The AI interpolation was definitely never made for animation, at least not yet. The purpose of AI interpolation was for real life movements from humans, animals and so on. For that purpose, it amazingly works well. Let's hope that in the future AI can properly smooth out the animations without making it look weird.
@Kaalokalawaia2 жыл бұрын
Agreed. With a simple animation it's much more noticeable.
@karlldraws2 жыл бұрын
i kinda dont't want that, it will make animators get paid even less, also less jobs for artists
@CatychoVT2 жыл бұрын
@@karlldraws I don't think the worry is about replacing artists. Like... they won't get paid less because they'd have another tool to assist them in the process. Which is what this AI interpolation is, a tool. AI could never have the creativity, human imagination, or artistic intent to make a hand made animation look any better. Interpolation like this is just using the wrong tool for the wrong thing, which is what I think Adamillo is referring to. And just hoping for something that can make a billion hour process go by a little faster. However, in-between animator is a job title, so I see where you're coming from too. But I still don't think AI can get to a point where it's better than the artists themselves because AI can't create the way a human can. So I wouldn't worry about anyone losing their jobs.
@Ruzzky_Bly4t2 жыл бұрын
@@CatychoVT There are already neural networks that can generate an image from a text prompt. You tell it to draw a cat with a napoleon costume holding cheese and smiling, and it does that with incredible accuracy, to the point where it looks completely natural. The thing is that a program wouldn't need to be on the creative end of the process to make an animation. You tell it what the story is, give it a few references, and voila, the job is done. So Karll has a good point. Animators and artists will sadly become less relevant. Good scriptwriters are still in great demand though.
@karlldraws2 жыл бұрын
@@CatychoVT but also inbetween animators won't really have a job
@VoxelMusic2 жыл бұрын
Considering this was only designed to ever be used on real footage, this turned out surprisingly nice for a flipbook animation.
@ChordsBoy2 жыл бұрын
Fancy meeting you here B)
@VoxelMusic2 жыл бұрын
@@ChordsBoy bruh this happens way too much. I keep randomly meeting people i know in youtube comments.
@ChordsBoy2 жыл бұрын
@@VoxelMusic Huh, that's weird lol
@_M4X152 жыл бұрын
Wdym by real footage
@VoxelMusic2 жыл бұрын
@@_M4X15 recordings of live action
@Rathdrgnknight2 жыл бұрын
The only thing I've ever liked about the 60fps is dust or watery effects since it makes those particular random effects more realistic seeming without looking to weird or overly wobbley. I bet this tech could be used for some really cool effects to add onto an animation that's 12 or 24 fps with more duplicate frames to keep the snappiness.
@carljoosepraave21022 жыл бұрын
It makes all animation look like strange watery flesh tendrils, and sometimes you want strange watery flesh tendrils
@tezeta37252 жыл бұрын
Yeah I definitely thought the water actually looked really cool in the ai version. It almost looked more like a 3d render or something
@FalseWordz2 жыл бұрын
I really liked the 60fps green water one, it was just really wobbly and watery...
@krishanmistry63722 жыл бұрын
same. the interpolation gives nice smoothness
@apollyon68552 жыл бұрын
similar to the use of cgi in traditional animation, for example in The Prince Of Egypt
@sydneygorelick7484 Жыл бұрын
I agree, the balloon is the best, because balloons are floaty and squishy by nature. You were spot on when you said it messes up the timing of the movement, too, it makes some things start WAY earlier and makes everything very wobbly looking
@elfireii32810 ай бұрын
Also the very simple shape of the balloon helped keep things consistent.
@Dave.A.R2 жыл бұрын
7:11 It's also interesting the "logic" behind the added frames. For instance, it makes somewhat sense for the umbrella to make some motion in preparation for its opening.
@xmysef49202 жыл бұрын
Maybe it looks at the frames both before and after and tries to figure out what the difference is? I could be wrong though
@Pefiu2 жыл бұрын
Ok
@Dave.A.R2 жыл бұрын
@@xmysef4920 that's correct. But I was referring to the fact that those gaps are filled with "complex" movements, they're not just in-between motion frames. For instance, instead of gradually present the opening of the umbrella, the AI concluded that it made more sense to have an extra animation which didn't not originally exist.
@uishaggy85522 жыл бұрын
The original did the same just less agressive with the opening
@Dave.A.R2 жыл бұрын
@@uishaggy8552 I just rewatched it. You're right. I slowed it down and noticed that the right one is 1 frame ahead, maybe that was what confused me.
@FunnyAnchorman2 жыл бұрын
The green goopy monster was pretty good too I think, it just overall matched the characteristics of the green goop so like the fluid motion of the AI made it seem natural.
@lesigh34102 жыл бұрын
Personally I didn't like it, it felt TOO fluid to me. It felt off with how fast it was.
@ThaguynamedBeto2 жыл бұрын
Thats funny, thats the second one I dislike the most, it really messed up the timing of the falling goo
@SoulTaken2 жыл бұрын
@@lesigh3410 the fluid like motion could be interpreted as slime or “goop”
@lesigh34102 жыл бұрын
@@SoulTaken i know that's the case i'm saying it was too fluid for me, it felt unnatural
@Mr_3raqi2 жыл бұрын
I think it's pretty good too
@mgord95182 жыл бұрын
Definitely looks a lot weirder when slowed down, but it's pretty impressive how much it blends in with full speed. I think it depends on a per-animation basis as to whether it looks better or not. Shouldn't be used for everything, but I absolutely get the appeal, especially for live action
@mgord95182 жыл бұрын
@Repent or you will likewise perish. h
@earnmoneyonline27562 жыл бұрын
Read my name
@Jakepf2 жыл бұрын
Goes to show how little our eyes truly pick up 🤣
@fatima-gd3gv2 жыл бұрын
@Repent or you will likewise perish. L + ratio + fatherless + you fell off
@kaansal95232 жыл бұрын
You are correct, also if we want to make animation 60 FPS, then I prefer watch it at 60 FPS %100 Speed. Actually I didn't see artifacts from any of them at full speed. I think AI is really working very well.
@Smommasboy Жыл бұрын
The problem with animations being interpolated is how often it ruins very intentional timing and movement. There's often a "buildup and release" that ai smooths out too much and motions feel less weighty. Noodle has a great video going into more detail. This was an interesting experiment Andy! I agree with you, the original is so much more alive and snappy
@TragicGFuel Жыл бұрын
Because these people don't know how to use interpolation! AI isn't something you just slap it on and be surprised when it's not perfect
@bardsamok9221 Жыл бұрын
@@TragicGFuelSo true
@myowncomputerstuff11 ай бұрын
That's definitely the Achilles heel of motion interpolation. It'll be interesting to see if the technology overcomes this issue as it becomes better at detecting that sort of dynamic timing, now with generative AI becoming much more aware of broader context than it was just a few years ago. Instead of just creating a hybrid of arbitrary static frames, it'll really have to rationalize what certain objects are and how they should move/accelerate/decelerate in order to look natural, much like inbetweeners have done in the past.
@konaqua12210 ай бұрын
I disagree. There was no buildup because the the frames for the in betweens has no buildup. The in betweens are just that, in betweens. It's still up to the artist how much in between two frames will have.
@AddisonLarson2 жыл бұрын
I liked watching them like a stereoscopic image, "cross eyed" style. The merge of the two at the same time was trippy.
@MarceloKuchiki2 жыл бұрын
Thanks for mentioning it, it was amazing seeing it this way =O
@AddisonLarson2 жыл бұрын
@@MarceloKuchiki kinda exaggerated the best and worst of the 60fps
@Saichizu2 жыл бұрын
Wooow right just tried it out. Didn't think it would merge
@dane13822 жыл бұрын
thanks for mentioning it! i think it works by creating the illusion of an image in the middle
@AddisonLarson2 жыл бұрын
@@dane1382 it works because the left eye focuses on the left image and the right eye on the right image. The double vision gets mixed in the middle. I do this at the sound board at church all the time, I like seeing all the potentiometers blend together. It's also how those magic eye pictures in the papers or the big posters worked.
@theonlyafropuff2 жыл бұрын
While the 60fps is super hypnotic, the 12fps still has a certain snappiness and crispness that's very satisfying.
@Tobias-et1xt Жыл бұрын
What do you mean with hypnotic?
@silvahedgehog Жыл бұрын
@@Tobias-et1xt the steadiness is really satisfying to watch
@Bombsbombsbombs Жыл бұрын
60 fps makes it look robotic
@AxelPoggers Жыл бұрын
60fps never looks good in animation to me personally
@trashtrash2169 Жыл бұрын
About as hypnotic as a trainwreck... "I just can't look away!"
