It’s insane how comprehensive this is despite the DLC only being out for a day. Amazing work, thank you.
@dond23775 ай бұрын
Had to say, this is exactly what Ive been looking for, a breakdown of what is actually in the DLC. This video really shows how much they leave out in announcements, I get some of it, but when determining if a DLC is worth it, they really left out too much. Thanks for the video and awesome work!
@RetroCube5 ай бұрын
So do you think the DLC is worth it for the price or nah? I saw your comment on the other video so I’m curious
@dond23775 ай бұрын
@@RetroCube for me yes, I typically play with rim of madness and various Cthulhu mods so seeing that this effectively adds many of those features is nice. However, Knowing that not everyone not even 10% of this dlc would apply to most playthrough makes me Even more easy of Ludeon, and Knowing how much Biotech added, the comment they made about this being the biggest dlc to date seems very misleading.
@oilydoubloonz60013 ай бұрын
even after playing anomaly for multiple hundred hours, i still learned more from this video, thanks!
@ecmatua78765 ай бұрын
Another thing to note with Ghouls is that if you also have Biotech the genetic traits also add to its combat abilities, for example if they have the deathless archite gene they will go into regeneration comas I haven’t experimented too much further than that.
@snakedick47533 ай бұрын
Neanderthals are a good choice because they are common and have the toughness gene
@DSlyde5 ай бұрын
This was amazing. Idk if its the best way to cover it from a view optimisation point of view, but just wow. Excellent work as always.
@BastieDerSpasti4 ай бұрын
In regards to the metal horrors. Interrogation can trigger two situations. The metal horror pops out with his buddies like the surgery does, or you find out it is in the pawn, but it does not know that you know. Infection via meals can even occur after you take care of the original horror. Stockpiling tons of meals might trigger new infections. Duplicates of pawns will come infected with metal horrors if the original is infected. You can duplicate suspicious spawns and kill their duplicate to check if they are infected. And when the monolith cracks and drowns you in hostile duplicates, you could end up with a swarm of metal horrors in your base as well. Been there.
@brandontk835 ай бұрын
Very good research and I love the infographics. It's nice to have all this information so soon after release.
@verbomalo98214 ай бұрын
I keep revisiting this video as I get further into Anomaly. Awesome job.
@michelblaauwgeers14745 ай бұрын
This is a really great guide!!! Way better than those idiotic Noobert tutorials which aren’t even tutorials
@doukanakkaya5 ай бұрын
Was thinking the same...💀
@RealCryptoTest3 ай бұрын
Okay, I’ll admit, this is my first Smurph video. I know next to nothing about them. But do you think they’re proud? Do you think they enjoy the fact that they have a community, even just a small one in their comments, made from hate? A group that can only raise them up by tearing others down? Do you think that makes them happy?
@the-letter_s3 ай бұрын
@@RealCryptoTest Christ, man, relax. it's not exactly an uncommon opinion.
@SkSafowan3 ай бұрын
Thank you so much, so detailed Explanation
@rwbgill5 ай бұрын
Amazing work so quickly after the release of the DLC. thanks
@azrobbins015 ай бұрын
If you study an entity when their containment level is below their minimum requirement, you only get 50% of the base value of knowledge from them. Example: If you have an entity with a base knowledge value of 2, and it has a minimum containment strength requirement of 50, and you study it in an enclosure below 50 strength, you only get 1/2 the base value, or 1 knowledge gain when you study them, instead of 2. If you kept them in an enclosure of 50 strength, you would get the full base value of 2. If you kept them in an enclosure at double the minimum requirement, you get 110% of the base value of knowledge from them. Example: If you keep the same entity with a base knowledge value of 2, that has a minimum containment strength requirement of 50, and you study it in an enclosure of 250 strength (5x the minimum), you get 150% of the base value, or 3 knowledge when you study them. This only applies at the moment that you study them. So, you could theoretically keep them all out in the open with broken legs, and then just before you study them, move them into a high security enclosure, then study them to get bonus amount, and then bring in the next one, and just keep swapping them out.
