Doom didn't kill the Amiga...Wolfenstein 3D did

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Modern Vintage Gamer

Modern Vintage Gamer

Күн бұрын

Wolfenstein 3D released by id Software in 1992 brought in a change to video games. 2D games were no longer cool and texture mapped 3d rendered games were taking over. However, the ray casting technology presented a challenge if you owned an Amiga computer - it simply wasn't capable of running Wolfenstein 3d and in many ways Wolfenstein 3d can be seen as a major milestone that determined the fate of the Commodore Amiga that went bankrupt in 1994. In this episode we take a closer look at the Amiga and its many FPS clones that attempted to emulate the technology and success of Wolfenstein 3D, but ultimately led to the demise of Commodore.
Credits/Sources:
► • Episode #5 - Part 1 | ...
► • Grind : 'Darkenward Ea...
► • To the beach by Interp...
► aminet.net/package/game/shoot...
► groups.google.com/g/comp.sys....
TimeStamps:
00:00 - 02:18 - The Amiga in 1992
02:19 - 05:03 - Wolfenstein 3D and Mode 13h
05:04 - 07:17 - Why the Amiga struggled to run Wolfenstein
07:18 - 12:38 - Wolfenstein Clones on the Amiga
12:40 - 14:18 - Doom Source Code releases. Amiga gets Doom
14:19 - 16:57 - A happy ending.
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#Amiga #Wolfenstein

Пікірлер: 2 600
@arcticridge
@arcticridge 14 күн бұрын
The Amiga didn't just die, it was *MURDERED*
@MatthewCobalt
@MatthewCobalt 14 күн бұрын
Ahh, CleanPrinceGaming... How such an... Unusual person becoming popular.
@BoomBox02
@BoomBox02 14 күн бұрын
Murdered only by Commodores management. If you know the history you know i am right. Saying a single game coming out on the PC and killing and Entire Amiga range by Commodore is just nonsense. Look up the history for yourself and take videos like this with a grain of salt as KZbinrs today will make any video with a clickbait name just to get that money rolling in.
@PedroKing19
@PedroKing19 14 күн бұрын
What a reference to a dogshit channel
@saschaberger3212
@saschaberger3212 14 күн бұрын
@@MatthewCobalt I miss Tyler. Hope he's good
@epicon6
@epicon6 14 күн бұрын
Most systems gets murdered at some point, but a console or a gaming computer ”dying” doesn’t matter. It only matters to the people who ran the companies at that time but not to us. The only thing that matters is how the Amiga lived. Because it was close to the Mega Drive in power but it was so easy to copy games. The Amiga was my first gaming system in 1991 and the day i got it i already had +100 games, including tons of 80’s arcade ports so i got familiar with gaming history right away, and it still has so many exclusives worth playing.
@alienrenders
@alienrenders 10 күн бұрын
I'm one of those programmers that had written their own Wolfenstein clones on the PC and tried to make it work on the Amiga. The PC used mode X. This allowed you to write to every 4th pixel. So you needed 4 rendering passes to render a full frame. The advantage beyond "chunky" mode is the you could page in four time as much video memory. This allowed for double buffering where you draw to an off screen buffer and when you're done, you tell the video card to use the new frame and it switches in one go avoiding the tearing effect. You could do triple buffering where you flip during vertical sync. So one frame is on screen, the second is waiting to be displayed during vsync and the third is being rendered into. Back to drawing every 4th pixel. You either rendered 4 times or you rendered to normal RAM and then did a memory copy four times. The 4x render was actually faster because you could just store offsets for the next pixel/pass and draw vertically for most textures. IOW, you only needed to track horizontal offsets. You could draw a vertical line of pixels from a wall texture with zero slowdown. So you could eliminate a lot of overhead with mode X, but not all of it. My idea was that the mode X paging wasn't a thing on the Amiga. So maybe I can do pixel conversions in the same amout of time as the mode X overhead on the PC. Both would have overhead, but different kinds and maybe they would even out. I could even use the blitter to help. And it kinda worked. But I ran into a bigger problem. The 68k cpu was too slow even for the main rendering, nevermind any overhead despite 286 used for wolf 3d being less mhz in many cases. It should have been more than fast enough. The problem? Memory speed. Amiga has two types of RAM. Chipset and fast RAM. Chipset RAM is what's used for video RAM and can be accessed by various chips like the blitter chip as well as the CPU. Fast RAM is cpu only. A500 only has chipset RAM. And it is crazy slow when accessed by CPU. And that killed any further attempts. I had timed it compared to a pc and it was staggering the difference. It's been too long, so I don't have the numbers anymore. You really did need at least a 68020 with fast ram. Anything else was futile. As for the demos shown on the A500, that's really impressive. I'd be really interested in what kind of techniques they used. One idea I had back then was to use something like anisotropic filtering to completely bypass the per pixel rendering phase. But I lost interest. Wonder if it's something like tha used in the demo. Anyways, those were fun times.
@pinobluevogel6458
@pinobluevogel6458 7 күн бұрын
Thanks for your interesting story. It is great to hear some people actually tried to make it work. One of the most important things about PC's was the relative ease to swap and upgrade hardware. You could technically also upgrade your Amiga, but this wasn't as commonly done, as the people that bought them generally bought it as a cheap option that was one and done. A bit like the later gaming consoles, albeit with a lot more customization. As someone with very little programming experience, reading about the buffering techniques and realizing this was what all those things in the options menu's of most high tech games were about, is certainly an eye opener.
@herenowlife
@herenowlife 6 күн бұрын
Great.. really that's all saw was that the amiss was ahead but slower. Funny enough there best games where what the pc evolved to many years later.
@xiaowei1
@xiaowei1 Күн бұрын
Thanks for sharing. I had (and still own) and Amega 1000 from way back in 1986. It was a great computer, and a major upgrade to my TRS-80 with only 16kb of ram. Finally I could program with what I thought was no limitations...
@ClarkPotter
@ClarkPotter 8 сағат бұрын
Highest-quality utoob comment I've seen in two months.
@MisterDoctorE
@MisterDoctorE 14 күн бұрын
Amiga is my favorite computer of all. Learned assembler on it, made a game-engine; uploaded a beta, same day C= went bankrupt. Sad day. Still have the Amiga4000/40.
@SpentAmbitionDrain
@SpentAmbitionDrain 14 күн бұрын
Hey, at least you didn't start a Shopping Mall related B2B software startup 6 months before a pandemic like I did :D. Fate is a cruel mistress.
@TheRealDealDominic
@TheRealDealDominic 14 күн бұрын
​@@SpentAmbitionDrainrise from the ashes. The best entrepreneur will fall.. multiples times. It's a learning experience..
@andrewdunbar828
@andrewdunbar828 14 күн бұрын
I wish I still had mine. It's still the most expensive computer I've ever owned. But I started travelling overseas and one time when I came back the battery had bled its acid blood all over the motherboard. )-:
@SomeCuteDoragons
@SomeCuteDoragons 14 күн бұрын
Any chance we can see the game engine?
@ChristopherAndersonPirate
@ChristopherAndersonPirate 14 күн бұрын
Never knew anyone who owned an Amiga here in the United States on the Midwest. C64’s were very common, but still have never seen an Amiga, grew up in the late 80’s and 90’d as a kid.
@zangcheye
@zangcheye 12 күн бұрын
I was an Authorized Amiga service technician from 1990 to 1994 and managed a service department at an old-style brick and mortar computer store at the time. This video is very much spot-on. One thing missing, though, is that components for the Amiga were so much less available compared to the x86 machines that were starting to flood the market. I used to socket and replace Agnus, Gary, Paula and other chips all of the time. However, it just wasn't cost effective compared to the availability of just throwing a new sound card or even motherboard into an x86 machine when needed.
@anders630
@anders630 10 күн бұрын
Yes the a500 was good but lacked expansion slots and installing harddrives had some issues (worst case you have to boot on a floppy > hdd). When I connected to the internet in -94 the newer Amigas were expensive niche computers.
@zangcheye
@zangcheye 10 күн бұрын
@@anders630 Agreed. The A500 especially suffered from this, as the expansion slot on the side meant that you were adding peripherals, not expansions - because if you slapped something on the side like a Bodega Bay hard drive enclosure, it had to have a pass-through to add anything else. There were a few things that could be done in the actual computer case and the bottom panel, but that was mostly limited to CPU accelerator upgrades and the different memory types like Fast and Chip RAM.
@ScandalUK
@ScandalUK 10 күн бұрын
No one ever mentions Denise
@zangcheye
@zangcheye 9 күн бұрын
@@ScandalUK Ha! Good point. Sorry, Denise!
@drunkdrftr
@drunkdrftr 8 күн бұрын
I thought it was bad company management
@terrylandess6072
@terrylandess6072 11 күн бұрын
I went from Atari 2600 to the Commodore64 with 5.25" disk drive and never looked back till I got my first 486/DX66. A friend had Wolfenstein 3d on their PC before I got mine and I didn't stop playing till I finished it. I had DOOM to enjoy when I got my PC. What a crazy ride. At 65 I game like crazy - don't watch TV or engage with social media and don't see stopping till I die or we get EMP'd to the stone age.
@dunebasher1971
@dunebasher1971 7 күн бұрын
Posting a YT comment is engaging with social media :)
@anthrobug
@anthrobug 6 күн бұрын
What games are you playing? I've got a discord for mostly older players, if you're interested :)
@grosminetytp5520
@grosminetytp5520 5 күн бұрын
I remember we were playing in the classroom. Do you remember the serial link to connect 2 PC on Doom ? The main improvement was the first 32 bit CPUs and also the VGA 256 colors mode
@maliant16
@maliant16 3 күн бұрын
@@dunebasher1971Only if he reads the comments, replies to you. Which he probably won’t :)
@Vile-Flesh
@Vile-Flesh Күн бұрын
Amen to this. Games are life. All of my memories are tied to what game I was playing at the time. I can still recall the sensory overload and feeling of being completely overwhelmed when I first played DOOM. DOOM 2 still feels like a big new game to me and I remember the LONG wait for Quake to come out. It was mind blowing going from a 486sx25 to a Pentium 133. I will NEVER stop gaming.
@KarriKoivusalo
@KarriKoivusalo 14 күн бұрын
Wing Commander should've been the serious wake-up call in 1990, but that would've required a company leadership with the faintest of ideas of how to run a business.
@CantankerousDave
@CantankerousDave 14 күн бұрын
Well, if you had an 030, Wing Commander looked, played, and sounded better on the Amiga than the PC. Bu *only* if you had an 030 and up. My A2000 was stock when I first got Frontier and WC, and then I got a GVP combo card. Like night and day.
@njones420
@njones420 11 күн бұрын
@@CantankerousDave True, and only took me 30 years to afford that A4000... :) (That said, I did play it through multiple times on an A1200 with a cheap 68020 accelerator, and it was great!)
