This is super neat, and the affects are perfect, but I wish there was a longer version that went into more detail about how the geometry nodes work together! I'd love a tutorial that follows how to make the node groups and explains the steps in them so they are easier to understand and tinker with.
@NikolaNevenov865 ай бұрын
Super sweet and humble. It's something rare now a days on youtube. Thanks
@tawansunflower5 ай бұрын
Thank you! 😊😊
@mr_cauchemard39564 ай бұрын
hello can you send me the blender files finished i cant replicate what he do ;(
@NoonOnVR2 ай бұрын
@@mr_cauchemard3956 you have to keep trying then. just gettting the blender file isnt the point of a tutorial. The point of the tutorial is to learn
@umatjisakito413922 күн бұрын
I like this guy, Your teach technique and art. Your my Idol now💐💐
@AbsurdShark5 ай бұрын
What you did here is jawdropping, and i'm thankful. But i will probably learn more from dissecting your tutorial file than from this tutorial itself, since you've done some pretty advanced stuff with the shader itself too. Really amazing job.
@PPN155 ай бұрын
Your 3d anime look is so close to the original compared to others. You're the real deal brother!
@Morke_Lyset5 ай бұрын
Saw the preview, and clicked, it's nice to see that I've already done it, and someone else is doing a similar thing too.
@GGCannon17 күн бұрын
I believe you can remove the need of that plane if you define the plane inside the geometry node as a node itself and add a material selector to it. You can even add an input node to the material selector that will let you swap and choose the material for the plane of the leaves from the geometry node modifier. Input nodes in a few places on the geometry node you showed could actually do you wonders. For example, you could set the scale value of the vector multiplier you used for the animation to be an input node, which not only would allow you to change the value on the modifier without having to go into the node viewer, but also allow you to animate that value to change with time, meaning you can increase or decrease the intensity of the wind as time passes.
@SoenKaiArt5 ай бұрын
omg, you're a saint! I was just lamenting a few days ago, that 3D trees (or any greenery for that matter) never really look good (and painted)... I have to try this!
@ezylierАй бұрын
Thank you for the tutorial! It was *years* of trying to find an anime tree tutorial to my liking. Soo, yea, thanks a bunch.
@jayplaays3194Ай бұрын
Your tutorials with this artstyle is just amazing! I also love your musical choices!
@ManuArt2563 ай бұрын
Thank you soooo much! This is by far the best 3D anime foliage I've ever seen. Subbed.
@SouthernShotty5 ай бұрын
Nice tutorial. I have a feeling your channel is going to get a ton of subscribers.
@tawansunflower5 ай бұрын
Wah. Thank you so much SouthernShotty! 😊😊
@talyacamgoz59965 ай бұрын
I agree!!
@Le_Forke5 ай бұрын
Gotta say, this tutorial truly solved many problems of mine and probably others as well! Wonderful tutorial, and beautifully edited as well. I can't thank you enough bro
@tawansunflower5 ай бұрын
Wah! I'm glad to hear that! 😊❤️ Thank you sm for the kind words!
@lostkami91025 ай бұрын
This is actually a goated video thank you so much.
@mingz34343 ай бұрын
OMG, biggest treasure i found in years! Thanks for your work!
@CounterPunchGamesАй бұрын
This was as entertaining as it was informative great work pal, keep it up and your channel will be big.
@jesuiselef5 ай бұрын
I used to pray for times like this, thank you so much for these tutorials ! Edit : However it would have been great to explain in more detail what you did at 5:02, it also doesn't help that all the node's value are hidden 😅 Looking forward to the next tutorial!
