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Archetype definitions are pretty important for fighting games and there's a subtype of character that I feel doesn't really get a proper role in the discussion. Here I want to discuss characters who's primary goal is to be insanely disruptive and a huge threat onscreen - The Bully. An archetype that is of my own creation, but I think it very well covers some characters that either never really get assigned an archetype, or dont really fit in the archetype they are often prescribed. For those who disagree with my definition - feel free to voice why! This is a fairly nebulous and brand new concept I'd like to define and see more recognition of, since I think strong definitions help people know what to expect when they play against these characters, and start to form their own gameplans whether its while playing as or against them.
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