A couple corrections: Thumpers are completely deaf, meaning they can't be distracted by radars and won't be alerted by boomboxes or toys. On the plus side, you can still use chat while he's in the building! The Jester is NOT a run ender. This is a very common misconception because of how his agro works. You have about 30(ish) seconds from his wind up to his kill mode. But once you leave the facility, you can re-enter after a similar delay and he will go back to his passive state. You just need to play around running in and out of the facility when he spawns. Lightning strikes are not on a set timer, you can even get multiple at once on the same item. The amount of time for an item to go from sparking to stuck is however. Don't forget eclipsed moons! They have DOUBLE spawn rates and will begin spawning threats outside as soon as you land. There's also the foggy modifier that removes almost all vision from outside. Can be risky for maps with quicksand or pits. As an extra note, the ghost girl can follow you to the ship, however I find that shutting the door on her generally breaks her AI and forces her to skip in place. (May be patched in the future.)
@Wolf_Kann Жыл бұрын
The Forest Giant is also deaf, it has been tested many times in the games I've played, it can only see every well, but it cannot hear anything.
@borttheattorney6012 Жыл бұрын
@@gruntman200Was just gonna comment something similar to this until I saw this reply
@thepsychocat7911 Жыл бұрын
I have a twitch Clip of the Ghost killing me in the ship.
@thepsychocat7911 Жыл бұрын
MagnificentAverageLattePeteZaroll--ueN9Y6Ar3br5A4x is the ending url
@Dylan_Otto Жыл бұрын
The idea of a bracken retreating when you see it not because it is shy, but because it’s playing with its food is genuinely terrifying
@Men_pro1gg Жыл бұрын
@angmarrobwrong, your mother.
@one7551 Жыл бұрын
@@Men_pro1ggwoah
@Drano3092 Жыл бұрын
@@Men_pro1ggbahahaha😂😂😂😐
@skylark8904 Жыл бұрын
@@Men_pro1ggbro what.
@tremendousyeet3467 Жыл бұрын
@@Men_pro1gg BOOM! That just happened!
@BobbyFluffy Жыл бұрын
Few things: 1. Since this video was uploaded, Forest Keepers have been updated to be completely deaf. They cannot hear anymore, only see. Doesn't make them less dangerous, though. What _does_ make them slightly less dangerous, is the fact they'll now stare for a few seconds before committing to chasing, and also take a couple moments to accelerate rather than immediately hitting top speed. 2. The cloud of spores released by the Spore Lizard is utterly harmless; it literally does no damage. You're in a space suit. You can't breathe the spores anyway. 3. Cheesing using railings no longer works. Spiders, Thumpers, they'll hit you on the railing now, so don't stand on railings. _Higher_ elevations than railings should still work, though. 4. Thumper info about being sound-sensitive is _super_ outdated. Like Forest Keepers, they are completely deaf. They cannot hear; only see. They'll only attack you if you enter their direct line of sight, which is very narrow. If you leave their line of sight after they aggro, they'll investigate the last spot they saw you, so taking multiple quick turns around corners can also help to shake them off your tail. 5. LOT of info to talk about with Ghost Girl. DO NOT LOOK AT HER. If you hear her breathing, just DON'T LOOK. That's what she wants. She's playing Hide & Seek with you, but _you're_ the Seeker, and finding her will _eventually_ make her angry. She _always_ appears outside of your line-of-sight, and is waiting for you to turn and notice her; if she becomes visible on your screen WHATSOEVER, even for a split-second, she counts it as being seen. She CAN follow you outside the building, _including_ to the ship, so you're still not safe after stepping outside. However, remaining on camera duty on the ship is quite possibly one of the _safest_ places to be when haunted. If you just NEVER turn around to look out the door, she'll NEVER attack; she only starts a chase when you look at her. She can _also_ start a chase if she goes 3 or more rounds without being seen by you, but again, she *WILL NOT CHASE UNLESS SEEN,* so just don't look and she won't hurt you. She's still exceedingly dangerous when combined with other line-of-sight entities, like the Bracken and Coil-Heads. 6. On the topic of Coil-Heads, DO NOT LOOK AT THE HEAD. Their detection of whether or not you're "looking" at them only detects in the CORE OF THEIR MAIN BODY. This means the head DOES NOT COUNT. If you look too high upwards at one, it will consider you having BROKEN EYE CONTACT, even if the head is still well within your screen. 7. An update to the Jester since this video went up has nerfed him *_SLIGHTLY._* He now takes around 40 seconds to crank himself, so as soon as you hear that music of his starting up, you have *40 SECONDS TO LEAVE.* If there are no more living players *_inside the building_* after he's gone popped, he'll wait around 5-10 seconds, then return into his box. By this means, he _can_ be played around, but dealing with him is not recommended, since he's essentially a constant timer anyway. Additionally, do not hide from him after he pops. *He does not rely on sight. He does not rely on sound. He already knows your exact location at all times once popped.* He also continues to accelerate constantly and indefinitely until there are 0 living players inside the building. 8. Land Mines. Funnily enough, they don't explode until you step _off_ of them. This can lead to some awesome Teleporter enemy kills if you can coordinate well enough with the person on camera duty using a land mine (literally seen footage of someone killing a Bracken with a Land Mine using the Teleporter). 9. The only Moon to have quicksand without the Rainy weather is March. Besides March, quicksand can ONLY spawn during Rainy weather, NEVER ANY OTHER TIME. Also, March can NEVER be Rainy, because it already has the quicksand, which is just as well, because unlike the Rainy weather, which spawns the quicksand pits in random locations, the quicksand on March is ALWAYS FIXED.
@Lexhorr10 ай бұрын
Do you have info about tentacle guy, does he get angry at noises.
@BobbyFluffy10 ай бұрын
@@Lexhorr You mean the company monster? Yes. The bell you ring at the counter isn't actually a dedicated button to signal a sell, it's just a noise-maker, that's it. You don't even need to ring it to sell your stuff. If you just yell and sprint near the selling window enough, it'll open just the same as ringing the bell would do. Problems arise if you continue making noise _after_ the window has opened. Your only warning will be a loud grumble while the entire ground shakes, and that's your signal to *SHUT UP.* If you don't obey that warning, the company monster will attack, and 1 person near the selling counter (if any) will get killed instantly, their corpse pulled through the window and irretrievable (this also causes you a penalty to your credits when you leave on the ship, because of a missing body). This act of the company monster attacking _does not_ take any of your sellables on the counter. Just, calmly ring the bell until the window shutter opens, then *REMAIN. QUIET.* Patiently allow the monster to take your scrap.
@Lexhorr10 ай бұрын
@@BobbyFluffy Oh shit, I didn’t know the bell was useless, I’ve noticed it does get angry with clown honks, but sometimes it scoops items with somewhat metal pipe and other times tentacles come out? Also are the sound mimics from the masked people or other monsters do that.
@BobbyFluffy10 ай бұрын
@@Lexhorr You'll need to clarify what you mean by "sound mimics".
@Lexhorr10 ай бұрын
@@BobbyFluffy You can hear other players words or sentences, even if they are dead, and these words were said before so these creatures copy and say again.
@Danodan94 Жыл бұрын
This game does have a hidden paranoia meter. Paranoia rises when seeing traumatic scenes such as aggressive monsters and dead bodies, but also goes up in small amounts the more rapidly you look around. The Ghost will favor the most paranoid person on a team when she spawns and that determines who she will haunt. Paranoia also fittingly determines who gets the "Most Paranoid" note at the end of a mission.
@Acudit Жыл бұрын
So I am always getting "most paranoid" because my mouse sensitivity is too high??
@chaosinc.382 Жыл бұрын
@@AcuditProbably!
@sly2555 Жыл бұрын
I heard you can drop your paranoia by taking a shower in the ship
@Danodan94 Жыл бұрын
@@sly2555 I've heard rumors about that too, but to my knowledge it's completely untested. I don't think it's likely.
@JNJNRobin1337 Жыл бұрын
so if you spin about alot, paranoia maximization?
@res6148 Жыл бұрын
The ghost girl is the only monster that feels even remotely out of place, even when the others are sometimes very different from eachother
@tramachi7027 Жыл бұрын
Well thats by design lol. Only the haunted player can see her and she plays with you. You also arent safe anywhere on the map which does make her the most unique and dangerous out of the bunch. But she is great and especially devillish when playing with new players who dont know about her.
