Are hexagons the BESTAGONS in Cities Skylines 2?

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Real Civil Engineer

Real Civil Engineer

Күн бұрын

Пікірлер: 1 200
@railguy2518
@railguy2518 11 ай бұрын
I know the "nice round 256" thing was a joke but as a programmer that made me very satisfied
@anthonynorman7545
@anthonynorman7545 11 ай бұрын
Wait, he was being sarcastic!?
@erinkarp
@erinkarp 11 ай бұрын
same
@massdefect1
@massdefect1 11 ай бұрын
Shouldn't it be 255?
@FrazzaJ2000
@FrazzaJ2000 11 ай бұрын
​@osiris9811 there's 8 bits in an octet with a maximum value of 256 ( 2^8). Subnet masks go to 255, 0 is still a value (0-255 = 256)
@calumwoodward9489
@calumwoodward9489 11 ай бұрын
@@massdefect1255 is rgb colors bro, not base 2 intagers
@josiahcox7313
@josiahcox7313 11 ай бұрын
Hexagons are the bestagons because they can be built of triangles, which produces a tesselated pattern of nested hexagons, which is referred to, by me, as nestagons.
@AntMcLeod
@AntMcLeod 11 ай бұрын
every junction is 3 120 degree angles, that is why they are the bestagons.
@lagged0ut
@lagged0ut 11 ай бұрын
They are redonkulessly strong and flexible that's why they are the bestigons
@Zidakuh
@Zidakuh 11 ай бұрын
This was beautiful to read
@Spacemelody69
@Spacemelody69 11 ай бұрын
@lagged0out almost like flexagons
@adsalesmanguy2251
@adsalesmanguy2251 11 ай бұрын
The moment I saw a hexagon City on the thumbnail, I thought hexagons as bestagons. I did not expect him to actually make the connection and say the same, even showing CPG gray’s character.
@nathanschaefer5148
@nathanschaefer5148 11 ай бұрын
He declared he's going to build a city out of only hexagons, proceeds to only build it out of triangles 😮
@AMan-xz7tx
@AMan-xz7tx 11 ай бұрын
how else do you subdivide hexagons though? besides, that's one of the reasons why hexagons are the bestagons
@Robbedem
@Robbedem 11 ай бұрын
The idea for using hexagons is that you only have 3-way crossroads, which improve traffic compared to 4-way crossroads. Dividing the hexagons in triangles, creates a lot of 6-way crossigns, which are terrible for traffic.
@Asdcoolot
@Asdcoolot 11 ай бұрын
@@Robbedem roundabout
@nathanschaefer5148
@nathanschaefer5148 11 ай бұрын
I would stick with the hexagon motif by making a smaller one on the inside of 3 of the corners without any cross-connects, the larger ones are small enough to not need any.
@starblaiz1986
@starblaiz1986 11 ай бұрын
​@@nathanschaefer5148Exactly what I was going to say. If you make them the right size it will maximize the buildable area instead of having loads of open space too.
@Ilix42
@Ilix42 11 ай бұрын
As a software engineer, I support the "let's just see what happens" development model.
@aquual1462
@aquual1462 11 ай бұрын
Good old testing in production.
@Astraeus..
@Astraeus.. 11 ай бұрын
As a person who has bought video games in the last 10 years, "let's just see what happens" seems more like a business model than a development model, and I very much oppose that :P
@sunaez
@sunaez 11 ай бұрын
Straight up
@isaipack
@isaipack 11 ай бұрын
the classic "turn it off and see who screams so we know if is needed"
@alph13
@alph13 11 ай бұрын
@@isaipackI’ve started doing this at work. After multiple ignored Teams channel messages asking if things are used. I now just download a copy of everything and delete it. See if anyone is asking around after a couple days then I know what’s needed 😂
@HexOnTheBeat
@HexOnTheBeat 11 ай бұрын
I'd actually watch a whole series on that city tbh
@JurassicFart615
@JurassicFart615 11 ай бұрын
Engitopia mark two!
@jeffrey8979
@jeffrey8979 11 ай бұрын
The problem with the dam is there's a glitch where it builds multiple dams when there's a height difference. You need to terraform first to make sure both ends of the dam are the same height before you build it.
