Thank you sooo much again. I was looking for how to do this and in most tutorials its just pure magic. I really love how you just got straight to the point. I've done in a few minutes what I couldn't do for hours.
@JoeVonD4 жыл бұрын
Keep up the awesome work Matt! Great stuff as always. I envy your consistency with uploads lol.
@MattAspland4 жыл бұрын
Thank you so much Joe, that means a lot to me :)
@DviousDingle4 жыл бұрын
Oh here is a tip You can rename the bones of the mixamo skeleton in blender automatically using the mixamo root baker add-on therefore saving a painstaking amount of time to retarget the mixamo skeleton.
@MattAspland4 жыл бұрын
Oh nice, thank you, that's a good idea, and yeah would save a lot of time lol. Thank you :D
@DviousDingle4 жыл бұрын
@@MattAspland you are welcome.
@muhammadzeeshannaeem19182 жыл бұрын
OMG you just solved my biggest Problem Liked and Subscribed thank you soo much brother keep it up
@DviousDingle4 жыл бұрын
This is perfect, thanks alot man. You saved my project
@MattAspland4 жыл бұрын
Thank you man, and you're welcome, happy to help :)
@hillstudios13 жыл бұрын
@@MattAspland Bro plz do a video on runtime animation retargeting.It will help us so much work not to copy already existing assets
@TheF4c3m4n4 жыл бұрын
Good video, and something every developer needs to know how to do! You can also create an animation from another animation which I have used a lot. Thanks Matt!
@MattAspland4 жыл бұрын
Thank you, and yep its a very important and key aspect! Yeah that's also a great and easy way of creating animations, there's always shortcuts if you look hard enough. No problem, thanks for your support :)
@crimsontyrs4 жыл бұрын
You sir are awesome I so needed this!!!!!
@MattAspland4 жыл бұрын
Thank you so much :) I'm glad I could help!
@MZONE3D4 жыл бұрын
Some good tips here are to do a bit more work on the alignment of all of the main bones of the t-pose. On top of placing the character's upper arm in a t-pose, The character should have straightness in the forearms, fingers.. then change the angle of the thumbs, thighs and ankles to match the mixamo character's pose. Also, all advanced options with "_twist" in the name must be set to none...lowerarm_twist_01_l = None, upperarm_twist_01_r = None, lowerarm_twist_01-r = None, upperarm_twist_01-r = None, calf_twist_01_l = none, thight_twist_01_l = none, calf_twist_01_r = none
@JohntheWeir5092 жыл бұрын
thank you so much after rigoursly aligning the manaquin to a t pose it looks perfect now in the animation
@canyetiskin64262 жыл бұрын
@@JohntheWeir509 can u help?
@gamedevstanislove4 жыл бұрын
Looks very cool. Thanks for the video.
@MattAspland4 жыл бұрын
Thank you and no problem! Happy to help :)
@DaRealXXLSlayer Жыл бұрын
I have a question, so what if you get an animation pack and one of the bones is bent so that the stomach is potbellies in the butter sticking out? How would you fix that? It’s a correctly burn the waist back into place so it applies to all of the animation in the pack.
@TriniBerryGaming3 жыл бұрын
Thank you Veryy muchhh~ I have been trying to get this work for some time now...Thank you.
@megtwin4 жыл бұрын
So how do we fix the continued weirdness between the lower arm and the wrists? I have all the bones appropriately assigned.
@MattAspland4 жыл бұрын
Hi, I didn't actually mention it in the video, which I should've done, but there is an "Show Advanced" part in which you can assign bones for the wrists, fingers, arm twists and much more. This is just above where you are assigned the bones and just below "Select Rig". This allows you to go into more detail. Hope this helps.
@megtwin4 жыл бұрын
@@MattAspland Yeah I saw those and had assigned them all but still ended up with the same issue. I'm finding that it was my character mesh I uploaded to Mixamo that was the issue. I'm currently working to refine it.
@MattAspland4 жыл бұрын
@@megtwin Ah right okay, yeah if you have it all set up correctly it will be an issue with your mesh and skeleton like you've figured out. Mixamo isn't perfect so there's bound to be some faults somewhere. Nice work and good luck with your refining.
