Answer the Call Podcast - IAE is Coming Plus an Armor and Creature News

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Answer the Call

Answer the Call

Күн бұрын

Пікірлер: 164
@Angelo_Nicolson
@Angelo_Nicolson 9 күн бұрын
Im so frustrated that they have time to make the starlancer(A great ship) but no time to fix the Carrack cargo. They are just increasing their technical debt by making more ships before features. They need to bring the older ships up as they go.
@PursauntYapper
@PursauntYapper 8 күн бұрын
I agree but they made it really for the Bld, I'm sure making the other versions wouldn't have been much more work. I don't want them to work on the Carrack till they actually know what its role and gameplay will be
@caintindal1671
@caintindal1671 8 күн бұрын
Everyone agrees with you about gameplay and bugs that is CIG biggest failure.
@justalex4214
@justalex4214 8 күн бұрын
Ngl I believe most older ships will never see actual reworks. Reason is that they're so old and most of them probably made by people who don't work at CIG anymore that it would probably be easier to make a MK2 from scratch than trying to rework this old stuff. And I'd be okay with that as long as owners of the old models get free upgrade tickets.
@lordfraybin
@lordfraybin 8 күн бұрын
​@justalex4214 We didnt.. MK1 to MK2 wasnt free. Our real world $$$ purchased ships are ALREADY obsolete and the game hasn't even launched...
@justalex4214
@justalex4214 8 күн бұрын
@@lordfraybin yes I am aware that we didn't, that was marketing's greed at work. Just saying that in the future if they were to hand out free upgrades, I wouldn't be against mk2 versions.
@RybakSix
@RybakSix 9 күн бұрын
RE: Polaris Buyback, Go to pending orders and cancel the order. It will be listed as unfulfilled order awaiting payment.
@honorabledodger
@honorabledodger 9 күн бұрын
Im not a misc fan but the Starlancer has peeked my interest. The cargo area being different than the vehicle ramp is super useful. Love the size and feel of the cockpit and living quarters.
@Rik-l2d
@Rik-l2d 9 күн бұрын
What's the SCU size common denominator to fill the e tire ship? i.e. Zeus only fills to the max with 2 SCU containers.
@honorabledodger
@honorabledodger 9 күн бұрын
@@Rik-l2d you can fit 4 x 32 in the underbelly and 2 more 32 on the grid at the rear ramp. And then you still have room for a roc sized vehicle
@Rik-l2d
@Rik-l2d 9 күн бұрын
@@honorabledodger many thx! buh-bye tally, hello SM
@kn1ne
@kn1ne 9 күн бұрын
There’s nothing weird about torpedoes being fired from a weapons control room, it’s a Navy warship, that’s where I would expect them to be fired from.
@unblessedcoffee1457
@unblessedcoffee1457 8 күн бұрын
Even on a modern warship, fire control is linked to the central control room, as are the bridge (navigation), Damage Control, and the manoeuvering room (engineering). Very few ships these days pass fire commands through a radio to a different part of the ship. How would the weapons room acquire and track a target without a link to the sensors?
@DerDrecksack87
@DerDrecksack87 8 күн бұрын
​@@unblessedcoffee1457 yep, firing torps from a different room than the bridge is some 1940s submarine stuff 😂 Tbh there is no reason why the co pilot or captain should not be able to fire every gun at a designsted target or why turrets would have to be manned & eyeball a target, especially like 900 years into the future...
@endsinvention1390
@endsinvention1390 8 күн бұрын
He just wanted it to be cooler
@RicoZaid_
@RicoZaid_ 8 күн бұрын
💯. They really need to study a TINY BIT of how WORLD WAR 2 Navy ships work 😑
@fffx2
@fffx2 3 күн бұрын
​@@DerDrecksack87 The reason it doesn't do that is fun gameplay
@nosir5596
@nosir5596 9 күн бұрын
Blueprints aren't sacrosanct tbh, who cares if you can buy a basic bitch armor blueprint. What matters is that the stuff you buy isn't top tier. It's not like blueprints and crafting are going to be exclusively high grade shit, there's going to be blueprints for mid shit.
@tomificated
@tomificated 8 күн бұрын
Never underestimat the marketing departments desire to break the game for short term money
@hawkzulu5671
@hawkzulu5671 8 күн бұрын
@@tomificated Or youtube comment section folks to cry years in advance of any proposed thing coming SOONtm
@uddek
@uddek 8 күн бұрын
"The Polaris isn't doing it for me because 10 crew can't leave the ship in different ships or let us run a mining and refining crew." What a dumb fkn take. For a submarine in space, the Polaris is fkn amazing. My org is so stoked about playing together, it's gotten our SC excitement to highs it hasn't seen since 2017.