@azmannarvik7911
@azmannarvik7911 11 ай бұрын
I could never get those dams to work.. or prevent flooding. So I go with solar power all the way
@JeffBilkins
@JeffBilkins 11 ай бұрын
So glad we all could join the public alpha testing of this game.
@lookdawg187
@lookdawg187 11 ай бұрын
@@azmannarvik7911 The reason his dam flooded was because he blocks more water than he lets pass. If flow rate is higher on 1 side, you'll have flooding. Just like it's logical a damn needs to built perfectly level. I wouldn't say it's a glitch, but realism. Look online and see how dams in the real world flooded towns because their engineer forgot flow rate... you could see the river in front of his dam was running dry, so all that water that used to flow in that river is flowing through his town now.
@lookdawg187
@lookdawg187 11 ай бұрын
Is it really a glitch or just intended realism? You need to terraform before building a dam in the real world too, shit needs to be level.
@brain_tonic
@brain_tonic 11 ай бұрын
@@JeffBilkins I was gonna get this game, but the Steam page says reviews are mixed. After reading a few, its always the same issue, game too buggy. This is a cyberpunk situation I reckon, just gotta wait for a bunch of patches to drop before its worth the purchase.
@Maindric
@Maindric 11 ай бұрын
The strongest shape can be made of bestigons, hence why it's the strongest shape.
@GWCBFan
@GWCBFan 11 ай бұрын
And the best bestagons are made from triangles the 2nd or 3rd strongest shape.
@Pocoloco8
@Pocoloco8 11 ай бұрын
Triangles are the 2nd strongest shape
@Drakeisthebestdoggo
@Drakeisthebestdoggo 11 ай бұрын
​@@Pocoloco8triangles are the 3rd, hexagons are the 2nd
@purememes844
@purememes844 11 ай бұрын
@@Drakeisthebestdoggowonder what number one is. It’s got to be super hard in order for it to beat hexagons.
@purememes844
@purememes844 11 ай бұрын
@linkpop1193 idk sounds like it would be small and weak.
@thevoid7480
@thevoid7480 9 ай бұрын
I did hexagons, with a smaller hexagon inside, but then broke the inside down to random streets. Some in a grid layout, some as a cul de sac, but I avoided roads that go straight through a hexagon. I also avoided to seperate zones via hexagons. Commercial zones were always at the outer edge of the hexagons with residental zones more to the center. It worked so well, it was almost boring.
@andypies
@andypies 11 ай бұрын
Obviously they are. No need to ask
@lululolly
@lululolly 11 ай бұрын
its a rhetorical question
@andypies
@andypies 11 ай бұрын
@@lululolly rhetorical eh?
@thelivingzombie8403
@thelivingzombie8403 11 ай бұрын
No need to test but its always fun to show the dominance of a hexagon
@jeweljose2134
@jeweljose2134 11 ай бұрын
This is why I did surgery to change my penis's shape to hexagon
@wilkoufert8758
@wilkoufert8758 11 ай бұрын
But nice to see
@kayleelockheart8208
@kayleelockheart8208 11 ай бұрын
precision engineering in cs1 made this work. finnesseing those 120 angles seems fine at first, but the variance will cascade through the grid if you're not exactly perfect every single time.
@certaindeath7776
@certaindeath7776 11 ай бұрын
in land surveiing there is a similar problem, when u take a point 0,0 and go out, all the tiny measurment incorrectnesses will add up, and so the farther u go from 0,0, the bader the fit. they solved that with correcting the system with local fixed points, which u have to include in your suvey triangulation, from which u can correct adjecent measurment patterns... if you understand what i mean. (in other words: before cascade adds up to hard, add a perfect hexagon with correct position, and align adjecent ones to this. repeat locally)
@lars_larsen
@lars_larsen 11 ай бұрын
I did a Bestagon-city experiment in Cities Skylines(1) after reading about mixed-use urban development. My experiment used a bit larger hexagons for a "neighborhood-cell" and each city-cell had 3 "forest-and-parks-cells" right next to it, each "neighborhood-cell" also had up to 12 blocks with a strategic mixture of zones in each block so all zone-types were available within a cell. I ended up connecting the centre of each cell with a underground grid of roads and rails, and then I made the "boarder road" between each ground-level "cell" in the "city-lattice" be exclusively for biking, walking and services, with the above ground roads having a focus on bike-lanes, public transport lanes, and sidewalks. It was ridiculously expensive to build underground infrastructure to connect every cell in the city so everything would still be accessible by car, but each cell that got connected made the total number of cars plummet and get replaced by mostly pedestrians and cyclists. It also allowed the removal of many service buildings because a service in one cell suddenly covered a lot more ground trough a high-speed underground road network with essentially no traffic on it. Eventually the entirety of Bestagon-city was basically free of private car traffic, and it just worked.