@katiekawaii2 жыл бұрын
3:55 Woah, it looks almost 3D, like the drawing is in front of the paper rather than on it. That's actually incredibly cool in its own way.
@cupofjoen2 жыл бұрын
I think these AI post production looks weird but cool. It's something that most educated animators would avoid, and that what makes it a unique style. I am pretty sure there will be a music artist really want to use this AI to make oddly satisfying yet highly unique visual output on their music videos.
@VicktoRUrosAndrijasevic2 жыл бұрын
@@cupofjoen hahahaha I was just thinking about that 🙃 cheerz mate 🍻😁
@levetbyck2 жыл бұрын
wouldn’t that only be possible if the drawing is completely proportional- and drawn from your own pov (ok, idk if something close to your eyes can be considered proportional even if it’s real)
@kenhimura_12 жыл бұрын
Yo lo veo igual al original Si ves los dos, te das cuenta que es lo mismo XD Solo con una ligera diferencia, que es: las cosas tienen un pequeño tambaleo, (jiggle)
@jwalster94122 жыл бұрын
@@cupofjoen it would work well for a fourth wall break where it would be kind-of realistic but still uncanny.
@FingersMellerАй бұрын
video starts at 2:32
@MrZonda33Ай бұрын
No it starts at 0:00
@MrZonda33Ай бұрын
It’s a joke
@DirtyDisheslollol28 күн бұрын
Thank you
@isaac_aren2 жыл бұрын
The one thing I would say interpolation is good for is fluid and gas animations. The green slime definitely looks better in 60fps
@ichigo_nyanko2 жыл бұрын
strangely enough I thought that looked the worst
@beezzinha2 жыл бұрын
@@ichigo_nyanko yeah it didn't look like liquid at all
@Ecco5022 жыл бұрын
@@beezzinha it looked more like liquid than 12 fps
@SkitLegoIdeaTheory2 жыл бұрын
you really don’t get this do you?
@isaac_aren2 жыл бұрын
@@SkitLegoIdeaTheory what am I not getting?
@word63442 жыл бұрын
I think the AI interpolation method works great for when you want an unsettling horror/uncanny valley vibe. In such a case, the jello-ness is a feature, not a bug
@merluzacongelada53612 жыл бұрын
My thoughts tbh. I've seen a few animations with the same effect and it was done on purpose so I wouldn't completely write off this technology. It can be pretty useful for some particular projects.
@Anonymous-qb4vc2 жыл бұрын
It looks like cool and smooth wiggly woggly animation style to me.
@parrata2 жыл бұрын
The works which have been appearing with AI-based digital rotoscoping lately (Joel Haver probably one of the most known in KZbin) use this brilliantly. The "glitches" add more to the final result.
@isaiahc83902 жыл бұрын
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36). Contemplate how the Roman empire fulfilled the role of the beast from the sea in Revelation 13. Revelation 17 confirms that it is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years to accomplish the religion of the Israelites C) History as we know it is fake. You don't really need to speculate though because you can start a relationship with God and have proof. Call on the name of Jesus and pray for Him to intervene in your life. - Revelation 3:20 Revelation 6 1st Seal: White horse = Roman Empire conquering nations under Trajan 98-117 AD & Gospel spreading rapidly. 2nd Seal: Red horse, bloody civil wars with 32 different Emperors, most killed by the sword. 185-284 AD 3rd Seal: Black horse, economic despair from high taxes to pay for wars, farmers stopped growing. 200-250 AD 4th Seal: Pale horse, 1/4th of Romans died from famine, pestilence; at one point 5,000 dying per day. 250-300 AD 5th Seal: Diocletian persecuted Smyrna church era saints for ten years, blood crying out for vengeance. 303-312 AD 6th Seal: Political upheaval in the declining Roman Empire while the leaders battled each other. 313-395 AD Revelation 7 Sealing of 144,000, the saints, before trumpet war judgments, which led to the fall of the Roman Empire. Revelation 8 1st Trumpet: Alaric and the Goths attacked from the north, the path of hail, and set it on fire. 400-410 AD 2nd Trumpet: Genseric and the Vandals attacked the seas and coastlands, the blood of sailors in water. 425-470 AD 3rd Trumpet: Attila and the Huns scourged the Danube, Rhine & Po rivers area, dead bodies made water bitter. 451 AD 4th Trumpet: Odoacer and the Heruli caused the last Western Emperor (sun), Senate (moon) to lose power. 476 AD With the Western Roman Emperor (restrainer of 2 Thes. 2) removed; the son of perdition Popes took power. Revelation 9 Two woe judgments against the central 1/3rd and eastern 1/3rd of the Roman Empire. 612-1453 AD 5th Trumpet: Locust & scorpions point to Arabia, the rise of the Muslim army. Islam hides Gospel from Arabs. 612-762 AD 6th Trumpet: Turks released to attack Constantinople with large cannons (fire, smoke, brimstone). 1062-1453 AD Revelation 10 The little book is the printed Bible, which was needed after the Dark Ages when Scriptures were banned by Popes. Revelation 11 7th Trumpet: Martin Luther measured Roman Church; found that it’s an apostate church, not part of true temple. The two witnesses are the Scriptures and saints who proclaim the pure Gospel and testify against the antichrist Popes. Papal Church pronounced Christendom dead in 1514 AD. Silence for 3.5 years. Then Luther posted his 95 Thesis, which sparked the Protestant Reformation and brought the witnesses back to life. Millions of Catholics were saved. Revelation 12 Satan used the Roman Empire to try to wipe out the early Church, Satan was cast down as the Empire collapsed. Revelation 13 The antichrist beast Popes reigned in power 1,260 years, 538-1798, is the little horn of Daniel 7, son of perdition. The false prophet Jesuit Superior General rose to power from land (earth) of Vatican and has created many deceptions. Revelation 14 Points to great harvest during the Protestant Reformation & wrath on Catholic countries who obey antichrist Pope. Revelation 15 Overcoming saints victorious over the beast. Prelude to 7 vials and judgment on those who support Papal Rome. Revelation 16 1st Vial: The foul sore of atheism was poured out on Catholic France, leaving them with no hope, led to revolution. 2nd Vial: The French Revolution started in 1793, killed 250,000, as France had obeyed the Pope and killed saints. 3rd Vial: The French Revolution spread to rural areas of France, where Protestants had been killed in river areas. 4th Vial: The bloody Napoleonic wars shed the blood of countries who had revered and obeyed the antichrist Pope. 5th Vial: Judgment on the seat of the beast. Papal States invaded in 1798, Pope imprisoned, removed from power. 6th Vial: The Turks vast domain dried up, they were only left with Turkey. They lost control of Palestine in 1917 AD, Israel became a nation again in 1948
@squibsquab983 ай бұрын
Or uhhhh... design an uncanny effect yourself maybe? With artistic intent? Weird argument.
@yoy59032 жыл бұрын
I feel parts are improved and others aren't. I think that the fps increasing ai should only be used on things 30fps or higher. Great video, Andy.
@nazeefbuksh32072 жыл бұрын
Ai is for another purpose
@phauloriquelme26572 жыл бұрын
You can see Low Quality Videos in 60 fps!
@fyra_cat21192 жыл бұрын
Well the point of motion smoothing isn't for animation in the first place, it's meant for real life
@despondent272 жыл бұрын
the original purpose is for live action video footage.
@dont50142 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@Tizxh Жыл бұрын
That rick Roll was personal 1:45
@Wyvern450Ай бұрын
Damn I never knew I'd get acapella rickrolled
@TizxhАй бұрын
😂@@Wyvern450
@Wigwammack2 жыл бұрын
I appreciate both forms equally. I love the snap and feel of the originals but I also really like the wobbly nature of the AI interpolation. It adds a new feeling which, at least to me, is visually appealing.
@ryanclemons12 жыл бұрын
@@dont5014 ok
@carlosdot2 жыл бұрын
True, at least in my opinion
@thomasrosebrough90622 жыл бұрын
Noodle has an *awesome* video about this that explains specifically why some animation isn't meant to be interpolated, and why we still generally prefer the original in cases like this.
@saintjupi2 жыл бұрын
literally my first thought
@religionfueledwarmachine16872 жыл бұрын
Pin this comment please.
@arpita1shrivas2 жыл бұрын
Yeah, he sums it up pretty well when he says that A.I cannot possibly understand the intentions of the animator, the animation in 60 fps looks smooth, but also janky and blurrier. In fact, These tools weren't actually made to interpolate animation in the first place, it was made to interpolate real life footage. I'd love for this interpolation to be done correctly in the future, in cooperation with the artist's intent, the crisp animation is worth the wait.