@RobertMcGovernTarasis
@RobertMcGovernTarasis 10 күн бұрын
Wing Command that game I couldn’t complete due to an asteroid bug. I kept getting killed by invisible Asteroids. Put me off the series for years. Aside loved Jimmy Whites and Flashback. And Overdrive.
@shadowsayer1516
@shadowsayer1516 10 күн бұрын
I agree. I lived through this period and I'd say Wolfenstein was more a symptom of than the cause. The real downfall of the Amiga was simply that the PC got VGA graphics and sound cards in the early 90's which made it a much cheaper option for the same or better quality with a massive userbase built in. It was just a matter of time after that.
@DoubleSupercool
@DoubleSupercool 9 күн бұрын
​@@shadowsayer1516Texture mapping and 3D was absolutely a major reason though.
@davidwalker1652
@davidwalker1652 14 күн бұрын
Chunky mode graphics are NOT called chunky because the pixels look "chunky"! (I mean, all pixels could be called "chunky" at those resolutions!) It's called chunky mode because each pixel is represented by a single "chunk" of memory (e.g. a single byte) that can be addressed and modified in one go. This is compared to Amiga/Atari bitplane graphics where the values that make up a single pixel's appearance are spread over multiple memory locations, and intertwined with values from neighbouring pixels within individual bytes of memory. In a bitplane graphics mode, to plot a single pixel you'd have to read in bytes from multiple planes set the bits you you need and write those modified bytes back out to their respective bitplanes. In a chunky graphics mode, you just write that pixel's single byte and you're done. (When plotting larger blocks of bitplane pixels you can forgo some or all of the reads, but you're still left having to write to multiple bytes for each pixel.) Combine this with faster memory bandwidth and CPU on a PC, and a bunch of clever 256-color shading techniques, and this results in a huge performance increase comparing PC chunky to Amiga planar graphics.
@giornikitop5373
@giornikitop5373 14 күн бұрын
13h mode in vga is still plannar under the hood but it has a simple extra that does the magic: the hardware is using the first 2 bits of the memory address to select the bit plane and the rest for the position, but without having to access any registers. all vga was missing was a simple transparent colour and i would have dominated much before doom. but what can you do.... i believe fast memory access was the thing that our amigas lacked the most for games like doom, in order to have good performance.
@Booruvcheek
@Booruvcheek 14 күн бұрын
I wonder what was the reason behind splitting bits of a single pixel between different memory locations ("planes"). I remember trying to work with EGA memory directly back in the day, it was also "planar" (4 planes in 16 bit modes, which were meat and potatoes of EGA), what a pain it was.
@giornikitop5373
@giornikitop5373 14 күн бұрын
@@Booruvcheek i can think of few reasons: first, most crt controllers, from home computers in the past down to the pc vga, were just a superset of the motorola 6845 controller, which worked with bitplanes. Second, for ega and before, not much video memory, for later, of course compatibility. pc would have died fast without the extensive compatibility that it had through the years.
@liamconverse8950
@liamconverse8950 14 күн бұрын
What do things like the NES or Genesis use?
@inxe8
@inxe8 14 күн бұрын
@@liamconverse8950 Sprites and tile playfields, essentially an extension of character based screen modes as used on early home computers.
@WraythesPlace
@WraythesPlace 12 күн бұрын
I was an early adopter with the Amiga, picked my A1000 in Nov, 1985. Grabbed an A2000 as they came out. Designed & fabricated my own custom boards for both systems. Had a toaster & D-TV setups. So to say I was all in with Amiga is a bit of an understatement. But once I saw Wolfenstein & Wing Commander with no Amiga ports in sight, I knew it was game over for Amiga. Early 1993, I packed up all my Amiga equipment & sold it all to a dealer that was willing to buy it for a fair price, I got about $3000 for everything if memory serves. Took that $ and built myself a 386DX\40, 8mb RAM, 512K VGA Card, Sound Blaster & 250MB IDE Hard drive hooked up to a 17 VGA ViewSonic. Seeing Wing Commander running on a PC that I had built for a buddy really drove the point home to me. Amiga was dead, it just didn't know it yet. I got out just in time, while my equipment still had a lot of value.
@mattperson7293
@mattperson7293 9 күн бұрын
Wing Commander came to Amiga in 1992 and played pretty well on an A1200.
@SeeJayPlayGames
@SeeJayPlayGames 6 күн бұрын
@@mattperson7293 which was 2 years after it came out on the PC. And it only ran in 32 (16?) colors, not 256, unless there was an AGA version (don't recall). It ran OK on an A500 with an AdSpeed (14.3MHz 68000 accelerator).
@mattperson7293
@mattperson7293 6 күн бұрын
@@SeeJayPlayGames The CD32 version was 256 colours. I remember if you had more RAM on your regular Amiga it would play a few more animations, like the joystick and hand would animate with our controls. That was neat.
@TemalCageman
@TemalCageman 6 күн бұрын
And here is the irony... you would probably get double of that money of you sold it now... because the retro scene regarding the Amiga is extremely alive and they are willing to pay A LOT for original hardware these days...
@SeeJayPlayGames
@SeeJayPlayGames 5 күн бұрын
@@mattperson7293 yeah true but the A4000's IDE adapter didn't support CD-ROM drives, sadly. I guess it didn't support ATAPI? Anyway, I never had a CD drive on an Amiga. This lack of hardware innovation is really what stymied the whole platform, and CBM did NOT care. The one company that actually NEEDED to care, did not. I hope Irving Gould is burning in hell, and Mehdi Ali joins him soon. edit: P.S. fun fact, Mehdi Ali does NOT have a Wikipedia entry. And I hope it stays that way. IMHO, that's a metric of whether or not you've made a mark on the world.
@deceiver444
@deceiver444 11 күн бұрын
The Amiga defined my youth. I didn't switch to PC before mid 1997
@sarmatianns
@sarmatianns 10 күн бұрын
Mid 1996 for me. I was doing my best to hold on, but the writing was on the wall.
@REZZA2020
@REZZA2020 10 күн бұрын
Amiga Rulez ! :-)
@peterblackburn7154
@peterblackburn7154 9 күн бұрын
I remember my brother showing me his Amiga 500 in 1987. Coming from the ZX Spectrum, I was blown away by Deluxe Paint and the fact that every pixel could be a different colour. Fast forward to 1989 and I couldn't understand why one of my Uni classmates bought a PC to play games. Fast forward again to 1992 or so - playing Geoff Crammond's F1 GP on PC at my friend's house and comparing it to the Amiga version. I then knew the Amiga was dead. But I still bought an A1200 in 1993 as I couldn't afford a PC.
@ghostdog4330
@ghostdog4330 8 күн бұрын
I don't miss the early PCs but I do miss the Amiga. It way beyond its time..
@-The-Darkside
@-The-Darkside 8 күн бұрын
98 for me, via PlayStation 1 and N64
@elone3997
@elone3997 14 күн бұрын
Seeing Wolenstein running buttery smooth on a pc was jaw dropping when looking at the other standard PC games of the time - it was pure voodoo. When John Carmack said that Wolf wasn't a reality on an Amiga, you'd be crazy to question him...all this time later and Grind may well be the result of another Carmack style coder which is exciting. Some of the moves Carmack pulled during his time are legendary 😁 Thanks MVG!
@yancgc5098
@yancgc5098 14 күн бұрын
Considering that Grind, a game with graphics quality akin to Doom, was running with acceptable performance on what is essentially an equivalent to a 7Mhz Intel 286, leads me to believe that programmer is even more skilled than Carmack.
@disasterincarnate
@disasterincarnate 14 күн бұрын
grind is nothing short of amazing work and i hope it continues on by more people once they have a final release but i think even if we had the grind of today matched with the wolf3d of old, we could hold our heads up and say we have something similar but wolf3d still kicks us in the face when it comes to framerate. without those chunky modes being paired with planar as an option, even if the C= management werent full morons we still would fall far behind in the 3d world.
@mbvglider
@mbvglider 14 күн бұрын
@@yancgc5098 We have far more knowledge and programming tools today than we did back then. People today should have the capability of writing far better code than back in the day. It doesn't mean they're more skilled. It's so much easier to develop for old systems today than when those were current systems.
@aleksazunjic9672
@aleksazunjic9672 14 күн бұрын
Carmack did not want to bother with Amiga 500, and even Amiga 1200 that came out later that year (1992) was not much faster. Overall id was going for newer and better games, as hardware was advancing each year they did not bother to optimize much.
@jpvalverde85
@jpvalverde85 14 күн бұрын
By the way have you seen the recent port of Wolf3d for MegaDrive? Works with any Everdrive and plays really nice. Look for gasega68k
@FabledGentleman
@FabledGentleman 14 күн бұрын
It depends on how you look at it. Though Wolfenstein did indeed demonstrate how far behind Amiga was lagging at the time, it was Doom that put the final nail in the coffin. I remember it so well, when i finally saw Doom on a 486, and coming from the c64 and Amiga era, and spending time plying games like Pinball Dreams and F29 Retaliator, seeing Doom for the first time was unbelievable, my brain couldn't comprehend it. We all knew that the Amiga was toast after that. I bought a 68060 a few years later, and even though i could play full 3D space games like Doom, games like Quake on the PC just knocked everything else out of the water. And the 68060 alone cost the same as a full Pentium Gaming PC at the time.
@jothain
@jothain 14 күн бұрын
Kinda agree on that. There were already many flight sims that showed pc's superior computing power. Then in short time period came games like Wing Commander, X-Com, W3D and Doom that showed that even basic PC is far superior than A500. Even when you thought that maybe A1200 has some sense price wise it was already time for Quake and at least when 3DFX Voodoo came out. Boy that was absolutely the time when miggy just didn't make any kinda sense to have. All in all early 90's was insane progress for PC tech on all technical fronts. Cpu, sound and graphics performance wise. Imo only thing that could've maybe kept miggy alive for bit longer if they'd hop into affordable cd multimedia era, but they missed that too completely.
@tarnetskygge
@tarnetskygge 14 күн бұрын
@@jothain well Commodore certainly tried to do the "affordable CD multimedia" thing with the CDTV and CD32, but yeah.
@Hdtk2024
@Hdtk2024 14 күн бұрын
He mentions Doom
@FabledGentleman
@FabledGentleman 14 күн бұрын
@@Hdtk2024 Oh wow, you can also read headlines? Impressive... 🤦‍♂
@Blackadder75
@Blackadder75 14 күн бұрын
@@jothain miggy?
@siodhe
@siodhe 10 күн бұрын
One thing many people don't know is that Doom was written on a NeXT - a unix-based computer - and was ported to several other versions of unix, I think largely due to the involvement of a friend of mine at ID, David Taylor (the "ddt" in the secret codes), who ported it to IRIX mainly because I had an SGI Onyx Reality Engine (a 6' tall black and purple monolith) at Origin Games to try it out on (it was amazing on the SGI, at 1280x1024 res). The irony is that a lot of us Austin unix nuts really liked the Amiga, which was the nearest thing to a full unix host many could afford (except for lacking inter-process memory protection), and would have loved to have seen this run well on Amigas.
@toerti9589
@toerti9589 11 күн бұрын
Brings back memories. Moving 0013h to ax and calling int 10h you felt like the king of the world back then. A whooping 64000 pixels to be filled by your imagination.
@all.day.day-dreamer
@all.day.day-dreamer 14 күн бұрын
I had an Amiga 500 all the way back in 1990 and, having upgraded to a 1200, abandoned the Amiga all together for a PC in 1993. The Amiga will always live in my heart as the most exciting personal computer and games, ever. There is nothing like playing Defender of the Crown, Wings, Pinball Dreams, Lemmings, Gods, etc etc for the very first time. I remember playing Zoom and that music sample just blowing my mind. Love the Amiga so much and it makes me said that Apple survived and the Amiga didn't.
@tarnetskygge
@tarnetskygge 14 күн бұрын
It really is a crime that macs still exist but amigas don't, lol
@hyoenmadan
@hyoenmadan 14 күн бұрын
@@tarnetskygge Well. Steve Jobs would have been the worst person in the world, and for sure he knew zero about the deep technicalities on the stuff he was selling to you... But he was a bussiness wizard and a ruthless visionary. He was the one who brought the UNIX magic to the Mac (again, not as programing it himself, but he brought the required talent and assets to the company to make it possible) and it have been paying them well since then.
@neatnateable
@neatnateable 14 күн бұрын
Was Apple associated with Amiga in some way?
@christosstamos2785
@christosstamos2785 14 күн бұрын
@@neatnateable No. Steve Jobs once visited the Amiga team on a "fishing" trip, way back in 1983, even before Amiga was a commodore property, supposedly he made himself at home and was rather obnoxious, and called the - then under development- machine "overengineered. too much hardware". Not much else interaction.
@neatnateable
@neatnateable 14 күн бұрын
@@christosstamos2785 Interesting. Thanks for the history lesson. It sounds like they both used the PowerPC architecture for awhile though. Is that right?
@paulisuikka3255
@paulisuikka3255 11 күн бұрын
Chunky vs planar is one thing, but it was also about cpu processing power. High end 386 and then 486 had more cpu processing power than typical home Amiga.
@jolibethrodriguez7471
@jolibethrodriguez7471 12 сағат бұрын
Motorola had a better product originally but the 68K had too many small flaws that the upgrades ended up turning the 68K into a dead end
@radivojevasiljevic3145
@radivojevasiljevic3145 4 сағат бұрын
@@jolibethrodriguez7471 Not really. If it were about flaws there would be no x86. It was combination of factors: vicious circle of shrinking market and lack of investment into shrinking market and Motorola didn't have top fabs anymore.
@jolibethrodriguez7471
@jolibethrodriguez7471 59 минут бұрын
@@radivojevasiljevic3145 Yeah, that makes sense too, not enough miney for R&D to brute force trought CISC walls
@Zinkolo
@Zinkolo 10 күн бұрын
I appreciate these smaller historical videos. Provides context for the technology we have today
@jimmy21584
@jimmy21584 14 күн бұрын
Correct me if I’m wrong, but I think “chunky” refers to the fact that pixel colour bits are adjacent to each other in memory, instead of the memory being divided up into planes. The Amiga CD32 had special hardware for emulating “chunky” so that you could write graphics like you would for a PC.
@gravitone
@gravitone 14 күн бұрын
yes, this is correct. It has nothing to do with how they look on the screen.
@andrewdunbar828
@andrewdunbar828 14 күн бұрын
Correct but the CD32 was apparently still pretty poor at it. One of our Amiga friends bought one believing that was going to be true but was very disappointed and quickly bought a PlayStation.
@davidwalker1652
@davidwalker1652 14 күн бұрын
Yep, it's called chunky mode because each pixel on screen is represented by a single "chunk" of memory -- e.g. an individual byte, instead of spread out over multiple memory locations and mixed in with other pixels' data as in a bitplane graphics mode.
@SyntheToonz
@SyntheToonz 14 күн бұрын
Yes. The pixels' bits in the same byte are what made the mode "chunky".
@tonep3168
@tonep3168 14 күн бұрын
Yes and it was beyond stupid that Commodore never put that chip in the 1200.
@Darkuni
@Darkuni 14 күн бұрын
I was there at the commodore escom meeting when they literally drove the final mail into amiga's coffin. That was a very sad day because it was very plain to everybody in attendance that the party was over. Feel free to keep telling these stories man - I think the Amiga was the last computer with any kind of soul.
@RetroMMA
@RetroMMA 14 күн бұрын
...and bought by jews and islamists to rip apart, for personal profit; Prophets they were not...
@xStrych9x
@xStrych9x 9 күн бұрын
amiga was my dream machine and i loved every minute of it. i couldn't believe that most computer stores had PC games and their 16 colors falling off the shelves while Amiga got little to no shelf space. I didn't abandon ship till the announcement of Mechwarrior 2 and that it wouldn't be supported on the Amiga, being a long time Battletech fan that was when i had to give up my baby and buy my first 386 PC. still have all my commodores in storage, from the 64, 128 to the amiga 500. great memories...
@SeeJayPlayGames
@SeeJayPlayGames 3 күн бұрын
Mechwarrior 2... on the Amiga... that was even a question? Seriously? I loved that game, play it to this day, but... I can only imagine what you'd need on an Amiga for it to even be possible. 68040 minimum, I'd say. Which makes the market that could even hope to run the game RIDICULOUSLY limited. Amigas were rare enough, try to find one with an 040. I had one, but... it was very niche. And very "riche." Nope, no software publisher is going to go for that. That's one of the biggest problems with the Amiga market. Developers didn't (couldn't) develop for the high end, they had to develop for the lowest common denominator, because your average Amiga user was some poor sod in Europe who had a bone-stock A500+/600/1200. Too much work for too few sales otherwise. Only one game I can think of (Elite II: Frontier) really begs for a 68030 (and chugs on a 68000). Mostly devs only went with stuff that ran WELL on the low end, and likely wouldn't have even attempted a port of something like Mechwarrior 2. Besides, it would be 30 disks or something (the installed portion on PC is just shy of 30MB) and you'd simply HAVE to tediously install it to a hard drive disk by disk because (almost) no one had a CD-ROM drive, either. And you'd have to rework the CD audio tracks as MOD files. And probably give any FMV cutscenes a miss. TBH it would be quite an interesting backport, and something I'd like to see some brilliant coders attempt, 30 years after it's relevant to do so. Sorry, not to diss the Amiga (as I've said, I've owned two), but it just didn't have the CPU "umph" for 3D games that the PC did. And certainly, not commonly. Mechwarrior 2 was super demanding to run well on PC; especially at 1024x768. I set DOSBox to 300,000 cycles/msec for that, and it's just about fast enough. That's the equivalent of maybe a 450MHz Pentium II/III. Keep in mind that mid-speed (100-133? MHz) Pentiums were the latest thing back in 1995 when it launched. More realistically, people ran it at 640x480 or even 320x200 (slow Pentiums/486s) in order to get smooth performance.
@xStrych9x
@xStrych9x 3 күн бұрын
@@SeeJayPlayGames Wasn't a question, as i said, it was the nail in the coffin for my Amiga days.
@akademiacybersowa
@akademiacybersowa 12 күн бұрын
In 1992 in Poland... we still had to wait about 2 years before being able to get Commodore C64 :D Only after Balcerowicz reforms we started to catch up with the rest of the world. While now Poland is quite strong, in the 90s Poles were introduced to: Pegazus (a Famicom clone), C64, Amiga 600, IBM-compatible PC's and Sony Playstation at once. In 1996, when I saw Super Mario Bros for the first time, I hoped one day can create fictional worlds in a technology like that. Yes, I was a child back then. But it doesn't change the fact I had no idea that technology was outdated. Like, by decades.
@kordelas2514
@kordelas2514 4 күн бұрын
Nonsense. People had access to those devices years before you described. In other words if a device was available in Germany, you could get it in Poland. The only issue was money.
@EvilijoUK
@EvilijoUK Күн бұрын
Growing up in 90s Poland was surely an experience lol. I remember having Amiga CD32 and going to my next door neighbour to play Fighting Force on his Playstation. Me and my brother were over the moon when our dad told us that we'll be getting a PSX next day. Good old days my friend... 😀
@youuuuuuuuuuutube
@youuuuuuuuuuutube 14 күн бұрын
Commodore killed the Amiga, by not investing enough R&D into it. The A500 was way ahead of its time, and the original hardware was from 1985, but then nothing happened for 7 years, and only then the A1200 was released in 1992 with very modest upgrades. Originally they wanted an AAA chipset with a chunky graphics mode, but then eventually we got the AGA chipset instead.
@Blackadder75
@Blackadder75 14 күн бұрын
a1000 was 1985, a500 from 1987
@steffenbendel6031
@steffenbendel6031 14 күн бұрын
Imagine they would have done a (chunky) 16bit HighColor mode for the next Amiga after the 500er. Could have been possible. And maybe with some real 3D support like the first Voodoo card. (But Voodoo hat later the same problems like Comodore with the Amiga. And Nvidia, well, they still get it)
@ClayMann
@ClayMann 14 күн бұрын
we can of course blame bad management but lets be real here. Even with the inventive engineers at Commodore and a decent runway to make an ideal new Amiga. It was doomed. The PC was such a juggernaut it was always going to be the gateway to computing with its hooks in business, prices dropping due to economies of scale. Nothing could have competed with it in the long run. At best we could have had another few years of great new Amiga games using more hardware and hard drive space etc. I say this as someone that adored my Amiga's. One possible future was for the Amiga to fully embrace the PC, become a PC but keep the name and have some kind of extra plugin card that gave it something more. Perhaps more easily hooking up your PC to TV's.
@Blackadder75
@Blackadder75 14 күн бұрын
@@ClayMann wise words
@steffenbendel6031
@steffenbendel6031 14 күн бұрын
@@ClayMann Consoles have their place, even that the PC has more of everything ( at higher costs.) At at least in the 90ties a well designed system should have performed better than a modular PC. There was a chance with some clever customs chips to get ahead.
@axi0matic
@axi0matic 14 күн бұрын
Grind is an insane achievement. To run smoothly on an A1200, and 10-12fps on a 1MB A500, is just mind blowing. The Amiga was obviously on its way out in the early 90's, but if Grind had come out then, it would have been one hell of a swansong.
@valenrn8657
@valenrn8657 14 күн бұрын
Grind used line skip tricks that is used in Mega Drive's wolf3d port.
@aboriginalmang
@aboriginalmang 13 күн бұрын
​@@valenrn8657yes you could see it as a primitive and fast upscaling method. SNES wolfenstein used mode 7 to upscale the game instead (and BSP rendering because SNES' 65C02 based chip was too slow for games like wolfenstein). Amiga blitter makes upscaling even easier, faster, and better looking than how its done on the genesis. Don't know why Carmack never experimented with it, I guess the Amiga just sold poorly in the early 90s and there was no incentive to make a wolfenstein port for it.
