Amazing video, this is so helpful tutorial. It has everything.
@derekfloodVFX Жыл бұрын
thanks!
@Babakkhoramdin Жыл бұрын
nice tutorial, please add more hair dynamic tutorials, especially interact hair with a hat!
@1dalmation1 Жыл бұрын
Keep up the videos! Your wealth of experience is under appreciated!
@derekfloodVFX Жыл бұрын
Thanks! Appreciate the encouragement!
@shoohratyuldashev Жыл бұрын
perfect, thank you very much!!!
@mupart Жыл бұрын
Thanks you so much!!
@SachinTiwari-so1fu8 ай бұрын
Nice tutorial, Can you please make more detailed tutorials on Xgen Hair Simulation .. Searched Whole youtube but haven’t found any detailed tutorial,
@derekfloodVFX8 ай бұрын
That kind of content is usually paid, which I’d why you are not finding it on KZbin. If there is enough interest I might create a patreon site for that sort of thing.
@SachinTiwari-so1fu8 ай бұрын
@@derekfloodVFX Yes that would be great, Please do it
@huixus1717 Жыл бұрын
Thank you for the video! I met some difficulties when approaching this. After I import the animated guides into groom scene, and set up everything, the hair doesn't follow perfectly like demo. It follows a few frames and then went chaos.
@derekfloodVFX Жыл бұрын
Sorry I'm unable to intentify the issue from that description. What I can say about troubleshooting is that you need to identify what is causing the issue. Once you intentify the cause, usually the solution is apparent. Everything on software is cause and effect. That process of troubleshooting is a big part of a TD's job.
@huixus1717 Жыл бұрын
@@derekfloodVFX Thank you for the quick reply! I understand, that's where the pain and joy come from. 😭
@derekfloodVFX Жыл бұрын
@@huixus1717 well said!
@DonBurroni Жыл бұрын
top video
@RezaShams3D_official11 ай бұрын
Hello Drek I am working in an animation studio in Türkiye. I am responsible for the simulation of hair and clothes for the characters. I have recently encountered a strange problem in some project shots and I want to consult with you in this regard. I have a cartoon rabbit character in the scene that the animators have finished animating. I have taken an alembic cache from the rabbit animated model. I have a copy of the rabbit body without rig , on which I had already made the hair with Xgen and then transferred it to Xgen interactive. Now, I assinde wrap deformer from alembic cache to the original model. So far everything works well and with the movement of the alembic model, the orginalmesh also move well. But In some frames, the hair is separated from the model and it seems that the hair has exploded and the roots of the hair are separated from the body. Can you suggest a solution for this?
@derekfloodVFX11 ай бұрын
The wrap deformer in the video is only intended for hand key-framing. I would not use it for a simulation.
@RezaShams3D_official11 ай бұрын
How can I solve this problem? I have put the video link below drive.google.com/file/d/14M9Mzbr5N8Fa_c_mddcKnyayHYIKAP7O/view?usp=drive_link @@derekfloodVFX
@hanialadham43363 ай бұрын
Hello, thanks for the tutorial. I made my hair on my character using guides (I didn't use interactive groom). would this method in this video work for my setup?
@derekfloodVFX3 ай бұрын
You can convert it to interactive xGen first
@hanialadham43363 ай бұрын
@@derekfloodVFX I will try that, thank you!
@doopydoody4809 Жыл бұрын
Amazing tutorial thenk you very much! Is it possible to export the xgen simulation animation into say unreal? Not for a real time game, but for an amimated video.
@derekfloodVFX Жыл бұрын
Yes, I believe it is, but I have not yet tried. A good place to start is with the Meerkat example from the UE Marketplace.
@wenchanna5 ай бұрын
Amazing! I have a question, in case we have multiple descriptions, like 10 or 20, do we need to cache the animated curves of each description and do the whole process?
@derekfloodVFX5 ай бұрын
Yes, I believe so. Unless you have a way to combine descriptions. I'm not aware of one.
@wenchanna5 ай бұрын
@@derekfloodVFXIt sounds painful :(
@derekfloodVFX5 ай бұрын
@@wenchannaindeed. For that reason, I generally try to minimize the number of descriptions in my workflow. Otherwise thinks become hard to manage, like this.
@wenchanna5 ай бұрын
@@derekfloodVFX Unfortunately, with the kind of character I usually work with, I think i need to looking for another groom tool for animation. :( What do you think about Ornatrix, geti or houdini?
@derekfloodVFX5 ай бұрын
@@wenchannaI'd say try before you buy.
@MrTouki17 Жыл бұрын
I'm not sure to understand why you export your guides as ABC then FBX !? is it to clean somehow the curves ?
@derekfloodVFX Жыл бұрын
Yes, exactly.
@CarlosSantos-qn8oc Жыл бұрын
Good morning. Is it better to do a complete animation of a character before doing this hair process? Thanks
@derekfloodVFX Жыл бұрын
Since it’s essentially a part of the rig set up, I would generally say it would be better to do it before. If you are doing the key frame method as opposed to the dynamic method, then you certainly would need to do it before.
@arnoutzeghari356310 ай бұрын
what were the main settings you used on the nucleus and the hairsystem for the dynamic hair simulation to get the hair to keep the main shape but not be stiff? Thank you for the video!
@derekfloodVFX10 ай бұрын
You just need to set the "rest position" of the curves.