@TheCheeseMovesSideways Жыл бұрын
It make sense because she's a "ghost" human girl not an alien lol
@cirnoIRL Жыл бұрын
She's a hallucination, so of course she's gonna look weird
@avokaydo1418 Жыл бұрын
Tbh it's basically just a phasmophobia ghost, it hunts and hums and like a banshee picks 1 person and then snaps your neck
@Lord_Pyyr Жыл бұрын
I thought the same thing when I got the game (very recently, mind you, so idk if there’s a lore reason for her existence). All these alien/mutant looking monsters, even the toy enemies at least follow a theme. But the ghost just feels so… different. Not bad, but definitely out of place
@psycholaw4394 Жыл бұрын
Love how during the little girl and coil head showcase, the bracken always come out of nowhere to kill the player. Reinforcing how dangerous those entities are
@slaayerr1 Жыл бұрын
The bracken really is such an ass lol. I've seen through the death cam where he will crouch in a corner right behind someone for a solid 10 seconds and the moment they move again he will linger right on their back with his head over their shoulder for another 3-5 seconds before killing them
@kumiredruid Жыл бұрын
coil head + braken wombo combo
@weaponisedautism07theSecond Жыл бұрын
@@kumiredruidIt’s no where near as big of a run ender as the Jester but still one of the most pants shitting moments you could have in life
@Seventh_Shade Жыл бұрын
@@weaponisedautism07theSecondbro the jester is my worst enemy! I was a solo player and made it to a quota at around 1400 but a jester blocked me in a room and started winding down 😭
@slvrcobra1337 Жыл бұрын
@@weaponisedautism07theSecondI was really hoping there were "rules" to stop the Jester from killing people, like just stay away from it when it's just a box and it won't come out unless someone touches it. Then if the Jester comes out, don't go into its spotting radius and it won't move, it's more of an area denial monster so just stay away from the music and you're good. But I was disappointed that they just show up and basically end the game with no way to outplay them, it feels like a waste of a really good idea.
@errorcode0x443 Жыл бұрын
Important note, if a player is being hunted/haunted by the girl in the dress, they cannot be teleported and can only hear a glitchy radio if you try and talk to them through a walkie
@weirdchamp4601 Жыл бұрын
chat is this real
@Rikq Жыл бұрын
chat is this real@@weirdchamp4601
@diztinger Жыл бұрын
@@weirdchamp4601PepegaClap
@Knarkamel Жыл бұрын
@@weirdchamp4601I dont know, but I have to know
@Sushi098-m3n Жыл бұрын
Its true. I was the man on the ship talking over walkie and my friend couldn't respond and was running back screaming saying he was hearing weird noises on the radio and that the ghost girl was haunting him.
@anonymoussquares4992 Жыл бұрын
If you read the data entry for the Forest Giant, you'll see that it's actually not a predator at all! It has the mentality of a "5 year old human" and just puts things in its mouth because it's curious. Really it's just checking you out to see if you can be its friend, but it's just too rough with its friends so it doesn't have any :(
@setster007 Жыл бұрын
aw, sad day
@fotis3v480 Жыл бұрын
Charlie found out the hard way in his video 😂😂. He was onto the friendly part.
@fluffymonster396 Жыл бұрын
He's also very cute. I watched a video where someone screamed at him from the ship and he looked away and back at him like twice as if to say "who, me?" before charging over.
@unknownplayer5708 Жыл бұрын
5 year old Eren yeager
@marcusaaronliaogo9158 Жыл бұрын
I want a forest giant fren
@GrimReaper-rf1ku Жыл бұрын
Im scarred by coilheads. My friends and I went into a map with 5 of them, and we didnt know it. Watching them pop out of doorways and hallways as youre sprinting past for your life is truly terrifying
@Soyandsoy Жыл бұрын
Likewise. I don't think I've been so scared and scarred in a game. Got made to play the game blind and the coil head truly was horrific!!
@VoodooBrew Жыл бұрын
I have the worst experience with the coil head, one time we went to a stormy planet and found a coil head inside, so we kept switching who was watching it, eventually we found a door and closed it my friend, in full confidence said "it can't open doors" I said ok we closed it I looked away and immediately heard it behind me I screamed so loud when I turned around
@diztinger Жыл бұрын
@@VoodooBrew the worse part is that when someone gets killed by a coilhead, their head gets replaced by a coil as well, which makes it attract lightning.
@pozut11 ай бұрын
Best part is that when you enter fire escape you're turned to the door. Had two of my friends insta die to them this way.
@JediMasterYoda66 Жыл бұрын
1. The Ghost Girl does follow it's target player out of the facility. 2. The Jester resets a few seconds after all players have exited the facility.
@ImmortalSoldier94 Жыл бұрын
The Bracken can also be killed. Needs Team coordination. Most effective way is a stun gun and 1-2 players hitting him with a shovel while he's stunned.
@TheJamesLykins Жыл бұрын
..I’ve seen the ghost girl go into the ship?
@doctro1630 Жыл бұрын
@@TheJamesLykins Thats why he says "does follow" But no worries I read it the same way first as well
@dalenixon6981 Жыл бұрын
I heard you can take a shower to lower your paranoia stat and get her to stop following you
@doctro1630 Жыл бұрын
@@dalenixon6981 loool if that's actually true it would be awesome
@benjaminyang9931 Жыл бұрын
Tips for the ghost girl to those struggling to deal with her: If you hear the breathing queue, indicating you are her target, DO NOT LOOK FOR HER. Her aggressive state is triggered purely based on the number of times you either (a) approach her or (b) see her on your screen. A useful reference is that you usually get at least 2 chances; the third glance will very likely trigger her “hunt” state and your life will get a lot harder. If you don’t actively search for the ghost girl, chances are you won’t see her at all, because she always spawns somewhere that’s within your line of sight, but is not immediately visible (she doesn’t pop out of thin air in your field of view). Additionally, if you know you’re being hunted, you’ve looked at her twice already, and you want to stop her from spawning entirely, you simply need to enter an area where she can’t spawn out of your line of sight (i.e. the corner of a room). Another helpful little trick is to move the storage/terminal between you and the ship door so that there’s nowhere for her to spawn not directly within your line of sight. And one final note, if you have looked at her twice, try to find open space so you can run in case she spawns again and you accidentally trigger her “hunt” state. She’s pretty slow so as long as you’re not carrying anything incredibly heavy you should be able to run away and temporarily escape her hostile state. That does not mean her hunt is over and the next time she sees you she is still going to chase; try to follow the above tips to prevent her from spawning entirely in order to survive and make it off the planet. Good luck!
@niftyisafan Жыл бұрын
Others would say " I ain't reading allat", but I'm saying thanks for this useful insightful information.
@jirijilek2023 Жыл бұрын
İs it true that you can't be teleported if you are targeted?
@razor1x855 Жыл бұрын
Yep
@zakhie_ Жыл бұрын
@@niftyisafanpeople who say that are just morons 80% of times tbh, like, no one's forcing you to read bro💀
@ghfg4402 Жыл бұрын
W comment
@Slaking_ Жыл бұрын
FYI: Thumpers are not sound sensitive, they're actually deaf and can only locate by sight. The ghost girl picks its target based on an invisible "fear" stat which is a measure of how much you look around and some other things. If you're frequently getting the "Most Paranoid" accolade, then you're likely to get haunted. Other players can see the light flickering that she causes. Coil Heads can sometimes move when you're looking at them especially if you're close, the eye contact thing is not a set in stone rule. Also you should look at their centre of mass, not their head.
@Kalmaro4152 Жыл бұрын
It's the peanut
@mokaryn Жыл бұрын
also ghost girl running can be dodged if u get on top of the ship
@jenicke123 Жыл бұрын
Ghost Girl also doesn't move on the Y axis (up/down), so going to higher elevations while she is hunting you can save you temporarily. She can also be seen on the ship's cameras by everyone.
@isaacwipf6736 Жыл бұрын
Cool heads don’t move at all when you’re looking at them, if even the smallest little thing is blocking you’re view of them (even if you can still clearly see it) the game thinks you can’t see it and it’ll move.
@Skilow Жыл бұрын
@@mokaryn Worst advice, thought that too until the little shit phased through the ladder to the top.
@hot_pot_leprechaun1221 Жыл бұрын
To the best of my knowledge, the Braken is the only monster that can reenter vents and travel through walls. Which sometimes they may seem to disappear even when where they ran to was a dead end.
@robertoarredondobahensky1010 Жыл бұрын
the hoarding bugs can also travel through vents
@dokutah7374 Жыл бұрын
@@robertoarredondobahensky1010pretty sure every monster (besides the Jester) can travel via vents If not, at least half do
@MrRADicalOfficial Жыл бұрын
@@dokutah7374 Yeah I thought even the blob could too.. which is terrifying to think about. Still not as scary as the Braken of course, but close.
