Dwarf Fortress Iceberg EXPLAINED

  Рет қаралды 21,521

sungazer

sungazer

Күн бұрын

This was meant to be a small little project to slip in between Part 1 and 2 of the MUGEN Iceberg but somehow ended up over an hour. Please enjoy! #DwarfFortress #iceberg #Bay12Games
Links to Topics Discussed:
• Let's Read Boatmurdere...
• Boatmurdered - A Readi...
• The Evolution of Dwarf...
dwarffortresswiki.org/index.p...
www.bay12forums.com/smf/index....
List of Music Used
Dwarf Fortress Intro (song_game.ogg) - Dwarf Fortress
Strike the Earth! - Dwarf Fortress Steam (Dabu & Simon Swerwer)
The Glacial Fortress - Omega Five
Holy Mountain - Sonic Battle
Avatar Beat - OFF (Alias Conrad Coldwood)
Cavern - Worms Armageddon
Hell - Worms Armageddon
Not Safe - OFF (Alias Conrad Coldwood)
Timestamp:
0:00 - Intro
2:05 - Tier 1
11:08 - Tier 2
18:58 - TIer 3
27:16 - Tier 4
39:36 - Tier 5
49:46 - Tier 6
1:02:25 - Outro

Пікірлер: 99
@drewmartin751
@drewmartin751 5 ай бұрын
I know this video was made an entire year ago... but I have a supporting detail concerning the whole "The Adventurer is a conscious being you're controlling" bits. I played a lot of adventure mode in high-school before I knew all of the speech mechanics, and would just go around slaughtering people. Looking at my inventory, I always noticed that there were/are tears in my adventurer's eyes whenever he did this. He didn't want to kill the people he did, but he was powerless to stop it. He was a slave to Armok.
@sungazercyan
@sungazercyan 5 ай бұрын
That’s incredible actually, I haven’t played nearly enough adventure mode to see that myself. Thank you so much for that insight
@drewmartin751
@drewmartin751 5 ай бұрын
I made him drink his own tears.
@Insanepie
@Insanepie 4 ай бұрын
@@sungazercyanit is a funny way to look at it and dont wanna ruin it but I think the tears were likely just from his eyes naturally cleaning themselves like in fortress mode
@gideonmele1556
@gideonmele1556 2 ай бұрын
@@InsanepieI noticed that in Fortress mode and saw my dwarfs were often tearing up over the smallest things like harvesting raw goblinite or fixing the cat lag problem. Then found the fort is just a mess
@lemonposting
@lemonposting Ай бұрын
YES!!! The adventurer has a personality, thoughts, and feelings like the dwarves in fortress mode. There are a lot of mechanics around it, and part of that can be fully customized with your values. Most meaningful is [FOCUSED!] If you play into the personality of your adventurer, you become focused and things just work out easier for you. I think it's like 150% stat boosting, and makes you better during fights and conversations.
