Ana Carolina Pereira - Furry Monsters - ZBrush to Unreal | SIGGRAPH 2024

  Рет қаралды 907

Maxon

Maxon

Күн бұрын

Discover the process of crafting a furry creature in ZBrush, followed by rendering techniques in Unreal Engine with Professor Ana Carolina Pereira. In her presentation, will learn how to use Fibermesh to create hair cards, a technique widely used in the real-time rendering pipeline.
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