YEEHAW | ALL Passions, NO Skills | Rimworld Solo Colonist on Merciless Difficulty #5

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ambiguousamphibian

ambiguousamphibian

4 жыл бұрын

#rimworld #allpassionsnoskills
How long can one pawn with all the passion, but none of the skill, survive Randy Random in Rimworld?
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PLAYLIST: • ALL Passions No Skill ...
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Пікірлер: 347
@chemicalbacon5210
@chemicalbacon5210 4 жыл бұрын
A few things that might help you out for defense: 1) creating double walls will stop sappers and other pawns from breaking them, instead they will bottleneck at doors or 1 tile thick walls. 2) the strength of the raids is determined by your wealth, which is primarily calculated by what is in your stockpiles. Poorer colonies have weaker raids. 3) you can zig zag traps in your corridor if its 2 wide. Your pawns will move between them while enemies will move through them. 4) the AI loves doors and will actively attack them if they can't find a target. 5) train your animals to haul. They can save you a lot of time by doing the dumb labour for you. 6) if you have any carnivore pets, like dogs, fed them kibble, a diluted meat mix. 7) if you like warcrimes, you can kill pawns by trapping them in rooms with excessive heat or smoke 8) if you want to get rich quick, become an organ farmer. Hope this helps.
@AramatiPaz
@AramatiPaz 4 жыл бұрын
3) sole line with doors each 2 traps if more guarantee the raids will step in the traps. And btly my experience safer too. 6) if you have carnivore pet get a far frezzer only to human corpses and allow the pets there's. :D
@chemicalbacon5210
@chemicalbacon5210 4 жыл бұрын
@@AramatiPaz good points on both. I forgot you can just feed them corpses
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks guys - good tips here! Thanks for the good organization and format - it helps :) Adding these to my series notes as I go
@keithkania3810
@keithkania3810 4 жыл бұрын
* Flashback to sethtzeetch’s not family friendly 1945 type incinerator *
@reaganpratercallen60
@reaganpratercallen60 4 жыл бұрын
@@ambiguousamphibian a note on the organ farming: have only a pychopath do it so when the prisoner dies, they don't get a mood debuff. And if you use glitterworld medicine, the prisoner will last longer while you are harvesting organs.
@nomit9346
@nomit9346 4 жыл бұрын
Watching someone learn the game in real time is pretty neato.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks! I'm grateful you enjoy and glad to hear the feedback after all the mistakes I made, haha :p Any tips or feedback too are always appreciated if you spot anything - thanks Nomit!
@AramatiPaz
@AramatiPaz 4 жыл бұрын
Don't need to forbbiden the drug's door. If they are not assing to use drugs they won't - > unless in mental break But if they are in mental break they don't respect forbbiden doors.
@AramatiPaz
@AramatiPaz 4 жыл бұрын
Don't forget to check if the drug's aren't in the allowed zone for pets.
@KainYusanagi
@KainYusanagi 4 жыл бұрын
Yup; this is why you take the dangerous drugs and seal them in a room behind a wall, so they don't get used by accident.
@Shywer
@Shywer 4 жыл бұрын
20:38 My heart stopped for some seconds :D
@wyxelix5041
@wyxelix5041 3 жыл бұрын
@@Shywer (: ye
@Shywer
@Shywer 3 жыл бұрын
@@wyxelix5041 Awesome!
@darthboo98
@darthboo98 4 жыл бұрын
One thing to keep in mind if you dont know, is that all skills slowly degrade over time based upon how much of that skill has, so its almost impossible to maintain full 20 lvl stats, its possible if you do that one task alot, but it degrades pretty fast at high levels, i use a mod to disable the skill decay, but just a headsup if your looking to max his stats out. I know it sucked when i tried something similar awhile back without knowing about the decay
@emiliafrolich9119
@emiliafrolich9119 4 жыл бұрын
There is no chance of an infestation happening, if there is only one connected block under a heavy stone roof (dark green one). So if you have a large area that needs to be filled, you can make a chess board pattern. Also that one block right of your base is save.
@thatsnotevenfunny
@thatsnotevenfunny 4 жыл бұрын
Ah yes, it is I, HumanFriend, VeryPerson. I too am human as you can see.
@kellynolen498
@kellynolen498 4 жыл бұрын
I prefer Gen Eric or Norm Al
@Doomsls
@Doomsls 4 жыл бұрын
@@kellynolen498 Or Hugh Mann
@freshoutofcrabs
@freshoutofcrabs 4 жыл бұрын
Aren't you friends with Firstname Lastname? He's a real human person™, too.