@rakaydosdraj8405
@rakaydosdraj8405 8 күн бұрын
you missed "as an org live-aboard ship." if you all need to board it at a planet or station, you're actually living on the station, not "basing out of" the ship. Which is something that will probably need to wait for the Kraken, as least for Salt's industrial play.
@stevenmartin5110
@stevenmartin5110 8 күн бұрын
Chris Roberts and CIG outlined NPC crew and reassured backers that they could operate ships regardless of their org mates being online or not. I wonder how much of this game was funded by these backers. Backers that are happy that the backers that purchased large ships can’t use their ships should be careful, you may not get a game at all if the NPC cohort stop spending.
@chomp7927
@chomp7927 8 күн бұрын
Yea, all the shitting on people that funded the fuck out of this game because they were told they would get dumb but functional NPC crews at some point is getting real tiring. If CIG didn't spend a decade + telling people that we'd be able to fly these ships without other people (at a sizeable cost) then maybe you'd have a point, but you can't shit on players for going on what was a strong talking point for CIG for a decade. I mean they even talked about buying NPC slots that you used to be able to Agent Smith in and out of, so for a period of time CIG even sold NPC's already if you look at it for what it was talked as. No one is saying people deserve god level AI's, but the way CIG is leaning now these likely won't even be able to go from A to B in a perfectly peaceful scenario without multiple people. Don't forget they talked about ships like the Polaris, the Odyssey, etc could be mobile bases, homes away from home. Please stop going out of your way to shit on people that believed what they were told and put out serious numbers to make this game become a thing. Or look at it like this, look at the backer numbers, and compare them against the user count. Assuming 75% of the total accounts are pad and funded accounts (likely much lower) then each backer would have donated almost $200 a piece. Since we also know a lot only paid the bare minimum 40-50 bucks depending on when they bought in, that means an absolute shitload of people bought hundreds into this game at a minimum, and a lot of those were large ships. If people didn't buy into the promise of large ships and everyone only bought the started packs SC would be half a BILLION less than where it is now, so can we stop trying so hard to shit on people that wanted to support the game based on what we were sold for 12 years now?
@Gnarfendorf
@Gnarfendorf 8 күн бұрын
I understand the point, and i agree to a certain extend, but lets be real here, servers have to be top notch to even remotely make npcs work, and giving them more complex work is beyond anything cig can afford if they dont ramp up the cost for playing the game. So get comfortable with a subscription model or keep buying ships in the future to finance your dream of running a cap with your npc crew.
@therealdontclickme
@therealdontclickme 8 күн бұрын
I’m still upset over the fact CR promised us the ability to have NPCs fly our ships (small fighters) as wingmen and now apparently that’s not going to happen.
@RicoZaid_
@RicoZaid_ 8 күн бұрын
The game changed.
@rikturscale8205
@rikturscale8205 8 күн бұрын
Why would crafting/upgrading/selling sub gear a problem? Especially if the sub gear requires some sort of rare commodity? Also, the gear recovery kiosk I was getting that if it hasn't been stolen, sold, destroyed, etc. you would pay a fee to "recover" the items from the verse. (it would be cool if it were a generated mission for a player #copium)
@Embarkation1
@Embarkation1 9 күн бұрын
I hate the idea of 5 min timer. It kills a conversation when it’s good and drags a bad one.
@PepicWalrus
@PepicWalrus 8 күн бұрын
Nothing stops someone from leaving before the 5 minutes are up if they run out of stuff to say. But it's understandable to limit it so more people can get in.
@hoodlumX25
@hoodlumX25 8 күн бұрын
Until Mike talks through 3 of thier 5 minutes lol
@Xzor
@Xzor 9 күн бұрын
The Polaris handles really well for its size... the stats are almost exactly the same for the Caterpillar. Not sure if that reflects more on the Caterpillar or the Polaris lol. The Starlancer Max handles slightly better than the MSR, although top speeds are much lower.
@FieldHoodGaming
@FieldHoodGaming 9 күн бұрын
About the AI, how many NPCs should a single player be able to hire? if its a 5NPCs, then a single player would not be able to fully crew a Polaris. If a single player can hire 50 NPCs to fully crew a Javelin, then how many AI will orgs have? Can the servers even keep up? it would be insane not to have a cap on the number of NPCs a single player should have.
@JJS563
@JJS563 9 күн бұрын
Feels like something they havent thought through. Server load is about to get even more taxing with the slow release of capitals and base building
@unblessedcoffee1457
@unblessedcoffee1457 8 күн бұрын
Also how good should they be? How good do they need to be to be less good than human equivalents, but aso not so useless that nobody uses them?