@afropovic
@afropovic 13 күн бұрын
@@aboriginalmang The worse part is that he toyed with an Apple II rather than an Amiga when he was coming up. Guess Amigas just sold poorly in the US and most opted for a PC or Mac.
@aboriginalmang
@aboriginalmang 13 күн бұрын
@@afropovic well, didn't he steal an apple II from his school
@framegrace1
@framegrace1 12 күн бұрын
I guess the engine needed to change too much for bitplane based systems, so he really never considered to port it. Upscaling is sort of cheating anyway.
@thewelder3538
@thewelder3538 10 күн бұрын
I wrote many Amiga demos from 1991 onwards, many of which can be found on here, but you can't beat a chunky screen for these kind of games. Bitplanes are great for some things, but not for stuff like Doom, Wolfenstein etc. However, you also need a much faster processor to write effectively to a chunky screen, which the PC most definitely had. The A1200 ran at 14Mhz and most reasonable PCs were 66Mhz or more. Add also that by default the 68020 couldn't do floating point math and that made coding Doom style games almost impossible. For floating point, you really needed a 68882 co-processor. Later on, games like Gloom used amazingly fast chunky to planer converters, that still required insane power on a machine running at 14Mhz. In fact quite a few scene demos do effects in chunky and then convert the effect back to planer. My own C2P converter used both the blitter and CPU simultaneously to try and be a quick as possible, but you can never beat a screen that's already chunky.
@djglxxii
@djglxxii 16 сағат бұрын
I owned an Amiga 500 but eventually switched to a PC. It wasn't because of Wolfenstein, though. With the new VGA cards and SoundBlaster, the PC simply started to offer more and better games that I wanted to play. Even so, I'll always have a warm place in my heart for the Amiga. So many great memories.
@NookyAvenger
@NookyAvenger 14 күн бұрын
All the people that tried to emulate or copy Doom at the time didn't understood what really made id software games great. Sure the technical aspect was insane, but it is the absolute dedication to every aspect of the game as a whole experience of equal quality. Art, levels, music, gameplay everything should feels great and run great. The whole experience of doom is absolutely timeless. Sure you can mod it or refresh it but at it's core you can still launch the original doom and get hooked for hours 30 years later the gameplay is still solid and fun.
@smgamer240
@smgamer240 Күн бұрын
Don't forget the modding capabilities.
@WhatAboutZoidberg
@WhatAboutZoidberg 14 күн бұрын
My grandfather, a WWII vet had this game when we were kids. His friend helped him setup a PC and gave him this game in the early 90s. It was the only video game he ever played but it'll always be a classic memory. He probably got me into PC gaming without knowing it.
@ZWGamemasterGame
@ZWGamemasterGame 11 күн бұрын
Seeing the A500 bringd back so many memories. It was ahead of its time.
@tafkamextra4105
@tafkamextra4105 9 күн бұрын
You know, in 1996 Quake and Duke Nukem 3D were released on PC and on Amiga they still tried to make good Doom clones in 98. The wake up call for Commodore should have been affordable PC SVGA cards in 1990 and cleap Sound Blaster clones. Unfortunately the AGA chipset graphics released in 92 was no match to many SVGA cards built into PCs that hit the market in the same year. In 92 also the affordable Gravis Ultrasound was released for PC, while AGA chipset was still limited to 4 8-bit sound channels.
@alyxoj1361
@alyxoj1361 14 күн бұрын
I had an A3000 in my bedroom in the 90's. My Dad found a huge cardboard box of an assortment of Amiga loose floppy disks at a car boot sale here in England. He brought it home and let me have at it. There were games both pirated and official, documents, software, and a bunch of Japanese pornographic hentai visual novels. They weren't really visual novels but more just slideshows but needless to say it was certainly eye opening for me at age 12! lol I only told Dad a couple of years ago lol
@lordsosa9383
@lordsosa9383 14 күн бұрын
liar your dad did not bring dAT box home so dont even try it troll trying to get a thumbs i can see dat and 12 nim rods gave you a thumb what a joke bye for now noob
@lordsosa9383
@lordsosa9383 14 күн бұрын
delete ur comment boy
@PKmuffdiver
@PKmuffdiver 14 күн бұрын
At 12 years old. I could only imagine how my mind would have been blown! Super cool.
@turbochop3300
@turbochop3300 12 күн бұрын
Eh, you turned out fine in the end... Right?
@paulstubbs7678
@paulstubbs7678 11 күн бұрын
Eye opening?, not as wide as your dad's eyes if he happened to look over your shoulder.
@coolie4u
@coolie4u 14 күн бұрын
As a 90s PC Assembly Demo coder I enjoy watching this immensely 🤠
@viperjay1
@viperjay1 14 күн бұрын
I love demo scene, any chance we can talk about it?
@Placeholderhandle1
@Placeholderhandle1 14 күн бұрын
Ah, a demo brother!
@dycedargselderbrother5353
@dycedargselderbrother5353 14 күн бұрын
Second Reality was the "Doom" of PC demos.
@coolie4u
@coolie4u 14 күн бұрын
@@dycedargselderbrother5353 yes amazing demo. My first build was a 486 SX-25MHz I replaced the crystal on the mainboard to 40MHz and had a small container with crushed icecubes sitting on the CPU to make it stable and remember running that demo on it for a test. Fun weird things to try out.
@matth5680
@matth5680 14 күн бұрын
​@dycedargselderbrother5353 I remember watching that demo over and over. Sounded awesome on the Gravis Ultrasound Max. Oh the memories.
@ArmchairMagpie
@ArmchairMagpie 8 күн бұрын
This brings back memories. The A500 was the first computer my father bought in 1990 during the time of reunification. For us kids it was a tool for gaming, and for my father it was the office computer. The electronics of that machine were extremely fragile even by contemporary standards. So we had a few extension cards die. Later I would be more interested in programming, I couldn't afford more doing that in 68k assembler code and Amiga E language. When I went to university, I was in close contact with a lot of the key people in the Amiga scene, despite the grim outlook, there was some optimism still. I had upgraded my A1200 with a 68040 CPU, and 32 MB RAM and a Merlin graphics card, and yes, I played the Amiga version of Quake. I remember when Quake became the de facto benchmark in the developer community, software, and hardware alike. Not only that, but I knew some developers personally, and they knew they banked a lot on that hardware. My friend even owned, for a short time, a PPC card. To be honest, the PPC road would have been an option if there hadn't broken out an ideological war in the community between Haage & Partner and phase5. The former using a much faster header, allowing native loading of PPC RISC code within a 68k environment. The latter used the Linux ELF format which was much slower, required separate and very slow context switches but allowed for use of pre-compiled code already available. Ultimately, it went down in flames because, even with hybrid solutions, there was still a lot of work in progress. Time ran out, and Amiga Corp went bankrupt again. I made the switch to PC later, at that time, Warcraft, Starcraft and Diablo were freshly released, so that's where my friend and I stayed. Still, it felt like an immense loss of community. My father continued and still continues his private Amiga projects. Mainly for MIDI purposes, hence why he was just about the sole developer of Bars & Pipes for a long time. He still does odd Amiga development today, he even recently asked me how to translate some 68k into C/C++. I mean in … holy sh*t, this brought back memories and I felt kind of very rusty, still I managed to do it still. Unfortunately, C# on Amiga only exists in Stranger Things… In my mind, speaking from developer view, games weren't the only thing that brought it down. There was a distinct lack of serious commitment to the platform from the company behind the Amiga, and later on the lack of native support for modern hardware by the OS. The lack of compliance from hardware developers trying to their stuff did the rest. Yes, the demo scene showed that you could still do many things, ultimately they were also limited to an ageing hardware with more and more limiting factors.
@reaikro
@reaikro 9 күн бұрын
True, I was owner of C64, I remember that I started buying some game magazine in 91-92. There were advertisement with prices of Amiga and PC and for some time i was hesitant, if to want cheaper PC or some better Amiga. I remember when Dune2 came out spring 92, I was already decided hard on wanting 386 PC. Just because the magazine showed, that much more interesting games were released for PC and the prices of PCs went down much quicker. Also more firends had PC, and at that time, nobody was buying games, all were pirated in my area.
@desmondbrown5508
@desmondbrown5508 14 күн бұрын
Something I found really interesting when watching some talk on a podcast with Casey Muratori and another guy from Microsoft -- they were discussing software back in the day -- was just how much power John Carmack had over the life and death of certain players in the industry. His work was so profound and amazing that if he chose your platform to put his software on or used your libraries, it was basically golden and in some cases could become the standard and if you didn't... well, you were almost certainly destined for death.
@nnaheim.
@nnaheim. 9 күн бұрын
࿕࿖
@venumspyder
@venumspyder 14 күн бұрын
The original Wolfenstein and Doom ran in Mode X or unchained\planar mode back in those days. This allowed you to have access to the full 256Kb of VGA memory so that you could enable triple buffering and flicker free display of image frames. It was a little trickier to program for due to the fact that you had to enable the required planes to write to specific pixels, but the results were far superior to Mode 13h. I remember writing 3D demos using Mode X and a mix of assembly language and C using the very same Borland C++ compiler you showed in your video!
@DMStern
@DMStern 11 күн бұрын
The use of Mode X also allowed drawing up to four identical pixels in one write. This is why the frame rate of Wolf3D can jump on a slow computer when you walk close to walls, as the duplicated pixel columns of zoomed-in textures are faster to draw.
@TheGlock30owner
@TheGlock30owner 10 күн бұрын
Every home computer from the 80s and earlier that wasn't IBM or clone was killed by Microsoft and the business environment. Commodore, Atari, Tandy, Texas Instruments, even Apple (before the Macintosh) were all viewed as toys, ill suited for the business environment. Anything that used a TV as a monitor, had a slot for a cartridge, or did not include a floppy drive, was relegated to toy status and stayed that way.
@SarahC2
@SarahC2 3 күн бұрын
When the source code of Doom was released, people found the amazing and unique super fast Square Root function used in the game. This was one of the sticking points on the Amiga, besides the bit planes that require multiple memory writes slowing things down so much. (1 single frame can require 4x the number of memory writes as Mode 0x13 on PC)
@Mad3011
@Mad3011 14 күн бұрын
Small correction at 4:25 "chunky" refers to the fact that all bits that make up a pixel are stored right next to each other in memory as a single "chunk" as opposed to multiple bitplanes that are scattered across memory.
@andrewdunbar828
@andrewdunbar828 14 күн бұрын
Yes basically you could write a high-colour pixel in a single write (or maybe two adjacent writes) whereas on the Amiga who had to write to each bitplane. The more colour depth the more bitplanes.
@youuuuuuuuuuutube
@youuuuuuuuuuutube 14 күн бұрын
That was my understanding as well, "chunks" of data making the full pixel data, instead of the pixel data being scattered around bitplanes.
