This video feels like a personal note from Skall to a DM who denied him a gunslinger class at his local DnD group😆
@UnexpectedWonder Жыл бұрын
LOL!!! 😁😁😂😂🤣🤣😭😭💀💀😩😩
@chrisjones6002 Жыл бұрын
It adds up, he did say that rifle is new and not broken in yet. New rifle might equal new idea for role playing.
@matthewquan9083 Жыл бұрын
He’s specifically said that he doesn’t play Dungeons and Dragons but I still see your point
@upinarms79 Жыл бұрын
@@matthewquan9083 He has, but I kind of feel like Skall has done enough research for these videos that he's going to end up playing tabletop games at some point. Of course he may already, he just said that he didn't play D&D. There's tons of other games out there, some much better systems than D&D.
@SusCalvin Жыл бұрын
I don't think there should be a special gunslinger class. Play a level 1 fighter with a SPAS or a Garand.
@doswallo Жыл бұрын
Remember: the cooler and more complex your power system is, the funnier it is when a character shows up with a gun.
@carso1500 Жыл бұрын
"so what kind of crazy and wacky power do you have" "i have a gun" "oh... its some kind of magical gun or something like that" "well i thing .500 S&W magnum is pretty magical on its own right"
@Ashtor1337 Жыл бұрын
Not really. You can have your rifle I'll keep my spells. Untill you get into modern weapons its not that big of a difference.
@rowanash5378 Жыл бұрын
"Sokka, where did you get a gun?!"
@doswallo Жыл бұрын
@@Ashtor1337 Oh don't get me wrong. Spells are way more versatile overall. I just think it's funny that in terms of pure offensive power, guns can often match up to "special" powers featured in all sorts of series.
@AlbinoMothDragon Жыл бұрын
Indeed, especially when the gun is redundant, very funny there
@dancinswords Жыл бұрын
Elephant guns seem like a good example of how much gun people thought was necessary for an elephant, and then you can extrapolate that to fantasy monsters
@thermalvision20310 ай бұрын
Though if rocket launchers, shaped charges, and recoilless rifles exist in a fantasy setting, then fighting monsters just becomes a slightly less difficult form of anti-tank warfare and air defense.
@codbeast9148 ай бұрын
Fr elephants have 76 HP .average people have like 3-6 . A young blue dragon has 152 HP meaning they have exactly double the durability of an elephant so elephant guns would definitely put the hurt on them . People really underestimate modern weapons especially the heavy ones . Tldr like 20 guys with elephant guns beat just about any dnd creature under like cr 15-20 not counting ghosts or other shenanigans
@TrollCapAmerica6 ай бұрын
@@codbeast914 thats part of the weirdness of the D&D system. Elephants have massive amounts of health letting them shrug off 4 bolts of lightning or a fall from orbit with some HP left over yet historically were also killed with a small pick to the back of the head that in D&D does 3 damage on average
@willymassey8273Ай бұрын
@@TrollCapAmericaTBH, destroying the brain kills anything.
@TrollCapAmericaАй бұрын
@@willymassey8273 Yeah and in D&D that means you scored a crit and did 8 damage instead of 4 while an elephant can litterally get dropped from Orbit on its head at terminal velocity onto solid stone and be just fine. The real point is D&Ds abstract system simply doesnt lend itself well to real life compairsons where regular guys can swim in lava because its only like 20D6 damage a round
@dogbone10 Жыл бұрын
I think Vermintide had the perfect approach towards making guns not OP which was 1. You wanna save those bullets for when the enemies *also* have guns (or magic/anything ranged) because you're getting constantly overwhelmed. 2. Penetrating armor is nice and all but when your opponent is 700 pounds of muscle and his chest is 3 feet+ thick a steel pebble going through him isn't going to much better than an axe.
@novacorponline Жыл бұрын
The ammo limitation feels pretty well balanced in the normal levels at least. Boss fights on the other hand, there are no ammo drops; making ammo-based ranged weapons completely useless compared to overheat-based ranged weapons.
@theonlymann1485 Жыл бұрын
@@novacorponline or abusing ranged weapon class traits like huntsman, engineer and other stuff
@AB-ln2py Жыл бұрын
If you hit him in the head with said pebble it will go splat... from 50m. While the sword needs to be a lot closer...
@maddogs1989 Жыл бұрын
.... my God is this comment stupid. This literally depends on the round being fired. At 1000m a .50cal SLAP round will penetrate 1.5in of Hardend steel armor designed to stop bullets. These same round at 100m will go through a 3ft thick wall and a person. How do I know this? I've seen it. A .357 magnum was designed to kill any thing in N. America with a single shot. That includes Grizzly Bears. Hell a .357 Magnum would go through the gorse I ride and she's 2500lbs draft horse whose breed is the largest horse breed in the world and holds the record for largest horse to ever live.
@LeeAmNiesen Жыл бұрын
@@novacorponline The handgun is viable on highest difficulty because 16 well placed shots should be enough for any boss. Of course you won't kill most bosses with the musket alone, but it never felt underpowered. It's a matter of individual ability to place crits. Don't know about the other weapons though.
@weegeerules1 Жыл бұрын
Another reason why guns might not simply outclass other ranged weapon options in a DnD setting is that they’re extremely loud. You can take someone out with a bow or crossbow relatively quietly. If you try to stealth with a boom stick you’re going to alert pretty much everyone to the fact that you’ve just fired a gun. This not only balances guns a bit but also adds a bit of depth to them.
@reaper_exd7498 Жыл бұрын
Nice point
@xaviermantha63 Жыл бұрын
Can't recover ammunition either. Arrows can be reused most of the time in fantasy and sometimes irl, but gun ammunitions ? They literally just exploded.
@harmsc12 Жыл бұрын
@@xaviermantha63 Shoot, you can even make new arrows in the field by foraging sticks or whatever and carving them with a knife.
@housewilma4904 Жыл бұрын
@@xaviermantha63 technially with old school musket ball it would be simple in fantasy to make more just take some metal and have the wizard shape it into tiny balls. the gunpowder is the hard part run out of that in the field and you have no shot of just scrounging some up quick
@lt.branwulfram4794 Жыл бұрын
Yet, due to the semantics of WotC's wording, firearms can still do Sneak Attack damage because Sneak Attack in game doesn't necessarily require you to lie prone on the ground, covered in mud and making as little sound as possible. It only requires you to make the attack with a ranged or finesse weapon, get advantage on the attack (with unseen attacker being the most sought after as a way to live up to the name) or to not have disadvantage and get an ally within 5ft of your target. The big benefit is the greater damage die. Using the DMG, muskets deal d12 piercing on a hit, the same damage die as a greataxe. But going back to the original point, I once deafened my entire party in game firing my CR musket at a guard. That was funny. We could still fight but without ears to hear anything, my Mountain Dwarf Gunslinger was basically shouting gibberish in an attempt to pull off one liners Urist Boatmurdered style with every single shot.
@daag1851 Жыл бұрын
I played in low magic western setting, and our combat always ended in melee: 2 shots from shotgun, 6 shots from revolver and then rush in with sabre. Turn is 6 seconds. Reloading takes 1 turn for Shotgun and 3 for revolver, switching weapons is free (if you drop your current). In high stakes fight, you just cannot waste turns loading.
@croutendo2050 Жыл бұрын
All those poor guns getting dropped
@bvoyelr Жыл бұрын
New York reload: just carry like a bandolier full of revolvers.
@ktoniand2097 Жыл бұрын
@@bvoyelr remember that your loaded revolver weight as much as a longsword, cost a lot more money each, and that gun shots cost more than arrow. Might be worth too have two revolver for hard encounters, but most of the time just go with a sword, they are already weakened once you unloaded even one gun.
@lambsauce5312 Жыл бұрын
I like how while you can exhaust your gun of ammo you can't phisically exhaust yourself and just keep swinging and firing off 2 arrows a second is perfectly easy and doable forever, i hate fantasy settings, like either be connected to reality, or be the most cool far off shit ever
@MalfosRanger Жыл бұрын
Enemy gets one or two loads of buckshot/a handful of revolver bullets, closes distance to hack at gunman in 6 seconds.
@Vieyram Жыл бұрын
I would recommend The Ten Realms series by Michael Chatfield it is about two military types who get pulled into a martial arts fantasy world. A part of that book series that always amuses me is how hard the two main characters have to work to make firearms viable in a martial arts fantasy world where people can shrug off getting shot with a powerful sniper rifle. It does a good job showing how much work goes into the production side of making fire arms and ammunition.
@rayhanmustakim7073 Жыл бұрын
How do they shrug off a sniper shot? Personal Shield magic like aura from RWBY series?
@TheGameMast21 Жыл бұрын
@@rayhanmustakim7073 higher innate durability due to the need to perform and withstand actions experienced at near supersonic speeds.
@giulyanoviniciussanssilva2947 Жыл бұрын
An isekai yeay
@KopperNeoman Жыл бұрын
It reminds me a bit of X-Chronicles (a total conversion of UFO Defence where fantasy creatures get isekaied) where the orcs can tank several hits from 50. cals., and magic shields can stuff them entirely.
@Vieyram Жыл бұрын
@@rayhanmustakim7073 The magic in the world operates on a what ever doesn't kill you makes you stronger kind of system. So by surviving a lot of punishment a person can have skin stronger than steel. It is common for some characters to intentionally injure themselves to improve their bodies durability even though the experience is incredibly painful.
@OsirisGrimoire Жыл бұрын
In a fantasy setting where you have fast shooting bows, and powerful single action firearms, crossbows can still be balanced to be viable. Slow rate of fire, but able to launch specialized munitions such as wooden stakes, nets, a grappling hook, and even alchemical vials (corrosive, explosive, gas, etc)
@bobjohnson1633 Жыл бұрын
That's called a pump action shotgun.
@ntfoperative9432 Жыл бұрын
@@bobjohnson1633 what pump action do you use that shoots wooden stakes?
@Sue_Me_Too Жыл бұрын
@@ntfoperative9432 Wooden projectile at any rate. You can hand load just about anything
@princessmaly Жыл бұрын
True, but this could be done to a certain degree with bullets, too. You couldn't fire a stake out of a gun, but you can fire silver bullets, but then, of course, you can also have silver tipped arrows, so that feels like kind of a toss up to me. Same goes for something like an Arcane Archer. Magic is magic, there's no rules saying you can't enchant bullets as well. However, because it's a less complex and specific mechanism for bows, you can kinda just launch whatever with it, it's really more of a fancy slingshot, whereas in a pinch you could use shrapnel or maybe some pebbles, but if you don't have bullets, and if they aren't the right type of bullet, the gun's useless. Ultimately, though, none of this really matters. Role-playing games are aboot role-playing (it's in the damn name) and the specifics of combat mechanics are of tertiary importance. What matters is the role the weapons have in the setting of the game, and the ways in which players choose to use them. You can argue aboot balance all day, but when you're actually playing an rpg with firearms in it, you're thinking of character first, with combat simply being one possible means of resolving a conflict. Thinking tactically is for wargaming, role-players need to think dramatically. And when push comes to shove, you kill Dracula with a whip, werewolves with a cane, and mummies by taking away their tea.
@OsirisGrimoire Жыл бұрын
@@princessmaly Be it video games or TTRPG, games will always have limitations for the sake of balance, as its what makes the difference between playing a game and just telling a cool story; however, in this case, some of the limitations are built into the weapon designs themselves. First off, the bow wouldn't work as a "fancy slingshot" able to use any random object as ammo, because the bow itself would get in the way of the projectile; therefore, it would be limited to only using ammo with similar dimensions and properties to an arrow (allowing the projectile to curve around the bow as the string propels it). A crossbow, on the other hand, could in fact work as a sort of slingshot, in the sense that you would be able to launch anything that can be propelled by its string. Obviously, the range and accuracy will vary depending on the projectile, but it is more plausible than attaching something heavy at the tip of an arrow, or stuffing it in a gun. As for firearms, due to their method of propelling projectiles by means of a gunpowder blast, as well as the specific size of the chamber, the use of improvised/specialized munitions is limited. Hand loading random objects into the firearm could result in more trouble for the user than the target; for example: a vial of hazardous chemicals would shatter before exiting the barrel, due to the gunpowder detonation. Special ammo can be used, but it would need to be designed and crafted by a gunsmith to work properly with the firearm. Now that we're on the subject of special munitions; yes, they all have access to silver and enchanted munitions, but the crossbow's design is the most fitting for the use of non-conventional ammo (such as the aforementioned vial); however, it would still be balanced by its low fire rate. Adding magic into the mix, it would need limitations as well, because just as the arcane archer is able to imbue arrows with magic, an arbalist with access to the same magic could imbue any random object they load on their crossbow; so to avoid having a fancy slingshot able to shoot an infinite number of enchanted pebbles, let's say only specific materials (such as what's used on the arrowheads) can be imbued. Let's also make it so that the caster needs see what they are enchanting and its only active for a short time; this would make the bow the most optimal for the use of enchanted ammo, since the arrows can be imbued and shot in rapid succession. Now let's rule that lead is a material that can't be imbued, so not only does the gunner need to enchant and load each bullet individually before firing it, but they also need special bullets made of some magic conducting material, making firearms less ideal for magic ammo. But what if the reason lead can't be imbued is because it has anti-magic properties? What seemed like a drawback can be an advantage now, as magical beings would be extremely weak to lead bullets. The magic rules can be applied any number of ways, but be sure to have limitations that make things interesting and balanced. Regardless of the supernatural elements of this fantasy setting, when it comes to the weapon designs, each has their own advantage and disadvantage: Bow +stealthy, special techniques (e.g: rapid fire, multi-shot, rain of arrows) -requires full draw to maximize damage and range Crossbow: +versatile projectile launcher (AOE, crowd control, etc.) -must be spanned before every shot Firearm + consistent high damage (armor piecing, hollow point) -recoil, single action, and requires reloading after a number shots Its a bit tricky to translate this into turn based TTRPG combat system, but if we are going by the storytelling style you described, at least the feats you attempt would be more plausible if they fit the properties of the weapon you are using; lest you hit the back of your thumb with an enchanted pebble, when you chose to use a bow instead of a crossbow 😄
@detectiveluck2899 Жыл бұрын
Seeing Skall hold a lever-action rifle is something I never thought I would get to see.