@beavschannel5217
@beavschannel5217 8 күн бұрын
In before, "bUt tHatS WhAt DyNamIC mEShiNg iS fOr!" And to those people I say cool, and how are we paying to run the massive increase in server costs, just so you can be a loner with your NPCs in a MMO? Personally I would say cap NPCs to 3 max per player, and then they can run as many blades to control turrets as their ship can handle, and each of those blades are power hungry.
@DerDrecksack87
@DerDrecksack87 8 күн бұрын
​@@beavschannel5217 why though? Currently AI ships work just fine with simulated gunners, player ships wont do that much in regards to the serverload. Its a space sim they said, where is the immersion in some higher power prohibiting you from having more than 3 crew? They could do it like that but than they should drop the sharade of sim and just go all the way arcade MMO, because stacking boxes manually is not the yardstick of immersion, having a fully crewed ship is.
@beavschannel5217
@beavschannel5217 8 күн бұрын
@DerDrecksack87 because of the server strain, the AI in game in ships are basically AI blades, they just sit and shoot. To have NPC crews, they need to be able to basically simulate another player, they need to be able to path around the ships and the cities and planets, they need to be able to operate control panels for engineering, fire control, crago control, mining, salvage etc. they need to be able to defend the ship from boarders. All that adds up to massive amounts of computation for each NPC, now giving players an unlimited amount will just bog down the servers to insane levels. What's that you? Dynamic meshing will solve that? Sure, it might if or when they get it working, but then that comes with the problem of massively increasing the server costs to run the game, and then that will become prohibitively expensive to keep the game running. So in either, or both cases, some limit needs to be put in place.
@sevilnatas
@sevilnatas 8 күн бұрын
For small to mediu, cargo, my favorite ship has been the Freelancer MAX. The Starlance MAX feels like a good step up, es[ecially now that we have to load our cargo manually.
@alexpetrov8871
@alexpetrov8871 7 күн бұрын
22:50 "PDT shooting non-locked missiles" - this can be not easy decision for CIG. Because if PDT starts to shoot "any" missile they will create 4km in diameter no-missile zone around any capital ship and this will include "friendly" missiles from support fighters too. Unless CIG introduces "party" recognition for missiles.
@lolsalad52
@lolsalad52 8 күн бұрын
they showed t1-to t3 being a big difference , they need to make t3-t5 minor differences, like t3 is ~90% of t5, then t4 being like ~95%, which should keep skill above gear, (for the most part), make crafting an inverse curve of upgrade %, and an exponential cost increase. it would still give you that great crazy boost feeling from lower tiers and still something to chase for with t5. plus some good cost vs value propositions of is whatever we are doing worth potentially risking our good gear.
@BernhardMarchhart
@BernhardMarchhart 9 күн бұрын
I hope so much they figure the item recovery out way bevore the crafting come in. I DONT BOUGHT A BLUEPRINT!!! Sorry mike but the game is not EvE and if you want EvE play it but i am happy it is not EvE. Mike was al in for the physicalized Cargo and how much he would love it jada jada jada........ and now it ist here , oh it is BORING. GIVE THE PLEGED ITEM A COOLDOWN OF 24 H AND CALL IT A DAY. And duping isnt a problem, because guess what when the other player died he loose the things he lootet from you and can't recover them. Ore he stack them up in an Inventorry and never use the so nobody cares about. I dont pay for gear to become a tedious, boring and time-consuming chore.
@Marlax-101
@Marlax-101 9 күн бұрын
When you say 10 people can't leave I think people underestimate the pisces a lot. That hangar is pretty big. You can almost get 2 pisces in a carrack hangar so 2-4 I would expect in this hangar at 3 plus people per pisces. Same thing I say with people and the Odyssey a number of pisces and rovers gives a ton of long-term play.
@rgoo519
@rgoo519 9 күн бұрын
Plus you could get 10 people in 1 Pisces if you really needed to.
@Marlax-101
@Marlax-101 8 күн бұрын
@@rgoo519 i keep thinking but never get around to trying attaching seats to the cargo grid. 7 seats is a good amount of people . 2 with bags 1 pilot 4 with just guns on the ground. rip the seats out if you need cargo.