@henryhomes
@henryhomes 5 ай бұрын
can you share it?
@lars_larsen
@lars_larsen 5 ай бұрын
@@henryhomes no
@slayerat5280
@slayerat5280 4 ай бұрын
This is amazing. I hope we see more of this kind of carless design in these kind of games going forward
@sneakjokerwalters2841
@sneakjokerwalters2841 2 ай бұрын
Not Just Bikes viewer?
@nichitafrunza9059
@nichitafrunza9059 2 ай бұрын
man, your plan sounds solid. Why don't you want to share it?)
@necrozim
@necrozim 11 ай бұрын
with the wind direction never changing, i feel that kinda forces our cities to be so similiar in zone placement
@dorianbrlic8632
@dorianbrlic8632 11 ай бұрын
Well, the direction of the wind in real life barely changes, equator doesnt even have wind, so even wind is realistic in this game (Hopefully they add some place on the equator, if they havent already, so the wind doesnt even exist)
@tweunis
@tweunis 11 ай бұрын
@@dorianbrlic8632but if there’s no wind, then your whole city would be polluted right? I mean it had to go somewhere…
@dorianbrlic8632
@dorianbrlic8632 11 ай бұрын
@@tweunis exactly, in the athmosphere! Thats how it is in the equator
@headshothunt3r414
@headshothunt3r414 11 ай бұрын
@@tweunis doesnt no wind mean it would go straight up?
@necrozim
@necrozim 11 ай бұрын
@@dorianbrlic8632 its a videogame man, just add a tickbox to turn on seasonally changing wind directions to make you think about your city design differently.
@MCFLY4
@MCFLY4 11 ай бұрын
2:28 Believe it or not, there is a name for this shape; it's called a Triangulohexagonal Prism. This shape comprises a hexagon with six triangular faces inside it, resulting in a prism-like structure with an inner arrangement of triangles within the hexagonal boundary. You learn something new everyday. Keep up that great uploads!
@onion_bubs
@onion_bubs 11 ай бұрын
Hexagons are indeed the bestagons. Infinitely stackable with no gaps, look as cool as a rottweiler on a motorcycle, and structurally sound. What's not to love?
@qualcunoacaso4865
@qualcunoacaso4865 9 ай бұрын
Bees are smarter than us
@LiftandCoa
@LiftandCoa 9 ай бұрын
​@@qualcunoacaso4865According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible.
@1110-binary-days
@1110-binary-days 7 ай бұрын
​@@LiftandCoa No, bees can fly because they generate lift with both strokes of their wings, not just one like birds and most other flying creatures. People however, didn't take that into account and did calculations based on the idea they only generate lift on every other stroke.
@sparking023
@sparking023 6 ай бұрын
@@1110-binary-days So, in other words, skill issue?
@JohnSmith-yc6uv
@JohnSmith-yc6uv 4 ай бұрын
​@@LiftandCoa I can't believe that myth still persists. What you just said is from flawed experiment in the 50s, that THE SAME RESEARCH TEAM debunked a few years later.
@Brazil-loves-you
@Brazil-loves-you 11 ай бұрын
In Brazil we have a cities designed like that. The hexagonal layout and triangular blocks. The cities are very pretty and are a tourist attraction
@taskfailedsuccessfully4791
@taskfailedsuccessfully4791 7 ай бұрын
Yes and no. Favelas aren't very pretty, are they?
@luisfernandodimerdasilva829
@luisfernandodimerdasilva829 7 ай бұрын
Nem eu sabia disso qual cidade?
@Scarletdevilish
@Scarletdevilish 6 ай бұрын
Qual cidade?
@sparking023
@sparking023 6 ай бұрын
didn't know about that. When you go to the central states, the bigger cities are all tiled up, but in squares. At least for the most part, some areas still escape the zoning laws.
@Goodywloss2010
@Goodywloss2010 11 ай бұрын
Matt worried about crematorium polluting yet didn’t notice the wind direction blowing straight into the residential area when putting his coal power plant and industrial area in Edit: he just realised…..
