Ancient Ruins - Unreal Engine 5 - Quixel Megascans - Lumen - Nanite

  Рет қаралды 26,764

Captain Raymond

Captain Raymond

Күн бұрын

I tried to build something cool with Megascans and make it look cinematic.
Welp, it sure is a gamechanger
#UnrealEngine5 #quixelmegascans #Lumen

Пікірлер: 54
@gulanhem9495
@gulanhem9495 2 жыл бұрын
Looks nothing like the Unreal engine 5 cave demo. Much worse.
@luigisanter6211
@luigisanter6211 2 жыл бұрын
well i think its fan made and not an actual piece by unreal engine (the company)
@connorb9097
@connorb9097 2 жыл бұрын
Yeah.. why the hostility? Are you on the spectrum or something? No one mentioned the cave demo, or whoever or not the Devs at epic games made it.. like. Chill out dude.
@Adv4u4real
@Adv4u4real 2 жыл бұрын
It doesn't. But people who are aware how time consuming this is, appreciate such work. And this piece is looking better then something you would create in a year for sure, judging by your lack of knowledge.
@AndrewYoungIntoTheVerse
@AndrewYoungIntoTheVerse 2 жыл бұрын
@Gulan Hem is joking. It's fantastic @Captain Raymond! Keep that awesome work up!!
@morkovija
@morkovija 2 жыл бұрын
Feels like cg demos we had in the early 2000s x) Thanks for making me feel old haha
@cptraymond
@cptraymond 2 жыл бұрын
Lmao you just need a Nvidia logo at the end or some Playstation 2 sound 😂😂
@KritikX
@KritikX 2 жыл бұрын
i liked it. looks good
@FiascoCats
@FiascoCats 2 жыл бұрын
Lovely camera sequence. Really felt like I was going on a journey :)
@Mad_Moxx
@Mad_Moxx 2 жыл бұрын
Amazing work! I have been trying to get that perfect look but have done just that, tried... Not even close to this.. This is fantastic!
@waitisthatcobalt
@waitisthatcobalt 2 жыл бұрын
WOW! Cool stuff man this is awesome!
@Soskadood
@Soskadood 2 жыл бұрын
Looks astonishing
@Perry-wy2fc
@Perry-wy2fc 2 жыл бұрын
Simply wonderful
@alienfac32
@alienfac32 2 жыл бұрын
Awesome work. nicely done.
@nintendians
@nintendians 2 жыл бұрын
looks great.
@Scrap_services_dubai
@Scrap_services_dubai 2 жыл бұрын
This is outstanding 👍👍
@Zvezda1366
@Zvezda1366 2 жыл бұрын
Great job 👌
@cptraymond
@cptraymond 2 жыл бұрын
Thank you! Cheers! :D
@natasha_po
@natasha_po 2 жыл бұрын
Это потрясающе!!! Сколько времени вы учились создавать это волшебство?
@kikujiro499
@kikujiro499 2 жыл бұрын
LOVE IT
@rynovait
@rynovait 2 жыл бұрын
Wow! Amazing!!
@editorsview9381
@editorsview9381 2 жыл бұрын
Bro this is very good can you please tell me how to crate candle light in unreal engine 5
@Dominikuwu
@Dominikuwu 2 жыл бұрын
i love ruins
@joaootavioarquitetura
@joaootavioarquitetura 2 жыл бұрын
se tiver um defeito nessa cena ,alguem me fala, pq eu nao vi!
@RAI_GAMING001
@RAI_GAMING001 2 жыл бұрын
AMAZING. How long have you worked with unreal engine btw?
@cptraymond
@cptraymond 2 жыл бұрын
Thank you so much! I actually installed it in September this year. I just have a background with other programs
@maherali1215
@maherali1215 2 жыл бұрын
@@cptraymond great ... plz can you name programmes to have background to deal with a perfect programme ... and either which channel you learn a unreal engine ?
@juanmilanese
@juanmilanese 2 жыл бұрын