@drewbydoobydoo2918
@drewbydoobydoo2918 6 күн бұрын
I really like the starlancer. I don't like RSI aesthetica, and I love MISC aesthetics, so that is a point for me. I reeeally appreciate that it doesn't feel like a meta-chaser ship. It feels like a ship to fly because you think it's cool, and that's where I'm at with it. I love the C2, and it's probably my favorite ship, but I'll happily be using the Freelancer, even though it has less cargo. I like the looks, the interior, etc. That being said, I am going to CCU it to a BLD when that releases.
@skewty
@skewty 7 күн бұрын
They need to dial in & adjust the ship stats so 5% more power is enough, for example, to put one more power unit into guns where it was just a little short before.
@aguy446
@aguy446 8 күн бұрын
It wouldnt let me bed log in the polaris because I had a pisces in the hangar bay. Mobile base dreams shattered. Perseus when
@S1L3NTSNA1L
@S1L3NTSNA1L 8 күн бұрын
You can cram a surprising number of ships into a polaris, you can literally fit 2 scorpius's in the top hangar and a few misc razors in the cargo bay
@bladestar1
@bladestar1 8 күн бұрын
im not seeing anyone talk about why the polaris seems to need to have like 6 plus engineering terminals, like what is the advantage or gameplay system for having multiple engineerng terminasl all in the same area for the polaris engineering area?? if one terminal can distribute power and control interactables on the ship what is the purpose or advantage to having like 5 of them all 10 feet from each other unless it is a bespoke and unique aspect of maintaining the polaris's fancy engine thing, also i havent seen many swapable or replacable components in the polaris, only thing i can think of is a higher on hands requirement for the polaris engine system and maybe some kind of multicrew minigame to maintain the system as a team, but from what ive seen of engineering thus far i dont see the need for more enigneering terminals than say 3 in an entire ship unless they are redundancies for fuses and maybe some of them go offline so oh no just walk 10 feet to the terminal on the other side. also the overseer engineering terminal seems like wasted space. id much rather see more manual reloading bay sections for both turret ammo ammo and missile ammo than a shit ton of engineering terminals. maybe the engine in the polaris requires more active cooling distribution control per sector but beyond that i cant reasonably see why have so many eningeering terminals
@rakaydosdraj8405
@rakaydosdraj8405 8 күн бұрын
It's also some place an engineer can brace themselves for maneuvers.
@Gnarfendorf
@Gnarfendorf 8 күн бұрын
You bring up a good point here, why is there no info on how on the go reloading of any guns is gonna work yet? Do we have to go eva and slot them into the guns via tractor? Do we need a dedicated ship with drones? Are we screwed when there is no such thing available? I see that as a massive designflaw on a capital ship.
@avrok
@avrok 8 күн бұрын
I was literally going to use the Polaris as a mobile base for Mining, I knew it could fit 1 prospector but 2 that is awesome! now I can drag a mate out to an isolated asteroid belt with me
@PursauntYapper
@PursauntYapper 8 күн бұрын
@Croncy On the topic of AI I agree wirh you about the balance, but if they are so useless AI ship and numbers advantage means nothing (best possible situation for them due to more hull hp) At that point if they don't fit a role or purpose why spend the development time to make them happen and then also pay the tax for them in game with either reduced server performance or greater costs
@matthewfletcher4627
@matthewfletcher4627 8 күн бұрын
AI blades are going to take server slots, so they can mitigate the group use of AI blade ships. So a ship with 6 remote turrets might only have 3 slots. So even if AI blades are as good as a player, you're ship is at half strength
@rikturscale8205
@rikturscale8205 9 күн бұрын
More than 5 times a day? Long Hauling? It is a staple of Privateer/Freelancer
@Wfdnelson
@Wfdnelson 8 күн бұрын
I really hope they do make it so that crafting a skinned version of a gun ends up requiring a stock version of that gun, pleaseeeee cig
@caintindal1671
@caintindal1671 8 күн бұрын
I do think CIG are going to have to make another Carrier type after the Kracken which can carry 10-12 ships but we are still waiting for the Kracken.
@lordfraybin
@lordfraybin 8 күн бұрын
If you melt store purchased equipment does the blue print also disappear? I could buy - print 100 items, store them for later, melt store purchase, use credit buy different store item, print 100, store them, melt item... rinse and repeat.
@stefanpatrick3330
@stefanpatrick3330 7 күн бұрын
I wonder what this will do with the 300 series where you can buy upgraded components with the standalone ship purchase.
@MrSmith123123
@MrSmith123123 8 күн бұрын
Player Stations and buildings are just stationary ships with resource network. Its not that hard to build with their current systems. Even now each player in shard could be in a polaris, over top a planet.. each ship is an object container and may not be that hard to track when not moving.