@dagaminking8272
@dagaminking8272 4 жыл бұрын
@@freshoutofcrabs What about Middlename?
@freshoutofcrabs
@freshoutofcrabs 4 жыл бұрын
@@dagaminking8272 - Middlename? Don't know him.
@UngluedToast
@UngluedToast 4 жыл бұрын
"I called him brokeback mountain, you can look that up if you want"
@gandalf_thegrey
@gandalf_thegrey 2 жыл бұрын
Pretty gay if you ask me Yeah .... I see myself out. Sorry.
@ssj4nappa753
@ssj4nappa753 4 жыл бұрын
Rhinos elephants and megasloths are the some of the best pvp vanilla animals to have. that single rhino can easily carry you to the mid game if you can train it for obidiance and release when you're drafted. dont butcher it it's such a waste.
@kellynolen498
@kellynolen498 4 жыл бұрын
I dont know if they have enough skill to keep him sadly
@ValoTheBrute
@ValoTheBrute 4 жыл бұрын
PVP?
@Ratty_Mask
@Ratty_Mask 4 жыл бұрын
@@ValoTheBrute I think he means more human vs human.
@Choobus
@Choobus 4 жыл бұрын
Pawn vs pawn?
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Good call, thanks! Emergency Meal, our beloved gazelle, I regret to say, just went back to nature since we didn't tame her in obedience :p Hopefully we'll focus Lee on the cows for a bit so he can tame the rhino and not repeat that XD
@MultiElfred
@MultiElfred 4 жыл бұрын
You really don't have to put statues in the stockpile room. The short time they are in there is hardly affecting any moods. The only thing that could get annoying is if the stockpile zone gets too big the take a longer time getting through to vacant spaces so it migth be recomended to leave a walkable patch free of any zoneing and maybe even put some floor down. But those are all tasks for later if the zone is bigger, or if you want to have additional zones going further into the mountain.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Yeah, that def makes sense - I've just recently started to more drastically notice the difference between immediate and lasting moodlets - thanks for the really well-thought out advice Elfred :)
@sethhaze223
@sethhaze223 4 жыл бұрын
You missed the chance on Lee-haw
@brianwilson8561
@brianwilson8561 4 жыл бұрын
20:40 Humanfriend, literally, just about wandered into the trap. One thing you can do is a huge zoned area. Or more accurately, a small off limits area. If you want an area that you don't want people going into, you can zone it, then you invert the zone. Making it cover the entire area, and leaving a small space where your colonists won't go. That should, in theory, keep them out of your traps until you want them to rebuild them. You would just need to switch that colonist between the different zones. Hope this helps. And best of luck.
@BattleTea
@BattleTea 4 жыл бұрын
Dont forbid the doors forbid the drugs themsleves saves the hassle of having to micro manage doors
@gro8085
@gro8085 4 жыл бұрын
definitely don't wait for medicine if another situation like that one happens, if it's under 4 hours you have almost no chance of getting to the medicine in time, this is including for colonists
@boated915
@boated915 4 жыл бұрын
rimworld is such a strategic game. I gave up playing it a few months ago because I couldn’t stand how micro-manage-y it is but seeing you play it and reading some of the comments makes me want to give it another go but maybe not naked and alone on merciless with randy random right off the bat
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Haha, I definitely feel you on that :p I had to have my audience teach me the game after about 100 hours of learning it from when I used to play a few years ago. Hope the comments and my own learning of it help you in some way too tho!
@reaganpratercallen60
@reaganpratercallen60 4 жыл бұрын
For the drugs: I like having a handful of drug policies. One called "No Drugs" which forbids them from drugs in general. I leave the social drugs for the chemical interests. I also have one called "Sick" where I have a scheduled penox on there (or other drugs that help when they are sick or infected with some mods I have). The other drug policies just come up when someone is an addict so I will make a scheduled one for them and adjust the time to slowly wean them off or have one for someone if they end up on luci.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks! I'm going to try out some of these - I really appreciate the kind thought you put into this R Prater!
@GianniCampanale
@GianniCampanale 4 жыл бұрын
penox doesn't heal, it prevents some diseases. you shuld have one every 6 days to never get sick. if you get sick it comes out some days later so it may happen you take penox and still get disease a couple of days later just because you weren't shilded the day you got the disease
@andrew9415
@andrew9415 4 жыл бұрын
My favorite drug policy is Coke policy. Basically everyone can do yayo once a day or so if they get too sad.
