын
fun fact, in Sega 3D Classics Collection on the 3DS, if you go to the extras menu and tap on the empty space on the bottom left, you unlock the master system version of Fantasy Zone, and this version has an exclusive FM soundtrack!
@realGilby6 ай бұрын
Episodes like this make modern Game Sack such an excellent show from a preservational, archival and informational point of view. The fact that all these games are being catalogued using high quality footage on real hardware makes them basically invaluable as a source
@Spintechfilms6 ай бұрын
3 Game Sack episodes in 3 consecutive weeks, say less, can't express how badly I needed some Sack in my life right now, ive had a bad week
@Igoreshkin6 ай бұрын
Don't be sad. Everything will be fine. Sending virtual hug :)
@Supadupanerd6 ай бұрын
Same...
@dsw1416 ай бұрын
Legend channel
@daakrolb6 ай бұрын
And this made things better for you?
@lilithaensland55666 ай бұрын
i need some sack too i like to empty different sacks ^_^
@arashnikoubashman69466 ай бұрын
What is this madness? Another gamesack episode? Thanks Joe, don’t overwork yourself!
@SevenCompleted6 ай бұрын
us OG fans remember the weekly episodes
@arashnikoubashman69466 ай бұрын
@@SevenCompleted True! I remember the "shock" episode, where Joe & Dave announced going biweekly instead.
@nostartia6 ай бұрын
Love anything about videogame sound. It truly fascinates me to this day. I wish you'd do more episodes like this, talking about different arcade boards for example. One I'm especially crazy about is the Namco system2, that sound tickles my brain like nothing else. Have a great day and thank YOU for making Game Sack.
@NYCJoeBlack6 ай бұрын
If there isn’t a video on the topic already, I would love a break down on the Super Nintendo sound chip versus the Game Boy Advance non existing sound chip. The GBA, according to a lot of resources, states that it is more powerful than the SNES, but what held it bad was having to allocate some of the CPU power for sound.
@juststatedtheobvious96336 ай бұрын
The Castlevania trilogy demonstrates the graphics vs audio trade offs brilliantly...to the detriment of the first two games.
@Adamtendo_player_16 ай бұрын
I’d love for Game Sack to do an episode with “Good sounding “Genesis Games” we already have “The Worst sounding Genesis Games” this is long overdue.
@juststatedtheobvious96336 ай бұрын
@@Adamtendo_player_1 Devilish is a must. Too many people aren't even aware it exists, much less how great it sounds and who composed it all.
@Nukle0n6 ай бұрын
I love these technical episodes, complete with some debunking of "people say this has it, but it don't"
@ynotwalk73916 ай бұрын
people seem to crap on sms a lot, but i dunno it has a good number of top tier 8-bit games
@subtledemisefox6 ай бұрын
@@ynotwalk7391 I actually just started Phantasy Star and it's really fun, in spite of the initial difficulty.
@ynotwalk73916 ай бұрын
@@subtledemisefox try to imagine what is was like in the 80s. seemed like the best graphics ever, plus a massive quest
@Adamtendo_player_16 ай бұрын
@@ynotwalk7391 that’s because the Master System outside of a few games kinda sucked due to a lack of variety but that’s more to do with Nintendo’s evil monopolistic practices which mean the Master System never stood a chance.
@StephenOConnell-tz5zw6 ай бұрын
no
@T0NYFERRELL16 ай бұрын
Joe I’m glad you made this video for two reasons. First the Master System is awesome and deserves more coverage. Second is this is basically an A-B comparison video that would normally be dull, but you have the ability to make it both informative and entertaining. Such a shame games did not use the PSG for sound effects and percussion and the FM for music, although I believe the Japanese BIOS did his with Space Harrier theme. It would’ve been much closer to the Mega Drive and just plain awesome.
@dudinacas4 ай бұрын
As far as I know it's just not possible hardware wise - you can just have one or the other. I assume the JP Master System removed this constraint but no one was making games for just that.