@giornikitop5373
@giornikitop5373 14 күн бұрын
while correct, 13h mode is still plannar. it's just that the bitplane is selected automatically by the vga hardware when you r/w in a memory address, without having to access any registers.
@RustedCroaker
@RustedCroaker 8 күн бұрын
@@giornikitop5373 I'm sure they were using Mode X. At least I did back then. Plus, in this mode, you can write up to 4 pixels at once, if they are the same color and adjusted.
@giornikitop5373
@giornikitop5373 8 күн бұрын
​@@RustedCroaker the 4 pixels at once is only done through the latches and no, they don;t need to be the same colour or anything. but in order to use them, you have to 1: access registers by i/o , very slow in anything above 286, and 2: the latches can only be loaded by a vram read operation. it was common practice for mode-x games to use most of the vram (all 256k are available at mode-x/y) for the screen and the last part of it for sprites and stuff, so they could very fast copy vram-to-vram using the latches. Original Doom used the normal mode 13h, only later custom versions used mode-x, once the source was publiished, or was that quake?
@TheSilent333
@TheSilent333 14 күн бұрын
Oh man the Borland C++ interface brought back some memories! I learned on Turbo Pascal, so that IDE is like coming home hahahaha
@danrenfroe2016
@danrenfroe2016 12 күн бұрын
Turbo pascal, I learned that I think in 9th grade. I remember nothing of how to code in pascal though... So weird.
@davie732
@davie732 11 күн бұрын
@@danrenfroe2016 I also learnt pascal. The closest thing to pascal today would be delphi or lazarus.
@effyiew7318
@effyiew7318 5 күн бұрын
Lol I also learned on Turbo Pascal in high school in the late 80s. I haven't coded in pascal in ages and barely remember it though.
@chillzwinter
@chillzwinter 6 күн бұрын
I still recall the first time I saw Wolfenstein, and had this sudden sense of doom for my A500. I got a few more years of Lemmings out of it, but soon moved to a 486 PC and never looked back.
@tetsuorocks
@tetsuorocks 9 күн бұрын
I remember the amiga owners bragging about all the stuff they could do with their systems which, to be fair, was pretty advanced for the time including graphically. The PC's in general where intended as business machines originally and weren't made for advanced graphics. There was still PC games being made but they where limited to whatever the main processor could dish out. Wolfenstein might of done it or at least legitimized PC as a gaming platform. Once video cards started being made for PC, you stopped hearing about AMIGA entirely. I remember getting into some debates with amiga fans back in the day but now you almost never hear about it nowadays. Now, it's console vs PC.
@jedipadawan7023
@jedipadawan7023 14 күн бұрын
Back in the last 1990's I called one one of the Amiga engineers in the US from the UK. He told me the sorry tale behind the Amiga 600 which was supposed to be a cheap C64 replacement until Germany said "We're not selling a computer without a hard drive" and management capitulated. I cannot remember the engineer's name - alas. Really nice guy. He worked on the C128 and I was using a C28D at the time! But the topic of conversation was the demise of Commodore and there was only one name of the guy's lips. Ali. It was Ali all the way. He was useless. I was assured Ali was not deliberately trying to destroy Commodore. He was just utterly clueless. It wasn't Doom, or any other game. It was Ali. That's what I was told, most firmly.
@stoomkracht
@stoomkracht 14 күн бұрын
A quick google search finds evidence to this claim. Where is this piece of work now?
@jothain
@jothain 14 күн бұрын
Well imo that was spot on. Around '92 there really shouldn't have been any computers in market without some form of internal mass storage media. I honestly think Commodore might have survived bit longer if they'd implemented internal drives sooner as 3.5" floppy wasn't good solution anymore at that time. Well they had options, but they were insanely priced.
@valenrn8657
@valenrn8657 14 күн бұрын
@@stoomkracht It's in Commodore the Inside Story - The Untold Tale of a Computer Giant by David John Pleasance
@aleksazunjic9672
@aleksazunjic9672 14 күн бұрын
Amiga 600 was sold without hard drive 😁 It had ability to install hard drive, but not those cheap ones from PC market. This killed whole idea.
@StingyGeek
@StingyGeek 14 күн бұрын
Bil Herd maybe?
@scottgfx
@scottgfx 14 күн бұрын
There's an old quote from someone at Commodore back in the day. From my memory… "Commodore isn't a computer company. It's a company that makes widgets."… Okay, I just did some research. The quote comes from an article published in the Philadelphia Inquirer in May of 1994. The person quoted is former Commodore engineer, Brian Jackson. The actual quote: "Commodore was a widgets company. They wanted anything we could hack together real quick from existing technology and sell a zillion of them like we did with the Commodore 64. And with that mentality, you can never really support customers." Basically, yes, Wolfenstein was one of the many deaths by a thousand cuts. The management also didn't understand what business they were in.
@vcv6560
@vcv6560 10 күн бұрын
"General Motors is not in the business of making cars. It is in the business of making money." (Thomas Murphy, GM CEO from 1974-1980.) Of course that attitude ultimately leads to bankruptcy.
@jal051
@jal051 10 күн бұрын
It's weird that they did 2 fantastic computers with that mentality.
@scottgfx
@scottgfx 10 күн бұрын
@@jal051 When Jack Tramel bought MOS, he brought on some smart people like Chuck Peddle and later Bil Herd. The engineers could see where the industry was going, but the management wasn’t interested. Irving Gould just wanted use of the private jet.
@IcyTorment
@IcyTorment 10 күн бұрын
@@jal051 They didn't, though. They bought the Amiga as an essentially finished product.
@vorrnth8734
@vorrnth8734 10 күн бұрын
​@@jal051yeah vc20 and C64 were good for their time. (Amiga was bought)
@tboneisgaming
@tboneisgaming 11 күн бұрын
I have fond memories of the Amiga. I had a 500 plus, then upgraded to the 1200. It saw me all the way through 6th form and university. I did my essays and dissertations on it. I wrote my arrangements and compositions using KCS and notator software. Games wise, Lemmings, Lotus Turbo Challenge, Carrier Command, North and South, Another world to name just a few. I didn't have a PC until the late 90s.
@The8BitGuy
@The8BitGuy 11 күн бұрын
Thank you for making this! I have also had similar thoughts over the years and you did a great job of explaining it!
@JohnnyReb1976
@JohnnyReb1976 14 күн бұрын
A few corrections: Alien Breed 3D 2 did not support graphics cards (RTG) The fastest Doom port on an Amiga is DoomAttack Chunky-to-planar routines got extremely fast, and took under 20% of processing power for Doom, and less for more complex titles. This is noticeable, but not detrimental. The worst thing for 3D games on an Amiga was Motorola's abysmal performance on FPU operations.
@argvminusone
@argvminusone 14 күн бұрын
Doom doesn't use floating-point math. It runs on 386SX and 486SX machines that have no floating-point unit. All arithmetic is either integer or fixed-point. Quake, id Software's next game, does use floating-point math, which nailed Cyrix's coffin. Cyrix, too, had notoriously slow floating-point math.
@shmehfleh3115
@shmehfleh3115 12 күн бұрын
What Carmack said about Doom was correct. It plays about as well on a 68040 as it does on a fast 386. *Maybe* a little better, but still far worse than an equally-clocked 486.
@argvminusone
@argvminusone 12 күн бұрын
@@shmehfleh3115 If that's true, then Doom ran faster on a 486 PC than on the NeXT machines it was developed on. That's pretty shocking. Why would they use a development platform slower than the target?
@gcolombelli
@gcolombelli 5 күн бұрын
@@argvminusone look up a video called "The Tools that Built Doom"... IIRC it was the ease of development of the tools that steered them that way. Imagine having to develop a level editor on DOS or Windows 3.
@kalisticmodiani2613
@kalisticmodiani2613 11 сағат бұрын
@@argvminusone Carmack was a Next fanboy at the time (NextStep vs MSDos). But still saw that he would only get commercial success by shipping PC games.
@YoStu242
@YoStu242 14 күн бұрын
This is pretty much what happened to me as a kid, suddenly my Amiga and it's games were nothing when my friends played Wolfenstein3D on their 386 PCs
@primalconvoy
@primalconvoy 14 күн бұрын
Wolfenstein didn't impress me, but Doom did. After Doom, the amount of 3D games coming out just passed the Amiga by, so I moved from my CD32 to a PS1 and only looked back at the Amiga through 2D rose-tinted glasses.
@user-gf7kj5vj3p
@user-gf7kj5vj3p 14 күн бұрын
​@@primalconvoy Needed to play wolf 3d at release not near the end . Voodoo1 cards made pc gaming next gen
@turrican4d599
@turrican4d599 14 күн бұрын
@@user-gf7kj5vj3p Wolfenstein made me yawn. Theey were plente of more excitng game s1992 and 1993 on SNES and Amiga!
@aikonlatigid
@aikonlatigid 13 күн бұрын
I purchase sony ps1 soon after realize my high end 486 already obsolete, its cheaper to buy console when pc war still on raging
@turrican4d599
@turrican4d599 12 күн бұрын
@@aikonlatigid I bought the PS1 for Ridge Racer (Revolution), Wipeout and Toshinden. And later again for Resident Evil and Gran Turismo aaand WipeoutXL, this time NTSC
@Krystina-UA
@Krystina-UA 5 күн бұрын
My brother always let met play on his A500. Modern games may not available but all these titles available were so much fun to play. Over and over again, sometimes only for the music 😅 which was ways better than on any PC. Miss these times alot. Thanks for the video ❤️‍🔥
@flippert0
@flippert0 11 күн бұрын
Ataris and Amigas were both decried as "gaming consoles", when in fact they were so much more. I buddy of mine did music editing on Atari back in 1995 (when PC were already supposed to take over) that simply went beyond what PCs actually were capable of at that time.
@bigbmessiah
@bigbmessiah 9 сағат бұрын
Absolutely. I used my for DT Publishing for work purposes and wrote many lengthy assignments on the Amiga. As a creative tool it was so much more than "just games"...though the games were awesome too. I ended up with over 3500 floppies in my collection, and even had them all indexed in a database so i could find things easier. So many memories from back then....though my kids just look at me weird when I reminisce about back in the day lol
@enilenis
@enilenis 14 күн бұрын
Got a start with a 286 in 1989. Done programming, hacking, and then eventually just art. Essentially following in the footsteps of classic demoscene. I still keep my Creative Assembly archives going back to the very beginning. This channel brings a lot of nostalgia.
@jinxterx
@jinxterx 12 күн бұрын
Did not done.
@Gansteeth
@Gansteeth 14 күн бұрын
Many of my friends didn't move to PC until Doom was a thing. But I think it's fair to say that Wolfenstein 3D paved the way and is a good marker in time of when the PC started to pull away from the Amiga as a gaming platform. Many thanks for the planar/chunky explanation. Interesting info!