@jackgraham5555
@jackgraham5555 4 жыл бұрын
I recommend downloading the mad skills mod and setting it so skills will not decay past a level. That makes it actually feasible for you to hit 20 in all skills. In the base game the only way to get someone to 20 and maintain them at that place is for them to be constantly doing said task. You can still get all your skills very high, just not 20 otherwise. Up to you though, cheers!
@WuzzyLV
@WuzzyLV 4 жыл бұрын
Also u can make an "training grounds" for shooting if you make one colonist go and stand in front of a looot of debre etc so theres a really small chance to hit the colonist and let Lee just shoot him, also helps if you have a crap gun
@otter7798
@otter7798 4 жыл бұрын
omg that's like the "Hans test" in the Mordhau training scenario bahahaha
@rivernumber227
@rivernumber227 4 жыл бұрын
This video style for rimworld is my favorite so far
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks for the feedback River - glad you enjoy ^.^
@kellynolen498
@kellynolen498 4 жыл бұрын
I think gay is an actual trait in rim world so I'd save the Mountain of the broke back title for someone else
@justiceforjoggers2897
@justiceforjoggers2897 4 жыл бұрын
Heheheheh Hahahahhaha AAAAAAAHAHAHAHAHAHAHA
@4P0CA1YP5E
@4P0CA1YP5E 4 жыл бұрын
I can confirm that I had a gay prisoner in my colony. I had to harvest his lungs because his attacking party deflated some of my colonists' lungs
@diobrando7774
@diobrando7774 3 жыл бұрын
@@4P0CA1YP5E THE FUCK YOU CAN DO THAT IN THIS GAME?
@SkyNinja759
@SkyNinja759 3 жыл бұрын
@@diobrando7774 Rimworld is literally "Warcrime Simulator 20XX". You can do anything you want to your pawns and prisoners. You can feed human corpses to your carnivore animals while injecting space heroine for crying out loud.
@jeffbengtson
@jeffbengtson 4 жыл бұрын
For your trap hallways, if you make them 2 tiles wide you can put your traps in a checker format, then your pawns will walk through on the angles and not set the traps off, but enemy pawns will walk straight through the traps.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Jeff! Definitely considering this formation soon as a potential alternative!
@tristanteague389
@tristanteague389 4 жыл бұрын
I would watch hour episodes of this tbh
@Wolfyyxx
@Wolfyyxx 4 жыл бұрын
Loving the series keep it up!
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks! Glad you enjoy it Wolfy! :)
@Wolfyyxx
@Wolfyyxx 4 жыл бұрын
ambiguousamphibian should name ur next recruited colonist after me haha
@MarsyTea
@MarsyTea 4 жыл бұрын
you know lee is up to something big when the title is YEEEHAW
@PissedWalrus
@PissedWalrus 4 жыл бұрын
Two tips! 1) In regards to the schedules: one tip I'd gotten from some point is to have an hour of work or joy immediately after sleep. That way, your colonists are forced out of bed instead of continuing their rest which they can do when they have "anything" on the schedule. 2) If you want to plant a field of crops for your animals to eat, use either haygrass or dandelions. Haygrass will be harvested when it's grown and stockpiled and is useful for feeding animals through winter. Dandelions are an alternative that, while they will be eaten by animals, they won't be harvested when they're fully grown. Since you're in perpetual summer, I'd suggest a field of dandelions.
@otter7798
@otter7798 4 жыл бұрын
Two things: 1) LOVE your username and profile picture XD 2) Thank you thank you thank you!!! The tip about how best to feed your livestock massively helped me out! I tend to stick with a single colonist (plus whatever livestock I can get) for as long as possible because I find it really overwhelming having multiple colonists - but obviously workflow efficiency can become an issue super quickly. Your advice has immediately improved my little settlement, thank you :D
@JuryDutySummons
@JuryDutySummons 4 жыл бұрын
I'm really enjoying this series, thanks!
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
JuryDutySummons Thanks! I'm grateful for your kindness and glad you enjoy ^.^
@spyhunter236
@spyhunter236 4 жыл бұрын
18:35 Rimworld gazelle: *dislikes video*
@jeffanderson3424
@jeffanderson3424 4 жыл бұрын
Lighter has a p good crafting skill. If you want to leverage that right now you can set her to work crafting Smokeleaf Joints for trade. Prints silver and ups growing skill. Since you have a crafting spot for both in the same room you can reserve two tiles for Smokeleaf leaves and Smokeleaf Joints. I usually put that crafting spot for joints in the rec room for social avaliability.
@yukonau1153
@yukonau1153 4 жыл бұрын
Loving this series, just wanted to let you know
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Andrew! Love hearing some good feedback, and glad you enjoy ^.^ I'm super grateful!