@arnoutzeghari356310 ай бұрын
Thanks! I have another question, i have a groom on an animated character with dynamic simulation but i want to transfer the groom on the same character but on another file in another starting position, how should i do this best because I dont really understand it in the video. Im not using the interactive groom, should I?@@derekfloodVFX
@derekfloodVFX10 ай бұрын
@@arnoutzeghari3563 Interactive groom (IGS) is completely different from the original xgen system. This video is for IGS. You can transfer an IGS groom using the "description>transfer" menu. I don't understand conceptually what you mean by "another starting position." What are you trying to achieve? Typically there would just be the hair groom, and it would be affected by dynamic forces in a shot.
@arnoutzeghari356310 ай бұрын
@@derekfloodVFX Could i email you on this? So i can send some screenshots to make it more clear on what i am trying to achieve since i think you know a lot on this topic. Thanks for the help so far.
@pontosinterligados6 ай бұрын
This is amazing video and tutorial but, what’s the perversion for a team at Autodesk to come with a tool, making the user to bake export import turn components on off, parent unparent…I can’t be proud of what they are delivering as application.
@derekfloodVFX6 ай бұрын
I hear you. But what is cool about Maya is that it allows you to engineer tools and workflows to do things that were not otherwise possible.
@cpsstudios Жыл бұрын
does this work with characters that have facial hair and you want the hair to move along with animated expressions?
@derekfloodVFX Жыл бұрын
Typically facial hair is short and so would not need to be animated beyond simply moving with the face geometry. Xgen follows the deformation of the geometry automatically
@queengabby97078 ай бұрын
When it comes time to batch render the animation will the hair cause any issue? Is there any extra steps to ensure it renders properly using arnold renderer?
@derekfloodVFX8 ай бұрын
The potential issues with rendering are not with caches but with modifiers that use random generated data such as clump or noise. It’s good to bake these.
@queengabby97078 ай бұрын
when would I bake the modifiers if I am using the dynamic simulation approach?@@derekfloodVFX
@derekfloodVFX8 ай бұрын
@@queengabby9707 Well, you need to keep the modifiers used for the dynanmic sim, and bake the others that use random values, such as noise that are used for the groom. So with that in mind you could break up the process conceptually into grooming, bake that, and then do the animation/rig setup.
@acryxia Жыл бұрын
Hey Derek, what if I already have an alembic groom that was made in Xgen? Is there a way to go about importing that alembic groom onto an animation in maya, simulating it, and then re-exporting it as a cache?
@derekfloodVFX Жыл бұрын
I'd think you'd want to use the Alembic curves as guides for Xgen groom and then go from there. Assuming of course you don't have the xGen the Alembic was created from.
@acryxia Жыл бұрын
Okay thank you, but how would I go about re-importing the alembic as gudies?
@derekfloodVFX Жыл бұрын
@@acryxia The guide modifier in Xgen has a section where you can import curves. You would import the Alembic curves into Maya, and then use them as guides there.
@AlexisRivera3D Жыл бұрын
Can you export XGen hair to Blender?
@derekfloodVFX Жыл бұрын
Blender does not know what xGen is, so you would need to export something that is software agnostic, like the hair curves. You could do this in Alembic and get the curves with animation.
@AlexisRivera3D Жыл бұрын
@@derekfloodVFXYeah I was doing some research about but thanks anyway
@nataliamatsiuta1848 Жыл бұрын
Thank you for your video! I have a question, so when I import abc cache to curveToSpline, it has enormous size for the curves, do you know why? Thank you😊
@derekfloodVFX Жыл бұрын
what happens when you import in those curves with cache>Alembic cache>import Alembic?
@nataliamatsiuta1848 Жыл бұрын
@@derekfloodVFX in this case they appear like curves, normal size..
@derekfloodVFX Жыл бұрын
@@nataliamatsiuta1848 sounds like there is some scaling on the xGen that the curves are being added to, which those curves are inheriting. Could possibly be the geo the xGen is generated from. I'd suggest doing a simplified test to troubleshoot the workflow.
@nataliamatsiuta1848 Жыл бұрын
@@derekfloodVFX Thank you for your advice, I will surely check it 🙂
@arifnbd4 ай бұрын
How can we do it from Xgen?
@derekfloodVFX4 ай бұрын
Sorry I don’t understand your question
@PardeepKumar-xc7il Жыл бұрын
How to scale character with xgen hair..
@derekfloodVFX Жыл бұрын
Basically you can’t.
@bmd_videos Жыл бұрын
Any hair or just maya model hair
@derekfloodVFX Жыл бұрын
The answer is in the title "Animating Hair with Maya XGen"
@bmd_videos Жыл бұрын
I mean for example i import character from iclone, am new to animation with maya
@derekfloodVFX Жыл бұрын
@@bmd_videos hair systems are done by generating rendered curves for each hair. That's what XGen does. Geometry is only used as a proxy object. If you want to bring in curves generated in another software you would need to save them in a software-agnostic format like Alembic. If you are new to Maya I'd suggest avoiding that as it is quite advanced.
@seencapone Жыл бұрын
Me: I don't suppose there's a simpler & more direct, intuitive, user-friendly way to do all this? Autodesk: BWAHAHAHA hello, have we met? ... Honestly, this is insane, there's no way in hell to keep all this straight or intuitive in a production workflow. I got lost about the 3rd or 4th cache/export/alembic/import/reference what the heckin' heck is going on?
@derekfloodVFX Жыл бұрын
I hear ya! Part of my motivation for making the video is that it was such a complex and involved process! Hang in there!
@eliellgvs16 ай бұрын
I agree. It seems to not work in a real production to be fast and efficient.