KSP and old school SMAC, loving the recent content run.
@tristanc22712 жыл бұрын
Holy shit... I loved your video on Russian coruption! Cant wait to see your next. :)
@dbi63552 жыл бұрын
Hey thanks for the educational vids Perun. They're fantastic
@AztecBash2 жыл бұрын
I'm glad to see how far he have come. From Alpha Centauri to your latest gameplay of Terra Invicta. I really missed this types of games!
@PlutoniumJesus2 жыл бұрын
16:35 The Hive has destroyed a Thermal Borehole near Curiosity! That is one of the three boreholes in the Borehole Cluster gone forever.
@General12th2 жыл бұрын
Forever? :'(
@PlutoniumJesus2 жыл бұрын
We can dig new boreholes but it wouldn't be the same - only the Progenitors knew how to make the Borehole Cluster. For shame, Yang!
@DrownedInExile2 жыл бұрын
Ouch. I didn't even know those could be destroyed. Build a new one, and throw in Yang's corpse!
@anonviewerciv2 жыл бұрын
Tanking relations. (11:15) 3:00 A good strategy when one is Energy-rich is to build base units and then upgrade them to recent designs. 23:40 Strange bedfellows. 35:15 Quite possibly the most important military tech in the game. Economic benefits too from the Cloudbase Academy, since it boosts the satellites you can build later.
@AnthraxCat2 жыл бұрын
Yeah, Needlejet spam was usually the moment where I'd switch from the Exploration, Expansion, Exploitation phase to the Extermination phase. Really changes warfare in this game.
@LordOfNothingreally2 жыл бұрын
Ya, I don't usually build a lot of specialty units in SMAC, just generalist, but once we hit airpower pretty much all my designs include a SAM/AA version for defence
@Fallub2 жыл бұрын
It is still such a great game. Thank you for playing it again.
@diablofdb2 жыл бұрын
one thing that was truly amazing in this game was how you could customize your units. It was beyond everything that was made in any 4x games
@ClockworkOuroborous2 жыл бұрын
I can't think of any game off the top of my head outside of space based games where you can design ships that have this level of customization of units.
@bootlegga692 жыл бұрын
When you hurry the construction of a unit or facility, you should divide the total cost by the number of turns remaining, then minus the turns by 1 and multiply, then add 1. This will save you credits when hurrying a unit. For example, if a plane needs 100 credits or 5 turns, 100/5=20. So if you spend 4 turns by 20, plus 1 (81 credits), the plane will be ready next turn and you save yourself 19 credits. This works because the base supplies the other minerals/credit to complete it. In the same vein, if you plan to dusb3and a unit, be sure to select support from the base it's at, even if it is not its home base. Then when you disband it, the minerals go into whatever that base is producing. If you're short on credits, but have lots of cheap/obsolete units, you can do the same trick to hurry anything, even a Secret Project.
@benigoat2 жыл бұрын
Loving the retro strategy game series
@emmaotoner10212 жыл бұрын
You're really making me want to replay this
@cropathfinder Жыл бұрын
high morale is the best upgrade overall, always go for that. People underrate it so much but you can just have morale boosted units stomps on anything similar level and still do well vs any PSI attacking stuff
@crit-c46372 жыл бұрын
Oh wow! The Believers must have been hit hard by someone or something. You can see their comparative power level just cliff dive on the graph that occasionally shows in the middle.
@michael141952 жыл бұрын
It calculates the power levels by calculating military power + economic power (which probably includes population) + the value of all the techs you have. The way it calculates the military power of an offensive military unit is that it compares that unit's weapon to the most advanced weapon in use by any faction, and if they're the same, it counts as 100% of a offensive military unit, if it's a 2-weapon and someone has a 4-weapon then that unit counts as 1/2 of an offensive military unit, etc. So every time someone deploys a new weapon system, the military values of all the factions drop. If the faction's power is mostly because of population, economy, and tech, it's a barely noticeable dip, but if the faction's power is mostly because of a lot of military units that just became obsolescent, then you see a sharp drop like that.
@synthetic2402 жыл бұрын
I never noticed the "+" symbol before on the unit card, but I'm pretty sure it just means the unit is getting a combat bonus because it's in a base, possibly with a Children's Creche. If it were getting a penalty (like if the base was gripped by Drone Riots), then it'd be a "-". The wiki says the feature is kinda bugged though. As for telling a unit's veterancy status, the markings to the left of the unit's flag/hp indicator gets more pips the higher rank it gets. Mind Worm & other native units grow physically larger as they rank up. Too bad you let them destroy the alien borehole instead of defending it. =(
@danii7584 Жыл бұрын
this exactly. also a shame to not crawl boreholes or 4min tiles, and lastly once one has infiltrated an enemy there is a list of all techs they have at the bottom left, with technologies one oneself doesn't have are marked, I think with a star or something like that.
@daviddyer35432 жыл бұрын
If SMAC got remade and upgraded, how about some more vehicles, and maybe bigger vehicles? Maybe an aerospace carrier for your fighters, for example, or aircraft carrier? And that's a start.
@timothymclean Жыл бұрын
I'd say a good place to start would be "don't make it as uninterestingly mediocre as _Civilization: Beyond Earth,"_ with greater vehicle variety being somewhere around fifth.
@ChevalierdeJohnstone2 жыл бұрын
I’m really appreciating this let’s play thanks for doing this game. I found you through your Civ 5 plays and I hate Civ 5 and always will, it is a terrible game. I tried to like it by following your plays but nah. Have you ever considered doing other earlier Sid Meier games besides Alpha Centauri? Never mind you played Pirates 7 years ago. I’m going to go like and comment that
@almar88742 жыл бұрын
The best defense is a good offense. Wipe Yang off the map!
@vwvwvsuki2 жыл бұрын
I remember this fuel system from Civ 1.
@bdijkstra19822 жыл бұрын
For some reason KZbin thinks that this is StarCraft?!?
@fargoretro2 жыл бұрын
Says you are playing Star Craft ( which you should also play thru some time :D )
@DiamondEchidna2 жыл бұрын
Hive kicking
@raifthemad2 жыл бұрын
Your reliance on infantry for anything but garrison duty, is kind of depressing. They're not good for fighting an offensive war, since it takes double the time of a rover to get anywhere. Just make big stacks of high attack rovers, let enemies come into the open, destroy those, then roll in and take their cities. Derping around with infantry is just silly. Also your lack of a proper road network, especially next to your borders with Yang is disturbing as well, would make your offensive a lot faster. Oh, and don't be afraid of overlap, when placing cities, for most of the game you'll work less than half of your BFC, so if you place cities with no overlap, more than half of your land is unused for most of the game. Imagine your power at this point if you had about 50% more settlements on that same land. I find that building cities within 3 tiles of each other is optimal, then infantry defense from one can get to neighboring settlement in one turn over a road.
@CommandLineVulpine2 жыл бұрын
I love these old games but 1 unit per tile was a huge improvement for the series