YOU'RE AWESOME!!!!! Can't wait to hear more of your shield development 🤜🤛
@felixlipski39562 жыл бұрын
I was in the process of rebuilding the PbrPipeline to account for my custom material because I couldn't figure it out. You are a life saver. Thank you !!!
@kentbowling75132 жыл бұрын
Your videos are concise and helpful. Keep it up! 😀
@keldencowan2 жыл бұрын
7:16 you may need to .insert(Inserted) here as well. I can't see that it's been added anywhere else.
@Kragal0n2 жыл бұрын
When I try this on my own custom mesh, it panics and says there is not Handle found. I assume that's because we're querying the world before the scene gets loaded, as my scene is a bit bigger than an icosphere.
@chrisbiscardi2 жыл бұрын
hard to say without seeing the code. If there are no meshes, the query for Handle should just have no results, not panic.
@RobertoMaurizzi2 жыл бұрын
I've compiled the pressure-wave-sphere crate but nothing moves... 🤔 Windows 11, RTX3070 mobile, stable.
@chrisbiscardi2 жыл бұрын
There was a bug that was also present in the video where it took a couple compiles to catch the time updating. Some race condition in the setup of the scene and the swapping of the material I think. I haven't had a chance to dig into why that happens yet.
@RobertoMaurizzi2 жыл бұрын
Running mod_scene before change_color seems fo fix things (i,e `.add_system(mod_scene.before(change_color))` )
@chrisbiscardi2 жыл бұрын
@@RobertoMaurizzi Ive updated the example in the repo and the fix works on my end as well. Thank you!
@rotteegher392 жыл бұрын
This is so coooool!!!!
@Veliladon2 жыл бұрын
What IDE/editor setup is that?
@chrisbiscardi2 жыл бұрын
vscode
@Veliladon2 жыл бұрын
OK but how are you getting the windows detached from each other and tiling like that? It's really cool.
@chrisbiscardi2 жыл бұрын
@@Veliladon it's yabai on macos, specifically with the binary space partitioning layout method and some spacing configured
@Veliladon2 жыл бұрын
Thank you!
@Boxing_Gamer2 жыл бұрын
Did you find a way to query a specific scene? Seems like your mod_scene function will get anything in the game.
@chrisbiscardi2 жыл бұрын
In later videos I end up selecting the mesh specifically and spawning it myself using the #Primitive0 short hand: github.com/rust-adventure/bevy-examples/blob/main/examples/shield-spheres/src/main.rs#L269