I tried to build something cool with Megascans and make it look cinematic. Welp, it sure is a gamechanger #UnrealEngine5 #quixelmegascans #Lumen
Пікірлер: 54
@gulanhem94952 жыл бұрын
Looks nothing like the Unreal engine 5 cave demo. Much worse.
@luigisanter62112 жыл бұрын
well i think its fan made and not an actual piece by unreal engine (the company)
@connorb90972 жыл бұрын
Yeah.. why the hostility? Are you on the spectrum or something? No one mentioned the cave demo, or whoever or not the Devs at epic games made it.. like. Chill out dude.
@Adv4u4real2 жыл бұрын
It doesn't. But people who are aware how time consuming this is, appreciate such work. And this piece is looking better then something you would create in a year for sure, judging by your lack of knowledge.
@AndrewYoungIntoTheVerse2 жыл бұрын
@Gulan Hem is joking. It's fantastic @Captain Raymond! Keep that awesome work up!!
@morkovija2 жыл бұрын
Feels like cg demos we had in the early 2000s x) Thanks for making me feel old haha
@cptraymond2 жыл бұрын
Lmao you just need a Nvidia logo at the end or some Playstation 2 sound 😂😂
@KritikX2 жыл бұрын
i liked it. looks good
@FiascoCats2 жыл бұрын
Lovely camera sequence. Really felt like I was going on a journey :)
@Mad_Moxx2 жыл бұрын
Amazing work! I have been trying to get that perfect look but have done just that, tried... Not even close to this.. This is fantastic!
@waitisthatcobalt2 жыл бұрын
WOW! Cool stuff man this is awesome!
@Soskadood2 жыл бұрын
Looks astonishing
@Perry-wy2fc2 жыл бұрын
Simply wonderful
@alienfac322 жыл бұрын
Awesome work. nicely done.
@nintendians2 жыл бұрын
looks great.
@Scrap_services_dubai2 жыл бұрын
This is outstanding 👍👍
@Zvezda13662 жыл бұрын
Great job 👌
@cptraymond2 жыл бұрын
Thank you! Cheers! :D
@natasha_po2 жыл бұрын
Это потрясающе!!! Сколько времени вы учились создавать это волшебство?
@kikujiro4992 жыл бұрын
LOVE IT
@rynovait2 жыл бұрын
Wow! Amazing!!
@editorsview93812 жыл бұрын
Bro this is very good can you please tell me how to crate candle light in unreal engine 5
@Dominikuwu2 жыл бұрын
i love ruins
@joaootavioarquitetura2 жыл бұрын
se tiver um defeito nessa cena ,alguem me fala, pq eu nao vi!
@RAI_GAMING0012 жыл бұрын
AMAZING. How long have you worked with unreal engine btw?
@cptraymond2 жыл бұрын
Thank you so much! I actually installed it in September this year. I just have a background with other programs
@maherali12152 жыл бұрын
@@cptraymond great ... plz can you name programmes to have background to deal with a perfect programme ... and either which channel you learn a unreal engine ?
@juanmilanese2 жыл бұрын
hi, 2 questions. first: you rendered this with the new movie render queue? I had problems with Lumen and MRQ renders (like, flickering GI, or maybe flickering indirect shadows, if those are not the same) with TAA off and 16 temporal samples or something like that. and 2: that emissive ball you have there has a point light inside right? or is it just lumen tracing the emissive material (I had problems with noisy GI solution when doing small emissive objects)
@juanmilanese2 жыл бұрын
cause your render looks VERY stable on the dynamic GI department, that's why I'm asking... :)
@cptraymond2 жыл бұрын
Hey! Yes the new Movie render queue plugin, honestly I also had some flickering that I did not really know how to solve. In later projects I used a pretty nice command for the TAA -(r.TemporalAA.Upsampling 0)- This basically turns it off, and I used I believe the same settings you described in the MRQ. kzbin.info/www/bejne/fKnZd2awo8h2oqM This might help you, he's a half god, I think if you copy his settings 1:1 it should work for you. and uuuuh, I don't think I had any problems with the emission itself, there's no point light attached to it just the emissive material multiplied by 200. Lumen did all the job with the GL. :D I hope I could help you
@juanmilanese2 жыл бұрын
@@cptraymond thanks man, yeah, William Faucher is the man. Again, Love your work, cheers!
@aweramu71072 жыл бұрын
Nice work!I have a quession: How good god rays? Whats your secret fog shader?
@cptraymond2 жыл бұрын
Hey thank you! I'm using exponential height fog, which can be expensive on a game, but if you only create shorts that has longer time to render it's definitely the go to. It creates sort of a volume, and that's what makes the light rays pop. Here is a real good tutorial on how to set it up: kzbin.info/www/bejne/d5zFZYNtZrB_ZtU
@zenji27592 жыл бұрын
Would pay $200 for this map by itself
@kikujiro4992 жыл бұрын
yEAHH
@augustian_ray2 жыл бұрын
hey,, where do you get the particle for the lamp? is it on megascans too??
@cptraymond2 жыл бұрын
hey there, no, I created a niagara system for that, gameDev Outpost has a really great and straight forward tutorial on how to do it. kzbin.info/www/bejne/d3iyh2BtZ96nn8k
@augustian_ray2 жыл бұрын
@@cptraymond wow thank you man.. i still new at Unreal Engine and not yet learn Niagara System
@UsamaGhufran2 жыл бұрын
Lovely. May I know what's the music name?
@cptraymond2 жыл бұрын
Hey, yea sure, Cinematic Piano [Cinematic Music] by MOKKA kzbin.info/www/bejne/d6jGn4h8hs5lo6s
@fpsremastervideo96692 жыл бұрын
Красиво.
@superbman12 жыл бұрын
Do you have problem with control rig on UE5?
@cptraymond2 жыл бұрын
I don't know what the control rig is, but I'm pretty sure I have a problem with it. Long journey of learning
@granul5552 жыл бұрын
Without ray tracing?
@cptraymond2 жыл бұрын
Without hardware raytracing
@larbibenmhidi30542 жыл бұрын
Is the tree high polycount ?
@cptraymond2 жыл бұрын
Hey, no I don't think it is, I can't remember, but I think I just downloaded a free one (lowpoly) from sketchfab:)