@thethree13o2 жыл бұрын
Yeah
@waffleten97502 жыл бұрын
@@arpita1shrivas Sometimes it can be done with but most people just think if you put some anime in 60fps its going to look better which doesn't make sense because most of the time the anime isn't ment to look super smooth
@ethanritenour18092 жыл бұрын
I think in general it definitely made things feel a little too smooth, like there was no real weight to a lot of it. The hits bounced more in the AI one which made everything seem kind of rubbery. I will admit though, the smoke at the end of the kamehameha from the girl felt very smooth in the AI one.
@victorthecollector91982 жыл бұрын
Not really tho, it had this weird “jumpy” feel to it, it sorta looks like the smoke keeps moving and stopping at weird intervals
@Greg-yu4ij2 жыл бұрын
The only way for the AI to correctly interpolate the frames is for you to train the AI on animations with initially 60 frames per second. Then you remove the extra frames and see if the AI can interpolate the missing frames. If it does well, then apply the trained AI to other similar animations with similar missing frames.
@senboy90022 жыл бұрын
I liked the smoothness with the goop, but the splooshes moved sometimes
@turkeylegs13432 жыл бұрын
around 6:44 really shows the problems. if you pause and compare the images it is so off from the original it's like someone remade it
@GuillermoM.Salinas11 ай бұрын
I am a bit of stereoscopic 3D (cross eye) fan, and I noticed that when optically overlapping the side by side images, the AI generated side would provide alternate versions of the original flip book, rendering a 3D version of your animation! Very cool.😊
@RachelSings216 ай бұрын
Omg yes!!!! I see that!! So cool
@emmagrove6491 Жыл бұрын
The first thing we learned at the Hollywood animator's union is that with inbetweens, it's not line to line, it's drawing to drawing, meaning every frame has to be a solid drawing. Inbetweening is actually hard. It's the guts of an animated scene. Walt Disney himself admitted he wouldn't be able to hold a job as an inbetweener in his own studio.
@morsecodefornothing11 ай бұрын
drawing the keyframes: yippee!! this is so fun :) inbetweening: god is dead and the music in my ears is turning pale
@konaqua12210 ай бұрын
Praise the development of AI. Imagine drawing each frame over and over again with slightly difference and for each second, instead of drawing 12, you multiply it by 5. There's a reason why Endless Eight in Melancholy of Haruhi suzumiya didn't succeed. that's because it's boring. Now, artists wants to do that irl? Yeah, AI art is bad.... if you're originally bad at art.
@hotpocketsat2am5 ай бұрын
@@konaqua122hoorayyyyy for turning the majority of animation into soulless ai slop
@konaqua1225 ай бұрын
@@hotpocketsat2am majority of good cg animation in hollywood is now AI. The reason why you don't know is because they are good enough to look like it isn't.
@hotpocketsat2am5 ай бұрын
@@konaqua122 lol. lmao, even. you got proof?
@Bromvolod2 жыл бұрын
I honestly like the motion smoothing with the green liquid scene. The jiggly effect gives an interesting effect to the liquid.
@titaniumtoad24482 жыл бұрын
same, it's the only one where i really noticed it, and it looked cool
@alpha26butshrek542 жыл бұрын
@@titaniumtoad2448 the most early reply i ever encountered
@pavletrnic14332 жыл бұрын
@@alpha26butshrek54 yoo 58 seconds ago
@Unpug2 жыл бұрын
@@pavletrnic1433 2 minutes ago!
@teatonix34702 жыл бұрын
@@Unpug 4 hours ago!
@bendevnull2 жыл бұрын
Just my two cents: I personally enjoy watching them both equally. The graveyard flipbook did turn out a little weird due to all of the movement in the background (It thought that the background was supposed to move), but the others turned out really nice in my opinion! While I do believe the original intention may be muddied, or even flat out lost with the smoothing, the original art is still there and in tact. It still has that hand-drawn flair and personality to it, and that's what I like most about flipbook animations. And one final note regarding the weirdness when slowing down frame by frame: the average viewer is not going to slow it down frame by frame, but rather enjoy it for how they're watching it; even if that means not interpolating it out to 60 FPS. But this is all down to personal opinion, and to the artist's discretion, but I don't believe this modification makes it any less of a work of art.
@heheheheheheheheheheheheheheje2 жыл бұрын
Animations already have some weird frames to make movement seem more natural It's called smear, you could search it on KZbin, there is a cool video explaining how it works and what is it's usefulness
@godofgae81372 жыл бұрын
@@heheheheheheheheheheheheheheje Yup but the AI does not count those frames as different from the others, so it just kinda adds stuff without knowing the proper reason to add them
@Rafaelinux2 жыл бұрын
@@godofgae8137 yeah. That's on the artist. The AI algorithm won't know that.
@goncaloduarte46832 жыл бұрын
Yeap, for this style of "unstable" animation, the AI interpolation doesn't look horrible alot of the time unlike "regular" animation
@TheRealRigma2 жыл бұрын
My two cents: interpolation can eat a big ol' fat chode. People see it and think that's what high frame rate looks like naturally. Recording natively in 60fps for live action yields a much different product. I would, however, love to see NATIVE 60fps animations. If someone has taken the time to carefully and patiently craft even a short example, I have yet to find it. Very esoteric concept it seems.
@Cozylittlemenace3 ай бұрын
1:49 - 2:31 I love this man so much. Hes original, funny, and doesn't clickbait. Some of the key things in a youtuber that makes them great. Each view, like, and subscriber he earned making this video is deserved. Keep up the great work, Andy!
@andymation3 ай бұрын
Thanks 🙌
@CruceSovieticoАй бұрын
@@andymation can you make a flipbook of a car running? It dosen't need to be too long or too detailed make it just if you have the time
@mythicalteatree2 жыл бұрын
I liked the 60fps fireball as idk the strange movements really add to the randomness of the fire in my eyes, but some really weren't good, stuff like the green dripping goop made the splashes merge within one another in a strange way and the white spots on the rainbow-laser moved in strange jumps
@FilipeDGuedes2 жыл бұрын
Yeah, the fireball looks amazing
@awesomesause.2 жыл бұрын
I love when people say "60fps bad nooo1!1!1!!" Just because someone popular said, like come on, we haven't used it properly yet
@droidy3652 жыл бұрын
@@awesomesause. It's not so much that 60FPS is bad, it's more about the artifacts that the AI creates, which muddles up the original intent of the animator's. You even see in this video that some things are really strange in the AI's interpolation, like the distorted background in the graveyard, or the green slime just not having much "oomph" to it. The AI was never designed with animation in mind; it was trained for live-action and that's something it does very well. One day, I'm sure there will be an AI tool that's capable of properly interpolating animation in a way that truly follows the principles of animation and matches the artist's vision, but that day sadly isn't here yet.
@obscure81252 жыл бұрын
@@awesomesause. The artistic intent of animator's matters and it's a total disrespect to animators by claiming '60 fps' as better which totally ignores most of the Animation's fundamentals. AI at its current state would be ever replicate and expand on the intentions of animators; its not algorithm that can fill in the expressiveness of those original frames based on few parameters and condition. The AI only see and act according to the data of the frame not according to what the collective data represent.
@ohareshairs22102 жыл бұрын
@@obscure8125 you said the same thing and stretched it into a paragraph.
@CaptainCupil2 жыл бұрын
5:11 the interpolation kinda felt like a strangely vivid lucid dream. Which does kind of get me thinking... I don't think the interpolation is better than the original, but I think maybe using the strangeness and weirdness of the interpolation to someone's advantage could make some potentially interesting things. I low-key want interpolation to evolve into it's own style, not one that is used as a replacement, but a style that is not trying to be better. I don't think it's better, nor a replacement. It doesn't really take into account the original intention from the animator but I think studying it further collectively could be interesting. Does it mean we'll eventually accept it? Probably not, but it feels almost like a waste to not investigate you know? Maybe as more of a social experiment more than anything
@norockmanfan2 жыл бұрын
I am also mesmerized by it. Its like a weird effect. like mushrooms.... or so i hear
@kandy51292 жыл бұрын
"or so i hear" spoke like someone who has taken shrooms. But yeah, it really does give that somehow highquality yet wobbly feeling to everything
@TechyBen2 жыл бұрын
I did like the effect on the last animation. It loses some of the original animation frames (the artists intention), but certainly if planned out could be used for tweening/between frames and save a LOT of time for those, for the artist to concentrate on keyframes.