@alexpetrov8871
@alexpetrov8871 7 күн бұрын
11:30 "can't buyback ship" - I too have melt Polaris in hangar but I've decided not to buy back it now, to save buyback tickets for future. I'll wait until IAE sale and will just buy it again with store credits. Anyway Polaris is accessible for free in PTU.
@TheKrumstuff
@TheKrumstuff 8 күн бұрын
Be nice if we could efficiently move 16 SCU crates out of the reclaimer.
@revilixjohnsen9496
@revilixjohnsen9496 2 күн бұрын
Item Recovery thought / understanding ob my Side: As i understand the Blueprint is for Recovery. So after a wipe you get your Item + Blueprint. When you lose your Item -> You can make more. But ITS Not a you get IT For free.
@0xGamer030
@0xGamer030 8 күн бұрын
Where did you hear that CIG is aiming for a AI not as good as players? Maybe it was in one of your conversation with a Dev but on official channels they always said otherwise. The only official thing which has been said is that Blades won't be as Effective as real players but that can mean anything and does not necessarily mean that they are worse in aiming. It was mentioned by Tyrer as well that they can be upgraded. For NPCs the only official statement was that they won't be as effective in decision making like a real player but that they aim to make them a good substitute for players as well. Digthat32 made a good video about it where he picked all official available information and statements. Before I don't see any information on an official channel like Spectrum, ISC or SCL I don't think that is going to change and if they really change it in the end the Shitstorm will be outrageous cause they made always the statement that NPC Crew will be a viable way to man the ships. That's why people bought these ships which actually helped funding the game you play and not because of assumptions but because of what CIG sold them as intended gameplay. What you as a streamer always tend to forget is that it is easy for you to find a crew because people do want to play with you but thats not the case for the average Joe and I think to blame people for buying big ships and making fun about them is as well a pretty shitty attitude. You can say you don't like it but I definitely see NPC crew happening and viable.
@Saturn-6
@Saturn-6 8 күн бұрын
The captains chair should have missile command in the Polaris. Im going to solo the Polaris regardless it my flying home
@Lukes_adventures_
@Lukes_adventures_ 6 күн бұрын
CAN Also just make it limit in inventory to 1 only so you can duplicate them
@cjerome8599
@cjerome8599 9 күн бұрын
The Jim Rome of the Verse! I grew up listening to that guy as a kid. Shit was funny back then
@DerDrecksack87
@DerDrecksack87 8 күн бұрын
I wonder how far that crew AI ist, there are a bunch of ships in need of gunners, especially now that capitals are here, they just habe to transfer the way NPC gunners work on already existing AI ships.
@BrocKelley
@BrocKelley 9 күн бұрын
Do any of you really think in the final game, someone is going to want to sit at a station and just wait to push the 'fire Polaris torpedo button' and do nothing else while staring at the inside of that hull? The game fantasy of owning a ship with a big fuck you weapon, is to be able to fly it around and press the big fuck you button yourself. It's really not much more complicated than that. If that equates to fully soloing a ship to you, then you're an idiot lol. If you can't fire the Idris-M gun or fire the Polaris Torpedoes as the pilot in the final game, they have failed, simple as that. Either through giving orders to NPCs or using computer space to slave the controls, it's preposterous to think otherwise.
@Rik-l2d
@Rik-l2d 9 күн бұрын
Agreed, good luck getting every chief to be an Indian.
@rakaydosdraj8405
@rakaydosdraj8405 9 күн бұрын
The person pushing that button has over 3 times the firepower of a Retaliator pilot. The biggest booms require at least a part-time sacrifice. Whether that torpedo gunner is also the person manning the engineering console is up to the individual crews.
@Havoc_762
@Havoc_762 9 күн бұрын
​@@rakaydosdraj8405 You're missing the whole point.
@rakaydosdraj8405
@rakaydosdraj8405 9 күн бұрын
@@Havoc_762 Too bad, should have bought an Eclipse or Ares if you wanted the one-man fuck-you gun.
@Havoc_762
@Havoc_762 9 күн бұрын
@rakaydosdraj8405 You're still missing the point so I'll break out the crayons and spell it out for you since clearly you're alittle slow..The whole point is nobody wants to sit down in a room by themselves waiting for someone else to say push a button. It's a completely stupid idea, and clearly, CIG didn't learn anything from the backlash for the stupid design of having someone just sit in the Scorpius Antares and wait to just push a button.