@QuigleTheGnome
@QuigleTheGnome 4 жыл бұрын
I love you
@gnorp_
@gnorp_ 4 жыл бұрын
thanks bby
@rekkerman8842
@rekkerman8842 4 жыл бұрын
I love you too stanger
@rekkerman8842
@rekkerman8842 4 жыл бұрын
@Shedingirl don't hurt me aolloow what it's love
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
I love you back!
@rekkerman8842
@rekkerman8842 4 жыл бұрын
R/blessedimages
@mickles1975
@mickles1975 4 жыл бұрын
You should call the new cow Patty
@4P0CA1YP5E
@4P0CA1YP5E 4 жыл бұрын
Meet Patty
@chaoticcar6231
@chaoticcar6231 4 жыл бұрын
yes
@kody_h598
@kody_h598 4 жыл бұрын
If you double up the walls they keep insulation very well and making a double door with one space between the two doors is usually how i build my freezers, You can also invert allowed areas to easily remove areas you don’t want pawns
@AramatiPaz
@AramatiPaz 4 жыл бұрын
Also: stone walls are better to isolate temperatures. You'll need in this permasummer. (I just see your first rum where people died of heatstroke and starvation)
@KainYusanagi
@KainYusanagi 4 жыл бұрын
Yup, Bjorn Stronginthearm did a lot of good Rimworld Science videos a few years back; temperature transmits through single blocks. Double blocks do not, but as soon as you reach a layer three thick, it treats all blocks except for the outermost layer as outside airspace, meaning you lose your ability to insulate
@kody_h598
@kody_h598 4 жыл бұрын
Kain Yusanagi i didnt know that
@donecoin33
@donecoin33 2 жыл бұрын
I usually don’t place two doors in my freezer due to the fact that I have five coolers set down to -500 Fahrenheit
@davidschultz1987
@davidschultz1987 4 жыл бұрын
Make Lighter A Nurse That means only medical, crafting and hauling. She can eventually train animals as well, which is very important in the long term. Give her a special „Work“Zone, which is only inside, on the crafting spots, and around the common areas. Also, her just being around could be a nice mood boost, if she DOESNT go crazy. Try to do that
@davidschultz1987
@davidschultz1987 4 жыл бұрын
And Yes, I know how incredibly sexist that is.
@davidschultz1987
@davidschultz1987 4 жыл бұрын
Comstar: Space AT&T But of course, you are right. Btw I think a good name would be „pregnant“, and make sure to keep her barefoot as well ;)
@WickdGamr
@WickdGamr 4 жыл бұрын
Dang.. just discovered you. Thought I was going to be able to watch this all day 🤣
@freezex221
@freezex221 4 жыл бұрын
I´m really proud of you. Thanks for the Video.
@TheRogueBro
@TheRogueBro 4 жыл бұрын
In order to completely stop them from going over the spike traps, you need to create a new zone, select the whole map and then just unselect those tiles. Quickest way would be to create a new area, select those tiles the spike traps are on, and then invert. The only problem with this is they usually wont fix broken traps that way. Make sure to leave any of your colony in the home zone, that way it is automatically set up to be repaired/replaced if its destroyed. And add some doors to your big exterior walls!
@apollious9871
@apollious9871 4 жыл бұрын
So I’ve never watched anything from you before and randomly saw this series on my queue- Didn’t realize you did it so recently.... sooooo if you wanna keep putting them out for me that’d be great 😉. Also I’d totally watch it if it was an hour long too
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Haha, thanks! Glad you nejoy Aaron, and I'm grateful for your kindness!
