Animation Layers in Unity - Explained

  Рет қаралды 1,910

AnanDEV

AnanDEV

Күн бұрын

Пікірлер: 18
@AbsoPrime
@AbsoPrime 4 ай бұрын
This one truly kickstarted my dive into the next level of animations in unity, thanks man!
@anandev
@anandev 4 ай бұрын
Yay! I'm glad I could be of help! 🕺🏻
@jeanlsm3227
@jeanlsm3227 5 ай бұрын
you deserve so much more views and subscribers! you just saved my gamejam!
@anandev
@anandev 5 ай бұрын
Awww! Thanks this means a lot! Would love to check out your game jam project if it is online!
@stanleye.minnickiii114
@stanleye.minnickiii114 3 ай бұрын
Thanks so much for this well produced video! Is there anything significantly different working with 2d animations here, or will the same principals and techniques apply?
@anandev
@anandev 3 ай бұрын
Aw! This means a lot!! I'm glad the video is useful! 🥰 For 2D, Layers don't really matter for frame-by-frame hand-drawn art. However if you are doing 2D Character Rigging, then Layers can be used, however the concept of Avatar Masks won't be of any use. So I recommend not really bothering with Animation Layers in 2D. It's not really worth it, I think.
@Director414
@Director414 2 ай бұрын
great video! thanks bro!
@anandev
@anandev 2 ай бұрын
Thank you! I'm glad you liked it!
@omlachake2551
@omlachake2551 5 ай бұрын
You dropped it at the perfect time!! Thanks
@anandev
@anandev 5 ай бұрын
Yay!! I'm glad the video was useful 😸
@omlachake2551
@omlachake2551 5 ай бұрын
@@anandev Would you be able to link some articles or blogs for us to read to move beyond the "cheat code", so we would know what to do when shipping actual games? Thanks!
@anandev
@anandev 5 ай бұрын
@@omlachake2551 Sorry I couldn't reply sooner, I didn't get notified of your reply :( I personally learned all of these things from here and there and through my 6 years of playing around with the engine. I would argue the best thing to do is to actually ship games, and see what works for you. Using Layers is purely meant for separating animations based on different body parts, and mostly nothing else. There's more we can do with Sub-state machines (An advanced approach will be shared in the upcoming video, please watch it if you can when it comes out, and let me know if it was helpful) and Run time controllers, and even manual Cross Fading through Code. Because there is no "one right way" to do it, it is really difficult to link you to a direct solution, because it doesn't exist. However, you should definetely consider Unity Learn, and some Udemy online courses. When it comes to animating things, I think experience is the best teacher. I think as long as the player experience doesn't get disturbed, anything works. Hope this helps!
@mrjey2417
@mrjey2417 5 ай бұрын
keep the great tutorials going ... thanks 🥀🥀
@anandev
@anandev 5 ай бұрын
Thank you! This means a lot!
@boyar3033
@boyar3033 5 ай бұрын
Thanks !
@anandev
@anandev 5 ай бұрын
You're Welcome! I'm glad the video is useful!
@AbGaming-oq1hk
@AbGaming-oq1hk 5 ай бұрын
its Better if you Teach in Hindi
@anandev
@anandev 5 ай бұрын
I appreciate your suggestion. I do speak Malayalam and Hindi, but choosing English was a personal choice, and it's accessible to more people 😊 Thank you for the suggestion
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