I have an ancient engine that I wrote years ago using ES 1.0 ( a just for fun, hobby engine ) and for years I have been thinking that I must get back into graphics programming and must upgrade to ES2 ( or whatever the latest version is, because the fixed pipeline is now probably dead and people would call me a dinasour and I would be very uncool ) and yes I'd have to learn to use shaders ( even though i am doing simple 3D ) and all those complicated sounding things. BUT ... after watching this video - it's changed my life. OpenGL ES is now dead to me. I'm going to catch the new wave. I'm going Vulkan and making myself slightly relevant ( in my own house ) 🙂Therefore to the very nice man from Google/Android who made this video, then I say thank you. You are making someone relevant !!!!
@emanuelmatos5228 Жыл бұрын
Thank for that great presentation about both APIs, this become very important for any project, considering that everything we experience on any screen is basically our device drawing and drawing.
@LightDante16 күн бұрын
When does canvas api start using Vulkan exactly?
@mrfastyper5405 Жыл бұрын
How to enable vulkan?
@zdspider677810 ай бұрын
It ships with Android 7 (and newer), which was released in 2016. See 4:36. So you don't "enable" it, the drivers are already there.
@zulu29267 ай бұрын
@@zdspider6778is there a way to disable it or at least force app to use opengl?
@zulu29267 ай бұрын
@@zdspider6778is there a way to disable it?
@НесторГрин Жыл бұрын
vulkan has better performance?
@m3nguele Жыл бұрын
if well implemented, yes
@diligencehumility6971 Жыл бұрын
It can have.. it can also have lower power consumption. If implemented smartly/correctly