I don't usually comment but honestly this tutorial (and the channel overall) is such a hidden gem. Thank you so much!!
@KetraGames3 жыл бұрын
Thanks for this comment 😊
@aashizza2247 Жыл бұрын
Agree completely, good work Ketra
@magickomchanell4556Ай бұрын
Fr
@bleedthesecolours2 жыл бұрын
Oh wow, had no clue about that animation constraints feature, only IK.
@KetraGames2 жыл бұрын
😊😊
@ssatguru2 жыл бұрын
This is by far the best explanation of unity retargeting that I have come across. Thanks!
@KetraGames2 жыл бұрын
Thanks for this great comment 😊
@alexankd9 сағат бұрын
Thank you for this. Interestingly, because of this video, I was able to use my Unreal animation assets in Unity!
@kruth66633 жыл бұрын
Clear, easy to understand, straight to the point.
@KetraGames3 жыл бұрын
Great to hear 😊
@imrabbit99502 жыл бұрын
thanks , it really helped me a lot. i tried entire day to match the animation downloaded from unity asset store and my character. i changed skin meshes and bones and nothing worked. at the end ,you helped me to fix the issue . i didn't had much knowledge about the rigging. thanks for helping me.
@KetraGames2 жыл бұрын
Glad it was helpful 😊
@perspectives22023 жыл бұрын
I really like your way of telling things and your knowledge. Please, continue we'll be always with you.
@KetraGames3 жыл бұрын
Great to hear. Thank you 😊
@vast634 Жыл бұрын
Extremely helpful, compact info without wasting time
@KetraGames Жыл бұрын
Great to hear this, thank you 😊
@bhanukadasanayaka34572 жыл бұрын
Thank You😍! I love the way you talking. Your Voice.
@KetraGames2 жыл бұрын
Thank you 😊
@AryanDhrafani25Күн бұрын
Worked Like A Charm , Thanks
@jzeltman Жыл бұрын
Your tutorials are excellent. Very focused and well explained
@JeromeDiPietro3 жыл бұрын
Really love the clear and detailed style of this tutorial. Although I knew much of what's covered I still learned something by fast forwarding to the end - muscle constraints! Who knew? :) Might have been worth also covering setting up/fixing t-pose in the avatar settings. Sometimes I find you have to rotate bones (e.g. shoulder and arms, or a foot that's sticking up at an odd angle) depending on the source of the character model.
@KetraGames3 жыл бұрын
Thanks for this, glad you found it helpful. That's a good suggestion about fixing the t-pose. Maybe we could cover in a follow up video. Do you happen to know of any freely available characters that are suitably broken?
@baroquedub3 жыл бұрын
@@KetraGames From memory, the readyplayerme fullbody avatars have a foot out of whack, but they might have fixed it since I looked. readyplayer.me/avatar the real culprits for me are Character Creator Unity exports but I don't think you can get those out of the trial version. Keep up the good work.
@KetraGames3 жыл бұрын
Thanks for this. We'll give it a try
@NexusBaum Жыл бұрын
this is by far the #1 most useful video on the internet!
@entertainmentoverloaded57003 жыл бұрын
Really one of the best tutorials on animation retargeting.thank you very much
@KetraGames3 жыл бұрын
Thanks for this comment 😊
@TERMOGAD3 жыл бұрын
Единственный нормальный урок на ютубе, где понятно объясняется как настроить аватаров. У меня раньше ничего не работало, но теперь проблема решена. Благодарю!
@KetraGames3 жыл бұрын
Thanks, glad this video was useful 😊
@toninotonnato77767 ай бұрын
Absolutely fantastic. I have just discovered your channel and I hope you keep on creating such nice content. You have a great pace, the video is not too long, you highlight every single step and talk in a clear simple language. Thanks a lot!
@stephenkamenar2 жыл бұрын
took me forever to find this information. thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@KetraGames2 жыл бұрын
Glad it was useful 😊
@NaveedAhmad-kd4ji2 жыл бұрын
A lot of learning in this short video, thank you very much
@KetraGames2 жыл бұрын
Great to hear 😊
@andygray98193 жыл бұрын
Concise and crystal clear. Thanks very much!