@Dac_vak6 ай бұрын
Nothin’ like a fresh Sack to get the week started. Thanks for your hard work, Joe!
@MarginalSC6 ай бұрын
Omitting the FM sound hardware worldwide was such a bad decision.
@barryschalkwijk93886 ай бұрын
Yeah such a shame. Although in some cases i prefer the PSG sounds (Monsterboy 3 just sounds soulless in FM)
@faenethlorhalien6 ай бұрын
Sega being the cheap fucks they always were. Megadrive / Genesis v2.0 and later had crap audio hardware just to cut costs too.
@ynotwalk73916 ай бұрын
it really adds polish to the overall library, more premium With the option to revert to PSG as desired
@StormsparkPegasus6 ай бұрын
At the time, with few exceptions, only Japanese developers knew how to create good FM sound. This problem persisted into the Genesis era. Which is why GEMS (ugh) existed. There are a few games that show what the Genesis FM sound can do though...see the Sunsoft Batman game.
@Adamtendo_player_16 ай бұрын
That’s why the master system sounds sucks in the west with a few exceptions.
@redwolflancer30516 ай бұрын
I'm so glad I found gamesack, I first seen Joe on AVGN when he wished all deck enhancers would explode and I liked Joe's the best and went to his channel and been watching it ever since.
@YTKeepsDeletingAllMyComments6 ай бұрын
Oh man modern AVGN is so bad. James doesn't even play the games. At least you found a channel of someone who actually cares about gaming.
@melancholas6 ай бұрын
This episode was superb in many cases: The topic was interesting, especially for someone like me, who is sound lover in general. The FM sound had some good moments in a few games, but often felt to "clean" and generic, if this explanation makes sense. A little off topic, but I appreciate the fact that you announced upcoming flickering in games. I am not affected by it, but these small details are what I really like in your productions. As a big fan of your comedic parts at the end of your vids, I've been positively surprised that you tried out something new, with reading some comments/questions. To put my words in a nutshell: this episode was a really feel good episode and would like to see more of this. 👍🤘
@Mike-nf6nf6 ай бұрын
I just came from Yuzo Koshiro's official KZbin channel to this. Quite fitting, really.
@irfanafendi48376 ай бұрын
Yuzo Koshiro had an official KZbin channel?
@ClexYoshi6 ай бұрын
I've never been a huge fan of the PSG's Tootsie toy sound... it sounds like the ice cream man is coming up the street when I hear most PSG audio even for games that I know I like the actual composition of the music, so... the FM audio on Master System/Mark III games is such a life saver.
@GameSack6 ай бұрын
LOL that ice cream man part gave me a good laugh
@Adamtendo_player_16 ай бұрын
That’s the best way to describe PSG sound. Especially Master System PSG sound is grating on the ears most of the time with its shrill tones.
@ClexYoshi6 ай бұрын
@@GameSack You can have that one for free for a future Game sack episode, Joe.
@USandwich646 ай бұрын
I love the psg sound but you're spot on with that analogy 😂
@Adamtendo_player_16 ай бұрын
@@USandwich64 Master System PGG sounds are grating on the ears with a few exceptions.
@alex64gaming6 ай бұрын
Had a horrible Saturday, seeing game sack on my notifications made my night! So pumped!
@reinforcedpenisstem6 ай бұрын
Me too. Awful day
@johnellis33836 ай бұрын
I really miss the days when consoles had unique hardware. The different sound hardware gave these systems so much more personality. Great video as always, Gamesack never dissapoints on delivering quality fart sounds!
@MyRetroLife6 ай бұрын
I have a soft spot for PSG sound on SMS because it’s what I grew up with. FM sounds inauthentic to me if that makes sense, although I admit it sounds better on some games. Great episode!
@mistkeyblade6 ай бұрын
There’s still room in my Saturday night for some Game Sack
@ZappahVideo6 ай бұрын
15:49 Didn't think Stadler could get it inside this episode, but Game Sack is pretty strong at crunch time.