@digdug4123
@digdug4123 9 күн бұрын
MISC is beautiful
@unblessedcoffee1457
@unblessedcoffee1457 9 күн бұрын
You say you feel no sympathy for people who pledged for a large, multicrew ship, thinking they could solo it in an MMO. Well I do feel sympathy for them because I don't feel the game was ever pitched in the early days as being a pure MMO-type game. Wing Commander and Freelancer were never MMOs. Star Citizen was never kickstarted as a pure MMO. In fact I think most people were probably initially more interested in a single player campaign space simulator, with a multiplayer component. All we ever hear about on this channel now is Eve. Well guess what, I hate Eve. It's boring, one of the most boring, niche games around. Even it's own playerbase hates it. And Starshatter lets you command carriers, destroyers, fighters, in a persistent system, so it isn't crazy.
@2334animelover
@2334animelover 9 күн бұрын
Understand your point and I respect you giving them sympathy. However freelancer and wing commander also were not multiplayer focused games, and while you can claim the mmo thing (which is dumb in a different way). But when the game tells you that a ship needs x through x of crew. The devs say constantly that big ships are geared for multi crew, and will require other players to fully use. You buying a big ship and complaining you can’t easily solo it is your own stupidity
@Vioblight
@Vioblight 9 күн бұрын
I don’t feel sympathy for them. How dumb do you have to be to buy an Extremely Large Ship worth a thousand dollars with a high crew requirement, then thinking you could solo it??? You can solo fly it sure but if you’re under fire you need a crew. It’s just logical… maybe they will be able to at a cost with NPC or computers in idk 4-5years. I wasn’t here from the start but it’s a PVX MMO now. Anyone that can’t accept that should probably refund or grey market or accept it. Never played Eve and Never Will.
@Havoc_762
@Havoc_762 9 күн бұрын
@Vioblight You seem to not understand that alot of these big ships were sold before CR decided to add features that forced multicrew gameplay.
@2334animelover
@2334animelover 9 күн бұрын
@ name one big ship that they said wouldn’t require multiple people
@unblessedcoffee1457
@unblessedcoffee1457 9 күн бұрын
@Havoc_762 yeah exactly. They've moved the goalposts over the years.
@Gnarfendorf
@Gnarfendorf 8 күн бұрын
I am not happy with making storebought armor and guns crafting recipes. Id be fine with paying ingame currency to recover lost gear with a claimtimer like on ships, but forcing crafting onto people that way sucks imho.
@Vioblight
@Vioblight 9 күн бұрын
Starlancer > Polaris 😎😎😎😎😎😎
@Accuracy158
@Accuracy158 9 күн бұрын
I haven't really looked at it. What is it that prevents you from soloing a Polaris? Are the other roles fun enough that you wouldn't feel bad nagging a friend to play. Or would you feel really stupid once you recruited them in and explained what you wanted them to do? So far when Star Citizen talks about about "multicrew" it hasn't been anything you could picture a real person actually spending their time on. I suspect there's still a possibility we get to the point that realize the game is never going to be played that way and primarily replace everything with AI.
@therealdontclickme
@therealdontclickme 8 күн бұрын
Been saying it for years, In todays game getting people to fully man a HH or a carrack or even smaller ships like a redeemer is a major pain, even somebody like me who has a sizable org who don’t mind manning a ship, getting enough players + setting up + picking everybody up + dedicating the time= unrealistic gameplay. It works rarely, ai blades and NPC crew are the only realistic way forward for these large ships with multiple positions.
@jimmy37591
@jimmy37591 9 күн бұрын
I think the AI crew problem is that god keeps making a better idiot so the AI is better and more reliable than a random who can tank your run. AI also can't disconnect or go on a bathroom break without warning. Also, if player numbers are the only limiter to fleet strength I could see the pure damage output of just a pilot player fleet popping a similarly crewed fleet since it doesn't matter how good you are if the health bar drops faster than you can repair and there is only so much repair juice you can have on hand in a smaller fleet. The Russians prove time and time again that quantity is a quality of its own no matter the age, peasant conscripts can beat well trained and equipped fighters if you throw enough bodies at them. If you make them worse than peasants they become useless. The counter to this is ship and npc price and upkeep since if your enemy can afford to outspend you to that degree you lost due to the enemy having the economic advantage. Fully crewed player ships win on efficiency and maximum potential profit per cost put into the venture, but as soon as you hit the infinitely more money/resources stage you can't win.
@medic4christ777
@medic4christ777 8 күн бұрын
This is what I mean with the people against competent AI gunners. You guys have no common sense. You want to make the AI gunners useless, but don't understand that makes no sense. Why even bother developing them if they are going to be useless? You just don't get it. You aren't going to be able to get enough players to crew these ships on a regular basis! People want their own ships! They will consistently be taking out their own ships! Thats just human nature! It ain't going to work without competent Ai gunners and crew.