@torpidsrevenge Жыл бұрын
Spiders can travel through vents, which is just as terrifying as it sounds
@Kratos-eg7ez Жыл бұрын
@@MrRADicalOfficial idk if he mentioned it but pretty sure blobs can hide on ceilings too, watched a video where dude entered the facility, something immediately fell on his head and he instantly died. It wasn't the facehugger thing and if you're in the center of the blob you instantly die, so pretty sure that's what happened. (he did have a skin walker mod installed, but I think that was the only one. Could be wrong tho)
@sups9276 Жыл бұрын
A little funny thing I found with the eyeless dog and baboon hawks is that they will actively fight and kill each other which is a good distraction to carry back items
@brownwolf9933 Жыл бұрын
leviathan can also kill forest giants
@asifishan1221 Жыл бұрын
@@brownwolf9933 that requires insane luck
@natebrown7968 Жыл бұрын
Ah yes, make the wildlife fight each other to the death for the company's interest
@Dam_thatscrazy Жыл бұрын
@@natebrown7968We LOVE the company
@OldDogWarfare Жыл бұрын
new natural geographic episode looking good so far
@angel_dust_the_prostitute4816 Жыл бұрын
17:45 it's confirmed she can get in the ship... Saw a player inside the ship being haunted freak out saying "I'm already dead" before spontaniously combusting.
@lich109 Жыл бұрын
The ghost girl absolutely can follow you to the ship and kill you there. There's some very funny videos of people who thought they were safe there finding out otherwise. Also the Jester eventually goes back into his passive state if nobody is around, just leave the building until then.
@KneGros-nc1ss Жыл бұрын
Tf just kill the jester, the dudes like passive for 30 seconds and then its another 30 seconds for the transformation. It takes like 4 or 5 hits.
@brownwolf9933 Жыл бұрын
hes invincible??@@KneGros-nc1ss
@crunch.dot.73 Жыл бұрын
@@KneGros-nc1ssare you sure it can be killed? We tried hitting it in the box state a couple times and nothing happened
@igorzai9831 Жыл бұрын
@@crunch.dot.73need to check with stun , im not sure but see when it was stunned but in same time was in animation of killing another guy
@lordwombat368 Жыл бұрын
@@crunch.dot.73 it is not killable. it does not have hp it is invulnerable
@sirmemes1225 Жыл бұрын
I have never seen a game execute the idea of "spider but its big" better than Lethal Company. They sound like a big spider would, making tons of sound as their many legs make huge footfall noises. The webs alert the spider from anywhere, meaning that if you accidentally step in one, you know that it knows where you are now, and is coming for you. They contrast the color of the environment, so they hide on the ceiling where you're not likely to look, and ambush you. It's scary as fuck.
@prizraksvobody8850 Жыл бұрын
Pos 2 broodmother
@zakhie_ Жыл бұрын
Arachnophobia 🔥
@powderedtoastman6234 Жыл бұрын
One of the biggest threats is your own teammates. When they test if the shovel will hurt you and you find out that 3 hits kills you. When they drop a hive in the ship and leave the bees inside with them. When they stop looking at a coilhead even when they just said they were looking at one. I've even had someone walk between me and a coilhead and it blocked my line of sight and the coilhead almost killed him. Also you didn't mention the company store can kill you, falling into a pit or off the map is death, and the drop pod or ship can land on you killing you.
@trickjump19 Жыл бұрын
You forgot dropping a ladder on someone, friend almost passed out from laughter.
@powderedtoastman6234 Жыл бұрын
Yup, you're right. There are so many ways teammates can kill eachother! Hitting a sentry with a shovel is another one I forgot
@MrRADicalOfficial Жыл бұрын
@@trickjump19 and the jetpack can kill you as well
@Audacity74-h Жыл бұрын
@@MrRADicalOfficialthe jet pack can team kill as well?!💀
@IronBoy-hf2lp Жыл бұрын
@@Audacity74-h The jetpack can kill ANYTHING mortal. Some have used it for clutch suicide rescues.
@natedoerr8348 Жыл бұрын
17:50 I can attest, the ghost girl is fully capable of appearing outside the ship. First time I ever saw her was when I was the last one alive on the desert world, and glanced out the exit door of the ship, to see her just standing there. Took off right after lmao
@omegadragons32110 ай бұрын
which desert world? are you talking about experimentation
@BakkuIa Жыл бұрын
The Forest Guardian can be killed by an Earth Leviathan. It's really hard to do because you have to be targeted by both at the same time and the Guardian *has* to be running after you. You can stun Coilheads with grenades/flashbangs. The light will stun them and you can make a short run for it. Lightning can strike twice.
@kipsansal Жыл бұрын
lightning struck 3 times in the same spot on a stormy Titan
@greatbrandini3967 Жыл бұрын
That lightning tip would've been helpful about 2 hours ago. Had a screw that I was juggling, and didn't realize it still had a charge after getting zapped
@ckx1331 Жыл бұрын
Lightning also kills forest giants had one chase me and start to pick me up only for the Lightning to kill it
@lilpain1997 Жыл бұрын
Lightning can strike a lot more than twice. Had an item on experimentation get struck like 5+ times before I could pick it up
@buniondaas2428 Жыл бұрын
I've seen a guy get striked by lightning because he was carrying a whoopie cushion. Then, my friend took it from the ground and got striked too
@migjordanpayawal7856 Жыл бұрын
Also, the Jester gains speed just like the Thumper. Turning to chase a character slows them down. They can be looped ala Phasmophia style if you let them transform in front of you and then run in a circle, not allowing them to gain speed by running straight. PsychoHypnotic was able to loop him twice while playing with Insym and a bunch of other streamers.
@generalshrooms Жыл бұрын
A few things: The pink cloud emited by the spore lizard does not do damage Thumpers do not have hearing You can crouch under the turret fire after bonking it with a shovel
@brandenpedersen5127 Жыл бұрын
I would like to let people know that ducking the turret is extremely inconsistent, and the most consistent way to do so is right next to it from what Ive experienced 109 hours played at time of reply. I still die like 20% of the time in a glorious frustration.
@aoihitori Жыл бұрын
Bonking Turret with shovel while playing merry go round with it doesn't work very well. It doesn't feel like it taking damage at all.
@generalshrooms Жыл бұрын
@@aoihitori you can't destroy a turret
@aoihitori Жыл бұрын
@@generalshrooms that's make sense. But why bonking it tho?
@HoneyBadgerVideos Жыл бұрын
@@aoihitori Did you even watch the video?
@serioussponge6416 Жыл бұрын
You forgot to mention the Giant Pumpkins. Those damn things can be really annoying at times as they'll spawn as literal road blocks that could completely obstruct your ability to get into the facility and force you to take a longer detour to get around or potentially have to just leave the moon entirely.
@rvinballais7522 Жыл бұрын
they arent threats though so thats why he didnt include them
@waddlehi Жыл бұрын
A tip I picked up for multiplayer folks concerning the Bracken/Flowerman: If you are in a group of people and dont wanna deal with the flowerman you can kill them fairly easily with a flashbang and shovel combo. Usually I would suggest one person find the flowerman and get a clear stun on him when he tries to kill you when you stare at him, then hit him with a shovel 3 times while he's stunned and hes gone.
@ChloetteSK Жыл бұрын
Unfortunately not true, Bracken used to be glitched to take 2 hits from every shovel swing, they take significantly more swings to kill now
@omegablackzero Жыл бұрын
Zap gun and shovel is the only surefire method. It takes two though.
@IIVSavvyVII Жыл бұрын
Doesn't it also spawn again after a couple of minutes?
@TheJamesLykins Жыл бұрын
“Flower man” just use the correct name to avoid confusion
@akhdannaufaldy1693 Жыл бұрын
@@IIVSavvyVII yes, it will respawn after 2 or 3 minutes
@the_real_mccoy398 Жыл бұрын
From my own experience it seems like the Jester will eventually “calm down” if you leave the facility for a minute or so. Usually I will wait at the door of the dungeon while he’s playing his song, and when he “pops” I just leave and wait for a little, checking every now and again to see if he is still thumping.
@cyanideytcuriousseadoggo Жыл бұрын
So The Jester is a territorial POS?