@stefanoschatzidimitriou4145
@stefanoschatzidimitriou4145 4 жыл бұрын
I love this series, keep up the great work
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Stefanos! Glad you enjoy and I'm grateful for your kindness ^.^
@rekkerman8842
@rekkerman8842 4 жыл бұрын
Sell the smoke leaf you're are gonna get money
@christopherdalle8928
@christopherdalle8928 4 жыл бұрын
Selling any drugs to be honest, I saw a playthrough where someone just made TONS of all kinds of drugs (mostly yayo and flake) and that made literal 1,000's from every trader who came to the compound willing to buy, as long as you keep it safe from your own colonists you can trade a relatively small quantity of drugs for some really good essential materials; and it just adds a really interesting rpg dynamic to the colony lol
@rekkerman8842
@rekkerman8842 4 жыл бұрын
@@christopherdalle8928 ok , what is the series ? Looks interesting and i am kinda serarching a series to see
@christopherdalle8928
@christopherdalle8928 4 жыл бұрын
@@rekkerman8842 Here's the link, kzbin.info/aero/PL1bqly0kjCzqGL4zXHPeYyVneY5HFS73_ the playthrough was built around the entire idea of being a criminal cartel style colony, but it just goes to show how profitable the drug trade really is in rimworld lol
@daneilgame123
@daneilgame123 8 ай бұрын
I've definitely already watched this series some years ago, but i dont remember much of it so im rewatching and now i really wanna install rimworld and play it again
@christopheberthiaume8639
@christopheberthiaume8639 4 жыл бұрын
I'm really enjoying this play through
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Christophe! Glad you're enjoying the playthrough, and I'm grateful for your kindness! :)
@MontezCraft
@MontezCraft 4 жыл бұрын
Jeez i like this series of Rimworld. Btw. ur Avatar is amazing haha, waiting for more vids! C:
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks a lot - I'm grateful for your kindness Todo! And my friend referenced on Instagram did that - her Instagram is in the description if you ever want to check out her other cool work ^.^
@sinborn41214
@sinborn41214 4 жыл бұрын
Hey Lee, pass that joint over here!
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Haha, kinda crazy to see them all having smokeleaf in cowboy hats in the middle of the rec room XD At one moment I was just thinking "This is Rimworld" :p
@brunosuarez6283
@brunosuarez6283 4 жыл бұрын
13:05 you can do that creating a zone just for him and the stuff you need him to do. So he does not wander around. 20:53 jajaja xD To avoid the colonist doing things like that, make a new zone to be Only the traps, then click "invert zone". Now you have a zone that is all the map except the traps. And set that as their regular zone.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Haha, thanks Bruno - hadn't thought of using zones like this, but possibly in the future ^.^ And I may give that inversion a try! I appreciate the tips!
@Devilish98
@Devilish98 4 жыл бұрын
For dealing with fires i generally keep a 3 wide perimeter where i keep the plants cut, helps keep fires from spreading to the crops. For light, as a highly skilled crafter, stone cutting, drug making, and clothes are good chores for them
@Bjp4Anime
@Bjp4Anime 4 жыл бұрын
Allergic to Amoxicillin gang here :P Really enjoying your Rimworld videos - keep up the good work XD
@otter7798
@otter7798 4 жыл бұрын
Corporal Otter of the AA squadron reporting for duty sarge!! :P
@hiimpiglet4415
@hiimpiglet4415 2 жыл бұрын
that brokeback mountain had me xD
@psyched9146
@psyched9146 4 жыл бұрын
You've inspired me to get back in to rimworld. The episodes so far have been great, but I'd recommend some QOL mods. After using some of the great mods that should really have been part of the game all along you won't wanna go back.
@hieracium3317
@hieracium3317 2 жыл бұрын
"Despite the fact that he has passion I would value skill more at this point" The experience of every recently graduated student doing job interviews.
@asroaming9412
@asroaming9412 4 жыл бұрын
Could you release the spreadsheet that you compiled? I would love to look through all the tips that you have in there.
@ctrlaltsilent
@ctrlaltsilent 2 жыл бұрын
I know I'm late to the game but I just started a 1.3 game like this. It helps a lot with understanding how the game works.
@MrHyX
@MrHyX 2 жыл бұрын
Grew up in a Florida town with a heavy dairy industry. Cowboy hats everywhere.
@lordfaladar6261
@lordfaladar6261 4 жыл бұрын
train that rhino . smooth floors are best no resource cost just time. steel traps are good uranium are best, plasteel traps burn. greedy should get royal bed and a gold plant pot
@gabtechgamer6819
@gabtechgamer6819 4 жыл бұрын
Hey dude the overhead mountain thing for the bugs if you construct a constructed roof and have light and the rooms be warm there’s less of a chance for them to show up because they show up in cold and dark rooms more often (speaking from experience)(“Nam flashbacks”)
@gabtechgamer6819
@gabtechgamer6819 4 жыл бұрын
There’s a mod called proper shotguns it adds bullet scatter for shotguns
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Gab! Great call on this - as I dig deeper in to build a freezer, this should be super handy :) Haha, I have the same thing with ancient dangers XD
@Ratlegion
@Ratlegion 4 жыл бұрын
They don't show up in the cold, I think you mean. When it's well below freezing, they stop coming.
@gabtechgamer6819
@gabtechgamer6819 4 жыл бұрын
Douglas Ray III yeah when it goes below zero they have a lower chance or even stop showing up completely definitely have a under mountain freezer be almost zero so there is less of a chance
@KainYusanagi
@KainYusanagi 4 жыл бұрын
If you can, grow a field of Hay and don't have them cut it down, and let your animals graze in it. Best way to pasture your animals, IMO.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Kain! Good tip and thanks for the confirmation ^.^ Actually just used this now that you mention it!
