this little shake at 0:42 is a perfect example of "cardinal snapping" (dead zone in the axis makes more sense). at 0:42 you move up and down but the controller does not register . great job !!
@kegareonna34776 ай бұрын
Glad to see the Rocket League mention. (Square stick/deadzone does wonders for the harder mechanics in game)
@yercules6 ай бұрын
Yes but it's less accurate. You can use circular deadzone and compensate by adjusting the ingame sensitivity. That's what the pros do. I'm sure you know this though.
@kegareonna34776 ай бұрын
@@yerculesCircular deadzone limits the flip cancel range. Stuff like Jakze and Maktuf resets are way too scuffed with circular deadzone . It's also not really an issue when you get used to it. (Reverse and normal tornado spins go a bit deeper too. Great for those crisp/glue'y first touches)
@pallas_wept6 ай бұрын
@@yercules True in theory, but irrelevant in reality. The normal resolution of a controller stick (today) is 14 bit. That means that the entire range of the stick is divided into 32,768 positions. If you use a square deadzone, you have 21,170 positions (multiply by sine of 45 degrees). And that's if it's a bad sensor implementation that doesn't scale the range in the analog domain, if it were a good implementation (VERY rare) you'd lose NOTHING. Even in the bad case, for you to be able to even create a difference, you have to be moving with precision at least twice that resolution. That means you have to be able to hit the exact same area of about 20,000ths of a centimetre in size, every time. Your thumb is not that accurate, and neither is a pro player's thumb. You DO have to learn to be more precise, because the physical throw extents have been reduced, but that's a skill issue, not a controller configuration concern. It's the same as sensitivity in mice. You can turn faster, IF you increase sens, but, that makes it harder to aim. This is increasing sens, and has the same effect. So, don't worry about it, apply the optimal settings, gitgud, enjoy the extra W's. Or like, don't, and sweat less. It's all good! :)
@KingHepburn6 ай бұрын
Perfect video to explain joysticks!
@penguinsushi84426 ай бұрын
Knew most of this already based on the content you've produced, but the last magnet axial snapping one is new. I have a Logitech F310 which basically has analog sticks that act as D-pads, it's horrendous.
@brenfu2 ай бұрын
Great summary of these issues. I wish reviewers of controllers would go into more detail on the behaviour of analog sticks and analog triggers. I've bought several 8bitdo controllers over the years but find their range of analog stick and trigger movement to be short, making small changes to inputs very difficult. A standardised set of rigorous tests using a gamepad tester, like shown here, is what I would find more useful in a review. Many reviews are just where someone tries to vaguely describe how a controller feels, which is too subjective or only works well in a specific game.
@Sly_FoXGamer6 ай бұрын
Nice simple explanation :) Thank you
@SevenDeMagnus5 ай бұрын
Thanks for the tip, not a fan of the deadzones manufacturers set it at default, I guess to accommodate all users including pre-teens- I want it to move as soon I move it even if it's a 1000th of a millimeter for example on the Dualsense; same with the triggers- I guess being an artist who's practice gradient shading by hand make you more need things to be precise and very responsive. I set it to negative if I could, set at always zero with the sensitivity set to the highest which is 5 in the a case of D4Windows but I guess the consoles must rely on 3rd-party where these parameter are adjustable in hardware w/ onboard settings memory (similar to gaming mice like the G502).
@fwabble5 ай бұрын
Tremendous content - you're on the path to becoming a real controller Battle(non)sense
@Marcheziora18 күн бұрын
I wouldn't say modern games are design with perfect circularity in mind. They are mostly based around whatever the consoles controller's stick range are, which is around 8% - 14% or a "soft-square circle" as some called it.
@rnznty102 ай бұрын
What should be the average error of a new controller out of the box? Ds4 and dual sense controller. Thanks
@sevenpw2 ай бұрын
Mano, tu é BR? Descobri seu canal e já estou devorando os vídeos. Tu manja muito.
@0rrchids5 ай бұрын
Thanks for the explanation.. it was rly informative!
@SevenDeMagnus5 ай бұрын
Cool, do you have the analog stick grips like KontrolFreek or Skull & Co. grip or SparkFox's Pro-Hex? Grips like KontrolFreek improved things, I got to do a mission hours faster (less replays) so I can finish the game faster to move on to the next AAA game. If you use analog stick grips, what brand and what kind (convex, hybrid or concave) with which franchise (originally I got the 5x to 6x cheaper than KontrolFreek, Skull & Co's 6-piece analog grips but the surface is a bit small but it's got a good rubber but there's no hybrid surface, I refunded that and got the Call of Duty: Vanguard from KontrolFreek which is both high-rise which is good for precision on FPS/TPS w/ vehicles but the Skull & Co.'s QCQ grip, the very convex shape is better than the KontrolFreek's straight edge. God bless.
