My group has been playing CS for quite awhile now. I think we started out with flask(me), galaxy and luminiary. In my experience early level flask is great for making elements for the luminairy and I retired at level 4 or 5. It has a good toolbox of cards. The permanent lost effect that makes the party ignore hazardous or difficult terrain is really good to play turn 1 in scenario's that have that type of terrain. The +1 range and pierce 2 with 3 charges is also great. (great again the water spirits) The galaxy class was mostly played as a glass cannon. Playing the permanent card that gives advantage when at full health in the 1st turn. The heal stun poison enemy range 3 card is a great. The galaxy class retired and played the chained helmet after that at some point. Swing is a bit trickier to use then push and pull in my opinion. Shackeled doesn't work on enemies that are immune to immobilize which can be anoying in some of the bossfights We currently have hieraphant and hollowpact and a class from trail of ashes in the party. an interesting part about the hollowpact is that most of the perk cards make cards ambiguous when at disadvantage. So when you attack when muddled and the 2 top cards are ambiguous you pick the 1st one drawn. Which works quite well with the voidsight ability. I love the design of the water spirits
@amdirt2 ай бұрын
Thanks for sharing your thoughts and experiences. So far they feel fun and rewarding to play, and everyone seems to be getting into them quite nicely... (i think). And I agree on the water spirits, such a simple change but fairly large impact.
@jonathanandreadakis18112 ай бұрын
Super excited for this series… recently received my copy of CS, but likely won’t play it for a while, so am looking forward to listening to your campaign! I did enjoy the dmg meters, but don’t want to put poor Phill through the wringer for it. You guys having fun is the best part of the show!
@amdirt2 ай бұрын
Haha the only issue with the damage meters was it made people extra competitive to get big numbers and that trickled down into character choice, build choice, and it kinda made the game too competitive. Let us know when you start cs! Starting party etc would love to hear about it!