@connorade6969 Жыл бұрын
The ghost girl can most definitely follow you to the ship, both times my crew saw this was on Titan. She killed the guy watching the radar and the day after kept staring into the ship from the entrance
@rayhezbroham7297 Жыл бұрын
Fuuuuuuck that lol
@kazaia Жыл бұрын
Had a game where I was on ship duty and I kept hearing these noises. then I saw something on the terminal and I was like wtf. I open the door. Look outside, and she just stands there staring at me constantly. I hated every second of it.
@casualrobingamer535 Жыл бұрын
@@kazaiaoh crap
@hospitalhorror7131 Жыл бұрын
I wish disabling turrets was permanent instead of for a few seconds. Some doors have the same name as turrets so you have to spam the name which is annoying. Plus it makes it harder when bringing items back
@Hyacinthfall Жыл бұрын
Dude whenever I got haunted by the ghost girl, I immediately tell my friend to go on without me this round and jumped to my death. Like every time. My mental can't handle her.
@thezztoxy8821 Жыл бұрын
Tip for the coil head i havent seen here yet, you can lock him into locked rooms with the help of someone on the ship and clear comms. Just lead him in h2 for example, back out , ask command to lock the door. Hope this helps🤙🏽
@Spoiled_Tuna Жыл бұрын
After years of checking for spys I now have another use for my skill against the flowerman
@TK-7193 Жыл бұрын
flowerman among us
@AterNyctos Жыл бұрын
"Right behind you" intensifies
@AnnoyingGremlinCat Жыл бұрын
The spy has already breached our defenses….
@scoldexperiment1554 Жыл бұрын
By the way the "most paranoid" thing at the end has an actual function. If you look around too much, the game can detect it and increase the spawn rate of monsters and threats.
@michelecastellotti9172 Жыл бұрын
A heavy main?
@serabi_ Жыл бұрын
The ghost girl can enter the ship. For players who still want to play after she marks them, you can move the red storage box into your body and can be your team's camera person. The little girl is not necessarily an ankle biter but she cannot reach anything taller then the player so the storage box is safe
@Hennepenne Жыл бұрын
you can stand with the face to the entrance of the ship and be safe beacause the girl whil spawn behind you and there is the ship wall
@ThisMelonHead Жыл бұрын
I think you're underselling the danger levels of the spider If you're playing with an arachnophobe the spider will cause them to drop dead at their desk in a near panic attack level breakdown
@underplague6344 Жыл бұрын
In the other end of the spectrum if you're playing with someone who really likes spiders it'll be impossible to convince them to help you kill one.
@maskedqiu Жыл бұрын
Go up 😂
@mr.freddles2866 Жыл бұрын
I don't understand the whole thing about these spiders. I'm ridiculously arachnophobic to the extent that I can barely deal with the bugs from Subnautica, yet I have absolutely no problem with bunker spiders
@codet9954 Жыл бұрын
mhm, my mate told me to walk into the spiderwebs my first time playing the game and i screamed so loud. i can’t even play grounded with the arachnophobia filter all the way up, i hate spiders so that was not fun for me. i lived somehow tho
@ratsmans5644 Жыл бұрын
I legit lie to my buddy who is I just go hey can you carry all the loot back and they do if they see a spider they refuse to leave the ship
@serpent6827 Жыл бұрын
Out of all the monsters so far in the game, the bracken has been the only monster that made me almost jump out of my chair because, of the two times that I have died from them, I didn't even see them. The first time it happened, I went in the main entrance, and didn't even get two steps into the facility when he snapped my neck. One of my friends entered right after and had no idea what happened when he saw my flashlight on the ground.
@slaayerr1 Жыл бұрын
Tip for the blobs: if you aggrod a blob it will constantly follow the nearest player. If everyone left to bring loot back, it will go to the door you left in. Always make sure to check that the door doesnt say "activity behind" before entering. My party has had countless times where we left the fire exit to return loot, come back, and theres a blob that just instant kills anyone who enters because its AI just says "move towards wherever the player is or was".
@deyontemyers4109 Жыл бұрын
How can u check if there activity behind a door?
@PrincessOfTheWholeUniverse Жыл бұрын
@@deyontemyers4109just before going to open the door, there will be text saying “Activity nearby”. The text is right near the open door button
@bubs8070 Жыл бұрын
@@deyontemyers4109 before entering hover over the door and it'll say near activity detected
@feboomkin4415 Жыл бұрын
I see you make a lot of lethal company! I wanted to ask if you’ve seen any talk about movement tech. I discovered something I call silent sprinting where if you spam crouch as fast as you can you will move silently, farther (up to 20lbs where you will move the same speed as a normal runner) save more energy, and have a bit extra after full depletion. Plus it looks HILARIOUS. I may be late to the party but it has saved me SO many times and it’s now my default movement. Keep up the content and have a good day!
@blair6932 Жыл бұрын
just as a note for the jester, you can stun him with stun grenades which pause both his wind up and or chase. and at least in my experience all crew mates leaving the facility during the 3rd phase after a while the jester will calm down and return to its passive state building back up again
@HoneyBadgerVideos Жыл бұрын
@@KneGros-nc1ss Can you actually kill it though?
@wawacat6568 Жыл бұрын
@@HoneyBadgerVideos Me and my team banged him so hard with signs and shovels, I wouldn't rely on what the person said. Seemed pretty unkillable to me
@Travminer123 Жыл бұрын
@@KneGros-nc1ss it cant be killed, it has no health.
@anthonynguyen2661 Жыл бұрын
@@KneGros-nc1ss i like how this guy went into the comment section and find every comment about the Jester just to spread false info.
@slaayerr1 Жыл бұрын
@KneGros-nc1ss buddy stop, you're being an idiot. The jester is unkillable stop spreading that bs
@Tepsu Жыл бұрын
01:24 - Best strategy is to put the bee hive on the back of the ship and grab it before you leave 14:23 - Brackens can be killed with a shovel or sign. 19:05 - Sometimes the jester will reset itself. NOTE: This has only happened to me in modded lobbies. 21:13 - Landmines can be used to kill enemies. You won't survive though! 21:40 - Not all turrets move in a 360 degree cycles. They vary. You can avoid them easily if the turn cycle is good. Also remember disabling a turret is only for a short time.
@ai1410 Жыл бұрын
Something I learned with my first jester encounter. You can trap it in an infinite loop if you have a small bookcase next to you. I was able to jump on the book case and he ran off, i jumped down and he came running back, i got back up, rinse and repeat. He eventually just got stuck screaming at me and my team was able to loot for a while longer.
@bluedistortions Жыл бұрын
Good man
@qwertyqwert2818 Жыл бұрын
Imagine making a jester rage quit
@TapdotWater Жыл бұрын
I did once "stop" the Jester by getting him stuck in a doorway that had 3-4 coilheads blocking the path. When my friend got into the room I said "hey, watch those coilheads for a second" and then I left the facility entirely. My friend did not make it out, and he wasn't happy with me 😅
@Mute_Main Жыл бұрын
I would like to see some engagement like monsters vs. monsters in this game especially the turrets shredding spiders etc. really be fun
@bossman.1s Жыл бұрын
I’ve once had a baboon hawk fight a blind dog (the dog won)
@Mute_Main Жыл бұрын
@@bossman.1s thats so cool I wish I could see some like that
@slaayerr1 Жыл бұрын
@@bossman.1sknow what's great about that interaction? Baboon hawks are basically outside lootbugs and will hover around the ship. When they aggro and die to the dogs near the ship the dogs can't de-aggro and just keep lashing out at the dead body. You basically get a dog moshpit on the ship because one baboon wanted to be a moron and get them glitched on your ship lol
@spectralace314 Жыл бұрын
Just today I found a turret on the middle bit of a staircase in Exp, my friend and I were on a ledge of the bottom level and it was not targeting me through the stairs. A spider came down the stairs (hence the ledge) and it targeted the spider on the way down but ended up missing and shooting through the stairs one-shotting me in the process. Guess turrets can headshot
@DrAwoken Жыл бұрын
You can make the Leviathan eat almost every monster that can go outside except for the ghost girl
@Emertex7 Жыл бұрын
A few things. 1) The giant forest keepers are deaf. 2) The spore lizard's pink cloud does not do poison damage, it just blurs your vision. 3) Taking the Snare Flea outside via door or teleporter also kills it instantly. (Sunlight and cold referenced in the beastiary) They also let go at critical health in solo play. 4) Pretty sure thumpers are also deaf. They make no reaction to players talking and walking right behind them, only reacting when they walk in front of it. 5) The ghost girl can be seen by all players on the ship's camera when she's camping a player waiting outside the ship. Typically dances in place at some point. (I'll add a clip link if I find it) 6) Actually I did see someone outrunning a coil head with low item weight. It only hit them once when they stopped to look behind them. Maybe out of stamina. 7) The jester resets if no players are inside AFTER he pops into his hellish "sicko mode." I watched players trigger the music, leave, immediately go in Titan's fire exit, and they were not in range to hear the music box, and had no idea they were still in danger. The last thing they heard was the rapid stomping of it getting closer. ☠️ 8) Mines click when you step on them, but do not explode until you step off of them. Maybe you can be teleported off to... "disarm" it safely. 9) The turrets do not instatly kill you, it takes 2 hits if you have full health. Does not take you from full to critical, but does kill 1 health state above critical 10) You cannot take too much fall damage and die, you can jump off the ship the instant the doors open, fall half a mile, and only lose one(?) health state. You CAN however, fall into critical health, and then jump and take small damage and die, but critical health regenerates, so this would have to be basically intentional/just hit by a monster into critical health. (There are of course kill boxes that will just kill you from falling into that un-escapeable area) Great vid! I did have delete 1 thing, I thought smacking the turret wouldn't be covered but you got it! 😄
@extracrispycoop2552 Жыл бұрын
Yes. You CAN be teleported off of land mines safely but I rarely see anyone do this
@TabbyGa_11 ай бұрын
None of the enemies can hear, just a fun fact (except for the eyeless dogs and company monster which reacts to constant sound)
@CalamariZander11 ай бұрын
@@TabbyGa_the giants and thumpers used to be able to hear earlier on… im fairly sure
@sirblumi140410 ай бұрын
I acutally died a couple times jumping off the ship too early.