@EGRJ Жыл бұрын
Why, did you know he lives in Canada?
@wilfdarr Жыл бұрын
Why not? If you've watched his other videos you'd know that, like millions of Canadians, he has quite a few firearms!
@KermodeBear Жыл бұрын
And he is so handsome doing it, too!
@ishowcaserespawn9618 Жыл бұрын
Must be new
@Null_Vampyrr Жыл бұрын
there is a whole gun playlist on the channel
@TheFoxYoukai Жыл бұрын
This is also why HP isn't exactly used to say "this is how much blood is in your body" but rather your endurance and stamina. Attacks that hit aren't telling blows but small hits that get past your guard and sap your strength and stamina to stay in the fight the one that brings you to 0 being the actual good strike that brings you down.
@chrisschack9716 Жыл бұрын
I always thought of it as the kind of move where you maybe pull something saving your skin and can't do THAT again anytime soon.
@mrosskne Жыл бұрын
what about attacks that poison you? or swallow whole? or lava?
@TheFoxYoukai Жыл бұрын
@@mrosskne Poison is same as any other damage type and poison condition isnt super debilitating in 5e but getting cut by poisoned blade or stinger is all it takes. Swallow attacks and Lava are almost always followed by immense damage so no issues there XD
@bibbobella Жыл бұрын
@@mrosskne Same thing?...I dont understand your question. If you get poisoned it is literally just you slowly getting worse and worse untill you get it treated..ya know...like you would imagine poison would do. Swallowed is the same except it is usually acid damage slowly burining you untill you can't fight back anymore. Fire damage is the same..at some point you get too burned to move and you die.... Is it 100% realistic? No, obviously not. It is a game with god damn flying fire breathing lizards, literal magic and you are someone special with the powers to help others....it isn't supposted to be realistic it is supposted to be fun and make sense in the setting and I would genuinly state the HP in dnd as written works fairly well.
@101jir Жыл бұрын
I've always preferred the rogue-like experience to HP. At high levels, HP can make a 1-shot kill almost (or perhaps literally if it is "balanced") impossible. I can see why it is necessary for most campaigns. Combat is rarely avoidable for the entire campaign, most players don't want to reroll characters they put time, effort, and quite often emotional investment into, and rerolling characters often delays the game anyway. To me, I prefer the low levels of D&D specifically because the first hit your character takes could be their last. There is more pressure to assess whether combat really is the best solution, and if it is how can you get the first blow. Thus, at higher levels I tend to prefer optional rules that make nat 20s especially dangerous. Finally, I don't like how taking blows doesn't really debilitate the character. A "non-lethal" hit in real life could still mean a hand cut off, or hanging uselessly due to nerve damage. Plenty of hits will be lethal soon if not immediately addressed (I do like the opportunity to stabilize a character with
@josephmchugh4040 Жыл бұрын
I love stories where magic and technology clash. The Fable games, Dresden Files, Arifureta, etc.
@chelsthegameruiner8669 Жыл бұрын
Final Fantasy 14 actually did this well with the conflict between the Garlean Empire and Eorzea. The Garlean had to adapt as their people are incapable of utilizing aether (magic), so they created Magitek weaponry and used gunblades. Throughout the history of FF14 (until Shadowbringers at least), Garlemald was a powerhouse thanks to its technological advancements. In the end though, it was ultimately a civil war that led to the collapse of the Garlean Empire, the aftermath of which is seen in Endwalker where Garlemald's city capital is nothing but smoldering ruins, the only surviving bit of technology that hasn't become hostile being a train station where the remaining civilians and Garlean soldiers use as a base of operations and a refuge to escape the danger
@MultiNumenor Жыл бұрын
And Arcanum, don't forget Arcanum
@danentakoto2701 Жыл бұрын
Arifureta?
@danielantony1882 Жыл бұрын
@@danentakoto2701 Ignore that one. They don't seem to understand what Balance is.
@danentakoto2701 Жыл бұрын
@@danielantony1882 I think I have that but I forgot what it was about.
@capesword111 Жыл бұрын
The idea of a gun and sorcery themed dungeon amuses me, where guns and magic rule but the sword and other melee weapons are still used in hand to hand combat situations.
@SeraphimRoad Жыл бұрын
Shadowrun. Include cybernetic enhancements, weaponized eldritch horror and corporate hostile takeovers. Real hostile by the CEO personally who happens to be an Elder Dragon.
@davidbodor17626 ай бұрын
Pillars of Eternity has guns where their main use is piercing the arcane veil that wizards use, but also, because of how reloading works in the game, Wizards with guns actually are really strong - Ciphers, magic users that gain power from doing damage, even more so. You can shoot once with your arquebus, and instead of reloading you just cast a bunch of spells until the fight ends. There's no downside to guns if you never reload.
@Samuraiedge2 Жыл бұрын
I fondly remember a 5E campaign where my pirate character had a Repeating Shot pistol. For the uninformed, Repeating Shot is an artificer infusion that ignores loading and that pulling the trigger will magically create a bullet in the chamber. DM balanced this by requiring me to always have black powder available for the gun to draw from. So another way to balance guns and bows/crossbows is having to add powder on top of having to carry ammunition.
@JohnSmith-ty2he Жыл бұрын
I fondly remember that dream where 4th and 5th editions were never created, Sadly I woke up.
@sundaw Жыл бұрын
@@JohnSmith-ty2he what's so bad about 4 and 5? played 5 only
@cooldud7071 Жыл бұрын
Or just make other martials not completely worthless so guns don't feel all too out of place.
@JohnSmith-ty2he Жыл бұрын
@@sundaw I skipped 4 entirely because it was basically D&D the action card game. TBH not super knowledgeable about it. It was just way out there weird compared to every other version of D&D. As for 5th I could go on for hours but for sake of brevity I'll make a short list. 1) Advantage/disadvantage system replacing stacking bonuses generally negates good RP and character diversity in place of a "get advantage, apply disadvantage, win" scenario. 2) Constrained number range limits build diversity to an extent that frankly you could remove stats/skills entirely and not much would change. Generally you are looking at a range of 6-8 numbers on a d20 of difference between everyone in the party and every monster. 3) Limited number range ruining item diversity by constraining everything to such a narrow range there is little to no room for interesting items. 4) Removal of mechanically complex concepts like concealment percentages, partial/full cover, dropping prone to avoid projectiles, the grappling system, the 5 foot steps, a deep and varied feat system that didn't overlap with ability progression, skill ranks, removal of ability to maintain multiple overlapping spells, ect. 5) Changing the rest system in a way that pigeon holes DM's into spamming the party with a ton of small encounters due to short rest mechanics. This also means injuries are rarely scary, and death is hard to come by. Ultimately the biggest issues can all be summed up as "simplified to the point where it feels like 3.5 for the masses." 5th edition is basically "D&D for Dummies." You can replace the entire system with the following and nothing much changes during a session. Roll a D6. Fail on 1-3 Succeed on 4-6. With Disadvantage Fail on 4 as well. With Advantage Succeed on 3 as well. With such a small range of numbers that's how 5th edition ultimately plays. None of your character choices really matter. It's the illusion of choice.
@matteunesco Жыл бұрын
@@JohnSmith-ty2he I played a setting for the 3.5 called Iron Kingdoms- now it is a stand-alone D20 game- that has melee and firearm, it was a Steampunk setting and it was really fun because the guns were powerful but slow to recharge, and every cartridge was expensive as it was created by alchemy. Even today I have a sweet spot for that game. I do not know why someone should be afraid of firepower, you just need a DM smart enough to balance things, and if your DM is not able to do so you can have problems even with the more basic precooked Faeroun's adventures.
@leafy_cynical6732 Жыл бұрын
The thing is in DnD someone can throw big balls of fire that explode on impact, freeze time, summon angels, etc. A guy with a long barrel that uses a tiny explosion to launch a high speed projectile is very tamed. Edit: polymorph is a very early spell, you can just turn someone into an animal and the gun becomes useless. For a blade you can still swing it around, I have seen a dog swing a sword.
@TheOmegaXicor Жыл бұрын
The guy can carry a pouch of 40 loads of gun powder and a pouch of 40 shots but someone can throw 10-15 fireballs, angels, etc and the guy can go to a cart he left around the bend behind after the fight and swap pouches and be ready for another fight where someone has to rest for 8 hours, so there is a difference in your scale...
@leafy_cynical6732 Жыл бұрын
@@TheOmegaXicor summon celestial last 1 hour and all it requires is an item worth 500 GP. The fact is that items aren’t consumed unless the spell says so. The fact is that the celestials can have a bow and have a range of 150/630 feet, the DM guide does mention firearms and says that reloading requires a action or bonus action. A pistol has a range of 30/90 feet. A single summoner can out snipe a gun man and there is nothing stopping them from using a bow with their angel. A fireball explodes and effects an area so multiple people can be blown up at once. Also polymorph is a very early spell so you can be changed into a frog or any other animal and be unable to use your gun.
@DSiren Жыл бұрын
Well, depends on some factors. I mean, .50 BMG was developed in WWI and can still defeat many modern IFVs and APCs. While it hasn't been tried, I imagine revolutionary war era canon could do a number on modern medium targets like SPGs, IFVs, and ADSs.
@ChipperTheChipster Жыл бұрын
There I'd adequate checks and balances in the system to implement gunplay into the game. By using the skill system, the Stat system and the class system in DnD you can modify a character into a unique thing capable of summoning celestial or shooting far and true each time, effortlessly or what have you. The fact that there are armor piercing abilities, and a health point system and a dodge mechanic makes things even more modifiable. I think the real question is who or where do I find a reliable dnd gunplay system I could adopt for a homebrew campain?
@DSiren Жыл бұрын
@@ChipperTheChipster I think you let it be quite a strong weapon, say a WWI or WWII standard issue rifle, but make the ammo so hard to come by that you don't want to bring it out unless you're in a situation where you're risking a party-wipe, and in other cases you use a mounted bayonet.
@flinthawkins13 Жыл бұрын
For one of my campaigns I created an artificer that used a gun capable of shooting different effects in addition to its normal gun so it had a shotgun like blast and a lighting bolt piercing round. The gun itself was based off one I saw on Forgotten Weapons as a breech loading wheelock that used a metal canister that fit into a part of the breech to say how I reloaded it so fast despite it being a blackpowder weapon. As for working it into the world I main said he was already an arcane engineer so the gun was one of his personal pet projects
@asitallfallsdown5914 Жыл бұрын
Yo that's a solid idea. An Artificer who's a pirate and the tinkery implement they make to cast a spell is a row of flintlock pistols strapped across their chest like a pirate's gunbelt. Artificers are supposedly supposed to make something that is used to replicate the spell effects. Shame I despise artificers because I cannot tolerate staggered spell level progression. Their casting needs to be full or like the warlock.
@CreatorCade Жыл бұрын
Great minds think alike.
@Spirelord122 Жыл бұрын
Isn’t that mostly Percy’s weapon from critical role?
@flinthawkins13 Жыл бұрын
@@asitallfallsdown5914 Nah I don't mind spell progression like that to me its meant to be a hybrid spell class like Eldritch Knight. And to be fair the character was originally based off the UA playtest Artificer class but I have since updated him to the new Artillerist one. My backstory for his character was that he was the son of a siege engineer and travelled with his father in a mercenary army (look up condottieros from Italy circa 1300s) where he learned engineering from his father and magic from the army's spell casters and his invention of gunpowder
@reaper_exd7498 Жыл бұрын
Pretty sure the gun you're talking about was the leMat revolver which had the cylinder revolve around a chamber for a 410 shotgun shell. Very cool design
@KannonandSwitch Жыл бұрын
As a gm who has tried to work guns into a dnd setting before, the hardest balance was making them powerful enough to make them feel impactful enough to use, without making them instant kill machines. It was rough at first, but after about a year and a half we had a system that was working, and it was cool to see a more range and movement based campaign of 3.5e
@garrettlich7140 Жыл бұрын
Legit just make em -loud -deal a single die more than the crossbow/bow equivalent (hand crossbow=pistol,heavy crossbow=sniper/heavy rifle, long bow=musket/standard rifle, heavy crossbow with less range range=shotgun/blunderbuss) -incapable of arcing your shot -if you keep track of ammo it’s costly and or rare -if you keep track of weight they are heavier -special ammo is more rare and or expensive compared to the bow/crossbow equivalents I think the whole balancing issue is just it’s own problem, in fact if a player just wants a gun reflavor the bow/crossbow equivalent with the same dmg and make it un silent, if they want it to feel special make it enchanted or give it a story Long and short of it, it’s a gun no need to overcomplicate it
@amelialonelyfart8848 Жыл бұрын
I know in Pathfinder 2e, they're balanced weirdly but are still kind of neat. Essentially they're slightly stronger than bows and crossbows, but more expensive to maintain and require actions to reload BUT there are feats for Gunslingers to turn those reload actions into other actions (like attacking, defending or moving). A lot of the feats associtated with them beyond that are mostly for map control, like punishing enemies for moving at a distance. Makes them unique from archer fighters or rangers while not making them OP.
@jonathanwells22310 ай бұрын
@@garrettlich7140 What about the fact that a musket can output over 10x the energy that a crossbow can and is known for punching through contemporary armor? Your proposal is lazy and pointless, why would I trade my element of surprise for maybe 2 points of maximum damage? What you have done is make firearms objectively terrible to use compared to a crossbow, both for adventurers and soldiers.