@SaintJames14
@SaintJames14 4 ай бұрын
The first anvil is the pc running the game
@sungazercyan
@sungazercyan 4 ай бұрын
That’s an incredible take
@TheAleG
@TheAleG 6 ай бұрын
as far I know tiles in Dwarf Fortress are 2 by 2 meter squares. with "infinite height", and in the code every floor are almost another dimension, almost like the literal 2d people see the 3d object theorem
@AaronJLong
@AaronJLong 5 ай бұрын
Surprised Planepacked didn't make the list. The legendary statue said to depict the entire history of the world. One player on the forums had a dwarf enter a mood, and instead of stopping at around five materials they just kept bringing more and more stone to the workshop and ended up making a statue using a ridiculous amount of stone, with each piece giving it another detail be it some of those menacing spikes Dwarves love, simple geometric shapes, or a depiction of an event in the fortress/civilization's history. It was worth a lot of dwarfbux for something made primarily out of basic rock types that don't have that high of a starting value to then multiply, which is why myself and many others would keep value raw ores near our workshops not flagged as forbidden, but also not assigned for use in normal masonry or smelting, so that when a dwarf made a mood artifact requiring stone the closest stones to grab would be valuable metal ores that would make the most out of the legendary value multiplier, but planepacked was extremely valuable for a statue made out of basic low value stone due to the sheer number of pieces used in its creation, and the amount used in its construction was so absurdly high its description was pages long and captured the imagination of forumgoers, as usually when there is a bug that results in something so extreme it is usually something multiple players have experienced shortly after a patch or modding attempt, while planepacked was an enigma with some questioning if it was the result of modding or hacking the game just to be able to allow this to happen. However, since Planepacked managed to catch the attention of basically everyone active on the DF forums at the time, there was a community effort to replicate the bug that lead to this. I'm a bit hazy on the timeline but I know a method was discovered that allowed moody dwarves to bring a material to be used in their artifact without it being checked off of their list, allowing them to get more and more to make a super artifact, that I think was uncovered in the investigation (not 100% sure, may have been known about prior) but it required some precise micromanagement in order to manually confuse the game with each ingredient. Some thought that this was how Planepacked was created but the OP had stated that whatever bug caused this was unintentional, the dwarf kept grabbing more and more stone on their own, and given DF's history of amusing and strange bugs and OP being just as confused as us, the majority of us believed them as the game had enough crazy occurrences between unintended bugs, regular gameplay, and people openly sharing exploits that it just wasn't part of the forum culture at the time to misrepresent something for some temporary clout like is the case with much of the rest of the internet. So, the DF community discovered how to intentionally get moody dwarves to add extra ingredients to their artifacts, but in a way that required a lot of constant attention to the point that replicating something on the scale of Planepacked would just be exhausting, especially since once could get similarly valuable furniture by keeping high valuable materials close to the workshops specifically for moods, as it would take a crazy amount of pieces of cheap stone to match the value of a piece of ore, and there was still a mystery to solve. It took some time, more than it usually took the DF community to replicate a bug, but someone eventually managed to do it. It was so long ago that I don't remember how to trigger the behavior of a moody dwarf automatically getting stuck in a loop of gathering more and more of a specific ingredient without intentional player intervention, madness, or death. Others tried it and made and shared their own super artifacts, but planepacked was the first, and for a while the only, and came about by accident, so even after others learned how to pull off the bug and had their dwarves create similarly complex artifacts out of much more valuable materials than cheap common stone, with insane amounts of ingame value that made Planepacked'a price seem relatively tiny, in the hearts of the community Planepacked was special and went down in DF history as a truly legendary creation.
@gabrote42
@gabrote42 2 ай бұрын
The method was using a burrow to prevent the dwarf from getting a surface material, IIRC
@chillerwhale1655
@chillerwhale1655 2 ай бұрын
Here’s something fun I did a few years ago. The demons who rule over goblin civilizations can be recruited in adventure mode after you find their slab, then brought back to your fortress and become friendly members of your civ by using dfhack to bodyswap and have them ask to become a militia dwarf. If you get lucky and your world has a male/female pair of the same demon type, you can start a demon family. They almost always have triplets once a year who are born as full adult size demons with really high level skills. Make them into armor smiths and they can make armor that fits their enormous bodies. Also, the original demons are very likely to be elected as mayor since they have spent all of history working on their social skills. Once adventure mode is out I might do this again so I can make a watchable video.
@NikovK
@NikovK 6 ай бұрын
Obok came into existence with Adventure mode's wrestling becoming complicated enough that you could gouge eyes using your thumbs along with the ability to modify raw files to accommodate different body structures. By simply adding something that could gouge and something that could be gouged, Obok was made manifest. The original post was not just a one-paragraph shock content post either, it was several pages worth written with that particular detail you see from time to time on the Chans. There are still mods out there using the 'Obok Technique' along with plenty of text-based titillation. Obok really just took the cake by going way too far and causing a severe backlash for it.
@sungazercyan
@sungazercyan 6 ай бұрын
Oh yeah I realized a little while after posting I didn’t go into enough detail that yeah, this was a long running series that up to THAT point was being considered as a classic piece of dwarven storytelling. I was actively following it for a good while but I missed the incident itself, having to see it reposted in a pastebin on either /tg/ or /vg/. I haven’t been to a chan board in many years so I didn’t know it was still discussed but that doesn’t shock me.