@Box-bp3wx7 ай бұрын
@@TabbyGa_nutcrackers, baboon hawks, and hoarder bugs react to sound
@p_uffo Жыл бұрын
somewhat funnily, manticoils can inadvertently kill by aggro'ing and continuing to taunt dogs
@slaayerr1 Жыл бұрын
So can baboon hawks. Had one die on the bottom of the ship which permanently aggro dogs to the ship killing anyone near it
@dooderman8361 Жыл бұрын
A note on lootbugs is that they sometimes want an item you have regardless of where you got it so they can add it to their loot pile, so if you don’t have a shovel then you might be best dropping the scrap and coming back for it with a weapon
@LMusic13 Жыл бұрын
found a lootbug!
@toryrpridgen9967 Жыл бұрын
Lmao, you come back and woop its ass cause it took your pickles
@WesleyyIsMe Жыл бұрын
Some things I’ve figured out, manticoils can grab and fly off with smaller pieces of loot if they deem it within their territory. Land mines and turrets can only be disabled for a second or two at a time from the console, just enough time for a coordinated team to get somebody through. Lastly, in my own experience, coil heads can’t open doors. If I am wrong about this, it’s very easy to get them behind a dead-end secure door that the console crewmate can lock down. Using dead ends as containment units works for a lot of enemies, it happens to be my #1 strategy for dealing with the Jesters.
@thederpysqueege Жыл бұрын
Coil-heads can open doors, but i’m not sure if they “fumble” with the door cause it seems to take them a bit to actually open them. Plus if they come at the wrong angle they can actually get stuck on the doorway :p
@ShadeStrayed Жыл бұрын
@@thederpysqueege Yea pretty much, it's maybe even a timer that allows them to open doors after some time
@HoneyBadgerVideos Жыл бұрын
@@thederpysqueege you are talking about a different door. op meant the doors with codes on them to open from the monitor in your ship.
@WesleyyIsMe Жыл бұрын
@@HoneyBadgerVideos I was referring to both, I think the coil heads either have trouble opening normal doors or can’t at all. I’ve stuck one in a little dead end room with a normal door and ran away, heard him skittering around in there for the rest of the mission.
@Danodan94 Жыл бұрын
Coil heads can absolutely open normal doors, though how long it takes them to do so is a complete tossup. Sometimes they open them immediately with no trouble at all, other times you can look away for a solid 10 seconds and be fine. Generally safer to close doors on your way out, but keep looking anyway.
@brandonallen103 Жыл бұрын
Tip for the forest giant. If you're running back to your ship or a door/overhang to avoid the giant when the giant is chasing you, you can just hug a tree and crouch walk around it to regain stamina and it cant reach you will just walk around the tree kind of, rinse repeat till you reach an enclosure.
@NoidsEdstrom Жыл бұрын
Tip for the girl as she does follow you outside. The tip is that she doesnt follow. She randomly spawns somewhere inside or outside whenever you go in or out. So the person being haunted can stand at the entrence and go in and out to make her spawn away from them. This lets your team have time to loot while she is being kept at bay. Solo probably best to just loot fast and leave.
@MrRADicalOfficial Жыл бұрын
If she aggros and you go in or out, she randomly spawns unaggro'd??
@JTB-1 Жыл бұрын
I've had multiple encounters of the "eyeless" dogs suddenly growing a pair when I've been completely silent
@GoldSwordKiller Жыл бұрын
The jester returns to it's passive state after a while in it's kill state. you just have to leave until he stops.
@KneGros-nc1ss Жыл бұрын
Hes also one of the more easily killable enemies.
@LorenzoCa Жыл бұрын
@@KneGros-nc1ss How do you kill jesters?
@Silverslayed Жыл бұрын
@@LorenzoCathey are invulnerable, don’t listen to that guy.
@cabo8482 Жыл бұрын
@@KneGros-nc1ssyou’re the real jester
@michaelmcintire6985 Жыл бұрын
@@KneGros-nc1ss bonehead.
@bradleydavis331 Жыл бұрын
Great video. No clickbait image/title. No yelling/hyping. Just well presented, straightforward information in an appealing package. Nicely done.
@firefly2578 Жыл бұрын
The next tips are for teamplay, cause you need someone to stay at the ship with a terminal, and have walkies on you. Usually in the facilities(not mansions) u have security doors. Some of them are at the dead ends, so you can lure some monsters like coil heads, slime, jester, even spiders(at the cost of your life sometimes) in those rooms, walk past them. And your buddy will close the door. Mines is the same stuff with terminal. You can actually step on one, and as long as you don`t step away from it. You`re fine. Just get the person at the ship to switch to you and disable them. You`ll hear a slight "click" and just step away.
@clappingslapper6349 Жыл бұрын
@loganmolina1141 there are vents scattered around the dungeon, so if there is a vent in the room they can escape and re-appear at another vent, pretty sure this is also how enemies spawn later in the level. on the map vents show up as red lines on the walls.
@kahssie Жыл бұрын
Wanna ask something kinda silly, how do you open and close doors? I recently ended up playing as the Ship Guy quite a bunch and read about being responsible for opening doors and stuff, but havent gotten to try it since my team didnt encounter landmines or doors or such. Do you just get them to try reading the words on the door and keying it in the terminal?
@firefly2578 Жыл бұрын
@@kahssie you see them on the map around the players. Or if they are unreadable, tell them to spell the door code for ya. And yes u just type like "r2" or any other code for doors, mines and turrets
@kahssie Жыл бұрын
@@firefly2578 thats awesome, thank you so much bud, ill try it out when i can!! Hope u have a great day
@Aksen0076 Жыл бұрын
DId my first run on Titan today, yes the ghost girl can follow you to the ship, but unless there are dogs or giants out, she's super easy to juke. I would say she's the most dangerous inside the facility (not mansion) because of the linear hallways lets her catch up, or push you further into the facility potentially making you get lost.
@ItsZeroWow11 ай бұрын
Another tip for Eyeless Dogs, if you're playing on an eclipsed moon and there is dogs outside, buy something cheap, the delivery rocket will play the iconic jingle and that jingle can be used as a sound distraction for you to get into the facility or get in to the ship safely
@joshbuenaventura3297 Жыл бұрын
Thumpers aren't sound sensitive, they are deaf but have a good vision. Sorta the opposite of eye-less dogs
@KneGros-nc1ss Жыл бұрын
Yes, some other channel said "don't bother with stealth other than sneaking around corners, you can run whenever you want. Also zig sag cause they slow down when turning."
@LucaDGropius Жыл бұрын
Little tip about the cursed girl: To prevent her to entering on the hunting mode, you can't stare at her more than 2 times, or she will enter the hunting mode. If you are cursed and are walking, be careful when going to another room. If you hear breathing or a laugh, DON'T look back, the girl is behind you. Keep walking or (better) stay still until the laugh and breathing stops, then you can continue. That's how survived at her... Until I came across a Bracken and a Nutcracker in the same corner. The girl didn't killed me, neither the nutcracker, but the Bracken wasn't happy...