@energuminum6 ай бұрын
As a Brazilian, any time he said "This wasn't released in America or Japan" I thought "Oh God, how did TecToy eff it up?"
@FallicIdol6 ай бұрын
Were you around when the Master System was prevalent? Id love to hear what it was like as a consumer
@energuminum6 ай бұрын
@@FallicIdol its heyday was before me, but my older sisters had a master system. It was good because tectoy officially licensed the master system, and it was assembled here. The NES wasn't, only clones came around with different names, so it was kinda weird all the games magazines talking about games for the NES, even though people didn't have an NES, and didn't necessarily know their clone was an NES.
@ramizghauri75926 ай бұрын
Keep 'em coming Joe. Huge fan.
@TopSpot1236 ай бұрын
I first learned of the Master System's FM capability on an early Game Sack so this is like full circle. Also the end bit is a nice change of pace as long as it's intermittent.
@Nate19796 ай бұрын
It is amazing how much a sound chip can affect the impact of a game. The FM sound makes a lot of these games feel like PC Engine releases. Great stuff, Joe! Thanks!
@chamchamtrigger6 ай бұрын
The FM version of that R Type hidden stage is such a classic.
@ynotwalk73916 ай бұрын
the graphics in that stage slay the nes
@poble6 ай бұрын
@@ynotwalk7391 r-type was never released on the nes though
@ynotwalk73916 ай бұрын
@@poble i just mean in general, the colors esp
@tordy6 ай бұрын
Joe, I love how you're using the sketch/animation for your intros now. I feel like you've *achieved (Game Sack Intro Final Form)*
@dillonandon6 ай бұрын
Those planets from Galactic Protector are some of the most expressive things I've seen in a video game. They look traumatised.
@Boogie_the_catАй бұрын
Yeah, much more expressive and realistic than, say, Resident Evil or those laughable characters in Final Fantasy 15, or Mortal Kombat 11, those games are for babies and totally unrealistic facial expressions. Hella
@marafolse83476 ай бұрын
Now this is a video I've been needing for a while. Trying to do my own research and find All these examples on my own was a real headache a while back
@malcolmar6 ай бұрын
Those games brings back the memories. Compile could put out some great tunes in PSG. Too bag Sega did not put full support behind FM sound. Pretty crazy that some developers made a complete soundtrack in PSG an then another complete sound track in FM. I feel it was a missed opportunity to not give the Power Base Converter the ability to play SMS FM sound on the Genesis. Also a little sad FM sound was cut from the Game Gear. Loved the question and answer at the end but I also loved the skits. Would not mind alternating from one to the other just to mix it up. I just appreciate your work. Thanks you.
@leeg120006 ай бұрын
Game Sack is my Sunday morning ritual, new episode or not. Always appreciate the content Joe.
@ndpx6736 ай бұрын
Another awesome episode!!! Thank you for all your hard work! These episodes are all fantastic!
@pedroalmeida71536 ай бұрын
awesome episode...really cool to know how many games can play FM Soud. But I gotta say...all these years playing listening to PSG SOUND made me like it a lot...even Moore than the FM musics...
@g40rc3786 ай бұрын
Thank you for in depth coverage of sound in games. The switch in sound quality from 8 to 16 bit era was such a leap forward.
@dtcartoon6 ай бұрын
This might be my favorite episode of late. It’s insane how much difference the sound can make in perception of how powerful a system is.
@LouisTheSEGANerd6 ай бұрын
It's a shame the Mark III FM Unit couldn't do both FM + PSG simultaneously like the JP Master System could, as the combination of the 2 elevates the possibilities so much, and definitely brings it closer to the MegaDrive. The MSX is a good example of what could've been with this setup as many games on that platform supported YM2413 + AY sound.
@todesziege6 ай бұрын
Yeah, many games have very weak effects in FM mode.
