I like the idea of soul rebirth being a disposable item. Basically once it’s used up you have to buy it again
@quinnseitz1377Күн бұрын
Awesome in-depth review of all recent changes. Thanks Deathy for your insight!
@kardyb3889Күн бұрын
I very much enjoy these longform patch discussions, looking forward to future episodes! A name suggestion would be "On-Air Autopsy"
@jm63232 күн бұрын
Wait a deadlock podcast with actual high-level insight!? You son-of-a-bitch I’m in!
@Jukieeee2 күн бұрын
you can call it DeathLock Central or something like that
@NathanimalКүн бұрын
Reminder to have fun in the game no matter what rank you are and remember this game isn't serious at all right now and is still in development
@GREG_WHEREISTHEMAYO2 күн бұрын
It feels like there are too many green items you need to buy right now. Most characters need armors, you need soul rebirth, and for characters that lack mobility you need at least one of the green mobility items
@eduardobreda12792 күн бұрын
Yeah, almost always using a gren-flex slot if not on a longer range hero
@emctwoo2 күн бұрын
For the double urn thing, I don’t even really mind if a team lines up a 14:30 urn fight to get two urns back to back. Sounds like a reasonable reward for good timing
@kenithy2 күн бұрын
Deathy mentioning his Meta report series at the end is very topical to me, tbh I dont really know what build to use after balance patches until he releases that video haha. It was certainly that video that pointed me into the Geist build I use and melee shiv build before that. For a player like myself, I take a look at pages of patch notes and dont really know how all the changes affect current builds that I am using.
@SuperboneOne2 күн бұрын
Withering Whip might be the only item I've never ever bought. Too many spirit items with actives competing for slots, not to mention a lot of universally useful spirit items that aren't actives (reach, cooldown, duration, etc). Whip should probably be a weapon damage item, as those slots are pretty lacking on active effects, then they can also potentially rework the active to lean more towards offensive or defensive effect.
@algumnomeaihehe2 күн бұрын
12:23
@appleseed4452 күн бұрын
Thank you
@keepcalm35472 күн бұрын
Bruh can you edit and cut out the first 5 min tag you had tech issue….
@GREG_WHEREISTHEMAYO2 күн бұрын
Great podcast! Deathy should let people know about it in his Discord
@GREG_WHEREISTHEMAYO2 күн бұрын
I know he tagged people about it live, but letting people know that it’s here in vod form is probably a good idea
@RockCh4lk2 күн бұрын
As a new/bad player, I just want games where I'm matched with other new/bad players. I'm less than 20 games in and I'm playing with people with near 1,000 games played yelling at me for not ulting at the exact right time. Like, WTF... I just started playing this game this week, get off my back.
@tanercakir35442 күн бұрын
I just watch your podcast episode on mauisnake’s channel. Cool stuff Ryan.
@enso87622 күн бұрын
27:35 that's not why people played league, the people who started riot killed dota1 by removing it from garena and tournaments (ESL, etc.)... dota wasn't there to play, so people played what remained.
@Kiba1142 күн бұрын
you should links deathys socials too, or whoevers on
@thumblessgod2 күн бұрын
Deathlock Central
@jm63232 күн бұрын
Lmao nothing happened for 12 min come on 😂
@SuperboneOne2 күн бұрын
At some point I think the devs need to consider rebalancing early soul gains. It makes early leads not matter nearly as much when one engagement in the mid-game can entirely erase that souls difference due to scaling soul values over time. Too many games where I'm even in souls to someone I denied for the first 5 minutes and killed 4 times just because I get ganked and die one time. Comeback mechanics combined with scaling souls end up with most of my games lately basically being dead even until a late late game fight that results in a Rejuvenator and base push to end. I had multiple wins yesterday with teammates who were 0/8/0 in the first 10-15 minutes, because as long as we as a team weathered through the first enemy Rejuvenator, if we won a fight after farming the minions worth 4x as much as the early minions, then take the next Rejuv, we would just win the game. Feels like the first half of the game isn't meaningful unless you can coordinate your team, and even if you can, you're relying in most of your lanes winning, because if half your lanes win and half lose you probably stall out in mid game. The game goes to 30 minutes and the early game basically never mattered. I'm not the BEST player, but I'm in the top 3 ranks with very few ranked games played (so room to climb) and nearly every match is like this. With worse players the stalling problem is even more severe. All this is exacerbated by the new Urn comeback mechanic. You get actually punished for having too big of a lead. If you have just under the threshold to trigger the comeback Urn delivery, then you can extend your lead even further with an easier Urn delivery. If you go just over the threshold then it's EXTREMELY hard to deliver the first Urn. Losing that Urn often closes the lead gap significantly. Also while I'm on an Urn rant - why are they forcing it to spawn next to the solo lanes? The reason LoL meta evolved to have the duo lane in bottom lane is because it was closest to the dragon. A solo laner doesn't want to run Urn across the map because they give up an entire lane, so a duo laner has to run to another lane and then run across the map and then back to their lane - in early game that can take a significant amount of time and result in lost objectives.