@aoihitori Жыл бұрын
I hope they will add more monsters with various mechanics later in the game, like a monster that could mimic player voice or appearance that add paranoia to players nearby. Or a Fauna type monster that will release a fume if you get close to it that could make you sleep for few seconds which is terrifying depending on your situation. Or a Fume that will mess up with your coordination and hearing for few seconds, like if want to go forward your body will go backward.
@lorathian Жыл бұрын
Pretty sure there’s a mimic already. When I’ve played with friends, we’ve had *something* pretending to be one of us try luring us into the darkness or just outright murdering someone by who thought that person was nearby when in reality, they were out at the ship or otherwise outside the facility
@ChaosLightspeed Жыл бұрын
@@lorathian All monsters are currently known, and there's no such monster in the wiki or anywhere.
@lorathian Жыл бұрын
@@ChaosLightspeed any clue what we ran into then if it wasn’t a monster? because we’re 100% positive it wasn’t one of us trying to be funny and the actual person wasn’t anywhere near the facility when it happened. We didn’t have walkies yet and we confirmed we were both muted and deafened on discord when it happened Weird shit
@crowman6330 Жыл бұрын
@@lorathianthat was probably a mod
@lorathian Жыл бұрын
@@crowman6330 nope this was before we discovered modding
@squidking2679 Жыл бұрын
“There are rumors of her being able to follow you onto the ship” From personal experience I can indeed confirm that she can and will follow you into the ship and has no regard for the closed door or your feelings
@x3Nikki Жыл бұрын
lol 🤣
@firefly2578 Жыл бұрын
Also, when ghost girl appears, the light starts to flicker a bit. Like when you take the apparatus out. This is the only way to notice she`s chosen someone if you`re not the target(besides straight up your teammate tell`s you he`s schizo)
@ezaf5989 Жыл бұрын
Grown man with an anime child pfp is crazy
@Der8814 Жыл бұрын
@@ezaf5989a grown up man making fun of someone else's interests on the internet of all places is akin to trying to not let water fall in a waterfall
@KneGros-nc1ss Жыл бұрын
Yeah especialy Boku no Pico ;)
@slaayerr1 Жыл бұрын
@@KneGros-nc1ssat least you took a break from trying to trick noobs into thinking jester can be killed
@slaayerr1 Жыл бұрын
@Der8814 grown man with anime pfp runs to defend other grown man with anime pfp not realizing the joke was tied in with the "admitting to being schizo" comment. Offended 10/10
@Cyancat123 Жыл бұрын
Small correction: there IS a way to deal to deal with the jack in the box! If the last person to leave the facility does it while the JIB is winding up or active, you can safely reenter the building and the JIB will go back into a passive state. You can repeat this as many times as needed, but it's essential that everyone has a walkie talkie so you can communicate when it starts winding up.
@DannyProton Жыл бұрын
if you leave and enter while it's winding up it will continue to wind up until it pops, and then waiting a little bit will let him go to passive. though you gotta weigh risk vs reward of going back inside because you can't go deep if there's a jester because he hunts you from any part of the map
@OPrebu Жыл бұрын
11:20 also exiting the building while a snare flea is on your head will instantly kill it. So if you have a friend that can guide you out or you're near the exit, try that.
@sweetgaramm Жыл бұрын
or have a friend that can teleport you back to the ship also can save you
@Danodan94 Жыл бұрын
If all else fails, and a snare flea gets you while you're alone, without a shovel, and far from any exits, you can sacrifice yourself and jump into a pit to kill the snare flea with you. Your body can be recovered with a teleporter but otherwise your team will take a hit to their wallets. It's about measuring how dangerous the snare flea on your head is to the rest of your team, and deciding if it's worth taking it out with you.
@datninja4737 Жыл бұрын
Dude its so crazy how I look up Lethal Company on KZbin and run into a Drybear video. Used to watch you during the SMITE days. Glad to see you’re still around keep it up!
@GothicOverlord13 Жыл бұрын
The ghost girl can indeed follow you outside the buildings and even into the ship. Many times on Dine and Rend my friends and I have seen her outside across from the ship. And recently, while on Titan, my buddy who was watching the doors had her enter the ship and decapitate him. I heard a "Oh my god what-" and then his head flew across the ship. You ideally want to leave as soon as possible once the haunting starts.
@Tacdelio Жыл бұрын
someone said that their strategy was having the haunted person sit near an exit. the ghost doesnt use the doors and spawns somewhere on the planet/inside the facility whenever the haunted person uses an exit door. so you can sit by a door and just enter/exit and the ghost will never be able to get you.
@gman1515 Жыл бұрын
The ghost girl WILL follow you to the ship, thats not a rumour and the company has lost many employees to the advice of "just wait in the ship"
@JustALittleGhostOfHallownest9 ай бұрын
Yeah, but it’s like “life” jackets, it might save you, but it primarily makes corpse retrieval easier.
@OffsetCivicaI Жыл бұрын
About the jester, it isn’t a run ender, if you leave the building while it’s in attack mode you can actually reset it after a bit of waiting and when you come back inside they’ll be docile again. My best suggestion is to wait by the exit for them to pop open then leave, take your scrap to the ship, then come back inside through the fire exit
@nobodyimportant14 Жыл бұрын
"Rumors that she'll follow you to the ship" nope the girl WILL follow you to the ship
@ethanfuller3367 Жыл бұрын
Ultra pro tip for ghost girl player in multiplayer. Go into the shop and get on top of the red cabinet, she can’t get you there. For those unaware of how to do that, press B on the cabinet to enter edit mode, walk through the side of the cabinet and while looking down jump up and when you clear the top of the cabinet, scroll to exit build mode. This will pop your character above the cabinet where she won’t be able to touch you.
@TeenyTinyTrebuchet Жыл бұрын
I think she might not be able to get the player if they are on top of the ship as well.
@mac1cam Жыл бұрын
she can climb ladders@@TeenyTinyTrebuchet
@MDMDMDMDMDMDMDMDMD Жыл бұрын
So an exploit that they will definitely fix?
@TeenyTinyTrebuchet Жыл бұрын
You mean like the one where you stand on a railing the ankle biters wont get you? Or the one with the worm where you just have to walk to the opposite direction? The game is full of exploits we just need to know about them before the dev takes them away. @@MDMDMDMDMDMDMDMDMD
@MDMDMDMDMDMDMDMDMD Жыл бұрын
@karing2369 walking backwards out of the worm attack is not an exploit and will never be fixed. I would bet that the railing strats will be fixed or modified.
@thecrimsoncreep Жыл бұрын
The Hoarding Bug can be fought without taking damage if you strafe, because it travels in a straight line when it attacks, and doesn't turn very well
@Squidles_64 Жыл бұрын
Fun fact: LandMines 21:14 can be set off using stun bombs, so if you have a used stun bomb you can toss the empty bomb at mines so they blow up, I think the radius is still enough to kill but if your above it you could probably throw the stun bomb on top to blow it up and remove the issue.
@souei9289 Жыл бұрын
I almost had a panic attack playing this with my husband when the ghost girl showed up 😂 She latched onto him first and and eventually killed him. I thought she would leave me alone while I kept grabbing stuff but almost immediately I started hearing her. I’m pretty sure she does follow you back to the ship because I ran back and could hear her the whole time.
@Gamerallday2012 Жыл бұрын
Quicksand when first entered, you can spam jump to prolong the time you are sinking, and the jester resets when you leave the facility while its popped.
@KneGros-nc1ss Жыл бұрын
Should be instead "the more you move the quicker you sink" and there should be an "assist" button that appears on screen for you.