@TheEggedEgg
@TheEggedEgg 11 ай бұрын
Vort.
@PEKK_Jokks
@PEKK_Jokks 11 ай бұрын
My first thought I had when he started the industrial area 😅
@HighExplosiveOP
@HighExplosiveOP 11 ай бұрын
@@PEKK_Jokksyeah the literal giant arrows pointing to the residential , do as he preaches not as he practises
@coreydinkins7115
@coreydinkins7115 11 ай бұрын
You mean “commercial”
@Goodywloss2010
@Goodywloss2010 11 ай бұрын
@@coreydinkins7115 no?? Industrial and crematorium
@derekv4552
@derekv4552 11 ай бұрын
Am I the only one that when he was placing the initial roads, thinking that he just needs to type in the numbers and tab over to the angle, like in AutoCAD?
@dannypipewrench533
@dannypipewrench533 11 ай бұрын
*Danny Pipe Wrench had a stroke because you reminded him that AutoCAD exists.*
@galaxy4690
@galaxy4690 Ай бұрын
11:50 the industrial zone is stored in the balls.
@Midnight-dx2el
@Midnight-dx2el 25 күн бұрын
Indeed it is
@AdmiralStoicRum
@AdmiralStoicRum 21 күн бұрын
Aaahahahah
@phlungpu1566
@phlungpu1566 11 ай бұрын
I would love to see this done at different leveled cells with tunnels joining each cell from the center triangles. Also you are making me want this game
@keelan270
@keelan270 7 ай бұрын
I was just thinking the same!
@capitalinventor4823
@capitalinventor4823 11 ай бұрын
It would have been interesting to use a smaller hexagon inside your hexagons with sides of length 256, with the two positioned exactly the same. Perhaps use a length of half the size and then connect each corners of the larger hexagon using roads to the corners of the smaller one. This would have given you more room to build things in the middle of the hexagon. Having roads cross the hexagon from one corner to the opposing corner to create triangles created a lot of unbuildable space in the middle. If you needed a larger space to build something like the cemetery then the inner hexagon could be expanded until it fits. Another option would be instead of having a bunch of hexagons, start with a hexagon with 500m sides and you are only allowed to build smaller or larger hexagons centred on the same spot and positioned the same way, connected only at the corners or 2km spacing (for later on). The sides of each hexagon are a specific difference in length from one to the next. The value would be set so there would not be much empty space between the hexagon rings.
@j-dog372
@j-dog372 6 ай бұрын
kinda lost ngl. I'm too dumb for this kind of high thought
@WeiderMystic
@WeiderMystic 11 ай бұрын
i really wish there was a polygonal/circular road tool like the grid one, just straight centerpoint and radius clicks like in CAD.
@UltimatePerfection
@UltimatePerfection 11 ай бұрын
Of course they are. But did you know that in Dwarf Fortress you can cut actual gems in a hexagonal pattern? It's Dwarfcember, Matt. Please play DF. You will have a lot of !!FUN!! with the bridges, mechanisms, traps and other ways you can deal with the architects. And then, you can get to the circus to see some clowns and get the cotton candy.
@dunmermage
@dunmermage 11 ай бұрын
Seconding for a DF video!
@hen-qo2bp8xd5p
@hen-qo2bp8xd5p 11 ай бұрын
Yeah theres also this game of catan that this reminds me very much, wonder why nobody else hasn't saw it
@KatherynneF
@KatherynneF 11 ай бұрын
@@hen-qo2bp8xd5p wdym catan is a super popular board game
@demian_csomic_winters9484
@demian_csomic_winters9484 11 ай бұрын
Hexagon are bestagons, but yours might be a bit small, a suggestion to use the largest placeable building with full expansion as reference this way you are guaranteed to have room in each hexagon, this also gives you enough room to fit all three types of roads easier?
@alexorsmthnidk2449
@alexorsmthnidk2449 11 ай бұрын
there should 100% be an engitopia II
@mmhmnms
@mmhmnms 11 ай бұрын
engiTWOpia
@calebkeepin
@calebkeepin 11 ай бұрын
Every time Matt starts a new city, "Oh I forgot about services"
@nameless5413
@nameless5413 11 ай бұрын
now we're talking! Certainly better than mere triangles or squares visualy. ever since hexx-a-gone computer game in 90s i always thought it'd be nice to have more of them everywhere, than i watched reruns of ToS and saw that one planet with hexagonal grids.... and well glad someone makes it in city builder competently.
