Great stuff! Big Go fan and love seeing more game dev done in it! Please keep it coming.
@DenDenn12 ай бұрын
Thank you very much for the content!!
@erisboxxxАй бұрын
Patiently waiting for next episode 😁
@raknison2 ай бұрын
Wow, great video series. I can't wait for the next episode to come. Thank you for your good work
@DrNabeel202 ай бұрын
Thanks 🎉
@miwkabarry74142 ай бұрын
Awesome. Thank you!
@scimd20Ай бұрын
Think im learning a little! managed to add a direction to field to my sprite that updates with velocity then takes the first frame from the right animation when you stop providing input if g.player.Direction == "U" { playerFrame = g.player.Animations[0].FirstF } if g.player.Direction == "D" { playerFrame = g.player.Animations[1].FirstF } if g.player.Direction == "R" { playerFrame = g.player.Animations[2].FirstF } if g.player.Direction == "L" { playerFrame = g.player.Animations[3].FirstF } sure there's a better way to use state to do this without creating the new field but it wasn't coming to me. Also quick q: if you have idle animations for each direction would you add more states for each animation (idle down, idle up etc..)? or store them a different way based on the existing states? This series has been great! hope you keep going. Goint to try and map collisions to the map JSON myself and see what sort of wacky solution I come up with.
@nodistractionsjustgoandstu1842Ай бұрын
Waiting for next video :)
@erisboxxxАй бұрын
Please do a tutorial on making a UI. Maybe an inventory, interactive dialog box. Been working on my own ebiten engine game and it’s been difficult 😢
@aZaZloKeRАй бұрын
Hi, push this branch pls
@Benox-DevАй бұрын
hey pls im struggling between ebitengine and bevy can you hepl me ?