@f.k.b.166 ай бұрын
Dude! I was just about to tell everyone about your work where you combined the two but then saw this comment and realized it was you! I find those mixes you did absolutely freegin amazing!
@LouisTheSEGANerd6 ай бұрын
@@f.k.b.16 there was no way I was gonna miss this episode hehe ;)
@dab74656 ай бұрын
Louis I love your channel
@LouisTheSEGANerd6 ай бұрын
@@dab7465 :))
@VorkKnightOfGood6 ай бұрын
Game Sack doesn’t need a sequel, there's nothing that needs improvement.
@samuraibushido136 ай бұрын
I would agree except that you'd miss out on all the subtitle possibilities, or like Die Hard you could mix it up. Game Sack 2: Game Sacker, Game Sack with a Vengeance, Live Free or Game Sack, etc...
@warchild93816 ай бұрын
You are doing the lort's work Joe. Compiling all of this game footage between the PSG and FM sound and editing it must have been a lot of work! I am happy there is finally a resource for this being documented outside of just a list on Wikipedia. Thank you!
@Boogie_the_catАй бұрын
Who is "the lort" ? Is that a JoJo character? Richard Scarrey? Dr. Seuss? Maybe you mean "the Lorax" ?
@RedSoul0016 ай бұрын
That ending segment was great. Loved the video Joe!
@HypnoticSuggestion6 ай бұрын
I'm still a relatively new viewer, but these are becoming a real treat for me each Sunday morning when I get home from work. Good stuff
@musicaldude94296 ай бұрын
its episode 404, and you did not make a video about glitches/errors what a shame lol, but great videos as always, love when youtubers talk about retro sound hardware
@Scott-fj9uf6 ай бұрын
Thank god. I need to unwind with this so badly. Thanx Joe!
@jpb78756 ай бұрын
Don't thank god. Thank the sack.
@skibidi.G6 ай бұрын
Love you mane, technical episodes are dope btw . The Q&A was hilarious 😂 . Can't wait for next episode ✌️
@DemomanX6146 ай бұрын
Posting kinda late, Joe, you had me worried.
@GameSack6 ай бұрын
Yeah sorry. I noticed an error in the video at the last minute that I had to fix, re-export, then reupload with my ghetto Comcast/Xfinity internet. Then KZbin had to take forever to process it only to stall at 99%, then reject the next reupload at 85%. It finally worked on the 3rd reupload, but as I type this 4K hasn't processed yet. Oh well, it will.
@cax11756 ай бұрын
@@GameSackI blame the sun trying to stop game sack with the northern lights
@orderofmagnitude-TPATP6 ай бұрын
The Reddifer forgiven as im sure he has uploaded 3 weeks in a row now!@@GameSack
@jpb78756 ай бұрын
@@GameSack Move to Tennessee and get 1gb synchronous with AT&FT. $90 a month no promotional bullsack. Oh yeah, thanks for the new Sega video.
@GameSack6 ай бұрын
@@jpb7875 Google Fiber is supposed to be here with a pretty decent price like that, asynchronous 1GB (or more) and no BS. Google Fiber customers seem to love it so that's good.
@turnbasedtoddy76646 ай бұрын
Even if these videos don’t get as many views as your other ones, I hope you never stop doing videos like this. To me these are so interesting and I love hearing the different sounds.
@oodaloopc97256 ай бұрын
I must admit to being a big fan of these technical videos and the expertise behind them. Excellent all around- well done as always Joe.
@ChibiFighter6 ай бұрын
Thank you for the fantastic videos as always Joe I loved the little ending skit.
@ProfessorSF6 ай бұрын
Man, seeing developers get mileage out of the YM2413 ( or OPLL ) Is always something. The chip's probably one of the more restrictive ones since you get 16 patches ( only one is customizable. ), some preset drums in drums mode, and that's it.