hi, 2 questions. first: you rendered this with the new movie render queue? I had problems with Lumen and MRQ renders (like, flickering GI, or maybe flickering indirect shadows, if those are not the same) with TAA off and 16 temporal samples or something like that. and 2: that emissive ball you have there has a point light inside right? or is it just lumen tracing the emissive material (I had problems with noisy GI solution when doing small emissive objects)
@juanmilanese
@juanmilanese 2 жыл бұрын
cause your render looks VERY stable on the dynamic GI department, that's why I'm asking... :)
@cptraymond
@cptraymond 2 жыл бұрын
Hey! Yes the new Movie render queue plugin, honestly I also had some flickering that I did not really know how to solve. In later projects I used a pretty nice command for the TAA -(r.TemporalAA.Upsampling 0)- This basically turns it off, and I used I believe the same settings you described in the MRQ. kzbin.info/www/bejne/fKnZd2awo8h2oqM This might help you, he's a half god, I think if you copy his settings 1:1 it should work for you. and uuuuh, I don't think I had any problems with the emission itself, there's no point light attached to it just the emissive material multiplied by 200. Lumen did all the job with the GL. :D I hope I could help you
@juanmilanese
@juanmilanese 2 жыл бұрын
@@cptraymond thanks man, yeah, William Faucher is the man. Again, Love your work, cheers!
@aweramu7107
@aweramu7107 2 жыл бұрын
Nice work!I have a quession: How good god rays? Whats your secret fog shader?
@cptraymond
@cptraymond 2 жыл бұрын
Hey thank you! I'm using exponential height fog, which can be expensive on a game, but if you only create shorts that has longer time to render it's definitely the go to. It creates sort of a volume, and that's what makes the light rays pop. Here is a real good tutorial on how to set it up: kzbin.info/www/bejne/d5zFZYNtZrB_ZtU
@zenji2759
@zenji2759 2 жыл бұрын
Would pay $200 for this map by itself
@kikujiro499
@kikujiro499 2 жыл бұрын
yEAHH
@augustian_ray
@augustian_ray 2 жыл бұрын
hey,, where do you get the particle for the lamp? is it on megascans too??
@cptraymond
@cptraymond 2 жыл бұрын
hey there, no, I created a niagara system for that, gameDev Outpost has a really great and straight forward tutorial on how to do it. kzbin.info/www/bejne/d3iyh2BtZ96nn8k
@augustian_ray
@augustian_ray 2 жыл бұрын
@@cptraymond wow thank you man.. i still new at Unreal Engine and not yet learn Niagara System
@UsamaGhufran
@UsamaGhufran 2 жыл бұрын
Lovely. May I know what's the music name?
@cptraymond
@cptraymond 2 жыл бұрын
Hey, yea sure, Cinematic Piano [Cinematic Music] by MOKKA kzbin.info/www/bejne/d6jGn4h8hs5lo6s
@fpsremastervideo9669
@fpsremastervideo9669 2 жыл бұрын
Красиво.
@superbman1
@superbman1 2 жыл бұрын
Do you have problem with control rig on UE5?
@cptraymond
@cptraymond 2 жыл бұрын
I don't know what the control rig is, but I'm pretty sure I have a problem with it. Long journey of learning
@granul555
@granul555 2 жыл бұрын
Without ray tracing?
@cptraymond
@cptraymond 2 жыл бұрын
Without hardware raytracing
@larbibenmhidi3054
@larbibenmhidi3054 2 жыл бұрын
Is the tree high polycount ?
@cptraymond
@cptraymond 2 жыл бұрын
Hey, no I don't think it is, I can't remember, but I think I just downloaded a free one (lowpoly) from sketchfab:)
@silence01311
@silence01311 2 жыл бұрын
nothing new
@SuperlativeCG
@SuperlativeCG 2 жыл бұрын
Best in the business.
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