@realmechanicalengineer5792
@realmechanicalengineer5792 11 ай бұрын
Make the internal roads one way so then the center intersection is really just a 3 way
@chnet968
@chnet968 11 ай бұрын
And make the directions of these one way road just intersect with the next one, creating 3 U-shaped pairs that won't interfere with each others. If they want to go to adject triangle that the road is not connected directly, they have to reroute to the outer hexagon. M25 is that you?
@Kasiarzynka
@Kasiarzynka 11 ай бұрын
​@@chnet968that would also solve the potential through traffic wanting to go through the local roads. Just remember to connect them with pedestrian paths.
@pseudocoder78
@pseudocoder78 11 ай бұрын
That's what she said.
@ScytheNoire
@ScytheNoire 11 ай бұрын
I do think larger hexagons would have been beneficial. Some spreadsheets of various building sizes would have been useful. They look great though. Love the look of it. France would love this design.
@salka_
@salka_ 11 ай бұрын
Hexagon is one of my fav layouts in Cities Skylines 1. What's really fun to do is make a raised pedestrian path hexagon grid with corners in the center of the ground-level hexagons. Looks cool & reduces traffic from crossings. Requires anarchy
@lightningrod1118
@lightningrod1118 11 ай бұрын
The hexagons make me think of Surviving Mars, each little triangle is a specific thing.
@The_Box_King
@The_Box_King 11 ай бұрын
Day 2 of waiting for Matt to upload Mindustry Part 3. FFOTD: The most powerful pump in the game is the Impulse Pump, needing a 3 by 3 area to build (in water) and it requires 78 power units per second, the storage of the pump itself is 40 liquid uints, and when it outputs, it releases 118.8 liquid units per second.
@DaBaby-t6b
@DaBaby-t6b 11 ай бұрын
Bro watched the video after 11 seconds
@Topic_Yo
@Topic_Yo 11 ай бұрын
Day 48 of me asking Matt to continue playing Minecraft.
@emmafeeney1960
@emmafeeney1960 11 ай бұрын
Play it pls
@jrl7623
@jrl7623 11 ай бұрын
stop it
@The_Box_King
@The_Box_King 11 ай бұрын
@@jrl7623 Why?
@joseywales6168
@joseywales6168 11 ай бұрын
15:30 And just like with this building: even if humanity completely stopped producing engine pollution, the atmosphere is already so polluted with it that a ton of melt is not only inevitable, it is happening now.
@JallenMeodia
@JallenMeodia 11 ай бұрын
Wonder if he ever played Surviving Mars? Because that was based on hexagons/triangles; I was just sitting there wondering why I was envisioning having triangle parks to make people happy.
@USUKallday
@USUKallday 11 ай бұрын
I actually love this city layout I would like to see you complete this city. Max it out
@nonyabisness6306
@nonyabisness6306 11 ай бұрын
be engineer. play game based on squares. make triangles. this is what happens when you leave engineers to themselves without architect supervision.
@Den_drummer
@Den_drummer 11 ай бұрын
"Look at that junction, that is absolute carnage!" Reminder that an intersection with up to 17 roads have been proven possible. Once the angle between 2 roads reaches around 20° or less, the roads start merging, but if you stay above 20°, you can go absolutely wild.
@sgthop
@sgthop 11 ай бұрын
This entire city was incredibly satisfying. Hexagons are indeed the bestagons.
@lordcorgi6481
@lordcorgi6481 3 ай бұрын
I did something like this (without the crossing streets) because I figured only having 3 roads coming to each intersection would mean less time stopping at a light. It turned out that you don’t need lights at all and you get zero traffic problems
@Bizub4
@Bizub4 11 ай бұрын
Water physics are so weird or nonexistent in this game. Why couldn't they just copy the physics from CS 1?
@jahagkagau6061
@jahagkagau6061 8 күн бұрын
I feel like the centre junctions would be hellish to drive through irl
@grimgamer24
@grimgamer24 11 ай бұрын
Hexagons are always the bestagons. CGP Grey taught me that. 😭
@maccy4829
@maccy4829 6 ай бұрын
Good lord this comment took a while to find!