@storm_fling1062 Жыл бұрын
@KneGros-nc1ss that's a myth... infact you should move to get out of quicksand
@3headedsnake388 Жыл бұрын
@@storm_fling1062I believe he’s saying that’s how he wants it to work
@BOHICA69 Жыл бұрын
Wishlist: A few ship upgrades / store items. Like some sort of ability to blow up mines from the ship. Great for trolling, and also able to hurt monsters (Like they already can, you can take out loot bugs with mines if you unlive yourself with them around you.) Being able to turn turrets into allies for a few seconds, and target the monsters. Monster should be able to target the turret when it turns against them. A medical kit would be great to have, as well as a healing station you can buy (Costs money to use.) One time use Keys that can lock doors. Rope that you can tie to an object and climb at the cost of stamina, making you fall off it if you run out. Or tie around yourself and an item, but it cost stamina to drag the item and can get snagged. A riot shield that can take 100 hit points for you, but is a two handed item and blocks your vision. Also only works if you actually block the attack, so a back attack like from a Bracken doesn't do squat. A candy bar to instantly recover stamina, but it also makes monsters think you smell good so they have an increased chance of targeting you. Both Teleporters need an absurdly expensive upgrade to be able to teleport a person with their items, but it also has a massive cooldown cycle attached to it. Quality of life: Stun guns should unalive circuit bees. They are likely DC current since they are organic, and the Stun Gun is undoubtedly AC current since it is arcing through the air (Like a tesla coil), the two systems should cancel out and the bees cease to spark. Jesters should back off if you tell them a dad joke, with no repeating jokes on the same level and you have to sound calm and not too loud. If you laugh at your own joke, they get ya. Coil heads should follow their victims off ledges, allowing the crew to sacrifice one member to save the rest. The little girl should stop haunting you if you offer them a toy, or stop and dance if you play the boombox. The Bracken is perfect. They can be killed with a team effort of stun gun and hitting it with a shovel, they are a hard enemy that require teamwork to defeat. Forest giants, once hit with the stun gun, should run away and cry for their mother. If that happens, it's mother should come out at 10 PM. Eyeless dogs should be entirely disabled from a flashbang, and run away. Flashbangs are loud af.
@ihadlunch8575 Жыл бұрын
Eyeless dogs are easy to deal with. Until one of your friends has a sensitive mic and a tactile keyboard.
@tagbopple Жыл бұрын
Fun facts: 1. You can get a snare flee off of your head by exiting the facility. This will instantly kill the snare flea. 2. The ghost girl appears for the most paranoid employee most often, so try not to see any monsters, deaths, etc. if you don't want to encounter her. Additionally, you can buy a shower to counter the ghost girl. Showers are too small for her to enter, so she won't be able to kill you if you enter the shower while she is hunting. 3. You can escape the facility while looking at a coil head. If you find the exit to the facility, you can hug the wall in such a way that you will be just close enough to keep the coil head in your peripheral vision, as well as getting the option to leave the facility. 4. Jesters reset after everyone in the facility leaves the facility. After everyone inside the facility has died or escaped, you can re-enter the facility and keep looting. Just be aware that the jester may have chased a person close to the entrance, so you may aggro him again upon entering. 5. Landmines can be triggered by items being dropped on them. They also only explode when a person steps off of them, so if you do accidentally stand on one, a teammate may be able to teleport you out.
@Sushi__Sama Жыл бұрын
One little thing about the ghost girl, if you can get on top of something (not sure if railings are tall enough) you can outlast her hunt, my friends and I frequently send whoever is being hunted outside on titan and have them sit on top of the ship until her hunt ends. I'm not sure if she will hunt again after, but so far she hasn't hunted a second time after evading her first hunt in our lobbies at the least.
@wanderingshiren Жыл бұрын
Can confirm that the Ghost Girl can chase you outside the facility and also kill you in the ship. I was playing with some friends and it happened to me as they were having a dance party with her on the ship's radar.
@kylerussell6 Жыл бұрын
In one of my games, I noticed that the baboon hawk was targeting me bc I had low health. Not sure if this is a fact but it kind of fits in line with the bestiary
@degenerate2281 Жыл бұрын
Had a similar thing happen to me after a nasty encounter with a coilhead. I do think they consider you easy prey at that point and try to eat you.
@Memekey92811 ай бұрын
4:31 Hah! Attack on Titan reference nice 👍👌(Very helpful video!)
@jermdaworm4845 Жыл бұрын
PSA FOR FOREST GIANTS they have the dexterity of a toddler, and you can easily outrun them unless you're severely emcumbered (like over 50 pounds). Sooooo, just sprint away if they agro, and when you're about to run out of stamina, pull a 180 and dart under their legs and you can literally walk circles around their ankles cause they try and perfectly square themselves up to you before grabbing you. so just walk circles around them while your stamina recharges and then go back to running away, and you can repeat this forever unless another enemy shows up :)
@Thunderfro Жыл бұрын
I remember watching your SMITE videos back in the day. Congrats on your most viewed video!
@mdnght5592 Жыл бұрын
17:40 shes the only monster that can traverse in and outside the facility, and walk through the ship doors and kill her target no matter what
@JustAShyGhost Жыл бұрын
The thumper is actually def so anything sound related doesnt actually keep it away, this also means as long as it doesnt see you/happen to run into you you are safe
@Catninjashark Жыл бұрын
A tip for the circuit bees you can collect then at any time as long as you place them on the railing of the ship. Have one person start the ship as you run towards the bees. The ship is faster then the bees so you can safely collect the hive and dump it on the ship. Just make sure they are stuck to their nest on the railing and not roaming free.
@anyawedel11 ай бұрын
turns the ghost girl can come to your ship even if you haven’t entered the facility. creeeeeeepyyyy. i landed on titan, playing solo, then was rearranging stuff in my ship without ever leaving to go search the facility for the day (dumb i know, but it was pretty late game and i was definitely already making the quota) i heard her giggle and looked up and there she was standing outside of my ship. apparently she can spawn any time when you’re in the ship or in the facility, however, she can’t spawn if you’re outside both the facility and the ship. scary as hell.
@justaperson2189 Жыл бұрын
For the ghost girl, She can both target people out of the facility, regardless of whether they've been in or not and exit/enter the facility whenever. To my knowledge, when her target dies she also moves on to a new one. For landmines: I'm not sure they can be triggered remotely, I you can disable them computer but not get rid of them entirely
@failtronic2646 Жыл бұрын
they get temporarily disabled for an even shorter time than turrets
@justaperson2189 Жыл бұрын
@@failtronic2646 Timing doesn't matter, only thing it's really good for is helping people step off mines they stepped onto.
@sethpeck282511 ай бұрын
A couple of extra tips: Coilheads have a very slow door opening speed, if you close a couple doors in between you and the coilhead you can buy some time to turn around and run. A jester encounter doesn't mean you have to leave the moon, if all players are out of the facility the jester will reset after about 15 seconds. Don't try to stand on a railing to avoid a thumper, that was changed, it can reach you now. Lastly, a glitch with the snare flea, if it is latched on and you have no shovel going out the main entrance or a fire exit will take it off.
@Spook_Boi Жыл бұрын
one thing about the snare flea is if ur close enough to an exit, you can have your mates lead you outside. they hate open air environments and will die if u exit the facility youre in
@Dead_End_Angel Жыл бұрын
When you mentioned that the person in the command chair on the ship could set off the mines remotely, i started wondering if maybe that means a team could knowingly lead a bracken or something like that into the mine to be blown up by it who knows, maybe it can even kill the jester or the coilhead too, considering theyre physical entities unlike the ghost girl.
@badateverything2931 Жыл бұрын
same with turrets im curious
@Mothbean Жыл бұрын
The guy at the ship can temporarily turn off turrets and landmines, so no blowing up brackens
@Dead_End_Angel Жыл бұрын
@@Mothbean ahhh must have been a misunderstood by the guy in the video then. Would be neat though.
@danijoann7261 Жыл бұрын
The ghost girl killed two of my teammates in the ship while I was standing next to them, so you definitely can be killed in there. My teammates were both in the same spot when they got murked so when the next guy started getting haunted, I told him to go stand in the haunted corner
@feboomkin4415 Жыл бұрын
Just wanted to leave context for your ghost girl comment. I had a run on dine where I did not see the ghost girl once (most likely heard noises when looting; was multiplayer as well). I was then waiting in the ship and went to unlock it to let someone in and she was around the corner. So I can confirm for you that she will follow you outside the facility and ALL THE WAY to the ship. Spoopy.
@sh0n_645 Жыл бұрын
the thumper doesnt have hearing 13:53
@jackwilliams2673 Жыл бұрын
I was about to comment this but you beat me to it, they're line-of-sight based and patrol areas I believe.
@princesscadance197 Жыл бұрын
I got pressured into this game last night. Had a party of four, the most experienced player scouts forward, leaving the three newbies alone, I was one of those newbies. They come back to see one player missing, a collapsed rickety bridge, a dead player at the bottom of the rickety bridge, and circuit bees chasing the third around the map.
@kodiwtf Жыл бұрын
Great video, the ghost girl can 100% follow you and kill you in the ship, has happened to me multiple times
@ishimon3994 Жыл бұрын
Don't forget Jeb (Trader) he gonna touch you if you keep ringing his little bell.