@KetraGames3 жыл бұрын
Thanks for this comment 😊
@yokanshree46213 жыл бұрын
You are first person i found that didn't waste my time you went straight to the point I love baby
@KetraGames3 жыл бұрын
Thanks 😊
@the_shekhar_maharaj2 жыл бұрын
I am building my very first game and I've been struggling to retarget animations to my custom character for soooo long. This was really helpful. Liked and Subscribed!
@KetraGames2 жыл бұрын
Thank you! Great to hear 😊
@opusstudiobr38503 жыл бұрын
this channel is a hidden gem!
@KetraGames3 жыл бұрын
Thanks for this 😊
@davidffortesmeireles53282 жыл бұрын
amazing tuto I have being wait for that for long time thx thx
@KetraGames2 жыл бұрын
Great to hear, thank you 😊
@coderilla34352 жыл бұрын
Great tutorial! Although I'm at an intermediate level with Unity I've learned some new things here. Thank you
@KetraGames2 жыл бұрын
Glad it was helpful 😊
@rocketshader26992 жыл бұрын
Amazing tutorial to explain retargeting and avatars. They really useful. Thanks!
@KetraGames2 жыл бұрын
Great to hear, thanks 😊
@Zxenmusic2 жыл бұрын
So clear. Thank you.
@KetraGames2 жыл бұрын
Great to hear. Thanks 😊
@you_what319 Жыл бұрын
Thankyou Ketra Games, I use Mixamo to rig my own character, when I select an animation and apply copy from other avatar to my custom character's avatar rigged by mixamo I would get an avatar copy configuration miss match warning, following this I first create an avatar from a mixamo character then retarget that animation to my own following this method, no more warnings. Then I found, if I re download the animation with my custom character still uploaded to the mixamo site, then I don't need to retarget from another mixamo character. I'm curious to know why this is. same results if I chose fbx binary, or fbx for unity, also curious what difference this makes. I'm enjoying how clear and well explained your tutorials are, well done.
@allanramos68552 жыл бұрын
Really nice content. You have helped me a lot. Thanks! I love your channel and your tutorials!
@KetraGames2 жыл бұрын
Great, thanks for this comment 😊
@magicandmore6462 жыл бұрын
thanks
@KetraGames2 жыл бұрын
👍😊
@kunz41643 жыл бұрын
Thanks for this, really handy. Can you do an explanation video about the difference and how you would set up inplace animations vs root motion animations.
@KetraGames3 жыл бұрын
Thanks. We have the following video covering Root Motion - kzbin.info/www/bejne/jp3CZqWlppmIoqs 😊
@DanDanceMotion11 ай бұрын
It was very helpful. Thank you
@GameDevGarage2 жыл бұрын
Thanks for this super clear explanation! 😎🤘
@KetraGames2 жыл бұрын
Great to hear, thanks 😊
@paturuzu47052 жыл бұрын
Sos una genio amiga hace rato que buscaba un tutorial así sobre este tema, saludos desde Argentina
@wicksley Жыл бұрын
Thank you so much, this tutorial helped me so much :D
@HausCoding3 жыл бұрын
Thanks
@KetraGames3 жыл бұрын
👍😊
@amedduman23793 жыл бұрын
that's really good. Thank you! I'm wondering if is there a way to make it work without check the "apply root motion"
@KetraGames3 жыл бұрын
Hi, yes it is possible to make this work without applying root motion. You would need to bake the movement into the animation instead. If you go to the settings of the animation itself, you should see three checkboxes labelled 'Bake Into Pose'. If you check all three then it should work. We are planning to do a video on root motion where this will be covered in more detail.
@amedduman23793 жыл бұрын
@@KetraGames A video on root motion would be great!
@Sichel222 жыл бұрын
such a good video ! thanks for making it and explaining everything shown
@KetraGames2 жыл бұрын
Thanks for this comment 😊
@kratos_6.93 ай бұрын
Excellent tutorial❤
@KetraGames3 ай бұрын
Thanks for this comment 😊
@misal-isahabe528111 ай бұрын
This contant very good! Thanks for this! I appreciate!