@Handles-Are-A-Stupid-Idea
@Handles-Are-A-Stupid-Idea 3 жыл бұрын
@@ambiguousamphibian late but this is actually an awful way to feed your animals. "Never plant anything and let animals graze on it, it's a massive waste of time and resources. You will get so much more out of it by letting the crops finish growing and then harvesting them. A live plant gives a trivial amount of nutrition. If you want animals to graze let them graze on wild grass that spreads automatically without any colonist effort. The point of hay is it provides 50% more nutrition per day compared to normal crops. It's the most effective food crop in the game in terms of both per tile yields and colonist work. Dandelions provide 0.18 nutrition with a base grow time of 2.5 days. Harvested rice provides 0.35 nutrition with a base grow time of 3 days. Harvested hay provides 1.15 nutrition with a base grow time of 7 days, and for comparison's sake unharvested hay only provides 0.20 nutrition, same for unharvested potatoes. Never let animals eat growing crops. Ever. There is no situation where it's worthwhile." -someone on steam who put it more succinctly than i ever could. *Hay growing zone stay out of animal zone, harvested hay stockpile zone go in animal zone.* The only reason it seems better to let them eat growing crops is because, yes, technically they won't run out of food so long as you can grow crops, but at the same time those colonists who are planting those crops are basically stuck in an endless loop of planting crops instead of literally anything else more productive. It's the *lazy* way, not the *good and smart* way.
@nicholassherburne8861
@nicholassherburne8861 4 жыл бұрын
call the calf yung beef
@blarg2429
@blarg2429 4 жыл бұрын
Sounds like a rap name.
@botsexy4841
@botsexy4841 4 жыл бұрын
Great episode! Which one of your series is your favorite to film?
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks a lot - huh, interesting question Bot - I'd say I like each for different reasons. At first I was scared to do Rimworld since I'm not anywhere near as good with it as with PZ, though giving myself time to learn with the little montage and go over what I'm learning as with the beginning of this vid was a good way to learn and make it entertaining simultaneously, which seems like a win-win. I love both game's art styles too. Though it's also fun to see so much stuff added to PZ as I go. I def like piloting series more than anything else, so I suppose Rimworld since it's still at its inception right now if I had to decide on the basis of that. I'm always excited to start new series, but I'm trying to get better at staying focused on the entire series as I go and developing it more ^.^
@Texotic_
@Texotic_ 4 жыл бұрын
I'm not quite sure what your stance on mods in this playthrough may be, but one rather sweet, lightweight little mod may be right up your alley in the interest of prolonging your animals' lives and improving Arby's Freight's life after the incident with the cougar. It's called A Dog Said on the Steam Workshop, it allows animal prosthetics and bionics to be researched and crafted or purchased from certain traders. In the case of AF, you'd eventually be able to get him a shiny new bionic eye and bionic jaw
@PGMP2007
@PGMP2007 4 жыл бұрын
@ ambiguousamphibian - 26:11 - Tips - You can create an animal sleeping spot on top of the injured cow to save it before it bleeds out, the sleeping spot increases the survival by a notch. - Restrict all medicine and the medic will start healing the bleeding wounds right when he touches the animal. - After closing the bleeding wounds you can then delete the spot and tend to the rest of the stuff in your normal animal beds or sleeping spots.
@nickolassmaltz9546
@nickolassmaltz9546 2 жыл бұрын
ROFL Atta boy lee getting away with a sneeky smoke leaf session.
@PGMP2007
@PGMP2007 4 жыл бұрын
@ ambiguousamphibian - You have a perfect combination to get a insect nest on your stockpile. Its "overhead mountain", dark and dirty. Randy will send you insect presents after you reach colony wealth 25000 or more.
@fuzeeb1983
@fuzeeb1983 4 жыл бұрын
I forgot to mention this because i recently realized you could do this. for animal zones and such where you want to allow them to go everywhere but a location you can invert the zone in the manage areas menu within the restrict tab.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks! I've been eyeing this and might use it soon
@mvksk3809
@mvksk3809 4 жыл бұрын
Most passionate survivor. *loads shotgun* you've yeed your last haw pardner.
@proffpelswick2719
@proffpelswick2719 4 жыл бұрын
Watching this series and I could not help but notice you have all these animals who can carry large amounts of things. You could train all of them to Haul so that when he deconstructs or mines the animals move it for him.