@garrettlich71409 ай бұрын
@@jonathanwells223 laughs in fireball, But in all seriousness the games machanics are just that machanics, if you or another player want the rp of having a firearm and the dm wants things to be as balanced mechanically as possible and or low effort then simply reflavor, if you want guns to be more powerful you can do that by upping dmg and or range at the cost of accessibility to ammo/guns or force reloading as an action Thier are many ways both stated and not stated to make firearms fun/balanced in pathfinder and dnd, it boils down to what you and the dm plus party want Edit: I forgot to address you first point, yes a musket ball has more force but dose that really mean anything when going up against an ancient dragon when the monk is using magic mantis style kungfu? My point is that you should have some lvl of both balance and suspension of disbelief, your musket ball can hit a troll thru the skull and not kill it while next turn the rouges dart hits the head and finishes the job because of dice rolls and it’s hp To sum up my whole thing, it’s a game do what ya want with guns in it
@commanderyevgen71545 ай бұрын
you could just not play DnD and play another tabletop roleplaying game?
@kylejohnson423 Жыл бұрын
I would like to point out that in Gary Gygax's Chainmail (the precursor to D&D) arquebusiers (effectively a medieval soldier with a musket) were an actual unit type. The game also features rules for cannons!
@housewilma4904 Жыл бұрын
plus they would latter be adapted in as well its just now its specialized units or artificers making them rather then just mass produced fire armes being cheaply aviable.
@kylejohnson423 Жыл бұрын
@@housewilma4904 Character idea: the issue with early firearm barrels was you had to keep a cool rod in place and smith molten metal around it. Perhaps there is a gnome or dwarf that "has a great idea for a new weapon" but he needs to track down an enchanted cold iron rod to make it.
@housewilma4904 Жыл бұрын
@@kylejohnson423 plus cold iron musket balls would be the perfect anti mage weapon. as both weapon and ammo would be magic resistant going straight threw magic shields. plus if you run out of ammo you could still bash the spellcaster over the head with the buttstock doing the same damaga as a cold iron club.
@velphidrow Жыл бұрын
Guns have also ALWAYS been part of dnd
@mrosskne Жыл бұрын
also expedition to the barrier peaks has laser rifles
@halfcirclehranch6877 Жыл бұрын
Also, something that oddly turned out to be rather overpowered in Dungeons and Dragons can be javelins. They have a rather long range, and always get strength bonuses to damage. In 3.5 Edition, I had a half-orc barbarian using javelins. With his high movement rate and ridiculous strength, he could run a very good distance and still throw a javelin very accurately, with a huge damage bonus. People were shocked at how much he outperformed dedicated archers with longbows.
@danthiel8623 Жыл бұрын
Perfectly balanced as all things should be.
@NageIfar Жыл бұрын
Javelins are generally balanced through their low weapon damage die, ammunition, weapon drawing and mechanical challenges. I think they are in a great spot. While most tables forego arrow tracking, i usually see javelins being limited to 4-6 uses before you have to retrieve them again. A level 5 character in D&D 5e has two attacks per round, meaning that if they throw javelins they are out of ammo after 2-3 rounds. Often that's enough, but it is a valid and relevant limitation. Next you can only draw one weapon per turn in 5e, meaning you get maybe two attacks in turn 1 and one attack in turn 2. One D&D playtest changes that, but throwing weapon will still leave you without a weapon in your hand at the end of your turn, lowering the damage your opportunity attacks deal significantly. Barbarians are less impacted here because of their high damage bonuses to unarmed attacks. And lastly you have to deal with limited range and cover. An archer will have the Archery Fighting Style and probably even Sharpshooter, negating all of these entirely. The Barbarian example doesn't get Archery. Of course this is the reason why most Barbarians will take levels in Fighter after lvl 5 or 6 - they can get Thrown Weapon Fighting which increases their damage and also allows them to draw two javelins. Imo it's always the best pick for a Barbarian unless you can use Dueling. It's certainly better than Great Weapon Fighting. --- Overall this means that while yes, javelins are strong, they aren't overpowered and still have significant weaknesses that require investment. I'm actually playing a Hoplite style Barbarian starting Tuesday, and i will make great use of Javelins. Very excited for that, it's a cool and fun playstyle!
@colbyboucher6391 Жыл бұрын
TBH in a single combat kinda situation with someone experienced with a javelin, that's sort of what I'd expect. You don't need to stop, draw the thing, aim, fire, you could probably chuck it on the move if you wanted to and still be semi-accurate. Arrows are great when you've got a whole pile of them loosing at once so you can just point in the general direction of a group and probably hit something. Otherwise, there's a reason there's tournament to show off how accurate you can be with a bow, because it's really damn hard.
@marcogenovesi8570 Жыл бұрын
Javelins have been a thing for A LONG while in real life too for similar reasons. They are really underrepresented in most fantasy
@dredlord47 Жыл бұрын
I mean, yeah. You'd need to be a large-sized creature to be able to compete within the same short range. Clearly your archers refused to engage at their full range increment, or even the second.
@redundantfridge9764 Жыл бұрын
As I recall in Arcanum: Of Steamworks and Magica Obscura, they actually do go over Magic vs. Technology. Aside from each side generating their own field of interference, there's this one lore excerpt where it described Magi-knights going up against a bunch of peasants with guns. The enchanted armor laughed at getting hit with a singular bullet. The problem was, there were a lot of peasants with firearms and the peasants won because of sheer number of bullets downrange.
@erinfinn2273 Жыл бұрын
*dink...* Magi-knight: Ha! That the best you ca- *dinkdinkdinkdinkdink* Magi-knight: Heyheyhey, ow ow ow ow ow!
@bernhardvonbarret1729 Жыл бұрын
Tell that to the Dragon Knights who were mowed down by Machine Guns and Cannons and that is How Tarant Beat the Kingdom of Cumbria XD.
@SergioLeonardoCornejo Жыл бұрын
I remember that game. It was extremely interesting.
@Fuzz82 Жыл бұрын
I loved that game. Despite being clunky, unbalanced (too much melee, melee, melee) and even for the time having less than mediocre graphics. But the idea and story are criminally underappreciated.
@Raakarapu Жыл бұрын
MandaloreGaming did a great video about that game recently.
@1O1O11 Жыл бұрын
A really big potential downside to guns is how incredibly loud they are. Might not matter in some situations, but in others you just alerted every enemy within a few kilometers of you... If you shoot a crossbow at a dragon and miss, the dragon might not notice. If you shoot a rifle at a dragon and miss, the dragon will certainly hear the shot and probably see the smoke (depending on the kind of gun I guess...) Though the sound of the gun could also scare away weaker enemies. A very situational mechanic with lots of possibilities. If you stab a guy in a city the town's people might not find the body for a week... If you start shooting a gun in a city you instantly have the soldiers or town's guard after you.
@annehock Жыл бұрын
Not to mention using a gun in a Close quarters area. The sound alone would be enough to deafen smaller enemies, stunning them and removing hearing, while larger enemies/bosses would be stunned for a turn. Meanwhile, the same thing would happen to your allies if they don’t have hearing protection on. (Bringing a whole new set of trade offs)
@minarchist1776 Жыл бұрын
To the best of my knowledge the .44-40 originally started out as a rifle cartridge, though it was rather rapidly also used in pistols as well. There was an attraction to having a rifle and a pistol that took the same ammo.
@greevar Жыл бұрын
It was simply pragmatism. Having a rifle and pistol that used the same ammunition meant that one of your firearms wasn't rendered useless because it was only compatible with one of them. Edit: Fixed a typo.
@ng.tr.s.p.1254 Жыл бұрын
yea it's called a carbine
@tinyj4520 Жыл бұрын
It was originally for the cavalry: shooting horses. As ammunition practices got better it became popular for dangerous game hunting. The BFRs that take the same cartridge are for people who live in countries where handguns are restricted or a novelty hand cannon in the US.
@romualdaskuzborskis Жыл бұрын
I thought same was for 22lr?
@nikmenn2751 Жыл бұрын
@@tinyj4520 Big game rounds were 45-70, if I remember right, and it was never intended for revolver carbines and handguns, while .44 WCF was intended for cavalry, not against them. I can't prove anything, but I suppose tis related to example of russian volunteers who eagerly used carbiners' tactics.
@hdnfbp Жыл бұрын
I remember a phrase from Shadow and Bone, it boiled down to "When we had sabers, a mage valued 100 of us, now with our rifles, i think we're pretty equal" what's a bullet if not a very small but much faster fireball?
@mryellow6918 Жыл бұрын
the thing is, if they have bullets (exploited chemistry and physics) the probs have equally advanced and exploited magic. you could imagine a mage being equipped things like advance wands with triggers and rifled barrels, a gun but with all the adaptability of magic and the need to not carry ammo.
@RokuroCarisu Жыл бұрын
A bullet is more comparable to a Magic Stone, really.
@justinthompson6364 Жыл бұрын
@@mryellow6918 Most settings, a magic doesn't work enough like a gun to simply reapply all those firearm technologies to them with no changes. Magic generally requires an "effort of will" or infusion of energy, so mages only cast them when they want to rather than inadvertently firing them off all the time. If spells miss at all, it's not as often as you'd think given the subpar ergonomics of a wand or staff. Even if you could use the extra accuracy rifling provides, it's only effective on projectiles with mass, and simple grooves will only effectively stabilize solid projectiles. Rather than some superior battle wand, you effectively have a regular gun you load with magic instead of conventional ammo and a regular wand fastened together. And you probably don't _want_ your wand shackled to a more cumbersome firearm.
@mojrimibnharb4584 Жыл бұрын
That's really the issue.
@rpk321 Жыл бұрын
@@justinthompson6364 If they use wands at all... Maybe they use guns and cast spells in between reload or something.
@theiviachine Жыл бұрын
Always surprised with Skall’s skill and topnotch handling with firearms
@Nihil0s Жыл бұрын
You know what's funny? I looked up the origin of the phrase "top notch" and there's not much known about it. There are a few ideas, but few sound solid and no one really agrees on anything. The most plausible one was a suggestion that it came from an old game of some kind in which the top notch was the highest score. Funny how that happens in language.
@knighthunter1791 Жыл бұрын
@@Nihil0s I think it has something to do with the top notch? Or the top of the notch? What is a notch?? So many questions...
@Nihil0s Жыл бұрын
@@knighthunter1791 Exactly. The top notch on what, exactly? Why is it better than the others?
@Known_as_The_Ghost Жыл бұрын
@@Nihil0s Because it's on top!
@ibukinanaya Жыл бұрын
I was surprised by it
@cocacola4blood365 Жыл бұрын
One thing that often gets overlook in the fantasy/medieval genre are pellet bows. Basically the lovechild of a bow/crossbow and a sling.
@seantaylor6691 Жыл бұрын
I love stonebows. One of my favorite weapons from an aesthetic standpoint. Unfortunately, the delivered kinetic energy never really made them viable as a battlefield weapon, but they were very popular for small game hunting. It was a great way to take out rabbits, squirrels, birds, etc. without destroying the body with an arrow.
@gyrrakavian Жыл бұрын
Okay, I'm looking that up.
@uncommonman Жыл бұрын
Perfect for fur hunters, squirrels beware
@jodycarter7308 Жыл бұрын
Ammo way easier to find and carry
@jonathanwells22310 ай бұрын
why would a medieval varmint rifle be of use to dragon slayers?
@artival22 Жыл бұрын
In some settings to balance firearms against other ranged weapons is their loudness, if one of your heroes fires a gun not only will it attract attention from regular enemies, it could also hurt their teammates ears if they’re too close. Also regular people might become curious who is able to afford a gun if they hear shooting, so it could attract possible thieves
@jamesbuckingham9072 Жыл бұрын
Was checking to see if anyone had already made this comment. That's what almost always stops me from playing a gunslinger in most games, fantasy or not.
@Ashtor1337 Жыл бұрын
And cost. Let's not pretend crossbows were cheap and guns even more so.
@reaper_exd7498 Жыл бұрын
Also utility. Incindiery rounds are tough to make. A flame arrow not so much.
@pokemon1895 Жыл бұрын
You can also limit by price and availability. I'm not going to let a charter start with a +4 Flaming Great Axe, but I don't mind if they get one later. Have the character start with a crossbow and eventually get a rifle. It'll still have all the drawbacks that you discussed in the video, but it also have some major advantages, and that's okay because it's a reward for making it later in the game, same as an enchanted sword or a big spell for the wizard. They are necessarily better than lower class gear and I don't think that's necessarily a problem.
@SaganTheKhajiit Жыл бұрын
My DM does that on our homebrew D&D 3.5e campaign. Guns came at around the mid levels as an upgrade to the crossbows, when everybody was geared up enough to take that degree of damage. Dealing I think 3d12 damage at first, with higher level versions now reaching up to 5d12 damage plus any bonus from enchanted ammos. No bonus from ability score, weapon jams until next turn on a nat 1. Deals really solid damage. Meanwhile my guy with a sword is hitting for 1d10+34, plus enchantments. It's lower, but way more consistent. And the enemies can just tank that, so both are equally absurd from a realism standpoint. And totally awesome from a "rule of cool" standpoint.
@pokemon1895 Жыл бұрын
@@SaganTheKhajiit I play 3.5 exclusively, at least for D&D. Rule of cool tends to be way more fun for the players (but know your play group!).
@SaganTheKhajiit Жыл бұрын
@@pokemon1895 Most of this group is together for three years now, with only one of the members being near a year with us. We put rule of cool and roleplay above everything else (kinda tough during seduction checks, though).
@blackwoodsecurity531 Жыл бұрын
Cleaning should definitely be part of things. Black powder is very foul, someone could be the most skilled shot in the continent but give their gun a chance to misfire or even explode if they clearly aren't making a point to maintain it.
@Ithirahad Жыл бұрын
Yes, crossbows definitely have some hefty draw-backs :D
@Mr_Wulff Жыл бұрын
Played in a D&D campaign that allowed gunslingers. One of my best friends played as a rootin' tootin' cowboy shootin' Elven bounty hunter. He was by far the scariest member of the party when it came to damage, and he earned the unofficial moniker of Mage-Slayer with how quickly he could put down spellcasters. Guns in fantasy RPGs can be quite scary.