@kalynkanigg2 жыл бұрын
Agree 100%. It's like a different technique. I liked the crazy wobbly effects
@pbrunet442 жыл бұрын
Like Joel Haver, who uses glitchy effects from AI as part of the aesthetic of his animations.
@Starchaser382 жыл бұрын
In its current state this technology definitely isn't much desirable for me, too, but to think that sometimes it actually manages to create something looking like it probably was always there if you don't know the original... In our lifetime this thing will become a huge part of the animation and VFX industry.
@StephenFasciani2 жыл бұрын
It already is
@ShockingPikachu2 жыл бұрын
@@lapatatadelplato6520 only real issue is old footage has a wildly variable frame rate because it relies on someone physically cranking a film camera which is why in a lot of old war footage sometimes it is really fast because “holy crap something just blew up” and startled the cameraman causing a faster crank. They’ve done some reworking of old film in a documentary I can’t remember the name of but they also colorised the images along with giving it a coherent frame rate. However, those were all done by people and not machine learning
@azirra78662 ай бұрын
“Slower than a herd of turtles stampeding through peanut butter” is not a sentence that I expected to exist. Doesn’t mean I won’t use it as often as humanly and socially possible. And I like the AI cuts too, except for the pencil one. The crisp lines were a solid 85% of the appeal. Guess humans are still better artists.
@jacquestjie2 жыл бұрын
I would love to see you go and delete all the original frames in the A.I. version and export it as a 48fps video and the watch it side by side to the original. It would then be a 100% original vs 100% fake.
@christianrodriguez45802 жыл бұрын
this is a really cool idea!
@AlwaysOnForever2 жыл бұрын
Wow, I NEED THIS
@TheReal4th2 жыл бұрын
I think that would take a whole lot of time if he were to individually check every frame. A 10 second animation would mean 600 frames in total. That is unless he finds a way to do this automatically.
@jurbinwerdin7302 жыл бұрын
@@TheReal4th Import both videos as a collection of frames, compare them, delete matching matrixes from "fake" one and export - is the solution I see
@alid95192 жыл бұрын
@@jurbinwerdin730 i think u could just delete every n-th frame ... simple as that
@floraazul76222 жыл бұрын
As someone who 2d animated professionally, I can say it's obvious that making everything an even in-out will make animation look bad. That is not the ai's fault, and it's so disingenuous to say "interpolation bad" when that's not the point of the ai. This ai does wonders for things like lego stop motion if you edit away uneeded frames btw. Kinda tired of people bashing the tech when it's obvious there needs to be additional work to the program that lets the artist tell the ai what is a smooth in vs smooth out. It will get there in time. This whole trend of bashing on interpolation ai, It's like saying the first "robot voices" could never replace human voices because it's monotone. Now look at the voice ai that not only has vocal tone shifts and inflections, but there is even ai that can replicate your voice with convincing results, with enough data to reference from. Give it time, and soon animators will have the freedom of drawing keyframes and extremes, and then having ai do the tedious work of smooth ins, smooth outs, and even in-outs. It opens doors for so many smaller artists and I am super excited to see what doors this ai opens to unique projects and voices in the animation world.
@SongStudios2 жыл бұрын
Yep, I definitely felt like Andy was using this for the wrong purpose and was kinda bashing it for not doing great while its soul purpose was to refine real-life shots.
@ttt.64572 жыл бұрын
Right now interpolation can be really great if you use it right. I think using interpolation for flip books isn't the right thing for it, but there's definitely other things that it's good for. Just because something isn't good for one thing doesn't mean it's hot garbage dog water and you should immediately bash on it. Andy only hearts the comments that fully agree with his opinion on interpolation
@floraazul76222 жыл бұрын
@@Stickamajig I think you misunderstood my statement. The ai I am hoping for in the future would "fill in the gaps" between images drawn by a person. Keyframes and extremes would be the human drawn part. Key frames and extremes include those fun smear frames you mentioned, as well as unique poses besides the "basics" you might imagine. (Also by true definition storyboards have no animation, they are thumbnails, aka loose doodles that represent a scene. The name originates from stickynotes stuck to a board, a story board, that could easily be changed and rearranged. Unfortunately in today's industry, storyboarders are expected to create animatics, with clean keyframes, rough animation, pans, voice work, etc. ...Storyboards should not be used as a base for what I am talking about.) Basically the interpolation ai I want where you can determine smooth ins and outs, would be no different from current "tween animation" in 2d puppet type animation, where you can morph shapes and colors. It has it's uses, like in backgrounds, nuanced motion, or texturing. I love frame by frame 2d animation the most, personally. And as stated I have 2d frame by frame animated professionally before, but trust me there is no "pride" in the stupid amount of time it takes to rough out an animation or clean up an animation. Replaying 2 second animation scribbles 500 times to check for errors or tweaks, cleaning up lineart so it doesn't look wobbly, etc, is the bane of my existence lol. Knowing I drew, redrew, and redrew again every frame makes me disheartened sometimes. Knowing I spent a lot of effort on art that shows up for .25 seconds is deflating. If instead I could focus on the good smears, extremes, keyframes that I drew, that would be much more personally rewarding. People forget that puppetry IS animation. 2d animation aims to imitate puppetry. It's just that 2d frame by frame tends to capture the nuisances of implied space/emotion in poses and facial expression/abstracted perspective that 2d puppet tween animation or even sometimes 3d animation can miss out on. That's why interpolation ai is so exciting! Finally I can roughly "tween" with authentic 2d animated forms, or apply smooth lineart to a "tween", or atleast, that is the hope for the future. And no hate to 3d or 2d tween puppet animation. In the right hands, the tools can be used to create amazing things! Just look at Spiderverse, Rapunzel's Tangled Adventure, or the fight scenes in Rise of the TMNT. 2d animation + tween + 3d asset creates wonderful pieces of animation.
@floraazul76222 жыл бұрын
@@ttt.6457 Exactly! Try to fly a submarine and of course it will fail, it was made for water, not for air. Same goes for all-evens interpolation made for live action being used on a flip book.
@want-diversecontent38872 жыл бұрын
I think what you've described already exists. I don't remember the name, but it has the AI imbedded in the animation software. The thing used here is made for real life videos, which might be why it works well for lego stop motion.
@nicolasguillaume22642 жыл бұрын
I think i depends how you use it. For the ballon it is cool that it makes it smooth. It gives us the right felling on how light it is and gives us a more real and natural motion.
@BlairGlitchProject2 жыл бұрын
*Balloon
@victoriouswinner77452 жыл бұрын
@@BlairGlitchProject y’know, you could just… edit your comment
@xheom2 жыл бұрын
@@victoriouswinner7745 that's not their comment, theyre correcting them;_;
@victoriouswinner77452 жыл бұрын
@@xheom whoops, my bad.
@uros22392 жыл бұрын
Original is much better than A.I 100%
@Guy123tttАй бұрын
0:12 make this a flipbook
@Icysnowy5GamingАй бұрын
YES
@JOHNANTHONYDESEO-n5mАй бұрын
yes
@BaconPlaysOfficial13 күн бұрын
Yes
@flipbookhubanimations2 жыл бұрын
Andy , you were my inspiration to create my KZbin channel on flipbooks. I liked animations ever since I was a kid, but didn't know to make them. You were the one who taught me to make these flipbooks. Thanks a bunch.
@andymation2 жыл бұрын
Thanks!! That’s so cool to hear
@therealkr1mstar2 жыл бұрын
@Check my about page link your mother
@zayanhamza99702 жыл бұрын
I'm 2nd
@elly.seruelo74682 жыл бұрын
3rd hahaha
@salahmohamed63912 жыл бұрын
4th I wonder if the 5th will continue this chain
@GippyHappy2 жыл бұрын
The problem with interpolation is everyone takes an all or nothing approach. They either say it’s bad and should never be used or is great and should always be used. But it should be used in conjunction with hard work. Use it to smooth out and add extra frames where it can and clean up the awkward looking frames by hand.
@smun29312 жыл бұрын
(it’s already use as a tool to help animator. and should not be think as more than that, a tool that helps animator)
@BrianPenny2 жыл бұрын
This is true with all AI. People act like GPT3 is a replacement for a writer, but it’s just another tool a writer can use in a workflow when it’s useful.
@miZ_dream2 жыл бұрын
sounds like using grammarly lol. these things are _tools_ at the end of the day, not total replacements.
@SkitLegoIdeaTheory2 жыл бұрын
There are things made for that But yeah
@zeronxepher41672 жыл бұрын
I feel like that's just how most opinion online is like, they either absolutely love it, or absolutely hate it. No middle ground at all.
@MelodicTurtleMetal2 жыл бұрын
I genuinely liked the frame interpreted ones. At normal speed the imperfections just look a little more wobbly and lively.