@thanquolrattenherz96654 ай бұрын
for the metal horrors i would advice to disable your cooks since they can poison the food they make to create new horrors and can cause even secondary infestations after you just cleared and survived the first one.
@inybisinsulate4 ай бұрын
36:46 is not just any kind of darkness, it's advanced darkness. Count the hours a mod renames it.
@Wintermist-SWE5 ай бұрын
Now this is a guide :D
@m4rcyonstation934 ай бұрын
Crumbling mind can be cured with resurrection serum/death refusal too. Kill pawn > extract skull (ideo) or delete head in some way > death refusal or resurrect.
@MagicalMaster5 ай бұрын
Hey, what about the people with the weird abilities? They show up, offer to join and have a weird power, I have one with no eyes but can see and she has a healing ability. I saw someone playing with a 'mad scientist' and they could transform steal into other metals. They all have unknown backgrounds.
@knukls9285 ай бұрын
Do a examination surgery immediately, they usually have some kind of anomaly health condition (my first one had crumbling mind). Accepting unknowns is an easy way to get metalhorrors, so its best to find those out fast. Other than their conditions and abilities, they are normal colonists. Also do this for clones so you can deal with any side effects early.
@snakedick47533 ай бұрын
I got a guy with 17 in every skill and a trait called “perfect memory” which makes his skill never deteriorate
@oxxysaurus5 ай бұрын
Another great video, nice work.
@Rarapacco5 ай бұрын
awesome video, thanks a lot!
@bradleyjenkins22715 ай бұрын
If anyone complained about the previous DLC prices per content I can safely say, this is more than worth the 30$
@Horesmi18 күн бұрын
If you are decked out with insane, high damage gear, and think you can take on the unnatural corpse, DO NOT kill it too fast. It needs to die from running out of regeneration, not from damage. The game doesn't think you can do enough damage fast enough, it doesnt expect that. So, damage it bit by bit until you get an EVENT that it died. If it dies like a normal pawn, it will respawn. I guess you can farm it with a butcher table, as they keep respawning. But that's a whole other level of insanity.
@Asking-for-a-friend5 ай бұрын
Thank you. Im sure this was alot of work.
@TomeTomeTomeTome4 ай бұрын
So for the fleshmass heart, heres some tips since i cant find any literally anywhere. It only spreads so far out, this is important because i was under the impression it spread for a certain amount of time and that cutting it off early would help long term. But the heart wins in attrition. Instead back up, let the inital mobs come after you and murder them safely, then deadlife em to give you numbers, after the first nerve and let it spread while you recover. When the second nerve pops out get to work, and same for the third. it can feel overwhelming and downright brutal. But dead life mortar shells as support is god tier, also i cheesed the final nerve, i sent a revenant spine group to rush the injection lol. As for the put, mine were generating wrong, likely due to a mod, if you end up in a pit with nothing in it just walls. That means its probablly bugged. I ended up using dev mode to delete it, since it just kept spawning waves, and after like the 5th one i really just felt like i was being cheated.
@kongkim5 ай бұрын
Really good video :)
@Dayz3O64 ай бұрын
I really like this DLC and the atmosphere it brings, ppl say it is less contents when that is not true at all.
@muspul77275 ай бұрын
Thank you, Professor
@scubandym19415 ай бұрын
Great video the cube is pleased
@bleezySG5 ай бұрын
Thanks Smurph!
@mhrfire5 ай бұрын
Best holding monster facility is inside mountain . 200 + strength
@tsoewoe19 күн бұрын
kinda wish the guide showed how to deal with the unnatural corpse the *fun* way
@kOfTheQ4 ай бұрын
The floor etchings don't tell you entirely useless things. The names do correspond to the corpses, and if any are still alive... Well, a few of those etchings tell you of metal horror infections.