@Vile-Flesh
@Vile-Flesh Күн бұрын
I am wondering how many people who had an Amiga went out and purchased a PC just to play Wolf3D or DOOM. I didn't even know about the Amiga till the late '90s as no one in my region had one or spoke of one. We had a 486sx25 in these days and I was able to play Wolf3D and DOOM/DOOM2. I had seething envy of the fortunate ones who had higher clocked 486 PCs and insane jealousy of the few who had Pentiums. Things could have been much worse though because I knew a few unfortunate souls who meagerly played DOOM on their 386 computers. It was such a big deal for us when our father came home with 4mb additional RAM to double the RAM of our 486 to 8mb. It was a substantial improvement that was immediately felt when playing DOOM2.
@Psychonaut-im3zz
@Psychonaut-im3zz Күн бұрын
Most people already had a PC (in some shape or form) when Wolf3D appeared. It's not that people went out to purchase PC just because of Wolf3D. Too dumb of a game for that. Doom on the other hand. That's also 3 years later (still no windows, just dos).
@silkee
@silkee 2 күн бұрын
I said this at the time. I was a total Amiga fan boy - played Wolf on my mates 486 and I was so jealous. The game blew me away. I was only 11 at the time. I stuck with my Amiga's until the end, had 2 A500+'s, A1200 and A4000....all upgraded. Stlll have the 4000 - worth a lot now but 3D killed the Amiga and Gloom didn't quite cut it. Commodore drove the final nail in the coffin with their corruption.
@segue2ant395
@segue2ant395 14 күн бұрын
It's weird to think that the feature I remember most from Amiga games is the fluidity and high fraame-rates - especially things like Flashback, Pinball Dreams, Skidmarks. Really speaks to how well the developers played to the strengths the platform had.
@todesziege
@todesziege 14 күн бұрын
The Amiga absolutely _butchered_ the PC when it came to 2D game performance, as did consoles. Unfortunately, those 2D chips were mostly useless when it came to drawing 3D graphics.
@montarion
@montarion 14 күн бұрын
At school we sometimes had days where everyone would bring their home computers in and we kinda spend after school having a sort of... copy party. I managed to go to a couple, and it was entirely Amigas and STs at the first one. Second one I went to, someone had bought their PC in, and was showing off Wing Commander and Wolfenstein 3D. Everyone wanted a go. PCs were SO EXPENSIVE at the time though, like over £1000 instead of the £300-400 a decent Amiga or ST package would have been. Some of us, myself included did actually get A1200s, and enjoyed playing Gloom and Alien Breed 3D but we knew... we knew the writing was on the wall. Took me and my bro until '96 to scrape together enough funds to build our own PC. A P133 put together I think with some new parts, some scrounged off upgrading friends. It was Quake that made us do it. We then spent the next few years having regular LAN sessions where we played quake 1, 2 & 3 until the sun came up at weekends. Great times. I loved my Amigas, but I loved those early PC days too.
@papalaz4444244
@papalaz4444244 12 күн бұрын
So they brought in a MASSIVE steel chassis PC case and the monitor and keyboard?
@montarion
@montarion 12 күн бұрын
@@papalaz4444244 it wasn't really massive, a regular non-tower style 386 desktop. Guy bought it in a few times as I remember playing it in two of the different computer lab rooms. Which were mostly stocked with BBC micros and Acorn Archimedes. It was only the year I was leaving they replaced the old BBCs with PCs. Which were not really powerful enough to play Doom. We tried it. Could only run it if you shrank the window down to postage stamp size.
@dgochez
@dgochez 10 күн бұрын
​@@papalaz4444244I went to many LAN parties and yes we carried those things. That is why sometimes LAN parties lasted the whole weekend. I had a blast, they were so much fun.
@MultiMidden
@MultiMidden 9 күн бұрын
1992 was the year that changed everything. PCs were expensive but by early 1993 Commodore themselves were selling a 486sx-25, 4Mb, 52Mb, S-VGA (1Mb) monitor, with Win3.1 and DOS for about £1000 (inc. VAT). To bring an A1200 up to that sort of level, £200 for a HDD, £150 for the RAM, £250 for a SVGA resolution monitor
@kpaasial
@kpaasial 10 күн бұрын
It's ironic that the death of the Amiga was essentially down to vendor lock by Commodore. They were caught completely pants down trying to compete against a rapidly developing, very well expandable and customizable platform and what they had was a platform that was locked down to the capabilities of the special chips that were already showing their age. They put up an honest effort to allow 3rd party graphics and sound cards on the platform but the proper OS support for using 3rd party hardware was never realized properly.
@jaredloveless
@jaredloveless 10 сағат бұрын
My dad got us a C64 for us in the mid-80s and I was a fan from the beginning. When the Amiga came out, I was excited about the 3D-modeling/graphics demos I saw on the Amiga. Sadly, we never got one. We didn't get another computer until the early mid-90s and that was an IBM clone. I had no idea why Commodore disappeared so much from the landscape, now I know why.
@ToumalRakesh
@ToumalRakesh 14 күн бұрын
I still remember learning about mode 13 as a kid, and using inline assembly in turbo pascal to do fast 2d and then 3d graphics. We even had feuds between different groups of kids who tried to one-up each other.
@spacechannelfiver
@spacechannelfiver 14 күн бұрын
Hah, at that age I was POKEing 23692 with 255
@Robert_S_261
@Robert_S_261 14 күн бұрын
There's something about VGA graphics I still absolutely love, probably the colors.
@Tigrou7777
@Tigrou7777 14 күн бұрын
You can use pretty much any color you want in VGA. Most game use a custom palette.
@turrican4d599
@turrican4d599 14 күн бұрын
Legend Of Kyrandia still look beautiful.
@Roxor128
@Roxor128 13 күн бұрын
Don't see why it would be the colours. It's just 256 from a 6-bit-per-channel RGB space (262144 total). CGA/EGA have more of a claim, as the 4-bit RGBI of CGA and the 200-line modes of EGA _does_ have a distinctive set of 16 colours. Partly due to its special case for brown rather than dark yellow, and partly due to the fact that it wasn't a widely used approach outside of the PC. It's a bit of a pity that IBM didn't build on RGBI for later hardware, as it could serve as a good way to save memory. For 4N-bit RGBI, you can have colour as accurate as 6N-bit RGB, while using 2/3 of the memory. Of course, you can't represent the whole RGB colour space in it, but that's a worthwhile tradeoff to make when memory is at a premium.
@Maartzy1891
@Maartzy1891 9 күн бұрын
I could not run Wolf3d at first because I had an EGA machine... Well somehow the PC crashed (cough) and I convinced my dad to get a new one... hehehe and tadadaaaaa we had VGA.
@lou7139
@lou7139 10 күн бұрын
This makes a lot of sense to me. I enjoyed a happy childhood with my Amiga 1000. However when I saw Wolf3d and later Doom, all I wanted was a PC to play those and other upcoming 3-D-style games. I was too dumb of a kid to really appreciate the Amiga and its true capabilities but from a consumer perspective, it no longer interested me once these new games came out and PCs became incredibly powerful.
@carloslint9914
@carloslint9914 11 күн бұрын
Idk for you guys, but thanks to DooM+other games back in the days whenever you ran a game and it answered "DOS4GW Protected Mode Run-time" you'd hold tight onto your seat for a Maxwell-logo like experience. Kinda of a psychological teaser for what's coming.
@SomeOrangeCat
@SomeOrangeCat 11 күн бұрын
Yeah. You were in for a *GOOD* time.
@alexlefevre3555
@alexlefevre3555 14 күн бұрын
You mentioning discrete math brought back the trauma of proving 2k is even and 2k+1 is odd.
@rdl6236
@rdl6236 14 күн бұрын
You're proving a definition?
@howardsternssmicrophone9332
@howardsternssmicrophone9332 12 күн бұрын
Hey Robin, I invented everything! Hoo Hoo! Tell em Fred!
@Cimlite
@Cimlite 14 күн бұрын
Wolf3D put a big ol' nail into the Amiga's coffin, at least it did for me. But what killed it was Doom. Once I saw Doom, I never looked at the Amiga the same again. It was just software wizardry to me, how something like that was even possible was unfathomable at the time. Add to that how the audio also leaps and bounds ahead with sampled audio for essentially everything and I just couldn't go back. Amiga will always have a special place for me, since it was such a glorious time - but ID Software and John Carmack murdered it.
@kenrickeason
@kenrickeason 14 күн бұрын
Doom made me want a PC as a poor kid growing up in Alabama.. My upper-class friend introduced me to Doom, and I didn't wanna leave his house after that.. His parents made me leave..😂😂😂😂 Doom shaped a generation and made me a fan for life..
@effyiew7318
@effyiew7318 5 күн бұрын
I ran my A2000 until the late 90s because I was doing professional video work with a video toaster setup and a PC couldn't touch the Amiga for video work. I had a friend who was an art director at ABC television and one time I went to visit him and saw a room loaded with Amigas! He told me not even the macintosh could touch the Amiga for TV graphics and that ABC was using Amigas for everything. He actually gave me this cool director's chair that Commodore had given the ABC art department because they bought so many Amigas. It was beige canvas and on the front of the backrest it had the bouncing ball and on the back it said, "Only Amiga makes it possible!" I still have it somewhere in my attic. I need to dig it out.
@DoubleSupercool
@DoubleSupercool 9 күн бұрын
The fact that all the demo scene coders were trying to squeeze Wolfenstein clones in tiny windows was the writing on the wall :(
@gravballemandendk
@gravballemandendk 14 күн бұрын
The worst part was how Commodore was pumping out a500 with small improvements. Commodore never spent any real money in development the amiga platform. They could have had AGA chipset in 88/89 and AAA in 91/92 acording to david haynie. Commodore had no idea what they had been given, and their coca cola ceo ruined the huge head start they had.
@ExtremeWreck
@ExtremeWreck 13 күн бұрын
Commodore didn't even make the Amiga. It was developed by a small American studio named Amiga & Commodore treated them VERY poorly.
@gravballemandendk
@gravballemandendk 13 күн бұрын
@@ExtremeWreck thats wrong. Amiga was created by a small team, in a company owned by jay miner. Jay had problems getting things running, and took a loan from Jack from Ataria for 50k, the deal was he was supposed to be paid back before x time, or he would own the amiga. THe last day Commodore bought the company from Jay and he paied back Atari...
@LordelX
@LordelX 14 күн бұрын
Wolfenstein 3D was my 3D awakening. With a Soundblaster16 back in 1993 it was immaculate.
@SomeOrangeCat
@SomeOrangeCat 14 күн бұрын
Right? Those bright graphics, and the digitized sounds. So good.
@Maartzy1891
@Maartzy1891 9 күн бұрын
hearing a soundblaster for the first time instead of beeps and bloings was such an experience.
@SomeOrangeCat
@SomeOrangeCat 8 күн бұрын
@@Maartzy1891 Hearing the digitized sound of the changing letting loose was life-changing.