@MikeCivilian Жыл бұрын
Therapist: Front-facing flipbook guy isn't real, he can't hurt you Front-facing flipbook guy: 4:05
@ThatGuy-wj9pr2 жыл бұрын
Hmmm, I’m not sure how to feel about this. I agree with the intent of the animator being lost when using the motion smoothing, and when slowed down, the 60fps shows some very odd frames. Most of those frames however, weren’t strange looking when running the animation normally, leading me to believe that this incredible technology CAN become a tool for animators with the patience for it.
@amigac0debasic132 жыл бұрын
honestly I doubt AI will ever be used in such intent, since it was never made for this. Possibly if we design an ai that may actually work for this sort of video media it may become a tool but I find it very unlikely because running someones animation through a dumb ai isnt doing much for the creator, its really taking away their credit too if it ends up looking good in the end because an AI might have helped with that. Animation will never be the same, done by an AI and it will never be able to combat how someone actually wants something to look like is what I think.
@vanillamilkshakes74182 жыл бұрын
The technology is already used by some animators (the acani engine being a good example). The "intent of the animator being lost" thing only applies when a finished animation is just lazily fed to an AI by someone who doesn't know what they're doing. If the animator themselves are using interpolation strategically, the result can be great.
@w1mark2752 жыл бұрын
The reason for the strange frames is the AI cannot understand the elasticity of objects. For instance, if you make an animation of a person kicking a piece of wood, you may understand that the person's shoe when contacting the wood may deform a little bit, but the block of wood should not deform much at all. If you give this same animation to an AI, most likely the AI will make both the person's foot and the block of wood deform instead. This would make the block of wood move around as if it was jello, or perhaps a block which is is wrapped around in a piece of cloth. All the AI knows is there's 2 frames that it has and it needs to make a frame that goes in between them. The easiest way to do this is to take the average of both frames and merge them together, but that does not always make the correct results.
@theglobalwarming60812 жыл бұрын
@@vanillamilkshakes7418 I agree. Most animation are not drawn to take advantage of this technology. Draw one with the intent of taking advantage of this tech then I think it would look better. What we're currently doing is like adding ice cream on top of a pizza, if the ice cream is the animation and pizza is the AI. Of course it wont work, ice cream is not made to be put on pizza. Change how the animation is drawn and we can change that ice cream into pepperoni.
@BossKnight2 жыл бұрын
@@amigac0debasic13 whats funny is this was probably said about digital art when it first became a thing
@Marvaloza952 жыл бұрын
It does make it look weird when you actually slow it down or pause it second by second. But watching it throughly, i dont really even notice the weirdness. The smoothness sweeps away the weirdness which I think makes it better than regular 12 fps. But Animators work really hard and their original works are the best because it is pure hard work effort and the intention is delivered to the audience.
@potshot58882 жыл бұрын
Not really I don't think, especially at 6:39 it really struggles to convey the motion and energy - you can tell just by looking at it - but I agree But in some circumstances, if used intentionally by the artist it can look great
@xeither2892 жыл бұрын
GOD JESUS TOLD US TO LOVE EACH OTHER!LET'S NOT DESTROY THIS WORLD!NO WAR
@xeither2892 жыл бұрын
@@potshot5888 GOD JESUS TOLD US TO LOVE EACH OTHER!LET'S NOT DESTROY THIS WORLD!NO WAR
@jplveiga2 жыл бұрын
The problem is not Just intention, the movement literally changes by the wobblyness, since for example, when you look at rain drops, they don't bend in the air like that cloud animation shows in 60fps.
@daftbence2 жыл бұрын
Exactly, the smoothness just draws my eyes to the 60 fps side. It's just so damn good! Lower fps has a vibe, I 100% enjoy good things even if they are low fps, but I'm all for team high fps if I can choose.
@ting-jiafan7452 жыл бұрын
The fact that he created his own Rick roll using such a thing surprises me. But seriously tho….
@WizinPara2 жыл бұрын
Lol
@elisabethsun70592 жыл бұрын
Thanks, now I won’t get Rickrolled
@ting-jiafan7452 жыл бұрын
I posted this on my dad’s account… I’m in huge trouble
@OrangsGZ2 жыл бұрын
@@ting-jiafan745 remove it then
@Polymerata2 жыл бұрын
@@OrangsGZ notification forgot
@lottalotto691 Жыл бұрын
Yall are tripping the 60fps looks way better. Those small indiscrepancies actually make it somewhat unique style, and very fun and pleasing to watch. I am starting to think some of you guys in the comments are AI, because of how much you like stiffness and rigidness. "oooh the striaight lines, the crispness".
@Clay-mation2 жыл бұрын
I adore the sequence showing how hard it is to get your computer to do math
@chickenmolayme2 жыл бұрын
I found the first flipbook to be unnaturally smooth through the ai and it bothered me pretty bad. The last and biggest flipbook felt choppier than the original. In both cases the original is much, much better.
@thephantom75782 жыл бұрын
Really depends on the animation and the person doing running it through AI. I have seen my fair share of horribly made AI videos where they just run it through the program, how ever, I have to admit, with proper care, I've seen it produce amazing effects.
@burger84.2 жыл бұрын
When somebody says something is choppier than flip books, that means something.
@thephantom75782 жыл бұрын
@@burger84. Yeah because the ai wasn't designed with flipbooks in mind. One of the reasons why it doesn't work is andymation. I'm not saying he's bad, but his inconsistency in the colouring makes things really hard for the AI. Not to mention, his flipbook recording is 12 fps, while the app mainly focuses on footage with 24+ fps. You're most likely going to get better results with actual live-action footage or professionally animated footage such as Adventure time.
@adriana-istrate2 жыл бұрын
I consider that 60 fps looks better. That "much" sounds exaggerated and selfish.
@dont50142 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE
@verticallychallenged12762 жыл бұрын
I think the AI did an amazing job. Here are some things to consider: - The output video from the AI is meant to be played back at normal speeds, which is 60 fps, not in slow-motion - 80% of the frames you see in the output video don't exist, the AI algorithm had to fill out that much non-existent frames - We can be slightly biased as we are looking at it from an animation point of view, how the AI generated one loses the unique charm of 24 fps animation I think it's all a matter of perspective. From an animation standpoint, yes, low fps animation does have its own unique charm, the low FPS makes it very "human" so to speak. From a purely technological standpoint however, the amount of gap there is between frames, and the number of consecutive non-existent frames the AI had to generate, just the fact that you can even watch it at 60 fps still looking decent and not a completely garbled mess is mind blowing
@bigfanofyoutubers2 жыл бұрын
are you gonna fuq the ai
@treasure82132 жыл бұрын
@@bigfanofyoutubers I thought your Moms' name was Karen not ai
@bvoyelr2 жыл бұрын
I noticed that, too -- slow playback revealed a lot of sins that weren't evident at 60fps. I'm sure AI will eventually be good enough to not make those mistakes at all, but dinging it for having a few bad frames in a giant stack seems a bit much. I also disliked the patchy inconsistent coloring in the latter animations. They work fine and are a great aesthetic in animation, but with the smoothing, it's like smushing together two very different art styles and felt discordant to me. Maybe if the AI got better at smoothing them as well it might work, but as it is, it didn't work for me.
@just_noXi2 жыл бұрын
Especially the fireball made me think „how would I have done the frames between?” And I don’t know! The original version just had jumbled mess as mater. So yeah the AI did exactly that, just a wild transformation. I think that was a 9/10 great work.
@zzz_zzz_ZZZ_zzz_ZZZ_ZZZ_Z_z-ZZ2 жыл бұрын
Good points, but you have a gura pf and therefore everything you said is irrelevant. You have been reported for spam.
@KtchesspieceАй бұрын
Sometimes I feel like a turtle stampeding through peanut butter 🐢
@EsperantoVarietyShow2 жыл бұрын
I wonder how well it would do if the cells weren't colored in. Especially in the graveyard scene the "smoothing out" of random differences in marker color was very distracting. I also wonder if a similar tool that PRINTED OUT interpolated cells for hand coloring would be useful. Finally, what about just doubling the frame speed with AI? P.S. I used to do this as a kid. You're making me want to pick this up as a hobby.
@calinvlad8582 жыл бұрын
Dude, if you think you got the time and could have some fun, just go for it.
@kittenmimi53262 жыл бұрын
@@dont5014 ok I won't now shut up
@pyramix30492 жыл бұрын
Despite the weird movements, I like how you can make a animation so smooth so fast that you would see on a show
@dont50142 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@goosevelt2 жыл бұрын
@@dont5014 ...okay
@Speedoodleman Жыл бұрын
I don’t get what you’re trying to say. Animated shows aren’t done with 60fps like, at all. They’re usually done with 24fps rarely being done with even 12 or 48fps.
