Pretty cool, but how did you create the "finsh movement" script?
@suburbiagames45784 жыл бұрын
It is necessary to acquire the asset "Animated Pond Fish" from the Unreal Marketplace (link in the description) which includes the fish movement script.
@ambientartvibes3 жыл бұрын
I drag the fish into the water but it swim out the water boundary. How to limit movement within the water boundary?
@suburbiagames45783 жыл бұрын
Hi Francis! Try using a "Blocking Volume" and assign "BlockAll" to the "Collision Presets" variable to create invisible boundaries that the fish cannot cross.
@piattrocks3 жыл бұрын
@@suburbiagames4578 I just tried and the fish seem to be swimming straight through the blocking volume. I made a screen recording of it. It looks like it's being confined within the blocking volumes until the capsule and the mesh swim right through the blocking mesh. If you get the time to check it out, and it seems like I'm just doing something stupid wrong, I would appreciate the help. Either way TY for the awesome product! --> kzbin.info/www/bejne/aKOsm5mIobGbZpY
@nathaniel84222 жыл бұрын
Hi, do you have blueprint with this fish models? Also is it easy to add other fish? thanks
@suburbiagames45782 жыл бұрын
Hi Nathaniel! The blueprint with the fish model is included in the Animated Pond Fish pack that you can get from the Unreal Engine marketplace: www.unrealengine.com/marketplace/en-US/product/animated-pond-fish As you can see in this video, it is very easy to add your own 3D model.