@tawansunflower5 ай бұрын
Oh yeah. Initially, I thought I'd let everyone experiment with colors on their own, but Let me explain more on that part. Half-Lambert Shader The setup I have required a Half-lambert shader instead of Diffuse shader (Lambert shader) Half-lambert shader (shown in the video) allows us to play with the values in the shadow region. Unlike, a normal Lambert shader the shadow is not clipped to 0, so it goes negative. Then we map the value from [-1, 1] to [0, 1]. The node setup is the subtraction of two Diffuse Shader + Shader to RGB with one of them having the normal inverted (Multiplying the Geometry Normal with -1 using a Vector Math node) Colors Randomization My setup also have some color randomization to make the color not blocky. In shader editor, with another Attribute node with Type: Instance, Name: "random", you'll get a randomization of colors that ranges from [-1, -1 ,-1] to [1, 1 ,1]. So by using a separate RGB node, you will have 3 [-1, 1] randomizations for each leaves instance. I used those 3 to add some randomization to the value from the half-lambert shader before the colorramp and the others I used them to control the Hue and Value of the color after the colorramp. Hope this helps! If you have other questions, feel free to ask. 👍
@samaluh5 ай бұрын
I copied his exact setup. I just looked at the images he put up with the "Do it with me" Gumroad file. I was confused why it didn't look like his but then I changed the values to the ones he had and it worked!
@mr_cauchemard39564 ай бұрын
@@samaluh hello can you send me your blender files on discord or other device please i cant replicate his color ;(
@armandomantilla79953 ай бұрын
@@tawansunflower this might sound really noob, but, can you explain me how to begin creating the half lambert shader group because i cannot find the geometry node with the normal dot on it :/
@tawansunflower3 ай бұрын
@@armandomantilla7995 You can find the full node setup of the half-lambert shader in the Gumroad View Content page (The place where you download the file). The node that you cannot find is most likely the Vector math node. The name corresponds to the mode it was on.
@ThedGrill4 ай бұрын
Well this is going to be the next thing I wanna try out after the blender donut XDD I really love 3d but was always a bit to lazy to switch from digital art to 3D Art and learn everything to work with blender. Thank you so much for this tutorial.
@jumanjiro12 ай бұрын
genius editing! love the nuance tip 3:40
@signeulbonaaeeesignalbonae50145 ай бұрын
when we needed him most he returned
@ComfeeMug5 ай бұрын
This is an absolute masterpiece! So amazed by your work, keep it up 😆
@tawansunflower5 ай бұрын
Thank you so much!! ❤️❤️
@guestfirefoxfirefox5 ай бұрын
Thank you for making this free. It takes a lot of time to accomplish these. PS: I resonate with you rarely doing art lmao, but when we do, its passionate :)
@pineapplepizzasandwich19744 ай бұрын
Absolutely brilliant. :D
@Pokku5 ай бұрын
Thanks for the tutorial, I am facing some problems with hsv, It shows random colors and do not shows the shadow. I matched the nodes. Dont know whats wrong.
@tawansunflower5 ай бұрын
Hmm can you contact me on Twitter. I can look into it 👍
@valaableАй бұрын
Thank you brother for very very helpful Tutorial.
@siboullettej19494 ай бұрын
The "Do it with me" file, great name for the blender tutorial scene !
@louisveran24392 ай бұрын
bro deserves a subscribe
@cliff_waga2 ай бұрын
This video is a lifesaver
@erykpall91155 ай бұрын
Nice tutorial! Unfortunately, i'm stuck to the color part. From 5:02 to 5:04 we jump to a complex shader combination that I can't reproduce with no explanations to reach it. Is it possible to get an image of the entire shader?
@erykpall91155 ай бұрын
Found my answer in Gumroad ;)
@DeepFriedGoblin28 күн бұрын
@@erykpall9115 you just saved me lol
@ryotaa119621 күн бұрын
did u already found it?? please help mee
@DeepFriedGoblin21 күн бұрын
@@ryotaa1196 you need to follow the link to the description to gumroad, in the download page there's a screenshot of the nodes you need to recreate
@Everchanged5 ай бұрын
Finally! I have been waiting so long for this ❤
@ingcarmenlozano44354 ай бұрын
Thank you for this tutorial! It was fun and very helpful, greetings from Mexico ❤️❤
@Xraller5 ай бұрын
Good tutorial! I like the style of your video.
@nanoafrane81275 ай бұрын
Hi, thanks for your tutorial! I was wondering how did you create your Half-Lambert Shader Node Group?