@Molecyloid2 жыл бұрын
Personally, I feel this type of an artstyle of mixing the jaggy flip book animation and overly smoothed AI goes surprisingly well together.
@TrillMurray2 жыл бұрын
I agree. I very much like the look
@oreofesholoye35652 жыл бұрын
@@TrillMurray Me too. Though I caught a weird frame. (:
@ktzalpha10 ай бұрын
I'll be completely honest, I find that watching the 60fps versions was a lot easier on my eyes than it was when watching the 12fps version. I did notice the loss of impact or snappiness but I still preferred the AI smoothed version, if only because of the eye strain.
@karolinam112 жыл бұрын
the 60 fps one made them smoother, but i personally prefer the original ones because they look, more nice in a sort of way!
@ShockingPikachu2 жыл бұрын
Smooth but very flawed
@samuelflipaclip74152 жыл бұрын
Idk I liked the smoothed anime one because how it looked more like an animation
@ShockingPikachu2 жыл бұрын
@@samuelflipaclip7415 and an animation didn’t look like an animation before AI interpolation? Huh?
@calimber2 жыл бұрын
@@samuelflipaclip7415 for me it’s the opposite
@samuelflipaclip74152 жыл бұрын
@@calimber it’s kind like the cuphead show art style thing right?
@JustAnAverageRBLXYT2 жыл бұрын
1:54 WOW! that animation is so amazing!
@coreymangold9812 жыл бұрын
I actually really like and prefer the weird smooth woobly-ness of the 60 fps.
@grayanddevpdx2 жыл бұрын
You are psychopathic, my friend.
@ManUp8182 жыл бұрын
Okay I’m glad I’m not the only one. It’s like both versions have their own character.
@ikannunaplays2 жыл бұрын
I did also for most of the flip books, but for the Anime style one it was pointless as there wasn't much motion only implied motion from the scene elements and made it pointless.
@DazMataz2 жыл бұрын
The green goo one particularly looks great!
@lemongrassass2 жыл бұрын
same
@minnieminji Жыл бұрын
The 60ps was really smooth I didn’t felt like real life honestly but the original was still good and your drawings are good so keep up
@comp.lex42 жыл бұрын
I personally really enjoyed how the AI handled things like rain, smoke, and fire. They have a more random and natural kind of motion between them that I think is harder to make convincing in a manual flipbook, but when your drawings serve as goals for the AI to reach through smooth transitions, it works very well. It doesn't work for things like hard collisions, cuts to different viewing angles, or any kind of sudden transition. The purpose of those moments is that they aren't smooth, but the AI onlu knows how to smooth, so of course it can't do anything convincingly naturally/artistically.
@THATBrokeAroSpecWallet3 ай бұрын
Honestly natural affects ironically look okay, i think the main one that got improved for once was the liquid. Every else justs looks... fine I guess.
@Emariess2 жыл бұрын
I’d like to see a 12fps version just made from the AI tween frames. It would be interesting to see if that has a similar feel to the original or is AI just not great at animation yet.
@wn47852 жыл бұрын
This is such a good idea. PLEASE!
@marsupialsofmars38862 жыл бұрын
Love that idea!
@JustinLProductions2 жыл бұрын
Same
@F-14D_Tomcat2 жыл бұрын
It would probably be cool, but we probably already know the answer
@timtom5501 Жыл бұрын
It would look like its covered in vaseline, i recommend watching noodles video on interpolation.
@the_AZ2 жыл бұрын
I watch this channel since 2018 and Wow, editing and video quality has changed. But it’s still that legendary and entertaining channel
@the_AZ2 жыл бұрын
I’m in shock right now! I got a heart from Andymation.
@WizinPara2 жыл бұрын
Yeah
@levibruner75532 ай бұрын
I like the smoothness of the AI, but it looks so much better when done by a person. I think a good example is if you see more recent one piece fights, the episode is mostly lower fps, probably 24, while certain scenes in a fight are probably more like 48 fps, which gives it a certain feel. Those higher fps fight scenes definitely don't lose their snap compared to the lower fps scenes because human touch went into them.
@gewoonrutger61372 жыл бұрын
1:49 the best rickroll ever😂😂 Edit: tysm for the 50 likes
@빡빡이와컬로2 жыл бұрын
Result is Rickroll!!
@gojipuddin2 жыл бұрын
the way you cleaned upp the flip book so you could see every page clearer is so nice, i dont really like the interpolated one but the original cleaned up is really really satisfying i love it
@TheTypicalChad2 жыл бұрын
Honestly I love it, not for all use cases but if you wanted something stop motion but wanted a slightly more animated look and feel I think this is a great trick to achieve it
@kamicokrolock3 ай бұрын
Now I get why some of the games I play I have to turn down the fps to 30, otherwise it feel unnerving to me. It's the motion smoothing! And here I was being told I was being weird not wanting to game at 60fps. I'll have to revisit my setting and look to see if motion smoothing is on.
@kecksbelit33002 ай бұрын
Bro look for dlss and fsr instead if you rly want to turn it off
@FlipBookBoy2 жыл бұрын
I for some reason actually like the 60 fps. Even though it might have a lot of artifacts, I think the AI does a good job filling in the frames. I do still like just the raw jitteriness of the normal flipbook, but that's probably just the flipbook animator in me.
@Ruzzky_Bly4t2 жыл бұрын
This software wasn't even made for flipbooks in the first place. The real power that it provides is that it could save the animators a lot of time, as they would have to draw fewer frames, which would make animation cheaper and easier. This technology has a great potential to revolutionize the animation industry in the next 10 years.
@FlipBookBoy2 жыл бұрын
@@Ruzzky_Bly4t Yea, you right. If someone made a software that did the clean up a little better and doesn't leave behind to many artifacts, it would be worth a lot. Now you got me excited lol
@aleph-nil2 жыл бұрын
@@Ruzzky_Bly4t Yes, it's not made for flipbbooks, because it's made for live action, not animation.
@polaknasieci13312 жыл бұрын
@@Ruzzky_Bly4t This is not for animation, I think you are confusing interpolation with tweening. Interpolation is meant for live action, mainly for creating smooth slow-mo shots.
@trinidad172 жыл бұрын
I think the interpolation is enough to look great in some cases when played at full speed. Like first frames in the pencil flip book, it nails the motion of the pencil going "down" to write, between just 2 frames, amazing. The problem is applying this blindly, look at it like a tool, imagine you want some action heavy part to be smoother, and you could draw on 2s and interpolate. So as any decent tool it has great potential to accelerate a workflow in the right hands. People that complain they don't like it after watching people misapplying to older animation and so on, is like saying "why do you want a multimillion dollar yatch when it's so slow and you could buy a plane ticket for a hundred bucks, it's so dumb", totally misses the point, imo. It has great potential, but not to smooth anything you throw at it for the end-consumer, but as a production tool.
@robobuilder13352 жыл бұрын
I feel like stuff where there is simple falling on a blank background, like with the slime stuff worked well... until the impact. It probably works best when everything stays on frame at a time too. If someone used it to boost framerate for certain parts that it works well on and don't really benefit from special timing, it can kinda work slightly
@EmceeGraffiti2 жыл бұрын
Neat video. Also, my son completely lost his mind during The Return of Grumpy Cloud with the kamehameha. He said she’s “the best new super hero I didn’t know about” - so you totally made a 5 year olds day today haha
@andymation2 жыл бұрын
😆👍
@haperishere19212 жыл бұрын
@@andymation lol in the chad
@etorberisha25592 жыл бұрын
ur son be like "KAMEHAMEHA B####"
@shironeko18495 ай бұрын
I'm going to be honest with you. I didn't see the difference until you point it out 😭😭 Maybe its because your original animation already THAT good, that's why AI don't do much
@JackKnots3 ай бұрын
he literally said thst the animation was 80% fake
@matthewjenkins9142 жыл бұрын
I think the little girl and cloud animation was the best to interpolate, the rolling-ness of the cloud near the start looked really good interpolated imo, I think it added to that organic movement look.
@kstar14892 жыл бұрын
It looks horribly awkward
@BKBL362 жыл бұрын
Organic is the flip book. you are talking about something organic made by a computer.
@BlueRiptide2 жыл бұрын
Phoenix Souls People create animations on the computer too. Doesn’t mean you can’t describe it as “organic”.
@aminulhussain22772 жыл бұрын
@@BKBL36 Alphafold can simulate protein folding, making capable of constructing something organic.