@larb6314
@larb6314 Ай бұрын
“Goblin Fortress” is the name of a current overhaul mod, but also refers to an older mod removed from the forums. The mod in question started out normal but became increasingly degenerate, the thread filled up with furries, and it ended up adding things like dildos and whatnot. No screenshots of the thread exists but there is an article about it on 1d4chan of some erotic story someone wrote of the mod. Maybe it’s better left forgotten. As for 2014 cut features, this is probably referring to tavern games. DF2014 was originally going to have randomly generated card and drinking games that the dwarves would play in your taverns, but Toady decided to postpone this to a later date.
@alchemysaga3745
@alchemysaga3745 3 ай бұрын
11:45 First Anvils, realistically speaking, would have been poured into a mold and cast using soft metals. But the idea of it being the computer itself- as some suggest- is thematically more interesting.
@dogwithaknife
@dogwithaknife Жыл бұрын
entry about several periods (.........) might also be referring to lost or unknown beings that lived early on in world gen! pretty sure unknown names are displayed like this
@sungazercyan
@sungazercyan Жыл бұрын
Most valid answer I’ve heard so far, thank you!
@Poleit317
@Poleit317 8 ай бұрын
nope, ......... (AKA Ninedots) is an artist that posted DF and generally fantasy images with a really weird art style
@Wailordlover
@Wailordlover 6 ай бұрын
​@sungazercyan are you on Discord buddy?
@kazertheekeen
@kazertheekeen 8 ай бұрын
Update: Multi threading is now in the game. Thank Putnam!
@BIGESTblade
@BIGESTblade 7 ай бұрын
Does that actually help? The game still seems to be slow as hell.
@catman4489
@catman4489 6 ай бұрын
yes @@BIGESTblade
@kraDiDark
@kraDiDark 6 ай бұрын
Only Pathfinding is multithreaded - still a great thing. The bigger thing was SDL2 which finally enabled offloading the Graphic calculation from the CPU to the GPU.
@Kevin-jb2pv
@Kevin-jb2pv 3 ай бұрын
​@@BIGESTblade It makes a significant difference, though you do have to opt in to the experimental beta in Steam to get it. Here's hoping that more computationally expensive processes get multi-threaded. I can't wait until I can finally have 16x16 embarks with 2000 dwarves.
@peterrabb7288
@peterrabb7288 3 ай бұрын
@@Kevin-jb2pv Or more than one cat.
@tohg7.859
@tohg7.859 Жыл бұрын
I remember hearing about the "Obok Meatgod" player on my first year of trying out DF.
@hoovy8081
@hoovy8081 Жыл бұрын
I was too innocent to find out about the story.
@dallaszzz
@dallaszzz 5 ай бұрын
oh my god i remember you from the tg discord funny seeing someone i recognize on a random video
@victorwisp
@victorwisp 3 ай бұрын
so, the dude was some kind of psycho that moded the game to resemble rap*, created his own little narrative and shared to others, who must find this things 'egdy'
@krinkrin5982
@krinkrin5982 3 ай бұрын
The reason x is a shortcut for building up/down stairs is that X is a combination of the > and < glyphs, that denote stairs going down and up respectively.The up/down staircase in the ASCII interface is represented by the X glyph. The old interface was actually much more accessible in some respects than the new mouse-driven interface. The player had full control over which tasks the dwarves would do, the workshops could have skill brackets set in addition to allowing a specific dwarf to work there, the military uniforms were editable. Doing stuff with the keyboard was actually much faster with a little bit of practice, and you had all shortcuts displayed for easy reference.
@nijinskiydf
@nijinskiydf 3 ай бұрын
"mermaid farming"... certain modifications on the forums from years previous that were banned and any mention remains suppressed.... old forum successions and threads that ended in drama.... that's the real icebeg imo
@Maethendias
@Maethendias 2 ай бұрын
finally an iceberg video thats actually at least an hour long... baffling how many people make "iceberg" content and barely dig into the topics at all
@ThePhil344
@ThePhil344 6 ай бұрын
Underrated af, this should blow up
@jackmaney4276
@jackmaney4276 4 ай бұрын
I personally find 2x2 stairways to be a bit more aesthetically pleasing, but they can't really handle foot traffic that well once you get 200-ish dwarves.