@KetraGames10 ай бұрын
Thank you 😊
@giannybee03 жыл бұрын
This was extremely useful. Thank you!
@KetraGames3 жыл бұрын
Glad to hear this 😊
@zxc686823 Жыл бұрын
omg this is so useful !!! thanks a lot !!
@stefan4293 жыл бұрын
i feel like all your videos will be useful now or sometime in the future for me at least, keep it up!
@KetraGames3 жыл бұрын
Thanks for your support 😊
@stefan429 Жыл бұрын
@@KetraGames one year later and here i am needing this video, called it! lol
@greeng4482 жыл бұрын
Thank you
@KetraGames2 жыл бұрын
👍😊
@GiPa983 жыл бұрын
This truly helped, thank you!
@KetraGames3 жыл бұрын
Great to hear 😊
@argusbargus4301 Жыл бұрын
Amazing info :)
@nwotyzarc Жыл бұрын
I have a humanoid character, that already has some animations. I want to add some basic mixamo animatons like walking / running. But when I use an avatar, only the mixamo animations work, when the old animations start playing, the character root position is set down on the Y-axis and the old animations are not working / playing. Do you have any idea? I'm a little confused by the Avatar system
@nwotyzarc Жыл бұрын
okay I found the problem, my previous animations haven't been set as humanoid, that's why they didn't work anymore after making use of the humanoid avatar. Reimporting the fbx (bc I just copied the anim out of it and deleted it afterwards) and setting it to humanoid fixed it. Very helpful video! Thanks!
@gustavkarlsson2883 жыл бұрын
Thank you so much! Super Helpfull!!
@KetraGames3 жыл бұрын
Great to hear this 😊
@jimmyfitzsimmons71703 жыл бұрын
Thank you that was really clear and usefull ! Cheers from France
@KetraGames3 жыл бұрын
Great to hear this. Thank you 😊
@Mirdyn Жыл бұрын
What if you want to use an animation clip, instead of an animation from mixamo, how would you retarget it for your model?
@KetraGames Жыл бұрын
Hi, if you want to create a new animation clip from within Unity that can be retargeted, you would need to animate the Animator properties rather than the bones themselves e.g. Animator.Left Arm Down-Up. I'd suggest getting a base animation from Mixamo. Then make a copy and edit it how you want. Hope that helps 😊
@ahmednaboot21553 жыл бұрын
how can I sync the two characters so that one is hitting and one is being hit?
@KetraGames3 жыл бұрын
Hi, you would need two animations. One for attack and one for when they're hit. You would then need to detect when the attack connects using a collider set as a trigger. Once you know the character has been hit you would transition to the hit animation. Hopefully this helps you get started and we'll look to cover this in more detail in a future video.
@crystalape21952 жыл бұрын
great videos! best ones
@KetraGames2 жыл бұрын
Thanks, glad they're helpful 😊
@oddmanout98 Жыл бұрын
Thank you. This was so clear and easy to understand. A great 'bite sized' chunk of learning. I've just picked up unity for the first time and trying to teach myself. One thing I'm trying to do is real beginer stuff. I have managed to make s sphere move and follow a route using keyframes. I now want to make a second sphere follow the same path but just to the right of the first. The problem is, when I duplicate the original sphere (with animation) and then try to adjust the position of the copy, at also changes the position of the original. Is there anyway I can copy and edit an animation without it changing the original? Thanks in advance. Atb Paul
@KetraGames Жыл бұрын
Hi, glad you found it useful 😊 This video may help you - kzbin.info/www/bejne/gIepmGydactgg6c Basically, if you create an empty parent game object for your sphere, then the animation will move relative to the parent. You can then create another empty game object to the right and add another animated sphere to it. Hope that helps 😊
@hicarodestrui Жыл бұрын
There's some way to retarget animations without use Unity Humanoid? I wanted to retarget the animation of one generic to another generic without need to retarget my model to the Humanoid rig system.