@BKBL362 жыл бұрын
@@BlueRiptide Made by people in a computer, not by a computer.
@pasta_eeee2 жыл бұрын
1:54 did you just-
@morganisapro8k2 жыл бұрын
yes, he did just-
@kadeadams23082 жыл бұрын
Rick
@slimanicik2 жыл бұрын
Roll
@Bumblebee8702 жыл бұрын
unofficial rickroll
@YLCinnasnail Жыл бұрын
@@slimanicik Roll
@wmose36942 жыл бұрын
seems like the AI had a hard time with the randomness of the ink saturation in the images and that is what gave it the Jello effect it as it tried to move the patterns with in the "solid" blocks of colors (it would be interesting to see how this worked with paper cut animations or just with more work put into getting color saturation more consistent)
@danieltiger566810 ай бұрын
I actually really like the 60 fps from the AI it's kinda like it's own art style
@TheNightstalkerShow2 жыл бұрын
I'd say it is good for storyboarding or to make a quick animation as proof of concept to a studio for an 80% cost reduction in time and resources, but not as a final product.
@Shark-pj8in Жыл бұрын
I think in the virtue it could really help artists with the in bale stern frames to save time. Its not advanced enough yet, but it eventually be.
@arbiters487 Жыл бұрын
As a software engineer, what I don't get is why he used AI. You could use AI to figure out what 1+1 is, or you could use a normal calculator program to find out what 1+1 is. Here, you could use AI to create image transitions, or use a Morphing program to create the image transitions.
@elephantmarch Жыл бұрын
@@arbiters487 possibly AI could be used to make just slightly more "fiddly" morphing tools. "Shape tWEENS' as they tend to be called by us using Flash, tend to be really fiddly and only work with the more mechanical movement (like say one simple like). i coudl see for, say, really really close together inbetweens, AI could possibly be trained to do THOSE transisitons.... though like Flash/TOonboom puppet rigs... it'll merely "work" and won't look as good as legit changed drawings. I try not to worry toooo much about AI art (haha not succesfully), and tell myself it'll be a tool when needed but artistic skills will always be important
@robkies Жыл бұрын
not really ai doesnt automatically generate an entire animation out of nowhere, you need to make the animation first all by yourself
@CarloNassar Жыл бұрын
Yeah, I could see where you're going.
@UMMMMMMM.....GUYSSSSS2 жыл бұрын
“Slower than a herd of turtles stampeding through peanuts butter” I’m going to use that phrase every day from now on
@insouciantFox Жыл бұрын
Slower than molasses moving uphill in January?
@freyasobsession Жыл бұрын
@@insouciantFox why specifically january lol
@GIGATHEMAD Жыл бұрын
@@freyasobsession my guess is because its most likely going to be frozen...unless you live on the equator
@vladthecon Жыл бұрын
slower than 3 snails pushing 2 snails.
@chaosgoblin8404 Жыл бұрын
If you're a fan of phrases, you might like this one. "I'm so hungry I could eat the butt off a low flying duck"
@curtisbrown5472 жыл бұрын
I mean this is incredible imo. I'm really only seeing the issues when you slow it down. for something that is 80% computer work, this is quite good. it really lowers the floor for being in animation, an can potentially speed it up immensely.
@hubguy2 жыл бұрын
To be fair the stuff is fairly simple (nothing against it lol). It’s more noticeable the more detailed things get since that leaves smaller room for error
@TheEgoify2 жыл бұрын
As a complete outsider to animating, I feel like the ai versions look way better than the originals. The wobbly frames when slowed down make the full speed versions look way more natural and flowing to me. What Andy sees as crispness in the originals, just looks jittery and unfinished to me.
@joshuawilloughby26962 жыл бұрын
@@TheEgoify probably is, I see the wobbliness the entire time out of the AI footage. Its honestly a bit nauseating. The slime, meteor, and the graveyard to me are the worst offenders.
@TheEgoify2 жыл бұрын
@@joshuawilloughby2696 I liked the slime and meteor the most! Specifically because they are flames and slimes so it really added to the effect, to my eyes. Your animations are fantastic regardless though
@KawaaayasminАй бұрын
THIS PART IS SO COOL 1:49
@GoobersRBLXAnimationsАй бұрын
It makes me laugh
@marricmaria2 жыл бұрын
I loved the AI interpretation!!! It was so weird, I loved the wobbliness and movement of it, I loved that a computer collaborated in the art of a human. I love that it was made up and made so much sense!!
@Realicemot02 жыл бұрын
Yeah.
@jimmjamme30672 жыл бұрын
AI reminded me of Take On Me
@HQ_Default2 жыл бұрын
I think it would be interesting to see animation that was specifically made to be interpolated. Like part of the artist's intent was to have the bizarre wobbly nature of the automated smoothing.
@Fighter_Builder2 жыл бұрын
Agreed. As-is, I think it'd work really well for a ghost-like/ethereal character or to intentionally convey an uncanny feeling, like something's off and you can't put your finger on why. Alternatively, it could also just serve as a time-saving starting point for the animator to refine - Basically just acting as a rough pass so that the artist can focus on the most important details or things the AI struggled with.
@juliethartshorn2 жыл бұрын
It could be cool in like a dream sequence, with most frames created by AI, and more stuff that would be more likely to trip up the AI (so that you get more weirdness)
@gusmusicau2 жыл бұрын
pretty sure Noodle did a video on something like this
@rage80102 жыл бұрын
@@Fighter_Builder So true! Such a great idea!
@connortremblay12592 жыл бұрын
Some things work well, others not so much. I wouldn't run an animation through an interpolater and go "boom, improved product" but there is definitely places where interpolation can absolutely be used to help animators speed up their workflow (with touch ups here and there obviously).
@subjektivegamingАй бұрын
As a child, my older cousin introduced me to flipbook animations, and I became obsessed with them (keep in mind, this was the '80s). Gradually, my animations improved, and before I knew it, I had developed a passion for media production, editing, and visual storytelling.
@scy55842 жыл бұрын
i think it really all comes down to the artist and how they want they want to interpret their work. to me, 60fps animations don’t bother me but i see how it can bother others. i thought all your examples were actually pretty clean with 60fps. wouldn’t call interpolating frames an IMPROVEMENT but it definitely doesn’t remove anything for me.
@so91752 жыл бұрын
Well said
@icedbergamot2 жыл бұрын
Honestly given its current abilities, I can definitely see AI animation smoothing be good for speeding up the process of animating more simplified styles intended for more corporate purposes, like a training video or something, but I don't think it will ever truly replace the artistry that comes from solely human-made quality animations
@SolomonWyt2 жыл бұрын
I agree!
@RaynMao2 жыл бұрын
it will eventually.
@spareaccount26212 жыл бұрын
It definitely won’t. Animators make calculated decisions that make their frames look more “natural” and interesting than any AI could do
@spareaccount26212 жыл бұрын
This was a response to RMao btw
@sheppin_2 жыл бұрын
@@RaynMao Anyone who says that computers will be able to replicate an artist's work eventually is obviously not an artist. Any experienced artist will know that there are many details, nuances, and decisions that go into art. To be replicated, the AI would basically have to gain sentience or free will to do that.
@ignaciochamba93462 жыл бұрын
I have seen how many of these processes spoil the animations, but this time the truth is that it has been very good. Although imperfections are seen in slow motion, at normal speed it is not noticeable, and the animation looks nicely interpolated. Well achieved.
@YellowPhosphor442 жыл бұрын
no ur wrong
@N4vyisW4vy2 жыл бұрын
@@YellowPhosphor44 opinions exist
@literallylyn.z2 жыл бұрын
@@YellowPhosphor44 opinions exist
@hcbs19862 жыл бұрын
Ehhh, not me. I don’t want my animations to look like Flash animation, I hate that kind of animation
@luckytaqi568Ай бұрын
The part where you act like you’re a student is so funny 😂 ❤
@field_of_stinging_nettles2 жыл бұрын
1:28 - 2:30 I love how dramatic this was 🤣
@LeGreatestGoat Жыл бұрын
The Roll too
@lamarhenderson80582 жыл бұрын
Have you considered hand animating something at 60 fps to see what that would look like in comparison to the AI interpolation? I know that would be a mountain of work, but it would be interesting.
@Whiskers41692 жыл бұрын
So you are asking for a thousand page flip book ?
@L0upyb0y2 жыл бұрын
@@Whiskers4169 that or, you know... Using traditional or digital tools to animate instead? It is definitely a lot of work, even for something like a 5 seconds animation, but it'd be a nice comparison to make.