@johannesroeder274 Жыл бұрын
I mean, yes its his job. Depending how its implemented an optimized handcrossbow, crossbow expert, sharp shooter fighter will be able to dish out the same amount of dmg, so from what I have seen its not overpowered.
@Asghaad Жыл бұрын
Your DMs mages suck then ... It not like they literally can become invulnerable to projectile weaponry through dozen or so different methods ...
@JohnQDarksoul Жыл бұрын
@@Asghaad 5e has *a couple,* and I don't think any of them are wizard spells.
@KopperNeoman Жыл бұрын
I'd throw a mage at him that specifically targets him: have him get targeted with a spell where he either saves (dodges) or all his powder cooks off, ruining his ammo and cleaving his health in half. Let the enemy learn counterplay too!
@Asghaad Жыл бұрын
@@JohnQDarksoul then maybe 5e is just garbage ... taking defensive spells from mages is like taking extra attacks from warriors or stealth from rogues ... 3 and 3.5 - at lower levels you can either use illusion spells or plethora of barriers , at higher levels you can literally become immune to non magical or magical weapons or become unaffectable by any physical means ...
@justguy-4630 Жыл бұрын
You can balance out the power in a magical world. Guns have more range and speed but magic is more destructive. You can replenish mana but if you're out of bullets, you're done. Humans are enhanced and basically superhuman, they have enchanted armor and weapons, etc. Edit: There's also a point how bows and crossbows can be more potent with magic and supernatural humans. It won't be as obsolete as it did irl.
@GeorgeWashingtonLaserMusket Жыл бұрын
If you're out of bullets and have a caster especially arcane or even better an artificer you'd be ok, they can help make or convert materials into what will work.
@Tyarrk Жыл бұрын
i think guns in a fantasy world would be a great weapon for mages themselves (especially if normal spells need incantations). Just replace the gunpowder with a rolled up fire scroll (or something similar) and the bullet with a magic stone shard (that can possibly be enchanted as well) and the mage has an easy to make quasi infinite amount of light weight ammunition that can potentially be used to deliver remote spells in an instant.
@elderleon184411 ай бұрын
You cod create more ammo using magic for a limited times and when you have mana
@deeendee71622 ай бұрын
Problem is, as i stated avove: A lvl 1 wizzard can cast 2 spells a day. A lvl 1 gunslinger can shoot more hundreds of bullets aday... So yes, if you allow infinite spellslots, THEN guns make perfect sence...
@dragoninthewest1 Жыл бұрын
I am allowing flintlocks and black powder bombs in my campaign. There's a section in the Dungeon Master's guide about them. Muskets do 1d12 + Dex mod, have a range of 80/120 feet. PS There is also the Gunner feat which gives proficiency in firearms, no close range penalty for ranged weapons, can fire more than once per, and +1 to dexterity
@jonathanwells22310 ай бұрын
Do firearms get to penetrate armor better than crossbows? I mean they do output over 10x the energy, it's only fair.
@dragoninthewest110 ай бұрын
@@jonathanwells223 No, the armor class system in 5e doesn't work like that. They do deal higher damage compared to a crossbow but have shorter range; it's Pike and shot era range. Both a pistol and a heavy crossbow deal 1d10 damage while a musket does 1d12 damage. Upside, a combat round is 6 seconds and it only takes a bonus action to load them. My headcanon is Gnomes developed breech loaded paper cartridge flintlocks sooner.
@CSDragon Жыл бұрын
5:00 It should be noted that the original idea of Hit Points in D&D wasn't strictly health, but your ability to defend yourself from lethal attacks. As HP depleted what was really depleted was your ability to fend off and reduce mighty axe hits like that to grazing wounds. Losing 18 hp might mean you blocked with your sword, but your arm's gone numb. So then when you go down to 0 hp, it's not that you ran out of blood or health, but that now because your arm went numb your defenses were overwhelmed and you finally let a real blow through
@Fuzz82 Жыл бұрын
I like how they did blackpowder weapons in Warhammer. Or Mordheim, which I played. They are powerful. But take a long time to reload, so it takes an entire turn to reload. And they can misfire, or explode if you are very unlucky.
@SusCalvin Жыл бұрын
Introducing renaissance weapons is relatively easy. Handguns and modern light artillery are important parts of armies and it's still a weird not-fully-modern world. Same with other stuff, cash and nation-states, ships and other bits. Firearms in WFRP aren't all that powerful compared to a crossbow. Some of my friends used a house rule where they rolled damage with advantage. Roll two dice and take the highest. Sometimes they rule that firearms mitigate one point of armour (a bloke in mail and plate has two armour) But in the basic rules, both bows/crossbows and pistols/handguns deal 1d6+3 or +4 damage. Firearms are more expensive tools and require ball and powder. GW being GW, they went about making special rules on top of the special rules for misfire and range bands which bows lacked.
@jonathanwells22310 ай бұрын
An entire turn is fast a fuck! That's only roughly six seconds!
@Habiyeru Жыл бұрын
I love how Battlefield 1 "balanced" crossbows by turning it into a grenade launcher. It was actually used in WW1 as the Sauterelle, but got quickly replaced by trench mortars.
@JustMe-um8zp Жыл бұрын
Good points for RPGs. Though I'm not much for firearms, I've always appreciated your sense of gun safety in your videos (keeping your finger off the trigger when showing a gun and such). Good insights in incorporating guns into a fantasy setting, and still keeping "safety first" with guns. Keep up the great videos.
@michaelgarrow3239 Жыл бұрын
Guns and beer!
@AraliciaMoran Жыл бұрын
@@michaelgarrow3239 And now, I want to see an army of gun-wielding dwarves.
@MrEricks12 Жыл бұрын
aparently in ww1 tehre was a lot more than sabers, people were making improvised melee weapons to fight in the trenches like morning stars and flails and lets not forget the legendary tench shovels
@kaimagnus5760 Жыл бұрын
The Mighty Trench Shovel created a lot of real life Barbarian Fighters in those trenches.
@zacharyharwell351 Жыл бұрын
WW1 had a lot of melee weapons for those trenches, as purpose built and manufactured as the triangle bladed dagger with the knuckle-duster guard, all the way to big stick with pointy metal on the end of it. WW1 is honestly the most horrific of the world wars and pretty much set up WW2 but gets covered very little (at least here in America) due to the large and dark shadow of its younger sibling
@SpaceCowboyfromNJ Жыл бұрын
While that is true, a big part of that was because the standard issue military rifles were not built with the extremely tight quarters of trench warfare in mind, and, other than officers or special duty troops generally, didn't have pistols. The rifles of the time had been designed with the idea of long-range engagements, with rifles often having a zero of 200-300 meters and reaching out to 2000 meters or more. To do so meant the rifle had to have power and length, both of which are a hindrance in the tight confines of trench warfare. If the majority of troops had been issued for example pistol caliber lever action carbines, the prevalence of those improvised melee weapons would have been greatly reduced, possibly to the point of practical nonexistence.
@NicoPPSh Жыл бұрын
@@zacharyharwell351, also if you look at casualty counts, many more people died in the American civil war and in WW2 compared to the First World War
@zacharyharwell351 Жыл бұрын
@@NicoPPSh True, but the density of casualties per the land that held said losses is no comparison; not to mention flamethrowers, chemical warfare, long-range artillery bombardment, etc. all made it much worse than the mere losses accrued Either way though, they all sucked
@brandonkelly8909 Жыл бұрын
I love that he mentioned a 45-70 in this video because that's what I was picturing as an overpowered fantasy weapon
@Piman1607 Жыл бұрын
I've always liked the idea of a gunslinger aesthetic but as a spellslinger. Like your munitions is spell imbued and you are essentially just a spellcaster with the flavor of gunslinger. Just cool image to me of loading up your fireball into your gun to cast it instead of chanting and acting out the spells.
@AugmentedAngel Жыл бұрын
check out PF2E's spellshot gunslinger
@biggdawggnt7474 Жыл бұрын
also you should out an anime called outlaw star.
@projectmc15 Жыл бұрын
In DnD 5e, a warlock could dual wield a wand that looks like a gun and just shoot eldritch blasts from it
@swedneck Жыл бұрын
Especially if you give the backstory of them specifically being unable to cast regular spells, but being perfectly able to enchant things. And the character sensibly chose to just enchant bullets.
@jonathanwells22310 ай бұрын
Those already exist, they're called wizards that use magic wands.
@TalenGryphon Жыл бұрын
Love Skall's Henry repeater rifle. Fun side note: For lever guns with a removable tube spring like Henry's, you can made speed loaders using pipe, caps, and a corks. Just pull the tube spring out and dump your bullets in!
@Sue_Me_Too Жыл бұрын
The best is when you have a removable tube and the side gate. It's nice to be able to top off between shots
@seanpoore2428 Жыл бұрын
Great topic well handled And Percy's pepperbox being nerfed isn't to depower the gun it's so they can introduce power creep as he tweaks his design and improves slowly over the story
@fanusobscurus Жыл бұрын
Plus, you know... the fact it was cursed as hell
@seanpoore2428 Жыл бұрын
@@fanusobscurus I meant going forward from the season finale but yes lol
@jlokison Жыл бұрын
@@fanusobscurus funny you should mention hell. The List was inhabited by a demon from The Abyss, but spoilers follow Later in game Vox Machina travels to the nine hell's at which point Percy writes up a contract with a devil, because he figures his soul is already damned so he doesn't want any of his friends to do so.
@cratesbane365 Жыл бұрын
In the last Savage Worlda game I ran, I let the players use "wands and staves" with crystals that needed to be swapped out after being used. These were, of course, guns. By the end of the campaign, one of them had created a "Squad Automatic Wand."
@S71ckBug Жыл бұрын
that probably sounds fun
@alreadyblack3341 Жыл бұрын
Designated Marksman Stave.
@Astrologon Жыл бұрын
Personally, I think the fact that bows and crossbows are silent and can shoot over obstacles is enough in terms of balancing for adventurers. Not to mention that if there is magic in the world, you can always have a bunch of trick arrows or bolts that are more versatile than magic bullets, if you allow those at all.
@edgardox.feliciano3127 Жыл бұрын
And who's to say that you can't do the same with bullets? And bullets are much MUCH faster than arrows and bolts. Good luck dodging bullets flying at mach Jesus.
@atherapists3331 Жыл бұрын
@@edgardox.feliciano3127 its a bloody board game if someone has a high enough ac they can dodge anything
@ultimaterecoil1136 Жыл бұрын
If you can enchant a arrow you can make a pistol shoot exploding fireballs
@garrettlich7140 Жыл бұрын
@@ultimaterecoil1136 don’t even need magic, real life explosive ammos a thing But magic is nuts if left unchecked, catapult can turn a pebble into a bullet, make said pebble a molten coal or a poison needle, have a bag of pebbles and your firing squirrel shot for dirt cheap Dm lenience and creative use of gear/abilities is insane and one of the best ways to have fun
@ultimaterecoil1136 Жыл бұрын
@@garrettlich7140 yeah but magic would be more flexible. You don’t have to switch out to your explosive rounds switching to explosive ammo and potentially have the hassle of organizing different ammo types. You decide this situation calls for a bit more boom so you make your next shot have more boom. Plus more a focus on enchanting weapons with extra oomph would mean you wouldn’t be entirely defenseless in situations where magic is disabled. You can still shoot a gun in an antimagic field. You just can’t suddenly shoot an turn a standard round into a explosive or incendiary one on a whim.
@erc3338 Жыл бұрын
Me and my DM came up with an idea for flintlock pistols: Slightly less accurate than a bow/crossbow, does a ton of damage if it hits, but take a full turn to reload, during which you can't do any other actions during that turn.
@WorldWearyAngel Жыл бұрын
still feels over nerfed to me. In a game where you can be eldritch blasted into dust there is no reason to limit firearms XD You dont make the sorcerer reload their spells? They can cast them as long as they have spell slots. Why should the firearm have to lose a turn? Obviously scale the different guns like you would any other weapon. You have a broadsword with magic blah blah blah and The gunslinger has a rifle with a 6 round magazine. Guns literally cannot overpower a system WITH MAGIC IN IT XD. I mean maybe if everything was concentration or chant spells but when you can just sith lightning or eldritch blast shit into dust with the wave of your hands XD firearms arent really on that level XD Unless im raining down artillery from half a town away XD
@Deaglan753 Жыл бұрын
@@WorldWearyAngel it depends on what their dm they have, and what game they are playing First off if they are going off of using 1 major move and 1 minor move, the major is them usually attacking with their weapon or using an ability and attacking, healing or casting a spell etc etc There is also the roll for accuracy (for the attacker) and roll too dodge, (for the defender) roll for accuracy determines how accurate your shot is, if you roll high you have a good chance too hit someone but if its the opposite, you gonna miss entirely (this is the same for every type of attack) For the minor move, you could make the rule to reload your gun, just like how an archer would reload their weapon or a crossbow men and at certain times mages aswell (yes mages need too reload, they use mana too cast magic which they can run out of the thing is they are done for if they run out of mana during combat qs thw only way to reload mana then would be via potion). The point im making is you sacrifice a minor move for not being the target, being the target of regular swordsmen that is, because even if you have a loaded gun, like in this video, would it do damage to some swordsman in full plate armour and if it does, how many rounds? Would it be enough too save you from being stabbed by regular swordsmen? Thats why archers who didnt wear much armour were typically at the back of the army firing volleys of arrows or a bunch of mages using spells, granted that magic seems too be very very powerful imagine the concentration and dedication too casting those spells, or the mana costs to do that, much like the blunderbuss flintlock op is saying, their most powerful move could be a one time use And lastly abilites, abilites would be a vald argument to pick apart in favour of buffing guns as there is only so many abilites you could doo for a gun, but at the same token, the same could be said for crossbows and bows. Now not encluding enchantments as thats too easy and litterally everything could work for that, guns, in theory would have more freedom too make more unique abilites but under the condition of how modern these firearms are, per say you could use a blunderbuss and that would be like close too mid range weapon, you could have irs normal regular attack, you could assassins creed it and just use 3 more guns and drop them once fired or put an exposive inside of it like it was a mini grenade launcher But what about six shot revolvers, well you could fire normally, or pan handle the end of it too fire all 6 shota in a quick burst, scatter fire (mainly just a double attack, close too what a power attack would be) or equip your bullets with what ever you perfer, incenadary, explosive, poison, rage etc etc But then again it comes down too a couple of things, how your dms plays and what TTRPG your playing
@maddogs1989 Жыл бұрын
@@WorldWearyAngel Really guns can't overpower a system with magic in it? Really? Do you want to continue make idiotic vague statements? A M60 Machine gun can have a 200 rnd belt. Does far more damage than an arrow let's just say a d12 being very generous. And can fire 650 rnds in a minute. Given a players turn is 6 seconds this is essentially 65 rounds in 6 seconds. That would be 65 d12. Tell me a spell that does that. On top of taking a full action to reload a flint lock pistol that is about realistic and balanced. It should technically be more.