@Scoupe400
@Scoupe400 2 сағат бұрын
Wolf 3D was my first ever FPS game. Instantly hooked. With both parents working in IT, I was lucky to have access to a PC. And therefore able to run Wolf and then Doom. I remember my neighbour having to upgrade his PC to run Doom. But considering the cost, and the niggles with every game release (no huge wealth of www knowledge sharing) the console became my chosen route. Even the horrible graphics of Golden Eye on N64 opened my eyes to smooth hassle free sociable gaming. Maybe if I worked in IT with access to local network I’d be glued to Doom and make my own maps, but was born too late for that. Many people remember Doom fondly. And I can’t deny my own fondness. But my true soft spot is Wolfenstein and the maze of maps, sounds. It was leaps and bounds ahead of side scrollers. The most immersive experience. And less feeling of a fixed key stroke outcome. And amazingly, whilst W3D could be labelled linear, it was far less so than things like COD/BF games on PS1 etc.
@tolgaakyay
@tolgaakyay 3 күн бұрын
I happily used my Amiga 500 after C64 until 1996 which was my golden age in gaming 😊 I still have them both in my attic.
@torhansen8570
@torhansen8570 14 күн бұрын
I would have to agree with the analysis. I recall myself seeing the end of the line for the amiga when I saw Wolfenstein, first on magazine covers, and then later on a friends PC. It was worlds apart from what we could muster at that time. Then of course later it was Doom and X-Wing which solidified my impression and a little after that I bought my first 486DX2 just in time for X-Com and TIE-Fighter and that was that.
@dahistrix
@dahistrix 14 күн бұрын
its a shame that DREAD didnt come out on the amiga back then, it might have changed things a little.
@SomeOrangeCat
@SomeOrangeCat 14 күн бұрын
​@@dahistrix Commodore's mismanagement was so severe that no game could have saved the platform.
@jothain
@jothain 14 күн бұрын
@@dahistrix Not really. I played X-com on my PC and my Amiga fan friend got it for his A500. He said he that in later levels he literally had time to go for sauna and get back to Amiga and still waited like 5mins for one turn to complete. It took like max 10secs per turn on our 486 back then 😀 Amiga's just were way too underpowered to keep up. Not to mention insanely expensive mass storage exanpsions that almost no one got.
@oo0Spyder0oo
@oo0Spyder0oo 14 күн бұрын
Management killed it off, and the fact it was stupidly expensive for hires monitors and not being able to have serious apps like msword etc. I held out for ages then eventually my A1200 ran as a pirate bbs while I got into a 386 for serious work. It was hard to go back after using a hires monitor that didn’t have a shimmering interlace at those resolutions. Glad I enjoyed those years of c64 and Amigas though, they were ahead of the curve for years with their sound, gfx and wimp environment.
@jordanhazen7761
@jordanhazen7761 2 күн бұрын
For anyone wondering, background music is from excellent Amiga demo "Rule 30" by Andromeda, which can be viewed here on KZbin. Released only a few years ago, but it needs only the OCS chipset
@rantingrodent416
@rantingrodent416 13 күн бұрын
As a kid with zero interest in first person shooters, I was mostly confused by the Amiga's fall at the time. My A500 easily seemed to keep up with my much newer SNES in all the ways I noticed and cared about.
@spacechannelfiver
@spacechannelfiver 14 күн бұрын
The title I remember putting the Amiga on notice was Wing Commander (which did eventually receive a port)
@greenhowie
@greenhowie 14 күн бұрын
Got my Amiga 600 as a hand-me-down thanks to growing up poor. The loading screens for Walker were the only proper 3D graphics I saw (that weren't in movies) until I saved up enough money for a PlayStation. I literally felt Crash Bandicoot blowing my mind.
@aleksazunjic9672
@aleksazunjic9672 14 күн бұрын
You had your chance with a proper computer, but then you squandered your savings on a dumb console 😁
@greenhowie
@greenhowie 14 күн бұрын
@@aleksazunjic9672 To be fair I was 10 years old and my Dad already had a PC. I wanted to be part of the zeitgeist for once.
@aleksazunjic9672
@aleksazunjic9672 14 күн бұрын
@@greenhowie I was joking, but there are proves that children playing with consoles grow dumber than children playing with computers.
@ugencz8364
@ugencz8364 13 күн бұрын
Wolfenstein 3D didn't kill the Amiga...Commodore did
@Renville80
@Renville80 6 күн бұрын
Ex-Amiga owner - I'd long blamed Gould and Ali for tanking Commodore; I wasn't clueful enough back then to know the Amiga had some challenges relating to games... but I quickly understood that once Wintel machines were able to match (and eventually surpass) the Amiga's capabilities, that platform was done. I ended up jumping over to the Wintel world a few years after Commodore died. Even today, when I get in the mood to start up an emulator, it's more likely to be the C64 emulator than the Amiga...
@shirokuro73
@shirokuro73 14 күн бұрын
I think we're about the same age, I had an Atari ST which was my main (well, only) computer from 1985, upgrading from my ZX Spectrum 48K, until 1992, when I got a Mac LC for university. I loved my ST, it was a 520STFM and I remember upgrading the floppy drive from the single-sided drive it came with, to a double-sided drive. The new drive didn't fit properly in the case so I had to cut a hole for the drive button, and I had the drive propped up inside the case via a combination of lego, glue, and sellotape. Hey, it worked! I played a ton of great games on that machine but if I'm being honest - I was always kind of jealous of the Amiga, and always wanted one. I got my wish in the late 90s when I was working, and a local computer store was selling second hand A600s and A1200s. I bought an A1200 and pretty much played Elite II Frontier on it. I moved from the UK to the US in 2000, and for whatever reason the A1200 didn't make the move with me. I honestly don't know what happened to it, and I wish I still had it. Love your videos as always!
@ATomRileyA
@ATomRileyA 14 күн бұрын
I never owned an Amiga at the time but still really sad what happened with it, there was such an amazing community around it. That and the Acorn Archimedes were two of my favorite computers of that era, had PC's ever since but do miss that era for all the innovation and people trying new things.
@ryanmeade6742
@ryanmeade6742 14 күн бұрын
So Interesting you mention the acorn archimedes, on a other gaming channel I watch called retro bird that computer is an in joke about no one knowing what it is
@stormykeep9213
@stormykeep9213 8 күн бұрын
It was in '93 when we got our first PC. I was the only one of my friends that didn't have a Super Nintendo yet, and I wanted one bad. So I was annoyed that my dad bought this new 486 PC (we had an Apple IIgs at the time, thought it wouldn't be much different lol) and he picked up Wolfenstein 3D with it. I was blown away. Coupled with that gorgeous sounding SB16 sound card, I wasn't much interested in the SNES anymore. A little later when Doom came out, we got that and I was a PC Gamer for life. At that time all my friends were begging their parents for PC's then!
@MR-vg7yn
@MR-vg7yn 12 күн бұрын
For me, it was Wing Commander in 1990. That was the first game I saw running "smoothly" on a PC of the time and looked back at my Amiga and thought "welp, I guess the end is near". All the later Amiga releases (1200, 4000, etc.), IMO, were pretty desperate attempts to keep a dead horse going while trying to avoid anything that would require serious R&D.
@mcblaze1968
@mcblaze1968 9 сағат бұрын
Great game. For me it was Mechwarrior. in 89.
@hikari_production
@hikari_production 14 күн бұрын
“Yep you guessed it, I was a nerd” That’s why you gathered a army of nerds that could take over the state of North Dakota
@bmstylee
@bmstylee 14 күн бұрын
Why would someone want to take over North Dakota?
@PayterX
@PayterX 14 күн бұрын
No, Wolfenstein 3D did not kill the Amiga... Commodore did
@IcyTorment
@IcyTorment 10 күн бұрын
Nah, the ready availability of PC clones made from off-the-shelf parts that just required a licensed clone BIOS killed them off.
@TemalCageman
@TemalCageman 6 күн бұрын
@@IcyTorment Maybe... but the problem with Commodore was that they did not understand the Amiga computer... the hardware and software guys understood it, but the people above did not... Hombre was a very nice design that was completed in 1993, but never got a chance because Commodore had sacked the company. The hardware guys at Commodore came up with a new chipset called Hombre and they based it on the Hewlett-Packard PA-RISC architecture. It was slated to be the new Amiga processor capable of 3D acceleration etc. An inhouse designed 100+ MHz 64-bit integer PA-RISC microprocessor with SIMD and additional graphics processing related instructions An advanced DMA engine and blitter with fixed-point arithmetic 3D texture mapping and gouraud shading using trapezoids as primitives 64-bit RISC-like Copper co-processor 16-bit resolution sound processor with twelve voices Among other things... and that was back in 1993... If you think about it... a home computer in 1995 (if things had gone well for Commodore) that had 64 bit processing power... :)
@Storm_.
@Storm_. 12 күн бұрын
I dunno.. the Atari Falcon had chunky graphics. They still went bankrupt. It's just about the install base and the amount of talented developers. People saw the PC as a true investment because it could be upgraded over time. Where the Amiga and Atari looked like a dead end. At least the Atari Falcon got Doom in the end, via the BadMood engine by DML. Which, if you haven't seen yet, should check out. It uses the Falcons DSP as an accelerator and Doom actually plays with higher quality 16 million colour graphics and better quality sound on the Falcon than it did on the original PC version. (This is with no accelerator)
@SeahamV2
@SeahamV2 10 күн бұрын
Subbed for the quality and topic in this video.
@EER0000
@EER0000 14 күн бұрын
I grew up on Amiga, but was too young to recognize it's demise nor the cause of it. In our household it was Windows 95 and MS Word that killed the Amiga, which I used for school work.
@mackado
@mackado 14 күн бұрын
Same thing in my house with the added kick in the pants of Encarta. My parents were dumbfounded that the entire Brittanica set they had bought for my sister at incredible expense could be replaced by some plastic disks.
@TrueGawa
@TrueGawa 14 күн бұрын
Same here, we had an amiga for a long time and then it got replaced by a windows 95 pc.
@primalconvoy
@primalconvoy 14 күн бұрын
That's true. I remember trying to transfer homework that I had written on my Amiga to my school 386 PC and giving up. From that point, the Amiga wasn't something I could tell my parents was something used for "homework" anymore as it wasn't compatible with anything else.
@nateschultz8973
@nateschultz8973 14 күн бұрын
​@@mackado Counterpoint: you try using that version of Encarta, lately?
@mackado
@mackado 14 күн бұрын
@@nateschultz8973 Counter-counterpoint: you try storing 400lbs of books for 30 years? Try even giving them away for free?