@Whiskers41692 жыл бұрын
@@L0upyb0y it’s still a thousand pages
@stagnant-name58512 жыл бұрын
@@Whiskers4169 And you still cant do math its simple 5 x 60 = 300
@deadpocke2 жыл бұрын
Yeah but like its not worth it
@niamhoconnor89862 жыл бұрын
Even though the AI breaks with all the traditional aesthetics of animation, I think it has its own idiosyncratic qualities. It looks more surreal and dream-like, like as if you were watching a cartoon in a dream rather than on a screen. I think this could be a future animation technique with some (somewhat limited) potential, which I hope some folks will explore it! 🙌
@Olmeuu2 жыл бұрын
Nah it sucks tbh
@BobBob-zu2dt2 жыл бұрын
i get what you mean mabye if you could make it even more wobbly to add that blurred dream state
@Goodgu39632 жыл бұрын
That's because you're watching an AI dream up 80% of an animation lol
@spackseries44002 жыл бұрын
@@Goodgu3963 and surprisingly. It didn't render it half bad either.
@spackseries44002 жыл бұрын
@@BobBob-zu2dt artists can guide the AI with hints existing in the drawing that it wants to be in the dream state. You can also type keywords (in the future) and let it connect the dots. This technology has a lot of potential. Movies that are shot in 24fps could be redone to 60 with minimal effort, the dream like state (draw in 12, 18 or 24 fps and let the AI assist you), animating Live Action CGI easier and a lot more that my mind cannot reach
@hawk_flawk10 ай бұрын
The most impressive thing about this video was how u filmed an LCD monitor without getting all the weird line artifacts
@alikhamraev28092 жыл бұрын
I actually really enjoy the interpolated version. To me it looked very crisp and more like a computer animation. But now I'm realising the whole point of these scrapbooks is the fact they don't look crisp.
@mrkitty7772 жыл бұрын
Like a computer game actually
@m0gi2 жыл бұрын
What we have here is a gamer.
@zero.Identity2 жыл бұрын
they... didnt though? they looked janky and wobbely.
@aakashnair51702 жыл бұрын
@@zero.Identity not all of them I think having both like the 3d hand and 2d scrapbook in the first version was really junky but the subsequent ones were actually nubbad
@aakashnair51702 жыл бұрын
Janky* That was autocorrect.
@jacobstory88952 жыл бұрын
I think the AI interpolation looks incredible when played at full speed. Of course, it did have an excellent data set to go off of (your flipbooks, that is).
@will36972 жыл бұрын
YES!
@yairsense2 жыл бұрын
Not always sometimes it can't figure out which body parts is which and looks especially janky in an animation that was not made on 1ns I recommend a video from a channel named Noodle
@fierysaint3272 жыл бұрын
5:46 That was pretty cool to look at
@SpiritHEX1 Жыл бұрын
LMAO I did not expect that at 1:40
@jan-philippklein35932 жыл бұрын
I think this a case of "it depends" because the results are impressive. But as you said... In some cases 12 or 24 fps just look better and it just depends on what the artist wants to show. Where i could imagine it could really help maybe are wide transitions or pans just because you'd probably want the smoothness there.
@YokoshimaSTAR2 жыл бұрын
Bro studied and experimented so hard he found THE answer. I love the editing of your video, never seen something like this before it's like a whole trip.
@arielmyfriend2 жыл бұрын
I was audibly in awe to see the 60fps result. Not to say that it's aesthetically better, but technologically it's mindblowing and very impressive
@Theguywithspectacles2 жыл бұрын
Yeah, Even though the Ai is not made for Flip book, it's made for real life Videos, still it worked so great
@mortem_incredibox Жыл бұрын
oooh my brain likes the interpolated slime flipbook a lot
@Solesteam2 жыл бұрын
Some were good, some were off, however most I found weren't much different than the original besides a bit of jello like movement.
@eastgermanoaktree91732 жыл бұрын
I have a feeling that sometimes the AI completely misses the timing and can't keep up. It feels like there's something wrong, but you can never tell what it is if you don't know that it uses motion smoothing. I think it's no good for animation, the jello effect takes away what makes up animation, the sudden and fast movements and the snap. It tries a bit too hard to get the smooth effect. Maybe in the future, but it's not time for that now
@Athari-P2 жыл бұрын
RIFE works on 2 frames. It's always linear. What you see is linear interpolation between nonlinear frames.
@CastafioreOnYoutube2 жыл бұрын
Part of that is because of how modern animation theory works. A key tool of animating at 12 or 24 fps is letting the viewer do part of the work; by that I mean exploiting human tendency to see patterns and fill in information. Because there are "missing" frames, our brain automatically fills in the logical movement which is why animation still looks so smooth to us when it runs relatively slowly. The importantance lies in the key frames which dictate the structure of movement, and the in-between which guide our eyes; after that, the brain can essentially work as the AI does and fill in whatever isn't shown explicitly. This is why the interpolation doesn't work with animation, because the interpolation fills in exactly the distance in between frames as it should "average" from one frame to the next, without considering the preceding or following frames' established timing. It's not the AI missing the timing on purpose, but simply that it was never programmed with that in mind. To use a metaphor, it's like trying to draw a curve using only straight lines. Even though they know where to start and end, because they're so uniform, it doesn't look natural at all. Our brains can intuitively interpolate movement based on our own experiences, the AI can't. Thus, when its filled in at 60 fps, we can naturally see that the rhythm of movement is off. Of course, this doesn't apply to all animation frames. Some sequences can look better with this. For irregular movement however, such as human limbs, it is terrible.
@Athari-P2 жыл бұрын
@@CastafioreOnKZbin Fingers are the worst. All frame interpolation neural models make tons of mistakes when interpolating fingers even in real-life 24 fps footage. Human eyes aren't very good at noticing this though, so interpolation built into modern TVs can get away with this.
@JayStansfield2 жыл бұрын
Andy you're a legend. Literally amazing 😍
@andymation2 жыл бұрын
Ha thanks!
@JayStansfield2 жыл бұрын
@@andymation Weirdly, the AI makes it look more like steamboat willy. I prefer the original though. The only one it seemed to work on a bit was the Return Of Grumpy Cloud. I think it's the solid manga vibes though, it made the girl more realistic. Great experiment!
@ZazeLove2 ай бұрын
That was really cool to see, Yes it's not consistent, That is a productized AI tool, which Tbh, by the time a AI is implemented in to some thing, it is probably already long sense out of date, there are better far more consistent ai's out there already, although they are harder to get a hold of and you probably have to know A fair bit about the model, Consistency of character is already amazing. I think depending on the use case, even stuff like this can make some cool effects if you intend for wobbliness, I dislike how it appears that the weight bias clearly messes stuff up in each pass, but ehh these tools will get far better as time goes on. Once we get Intent and high level reasoning in a AI Then All these issues will not only go away, but other animation use cases will come in to play, I'm looking forward to when I can start using my shaders with masking layers on 3d models that can integrate my complex uv normalization passes and fucked up wave form flows as emissive pathing for game characters, I just need either a Framework that can inject and use my passes efficiently preferably in a single pass. I think animation will come a long way quite fast, but for now Animating lays in the hands of the animation artist, and not the every day individual.
@Eternal_Animations2 жыл бұрын
Is no one gonna talk about how this man even in slo mo can speed through pages faster than light itself?! As well as his flip books, that is skill
@frey8802 жыл бұрын
faster than light?
@The_Joshuan_Empire2 жыл бұрын
That's to the normal human.
@raxyls24752 жыл бұрын
its a joke
@MilindP2 жыл бұрын
No
@Shn-k1i2 жыл бұрын
He removed the frames where the page flips
@Dude_Man862 жыл бұрын
Hey man, just wanted to say thank you for the content! My 5 yr daughter asks pretty often to watch your videos and gets really excited when new content arrives! thanks again. the 60 fps was really cool
@andymation2 жыл бұрын
Thanks!
@Chris06660 Жыл бұрын
i think while the 60 fps version is interesting to look at, i find the originals to have far more emotion to them
@VARUN-bv6vu Жыл бұрын
bruh 🤓
@Fayebirdy Жыл бұрын
@@VARUN-bv6vu what
@therealloganyt237 Жыл бұрын
@@VARUN-bv6vuwhat
@Youtube_AlwaysBuggin Жыл бұрын
What@@VARUN-bv6vu
@Billy_plays20179 ай бұрын
@@VARUN-bv6vuwhat
@SirMatthew11 ай бұрын
What I've learned is that frame interpolation works best on real footage. On animations it tends to be really hit or miss. Sometimes the stars align and it just works, but most of the time the animations just don't hold up at higher frame rates, especially when starting from such a low frame rate.