Amiga Longplay Breathless (50FPS)

  Рет қаралды 1,375

brdfsz

brdfsz

Күн бұрын

Пікірлер: 7
@RoqueFortStu
@RoqueFortStu Жыл бұрын
this was the Amiga's first really good Doom clone, more like Doom and less like Wolfenstein in that it isn't fixed vertically- you can walk up steps and fall into pits and even look up and down to aim shots, although some of the sprites look flat when you do so! I first played it on an A1200 with a Blizzard 060 where it ran really slowly; I learned there were issues with an 060 processor and got a patch which fixed it, as well as mouse control. I then got through without any cheats
@naviamiga
@naviamiga 9 ай бұрын
Such a joy playing this in 1x1 mode on a real Amiga with a decent accelerator.
@MichalBergseth-AmitopiaTV
@MichalBergseth-AmitopiaTV 9 ай бұрын
One of the best 3D FPS games ever. Lacks Multiplayer support though.
@cysbo
@cysbo 2 жыл бұрын
It's very fast ! What is the configuration please ?
@brdfsz9142
@brdfsz9142 2 жыл бұрын
This is running on an emulator. Sadly, a real Amiga HW can't produce 320*256 (or '200) 8 bit full screen 50FPS with a game where the game engine needs create full screen images in Fast RAM and copy to the Chip RAM - like this style FPS games -, even if the CPU is super fast, because of the Chip RAM bandwidth and custom chips structure (if I right remember the AGA 32 bit Chip RAM bandwidth is ~28MB/s, but half of the cycles is reserved for the custom chips (blitter, copper, sound etc.) therefore CPU can access as max. ~14MB/s). On a real Amiga, roughly 22-23 FPS is reachable with this game (eg. with 68060@75MHz+). But, even on an emulator, because of the special Amiga HW structure, needs some extra, a little bit hack settings (what not all Amiga programs tolerate, but most of the errors is "just" timing errors, like too fast sound play, or too little waiting for something). I using WinUAE, and the following is mandatory (some of just highly recommended, depends on PC's CPU/VGA speed, like 3.): 1. Hardware/Chipset: 'Cycle-exact' off (must, this remove the 'real' Amiga timing sync from Chip RAM CPU access. Note: can create problems with other Amiga programs what extensive using Amiga custom chips capabilities). 2. Hardware/Chipset: 'Immediate Blitter' on. 3. Hardware/CPU and FPU: 'Fastest possible', and put slider to the right - 1 position (the '- 1' helps to keep the VSync, because of the emulation not eating your PC's one CPU core fully), and optionally enable 'JIT' (this can create problems too in many programs, what made self modify to own code - like some demos - but not with this game), .this can pumps emulated Amiga CPU performance with order of magnitudes. 4. Host/Display/Native: set one of VSync type what match your PC's VGA/driver/etc - I using 'Low latency Vsync'. 5. Set your PC's display refresh to 50Hz (or multiple of 50), if you can (not all monitor/VGA(driver) can). Hope it helps. ;)
@cysbo
@cysbo 2 жыл бұрын
Thank you very much for this complete answer. Its very interesting. I played it when the game was lauched in 1995 on my Amiga 1200 CPU 68040 at 40Mhz and it was already impressive but not as fast as your video. Unfortunately this video doesn't run on real Amiga. But it's very interesting to know that Amiga will be always present in our memories and immortal due to the emulators or renovated Amigas. Amiga rules 🙂
@brdfsz9142
@brdfsz9142 2 жыл бұрын
@@cysbo You're welcome! Yeah, same here, my Amiga 1200 is close to yours (mine is clocked to 50MHz), and this game first played on this Amiga many years ago. :)
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