@KetraGames Жыл бұрын
Hi, not that I'm aware of I'm afraid. I think you would have to make sure all the bones were named the same to be able to reuse the animation
@YasnaKo3 жыл бұрын
Glad to meet another gamedev girl, especially with such hard theme for me 😬
@KetraGames3 жыл бұрын
Hi, thanks for this comment 😊
@phongchuhong16692 жыл бұрын
thamk you so much
@KetraGames2 жыл бұрын
👍😊
@AlanAlan-bv9yg3 жыл бұрын
Thanks for your damn video :))!!!! Love it so much!!!
@KetraGames3 жыл бұрын
Thank you! 😊
@sumittiwari92723 жыл бұрын
7:34 I try to avatar but it not selected and I also try to drag and drop but it shows prohibited icon , please help
@KetraGames3 жыл бұрын
Sorry, I'm not sure why this would be happening. Are you saying that the avatar isn't available to select?
@koray9185 Жыл бұрын
im receiving "mis-match" error constantly. I have researched it but found anything can someone help me
@sourcerror11 ай бұрын
The muscle settings don't work for me on 2021.3.22.f1, it has zero effect.
@majelislaguanakindonesia2106 Жыл бұрын
Thank you, helpful. Subscribe
@irtezamasud1079 Жыл бұрын
Superuseful
@vincent0722353 жыл бұрын
Hey got a question , does animation retargeting work on 2d characters?
@KetraGames3 жыл бұрын
Hi, really good question. You can't do animation retargeting in this way in 2D. You can reuse animations though by using some of the newer features in Unity. I'll add it to the list to cover in a future video, but his article covers the theory of how to do it - www.hedberggames.com/blog/reusing-2-d-sprite-animations-in-unity. Hope that helps 😊
@vincent0722353 жыл бұрын
@@KetraGames Thank you!
@RenzMor3 жыл бұрын
ONLY if your both character are from Mixamo !!!!!!!!!!!!
@KetraGames3 жыл бұрын
Hi, have you had trouble retargeting to characters from other sources? It should work for any character as long as you can create a humanoid avatar.
@mishabytes82092 жыл бұрын
I have a doubt, do u think that i can use this way to copy animation with low poly object?, because they dont have bounds as fill as hight poly models, sometimes a low poly object have few bounds.
@KetraGames2 жыл бұрын
Hi, you should be able to use it with a low poly model as long as you have a bone structure that resembles a Human 😊
@mishabytes82092 жыл бұрын
@@KetraGames thank u
@onewayroad37652 жыл бұрын
The problem with humanoid animation type is that hair bones and clothe bones will not get animated when retartgeted. Is there a way to make it work on humanoid rig?
@KetraGames2 жыл бұрын
You're right. Anything that is not in the standard humanoid avatar will can not be retargeted. For these I think you would have to make sure the extra bones all had the same name for each character and animation.
@endasil2 жыл бұрын
Trying this on a pair of other models and I'm getting the error "Copied avatar rig configuration mis-match. Transform hierarchy does not match: Transform 'mixamorig:hip' for human bone 'hips' not found. How can I solve that?
@KetraGames2 жыл бұрын
Hi, It sounds like you're possibly trying to assign the wrong avatar to the animation . You need to make sure that the animation is using the avatar of the model the animation was created for. Then you should be able to use it on another model with it's own avatar. Hope that helps 😊
@alexpurification12603 жыл бұрын
I don't like mixamo. Because there are bunch of problems in mixamo. Don't use kick animation. Use walk animation & Turn off loop pose and notice carefully. Character will go forward and back to previous position while forward button is pressed. Most of the time this problem occurs.
@HifeGames3 жыл бұрын
Nothing wrong with mixamo uve just selected the wrong settings. When downloading an animation you can choose for it to animate "in place" i guess thats what ur looking for, basically animate without moving the character using animation
@colinmuller30673 жыл бұрын
This is the gamedev equivalent of being a script kiddie
@fs67832 жыл бұрын
It's not work to my own character that rigged by mixamo. The position of the bone is not same.