@Justeego6 ай бұрын
Yeah, I bought the GCC Smash controller from Hori, the wired one, and has "anti snapback", in the end it's just big deadzone and it's very bad to use.
@officedullard87225 ай бұрын
Very informative, most excellent.
@williamtael83796 ай бұрын
A perfect circularity is not always a good thing. Take Horizon Zero Dawn for example; if you have a circular range Aloy won't sprint on the diagonals. So it's a very bad idea.
@williamtael83796 ай бұрын
@@pallas_wept Use the Kingkong 2 Pro on the middle sensitivity setting (100%) for the left stick and try to sprint diagonaly on Horizon Zero Dawn (or maybe other modern games).
@TheRealBatabii5 ай бұрын
My modern xbox controller has terrible circularity on the right stick, for some reason. I've only had it for like 3 years?
@TS_Mind_Swept5 ай бұрын
I wonder how the controllers I've been getting would test to 🤔 I should check them (I don't see a link to this program in the description though.. I know it's appeared on previous videos, but that's a bit to search through :o I also don't remember if it has a cost..)
@VKsChannel5 ай бұрын
Google gamepad tester
@Paradokz5 ай бұрын
What are those two programs you used between 1:02 and 2:20 ?
@VKsChannel5 ай бұрын
1:02 is a game project inside game maker studio engine it was built just to visualise the sticks and simulate the deadzone The other program is the controller settings on yuzu emulator
@Paradokz5 ай бұрын
@@VKsChannel Oh ok thank you
@b0jkata6 ай бұрын
Best video ever! I have a telescopic controller Ipega PG-9083s and is unusable. Now I now that it has the worst cardinal snapping. Do you know a way to fix it?
@RationalFunction4 ай бұрын
Learn assembly and reprogram the firmware
@katanamaru16 ай бұрын
Nice. Thanks.
@musaiyabbaig854022 күн бұрын
How can I decrease circularity error 3:36
@hiepbenh886 ай бұрын
My 8bitdo ultimate and gamesir t4 kaleid have almost 0 deadzone (thank for the hall effect) even with very high stick i'm using for fps game. They still have but it's too small that u wont feel anything while playing.
@RetroFix6 ай бұрын
Why will "game pad tester" only work on one of my 3 computers? The oldest of the 3 works of course. It's infuriating. Is there some kind of driver I am missing on my other 2 computers? Anyone know?
@stevensv48646 ай бұрын
good, but wich one are the best ones_
@vaultboy7836 ай бұрын
Great video.
@litelmacca15 ай бұрын
I need help please. I have 2 controllers with hall effects from different companies one of my controllers sticks are really slow when turning. Compared to original and my other controller with hall effects. The guy the built it doesn't know what the issue is or how to fix it, if someone can please help I would be very grateful.
@tiagodias33255 ай бұрын
Parabéns pelo vídeo, percebi que era Br quando vi a propaganda da betano kkkkk. Pode recomendar uma boa loja da china que venda potenciômetros de boa qualidade pra substituir os originais do Xbox? Tenho medo de comprar e ter esse problema nas direções cardinais.
@VKsChannel5 ай бұрын
O problema das direcoes cardinais vem do firmware e nao do hardware Vc pode comprar qualquer analogico compativel que vai ter a mesma performance sem problemas
@tiagodias33255 ай бұрын
@@VKsChannel ok, obrigado!
@bagashadi83272 ай бұрын
how can i adjust such deadzones?
@VKsChannel2 ай бұрын
depends on the controller you are using
@VKsChannel2 ай бұрын
some controllers have adjustments for deadzones and stick range, others don't
@Hzuuuu6 ай бұрын
Anyone got a list of the controllers shown in this video?
@VKsChannel6 ай бұрын
First one was the eos pro by fantech Second was the thunderobot g70 Third was binbok ultra pro Fourth was doyoki gamecube joycons
@Hzuuuu6 ай бұрын
@@VKsChannel Thanks! The EOS Pro is very interesting. I wish more manufacturers allow us to switch between the filtering modes.
@alkamibinahsan400421 күн бұрын
Controllers are frustrating! I'm gonna stick to mouse and keyboard. KEYBOARD WARRIORS!!!!
@giovannigiorgio22626 ай бұрын
i hope my question 😭😭
@VKsChannel6 ай бұрын
what question?
@giovannigiorgio22625 ай бұрын
@@VKsChannel i mean when i install hall effect analog "Chinese" i start to calibrate the board with usb port start overheating "xbox one S controller" when i moved the analog board "hall effect" to another board its work just fine no overheating , that bord is damaged bec of heat . i just idk