@chrisduffy6490
@chrisduffy6490 Жыл бұрын
17:49 you say Jojo reference but I was thinking something more like the ending of I Have No Mouth And I Must Scream
@sungazercyan
@sungazercyan Жыл бұрын
Minus getting turned into the absolutely-safe creature, yeah you right
@user-cd4bx6uq1y
@user-cd4bx6uq1y 5 ай бұрын
Seeing cat alcohol at the very top i know this eill be good
@jeffjones7108
@jeffjones7108 25 күн бұрын
I posted a short steam review with my played hours and someone asked me how I keep coming up with objectives in a sandbox game like DF. Honestly, I don't know whether to envy them or pity them.
@joghnythegurue2710
@joghnythegurue2710 7 ай бұрын
I appreciate the use of the OFF soundtrack. The more atmospheric pieces like Desperately Safe are perfect for long form videos like essays and icebergs, especially ones creepier in tone.
@sungazercyan
@sungazercyan 7 ай бұрын
You. You get it.
@maximyllion
@maximyllion 7 ай бұрын
real, i love OFF and its soundtrack.
@Erith_Idokkel_TheMaceDwarf
@Erith_Idokkel_TheMaceDwarf 6 ай бұрын
What is OFF?
@sungazercyan
@sungazercyan 6 ай бұрын
An rpg maker game made by Mortis Ghost where you play as a baseball man on a mission to purify the world. It’s one of the older “meta” kinds of games and it has a gorgeous aesthetic, great music, great writing and a good amount of weird shit. One of my favourite games
@RepChris
@RepChris Ай бұрын
This is a bit late, but i am not suffering through university advanced math classes to not try to explain the math thing: there are multiple ways to measure distance in normal spaces (non mathematical definition, i.e. stuff that behaves like we usually think it should; if i get into Hausdorff spaces and T4, great names tho "normal space" "completely normal space" and "perfectly normal space", "sober spaces", "polish spaces"). The two most common ones are the euclidian distance (straight line; sqrt(a^2, + b^2) ) or the manhatten distance (how many city block lengths youd have to walk on a square grid; a+b). There also are different kinds of spaces, for which different rules apply than the ones wed usually think. It is hard to describe any examples, since its pretty esoteric if you arent familiar with topology and such, so the best i can do is say something along the lines of imagine stuff like hyperspace/subspace from your favorite scifi franchise which doest follow our normal rules, or how stuff like spacetime warping and creating wormholes doesnt really fit with how we imagine space works, to get a tiny fraction of what is possible. ill append some examples of basic properties that arent common to all spaces wed consider in mathematics. what are minimal surfaces? The basic analogy is with literal surfaces in 3d space (where the name comes from), a soap bubble on a wire is a classic example, as it will contract to have the minimum surface area given its volume and the constraints of the wire. it is more general than that, since self intersecting objects etc are also allowed. Now what is his math paper about? Given some weird space (think lovecraftian mind melting stuff) what kind of things do we have to know, like how distance is defined, (and what properties the distance has), for there to exist minimal surfaces in that space. He proved that the general idea of those surfaces exists in more complicates spaces, even where stuff we take for granted is a lot more whacky examples of stuff we take for granted that isnt in general for spaces: - there exists a notion of distance - if you have two empty areas and add them together, you get an empty area (basically 0+0 = 0) - you being able to tell apart two distinct points (T0) Those arent representative of the kinds of spaces hed be looking at, but a slight taste of the weirdness.
@coco_rthritis6462
@coco_rthritis6462 4 ай бұрын
I'm glad this game finally clicked for me, I've wanted to play it for a decade but I couldn't get into for the obvious reasons. Especially cause I was like 12. Even when I initially got the Steam version I couldn't get into it. It took about 4 tries but now I love it lol. This community has been very kind and extremely helpful, I mean even the wiki has some humor. Thanks for the video. Also I love the outro song, it reminds me of múm.