@LouisTheSEGANerd6 ай бұрын
It's restrictive but it makes it a lot more approachable for newbies to learn how to use it and then start getting creative trying to get around it's limitations :)
@atomicskull64055 ай бұрын
15 channels not sounds, the sounds are pre defined in ROM but you can only make user defined FM sounds on one channel. But you can use any of the predefined FM sound in ROM on any of the other 15 channels.
@LouisTheSEGANerd5 ай бұрын
@@atomicskull6405 actually op is correct with the 15 sounds since there are 15 presets + 1 user preset (at a time anyway since you can have as many user presets as you want :-P). You get 9 channels in standard mode but only 6 if you have drums enabled (which consist of 5 separate channels for each drum component)
@QuestForTori6 ай бұрын
I’ve been loving these episodes centered on specific technical features. It would be super useful to see an episode on early surround sound implementations in retro games - very few people have talked about it on KZbin!
@jmstampe6 ай бұрын
I’m super excited for this episode. I owned a Master System and never knew about the FM model until much later in life. I thought it was rom hacks until someone explained it to me in YT comments. Probably lacked the hardware but it would have been cool if they added FM in the Game Gear
@skibidi.G6 ай бұрын
Same, I used to own it and realized 20 years later we were all missing out outside of Japan 🤕
@loganroberts21956 ай бұрын
Enjoyed the ep and the questions at the end! Should definitely do again sometime. Thanks for your hard work!
@goldenretrogames6 ай бұрын
So many people seem to really enjoy FM music. I've always much preferred PSG. I find PSG to have a charm that FM doesn't have.I even felt this way on PC and struggled back in the day to find samples I could load on my sound card that I didn't hate listening to.
@mdudegamer6 ай бұрын
Firstly, this was a very interesting concept for a video. Secondly, while your skits are a core part of this channel, the Q&A session was also very entertaining.
@OllyDee1236 ай бұрын
Joe there's no way I'm going to bail on a video about game music, something my life increasingly seems to rotate around.
@ZakkHung6 ай бұрын
I care about sound as well and I'm loving this episode. Also, nice shirt! I love Zaxxon on the ColecoVision. 💙
@RetroCore6 ай бұрын
Excellent! A new game sack. I didn't expect one today as it had pasted the regular time slot. FM on the Master System can sound great but in some cases the PSG can be better. I'm fortunate to own a Japanese Master System however I do miss the PSG in some games as that's what I grew up with back in 1987/88.
@teddym2808Ай бұрын
Wow loved this one too. What a great vid, it's so cool to actually know now in an emulator which sound to choose for games that have it. Thanks Joe!
@orderofmagnitude-TPATP6 ай бұрын
Aww joe. Never stop uploading your sack whilst im in my sheets - watching you. Id miss it terribly. Anyway. Master system games with FM I love sega and miss my collection dearly...buuuttt as a sega fanboy; it gutted me i didnt even know about the fm sound till way after my collection went. That PSG Noise maker was a bit horrible, even back then.
@vidarlystadjohansen98296 ай бұрын
never thought I would watch an entire video about this topic, but glad I did
@duhmez6 ай бұрын
Joe, U keep KILLING IT! it is like u r making the hsow just for me. I have the Mega SD flash cart supporting Fm sound, so this is important info I need to know which games to playw it the FM! Awesoamne work!
@TSPG19856 ай бұрын
Really love the audio focused videos. Not really an area I am interested in so it's nice to get a crash course here and there.
@bovinedevine27156 ай бұрын
Another amazing video and a one stop place to hear all the comparisons so thanks for the hard work as always Joe! I always thought the idea of a hidden soundtrack within games that have been dormant and waiting to be heard here in the US was so amazing and incredible that I generally like to play with the FM version as I feel it sounds "cleaner" in most instances but the fact that you can choose between PSG and FM is just a fantastic option. Keep up the good work as always man!
@PeteSkerritt6 ай бұрын
I’ve never had any personal experience with the Master System, so I appreciate this content all the more. The shift between PSG and FM can be quite striking. I always learn a few things when I watch these episodes, and I’m always grateful for them. Thank you.