@pug8714 Жыл бұрын
Instead of taking a whole turn to reload, just give it a loading restriction
@bobjohnson1633 Жыл бұрын
A flintlock is going to be 3 shots a minute. That's the length of an entire combat. And probably an entire turn to reload. You also have to concentrate while reloading, probably for an entire turn, which could be interrupted. You can also New York reload, which would roll just like drawing a weapon in combat. Bullets would penetrate your shield or your armor and do massive damage to any humanoid.
@cmdrzdenek-joerg5628 Жыл бұрын
Hi Skall. Just a quick tip for the lever action usage - don't put all 3 fingers in the loop, leave your pinkie on the bottom out of the loop. That way you won't have to drive the action as much with turning the whole wrist and will be able to reload way faster - just snap it with a flick of the wrist, the lever will easily rotate around those two fingers. Try it in a dryfire practice and you will see it is much faster and way more comfortable and less tedious on your weapon hand :) Have a great holiday season :)
@dragonfell5078 Жыл бұрын
That is so cool! You just taught me something too
@douglasmcneil8413 Жыл бұрын
That's one of the things I liked about the open 20 system that was used in D&D, D20 Modern, and Star Wars for a time. It really wasn't that hard to mix and match. GURPS was another system that had that ability. Traveler was set up so you could land your scout ship on a medieval world and have some fun. I've never been a purest when it came to fantasy gaming. That's why it's called fantasy gaming in the first place.
@thac0twenty377 Жыл бұрын
GURPS... i havemt heard that in a long time
@douglasmcneil8413 Жыл бұрын
@@thac0twenty377 I'm old 😃
@thac0twenty377 Жыл бұрын
@Douglas McNeil I hear that man. lol. remember Rolemaster fumble tables?
@32Loveless50 Жыл бұрын
i use the rules for blackpowder weapons in Grim Hollow. Basically they make noise and can be heard up to 300ft away like the spell Thunderwave. and they don't work if wet, then they need to dry. damage wise the ones we got in the rules are not op.
@nephicus339 Жыл бұрын
As I recall, Percy's pepperbox only broke on a Natural 1 (which is a Critical Fail); and was described as misfiring sometimes when his dice rolls meant he would have missed the target anyway. I could (probably am) wrong on this; a quick search didn't confirm or deny my recollection. It's been a while. (**everyone in the background** It's been a whiiiiile) I had written this whole thing about DnD rules, but erased it instead of starting an argument. In the end, the rules are guidelines, the point of DnD is to have fun, and if you're not having fun, you're in the wrong group. Well, likely in the wrong group. Communication is key to a good DnD experience; so check in as a group. Find out what everyone's looking to get out of the game, and discuss things as a group. Maybe the ranger learns to use a rifle; now they have to worry about magical ammo because late game, a lot of creatures have resistance to non-magical piercing/bludgeoning/slashing damages. Low rolls could mean the gun jammed or a cartridge misfired instead of describing it as a miss, which is also fine, bullets whizzing by your head, or that odd angle that meant it ricochet off a piece of plate armor, it's all fine. Most firearms on D&D Beyond are pretty on-par with casters. Warlock's Eldritch Blast cantrip (unlimited casting of those!) does 1d10, plus bonuses from invocations, and fires multiple with more levels. Maybe they fire their eldritch blast through a long gun instead of a spell focus, or their hand. From a decent range, you can use a bow or crossbow to stealthily snipe enemies. Can't do that with a lever action rifle that emits a bright flash and a loud POP with every shot. So maybe the gun breaks stealth every time, while archers and crossbowmen can roll stealth vs target's perception roll. I don't want to say DnD might not be for some people, but people who think their fantasy game needs to be as real as possible rarely really enjoy DnD or Pathfinder; and there are other systems out there for those kinds of games. Dungeons & Dragons is not a blanket term for tabletop role playing game; it's a brand. Reach out, expand, communicate, and most importantly, find the right people to play with. Thank you for your time, and good night! o/
@Niyucuatro Жыл бұрын
It wasn't on a natural 1. Each weapon had a different threshold. Like rolling under a natural 6.
@Temperans Жыл бұрын
The misfire rule for the guns came from pathfinder 1e which has each gun get a misfire value (typically a natural 1 or 2) to represent early firearms jamming, breaking, or otherwise not working when shot. The misfire value can change depending on the type of ammunition, class abilities, or even magical enchantments used. For example, a PF1e Pepperbox has a default misfire of a natural 1 to 2 but using paper ammunition increases it to 1 to 3.
@goreobsessed2308 Жыл бұрын
I like to run my games as realistic as possible and let the magic be the exceptions. But I also rarely go past level 10 or so super high level games just feel like fantasy painted super heroes
@Temperans Жыл бұрын
@@goreobsessed2308 That's because they are, the higher the level the closer to superman and mythic legends people approach.
@desgroid Жыл бұрын
Percy’s guns as described in the Gunslinger subclass breaks depending on their misfire score and increased if he used grit points.
@triplefshooting Жыл бұрын
Very cool content. Was trying to get our DM to get into some gun play or even do a "Dark Tower" style campaign. Also, nice rifle! The side loading Henry is a definite upgrade to the tube feed.
@travisj8091 Жыл бұрын
Look at the ttrpg "we deal in lead" based off the dark tower books.
@QuirkyView Жыл бұрын
There were people in World War 2 who fought on even terms with a bow, I believe. Also I think the biggest thing people forget when thinking "Oh guns will be too powerful" is that HP is not meat points, you're not tanking a hit from a giant axe, unless that's how your character functions. Most of my characters are just lucky, lost HP is barely avoiding an attack, because that attack would certainly seriously injure him.
@Northraider123 Жыл бұрын
Ya I always understood it that unless stated otherwise losing HP was just glancing hits, minor wounds you can shake off and ineffective hits against armor while running out of HP was actually getting hit hard enough to take you out of the fight.
@rapatacush3 Жыл бұрын
it just killed one and beside that he never took on direct combat
@ummelofilo9642 Жыл бұрын
I mean, that's just how you personally see it.
@mrosskne Жыл бұрын
unless of course something with poison hits you, or a grapple attack, or ability damage, etc. Hit points are meat points.
@TheFirstLanx Жыл бұрын
I think the bit that throws off people's expectations here is that it seems strange that guns would almost always start out "missing" under this view of HP. It is more intuitive for melee weapons and to an extent even arrows, because an arrow still allows for some sort of reaction after firing and you can imagine that ability being attritted with repeated shots. But with guns? There's no ducking out of the way after the bang to take the projectile just slightly less directly. The narrative burden of HP not being meat points falls entirely onto the skill of the shooter with a gun. This is not to say it's wrong, just that it's somehow... off.
@AmarAsrrak Жыл бұрын
About Bows and XBows, the main advantage could be stealth, the difference between shooting in the shadows without a noise or being raveled by the shooting noise or even shown in the minimap because it. an additional perk could be to apply poison or fire to arrows in bows and Xbows to add damage over time and other additive effects
@bobjohnson1633 Жыл бұрын
You can carry several pistols, but not a bunch of crossbows for swapping weapons
@nigredoooalgown6245 Жыл бұрын
@@bobjohnson1633 Unless you have 2 guys, with 2 crossbows, 1 shoots, the other reloads, which turns the crossbow into a death dealing monster. (This was an IRL tactic, I believe it was the Chinese who came up with it)
@phantom3969 Жыл бұрын
@@nigredoooalgown6245 or you can have those two guys have several pistols each instead...
@Sue_Me_Too Жыл бұрын
@@phantom3969 Once they run out of pistols they're done shooting. Two guys with two crossbows could have like 300 arrows.
@CodexQuinn Жыл бұрын
@@bobjohnson1633 no, you don't carry around tons of crossbows, but you do carry around tons of bolts, especially if they can be magically enhanced. Not to mention you can always use two hand crossbows like pistols.
@envoyend9149 Жыл бұрын
For those who might think a modern metallic centerfire cartridge is a bit of a stretch for their fantasy game I might suggest some of the very early breech loading rifles that used paper cartridges. A good example is the Dreyse Needle Rifle which was the first bolt action breech loader and used a needle like firing pin to stab through a self contained paper cartridge and strike a percussion cap embedded inside.
@tandemcharge5114 Жыл бұрын
More of, take a look at far older discovered or preserved guns. Forgotten weapons has a video on a 15th century wheellock musket that uses metallic cartridges as well as a separate video on repeating guns that predate the industrial revolution
@envoyend9149 Жыл бұрын
Oh I know about a lot of those very very early repeating arms. I was just providing an easy alternative to some of the firearms that Skal was presenting. Kinda in between the muzzle loader and the trapdoor Springfield he had. Also as a DM I would hate trying to figure out how to stat block something like a Chambers gun or something of the sort.
@kovona Жыл бұрын
Early self-contained metallic cartridges were made from rolled brass foil or sheet that was soldered to a primed brass base. Pretty achievable for some skilled medieval craftsmen. Primed paper cartridges might actually be a bit more difficult, as they demanded quality paper of consistent thickness to make.
@Bidimus1 Жыл бұрын
Chassepot was far better.
@envoyend9149 Жыл бұрын
@@Bidimus1 It was developed 25 years after the Dreyse of course it would be better. But that wasn't the point anyways.
@mr-bearman6338 Жыл бұрын
In my fantasy setting theirs a few guns (cannons,flintlocks,ect.) But the newest tech is breach loaders! I feel thats perfect for my use. And they had revolving rifles and pistols in the 1500s, so I'm OK with the lot of that stuff if you got the money for it.
@Reishadowen Жыл бұрын
Also, don't forget the sound: the gunner would require hearing protection (which would incur penalty to perception checks) or suffer deafness condition for a round or two. Also, the sound would always alert pretty much anything in a kilometer radius. Also, imagine firing these things in dark caves, where your other party members are all using dark-vision. DM would be like "Okay, you're all blinded AND deafened for three rounds."
@joshuahadams Жыл бұрын
Did an early 1900’s themed game a few months ago. The player with the shotgun forgot what happens when you fire a 12-gauge indoors and the whole party was deafened for a few rounds.
@insertname3977 Жыл бұрын
I mean if you start doing that, then you'd have to start doing the same with magic as well. Fireball would become even more of a hindrance to the party since an explosion of that size is also, very loud and very blinding.
@TriariusMetzer Жыл бұрын
@@insertname3977 a fireball isn't exploding on your party if a party member is casting it. So no the sound and light would be away from the group. Adding sound and blinding to a fireball would only make it stronger when hitting enemies.
@insertname3977 Жыл бұрын
@@TriariusMetzer Except it's most certainly being used on party members by their own teammates as people don't give a shit who it hits for the most part so long as it hits the enemy, and unless you're miles away from the fireball, you'd still be close enough for the explosion to deafen and blind you.
@almightyk11 Жыл бұрын
@@TriariusMetzer The actual description of the spell "A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame." If it's loud enough to hear from over 100 feet away, it most be extremely loud. Being low and bassy probably makes the vibration worse.
@LuziferTheSixth Жыл бұрын
This does help me think of more ways to balance out firearms, and the lore behind them, in a setting a few friends and I are working on. It's basically gone from thinking of the setting as a medieval-ish fantasy to a something I call "Medieval Sci-fi."
@nadatellin4866 Жыл бұрын
Loving it Skall, as a DM for the last 30 years iIhave never had any issues with introducing Firearms, as a matter of fact D&D wise rules for Firearms go back to 2nd Edition, hell one of the oldest adventures written by Mr. Gygax himself takes place on a crashed spaceship with lasers and energy swords
@mulberry_chrysanthemum670 Жыл бұрын
If I'm not mistaken (and I most likely am) wasn't the adventure with the spaceships, lasers and energy swords tied into the City of the Gods set in Greyhawk? or was it tied into the old Blackmoor setting?
@nadatellin4866 Жыл бұрын
@@mulberry_chrysanthemum670 yes it was an old greyhawk module called expedition to the barrier peaks, for level 7 parties....
@knightjack Жыл бұрын
I hope to make a WW2-Medieval mash short film one day, I've been working on it for years and plan to use guns and swords! Good work and keep it up!
@mryellow6918 Жыл бұрын
so..... just ww1
@knightjack Жыл бұрын
@@mryellow6918 oof, it does sound like that. 😁 More like LOTR but Aragon has a ak-47.
@desperado3236 Жыл бұрын
I think you make some great points skall. I never really thought about it much. I always figured it was setting and balance wise. Range and rate of fire mostly along with ease of use being most important. Especially when it comes the other ranged weapons. But like you said, you can fix this with balancing and limiting the type of firearm. Like just making them single shot or gunpowder that takes ages to load. Modern repeating ones, even semi-auto or the repeating rifle you used are probably not gonna work without some serious damage nerfs.