@Saadian
@Saadian 4 жыл бұрын
New baby name: Arby's 2, Electric Boogaloo
@jacobely6826
@jacobely6826 4 жыл бұрын
20:26 Nice bit of forshadowing right there
@RubberTag
@RubberTag 4 жыл бұрын
Best thumbnails and titles, for sure Haha! Love this content! 😄👍👍👍 God bless and have a wonderful Christmas everyone! 😄👍👍👍👍👍 Edit: I think too much was done off video, a bit overwhelming what is going on, I feel like!
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Rubbertag! I really appreciate the kindness
@RubberTag
@RubberTag 4 жыл бұрын
@@ambiguousamphibian I understand! I think the editing was superb! I was just unprepared for all the stuff you needed to get ahold of in that time at the start of the video. Felt a little overwhelmed at start but I just needed to settle down myself to see that it was not that hard to understand what was going on at the start! Regarding the in game: Hopefully nothing bad will happen and this can continue going this good because, as you said, it's not usual to go as good as it is doing now! God bless and good luck! 😄👍👍👍👍
@lightspage
@lightspage 4 жыл бұрын
Randy wishes to be entertained. He won't kill one lone man, he'll fatten the pig for slaughter
@CanyonF
@CanyonF 4 жыл бұрын
yea good video length like you said in the last video. for these vids my fav is 30-45 mins
@PGMP2007
@PGMP2007 4 жыл бұрын
i can see lee getting 1 shot by a lucky shot. hehehehe
@arctichowler8487
@arctichowler8487 2 ай бұрын
worries about predators attacking his animals.... has a cougar in his pasture xD
@UncleWermus
@UncleWermus 4 жыл бұрын
Wait, he's going for a smokeleaf joint. I gotta make some policy on thi- *ILLEGAAAAAAAAAAAAAAAAAAAAAAAL*
@jonathanbelman8693
@jonathanbelman8693 3 жыл бұрын
21:55 that's a pigeon
@kirabean5441
@kirabean5441 4 жыл бұрын
Create a choke point on the wall so when enemies attack most of them will flood that one open space. Some of them might try to destroy walls but it still works wonderfully, and once you get turrets that's when things will start to get fun ;))
@GamiWorks69
@GamiWorks69 4 жыл бұрын
Please make longer episodes!
@CaracalServal
@CaracalServal 4 жыл бұрын
you can plant dandelions outside next to your animals. they are easy and fast to planet, they grow pretty fast and they feed your animals. if you have a barn it will be pretty to look at if you put enough of them
@Imfromjamaicaman
@Imfromjamaicaman 2 жыл бұрын
Petition to name one of the animals “Meal on Heels”, or meal on hooves, but you’ll sacrifice the rhyme
@TheTonyMcD
@TheTonyMcD 3 жыл бұрын
Lighter has trouble putting out fires? God, who would have guessed?
@BatttleBun
@BatttleBun 4 жыл бұрын
Randy has been nice because he, quite rightly, fears the young god Lee
@kito7947
@kito7947 4 жыл бұрын
brokeback mountain damn you did lee like that?...
@borsukedward557
@borsukedward557 4 жыл бұрын
I'm from Poland and my english is weak but I love your videos
@noahbeyer981
@noahbeyer981 4 жыл бұрын
it's best to checker deadfall trapids with doors for safe passage for the maze
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Thanks Noah! Yeah, I'll likely be adding those in to avoid the heartache :p
@deesneezy
@deesneezy 4 жыл бұрын
Whoop whoop!
@badxradxandy
@badxradxandy 4 жыл бұрын
Is there more of this? I want more plz
@space3112
@space3112 4 жыл бұрын
To keep his skills maxed out you should consider installing mad skills (can stop or slow down skill decay)
@bruhmomento9032
@bruhmomento9032 4 жыл бұрын
Our fastest learner in the west is doing a great job
@youngbloodwolf6929
@youngbloodwolf6929 4 жыл бұрын
YEEEEEEEHAW!
@UntouchedWagons
@UntouchedWagons 4 жыл бұрын
One of your colonists has the chemical fascination trait and even if they go on a drug binge they'll ignore the forbidden door. They won't binge on Penox so it's safe to leave laying around.
@corbintheintern6229
@corbintheintern6229 4 жыл бұрын
One minute ago? Hell yeah.
@PGMP2007
@PGMP2007 4 жыл бұрын
@ ambiguousamphibian - 18:27 - Tips Distance to the target affects accuracy. You can see the values if you move the cursor over the target while you are shooting. If you want to train shooting skill, use weapons that have a high rate of fire. You get exp per shot and that will increase the ratio. Be careful normally very fast weapons tend to be shorter range and low damage. The chance for an animal to trigger "man hunter", depends on the distance, shooting skill and if it dealt damage or not with your shot. Farther = better and less chance to trigger "man hunter". That's why hunting rifles and snipers are the best.