@tawansunflower5 ай бұрын
It's two Diffuse shader with one of them having inverse geometry normals combined together to enhance the range of the shading value. The details of the node is in the Gumroad download page 👍👍
@krasen6715 ай бұрын
bros channel is a gold mine 😭🙏🙏 ty so much
@aniime40065 ай бұрын
Your voice looks so sweet, you know, and so do your skills
@magusofarc19045 ай бұрын
you are a beautiful human being and it's wonderful to see your hard work get rewarded, never change
@tawansunflower5 ай бұрын
Wahh Thank you Magus! ❤️😊
@magusofarc19045 ай бұрын
@@tawansunflower is this a marriage proposal???
@tawansunflower5 ай бұрын
@@magusofarc1904 Nuhh Uhh
@parit5795 ай бұрын
awesome work man ! keep up the work >"
@dimasanggayuda39665 ай бұрын
Best anime tree recreation I've ever seen ✨ I've been watching many anime tree style tutorials and this one so far is the closest to hand drawn anime tree Thanks man, gotta use it for my next animation project (this is 2nd account)
@crytil92135 ай бұрын
Super awesome tutorial, the material looks amazing 😄
@loganlaslo2098Ай бұрын
@tawansunflower Can you replicate these nodes with vines? I found that the nodes only work for mesh items so after giving a spline/curve some depth, fills, and subdivision then converting to a mesh....you can use this node setup.
@jerryhunter11142 ай бұрын
Thanks man, fantastic.
@VideoGameBac0n2 ай бұрын
My favourite Blender ytuber has the power of anime and god on his side
@The_Gabinator5 ай бұрын
Yoo this is really cool! Thanks for making this, especially for free. You earned my sub
@fox_dre15 ай бұрын
Yay thank you so much!!😁
@Gametime055775 ай бұрын
Please Make more videos you videos are really very Helpfull for us ❤❤❤
@jujda72 ай бұрын
Awesome video :3 Just a shame you didnt explain the random color and half-lambert setup. Thankfully you provided the finished blend file, I went through it and am pretty sure i get how it works. Keep it up♥♥
@아레코5 ай бұрын
I completed the tutorial!! thank you! So good!!! 👍👍👍
@bluekidschannel62315 ай бұрын
share the file please. I would really appreciate it.
@Ang3lxoxo2 ай бұрын
Great tutorial! I got super close to finishing the whole thing successfully but then when I added the animation I can't seem to get the trunk and leaves to all show up together without the cubes showing up with the leaves? If I put separate components and connect it from mesh > geometry to realize instances node, instead of instances > geometry, i don't get the cubes anymore but then i don't get all the leaves i had when the cubes are showing (does that makes sense?) Not sure what went wrong when I tried to add the animation to the leaves, I can't figure out how to get the cubes to stop showing up with the leaves.. I'm trying to use the finished tree tutorial file but it looks like it's just the leaves and there's no geo tree? (unless i'm just not looking in the right place? it looks like its just the sphere) I'm gonna try and do the tutorial over again and see what's going on, but any help would be great :) Regardless, this is a super cool tutorial, thank you for sharing it and keeping the files free! :D
@tawansunflower2 ай бұрын
Hmm. Can you send me the file to my twitter dm? I'll try to fix it 👍
@Ang3lxoxo2 ай бұрын
@@tawansunflower yeah for sure! i'll dm you
@aniime4006Ай бұрын
Xin chào, bạn có thể cho tôi biết nếu bạn đã hoàn thành việc chuyển đổi sang lưới cho cây?
@KaltVT5 ай бұрын
Tawan, I know one thing for sure, you deserve way more subs than you have now. Keep doing what you're doing, you are great.
@tawansunflower5 ай бұрын
Aww. Thank you so much! ❤️
@aniime4006Ай бұрын
@@tawansunflowerHello, can I ask you a question? That's how can I convert it to mesh.
@tawansunflowerАй бұрын
@@aniime4006 It's not going to be easy because this setup uses instances (very good for performance). They can to be converted to mesh using the Realize Instances node, but that means the Store Named Attribute is not going to work as the domain is set to Instance. You will need to change to domain to Face or Point for data to store correctly.