@sassyviking6003 Жыл бұрын
This is a really interesting discussion, and particularly something I love about urban fantasy. A lot of the superhuman nature of people like the barbarian who can shrug off a great axe is trimmed away and the gun is really the equalizer. Being that superhumanly durable, or weilding magical powers, these are the domain of things which are in general not human and greater than. Guns are how we mere mortals have a fighting chance. Such setting also tend to play even harder into the vulnerability trope, like if you want to kill a faerie, of course you need cold iron. Or silver for a werewolf, etc. Leveraging technology and ingenuity to defeat fowles who are far stronger, tougher, deadlier in every conceivable way but are beastial, or ancient and inflexible. Creatures who cannot adapt as humans have.
@Darthescar98 Жыл бұрын
In my fantasy world, there are places where people have medieval technology and places where people have sci-fi guns. I balanced them by making guns countable usually by a combination of techniques. For example some people can slightly shift the trajectory of the bullets, but order to not get hit they usually also have to be moving in the opposite direction. They basically have to block and dodge at the same time, which can be taken advantage of. Stuff like that makes it take an increased level of strategy to use guns effectively, at least in small scale combat
@mryellow6918 Жыл бұрын
you could also easily think up a dune type shield for a battle mage where fast moving objects above a bow like a gun and cross bow have their projectile slown reducing their ap ( to a level where it wont pen your armour )or damage upon hitting the target.
@UnexpectedWonder Жыл бұрын
@@mryellow6918 Very well said.
@TheWarmotor Жыл бұрын
You've given me some great RPG character ideas :) Custom alchemist class - clockwork guns, ammo would consume ingredients and have to be pre-loaded before leaving camp like a mage preparing a spell. Muzzle-loaded guns could be used in combat without prep, with maybe 3 turns to load and one to fire.
@filiperodriguesaquin Жыл бұрын
Funny how you posted this video right when I'm preparing a campaign and including early firearms because I love renaissance and early modern warfare XD And I agree, with so many monsters and magic, guns are not a big deal. It's just another weapon with advantages (power, range, easy of use) and disadvantages (maintenance and reloading), so I was never paranoid about it. I wanted to include them even more after discovering Critical Role and seeing Percy kick ass
@rjgabi70173 ай бұрын
Never would've thought i would see someone who likes early firearms.
@JCOwens-zq6fd Жыл бұрын
Melee weapons are still useful today. It's just that the types & situational contexts have changed a bit. These days it's all about up close & personal wrestling type situ's mostly. Something very similar to rondel dagger in armor style stuff as well some other "got nothin' else" SHTF scenarios.
@cybermadness2503 Жыл бұрын
*Thank you so much for spreading this lesson to people, Skallagrim!* This is mainly the reason why the Gunslinger is my favorite class in Pathfinder 2E. No other class for me, I'm a Gunslinger guy, through and through!
@boredgunner Жыл бұрын
Thanks for helping drill this idea into peoples' heads. I use up to early Renaissance guns in my D&D homebrew (up to matchlock but I might try wheellock too), they're not OP due to cost and reload times and I make them not work in rain. And top tier plate armor can potentially soak a fair amount of the damage from most of them, though I've added the "Heavy Arquebus" as well. Often times, players will fire a shot and then switch to melee due to the reload times.
@blindcedrick5544 Жыл бұрын
Nice. I allow my players to go all the way in my own homebrews. I figure do what you want just be warned that actions have consequences. Several years ago I had a guy that wanted to be Halo's Master Chief in a world where the most advanced weapon was a flintlock. I said no problem. He used his big pretty assault rifle in two battles and ran out of ammo that couldn't be replaced. His other achievements include being the only character to get killed before endgame (twice) and accidentally shooting his girlfriend's character. Good times.
@Bidimus1 Жыл бұрын
Wheel lock will work in rain pretty well. Flint lock would replace match lock fairly quickly as well. The primary need is a good spring which the match locks did not need.
@ezrafaulk3076 Жыл бұрын
And if you have a Japan equivalent in your world, you should give them Tanegashima, which, among *other* improvements, had a lacquer box fitted over the firing mechanism to *protect* it from moisture, and thus allow it to fire even *in* the rain or mist or fog. Oh, and by the way, there was a member of the Tanegashima family called *Samurai-Zutsu* ; firearms made specifically *for* Samurai to wield, and their *very* different sense of honor from ours made them consider it dishonorable to *not* use Tanegashima. Just wanted to take the opportunity to *debunk* that myth.
@mojrimibnharb4584 Жыл бұрын
That was the norm until the 18th century.
@StarshadowMelody Жыл бұрын
Pirate style. Gun in one hand sword in the other.
@GUARDIAN.13 Жыл бұрын
Just make it as realistic as possible, it takes way longer to reload a muzzleloader than it does a bow or crossbow unsheathing a sword or casting a spell. There's a reason they had bayonets to charge like a spear due to the long reload time. It all balances out.
@albertonishiyama1980 Жыл бұрын
The crossbow is actually quite close, if we're talking about the heavier ones (and a pre-made paper cartridge). Skall did some tests once.
@LurchTheBastard Жыл бұрын
You ever see someone reloading a historical crossbow? Even with the faster, lower draw weight ones it's still several seconds per shot. A heavy windlass bow is really slow. Fire rate for a muzzle loading musket and a crossbow is fairly similar. Bow is obviously considerably quicker, and swords can be drawn in moments, but comparing a muzzle loader to a crossbow is actually a pretty fair comparison for fire rate.
@80krauser Жыл бұрын
Yeah but to compensate you had 10 or 20 guys in ranks to keep up waves of fire every few seconds. Not exactly something that fits with a small squad of Murder Hobo- I mean Adventurers
@GUARDIAN.13 Жыл бұрын
@@LurchTheBastard I have an old school wood and steel crossbow, if you use a winch it isn't that slow. I also have a hand assembled muzzleloader kit that I shortened (easier and faster to ram the round) and have hand made paper cartridges and I hunt with it every year. If it was me with an unloaded crossbow vs. me with an unloaded muzzleloader the muzzleloader me would be dead, period. Most people have no idea how hard it is to prime a pan with just the right amount of powder when your adrenaline is rushing if it's a cap gun even better luck fumbling with that when you have the shakes. If it's raining considerably and you have to reload you had better have something else handy or you're definitely dead. People read too many fantasy books and don't realize what your body does with a weapon under stress and duress until it happens too them.
@Profdragon122 Жыл бұрын
There are problems with 'realistic as possible" take - and quite few of them, actually. We have Pathfinder 1st edition as great example of poor firearms (and even crossbows) balance. First - most of the tabletop RPG's (if not all of them) are turn based. Even in okaishly optimized party combat can end in something like 2-3 rounds. Each round takes 6 seconds, so realistic as possible reload makes you standing for at least one whole turn and doing nothing (and thats what core rules says you to do). Not only it makes a lot of ranged options unviable but it just not fun at all. And second - you can by using some character feats and equipment make reload much faster (to the point there its nearly non existent), but if with crossbows this just put it in line with other ranged weapons, firearms by default ignore any armor. Sure, they dont do a lot of damage (still okay) but due to how armor in PF and DnD works you practically cannot miss. Im sorry if this comment made your eyes bleed, english isnt my native language
@wh3nderson95 Жыл бұрын
Guns do exist in the Forgotten Realms. The Waterdeep Dragonheist adventure module has Drow Gunslingers. One of my players befriended the Drow Street gang so they could get a gun.
@jonathanwells22310 ай бұрын
Oh good, give guns to the elves, that makes a ton of sense! Goddammit I hate 5e with all my being!
@wh3nderson9510 ай бұрын
@@jonathanwells223 And?
@DeepOneBill Жыл бұрын
In my experience there are 3 categories of implementation for early firearms: 1: Pathfinder method, where they scale terribly and exist as a way for excited new players to blow their characters' hands off whilst paying more than they'd pay for a magical crossbow (which is also terrible compared to anything other than guns) that can shoot faster and more reliably, running ammo that's more varied and a fraction of the cost of their bullet counterpart. 2: Lamentations of the flame princess method, where they're pretty much one use per encounter and will howitzer something flat. (This is usually in games with a lot of fragile combatants, so it becomes a game of appraising who's worth the shot.) 3: DnD method: Reskinned crossbows/wands but with less ammo variety and far higher expense. Edit: Props to Skal, after watching the whole episode he really hit the key points on this one.
@noahhutchinson915 Жыл бұрын
The crossbow in 5E is basically a gun. Even with no feats you get 1 shot per turn, meaning you can shoot it as fast as a low level character can swing a sword. Shields and armor don't stop it because all you have to do is roll higher than the enemy's AC. Since the encounters have to be represented by a board laid out on a table, you can usually shoot all the way across the battlefield.
@luigiff3431 Жыл бұрын
I may be mistaken, but crossbows have the loading trait, so you need to use an action to load it, that's 1 shot every 2 turns if you don't have the crossbow expert feat or a special crossbow
@cjams115 Жыл бұрын
@@luigiff3431 if you're using a crossbow, you're gonna have the crossbow expert feat
@noahhutchinson915 Жыл бұрын
@@luigiff3431 It reloads between turns without the feat. All it says is that you can only shoot it once per attack action regardless of the number of attacks you have. It doesn't say you have to take an action to load it.
@kgoblin5084 Жыл бұрын
@@cjams115 That logic only applies if you're playing munchkiny character-focused 3.x to 5E. If you're playing older editions, OSR, house-ruled 5E, or simply some non-D&D ruleset entirely the relevant options may not even exist... but crossbows probably will still be in the game, the relative distances using minis at the table will be similar, the c-bows still have some kind of loading restriction because that's part of the fiction around crossbows.
@jonathanwells22310 ай бұрын
@@noahhutchinson915 5e is not a great system
@DurzoBlint178 Жыл бұрын
The book, "The Cry of the Icemark" by Stuart Hill is an excellent example of using period correct guns on the battlefield in a fantasy setting
@theconqueringpotatoofeurop1805 Жыл бұрын
One way I've worked around this is with fire magic. The ability to expand sources of fire and increase the size of explosions. So guns can be really effective as long as a fire mage isn't present. Because if one is, that weapon in your hand becomes a bomb as soon as you pull the trigger.
@snekkoheckko446610 ай бұрын
not to mention all the gunpower you'd be carrying on you.
@danielkearney3295 Жыл бұрын
I am a gun nerd, I love your knowledge of firearms terminology
@DeNihility Жыл бұрын
Skall used to do gun vids. He also owns firearms of his own. :D
@danielhounshell2526 Жыл бұрын
I find that Pathfinder balanced guns very effectively. They had very high crit multipliers and hit on touch AC, but you couldn't apply your strength or dexterity to damage, and you either had to deal with how long they take to reload, or take a specific series of feats to reduce it to a swift action. They had clear downsides that prevented them from being a particularly common choice, while still being effective enough to make for interesting builds, such as gun magus, and even an entire class based around them, the gunslinger.
@ThePhoenixpaw Жыл бұрын
How does Pathfinder deal with the stealth / noise side of things for fire-arms? I mean ... no gun that can deliver a decent punch isn't very quiet ...
@youmukonpaku3168 Жыл бұрын
@@ThePhoenixpaw you can use magic to make the gun quiet, or you can go old fashioned and use a bayonet.
@ThePhoenixpaw Жыл бұрын
@@youmukonpaku3168 okay, sure enough. Some more magic to the gun, and it'll be smoke- and residueless too. Which mean an enchanted weapon ... and for the same amount of gold, with much cheaper ammunition, you could probably get a crossbow that's about as effective. Still doesn't answer the question of what's the RAW (rules as written) concerning noise from guns in Pathfinder?
@procrastinatinggamer Жыл бұрын
The touch AC thing was only within their first range increment which was typically either within charge range or very close to it. But the same book did include more modern firearms which did it within the first, I think, five range increments. The modern guns weren’t part of the assumed setting (outside if that one part of Reign of Winter) but a lot of people had a very knee jerk reaction and claimed guns were overpowered. Another comment on the video mentioned how Pathfinder 2e did it which seems to have been a good midpoint. They have the same reload time as crossbows (so one action for most and a couple of particularly heavy ones needing two - you get three actions a turn, BTW) but lower base damage. But they all have the Fatal trait - when you land a crit, you change the the damage die to one two steps higher (so a flintlock pistol that normally does 1d4 damage has you reaching for your d8s instead), double the roll for the crit, and then roll *another* die of that size. So an arquebus on a normal hit does 1d8 damage but then if you land a crit with one you’re functionally doing 3d12 damage instead. *At level one.* They also removed the need for a specific kind of proficiency and just rolled them into the base three weapon tiers (Simple, Martial, and Advanced) so anyone with blanket simple weapon proficiency (which is every class except for the wizard) can use the more basic firearms like the aforementioned flintlock pistol without any further investment.
@HankHill11 Жыл бұрын
@@ThePhoenixpaw When he said magic i thought more of a Silence spell
@RaggaDruida Жыл бұрын
I think there's quite a big advantage of crossbows vs early firearms: precision!
@UnexpectedWonder Жыл бұрын
Exactly, Brother!
@valentinmitterbauer4196 Жыл бұрын
Irl a great number of newly trained shooters with cheap weapons was often better than a small number of eltie fighters with quality gear. This is the reason knigths and bowmen slowly got replaced by soldiers and arquebusiers. Bow: crafting speed ++ precision + minimal strength requ. (8/10) Crossbow: crafting speed - precision ++ minimal strength requ. (5/10) Handgonne: crafting speed ++ precision -- minimal strength requ. (1/10)
@gunarsmiezis9321 Жыл бұрын
@@valentinmitterbauer4196 No its economics. Fielding an army of musketeers is cheaper than fielding an army of knight and bowmen.
@spiffygonzales5899 Жыл бұрын
Eeeeeeeh..... KIIIIIIIIINDA. Like... At the end of the day a bunch of rifles in a line can still fire with much greater accuracy than a line of crossbows who still have to fire at an angle. Plus as distance goes on the rifle becomes better than a crossbow.