@border056
@border056 14 күн бұрын
Wolfenstein 3d was my first memorable PC gaming experience. Played it on my mom's IBM 25
@drakonian9196
@drakonian9196 14 күн бұрын
The same for me, one of the first games my father got for my brother and I
@PanteraCrypto
@PanteraCrypto 9 күн бұрын
In the early 90s PCs were advancing in tech with faster processors constantly released. In retrospect, it was only a matter of time before PCs dominated the gaming industry. I remember a tech guy in a computer shop presenting to me Wolvenstein 3D and, as a junior, I played this game more than anything else. Wolfenstein was probably the moment PCs won, but it was also inevitable for PCs to win since this was the standard of an entire industry versus a single company. Furthermore, in the US Amiga was not that popular either. Sony and Nintendo were stepping up and may have been the decisive factor for Amiga's doom.
@pawljaxun
@pawljaxun 11 күн бұрын
The Amiga was an incredible computer. I have always felt that if it had survived, we all would be at least a decade more advanced in home computing in many ways.
@Owen-hg3cu
@Owen-hg3cu 10 күн бұрын
I don't really follow the logic. It was advanced in 1985 and as each year passed everyone else caught up and surpassed it. If it survived at all it would have needed something truly extraordinary but there was no sign of that ever happening. Quite the contrary.
@pawljaxun
@pawljaxun 10 күн бұрын
@@Owen-hg3cu it already had extraordinary things going on with it, fully multi tasking, scalable OS, architecture, it booted almost as fast as an appliance because the bulk of the OS is on 2 big rom chips , so it behaves more like a modern day SSD. When did those start to happen? It had 720x480 (TV at the time) as a native resolution. I won't even get into the Video Toaster/Flyer here (broadcast TV studio in a box). Maybe some other Amiga users can chime in here and add stuff, or correct me. There were quite a few things on the horizon for it when it died, one was called Mandala, which was an early VR/kinetc type thing sans the headset.
@redavatar
@redavatar 14 күн бұрын
Let's be honest here: the biggest issue with the Amiga vs PC was simply the fact that it didn't evolve fast enough & its US audience was tiny. The Amiga relied on British developers whereas most US developers grew up around PCs and game studios such as id Software, Origin & Lucas Arts all developed for PC. The PC already had the 486 CPU on the market well before the A1200 appeared and it TROUNCED the A1200 in raw power so devs knew that the balance would shift. The Amiga A1200 was also not THAT cheap - they went for €700 here (without a monitor!) whereas my father bought our first IBM 386 in early 1993 for €1200 which DID include a monitor. The Amiga was very complete, sure, but it didn't come with a hard drive making games load really really slowly until you spent enough money for all kinds of add-ons until you basically paid more than a PC. The biggest weakness of the PC was the fact it was never designed for games but the raw CPU power made up for that & graphics cards quickly focussed on gaming and a better 2D card could see your FPS in Doom almost double (which surprised me how big a difference it made). Also sound was an issue but the Sound Blaster 8 & 16 also put the PC close to the Amiga even though games needed to use MOD music to match it (Star Control 2 anyone?). In the end, I always felt like the PC was the successor of the Amiga & not its enemy. I remember PC games magazines (often featuring staff that came from dead Amiga magazines such as Stuart Campbell) being quite bitter about the Amiga's death & complaining about how complicated & fiddly PCs were and it's true, but even 30+ years later, the PC is still dominant as a games platform ...
@me_mate_argyle
@me_mate_argyle 14 күн бұрын
My high school was still rocking 386 33Mhz machines in 1997. Running and learning autocad on those was a nightmare.
@nateschultz8973
@nateschultz8973 14 күн бұрын
Heh. In 96 I had a college class where we got to use Indigo workstations for AutoCAD. That was the smoothest experience I've ever had using that blasted program. The PC version never felt as responsive, even on much more powerful hardware.
@TuriyanGold
@TuriyanGold 10 күн бұрын
We had tandy laptops in 1991 LMAO
@johnclement5903
@johnclement5903 3 күн бұрын
​@@nateschultz8973 Had the same experience, a few years earlier. In 1989-90 college had a CAD Lab with ~10 Sun 3/60 workstations (68020 or 030, I believe, definitely pre-Sparc). Anyway using the UNIX version of Autocad (Suns ran BSD at the time) was a FAR superior experience than a contemporary PC 386DX at the time.
@BaronVonQuiply
@BaronVonQuiply 8 күн бұрын
In the early 90s my grandfather had an Amiga and we had a C64 at home. What's interesting is that the amazing graphics I remember on his Amiga were not actually possible at the time, but that's human memory of a child's experience for you (regardless, they were far above and beyond what the C64 or my Super Nintendo could do)
@caeserromero3013
@caeserromero3013 11 күн бұрын
Never had an Amiga. I went from C64 to Megadrive to PC. But I did play on a friends Amiga and loved the Cinemaware games like Defender of the Crown and Rocket Ranger etc. The graphics were so much better than my C64. When I got my first PC (Amstrad 512) back in the late 80's it wasn't much of a games machine (Just pirate copies of Elite and Prince of Persia), my C64 was for gaming, the PC was mostly used by my parents for accounts. But by 1992 I snagged a used Zenith 286, which I part exchanged a year later for a Zenith 386 and have been a PC gamer ever since. My Amiga friends used to be snooty about PC's but as soon as Wolfenstein and Spear of Destiny and Doom came out, they kept quiet. My first experience of these games was with a PC Format cover disk demo of Spear of Destiny and I was hooked from that one level demo. I had to upgrade my 386 to 4mb RAM in early '94 (which cost over £100) to play Doom, but by the Summer we'd bought a 486 Amstrad with CD-ROM and printer for my exams. I remember setting it up with the speakers and putting in the Star Wars Rebel Assault CD. The opening screen with the 20th Century Fox intro made it feel just like being at the cinema, and we were blown away by the 'Multi-media encyclopaedia' with grainy B/W footage of the Hindenburg etc. No Amiga could do that at the time. So alas, Amiga wasn't part of my childhood really.
@michaelraasch5496
@michaelraasch5496 14 күн бұрын
Yay! Thanks for mentioning Thalion. The AMIGA was really the last home computer where we had full bare metal control.
@krux02
@krux02 14 күн бұрын
I think MS-DOS is also very bare metal. I never programmed for it, but from all what I've seen it probably was. But I really don't like the way dos handles sound, where all software has to implement support for all sound cards manually. That is a nightmare to maintain, and it pushes the user a lot to know exactly what they have to configure the games in a way that they get sound. But I do miss the midi time, where different computers put different personalities to otherwise the same game. Hearing a known game suddenly somewhere eles whith a very different sound font was an experience that doesn't exist anymore.
@andrewdunbar828
@andrewdunbar828 14 күн бұрын
My friends that coded for Amiga and PC at that time hit the bare metal on both. It wasn't until a few revisions into Direct3D that people finally started doing PC game and demo type stuff within the OS if I recall correctly.
@jothain
@jothain 14 күн бұрын
@@krux02 Yes
@SerBallister
@SerBallister 14 күн бұрын
@@andrewdunbar828 I remember when Amiga went bust and I had to get a job doing PC game development, dumping most of what I learned on the Amiga. I had to learn DirectX 2, which on top of the Windows APIs, I hated at the time.
@andrewdunbar828
@andrewdunbar828 14 күн бұрын
@@SerBallister I learned to program under the Windows API but X86 assembly language looked so ugly I never learned it. I didn't learn DirectX either. I seem to recall people disliking it at the time but I can't remember when they started liking it. After Doom I actually lost interest in games anyway (-:
@worldoflongplays
@worldoflongplays 14 күн бұрын
Good video as usual - but I think Cytadela and Nemac IV deserved being mentioned :)
@Mike-uz7zv
@Mike-uz7zv 11 күн бұрын
Had the Amiga 500+ when I was in secondary school and by 1992 it was far from dead in the UK. Everyone had an Amiga from 500/+ 600 or 1200 and was the popular choice over Seag and Nintendo in my school and was strong until I left school in 1996.
@CountScarlioni
@CountScarlioni 4 күн бұрын
An excellent video, but I do have to point out that although the Amiga couldn't rival Wolfenstein 3D style games in '92, most PCs couldn't either. I first played W3D on a 286 machine at a friends house in '93ish and the FPS was pretty damn choppy. Not that we saw it as such, as we were very used to low FPS on games back then. But really it performed more like that of a (high end) Amiga of the day. It was a far cry from the silky smooth future-pc footage featured in this video. The sound on that old PC also comprised of scratchy "blip blop" PC speaker noises. As for Doom...bleh forget it. No way that old 286 would have coped. You probably needed a chunky 386 for that at least. Sure, it cost thousands to crank up an Amiga to compete with PCs on brute force processor speed, but a fully kitted out 486 IBM PC that could provide the ideal experience on W3D would have cost something like $3000. So although we were aware of the Amiga's shortcomings, I don't recall there being an immediate panic in my Amiga owning circle. It was assumed the next generation of Amiga machines would rise to dominate the 3D game market. Alas a naive assumption, as thanks to Commodore idiocy there was no next generation.
@cameronbrett6254
@cameronbrett6254 14 күн бұрын
Great video as always! However, there's a common misconception that Wolf 3D/Doom runs in Mode 13h - both run in a custom VGA mode nicknamed Mode Y, which is actually still planar! I recommend reading Fabian Sanglard's Game Engine Black Books on Wolf 3D and Doom for a good, in-depth explanation on both engines and their quirks!
@KurtLichtner
@KurtLichtner 14 күн бұрын
Wolfenstein did _not_ kill the Amiga - it was very much Doom. The distinguishing difference between the two games is that Amiga owners BOUGHT PCs to play Doom. That sealed it, and the rest is history.
@turrican4d599
@turrican4d599 12 күн бұрын
I bought my DX2/66 system with 14"monitor to play Sam & Max and Day Of The Tentacle.
@DavideDavini
@DavideDavini 11 күн бұрын
I never owned an Amiga and I knew only two people who had one. All the rest of my classmates had PCs. I remember having a discussion with one of those friends about how Amiga audio was superior to PC and the guy was really bummed when I told him I owned a Sound Blaster Pro. 😂
@Antti5
@Antti5 10 күн бұрын
When Wolfenstein came out in 1992, I was still on the Amiga 500, and I found it an eye opener. Suddenly those guys playing on PC's had something that my Amiga absolutely could NOT do. It was technically ground-breaking and a great game too. But in 1992, at least for a 13-year-old, Amiga still mostly had better games. It was more fun than a PC. But Doom really was the nail in the coffin, and more generally speaking everything that came with the 486 era.
@tynao2029
@tynao2029 10 күн бұрын
It was Wolfenstein. Lots of people still wouldn't or couldn't play Doom for gore/maturity reasons. Wolfenstein was good ol' fashioned German bashin' that everyone, even my female babysitter whose family owned a PC, could get into
@wartable
@wartable 9 күн бұрын
I worked at Computer Showcase in San Francisco which sold Amigas and Video Toasters from NewTek.
@jimechols4347
@jimechols4347 12 күн бұрын
The amiga is a great 2D powerhouse. Wish I would have bought it instead of the Atari 520 ST I ended up getting. I wasn't aware at the time of how custom chips could help game performance 😮
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