@07kamichamakarin Жыл бұрын
Another way to avoid the Snare Flea is to find doors that can lead you outside the facility as they are weak to the outside environment. If you are in a group, the others can guide you to the nearest exit or if you are lucky enough that they attack you near a fire exit or the main entrance, they will untangle by the time you leave the facility.
@Flamma_Dreemurr10 ай бұрын
"baboon hawks are easy to take down by themselves" *becomes critically injured from 1 baboon hawk*
@Myne33 Жыл бұрын
Update to this, A lot of enemies can now hit players on railings and tables.
@LunarAbyss12 Жыл бұрын
Landmines only explode when you walk off them, if you accidentally steped on one you can prevent the explosion if you don't move. This can save a teammate thats near you at the time. I'm unsure if items can be placed on them like a pressure plate to prevent explosions though.
@frogpants3005 Жыл бұрын
“But there maybe a rumor that the ghost girl can follow you to your ship” it is no rumor. Its as scary as a nightmare when it does.
@quintenfarogolf Жыл бұрын
17:41 The ghost girl absolutely CAN follow you to the ship. I retreated thinking I was safe then starting hearing her say “hey” until I reached my doom 😭
@walkerthegloves Жыл бұрын
*EXPLORER'S NOTES:* 1:24 *Circuit Bees:* --Important to note: The Bees stay within close radius of their hive, until you pick it up. Then they wander aimlessly, but tend to target the nearest visible player. This means somebody standing nearby, watching their friend grab a Hive, could get killed instead. It's gotta be a 1-man job. No audience. --More importantly, the Bees don't wander without purpose; they're searching for their Hive. Sure, you can wait them out by shutting the door, but ultimately they *will* repeatedly try to enter the ship here and there, and when they do, they'll re-enter the Hive. At this point, going inside the ship will be impossible. You will die. You'll enter the danger radius of the Hive, and the bees will follow you outside to the Ship's balcony. This is why I *stress* to save Hives until you're ready to leave. ----If this happens, don't rush into the ship, wait quietly until the automatic timer makes it go off at Midnight. Or have somebody die *inside the ship*, and vote to leave early. Once the bees are sucked out by the take-off, everything you're carrying can be deposited safely inside, before the ship enters Space. 2:16 *Baboon Hawk:* --There is a rumor that, opposite to the Eyeless Dogs, these creatures are afraid of loud sounds. Supposedly, if you shout at them, they fear you and run away. This is not true. --If you encounter this creature, keep in mind that it's defending a set territory, and all you have to do is keep your distance. If it's in a dangerous pack, they also respond to human packs. Stay together, stay in numbers, and they'll be afraid of you. --For all my scrappers out there who dump their items outside, Baboon Hawks have a habit of marking their territory boundaries with "flashy or colorful objects". I've never seen it happen, but even in the official logs they're noted for this. If an outdoor item goes missing, a Baboon Hawk might've taken it. 3:05 *Earth Leviathan:* --For my gamers out there without good headphones, there's also a brief dirt-flinging particle effect that takes place over where the big worm is going to appear. It's a short window, but enough to try and run out of its radius. 4:35 *Eyeless Dog:* --The most challenging part of this enemy is your teammates. Always. Every time. You will be the most even-steven careful guy on the block, and then your buddy Garrett screams "LET ME IN" while running to the ship, and the Dog(s) chase him inside, killing everyone. Be weary of conversation during Dog Hours. --My recommendation during night time encounters is to climb the ladder to the roof of the ship. A Forest Giant could see you, and eat you from there, but Eyeless Dogs won't be able to reach you. So long as you're standing on the ship in some fashion, when it takes off, you will be teleported inside and be counted as successful. In an emergency, you could always fall onto the balcony facing the door and run inside if you're in a pickle. 7:58 *Hygrodere:* --The slimes are capable of travelling across the parkour jumps, so don't rely on the gaps to evade them. They won't go around, they're big enough to stretch out and touch the other steel beam without falling. --You can jump over slimes. However, it is very difficult/impossible in some tight areas, like the top of stairwells, where the ceiling is simply too low to jump over anything. Don't get trapped! 9:44 *Hoarding Bug:* --It's worth mentioning that they rarely carry items, they typically manage a physical pile of loot. They pick a favorite spot, seek items at random, and deposit them on the ground there. They seem to not wander too far from this 'treasure trove'. It could be bottles, a cash register, or maybe just a couple of $3 keys. But they are willing to take off with scrap you left behind. --From clips I've seen, it's an observed behavior that Hoarding Bugs MAY take interest in Player items. To this end, a Hoarding Bug is capable of picking up an Extendable Ladder while you are on it, and this may cause you to fall to your death. 10:46 *Snare Flea:* --They don't always wait on the ceiling. They have been observed to, once aggravated, chase after a player and remain in pursuit. --They are capable of spawning through vents. Vents, typically low on the map walls, are sometimes heard as though something is crawling through them, at which point the plate falls off and a bug can spawn. Snare Flea is one of these bugs. 12:04 *Bunker Spiders:* --Don't trust spiderwebs as landmarks. Spiders are capable of creating new webs, though it is unknown if this behavior is considered as expanding their nest, or building a new nest territory from scratch. --At least on some maps, spiders are capable of spawning through vents. 13:07 *Thumper:* --Please remember that some railings are difficult or impossible to stand on. As you run for a railing, keep in mind that the top of the stairwell has a low ceiling which will prevent you from jumping onto the rails. Better to get bit once than to jump haphazardly, overshoot, and fall to your death. 14:23 *Bracken:* --Ok, this one is just a rumor. But I've heard that the "Backrooms" room with the unique floorboard sound is a sign that a map contains a Bracken. If it does not, then no Flower Man in sight. Is this true? Not sure. Whether or not this applies to Manors is uncertain. --These guys love to grab bodies and carry them away for great distances. If a Bracken kills a Player, do not attempt to recover the body. If you have a teleporter, teleport the corpse to the ship. Otherwise, oh well. At least you're still alive. 16:11 *Ghost Girl:* --To be clear, other players CAN see the ghost girl on the ship camera, dancing around. But only the unlucky Haunted Player will hear/observe her physically. --If she begins skipping at you, you ARE capable of running away. If she touches you, your head explodes and you die. --It's highly debated whether or not a Haunted Player should remain on the ship, or stay in the building. If you go inside the building, you have a much larger space to quickly escape a hunting Ghost Girl by running. However, if you stay on the ship, it's typically considered 'safer' with a lower frequency of attacks. I have not heard of or observed Her appearing inside the ship unless she is going to attack you, at which point she spawns outside and skips inside. As such, closing the door repeatedly is a time-saver. --She absolutely CAN kill you from inside the ship. But hey, at least we won't have to recover your body! Of course, once your team has a teleporter, this won't matter, they can teleport your corpse from wherever. 17:49 *Coil-Head:* --Coil-Heads struggle to open doors, it takes them some time. To buy yourself some mobility, close doors on them as you attempt to escape them. --Coil-Heads are known to also freeze for significant portions of time if you stun them with a stun grenade. --Remember to position a pursuing Coil-Head so that it's at least in your peripheral vision as you look at the Exit door. This way you can attempt to leave without gambling on its ability to catch up to you. --As you weigh the options of scavenging while walking backwards, keep in mind there's typically not just *one* Coil-Head. Another one could come up from behind and catch you in an awkward moment. 19:05 *Jester:* --The Jester is known to "reset" once all Players have left the building. It may need to complete its song and initiate its transformation by blowing its top off, at which point isolating it will stop its rampage. --To clarify: Upon becoming hostile, he will ALWAYS know where you are. He is not "searching" for you, he is pathing to you. He will become faster the closer he gets. --DO NOT STAND ON THE JESTER WHILE IT IS PLAYING MUSIC. YOU ARE FLYING TOO CLOSE TO THE SUN. THE FIRST THING IT DOES WHEN IT TURNS EVIL IS STICK ITS MANY TENDRILS OUT THE TOP. YOU WILL INSTA-DIE.
@hnggghi Жыл бұрын
can confirm the baboon hawks take some loot i squared up against one after that mf took my engine
@waka_wallgaming3181 Жыл бұрын
Ghost girl can 100% follow you outside the facility btw, and sometimes in VERY rare cases she can spawn outside naturally
@isuckatthisgame-bs1sg Жыл бұрын
out of all the dangers I have seen in lethal company, the monster that infuriates me the most is the lasso man. He is the most dangerous, run ending monster i have encountered in this game. I'm sincerely hoping that you can make a guide on how to deal with him
@BesfrenOnlinegamerz Жыл бұрын
The most scariest is the door and teleporter where someone trolls you with em.