@valentinmitterbauer4196 Жыл бұрын
@@gunarsmiezis9321 Yea, that's what i wanted to say
@o7Bones Жыл бұрын
just balance them the same exact way we do in real life. ammo scarcity. edit: also, please let the Fighter have more long ranged options that benefit from their martial proficiency. (multi-attack is hardcore locked down by ranged and that's just unfair) think of the Fighters!
@elimgarak1617 Жыл бұрын
There are other factors that come with firearms - for example, grenades. They are much easier to make, require less skill, and can be spammed (if you have enough of them). They can also be utterly devastating, depending on what you pair them with - e.g. some sort of magic shrapnel. You can also easily pair them with regular melee weapons since you can throw a couple of grenades into a room full of monsters before rushing in. Also, you can get flash-bangs which could be utterly devastating in places like dungeons.
@tpockett3676 Жыл бұрын
THANK YOU SO MUCH FOR THIS VIDEO. I've always hated when a GM or player says something like "Ugh, why are you ruining my immersion? You are just trying to be overpowered." While they load up their THIRD FREAKING 8D6 FIREBALL or 5D6 SNEAK ATTACK DAMAGE PER ATTACK. No, my single action revolver that deals 1d8 piercing is overpowered.
@XSniper74184 Жыл бұрын
Yeah because it's loud and looks cool! That's just completely OP.
@IB-xk5se Жыл бұрын
I was looking for a comment like this lol. In a setting where a wizard can spit out fireballs and other destructive magic, is a revolver/rifle really that crazy? Especially if it's a setting where someone can learn or train to be a wizard or use magic without having to be born with some innate gift. At that point it's just becoming a rifleman but with extra steps.
@insertname3977 Жыл бұрын
@@IB-xk5se I mean even in 5e a wizard is suppose to be one with rather intensive training of years to be able to do what they do. Even the fighter and ranger at level 1 are suppose to have years of training and have more experience than the average melee and range combatant. The OP argument also stems from the idea that you can theoretically train an army in a few weeks in the use of firearms and you now have a group of people on par with said fighters and rangers in terms of effectiveness, with just enough killing power that now you don't have to rely on wizards for hitting things hard. Though this is dependent on what state firearms are in, since a medieval firearm is going to function very differently to say an AR-15.
@charlottewalnut3118 Жыл бұрын
I would not call it overpowered, but a lot of people want these things to be like a one hit kill against the dragon
@rory8182 Жыл бұрын
Isn't a gun just a reskinned crossbow? Better ammo count and damage but longer reload, but it costs far more to make and get ammo (like anyone counts ammo)
@josuelservin Жыл бұрын
I'm starting to introduce firearms into my DnD campaign, I realized I can balance them easily enough by limiting the availability of the weapons and consumables, and if my players are interested I can make a whole adventure just for them to acquire them, if things get out of hand I can easily get the gods involved and that's just more adventure!
@129das Жыл бұрын
I was just thinking What if you made a pistol effective range like 15 feet but gets no disadvange on melee, but a rifle just be the same as bow.
@EnigmaticPeanut Жыл бұрын
i think thats the proper way to limit their power. ita logic to.assume that they are rare and expensive, also cery limited and difficult to acquire. But a proficient player with a decent firearm should be powerful in dnd.
@wolf1066 Жыл бұрын
And firearms are all well and good until someone's got some fancy armour.
@elricengquist9989 Жыл бұрын
What about cover in combat? This gives melee a strat to fight both ranged users (bows, crossbows, but also magic-users), via hiding behind cover in the area that either raises their armor class or has a durability/hp amount an absorbs some/all of the damage of attacks directed towards someone behind that cover. I always try to not look at how to downplay or reduce someone in my games, but look at how logically in a setting the area would change, and looking at how gunfights are irl it goes around taking cover, and so developing a system around that concept leads to believability.
@josuelservin Жыл бұрын
@@elricengquist9989 excelente observation I will have to think on that
@Dandoskyballer Жыл бұрын
The Legend of Vox Machina portrays it pretty well. Percy is constantly getting his gun jammed or needs to reload at the most inopportune moments. When it actually works, it works well. Plus his character even pointed out once that he is extremely flammable, since he has to lug around black powder everywhere.
@kalzhae Жыл бұрын
I wouldn't call it "portrays it pretty well" in fact it's quite the opposite. a heavy crossbow would have been just strictly better in comparison in terms of raw damage. it's basically a better hand crossbow damage wise but with so much downside that a magic hand crossbow would likely be strictly better regardless. it's a fun gimmick and it's a nice base ideas, but if you remove the rp element of it due to lore reason it's not a great weapon.
@1986BNick Жыл бұрын
Oh, Percy would probably be the only person with a set of repeating firearms complete with state-of-the-art shell slug bullets while everyone else is using flintlock or cap and mini-ball if it was that sort of world. Sometimes? One well-placed shot (OR A FEW TIMED SHOTS) and patience are all you really need. And do you have any idea how many casualties were in those old-school mussel loader wars? Some of them are more than all the modern wars put together.
@elijahnewell8064 Жыл бұрын
Good points. I think the best kind of storytelling to get ideas for balancing guns and melee weapons might be post-apocalypse stories. In those settings, guns are powerful weapons, but because ammo is usually very limited, melee weapons can be a great alternative. You might run out of bullets, but a machete will not need to be reloaded. The movie The Book of Eli I think really captures this idea well.
@Sonsoftheseraphin Жыл бұрын
Personally, I like what I read about pathfinder take on guns somewhere, they are meant to be mage killing weapons, fast unseen projectile. Maybe what guns gimmick in fantasy rpg should be about is armor piercing and critical reliability. On another topic this is quite and interesting topic. You should consider making more videos about this
@ComradeCorvus Жыл бұрын
As someone who is currently playing an inventor with the gunslinger archetype, I can confirm that it seems pretty well balanced. Then again, I am using the spoon gun so maybe thats not a good point of reference lol.
@kovona Жыл бұрын
Reminds of the Fable comics, they chose to entrench on a hill surrounded by open ground and used ghillie snipers to take out the mages and sorcerers of the Empire before they could even deploy.
@rpk321 Жыл бұрын
That sound broken
@Alpha_Synergy Жыл бұрын
Something to remember with muzzle loaders is the "Mad Minute"- an old show of skill where soldiers would try to load and fire as many rounds as possible within one minute, and it was considered skillful to get off three rounds in that one minute. So if you want to implement something like that, perhaps have it where reloading is broken into sections- perhaps loading the barrel and priming the powder, with each as a bonus action if not moving or an action if moving, that cannot be completed on the same turn. This would replicate the mad minute, allowing a little over three rounds per minute of combat (each round in D&D lasts 6 seconds, so nine rounds for three shots from empty). You would have to make the damage large to compensate, but it would also encourage carrying multiple guns like in real life for higher rate of fire.
@MrYago-xd7um Жыл бұрын
Would like to add the range & damage starting out could be limited by rifling a barrel being extremely expensive as no one wants to get hit with a class A misdemeanor because of one vicious tyrannical guild. Reality and world building.
@xenomorphphantom8852 Жыл бұрын
Reloading? Just wire some rusty scissors to your gun and start stabbing once the shooting is over!
@some_random_wallaby Жыл бұрын
@@MrYago-xd7um Unnecessary, because reloading a rifled musket is slower than reloading a smoothbore - it takes more time to ram the ball in. That was why armies often didn't use rifled muskets even when the tech existed for a long time. Rifles were, at one time, associated with sharpshooters and hunters.
@cygil1 Жыл бұрын
The mad minute actually dates to the breech loading era and later. There was no mad minute drill for muzzle loaders, it was just called firing drill.
@SusCalvin Жыл бұрын
In AD&D 2e, ranged weapons get different rates of fire. By comparison, most people make one sword or spear swing per turn. Weapon proficiencies gave you additional attacks at higher level for both missile and close weapons (or removed extra reload turns). A bloke with a bow can get off two shots per turn, same if a git tosses knives at you. Darts are the fastest weapons around, a dude can toss out three darts each turn and together they hurt more than people think. A light crossbow could fire once a turn, heavier crossbows could need one or two turns just reloading. I can't remember what an arquebus had, but there was rules for using them and high-tech weapons.
@IAmTheStig32 Жыл бұрын
I think magic (assuming it's even remotely common) would sharply limit guns' use on the battlefield. A wizard with Heat Metal could destroy a cannon instantly and take out the whole crew, or use Fireball and wipe out an entire platoon of musketeers.
@holgerchristiansen4003 Жыл бұрын
Pathfinder has introduced firearms to their campaign world almost from the start. In first edition, they were in a weird spot. They ignored many forms of armor, but had very low base damage. But with the right build, they could be insane. In second edition they went a different route, and that one works quite well mechanically: The weapons have lower base damage then a crossbow used by the same class, but increased critical damage. The damage of both if higher than bow damage, but bows reload faster. So all three have their strengths and weaknesses and thus a viable options :)
@patrickhector Жыл бұрын
Honestly in pf2e bows are just better, especially with the feats that let you hit many enemies at once (inventor's Devastating Weaponry, Impossible Volley from Ranger/Archer dedication). Having a reload weapon really screws you over unless you're a gunslinger specifically.
@kanrakucheese Жыл бұрын
I prefer the Savage Pathfinder version: They're slow, moderately expensive (half starting wealth), lower range than crossbows and bows, and slow to reload *but* they have good burst damage (in a system where generic enemies die in one wound, and everyone else takes penalties from being wounded), lower strength dependency, and them and their ammo is much more portable than a bow, plus the system's weapon drawing rules are friendly to braces of pistols. Thus: Bows gets rate of fire (they're the only range option that qualifies for Rapid Shot by default), and (in the hands of a very strong user) damage. Guns get damage (for most users), low requirements (anyone with shooting trained can use a pistol, and nearly anyone can use a musket), portability, and ability to carry more ammo. Crossbow gets a compromise between the two, having a rate of fire, damage and ammo weight between the two.
@holgerchristiansen4003 Жыл бұрын
@@patrickhector True. The firearms mostly just work for Gunslingers, though there are some exceptions like the goblin ones, that you can make work with other classes as well.
@ProHero86 Жыл бұрын
The only RPG I’ve ever really played was the WoD series (MtA,WtA,VtM) so not having access to firearms is an oddity because even like you said firearms have existed for ages so even during Dark ages some characters could have access depending on location.
@bobjohnson1633 Жыл бұрын
The middle ages had match locks, which blow ass. The very back end had match locks. For most of the middle ages, there were no guns
@josephperez2004 Жыл бұрын
To be fair, World of Darkness tends to be set in modern times and has the Soaking system, since players are usually supernaturally tough creatures (Mages aren't, but they are scary in their own right). Unless you are packing silver bullets, the average Garou is going to turn the average Human into a pile of bloody meat no matter how many shots they get off before it closes the distance.
@h0m3st4r Жыл бұрын
League of Legends' approach to firearms immediately comes to mind for me. In a world where magic is pretty much everywhere, guns are the least of your worries in terms of sheer firepower; what gives guns their place is accessibility to said magic, thanks to hextech weaponry.
@MrChickennugget360 Жыл бұрын
that issue is as much about magic as about guns. point really is about balancing for Melee weapons. This has been an issue with me regarding magic. If everyone can go around casting fireballs at each other no one would worry about pointy sticks. Unless there are major drawbacks.
@charlottewalnut3118 Жыл бұрын
@@MrChickennugget360 well, the obvious one would be that not everyone can learn magic. It can either be super expensive or you have to be born capable of using it at all. Some people just aren’t favored by the guards of magic.
@youmukonpaku3168 Жыл бұрын
that is how I have always treated them as a DM; early firearms don't really increase lethality, but they *do* democratize it - magi and martial artists train their whole lives to be the badasses they are, but a squad of peasants can be trained to use good crossbows or early firearms to the point of "dangerous enough" in a few weeks.
@MrChickennugget360 Жыл бұрын
@@charlottewalnut3118 personally l like the idea of magic requiring reagents to preform spells- and that the more potent a spell the more rare and expensive the reagent. That and having complex rituals being required to produce spell effects that cannot simply be waving a want and saying "lightning bolt, Lightning bolt" this could balance well- if you have a spell that can take down a castle wall one way to balance that is to make the spell as difficult or more than building siege equipment or sapping under the wall.
@MrChickennugget360 Жыл бұрын
@@charlottewalnut3118 of course regarding the some can use magic and others that cannot result in all societies becoming stratified so all are ruled by magisters. Of course, it could be that you can either develop your skills to use magic or to resist it but not both.
@Howler452 Жыл бұрын
Old Warhammer Fantasy (before the End Times and creation of Age of Sigmar) I think did a good job using firearms in a fantasy setting. Plus they got to have some fun creating their own fantastical gunpowder based units like the Empire Steam Tank or the Dwarf Flame Cannon.
@davidgarland7736 Жыл бұрын
I think the range of the Sharps or other "buffalo guns" could be an issue in a fantasy campaign. You get to reach out and touch someone from well out of range most magic attacks. Still not the only weapon available to a character though.
@JohnSmith-ty2he Жыл бұрын
Is it really in a world where people can become invisible, become immune to missile weapons, teleport, and summon demons?
@TheWarmotor Жыл бұрын
A longbow can launch an arrow several hundred meters, at about 100 meters the front post of the irons on my AR15 covers a human-sized target. Not saying that a bow is comparable in accuracy or damage, but in a fantasy setting I don't think the range is all that different, especially sans-optics.
@JohnSmith-ty2he Жыл бұрын
@@TheWarmotor Max LB range in D&D is 200 yards at penalty, 50 yards with no penalty. TBH it's not THAT much of a stretch to say firearms in your fantasy world have a similar range. Either way it's so far off the battle grid that you're just making up numbers anyway. :P It's pretty rare for D&D campaigns having much interaction going on at that distance. Cities, dungeons, forests and what not. I mean even in situations like sieges/battles you could almost argue that bows have a bit of an advantage. It's hard to arch a bullet over a wall/hill. :P
@z3r070000 Жыл бұрын
too be fair, 5e long bows have a range of 150/600 so they can out range many early level spells just with bows.