@fiskburk29086 ай бұрын
Watched the whole episode with high quality head phones on and it was a blast, thanks a lot for the episode Joe
@gregorys96296 ай бұрын
Another great episode, so fascinating!
@AnalogX645 ай бұрын
This was a great episode, I know what amount of work that went into producing this, so just wanted to say it is very much appreciated.
@BatmanWangChung6 ай бұрын
I use a drum machine that has FM synth capabilities so I really appreciate this episode Joe! Have a fantastic day! ✌️😎
@Naedlus6 ай бұрын
Normally I don't care much for extended audio samples when I'm watching retro gaming youtube, but when I know what it is picking the video off the pile, I love them.
@moverofobjects6 ай бұрын
What a great episode to watch with quality headphones, loving these long form videos as well!
@NickTaylor-Phantom-Works26 ай бұрын
Yayyyy! A brand new game sack episode! There's something just soooo relaxing about this channel. Even though the only sega console I've ever owned is the Dreamcast (twice!) I still appreciate any new game sack.
@greentilde47516 ай бұрын
Loved this episode! Got a few games that I didn’t know about that seem my cup of tea. Do more Q&A ending skits!
@koopakape6 ай бұрын
7:30 Joe, my FAVORITE THING is video game music. This kind of thing is absolutely my jam and this is an awesome episode. Keep 'em coming, please!
@jeremy__hopkins6 ай бұрын
A dream scenario be the equivalent of the 2A03 + MXM-1 for the Master System. Combining the best of PSG & FM would be great. Hearing what was possible on the MSX with PSG & SCC in the Konami games along with the right composer, hints at the potential. Just like I wish Sega had released a console similar to the X68k with YM2151, extra ADPCM channels and YMF288 from the Mercury Unit for the ultimate arcade sound at home. Guess with MiSTer, fans are building their own version.
@SEGARetroBR6 ай бұрын
Nice video, Joe! Hoshi wo Sagashite has a pretty good fan translation (where the title was changed to Story of Mio) and it's a fairly decent adventure game with the involvement of Rieko Kodama of Phantasy Star fame. The game actually even has a reference to Phantasy Star!
@GYTCommnts6 ай бұрын
Love sound stuff, and the ending fun Q&A totally could become a series from time to time if you consider so.
@scherge6 ай бұрын
I was not aware of the PSG/ FM differences, and I would not have expected them to be night and day so often. Great episode, thank you! ^^
@Turbulation16 ай бұрын
The unfortunate reason most of the FM music sounds the way it does is because out of the 9 FM channels composers had available on the YM2413 chip, only one of them could be a custom 2OP FM patch that you could alter to your liking, while all the other ones are default presets that are typical instruments like snare drums or others. However, you could theoretically play an entire song with the one 2OP custom patch channel by constantly swapping between different patches on the fly. Mahbod's Tunes has made some incredibly sick YM2413 beats with patch swapping.
@jsr7346 ай бұрын
That explains why most ot this FM soundtracks sound repetitive. They were reusing the same instruments over and over.
@todesziege6 ай бұрын
The limited instrument set gives it a bit of an identity though.
@genxveteran6 ай бұрын
I guess you can say its the Master Systems version of GEMs.
@atomicskull64055 ай бұрын
@@genxveteran No because Yamaha actually did a good job programming the built in FM sounds. They're limited but not terrible sounding.
@kadosho026 ай бұрын
Q&A with the Sack 🤘 PSG vs FM is a fascinating subject. So many titles relied on the sound format. Puts things into perspective, when recent titles give you original, or modern options with remasters of classic games.
@Dodo-bf3dm6 ай бұрын
Those square waves are so nostalgic, I can't help but love them, but the FM music holds up so well, today!
@glennwwicks6 ай бұрын
This was an awesome episode! Music has always been an integral part of gaming for me, so I really enjoyed this!
@pizzamike44206 ай бұрын
This is a video I didn't know I needed, and I love it. Great work sir!