@aniime4006Ай бұрын
@@tawansunflower Thank you for this advice, may everything always go your way
@MomoTempest62 ай бұрын
5:33 Him: It's a technique that will destro.... *Ads start playing* He got censored by Ads 😂.....for 5 sec 💀
@fruitbatfox4 ай бұрын
deleting the cube just to immediately add in a new cube made me laugh, subscribed!!
@ritpop5 ай бұрын
Very cool, i have been using a similar setup but this tutorial gave me dome precious insights
@laisenjamir3496Ай бұрын
Amazing work however stuck in the geotree nodes append part . Got the nodes but it's not exactly as shown in the tutorial . Does anyone have a solution to that ?
@tawansunflowerАй бұрын
Sorry for not being clear! You can append by going to Files > Append > [find the GeoTree file] > NodeTree > [select the nodes you want to import] > Click append
@아레코5 ай бұрын
AWESOME. I love this! Thank you very much. And i'm waiting for rain tutorial. ☺
@ChoomiChiro7 күн бұрын
You should also display the button you pressed.
@samaluh5 ай бұрын
Thx bro. I've been looking for something like this for a while. I followed along and it turned out exactly how I wanted. 👍 P.S. All the other materials in the render looked great.
@Saberarts2424 күн бұрын
in cycles there are dark spots because of the overlapping faces, is there anyway to work around it and make this available in cycles?
@rux_ton5 ай бұрын
you just deleted my default (please dont ever have any scenes with a tree in them because i dont think I can do this) cube thank you so much! this is actually a lot simpler than I expected! Other than making the leaves texture but i feel like theres a really simple way for me to approach that! This was a really well done video by the way! Thank you!
@MolleMuus5 ай бұрын
Heya, this is so beautiful, thank you so much for teaching for free! Like some others, I’m running into some issues around the 5-minute mark. Can you maybe upload a clean screenshot of your final shader setup, + the half lambert one? Also, I was wondering about a seperate question: I have made my own leaf art in different shades, put them in a collection (leaves1, leaves2… from light to dark), and would love to try and instance a different one based on the original mesh normals. I hope this makes sense🫣 Since I draw alot, i thought it would be a cool way to do it, and maybe mix it a bit with your shadows/light/hsv setup. I just can’t figure out how to get it to select the right instance from my collection ..😢
@tawansunflower5 ай бұрын
I'm very sorry for causing some confusion on the shader part. 😭 I've updated the Gumroad product content to include the screenshots now. 👍 Regarding using custom leaves instances, I believe you have some leaves meshes with different color on each of them that ranges from light to dark right? Please, correct me if I'm wrong. I do really recommend using only one mesh though. But if that's not possible, you'll have to put the leaves meshes in a Collection, and in Geometry Nodes, you'll have to plug the collection (with Separate Children and Reset Children turned on) to the Instance on Points node with pick Instances turned on. And then you'll have to find the dot product of the relative location of your light source and the object's normal which will give you a float value (it will mimics a half-lambert shader but in geo-nodes), then you'll have to map the float value from [-1, 1] to [0, the amount of leaves meshes in your collection - 1], and then plug the mapped float value to the Instance Index input of the Instance on Points node. This will change the meshes of the leaves based on the shading of the object. As I'm writing this, I think it's very complicated. 😂 You can always contact me via Twitter if you need further assistant!
@MolleMuus5 ай бұрын
@@tawansunflower wow, that's amazing, I see the screenshots are up already. Thank you so much for the help! And thank you thank youuuu for the tips, I'll try and play with it. It is possible for me to use only one leaf mesh, but I have been trying to see if there was a way to do it this other way instead. (It's because I draw trees, leaves, plants etc with watercolor in different shades, and in many months of experimentation, this is the closest i've been to a satisfying result!!) Again thank you, it does sound complicated, but you've given me some awesome pointers. I hope i can make it work now!