@papermist1158
@papermist1158 2 жыл бұрын
"he's going to ascend into heaven by this point" yah, thats why they call it a high
@ziephon6460
@ziephon6460 4 жыл бұрын
For Lighter A crafter/doctor that can't fight can be good because they just don't go out don't get into killbox so you will have a doctor at back that is healthy(most of the time) and didn't fight mean lower chance get kill
@ziephon6460
@ziephon6460 4 жыл бұрын
and if you want you can add a traphallway just right before they enter your future killbox most of the time you can just set no meds on pets no meds just slowdown tending speed and quality
@Dakotaidk
@Dakotaidk 4 жыл бұрын
Rock Lee drank ether and became a God Orphan Lee smoked a joint and ascended into heaven Coincidence? I think not
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Oh gosh how could I completely forget Lee's reaction to drink...and also Curry for that matter now that you mention it! Perhaps I can redeem myself soon!
@dakaodo
@dakaodo 4 жыл бұрын
Tracking hundreds of tips and best practices in a spreadsheet is waaaay dedicated! :D Your crafting spot is inefficiently far from where you're storing the smokeleaf. Your colonist is making a trek every time for 4 smokeleaf to make 1 joint. Just like with kitchen stoves, set a higher priority at least 1-square storage spot for smokeleaf next to the colonist AT the crafting spot -- that'll hold a full stack of ingredients. And drop on floor of course. That way, a single colonist can craft 6 joints without moving before they have to restock on ingredients. Or just make the ingredient storage spot 4 squares or whatever for smokeleaf only, and they'll never need to make the long hike to your storage room.
@alexli14_
@alexli14_ 4 жыл бұрын
as a recommendation for lighter i would have her be a paramedic/animal tender or paramedic/farmer if you get her good armor or a shield belt she can rescue colonists and combat since she cant participate directly, and has passions for both those tasks, in my playthroughs i tend to have verry large farm and lots of animals so often need 2 or more dedicated animal tenders and farmers also as a tip for pacifists and other pawns that cant defend themselves i tend to create an area inside of my outer walls called "base" and restrict certian colinists to that tzone like the ones that cant fight back or cant afford to get inured
@justinsnelsnel5801
@justinsnelsnel5801 2 жыл бұрын
not waiting saved that calf
@demavend6847
@demavend6847 4 жыл бұрын
Don't worry about soil richness so much. Most crops will grow plenty well in normal soil. Grow hay in your pasture area so your grazing animals can graze the hay.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Indeed - I suppose it must make a difference more when you can afford to get only a small area planted and the returns must diminish as you grow your farms. Cool idea on the hay! I'd never thought of just directly growing it in their pastures, but that sounds pretty efficient!
@4P0CA1YP5E
@4P0CA1YP5E 4 жыл бұрын
You could set the drug policy to anytime their mood or recreation drops below a certain %. Penoxycyline is safe to my knowledge. I haven't had any colonist start a binge on it yet.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Ah I'd like to try this out - this is definitely a nice way to have them not go crazy without having to do it manually. Thanks a lot Apocalypse! And I may take you up on that
@luckylanno
@luckylanno 4 жыл бұрын
"I don't see why we need a barn" _Lee shoots pregnant cow_ So we're gonna make a barn now, right? xD
@Dimon811
@Dimon811 4 жыл бұрын
There is skill degradation at level 10 and above (takes longer closer to 9, but won't drop below 9), but you won't fail on construction if you're above level 8.
@steelfist1305
@steelfist1305 4 жыл бұрын
After level 10, characters slowly lose gained experience over time, meaning they have to specialize/continuously practice the skills they want to improve. You'll have to install a mod that changes this if you want Lee to have stats higher than 10 across the board without micromanaging literally everything through him.
@ambiguousamphibian
@ambiguousamphibian 4 жыл бұрын
Good call! Thanks Pete! I think I might start just specializing him afterward, though this is super useful, as I didn't know 10 was the threshold
@KainYusanagi
@KainYusanagi 4 жыл бұрын
@@ambiguousamphibian Note that you can maintain higher ranked skills pretty easily without autistically spamming the same thing (as research drones or block cutters are wont to be set to do); "only" 3,500 XP is lost per day per colonist skill at level 20, and exp is earnt by time spent working on the job, not the expertise at which the job was done at.
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