Anime Character Testing in Unreal Engine 5 (no commentary)

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Code With Ro

Code With Ro

Күн бұрын

#coding #programming #unrealengine5 #ue5 #gamedev #gamedevelopment #gaming
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Пікірлер: 18
@bes12000
@bes12000 Ай бұрын
Looking good, thanks for sharing.
@CodeWithRo
@CodeWithRo Ай бұрын
Thank you!
@chaitanyadabbiru6535
@chaitanyadabbiru6535 Ай бұрын
Fantastic
@CodeWithRo
@CodeWithRo Ай бұрын
Thank you so much 😀
@BLOODREDGENERALWUKONG
@BLOODREDGENERALWUKONG Ай бұрын
Looks nice, hope you're doin' good buddy....
@CodeWithRo
@CodeWithRo Ай бұрын
Thanks :D You too!
@Darkfault
@Darkfault Ай бұрын
The hair looks like a paper glued to the head and moves weirdly [like half of it is loose, and half is glued to the back to the skull]. Other than that, very nice!
@CodeWithRo
@CodeWithRo Ай бұрын
TRUE lol these are the default hair anims😂
@BlueDream71071
@BlueDream71071 Ай бұрын
can u do a video on rim lighting and just stylized shaders and such
@CodeWithRo
@CodeWithRo Ай бұрын
i'm trying to configure it to take in shadows first but i can make a tutorial on this, its pretty easy and short :)
@OriginRow
@OriginRow Ай бұрын
@@CodeWithRo Can't wait for this :)
@Neos-g6c
@Neos-g6c Ай бұрын
Gasp + project titan?
@CodeWithRo
@CodeWithRo Ай бұрын
haha no project titan yet! does use GASP though! I am most likely not going to be using the GASP movement since it feels like an asset flip cause of so many others using it for their game! :D i'll make a tutorial once i fine tune the anime flattened look with shading
@TristinsResolveYT
@TristinsResolveYT 23 күн бұрын
i cant get anims to work on my vroid character using the Gasp? can you help me
@CodeWithRo
@CodeWithRo 17 күн бұрын
🥳 done
@sahinerdem5496
@sahinerdem5496 Ай бұрын
Vroid is a very perfect Application to Create anime characters at Ultimate modular level, It has Blendshapes on it to use to be put as curves on Montages....
@CodeWithRo
@CodeWithRo Ай бұрын
Modular level would be great! I have to configure a few things like shadows effecting the model, by modular have you tried importing the base mesh and equipment from vroid? i plan on making a modular equipment system and will tackle that
@sahinerdem5496
@sahinerdem5496 Ай бұрын
@@CodeWithRo I have a work pipeline for Vroids-> Import via VRM4U plugin into unreal->Export as FBX->in Maya Seperate Meshes,add Eyespheres, Combine Neck parts out of body+Head Base Meshes-> Export to Zbrush, zwrap head->import to Maya,Re-RigHead on to Body,duplicate Skeleton,Adjust skeleton's hieraarch at A pose, Adjust bone orientations according to EpicSkeleton and Re-name to EpicSkeleton,Use namematcher at AdvancedSkeleton for Body Rig, Facial Rig with AdvancedSkeleton, Export to Unreal then use with any Combat pack asset without bone name hierarchy,orientation issues... This pipeline then goes on->Use Omniverse for Facial Animations according to audio,Export Audio2Face Metahuman animations into Unreal->Export these facial animations to Maya as FBX for AdvancedSkeleton, Create Facial animations withAdvancedSkeleton's metahuman thing, then export those Facial animations into Unreal... Use with LayeredPerBone... With this Pipeline you can make Movie,Game or anything by using Vroids....
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