@tawansunflower5 ай бұрын
@@MolleMuus Woah! I'd love to see the result of that! Actually, with one leaf mesh, you can change the texture of the leaf in the shader based on the value of the light and shadow, so you don't have to deal with multiple meshes. It's like changing the colors of the leaf with a color ramp in my video, but instead of colors you can use images instead, so you can map those images to different values of the shading. That should work too. 👍 I'd love to see how you shade the trees, and it would be awesome if I can help you make it works in 3D too. 😊
@shadowxb2025 ай бұрын
Really Really Thanks for this tutorial! Is there a video of you explaining the making of these nodes? I want to learn from the basics so I can understand them better. Or do you have a course somewhere I can buy?
@tawansunflower5 ай бұрын
Thank you for watching the video! 😊❤ I do recommend learning the explaination of the nodes from KZbin as I do that too 😂 You can also check the official documentation of the node on the Blender website by right clicking on a node and click Online Manual.
@ditagdesign5 ай бұрын
That is a great tutorial. I will try it at the first opportunity.
@AlviaFutonto5 ай бұрын
That was so much fun! Great tutorial!
@pterra93 ай бұрын
thank youuuu!!! im so happy XD
@Bsbsbss61925 ай бұрын
Where is the rain tutorial 😢
@tawansunflower5 ай бұрын
Yeah sorry for the massive delay 😢 I faced some personal stuffs, but I'm back now ❤ The rain tutorial is next on the list 👍
@digantmay92385 ай бұрын
@@tawansunflowerwatingggggg ✨✨
@kyunai-iu3bn5 ай бұрын
@@tawansunflower Thank you very much for consistently creating detailed and interesting tutorials. These new methods are extremely valuable to me. Take your time; it's okay. I hope you also prioritize your own life.
@pn49605 ай бұрын
Take your time bro. We are getting your fantastic content for free on KZbin. We can afford to wait
@az3975 ай бұрын
This is awesome, thanks a million for this, now Imma subscribe to your channel
@TheDaggerPort3 ай бұрын
Hey Tawan, thanks for the video - you obviously know your stuff :) I've done my best to copy your shader setup as closely as possible, including recreating the half-lambert group, plugging in the random attribute and so on. However, my end result is a random color for each leaf instance on my cube, which looks pretty cool but isn't exactly what I was going for... any idea what I've done wrong? I'm wondering if it's something to do with the random attribute to H/S/V node that I've wired up incorrectly? Thanks again for the video!
@tawansunflower3 ай бұрын
Mhmm! Can you send me your nodes on Twitter? I'll try to fix it!
@TheDaggerPort3 ай бұрын
@@tawansunflower I figured it out myself! My brain was skipping over the screenshots of the fully expanded nodegraphs on gumtree, so just had the default .5 for all my settings. Working like a charm now that I've got the right ones in :)
@anubhavrathore475 ай бұрын
Man.... How does one get such legendary in nodes 😮..... When would I be one? How long it's been you to have using blender!! Love it...
@aliabdulaziz80645 ай бұрын
I love the way you edit your tutorials, fun and fresh, while being really well paced and informative. Excited to see what else you share, keep up the great work!
@renegadely8594 ай бұрын
Hey Tawan. I have two questions 1. Can I export/use this for roblox? 2. What is the geonodes setup on 4:26? (plane's geonode setup)
@tawansunflower4 ай бұрын
Hello! 1. Yes it can be exported, but it would be converted to static mesh meaning the planes will not follow the camera. 2. The plane does not have geonode setup. 🤔 Did you mean the shader setup? You can find the full shader setup in my Gumroad download page, where you download the file of this tutorial 👍
@renegadely8594 ай бұрын
@@tawansunflower For the first one, can you help me to fix that? and for second one, I am not sure. I checked the geometry nodes on that plane (with leaves material applied) and cannot find that setup. I checked it by downloading the "Do it with me" and I can't find it. Perhaps, can you help me for that as well? That all I can ask :> ❤
@renegadely8594 ай бұрын
@@tawansunflower Hi tawan, I just figured it out where is shader setup so silly me 🤣and 2 questions if that okay with you. 1) Can you help me or think of a way how to make these planes (leaves) that either follow camera or make it normal even it doesnt follow camera? 2) How do you add more leaves? from i see in your shader setup, i see lot of "multiply" and other geo nodes stuff i dont know. (sorry im learning hahaha)
@tawansunflower4 ай бұрын
@@renegadely859 1. You can do that by removing the "Rotate to Camera" node 👍 2. You can increase the density of the "Simple Instance" node. Feel free to ask if you have further questions! ❤️
@renegadely8594 ай бұрын
@@tawansunflower Talking about removing “rotate to camera”, is it possible to do this but the plane (leave) will be like 3 planes in each axis. Idk what they call it but yea, is it possible?