@rakaydosdraj8405
@rakaydosdraj8405 8 күн бұрын
They SHOULDNT be developing AI crew. It's a social game- if you cant come up with enough crew for your capital ship, you should not have bought that ship.
@medic4christ777
@medic4christ777 8 күн бұрын
@ You aren’t understanding how this works. While forcing human crew sounds like a novel idea, practically it ain’t gonna work. People are never going to be able to use these big ships if every-time they want to use it they have to find 12 people willing to stop what they are doing and be at the captains beck and call. These ships will be dead in the water. Pun intended. That’s the way it’s going to work out practically. Without NPC crew, capital ship gameplay is dead. The only people who make the argument you are making, are the ones who don’t own one of these ships and therefore don’t care.
@lordfraybin
@lordfraybin 8 күн бұрын
​@@medic4christ777 You're going to HAVE TO crew those ships with humans for several more years. AI blades & crew aren't "coming soon." (Tm)
@rakaydosdraj8405
@rakaydosdraj8405 8 күн бұрын
@@medic4christ777 I understand just fine. I disagree with "never" as an absolute.... and replacing it with "rarely" is a GOOD thing for the game.
@medic4christ777
@medic4christ777 8 күн бұрын
@@rakaydosdraj8405 Capital ship gameplay as “RARLY” is not good for the game. These ships are worked hard on. People want to use them. You need to get over it. Whether they spent 750 bucks or worked their ass off in game for the ship, people didn’t buy them as a hangar decoration. Sorry bud. Ain’t gonna fly.
@mhmm4840
@mhmm4840 8 күн бұрын
I think the guy at 1:32:30 has a point. Even if CIG has stated that they don't want AI crew to be a replacement for a real person, how can they actually achieve this? Under any circumstances I can think of having AI crew be even slightly comparable to a real person would be a nightmare for balance. Its not just the fact that 2 players can bring 2 ships full of AI crew instead of 1. Its also the fact that those 2 players can make more money doing things together with those full AI crew, than any solo player could alone, and it only gets worse as more players group together. I don't have any experience of this happening in a game that I played, but it has been my main concern ever since i thought it. If the AI isn't good enough to help a solo player out (to a reasonable degree) in their ship when they get caught by a interdiction ship and friends, solo players will be mad that they are "useless". But if they are good enough to help out then why wouldn't people slave a couple turrets to npc's to get some extra fighters out, or 1 more ship with a few real people and npcs to fill the rest? I understand that the guy was rude and there may have been some tension in the conversion after that, but I feel like this wasnt properly discussed past "CIG said they arent gonna do that, you are just bringing PTSD from a previous game". I dont think this is something that they "do or dont do", personally I think its an unavoidable consequence of adding any kind of competent NPC's. I'm not 100% against NPC crew because I've played EVE and I don't want to have to have an almost militiristic level of coordination to get players online to do shit, but I also don't see how they can be added without it also just furthering the power imbalance. I think wanting to fly around in Connie doing bounty missions with an NPC crew just to pass the time should be an option. Whats an MMO without killing some goblins in the field quests. (not a perfect comparison but i think you get it). If by some miracle they dont have these problems I'll eat my words, but I though of this issue independent of seeing it in another game, and having someone else voice my question while also providing a source of it happening before just makes me more concerned. TLDR; Solo players make money, groups of players make exponentially more working together. If NPC's are good enough to help solo players, groups will use them even if to just get 1-2 extra ships out but have all the turret slots filled. Any way I can think of it, NPC's further the balance of power in favor of the group that can afford more of them.
@Gundobald
@Gundobald 9 күн бұрын
The cargo bay in the starlancer is dumb. Total waste of space I heard these devs say they are not ship designers…MAYBE THEY SHOULD FUCKING HIRE A FEW
@teemos2732
@teemos2732 8 күн бұрын
When mission system?
@Aaron-oe4yr
@Aaron-oe4yr 9 күн бұрын
just swap bags for boxes that just get auto filled
@NSXtacy-
@NSXtacy- 9 күн бұрын
Any word on 4.0 wave 1??
@sirglogglubardons150
@sirglogglubardons150 9 күн бұрын
I'm tired of all this talking. CIG should have figured this all out 12 years ago. I want to play a game, or somewhat of a game. What we have now is pathetic. Sadly we are STILL years away.
@therealdontclickme
@therealdontclickme 8 күн бұрын
I hate having to struggle to man these larger ships, especially ships that aren’t combat focused (like a caterpillar), If I could get ai blades or npc crews I would be able to binge this game again but for now with all the issues, bugs, and the constant multi hour long set up, annoyance of setting up a crew then having to hope the game doesn’t dip out mid way through you doing your task for minimal income… just way to much for something that’s supposed to be fun.
