Support me via Paypal: paypal.me/Brundlethwaite goo.gl/Albu7Y Support me with Bitcoin: BTC: 13BRJGcZdwk3DV5Bu3X3Aqap798FugFPNt Support me on Patreon / brundlethwaite Support me on Subscribe Star: www.subscribestar.com/brundle...
Пікірлер: 8
@nicolaastanghe4753 ай бұрын
Dive into the subnet and change the port name on the input or output node. Rename ports by MMB clicking the port name.
@jzbrothersurgut5 ай бұрын
how to implement Eye Tracking of a target using APEX, please show?
@3sisters30005 ай бұрын
Hi, great tutorial! Could find it in search since it doesn't mention Houdini, but someone just recommended. I am still trying to figure out two key things in APEX. 1 - How to make a simple skeleton blend like in KineFX, for animators? Can we actually have a slider in parameters, or it could be only connected to a control, like the IK/FK switch on the chicken in 3D space? 2 - How can we bring an existing animation to APEX? We have motion capture, perfectly retargeted to a skeleton (with KineFX). There is a demo file from Esther of KineFX/APEX that is nice, but it's actually retargeting to the controls, and there are some jumps and flips etc. If we have the animation on the exact same skeleton, can we bring it to APEX (I think devs mentioned some rig inversion in a chat, but couldn't find any info about it), and animate with a rig on top of mocap? Do you have any idea on these? Thanks!
@brundlethwaite5 ай бұрын
These are the same places where I am having the most frustration. I will get to blends. But form what I have got working sliders are not great. At the moment it is easiest to work with on screen controls (which is not something that I like as I favor slider interfaces). Unfortunately there is nothing listed in the documentation but this is something that I am looking for solutions to. As for mocap I would personally stick with KineFX as it so flexible and unless you have extreme slowdown you will be loosing a ton of flexibility. The APEX setup gives you a lot more performance but the mocap approach is far more limited and is not dynamic. I have done some testing but am not yet satisfied with anything. So I am working on these and still have plenty of things to try but there are no real options that I am satisfied with yet.
@danielshamota5 ай бұрын
@@brundlethwaite Thanks, yeah, just willing to use all the Animate state cool things, like constraints and locators, to clean up and adjust mocap data, since constraints in KineFX are pain.. And I feel like it's there just need to figure out how to set it up properly. Generally I've extracted controls (actually the whole skeleton) and retargeted with KineFX, and brought it back with ControlUpdateParms, now need to figure how make it work with all the IKs, and animate on top of it
@boyanpopyanev9115 ай бұрын
Awesome stuff. In these series will you be covering how to setup blendshapes in apex?
@brundlethwaite5 ай бұрын
I will try and I do intent to but It depends on time. I still need to do a lot of videos on FEM for example but I have not got round to them. I also want to do hair and cloth with kineFX rigs for game engines as well as secondary motion but those are a long way in future at the moment.
@boyanpopyanev9115 ай бұрын
Awesome looking forward to it, especially the blendshapes@@brundlethwaite