@NanaFish-dk3ny5 ай бұрын
MAN NEW SUB HERE! Can’t wait for more tutorials from you! You’re so cooI! I subbed immediately ❤
@Aemn_9122 ай бұрын
bro you should be a teacher great tutorial❤❤
@sirdrakey3 ай бұрын
That's amazing ❤❤
@sparky8215 ай бұрын
Can you please make tutorial how u make that anime scene in starting it was amazing
@pvegabe1820Ай бұрын
how does the tree just pop up for you at 7minutes. can u please show this in the tutorial thanks.
@erik3525 ай бұрын
Holy crap!!! Thanks for doing this!
@ElQ1435 ай бұрын
Hello, I'm new to the channel and I'm amazed by your tutorial, thank you very much.
@gtanerd199910 күн бұрын
Woud you be able to show a shader setup for unreal that does this?
@akesukejin673413 күн бұрын
hi, how you get to group-simple instancer and rotate instancer....?
@ryanodagawa5 ай бұрын
Great tutorial! I ran into some obstacles while going through your tutorial (using your downloaded Blender file) I'm a semi-noob, so that could be a part of it. 1. I actually kind of figured this out, but it's still a little different from how your's looked. When I got to the alphas of the leaves (just the black/white), it was kind of more dispersed, like dissolve on a Photoshop brush...like pixelated. But I went back, and noticed you subtly scaled them on the Simple Instancer. It got to 90% like yours (as opposed to around 40% before), but it's still a little pixelated, and not as detailed. Are you using Eevee or Cycles? 2. When I get to the Color part, I can't find the Attributes node. When I search, the same Input>Attributes doesn't come up. (I'm using Blender 4.0 if that makes a difference) Also, I don't see the node set up like at 4:29 with the .png and all of that. Is that supposed to be built in the file somewhere?
@tawansunflower5 ай бұрын
Hmm I'm not sure why the leaves texture is pixelated. Can you please send me what it looks like on twitter? I'll take a look at it. Make sure you are in the Shader Editor while you add the Attributes node 👍
@neetfreek99215 ай бұрын
Having the same issue for number 1, what exactly did you scale to fix it? Not getting anything useful from googling simple instancer. Did you just scale the size of the plane down? Probably just gonna get a new leaf material and try that
@tawansunflower5 ай бұрын
@@neetfreek9921 The noise effect is caused by the Alpha Hash blend mode that the leaf material is set to. You can try setting that to Alpha Blend, but there might be problems with z-indexing. Currently there is no fix unfortunately, but I believe the next version of Blender (version 4.2) should have a fix for that.
@neetfreek99215 ай бұрын
@@tawansunflower I’ll see if that works when I get home, thanks~
@luisramonserranoceballos73384 ай бұрын
i didn't get how you put the tree in the minute 7:01 anyone can help me?
@守护我们最爱的坤坤5 ай бұрын
The bush you made is gorgeous! And when I was learning your tutorial I have a question:where can I find the pre-made group nodes at 3:08? I've downloaded the file “TREE TUTORIAL” in Gumroad but there is nothing in the Geometry Node Editor. Maybe I made some mistakes somewhere ?
@tawansunflower5 ай бұрын
You can find it my pressing shift + a then Group in Geometry Nodes 👍
@守护我们最爱的坤坤5 ай бұрын
@@tawansunflower I find it! Thank you so much !