@paratrooperz1
@paratrooperz1 8 күн бұрын
the pioneer is a terrible ship for a small group of friends!!!! you have to take in account the pioneer only excels at what other ships cant do! make space stations! the pioneer you will need the crew to man it and it cant do anything special or much at all if you did not first find and claim mineral veins... then you need a mine fleet to assemble some minerals and fuels you will need fuel ships to run these ops. you need salvage ships to round out the materials needed to create build materials that you combine with minerals. you need to run many refine projects.... you need endeavors to research your prints... you need a crew to find prints from contracts or pirate prints from others. you run risk losing some or all your prints and all your other industry ops need security details... if you dont have a minimum 50 active players working together on ops. a pioneer is useless and pointless..... you need an org that can support a pioneer and its ops. there are so many owners of the pioneer that will never gather enough materials to build a space station that they cant defend! it is a foolish purchase unless you join an org that will grant you the roles to fly your expensive ships because looking for a year now i found zero corps that run 50 man active ops that say yes we will allow you in the org but you will never have access to your multi crew ships because the org already has enough capitals and the long standing officers control all the good stuff and you must train to be allowed to join ops and once you train you will be crew you later can train to pilot the capitals but unless high ranking officers leave they will have enough to run the 5 pioneers in the org fleet so your multi crew ships will never have org crew because the org leaders have already assigned pilots and their attached crews.... these org leaders said the dont need you to have anything more than a starter as they have grand fleet to offer. the galaxy or lancer BLD will be able to do anything and everything build wise or an orion or arastra will be the best industry ships!!!!
@Gundobald
@Gundobald 9 күн бұрын
So many glitches and incomplete things in both these ships… how the fuck do these guys keep their jobs
@LumiLupo
@LumiLupo 8 күн бұрын
hope the timer doesnt come in.. id rather listen to a good talk instead of listening to many bad ones..
@JJS563
@JJS563 9 күн бұрын
The torpedo guy being in a dark room is just more brainrot from CIG. Nothing new here
@TheCosmicNihilist
@TheCosmicNihilist 9 күн бұрын
if the next major milestone is 1.0 it could be assumed they're making this new UI and armors for Salvaging because it will not change much from now till post 1.0 if I had to make a educated guess
@rooster1012
@rooster1012 9 күн бұрын
If a gameplay feature of a ship doesn't fit this guys playstyle then CIG should not make it Mike thinks the game should be made strictly for him and nobody else and if it doesn't he whines like a moody 14 year old boy, this dude must be hell to be around for any length of time.
@damaddmann
@damaddmann 9 күн бұрын
salty :)
@Havoc_762
@Havoc_762 9 күн бұрын
Mike tends to think he's more important than he really is. It's pretty much why he's considered the clown of SC "streamers".
@Vioblight
@Vioblight 9 күн бұрын
Hey Rooster he is expressing his own opinion and feelings. If that’s what he is doing then what are you doing? Thanks for sharing yours, maybe keep things to yourself from now on.
@Havoc_762
@Havoc_762 9 күн бұрын
@@Vioblight Take your own advice junior..
@Vioblight
@Vioblight 9 күн бұрын
@@Havoc_762 actually a good point haha. Would rather be pumping iron or gaming than commenting, later dudes.
@kwcnasa
@kwcnasa 8 күн бұрын
Resume @1:11:30
@Havoc_762
@Havoc_762 9 күн бұрын
Right count = 212
@citizenp4097
@citizenp4097 9 күн бұрын
Why does CIG not rent advertising space in game, to make more money instead of trying to get more from backers. Start by selling advertisements to current partners like Tobii eye tracker. I bet AMD, INTEL and NVidea would not mind having adverts in games (your performance could be better). Then down the line do Coke, pepsi and other major brands. Advertisement could be on a Monthly, quarterly, half year or full year basis. It will be a steady source of income,
@TonicCantaloupe
@TonicCantaloupe 8 күн бұрын
No.
@DerDrecksack87
@DerDrecksack87 8 күн бұрын
No
@Rik-l2d
@Rik-l2d 9 күн бұрын
Cig said the NPC you purchase/employ from the resume kiosk for a specific task (i e. turrets) WILL NOT be as good as the RANDOM NPC you will meet in the game that's a turret gunner. Thru conversing with the NPC, they will mention their skill. Those NPCs, they said, WILL BE almost as good as a skilled player. The marketing dept did exist, it was Sandy, his wife, who was in charge long ago.
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