@idkidk-g8u
@idkidk-g8u 3 ай бұрын
@@maccy4829 ikr
@statichammer9984
@statichammer9984 11 ай бұрын
I did something similar, but instead of tiling the interiors with triangles, I made smaller hexagons inside of the larger hexagons and connected them along two opposite flat sides with one way roads. (For example a one way into the smaller hex from the bottom, and then out from the smaller one at the top.)
@ozzy69lax
@ozzy69lax 11 ай бұрын
I honestly feel like bigger hexagons would work better and help not have to delete as many on the inside. I would however change the inside grids on some of them just to make more fluid roadways
@Matej_Sojka
@Matej_Sojka 11 ай бұрын
This may actually be viable. With the wonky way the hexagons let you zone in you get plenty of unzoned space for decorating with greenery so people would like to live here. Add in roundabouts in middle of each hexagon for sanity sake and tweak the dam a little bit and I would say this is a great project. Lots of access with lots of options for work and modes of transportation as city grows. What worries me is upgrading buildings as they may cut into existing roads and parking spaces. I hope you continue with this build in the future.
@mojoemurphy
@mojoemurphy 11 ай бұрын
I wish they would fix the dams in this game. I really want a functional hydroelectric dam but they just don't work right
@BrowncoatGofAZ
@BrowncoatGofAZ 11 ай бұрын
Sweet. I actually tried hexagonal cities in C:S1, and it worked out pretty well. Except for some modifications I had to make for highway access, because the hearses kept getting stranded in highway traffic.
@certaindeath7776
@certaindeath7776 11 ай бұрын
the amount of corner buildings, that fit a hexagon is maybe a handfull in the whole workshop. or did u find assets?
@BrowncoatGofAZ
@BrowncoatGofAZ 10 ай бұрын
@@certaindeath7776 I had emergency services and universities in the center, with schools on the perimeter.
@Cyberdragunz
@Cyberdragunz 11 ай бұрын
You say it's weird to have a crematorium surrounded by shops, but in the town where I went to high school there is a funeral home wedged between a hardware store and an auction house, across the street from a mechanic's shop, which is next to a pharmacy that is attached to a restaurant.
@purpledevilr7463
@purpledevilr7463 11 ай бұрын
Hexagons are the bestagons. Though the occasional half-hexagon would be good for main roads in a city.
@TMarionF
@TMarionF 11 ай бұрын
My father is currently making a city that looks exactly like this, and I’m starting to think this is where he got the idea from
@lkkk-u7b
@lkkk-u7b 10 ай бұрын
Hexagons are geometric wonders that seamlessly blend symmetry and efficiency, captivating the discerning eye with their six equal sides and angles. Nature itself has long recognized their brilliance, employing hexagonal patterns in structures such as honeycombs and the basalt columns of the Giant's Causeway. Beyond their aesthetic allure, hexagons possess a unique mathematical elegance; they maximize area while minimizing perimeter, making them a testament to the inherent harmony between form and function. From the microscopic world of molecular structures to the grandeur of celestial bodies, hexagons manifest as an enduring testament to the inherent beauty embedded in the fabric of our mathematical universe.
@kristianrenka3799
@kristianrenka3799 11 ай бұрын
You should do a grid city with cross junctions just using the grid tool
@asmkalrizion7078
@asmkalrizion7078 11 ай бұрын
hexagons are the bestagon because they are the strongest shape in terms of minimum material, while triangles are the strongest shape but maximize material usage.
@whiteink225
@whiteink225 11 ай бұрын
Ngl I'd unironically live in a town like thay
@imperialguardsman135
@imperialguardsman135 11 ай бұрын
I had the same idea a while ago, but I used culdesacs inside the hexagons, with one road leading inside and a second hexagon of road there. Never had any issues with traffic, even way into the lategame
@deenarrollo8267
@deenarrollo8267 11 ай бұрын
PLEASE CONTINUE ENGITOPIA ONE. Ive been asking for over a month
@ThymeHere
@ThymeHere 11 ай бұрын
He may return but probaly fully revive it
@anthonygalat
@anthonygalat 11 ай бұрын
Matt, the dam holds back water like a bridge holds up cars. Make the arch supporting the weight of the water upstream and you won't look like an architect!