@MZONE3D4 жыл бұрын
I have found that basically all advanced options with "_twist" in the name must be set to none, that was the reason why your animations werent perfect...lowerarm_twist_01_l = None, upperarm_twist_01_r = None, lowerarm_twist_01-r = None, upperarm_twist_01-r = None, calf_twist_01_l = none, thight_twist_01_l = none, calf_twist_01_r = none
@megtwin4 жыл бұрын
@@MZONE3D Yeah I had them set to None but still received the same result.
@majupiju23472 жыл бұрын
greate tutorial as always ;D Thx for sharing your knowledge!
@cedricodigital4 жыл бұрын
Great resource site for basic and advanced stuff, congrats! keep up the good work! How would you go about fixing the wrist problem on that particular animation though ? because your bones remapping is correct.
@MattAspland4 жыл бұрын
Thank you man, I really appreciate it :) And I believe there are some advanced settings. If you go to Skeleton tree, options, show re-targeting options, and change them all from animation to skeleton, I think if you right click it changes them all at once. Then change the root and pelvis to animation. I've heard this works for some, hope it does for you :)
@javideas2 жыл бұрын
Just rotate the elbow bone 30 degress so the mannequin has a straight arm
@supjay39452 жыл бұрын
when I select rig, select humanoid rig in my retargetting manager, I don't see the source or target bones. any ideas why?
@curiousity2712 жыл бұрын
Superb! Thanks again.
@Steriofire135424 жыл бұрын
I have a video suggesting that would help me with my game quite a bit. Can you make a video about having something spawn behind the character after you do something. An example from my game is I want the player to enter a room and then a character spawns in the doorway behind you and then disappears again. It’s something I want to do with shadows to scare the player.
@MattAspland4 жыл бұрын
Hi, I could definitely do that yeah :) Thank you for the sugesstion
@kerryzhang89922 жыл бұрын
Hi how do you do animations for fps template with only arms, not a full body?
@ShawnPowerz4 жыл бұрын
I was just doing this with Daz to unreal keep getting a foot problem lol. Very nice vid get outta my head Matt lol.
@MattAspland4 жыл бұрын
Haha glad I could help you :) sorry I’ll stop mind reading now lol
@ShawnPowerz4 жыл бұрын
@@MattAspland Nope, please don't you're making me look competent lol.
@MattAspland4 жыл бұрын
Ah I’ll carry on then don’t worry lol
@DetectiveSimonOP2 жыл бұрын
Can we do vice versa? Like, from mixamo character to the Mannequin?
@MattAspland2 жыл бұрын
You can yep
@DetectiveSimonOP2 жыл бұрын
@@MattAspland Thanks brother!!
@ImAhammer883 жыл бұрын
I have a problem where the retarget animations are playing up in the air. It can be fixed by advanced retarget settings to skeleton instead of animation. But this affects all my other animations from before. The problem seem to be inn the «hips» joint. Thats the only part of the skeleton thats «off» is this because mixamo riggs lack root? Or is it another way to fix this that I have missed. Huge fan of ur guides, so hope this can be fixed so I can continue 🤗
@dage61312 жыл бұрын
when i select humanoid rig nothing comes up
@crowzgamez93273 жыл бұрын
The window to where you match the bones is stuck and wont drop down to show me the list of bones to match. Is this a bug or am I just missing something?
@supjay39452 жыл бұрын
I don't see any bones in mine.
@BlueprintBro3 жыл бұрын
Excellent
@SweStyle04224 жыл бұрын
Great tutorials! Have u any idea how you can do a face animation? I saw in this rig list that it was two eye rigs and one jaw rig. Is it possible to make the character talk using this example? Best regards from a Swedish amateur developer :)
@MattAspland4 жыл бұрын
Hi, thank you! :) And I believe it would be possible yes, as long as both of the skeletons you are using have those bones, it should be entirely possible. Hope this helps. Good luck with all of your projects :)
@prathameshbairagi74544 жыл бұрын
Very useful thanks
@MattAspland4 жыл бұрын
No problem! Happy to help :)
@shalom_micky Жыл бұрын
skeletone retarget done. the character isnt shown in animation retarget.