Wow. This is almost exactly what I needed for a render I started working on this morning, except instead of a conveyor belt, they were tank treads. Thanks for throwing this up!
@CBaileyFilm3 жыл бұрын
You're welcome!
@Literal323 жыл бұрын
Weird how that happens haha so fortuitous
@aidanfordsword69543 жыл бұрын
These tutorials are so helpful for noobs like me! I originally thought that these wouldnt be useful for me, but you show so many tips and tricks along the way, while explaining everything in great detail!
@CBaileyFilm3 жыл бұрын
I'm so glad! That's exactly what I hope to do in every tutorial! Thanks for watching it :-)
@FilmSpook2 жыл бұрын
EXCELLENT!!! Thanks for everything, my Friend, you are Super Awesome. Much Love, Bro.
@Ryxbar3 жыл бұрын
I love that you work so fast but never fail to mention each important step and key you're using. This is wonderful for beginner-intermediate users I think :3
@MusicalGeniusBar3 жыл бұрын
Btw I set my - key to turn on and off overlays, and = to lock camera to view, it’s a game changer
@MRUStudios3 жыл бұрын
I love your videos! Your Blender tutorials are always top tier. I've learned so much by watching them. I appreciate all of the hard work and effort you put into creating these. I hope you and you family had a great New Year and I wish all of us a fantastic 2022! WOOOOOOOO!!!!!!!! 😃
@CBaileyFilm3 жыл бұрын
Thanks so much MRU Studios!!!! That's so kind of you. Hope you and your family have a great 2022 as well!
@jamesriley50572 жыл бұрын
I wish the empirical value you mention at @ 25:00 was easier to calculate. It has something to do with the scale of the texture on the belt. UV unwrapping the belt is where the problem begins.
@jamesriley5057 Жыл бұрын
Edit: Use an ortho camera and "UV project from view" the ortho scale with help you with the conversion factor of linear speed to UV speed
@Quantumshorts2 жыл бұрын
epic tutorial! your tutorials are very helpful! i am making a scifi game, and was new to blender when i started. your tutorials taught me how to make awsome blender scifi models!
@Алексей-х6у8т2 жыл бұрын
I look forward to new videos about the animation of parts, mechanisms (animation of solid surfaces)
@theslashr3 жыл бұрын
Thanks a lot for these tutorials Chris, they help immensely when dealing with different projects!
@fyaboy3 жыл бұрын
you can essentially join points by doing some 3D cursor snapping stuff. When i do this on a curve modifier the object treats it like its joined even if it isnt technically
@JosephHart-k2w8 ай бұрын
Hey there! Amazing thank you so much for this! Any chance you have these assets up anywhere for sale? Its exactly what I need for my current project.
@tjfixman51368 ай бұрын
Hey Chris, fantastic tutorial as usual (can't believe I am only now finding it). Question for you - When I created my empty and turned it into a driver for the belt, I found that its relationship with the texture map to be inverted (moving forward makes the belt go backwards). Any idea what I am doing wrong and how I can fix it? Thanks!
@salvatoreandreatta56663 жыл бұрын
Thanks you so much! greatings from Argentina.
@b.f.57053 жыл бұрын
Very beautiful video. I like to look at them, they are very inspiring. Keep it up, greetings from Germany. 👍👍
@CBaileyFilm3 жыл бұрын
Thank you B.F.!
@robertYoutub3 жыл бұрын
you could take the length of the curve for the calculation of the driver.
@CBaileyFilm3 жыл бұрын
Genius! That's a great idea!
@RogerWaggener3 жыл бұрын
9:39-10:33 why do it the hard, messy way? Use the spin tool for a nice, circular job.
@CBaileyFilm3 жыл бұрын
Ha! nice one, yes that would have been waaaay better.
@zaks72 жыл бұрын
This is along the X or Y axis, which is fine, but suppose i want belts in my scene in different alignments, would it still be a good approach? I saw in your other tutorial that you had the rest of the belts all lined up in the same axis. Thank you for the wonderful tutorial btw, i learned a lot!
@_evildoer3 жыл бұрын
That original shape can be created many times faster by just taking the default cube, stretching it long, delete two sides, then bevel the edges round
@CBaileyFilm3 жыл бұрын
I knew my brain wasn't doing it the fast way! That's a great idea, why did I use a curve?
@RohitVerma-ij9do Жыл бұрын
26:01 How did you make that realistic view ? Can you please teach us ?
@MusicalGeniusBar3 жыл бұрын
Can someone make an add on that can have an object seam library, so when you click on a seam in the library it automatically picks the seam lines on the object
@CBaileyFilm3 жыл бұрын
That would be epic
@sambabassesoumare7983 жыл бұрын
Fantastique.
@ABMultimediaDesigner3 жыл бұрын
Is there a way to export this to Unity or Unreal?
@nihaldaita67563 жыл бұрын
I think shortcut for closing curves is Alt + C, not reallly sure about the shortcut but the option is Toggle Cyclic
@CBaileyFilm3 жыл бұрын
thanks Nihal! I knew someone would figure it out.
@chaukiii3 жыл бұрын
hi
@CBaileyFilm3 жыл бұрын
hi
@stoopidbastid6420 Жыл бұрын
I tried to watch the video but advertisements kept happening so I gave it a thumbs down.