@stefanomartello3786
@stefanomartello3786 11 ай бұрын
New alcoholic game: Take a shot every time Matt says commercial pointing at industries 😂
@prajjwalchaulagai998
@prajjwalchaulagai998 9 ай бұрын
"Let's just see what happens". That seems like the moto of almost every game developing company
@Skiman__
@Skiman__ 11 ай бұрын
The logo is also hexagon Cgp grey would be proud
@AllCloudsAreBunnies
@AllCloudsAreBunnies 6 ай бұрын
I’m so happy we all love CGP Grey.
@DawnTheSylv
@DawnTheSylv 11 ай бұрын
I know we have the "very efficient shape" bit in Engitopia, but what if the whole city was made with "very efficient shapes", could it be better than a hexagonal city?
@gm2407
@gm2407 8 ай бұрын
I tried a different way of using hexagons to maximise the 3 way intersections, long roads and cul de sacs. So 4 long roads equidistant appart. The two outer roads connect with each other at both ends forming the shorter 4 roads of the elongated hexagon. The two inside long roads are cul de sacs. The connections are from a parallel diagonal running to one of the short sides. So say the centre right road would go to the top left short side and the centre left road to the short right side. Both connect at 120 degrees forming a T junction. Allows you to put long hexagons one after the other with minimal junctions and maximise space use with minimal roads. Commerce and industries can sit on the top and bottom of the long hexagon. You can even vary the length for the requirements of the city.
@Conixyt1
@Conixyt1 11 ай бұрын
The best video idea is him doing a city that's a rectangle
@ryanpratama8061
@ryanpratama8061 11 ай бұрын
You should enlarge the hexagons using wider roads, then make another smaller hexagon inside but now using narrow roads. That way, big bulding like cemetery would still fit inside a big hexagon, you only need to tweak the narrow roads inside a little bit
@watarod
@watarod 11 ай бұрын
Hey RCE, i really like the videos that you make and christmas will mark one year of me watching your channel. Could you please fullfill this unsusual request: Start your next video with "Hello there, RCE here" :) It would make my -day- -week- -month- year :D PS. Merry christmas!
@RealCivilEngineerGaming
@RealCivilEngineerGaming 11 ай бұрын
But what about the fellow engineers that I want to say hello to?
@watarod
@watarod 11 ай бұрын
hm... Well maybe 'Hello there fellow engineers, RCE here' :D@@RealCivilEngineerGaming
@dblandford6103
@dblandford6103 4 ай бұрын
12:35 as a man from Suffolk this deeply offended me to the point where I might throw my television under a tractor
@__uti6921
@__uti6921 11 ай бұрын
day 1 of asking Matt to play Frostpunk…
@Saberg
@Saberg 11 ай бұрын
I built haxagons at 256m using a parallel road tool and pedestrian small streets. This made concentric hexies with a fun pattern of mosaic repeating hexagons everywhere. Super fun design. Connected the edges. The only thing I don't like are the 6-way intersections. I installed traffic circles everywhere and it seems to help a ton with traffic. I love hexagons. Names the city Hexagonia.
@brsysyrian4516
@brsysyrian4516 11 ай бұрын
Day 10 of asking RCE to play planet zoo
@No_VoiceOver
@No_VoiceOver 11 ай бұрын
The CGP Grey at the starting was the second best thing in the video
@mboyette92
@mboyette92 11 ай бұрын
Love you RCE
@mango3148
@mango3148 9 ай бұрын
It could be Triangle City, Hexagon City or Cube City. Cube because the Triangles inside of it makes it look like a Cube.
@pabloenriquelopez3050
@pabloenriquelopez3050 11 ай бұрын
day 3 of asking matt to play mindustry for 3rd time
@Takayama-sama
@Takayama-sama 3 ай бұрын
I don’t know why, but I really like this hexagon city layout! It seems structured, but not as cookie cutter as a grid system. There’s some beauty in its design. It’s futuristic looking, even if it is especially a bunch of spoke pattern city layouts put together. Interesting stuff!
@Topic_Yo
@Topic_Yo 11 ай бұрын
Day 48 of me asking Matt to continue playing Minecraft.
@josedenueces
@josedenueces 11 ай бұрын
Oddly enough I found out randomly that there's an entire section of Casablanca Morocco with the streets laid out in hexagons called Hay Assalama.