@CommanderStormrune5 ай бұрын
Warning for anyone who's got the Warped Obelisk! There is (at the time of this message) a bug with the return obelisk, in that it won't return your colonists! Ready dev mode to spawn them food until the bug is fixed if they're stuck in the labyrinth. Currently, if you're playing modded using Vanilla Expanded Psycasts, the Skipmaster tree has the Skip Door psycast, which allows the user to open semi-permanent gateways (they last until destroyed) you can use to teleport. If you have established skipgates, then you can escape the labyrinth that way until the bug is fixed.
@2615 ай бұрын
from what i have seen obelisk bugs are often mod/worldgen related. inability to leave usually has to do with a mountain in the way. rocketman broke labyrinth generation entirely for me, removing fixed a lot of Anomaly issues.
@WhatTheFuckIsAHandle5 ай бұрын
Most excellent. I don't mind spoilers as I want to know EXACTLY what I'm getting with my purchase. Again great work!
@Wezryx4 ай бұрын
Hail the golden cube. 59:31
@paxmet11955 ай бұрын
Are you using a mod for dev console commands you have in the left top corner?
@karew44055 ай бұрын
That’s the dev palette, it’s available in vanilla by pinning dev commands from the big menu
@oops21792 ай бұрын
1:09:08 You should use other genes (like dependences genes) for infographic example since both of them are still carry over (since they're displayed in info tab !?)
@Aul-c7q5 ай бұрын
Nociosphere and ghouls are literally GIGACHADS
@carlwilliams73334 ай бұрын
That moment when I'm so ethical I didn't even consider war crimes on the Anomalies. Taking their legs is so much easier than making a secure fortress.
@paxton_wulgusАй бұрын
So after doing all the considerable work to get the Obelisk to level 4 then embrace the darkness, one of your buffs from it disappears in 60 days?!
@themachine035 ай бұрын
I was wondering if you could do a quick video on some of the new encounters too, like for example the leathery stranger or a genious scientist
@darkmatter2749Ай бұрын
Is it possible to complete this ending multiple times? After deactivating the monolith, can another one fall? I apologize if they explained it in the video and I didn't understand it. English is not my native language.
@JJokerMoreau7 күн бұрын
Wiki outright says they benefit form Robust.
@eeejah5 ай бұрын
THE STREAM WAS BOMB!!!
@mateuszslawinski19905 ай бұрын
Regarding Nociosphere: you don't need enemies, it can target wildlife as well.
@MortalSmurph5 ай бұрын
If you target wildlife there is a high chance it teleports to you and murders all your people.
@mateuszslawinski19905 ай бұрын
@@MortalSmurph In my case it focused on blasting games for 90 seconds and then left. Couple days later, came back as default.
@TheTSense2 ай бұрын
TL;DW Rimworld has an ending now that is worth playing
@redhood10604 ай бұрын
Genuinely thanks for your hard work. I’m the sort of person who likes knowing everything about a game. These have been super helpful.
@xenoxaos15 ай бұрын
While Adam was playing . It brought back the living things when returning... So would it be good to remove skulls from bodies?
@valen14294 ай бұрын
Wait a minute i the attack where the enemy emerged from the water is not just the entity that can do it Those damn mechanoid also capable to do it and i almost got a heart attack seeing 3 centurions and a few scythers just spawn from the river in the middle of my base lol Way to counter water based colonh i guess
@shadowmeister54325 ай бұрын
Studied that dam cube for an in game year and did not get the option to destroy it. Was hell.
@Just_Another_Gravemind5 ай бұрын
I did the Anomaly Research start... I can control my ghoul like normal, but he does not appear at the top. I've noticed a few other bugs, like he only faces side-ways. Nothing that has impacted gameplay, but it is weird
@Tactical7894 ай бұрын
Wait so 4 of my colonists have cure obsessed, am I just supposed to wait until I get a notification that I can destroy it?
@haihuynh87724 ай бұрын
You can aneasthetize them, then drop pod the cube onto another tile.
