An unconventional approach to make TILES in games

  Рет қаралды 2,673

Vector Game Dev

Vector Game Dev

Күн бұрын

Пікірлер: 16
@gameshenanigans
@gameshenanigans 9 ай бұрын
Love it! Now I want to figure out how to do this for a personal project I've been brewing!
@vectorgamedev
@vectorgamedev 9 ай бұрын
Can't wait to see it! 👀
@melpeslier
@melpeslier 5 ай бұрын
Thanks forn the share. The red is for texture mapping, the blue for a shadow gradient, the green for the shadow line and the black for the outline color
@vectorgamedev
@vectorgamedev 5 ай бұрын
Yeah! great tldw 😁
@distro3928
@distro3928 8 ай бұрын
Great video. Keep it up man, I'm excited to see the game release and play it
@vectorgamedev
@vectorgamedev 8 ай бұрын
Thanks!! 😃
@SaadTheGlad
@SaadTheGlad 6 ай бұрын
This looks so cool, keep it up!
@DDPiex
@DDPiex 9 ай бұрын
Great video❤
@vectorgamedev
@vectorgamedev 9 ай бұрын
Thank you!! 😁
@Aarimous
@Aarimous 6 ай бұрын
Nice video, I think I might use something like this in my game!
@melpeslier
@melpeslier 5 ай бұрын
Could you explain a bit how your drawing the other textures as part of the tiles ? I would love to understand the logic here 😁 I looked at stencil buffer and passes, but I don't have thoses in godot4. But I will make it somehow, that's why your logic here would be very helpfull !
@vectorgamedev
@vectorgamedev 5 ай бұрын
Sure thing! I simply add them on top of each other using Unity shadergraph - also I make sure that I use global UVs instead of object UVs And to add that as part of the tile I use the red color channel of the original tile There's also a noise that I control with a variable and it's applied to the red color channel as well Let me know if that helps!
@melpeslier
@melpeslier 5 ай бұрын
@@vectorgamedev so you have a material on the other textures, or on the tiles one ? And how do you get them ? By the way I did it, but in Godot. So what I'm doing is, first I draw the textures I want (in the top of the scene tree) then I make them use a shader ( that turn there black part into rgb(0,0,1) so it's still black bit not for computer, Then, either you have your working space black, but ... so I just draw some black textures to act as the black mask, I SAVE this screen texture using backbuffers I put all I want in the scene , now order don't matter, and here I have my tiles, and when it's pure black I ignore it, else I draw the textures !
@melpeslier
@melpeslier 5 ай бұрын
@@vectorgamedev I will share it to you once I'm done ! Also, I will make it apply to custom polygons too ! I'll share you this 👌
@vectorgamedev
@vectorgamedev 5 ай бұрын
Its just 1 material for the tiles! Oh wow that's awesome!! Would love to see it!!
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