@RobbyRaccoon6 ай бұрын
After all these years you're still cranking out original ideas. Well done!
@werewolfy66 ай бұрын
Audio is an essential part of a video game. Metal Gear Solid, Castlevania, Ace Combat wouldn’t be the same without their incredible soundtrack. Thanks for making these videos!
@HybridAngelZero6 ай бұрын
Okay, the question thing at the end was super fun, I would love to see it pop up again every now and then
@Dungyfan0076 ай бұрын
Didn't grow up with anything Sega so love seeing these in depth tech videos about their consoles
@Dukefazon6 ай бұрын
I like the little intermission, makes it feel like I'm watching a TV show or something. Also, you give out heavy Classic Game Room vibes. For the most part I preferred the PSG sounds, the FM versions are muted and meh...
@richardbyatt40186 ай бұрын
Weekly Game Sack! And Master System content to boot. Praise Sega for this legend Sunday.
@indieemil4 ай бұрын
Really liked the questions at the end. Don't get me wrong - the sketches are always something I look forward to, but as a "substitute" every once in a while - yeah, sure!
@robintst6 ай бұрын
The only thing that truly bugs me about the FM sound on the Master System is the flat sounding percussion. And at this point, PSG style audio in 8-bit games is more nostalgic for me anyway. I'd rather hear Phantasy Star in PSG than FM.
@rave-tzfromzerotransform38436 ай бұрын
YAS! I love it when you do music stuff, especially chiptune. Any thoughts on Jake Kaufman. Thanks for this episode :D
@willweisgerber2456 ай бұрын
Love the episode. And love my Modded MasterSystem. My favorite game FM sound game is R-Type.
@angryretrogamer73136 ай бұрын
Sound is just as important as looks in a video game to me. I play with a high powered receiver big Sony subwoofer and Bose speakers all around. Cranked up i really get into video games. Thanks for the video Joe
@burnsquid6 ай бұрын
Awesome episode, love the viewer questions at the end :)
@rnk999996 ай бұрын
Great episode. Been a game music junkie since I got my master system in 1987, so this really hit home. Love the end skit.
@shiningphantasy13936 ай бұрын
Very good work on this episode; an excellent reference guide for all of the FM enabled games, as well as the ones that need to be patched to work properly. I've noticed that the FM music on these games are commonly (but not always) done in an octave lower than the PSG versions. Doesn't make them better or worse; it's all a matter of preference; I like the option to have them both depending on my mood. The FM platform adds a lot to an existing strong OST like Ys though. On a side note Hoshi Wo Sagashite (Searching for the Stars) is translated as The Story of Mio and is said to take place in the Algo Star System of Phantasy Star fame, though the games are not really directly related.
@LouisTheSEGANerd6 ай бұрын
They're also usually in a different key signature (albeit not always) meaning if you try and combine the two versions it sounds very out of tune
@philmason96536 ай бұрын
I've always loved game music and I'm huge into synthesis, so keep 'em coming! I'll always stick around 'til the end sketch even if it doesn't quite materialize.
@stupidbluebird6 ай бұрын
i really appreciate this look at the library. never been able to experience fm sound myself.
@SuperLlama426 ай бұрын
20:08 Oh my god I love how it looks like you're just piledriving the survivors from atop a multi story building when you rescue them
@narcolepticinsomniaproduct85416 ай бұрын
Great Episode! The Master System is still one of my favorite systems.
@CrispyBagelBites6 ай бұрын
That’s me at 46:16! Super cool to see a random reply I left in March pop up to haunt me months later!
@naddydatty6 ай бұрын
Thanks for including the sound effects alongside the tunes instead of isolating them. It definitely gives you a better idea of the capabilities and channel interactions than otherwise.
@TrashfordKent6 ай бұрын
Nice, I kinda always associate the master with PSG, FM causes dissonances my head. It’s the same issue with Roland MT32 on PC, the soundtrack can often exceed the visual by some margin. Great episode 👍