@roffhessa Жыл бұрын
Meteor Strike has a casting range of one mile. It's basically magical artillery. And most shooting is only really done at 300 yards/meters when done with small arms. There are plenty of spells and other DnD weapons that can effect that range.
@katiacritten9975 Жыл бұрын
A great way to balance bows against guns would be also having the Sliding Instant Legolas show up in your settings/games.
@martinpollak7039 Жыл бұрын
Ah, a follower of Jörg
@SusCalvin Жыл бұрын
Sliding Legolas with a revolver.
@Mercenary0712 Жыл бұрын
There is guns in Pathfinder 2e, and it works fine. They just gave guns lower damage die (and it upgrades to bigger damage die if you crit on most of them) and you gotta reload them after each strike.
@petrzacharias6622 Жыл бұрын
I need to show this to my friend. :D He wrote stories where are flying steampunk ships, ballistas, mechanic golems, knights, rogue hunters, magic... But anything that do BANG is "unbalancing" everything. :D He is arguing with something like "yeah, its about art of fight, they need to train hard and sword fighting is about who is better". He absolutely forgot about bows, crossbows etc. Its steampunk, we created this world togeather. He just never shot from anything.
@jonathanwells22310 ай бұрын
He doesn't sound too bright when it comes to history
@petrzacharias662210 ай бұрын
@@jonathanwells223 He's just not fan of firearms and in his eyes firearms dont belong to that world. :D i say they fit there. No need to make them like guns today, but pepper box guns, percussion revolvers, muskets, they fit in that world perfectly. Same as crossbows, swords, bows, spears. Lets say our character have shotgun. Two barrels. Is ambushed by group of bandits. So he tooks two of them instantly, but what about others?
@michaelt6413 Жыл бұрын
I like the idea of a crossbow bolt being able to carry a spell or magic but a bullet cannot.
@Gramer05 Жыл бұрын
The explanation is the gunpowder or the speed of the bullet just destroy any spells that was put into the bullet Wait I just got an idea! What if it activate the spell? This could either back fire or be a cool assassination Like putting an explosive spell into your friends bullet, and when he gets the perfect angle to shoot it, it blew up on his face Or you put a spell in the villains bullet that he's about to shoot you with and instead the bullet exploded on his face
@Ashtor1337 Жыл бұрын
That makes no sense. If you can enchant a ring why is a bullet different.
@aizseeker3622 Жыл бұрын
@@Gramer05 Probably easier to turn gun into magic tool like staff as Gun Mage
@Gramer05 Жыл бұрын
@@aizseeker3622 I wanted to say that gun mage is dumb, like just use your wand? But then it hits me What if gun mage's are a sub class to mage's? Or people that can perform some magic but can't cast them using a wand or staff? (Normal people or a mage that's been cursed) So a special gun/mini cannon is invented to shoot/launch small metal bullets containing spells? This can even be used by a normal mage if they're to be found out of mana, they can use this tool as a back up! You can even put healing spells and shoot your teammates in the head with it! And no you can't shoot normal bullets with this gun ( + only people that can do magic ( even a little! ) Is able to shoot the gun )
@jasonfurumetarualkemisto5917 Жыл бұрын
@@Ashtor1337 You enchant a ring and it stays with you forever, you enchant a bullet and it's effectively single use. If you enchant by drawing runes and all that, then an arrow or bolt is easier to make (more surface area and easier to carve by being wood). Enchanting a bullet would likely be much more of a pain. Bullets also tend to explode via being fired, which could mess with things (not sure how 5e handles this, but in adnd up to 3e magic items could be destroyed). Finally till industrialisation becomes a thing in most dnd settings, arrows and bolts are going to be much cheaper to make than musket balls, pellets of lead and bullets. Despite being pre-industrial, those can be mass produced too.
@CowboybubPercussion Жыл бұрын
This is why the german blunderbuss axe was so effective in the medieval period, with how much info was mentioned in the video, I am shocked that it wasn’t mentioned along side with the bayonets
@Endeaj Жыл бұрын
I once DM'd an apocalypse themed DnD-esque game in which I tried to emphasize the necessity for use of both melee combat (and magic where applicable) in tandem with guns. The guns were anything but nerfed. Most enemies could be put down with a couple good shots from even a pistol. The way that I worked around the possibility of the players steamrolling enemies was by emphasizing ammo counts and reload speed. Sure, one or two shots from a rifle could take down an enemy, but that would be two of four bullets that they've got access to gone, with no telling how long it'll be until more show up. That and the need to reload after a given amount of shots made melee a much more attractive option for the players when they weren't fighting a large foe, and it made the gun players think a lot more about their attacks than the magic and melee players.
@Leafy1-j1l Жыл бұрын
Yep, pretty much. For some reason, players and GMs remember that being shot kills people, but forget that being skewered with a heavy crossbow kills people, and you can't really dodge bolts at thirty feet any more than you can dodge bullets.
@ZeroKitsune Жыл бұрын
Yeah I don't get why people act like a gun would do 5x as much damage as a heavy crossbow bolt, and the game already has people dodging lightning. But suddenly a gun is some insurmountable weapon.
@operatoralex59269 ай бұрын
One thing that I think would make it fair for firearms is caliber. You can go for higher calibers but each cartridge is gonna weigh more compared to lesser calibers and gonna have have more recoil, with some anti tank rifles having enough recoil to dislocate your shoulder if not used correctly. If you chose lower calibers you are gonna be able to carry more but they don’t do alot of damage. They’ll also cost differently, with higher and/or specialty cartridges gonna cost more than more common low caliber ammunition.
@swordsman1_messer Жыл бұрын
I think the issue of what you could face in the wilds like what you mentioned is the reason why firearms should be more prolific in fantasy. It always felt absurd that channeling the forces of nature was perfectly acceptable to use, but facing the equivalent of a living, fire breathing battleship with a gun is considered “immersion breaking”. It also destroys any purpose in having alchemists and other technological archetypes for players to control.
@luizandrade6900 Жыл бұрын
If the setting in question is built around, or at least mentions, the implications of, and the changes brought by, the industrial capacity to produce these weapons, fair enough. But if it's just a generic fantasy setting with the ocasional rifle poping up in the hands of a hobo, well I would complain too.
@thoughtengine Жыл бұрын
@@luizandrade6900 Remember that the average fantasy setting is anachronistic. Much of the architecture used, for example, is from the age of black powder; and cities often have features straight out of the 19th century (especially those necropoli...) The guy with the flintlock might be the coolest guy in town with the newest cool tech, but the civilisation has probably been making guns for centuries.
@zappodude7591 Жыл бұрын
There's a lot you can do using muzzle-loaders that take forever to shoot more than once, but I actually did the opposite. Instead of using black powder, there's this magical rust-like substance which has a side effect of slowly dissolving the projectile as it flies, heavily limiting the effective range. It's super-light so you can carry loads of shot, has lowered recoil and chamber pressure so fairly advanced loading mechanisms are available much earlier than expected, and the stuff is so plentiful that nobody has found the need to experiment with a replacement. What's cool about this, in addition to giving melee a chance to close in with guns, is that bows keep their niche as light, mobile artillery. You can have actual artillery too, and the grueling battles they imply, but the guns are only a charge away from being overrun. Same applies for naval battles, so boarding is favored.
@Sylfa Жыл бұрын
One way I've seen the ranged vs melee solved in multiple stories was that ranged weapons require each projectile to be enchanted, as well as the ranged weapon itself, and in another one there were certain effects that required a good power source (sci-fi for that one, but the principle can still apply) which was unsuitable for projectiles. In that last one explosives could use such effects, but were of course single use. As many have mentioned already, bows are much stealthier, but another good point for them is that you can recover your ammo, and even if an arrow has broken you can fletch a new one out in the wilds. A gun would be completely limited to the ammo you bring with you, unless you have a jury-rigged style weapon where you throw gunpowder in and any junk lying around, but even then you can only bring so much gun powder. And of course, lets not forget that smoke-less powder is a very different beast compared to black powder, smoke can build up and blind your position if indoors, smoke residue in the barrel can cause jamming. If the weapon has bigger tolerances it'd instead have shorter range/less power or simply lack in accuracy. Mixing some of those options you can easily have melee weapons being the best for armoured people and big targets that could simply ignore smaller wounds, guns for supporting close quarter melee fighters or initiating, arrows for silent take-downs or getting a critical hit like taking out an eye of a dragon before combat starts. And guns would be a problem in the wilderness, besides being more expensive to acquire and load, making them a poor choice for travellers, high-way bandits, but optimal for guards, armies, and so on.
@raffaelw.2767 Жыл бұрын
Magic is the real OP thing. And it should be, it's freakin' magic. I'm all in for more guns in RPGs
@jonathanwells22310 ай бұрын
A wizard that can throw a fireball maybe 4 times maximum before needing a full 8 hours seems pretty weeny compared to an armed mob of angry peasants with guns, and I'm all for it.
@the1sonder884 Жыл бұрын
The problem for Critical Role is that they’re anti-gun. You’ve got Percy saying firearms are far too dangerous to exist and everyone agrees… in a world full of monsters that are constantly laying waste to villages and people can literally summon a storm of meteors…
@zombieshark803 Жыл бұрын
Though it would take most wizards countless years of studying and refining their powers to do stuff like Meteor Swarm or other 9th level spells. In comparison, it’s a lot easier for some peasant to pick up a flintlock, get trained with it, and shoot down people who have had to spend longer on mastering conventional warfare. Hence, Percy was afraid of the potential that mass-produced weapons could unleash on the world.
@brush5004 Жыл бұрын
@@zombieshark803 kind of like how anyone can shake hands with a greater being and have access to eldritch blast? A cantrip which is pretty easily more powerful and versatile than a flintlock. Mind you, a heavy crossbow easily packs a higher punch than a flintlock or even a musket too.
@BilboBaggMan Жыл бұрын
@@brush5004 this. People who don't allow guns are coping.
@dontmisunderstand6041 Жыл бұрын
The reason firearms are dangerous is because anybody can use them at very near the maximum capability of the weapon. It's not an issue of power, it's an issue of ease of use. Normal people, even in the world Critical Role plays in, can't use magic, and aren't skilled enough to survive in combat with monsters. Guns fundamentally change the level of lethality across the board. It's not an anti-gun stance. It's a practical worldbuilding stance. The existence of guns would allow a literal baby to kill a party of fledgling heroes, all superhuman in their own right, on accident.
@qgqsrg1 Жыл бұрын
while it's true guns are mediocre at very high levels where people are supermen, but at low level they decimate everything. peasant with a gun could slaughter a low level party. edit: actually if bows and crossbows can get better with supernatural materials/enchantments, why not guns? plus a wizard could enhance the explosion in the gun making it even better as long as the materials can withstand it.
@DeeDos1484 Жыл бұрын
My friends and I introduced firearms with incredible high damage. We just made ammo rare, impossible to replicate using magic, and a mechanic for "effective damage" that made us end up building our own system from the ground up
@metalman6698 Жыл бұрын
I really like this idea of guns being basically a consumable item like if you made traps or bombs with tinkerer's tools, or like the magnum in a resident evil game. I think thats a good niche for them to occupy.
@claws2129 Жыл бұрын
It's actually insanely easy to make black powder, even for dark ages serfs. Flintlock weapons and cannons aren't really that far fetched in a fantasy setting. Especially when you have magic and alchemy. Really the biggest setback is reduced range and accuracy of using smooth bore barrels rather than rifled barrels. Add in long reload times and a massive disadvantage to stealth and archery is probably the safer bet for an adventurer.
@DeeDos1484 Жыл бұрын
@@claws2129 make a gun wizard. Draw up specifications for highly sophisticated firearms. Keep ammo for said gun you don't have. Before battle cast Creation with the diagram of your perfect gun. Load with the ammo you keep and go to town for the spell's duration.
@svsguru2000 Жыл бұрын
If you have magic, making a gun that fires caseless ammunition becomes trivial. All you need then is the bullet, and then use some low level fire/explosion magic incorprated into the gun for the propulsive charge.
@ktoniand2097 Жыл бұрын
@@DeeDos1484 In DnD, that's called an artificer. Seriously though, the original armourer artificer was a gun-type artificer, and you could easily home-brew a subclass for a gun-based artificers, maybe using the original version as a base with limited ammunitions (maybe a number dependent on your level?) and having special shots (maybe taking a part of the Arcane Archer (Fighter subclass) and make a list of special shots to choose from?). Aside from that, it's one of the rare ways to use the ‘Creation’ spell effectively: making gun ammunitions for the whole team, basically free ammo for 1 or 12 hours (talk to your DM to see if he consider metals like cooper, steel or lead as being precious metal or minerals), or straight up explosive barrels to serve as demolition material. Just make real guns and a few real ammunitions with the ‘Fabricate’ spell to equip your team, as Anti-magic area and Dispel Magic will make your weapons disappear otherwise.
@dreamwanderer5791 Жыл бұрын
I find the problem tends to be the same as a lot of things being homebrewed in: People pick and choose what they want to follow real world physics vs game logic. I am pro gun in my games, but you can't pull the trigger more than the crossbow user can (because we literally have the same frame of reference for non-reload trigger pulling), and you're not dealing more damage than a greataxe (I've seen arguments for 2d12 per shot without reload 5 times per round), and at that point it isn't about the weapon, just the player wanting to "win" by "outsmarting" their DM by following the rules and physics only when it helps them. The best thing I can say is: Yes, it's goofy a gunshot won't kill people. But neither do multiple sword slashes. It's not supposed to be a physics simulator, it's a game.
@ZeroKitsune Жыл бұрын
ABSOLUTELY THIS. 100% People always try to drag real-world physics into it, but always ignore the many many rules that are already in the game (both ones that BENEFIT them and ones that don't...but often the ones that benefit them, imagine that) that don't really work with realistic physics. It's not a 1-to-1 simulation and it was never meant to be, that's why things like magic and dragons exist at all.