@EPICWEEGEEFACE
@EPICWEEGEEFACE 11 күн бұрын
Seeing you Link to Jabroni Mike's reading of it made my heart sing as a year's long fan of Mike. Him and Fred reading that story is so fucking funny.
@ResandOuies
@ResandOuies 2 ай бұрын
3x3 stairs You want at least 3 width hallways for one dwarf going each way + one for overtaking, to minimize congestion. And any part of your main architecture smaller than that then becomes a potential bottleneck. A hallway going out at least two ways from the stairs then leads to 3x3 stairs
@williamfrederick9670
@williamfrederick9670 7 ай бұрын
"Danger rooms made more dangerous"
@Zonalar
@Zonalar 10 ай бұрын
Well done on the video. It was very insightful and informative about all things DF. I'm not sure how exactly icebergs work, but I'd like to share a couple of extra "features" that'd fit right in into the iceberg :) Mist Generators - Tier 2 (probably): Dwarves hate rain, but they love being misted on! Therefore alot of harebrained constructions have been developed by the community to make their dwarves happy, especially since earlier versions had dwarves get mad much easier. By building an elaborate contraption to drop water and pump it back up, it would generate mist (most often in a tavern!) and increase the mood of the dwarves in your fortress.
@baltakatei
@baltakatei 3 ай бұрын
34:33 Biodiesel
@RainyBat
@RainyBat 8 ай бұрын
The goblin video.
@baronbrummbar8691
@baronbrummbar8691 Ай бұрын
i know somebody who made a hard copy of the whole "obok meatgod" story ............ all the text all the screen shots - he put it on Floppys marked With 3 Death skulls he showed me once .... i told him that even on floppy this shit has no place to exist
@sungazercyan
@sungazercyan Ай бұрын
On the plus side floppy decay is super real so it won’t exist for long
@BloodRaven1045
@BloodRaven1045 6 күн бұрын
Any time I mention… *it* I use the sanitized term “Ooblek Beat-Dog”
@dpolanski4143
@dpolanski4143 Ай бұрын
That whole mermaid bone farm stuff reminds me how villagers are treated in minecraft
@elsurexiste
@elsurexiste 2 ай бұрын
I can comment a bit on the Banach space one. Numbers are very simple mathematical objects, and many things about them are taken for granted because they make sense. For example, if I ask "What's the length of 5?", you may just say "It's just 5". As you deal with more general mathematical objects, like functions or matrices of numbers, the notions of length, distance or even an operation like division stop making sense, and mathematicians need to redefine them in a different way if they want to use them. A vector space is a set whose elements, whatever they may be, can be added together and multiplied by a number (for *some* addition and multiplication definition). A Banach space is a vector space that's complete (no "missing elements" after a number of operations are performed) and that has a norm (a norm is an operation that calculates the "length" of an element). I don't know what a real flat chain is, unfortunately. :(
@burlaptrenchcoat9840
@burlaptrenchcoat9840 27 күн бұрын
I know I'm a year late but I live where Keas are from and the local pronunciation is overwhelmingly kee-ah, like you originally thought. In the language the word comes from, Māori, they do say it Kay-ah, but different language, different word, even if it's spelled the same.
@sungazercyan
@sungazercyan 27 күн бұрын
Honestly I still say kee-ah I just try my best to be thorough in videos lmao that’s very good information though
@maxistofman
@maxistofman 8 ай бұрын
Great content, keep it up!!
@user-cd4bx6uq1y
@user-cd4bx6uq1y 5 ай бұрын
1.22k subs and 5 7k views. That's youtube
@thereallambofgod
@thereallambofgod 2 ай бұрын
Blood for the blood god. Skulls for the skull throne. Praise be to Armok
@impossiblepackage
@impossiblepackage 2 ай бұрын
liking the video entirely for the kea pronunciation. my world is shattered.