@stepdadmagic82585 ай бұрын
Does anyone know if (during the pit event) there is another wave of flesh beasts that appear after the event starts?
@brandonchan36485 ай бұрын
holy how tanky is the revenant? I feel like I cant kill it fast enough before it wipes my colony
@haihuynh87724 ай бұрын
It takes a quarter damage I think.
@Pony190319964 ай бұрын
fleshmass heart is buggy mess, for example i just can' make that action like there 36:21 after analyzing all three sample, pain in ass, even
@jeremygarner49865 ай бұрын
Do only the duplicates get the side effects or the original or both? Ty
@m4rcyonstation934 ай бұрын
Only the duplicate, except for duplication sickness
@jeremygarner49864 ай бұрын
@@m4rcyonstation93 ty
@raullopez77554 ай бұрын
How can I have more shards? To have a ghoul army😂
@m4rcyonstation934 ай бұрын
Farming flesh pit, gives you 3 shards every time you go through it. Go for distress signals, that usually gives at least one. Most advanced entities drop a shard, but flesh pit imo is by far most consistent and best way to get shards. Draw shamblers can work too but much rarer
@deathdealer6464 ай бұрын
Enjoyed the video i appreciate the info... But man did you drive me nuts mispronouncing metal horrors, half the time you said metal harrs.
@RealCryptoTest3 ай бұрын
27:25 :(
@lalalalalalalalalala-js5xl5 ай бұрын
Nice vid but im still waiting for biotech and 1.4 on console
@AbandonedHub25 ай бұрын
Oh.. I also brought that version, I think they stopped updating it since there was like no news from them for awhile
@mrpilkington97105 ай бұрын
These dont seem very fun...previous DLC had other things you could do if you aren't a fan of parts of the DLC
@bsmith98904 ай бұрын
It actually does add a few things even if you don't activate the monolith. Strange joiners will still spawn to some degree. The security door research plus a few other researches that don't require entity containment. I get where you're coming from. But at the same time, you could also say that about the ideology dlc.
@m4rcyonstation934 ай бұрын
Ideology didnt have anything to interact with other than the ideo system either (its just a lot more encompassing), Royalty didnt have much outside of empire (tribal psycasting stuff, mech clusters, and some random events), and Biotech is an absolute bottle of lightning and I really dont think we should hold every dlc to that standard lol Anomaly now has the ambient horror mode, letting you basically have all the anomaly threats as normal events, instead of being tied to the monolith, which imo is the perfect addition to this dlc and really helps its case
@FirstLast-pt7bm3 ай бұрын
@@bsmith9890ideology is game changing bruh what are you talking about.
@bsmith98903 ай бұрын
@@FirstLast-pt7bm it is, you're correct. But it only adds like 4 things, a customizable mood system, rituals, some new buildings, and the worst ending. A very good DLC but it doesn't really introduce anything that will significantly change the way you play like biotech did. Biotech is god tier.
@FirstLast-pt7bm3 ай бұрын
@bsmith9890 so you don't change the way you play when there's a revenant attacking your base? Or metalhorror infections? Pitgates, warped obelisk, rituals bioferrite weaponry and armor. Maybe I'm seeing it different from you idk.
@lewiskelly145 ай бұрын
You are very repetitive
@sirhc89275 ай бұрын
Thank you. I’m so happy you’re not a pronoun groomer like the rest of the Rimworld discord crowd
@skyezo5 ай бұрын
?
@sirhc89275 ай бұрын
@@skyezo there’s a lot of troons in the Rimworld community.
@thekrampuselbananoquevivee99475 ай бұрын
Is that really a thing?
@ThatOliveMrT5 ай бұрын
Homie has not touched grass in a long time it seems
@sirhc89275 ай бұрын
@@ThatOliveMrTimagine saying homie as a white trash pronoun communist. Also saying touch grass in KZbin comments is just wiiiild.