@守护我们最爱的坤坤5 ай бұрын
@@tawansunflower I'm stumped by a new question: where can I find the "MIX" node at 5:11?I've checked all of the vector node and I can't find it
@tawansunflower5 ай бұрын
@@守护我们最爱的坤坤 You can find it by adding a Mix node and change from Float to Vector 👍
@守护我们最爱的坤坤5 ай бұрын
@@tawansunflower thank you , I find it👍
@Dzekin3 ай бұрын
Great video but I noticed that in the render, leaves do not seem to leave any shadows, is there any way to fix it?
@tawansunflower3 ай бұрын
Thank you! I'm not sure if there is a way to remove self-shadow (shadow cast on itself) while retaining cast shadows (shadows cast on other objects) in Blender. I assume that is not possible, but you can easily do that in Goo Engine. If you want more details on it, I can send you the Goo Engine version. 👍
@Suburban_Pantsula5 ай бұрын
Absolute beast
@WwEe-vb6ht5 ай бұрын
Great !🔥
@M4GEFX5 ай бұрын
this is amazing, thank you!!
@monochrome13265 ай бұрын
God tier tutorial!
@G경민2 ай бұрын
I LOVE YOU
@senondekams23592 күн бұрын
Hey I can't open the your file to get the custom nodes it keeps crashing , is there a way to get a different way??
@ElRotura5 ай бұрын
Amazing technique to replicate the anime style yo! Thanks a lot for share your knowledge! Have a nice day! 🔥🔥🔥🔥🧑🚒🧑🚒🧑🚒🧑🚒
@tawansunflower5 ай бұрын
Thank you so much! You too! ❤️
@lexuwaifu5 ай бұрын
lol this is really fun thank you for uploading this~
@melisamukane88125 ай бұрын
Hi, I loved your tutorial!! I only ran in one problem - when rendering, leaves have dark spots that are moving every frame. I only know that its somehow connected to noise texture, but idk what to change to get rid of them.
@tawansunflower5 ай бұрын
Thank you! I'm not sure about the problem you are having. Can you dm me on twiiter? I'll take a look at it 👍
@ritikeshart36595 ай бұрын
Thank you for sharing your work bro
@mohit66735 ай бұрын
Amazing Content! In love with your way of presentation!!!
@urgyenrigdzin37755 ай бұрын
Thank you very much! 🙏
@kiprotichtony75615 ай бұрын
Excellent video. Keep it up
@Karma-lc2uz4 ай бұрын
Hey Thanks for the shader.. I was so in need for this info.. If I may ask How can I export these data in external softwares like unity...I have been struggling for a while now for this. Please care to share if anyone has any idea or the author himself..
@tawansunflower4 ай бұрын
For exporting the mesh, you technically can export it but the mesh would be converted to static mesh because of geometry nodes, meaning that the leaves would not follow the camera. You'll have to implement the logic in Unity again. 👍
@유규환-n4m5 ай бұрын
안녕하세요. 너무 좋은 튜토리얼을 제공해 주셔서 감사합니다. 제 졸업작품에 참고 하고 싶습니다. 저는 시야의 거리가 멀어질수록 브러쉬 플래인의 크기가 커져서 뭉개지는 연출을 하고 싶네요.^^
@tawansunflower5 ай бұрын
Sure! 😊👍
@dirtiestharry65513 ай бұрын
Hi I'm doing this in cycles and I'm guessing there is no way to influence this with lighting? I can get the colors I chose to show up in anime-fashion, but can't get them to work with lighting. Such as adding rim light etc
@tawansunflower3 ай бұрын
Cycles is pretty limited. But you can make the rim light effect using the fresnel node. 👍
@tawansunflower3 ай бұрын
Because Cycles does not allow shader to use the Shader to RGB node which is very crucial for this like of rendering, it's very hard to get the same effect.
@MadPrinceSheo5 ай бұрын
So awesome! Keep it up
@theboizee6606Ай бұрын
missed out a lot of stuff with nodes for the colours?