@sungazercyan
@sungazercyan 2 ай бұрын
Oh thank god actually looking up the pronunciation for once paid off
@KOINOYOKUSHIRYOKU
@KOINOYOKUSHIRYOKU Жыл бұрын
Nice nice, I heard of drawf fortress for years but never really got into it
@sungazercyan
@sungazercyan Жыл бұрын
Now is definitely the time, more eyes on it with the steam release but even the free version will be worth getting into. Check out the Lazy Newb Pack if you ever want to drop in. Mugen tier 2 hopefully in the next couple weeks, I’ve already got a lot of the footage taken care of :)
@KOINOYOKUSHIRYOKU
@KOINOYOKUSHIRYOKU Жыл бұрын
@@sungazercyan sounds good! May I ask if you have a discord?
@Gelusss
@Gelusss 7 ай бұрын
@@KOINOYOKUSHIRYOKUif you still haven’t gotten into dwarf fortress this is your formal reminder to do so
@KOINOYOKUSHIRYOKU
@KOINOYOKUSHIRYOKU 7 ай бұрын
@@Gelusss I’m gonna play it when I get back from Tokyo
@Randominfogamingspecs
@Randominfogamingspecs Ай бұрын
I never knew you could play as an angel in adventure mode, I always avoided fortress mode but now I gotta do this
@redRum2k11
@redRum2k11 Жыл бұрын
This video is gold! Thanks.
@ilari90
@ilari90 3 ай бұрын
1:10 and teeth, 30 of them per dwarf.
@WolfDarkrose
@WolfDarkrose 3 ай бұрын
as a guy thats been on second life for 20 years. its a laugh when people say just muilithread like. ok then you rewrite the game code for irt that means every single line.... btw now adays theres a few trillion lines of code.. gllllll... the only way SL got around it. it by people making 3rd party viewers to the servers that have sever plugins like say minecraft servers do now.
@buntekuh01
@buntekuh01 7 ай бұрын
The first anvil was passed down from Armok himself, everybody knows that.
@Hawkido
@Hawkido Ай бұрын
X is for up/down stairs, because an "X" is a down-arrow pointing down at an up-arrow pointing up.
@WolfDarkrose
@WolfDarkrose 3 ай бұрын
welp watching this made me boot up a game after 2 years.. i cant stop playing.. send help.
@koboldqueen3055
@koboldqueen3055 3 ай бұрын
Meat alcohol is real cutie sorry to say
@alexma81
@alexma81 6 ай бұрын
53:26 what
@KILLKILLKILLKILLKILLKILLKILL
@KILLKILLKILLKILLKILLKILLKILL 8 ай бұрын
I don't know I'm only a few minutes in but a lot of this information is not exactly accurate. You don't mention how that cat alcohol poisoning thing was a bug and patched out ages ago, and from what I understand with the mermaid bones, the change wasn't really due to "tarn being disgusted" by the act or whatever.
@daiymohermitaurenjoyer9160
@daiymohermitaurenjoyer9160 7 ай бұрын
I think they did imply it was a bug by saying it was a quirk
@tiagogibbon3386
@tiagogibbon3386 7 ай бұрын
cool video but are you a roblox pngtuber or am i trippin
@sungazercyan
@sungazercyan 7 ай бұрын
I suppose so, I just use that because I’m not creative or artistic enough to make my own
@admiralackbar4767
@admiralackbar4767 Ай бұрын
2cats?
@user-ih6xd6kl3w
@user-ih6xd6kl3w Жыл бұрын
Like
@ilerien
@ilerien 4 ай бұрын
What you do not want to know is real i hope im first to report this also never tasted but should taste terrible
@sungazercyan
@sungazercyan 4 ай бұрын
You ARE the first and thank you, my disappointment is immeasurable and my day is ruined
@Robosium
@Robosium 3 ай бұрын
a game where the characcters have pinkie fingers ain't special, look at rimworld, there an arm has more parts than the entire body in Tarkov
@rottenapple_
@rottenapple_ Ай бұрын
Why does everyone who plays this game come off as a pretentious know it all snob?
@toastbrot1096
@toastbrot1096 2 ай бұрын
Why dont they use AI to rewrite the Game to multicore
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