@python2400
@python2400 11 ай бұрын
Official Day 1 of asking for a CS2 series where Matt picks a real life city at random to recreate in game.
@OhSoGamer
@OhSoGamer 11 ай бұрын
I have a challenge for Matt. Build the most dense city you can. Like 100k pop in one tile dense.
@TheRTX3090
@TheRTX3090 11 ай бұрын
can we appreciate how rce never fails to make a good CS:2 video
@theman-wq5on
@theman-wq5on 8 ай бұрын
can we appreciate how rce never fails to make us touch ourselves
@thijsmartens6637
@thijsmartens6637 11 ай бұрын
I think the belgian A15a streetsign really would be the perfect sign for Engitwopia's sky city! It's a streetsign that makes perfect use of the perfect shape.
@MG_2910
@MG_2910 11 ай бұрын
First 10 seconds
@phillipstilianidis1931
@phillipstilianidis1931 11 ай бұрын
We don't care
@MG_2910
@MG_2910 11 ай бұрын
@@phillipstilianidis1931 well I do so shush
@phillipstilianidis1931
@phillipstilianidis1931 11 ай бұрын
Literally no one cares
@Runaway_can
@Runaway_can 11 ай бұрын
​why did you come back on this? It's just a youtube comment, @@phillipstilianidis1931.
@hancocki
@hancocki 11 ай бұрын
My OCD is screaming that your initial hexagon edge was not a parallel continuation of the access road.
@Goodtimeswitharshia
@Goodtimeswitharshia 11 ай бұрын
Probably first
@rushikeshpawar6770
@rushikeshpawar6770 11 ай бұрын
"A Nice round number 256" ... As a Computer Science Graduate, I approve ...
@jendec3545
@jendec3545 11 ай бұрын
I liked my one comment
@Gabycesena
@Gabycesena 6 ай бұрын
Ok
@XamposGR
@XamposGR 10 ай бұрын
@2:14 Is it just me or does it create some kind of a star when this youtuber puts the roundabout on the ground at this point of the video? o.O I might be seeing things.
@paxxielart
@paxxielart 11 ай бұрын
I tried a hexagon city with 7 hexagons in one super block hexagon it worked pretty good.
@krock0178
@krock0178 6 ай бұрын
engineer: "oh no, i didn't think this through!" urban designers: "yeah, we know"
@SbassLaser
@SbassLaser 11 ай бұрын
No spillway for the dam to prevent flooding?! isn't that like dam engineering 101?
@shiromori_isao402
@shiromori_isao402 8 ай бұрын
The spillway was put in backwards
@eagle_sword
@eagle_sword 11 ай бұрын
ME - thinking i'm unique and started a Hexagon City a month ago THIS GUY- Heyyylooo everybody in todays episode...
@raphaelnikolaus0486
@raphaelnikolaus0486 11 ай бұрын
I am calling for a follow-up, where you install the public transport you spoke of (Trams, presumably). Wanna see, how that works.
@Wulfjager
@Wulfjager 11 ай бұрын
Now he needs to make a tessellation involving hexagons and triangles
@UnexpectedInquisition
@UnexpectedInquisition 11 ай бұрын
I am on quest for best layout too. Current working theory: New Jersey? One way streets only, no left turns, no red lights (just yield), jughandles. And using bus lanes or lane width changes to force traffic to recalculate what lane to be in, occasionally...
@mikinakCZ
@mikinakCZ 11 ай бұрын
A week ago I started my own hexagon city in CS1. My most productive city so far!
@Rankoldbeast_UK
@Rankoldbeast_UK 11 ай бұрын
I think you've accidentally struck on something here. Those hex groups work really well
@kingmasterlord
@kingmasterlord 11 ай бұрын
I kind of like octagons for this because it's basically just a truncated block like what we're used to but with extra spaces in the corners
@vancouverstuff1
@vancouverstuff1 11 ай бұрын
Day 107 of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
@rreup_x
@rreup_x 11 ай бұрын
You need to post Cities Skylines videos more often, I can't sleep without them, I'm serious 😂
@SpeedOfTheEarth
@SpeedOfTheEarth 5 ай бұрын
The fact that this is one of the first and only of his cities that looks actually inviting to move into, lol but really this is a pretty great concept!
@D4rk-Bl1zz4rd
@D4rk-Bl1zz4rd 10 ай бұрын
Bro actually build a very good and efficient city
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