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Learn how to animate a three-hit combo for videogames using motion capture as a base. This is a must-watch workshop for game animators: www.thegnomonw...
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MOCAP, HUMANIK, RETARGETING & ANIMATION
This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings.
Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya’s retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together - no matter what inputs are entered by the player.
Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality.
CHAPTERS:
- Characterizing Your Rig in Maya to Receive Mocap Data
- Retargeting Your Mocap to Your Character Rig
- Introduction to HIK Rig
- Retiming Your Animations Using Timewarp
- Cleaning up Mocap Data
- Cleaning up the Feet
- Rinse & Repeat for the Other Two Hits
- Deep Dive into Animation Layers
- Using the Time Editor
- Applying Idle & Blend Poses
- Strong Posing Techniques
- Applying Overlap & Secondary Action
- Stitching Combo Strings Together
- Final Polish
- Adding Punching Bag Animation
- Finalizing Shot with Environment & Playblast
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworks....