I know the "nice round 256" thing was a joke but as a programmer that made me very satisfied
@anthonynorman754511 ай бұрын
Wait, he was being sarcastic!?
@erinkarp11 ай бұрын
same
@massdefect111 ай бұрын
Shouldn't it be 255?
@FrazzaJ200011 ай бұрын
@osiris9811 there's 8 bits in an octet with a maximum value of 256 ( 2^8). Subnet masks go to 255, 0 is still a value (0-255 = 256)
@calumwoodward948911 ай бұрын
@@massdefect1255 is rgb colors bro, not base 2 intagers
@josiahcox731311 ай бұрын
Hexagons are the bestagons because they can be built of triangles, which produces a tesselated pattern of nested hexagons, which is referred to, by me, as nestagons.
@AntMcLeod11 ай бұрын
every junction is 3 120 degree angles, that is why they are the bestagons.
@lagged0ut11 ай бұрын
They are redonkulessly strong and flexible that's why they are the bestigons
@Zidakuh11 ай бұрын
This was beautiful to read
@Spacemelody6911 ай бұрын
@lagged0out almost like flexagons
@adsalesmanguy225111 ай бұрын
The moment I saw a hexagon City on the thumbnail, I thought hexagons as bestagons. I did not expect him to actually make the connection and say the same, even showing CPG gray’s character.
@nathanschaefer514811 ай бұрын
He declared he's going to build a city out of only hexagons, proceeds to only build it out of triangles 😮
@AMan-xz7tx11 ай бұрын
how else do you subdivide hexagons though? besides, that's one of the reasons why hexagons are the bestagons
@Robbedem11 ай бұрын
The idea for using hexagons is that you only have 3-way crossroads, which improve traffic compared to 4-way crossroads. Dividing the hexagons in triangles, creates a lot of 6-way crossigns, which are terrible for traffic.
@Asdcoolot11 ай бұрын
@@Robbedem roundabout
@nathanschaefer514811 ай бұрын
I would stick with the hexagon motif by making a smaller one on the inside of 3 of the corners without any cross-connects, the larger ones are small enough to not need any.
@starblaiz198611 ай бұрын
@@nathanschaefer5148Exactly what I was going to say. If you make them the right size it will maximize the buildable area instead of having loads of open space too.
@Ilix4211 ай бұрын
As a software engineer, I support the "let's just see what happens" development model.
@aquual146211 ай бұрын
Good old testing in production.
@Astraeus..11 ай бұрын
As a person who has bought video games in the last 10 years, "let's just see what happens" seems more like a business model than a development model, and I very much oppose that :P
@sunaez11 ай бұрын
Straight up
@isaipack11 ай бұрын
the classic "turn it off and see who screams so we know if is needed"
@alph1311 ай бұрын
@@isaipackI’ve started doing this at work. After multiple ignored Teams channel messages asking if things are used. I now just download a copy of everything and delete it. See if anyone is asking around after a couple days then I know what’s needed 😂
@HexOnTheBeat11 ай бұрын
I'd actually watch a whole series on that city tbh
@JurassicFart61511 ай бұрын
Engitopia mark two!
@jeffrey897911 ай бұрын
The problem with the dam is there's a glitch where it builds multiple dams when there's a height difference. You need to terraform first to make sure both ends of the dam are the same height before you build it.
@azmannarvik791111 ай бұрын
I could never get those dams to work.. or prevent flooding. So I go with solar power all the way
@JeffBilkins11 ай бұрын
So glad we all could join the public alpha testing of this game.
@lookdawg18711 ай бұрын
@@azmannarvik7911 The reason his dam flooded was because he blocks more water than he lets pass. If flow rate is higher on 1 side, you'll have flooding. Just like it's logical a damn needs to built perfectly level. I wouldn't say it's a glitch, but realism. Look online and see how dams in the real world flooded towns because their engineer forgot flow rate... you could see the river in front of his dam was running dry, so all that water that used to flow in that river is flowing through his town now.
@lookdawg18711 ай бұрын
Is it really a glitch or just intended realism? You need to terraform before building a dam in the real world too, shit needs to be level.
@brain_tonic11 ай бұрын
@@JeffBilkins I was gonna get this game, but the Steam page says reviews are mixed. After reading a few, its always the same issue, game too buggy. This is a cyberpunk situation I reckon, just gotta wait for a bunch of patches to drop before its worth the purchase.
@Maindric11 ай бұрын
The strongest shape can be made of bestigons, hence why it's the strongest shape.
@GWCBFan11 ай бұрын
And the best bestagons are made from triangles the 2nd or 3rd strongest shape.
@Pocoloco811 ай бұрын
Triangles are the 2nd strongest shape
@Drakeisthebestdoggo11 ай бұрын
@@Pocoloco8triangles are the 3rd, hexagons are the 2nd
@purememes84411 ай бұрын
@@Drakeisthebestdoggowonder what number one is. It’s got to be super hard in order for it to beat hexagons.
@purememes84411 ай бұрын
@linkpop1193 idk sounds like it would be small and weak.
@thevoid74809 ай бұрын
I did hexagons, with a smaller hexagon inside, but then broke the inside down to random streets. Some in a grid layout, some as a cul de sac, but I avoided roads that go straight through a hexagon. I also avoided to seperate zones via hexagons. Commercial zones were always at the outer edge of the hexagons with residental zones more to the center. It worked so well, it was almost boring.
@andypies11 ай бұрын
Obviously they are. No need to ask
@lululolly11 ай бұрын
its a rhetorical question
@andypies11 ай бұрын
@@lululolly rhetorical eh?
@thelivingzombie840311 ай бұрын
No need to test but its always fun to show the dominance of a hexagon
@jeweljose213411 ай бұрын
This is why I did surgery to change my penis's shape to hexagon
@wilkoufert875811 ай бұрын
But nice to see
@kayleelockheart820811 ай бұрын
precision engineering in cs1 made this work. finnesseing those 120 angles seems fine at first, but the variance will cascade through the grid if you're not exactly perfect every single time.
@certaindeath777611 ай бұрын
in land surveiing there is a similar problem, when u take a point 0,0 and go out, all the tiny measurment incorrectnesses will add up, and so the farther u go from 0,0, the bader the fit. they solved that with correcting the system with local fixed points, which u have to include in your suvey triangulation, from which u can correct adjecent measurment patterns... if you understand what i mean. (in other words: before cascade adds up to hard, add a perfect hexagon with correct position, and align adjecent ones to this. repeat locally)
@lars_larsen11 ай бұрын
I did a Bestagon-city experiment in Cities Skylines(1) after reading about mixed-use urban development. My experiment used a bit larger hexagons for a "neighborhood-cell" and each city-cell had 3 "forest-and-parks-cells" right next to it, each "neighborhood-cell" also had up to 12 blocks with a strategic mixture of zones in each block so all zone-types were available within a cell. I ended up connecting the centre of each cell with a underground grid of roads and rails, and then I made the "boarder road" between each ground-level "cell" in the "city-lattice" be exclusively for biking, walking and services, with the above ground roads having a focus on bike-lanes, public transport lanes, and sidewalks. It was ridiculously expensive to build underground infrastructure to connect every cell in the city so everything would still be accessible by car, but each cell that got connected made the total number of cars plummet and get replaced by mostly pedestrians and cyclists. It also allowed the removal of many service buildings because a service in one cell suddenly covered a lot more ground trough a high-speed underground road network with essentially no traffic on it. Eventually the entirety of Bestagon-city was basically free of private car traffic, and it just worked.
@henryhomes5 ай бұрын
can you share it?
@lars_larsen5 ай бұрын
@@henryhomes no
@slayerat52804 ай бұрын
This is amazing. I hope we see more of this kind of carless design in these kind of games going forward
@sneakjokerwalters28412 ай бұрын
Not Just Bikes viewer?
@nichitafrunza90592 ай бұрын
man, your plan sounds solid. Why don't you want to share it?)
@necrozim11 ай бұрын
with the wind direction never changing, i feel that kinda forces our cities to be so similiar in zone placement
@dorianbrlic863211 ай бұрын
Well, the direction of the wind in real life barely changes, equator doesnt even have wind, so even wind is realistic in this game (Hopefully they add some place on the equator, if they havent already, so the wind doesnt even exist)
@tweunis11 ай бұрын
@@dorianbrlic8632but if there’s no wind, then your whole city would be polluted right? I mean it had to go somewhere…
@dorianbrlic863211 ай бұрын
@@tweunis exactly, in the athmosphere! Thats how it is in the equator
@headshothunt3r41411 ай бұрын
@@tweunis doesnt no wind mean it would go straight up?
@necrozim11 ай бұрын
@@dorianbrlic8632 its a videogame man, just add a tickbox to turn on seasonally changing wind directions to make you think about your city design differently.
@MCFLY411 ай бұрын
2:28 Believe it or not, there is a name for this shape; it's called a Triangulohexagonal Prism. This shape comprises a hexagon with six triangular faces inside it, resulting in a prism-like structure with an inner arrangement of triangles within the hexagonal boundary. You learn something new everyday. Keep up that great uploads!
@onion_bubs11 ай бұрын
Hexagons are indeed the bestagons. Infinitely stackable with no gaps, look as cool as a rottweiler on a motorcycle, and structurally sound. What's not to love?
@qualcunoacaso48659 ай бұрын
Bees are smarter than us
@LiftandCoa9 ай бұрын
@@qualcunoacaso4865According to all known laws of aviation, there is no way that a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyways. Because bees don't care what humans think is impossible.
@1110-binary-days7 ай бұрын
@@LiftandCoa No, bees can fly because they generate lift with both strokes of their wings, not just one like birds and most other flying creatures. People however, didn't take that into account and did calculations based on the idea they only generate lift on every other stroke.
@sparking0236 ай бұрын
@@1110-binary-days So, in other words, skill issue?
@JohnSmith-yc6uv4 ай бұрын
@@LiftandCoa I can't believe that myth still persists. What you just said is from flawed experiment in the 50s, that THE SAME RESEARCH TEAM debunked a few years later.
@Brazil-loves-you11 ай бұрын
In Brazil we have a cities designed like that. The hexagonal layout and triangular blocks. The cities are very pretty and are a tourist attraction
@taskfailedsuccessfully47917 ай бұрын
Yes and no. Favelas aren't very pretty, are they?
@luisfernandodimerdasilva8297 ай бұрын
Nem eu sabia disso qual cidade?
@Scarletdevilish6 ай бұрын
Qual cidade?
@sparking0236 ай бұрын
didn't know about that. When you go to the central states, the bigger cities are all tiled up, but in squares. At least for the most part, some areas still escape the zoning laws.
@Goodywloss201011 ай бұрын
Matt worried about crematorium polluting yet didn’t notice the wind direction blowing straight into the residential area when putting his coal power plant and industrial area in Edit: he just realised…..
@TheEggedEgg11 ай бұрын
Vort.
@PEKK_Jokks11 ай бұрын
My first thought I had when he started the industrial area 😅
@HighExplosiveOP11 ай бұрын
@@PEKK_Jokksyeah the literal giant arrows pointing to the residential , do as he preaches not as he practises
@coreydinkins711511 ай бұрын
You mean “commercial”
@Goodywloss201011 ай бұрын
@@coreydinkins7115 no?? Industrial and crematorium
@derekv455211 ай бұрын
Am I the only one that when he was placing the initial roads, thinking that he just needs to type in the numbers and tab over to the angle, like in AutoCAD?
@dannypipewrench53311 ай бұрын
*Danny Pipe Wrench had a stroke because you reminded him that AutoCAD exists.*
@galaxy4690Ай бұрын
11:50 the industrial zone is stored in the balls.
@Midnight-dx2el25 күн бұрын
Indeed it is
@AdmiralStoicRum21 күн бұрын
Aaahahahah
@phlungpu156611 ай бұрын
I would love to see this done at different leveled cells with tunnels joining each cell from the center triangles. Also you are making me want this game
@keelan2707 ай бұрын
I was just thinking the same!
@capitalinventor482311 ай бұрын
It would have been interesting to use a smaller hexagon inside your hexagons with sides of length 256, with the two positioned exactly the same. Perhaps use a length of half the size and then connect each corners of the larger hexagon using roads to the corners of the smaller one. This would have given you more room to build things in the middle of the hexagon. Having roads cross the hexagon from one corner to the opposing corner to create triangles created a lot of unbuildable space in the middle. If you needed a larger space to build something like the cemetery then the inner hexagon could be expanded until it fits. Another option would be instead of having a bunch of hexagons, start with a hexagon with 500m sides and you are only allowed to build smaller or larger hexagons centred on the same spot and positioned the same way, connected only at the corners or 2km spacing (for later on). The sides of each hexagon are a specific difference in length from one to the next. The value would be set so there would not be much empty space between the hexagon rings.
@j-dog3726 ай бұрын
kinda lost ngl. I'm too dumb for this kind of high thought
@WeiderMystic11 ай бұрын
i really wish there was a polygonal/circular road tool like the grid one, just straight centerpoint and radius clicks like in CAD.
@UltimatePerfection11 ай бұрын
Of course they are. But did you know that in Dwarf Fortress you can cut actual gems in a hexagonal pattern? It's Dwarfcember, Matt. Please play DF. You will have a lot of !!FUN!! with the bridges, mechanisms, traps and other ways you can deal with the architects. And then, you can get to the circus to see some clowns and get the cotton candy.
@dunmermage11 ай бұрын
Seconding for a DF video!
@hen-qo2bp8xd5p11 ай бұрын
Yeah theres also this game of catan that this reminds me very much, wonder why nobody else hasn't saw it
@KatherynneF11 ай бұрын
@@hen-qo2bp8xd5p wdym catan is a super popular board game
@demian_csomic_winters948411 ай бұрын
Hexagon are bestagons, but yours might be a bit small, a suggestion to use the largest placeable building with full expansion as reference this way you are guaranteed to have room in each hexagon, this also gives you enough room to fit all three types of roads easier?
@alexorsmthnidk244911 ай бұрын
there should 100% be an engitopia II
@mmhmnms11 ай бұрын
engiTWOpia
@calebkeepin11 ай бұрын
Every time Matt starts a new city, "Oh I forgot about services"
@nameless541311 ай бұрын
now we're talking! Certainly better than mere triangles or squares visualy. ever since hexx-a-gone computer game in 90s i always thought it'd be nice to have more of them everywhere, than i watched reruns of ToS and saw that one planet with hexagonal grids.... and well glad someone makes it in city builder competently.
@realmechanicalengineer579211 ай бұрын
Make the internal roads one way so then the center intersection is really just a 3 way
@chnet96811 ай бұрын
And make the directions of these one way road just intersect with the next one, creating 3 U-shaped pairs that won't interfere with each others. If they want to go to adject triangle that the road is not connected directly, they have to reroute to the outer hexagon. M25 is that you?
@Kasiarzynka11 ай бұрын
@@chnet968that would also solve the potential through traffic wanting to go through the local roads. Just remember to connect them with pedestrian paths.
@pseudocoder7811 ай бұрын
That's what she said.
@ScytheNoire11 ай бұрын
I do think larger hexagons would have been beneficial. Some spreadsheets of various building sizes would have been useful. They look great though. Love the look of it. France would love this design.
@salka_11 ай бұрын
Hexagon is one of my fav layouts in Cities Skylines 1. What's really fun to do is make a raised pedestrian path hexagon grid with corners in the center of the ground-level hexagons. Looks cool & reduces traffic from crossings. Requires anarchy
@lightningrod111811 ай бұрын
The hexagons make me think of Surviving Mars, each little triangle is a specific thing.
@The_Box_King11 ай бұрын
Day 2 of waiting for Matt to upload Mindustry Part 3. FFOTD: The most powerful pump in the game is the Impulse Pump, needing a 3 by 3 area to build (in water) and it requires 78 power units per second, the storage of the pump itself is 40 liquid uints, and when it outputs, it releases 118.8 liquid units per second.
@DaBaby-t6b11 ай бұрын
Bro watched the video after 11 seconds
@Topic_Yo11 ай бұрын
Day 48 of me asking Matt to continue playing Minecraft.
@emmafeeney196011 ай бұрын
Play it pls
@jrl762311 ай бұрын
stop it
@The_Box_King11 ай бұрын
@@jrl7623 Why?
@joseywales616811 ай бұрын
15:30 And just like with this building: even if humanity completely stopped producing engine pollution, the atmosphere is already so polluted with it that a ton of melt is not only inevitable, it is happening now.
@JallenMeodia11 ай бұрын
Wonder if he ever played Surviving Mars? Because that was based on hexagons/triangles; I was just sitting there wondering why I was envisioning having triangle parks to make people happy.
@USUKallday11 ай бұрын
I actually love this city layout I would like to see you complete this city. Max it out
@nonyabisness630611 ай бұрын
be engineer. play game based on squares. make triangles. this is what happens when you leave engineers to themselves without architect supervision.
@Den_drummer11 ай бұрын
"Look at that junction, that is absolute carnage!" Reminder that an intersection with up to 17 roads have been proven possible. Once the angle between 2 roads reaches around 20° or less, the roads start merging, but if you stay above 20°, you can go absolutely wild.
@sgthop11 ай бұрын
This entire city was incredibly satisfying. Hexagons are indeed the bestagons.
@lordcorgi64813 ай бұрын
I did something like this (without the crossing streets) because I figured only having 3 roads coming to each intersection would mean less time stopping at a light. It turned out that you don’t need lights at all and you get zero traffic problems
@Bizub411 ай бұрын
Water physics are so weird or nonexistent in this game. Why couldn't they just copy the physics from CS 1?
@jahagkagau60618 күн бұрын
I feel like the centre junctions would be hellish to drive through irl
@grimgamer2411 ай бұрын
Hexagons are always the bestagons. CGP Grey taught me that. 😭
@maccy48296 ай бұрын
Good lord this comment took a while to find!
@idkidk-g8u3 ай бұрын
@@maccy4829 ikr
@statichammer998411 ай бұрын
I did something similar, but instead of tiling the interiors with triangles, I made smaller hexagons inside of the larger hexagons and connected them along two opposite flat sides with one way roads. (For example a one way into the smaller hex from the bottom, and then out from the smaller one at the top.)
@ozzy69lax11 ай бұрын
I honestly feel like bigger hexagons would work better and help not have to delete as many on the inside. I would however change the inside grids on some of them just to make more fluid roadways
@Matej_Sojka11 ай бұрын
This may actually be viable. With the wonky way the hexagons let you zone in you get plenty of unzoned space for decorating with greenery so people would like to live here. Add in roundabouts in middle of each hexagon for sanity sake and tweak the dam a little bit and I would say this is a great project. Lots of access with lots of options for work and modes of transportation as city grows. What worries me is upgrading buildings as they may cut into existing roads and parking spaces. I hope you continue with this build in the future.
@mojoemurphy11 ай бұрын
I wish they would fix the dams in this game. I really want a functional hydroelectric dam but they just don't work right
@BrowncoatGofAZ11 ай бұрын
Sweet. I actually tried hexagonal cities in C:S1, and it worked out pretty well. Except for some modifications I had to make for highway access, because the hearses kept getting stranded in highway traffic.
@certaindeath777611 ай бұрын
the amount of corner buildings, that fit a hexagon is maybe a handfull in the whole workshop. or did u find assets?
@BrowncoatGofAZ10 ай бұрын
@@certaindeath7776 I had emergency services and universities in the center, with schools on the perimeter.
@Cyberdragunz11 ай бұрын
You say it's weird to have a crematorium surrounded by shops, but in the town where I went to high school there is a funeral home wedged between a hardware store and an auction house, across the street from a mechanic's shop, which is next to a pharmacy that is attached to a restaurant.
@purpledevilr746311 ай бұрын
Hexagons are the bestagons. Though the occasional half-hexagon would be good for main roads in a city.
@TMarionF11 ай бұрын
My father is currently making a city that looks exactly like this, and I’m starting to think this is where he got the idea from
@lkkk-u7b10 ай бұрын
Hexagons are geometric wonders that seamlessly blend symmetry and efficiency, captivating the discerning eye with their six equal sides and angles. Nature itself has long recognized their brilliance, employing hexagonal patterns in structures such as honeycombs and the basalt columns of the Giant's Causeway. Beyond their aesthetic allure, hexagons possess a unique mathematical elegance; they maximize area while minimizing perimeter, making them a testament to the inherent harmony between form and function. From the microscopic world of molecular structures to the grandeur of celestial bodies, hexagons manifest as an enduring testament to the inherent beauty embedded in the fabric of our mathematical universe.
@kristianrenka379911 ай бұрын
You should do a grid city with cross junctions just using the grid tool
@asmkalrizion707811 ай бұрын
hexagons are the bestagon because they are the strongest shape in terms of minimum material, while triangles are the strongest shape but maximize material usage.
@whiteink22511 ай бұрын
Ngl I'd unironically live in a town like thay
@imperialguardsman13511 ай бұрын
I had the same idea a while ago, but I used culdesacs inside the hexagons, with one road leading inside and a second hexagon of road there. Never had any issues with traffic, even way into the lategame
@deenarrollo826711 ай бұрын
PLEASE CONTINUE ENGITOPIA ONE. Ive been asking for over a month
@ThymeHere11 ай бұрын
He may return but probaly fully revive it
@anthonygalat11 ай бұрын
Matt, the dam holds back water like a bridge holds up cars. Make the arch supporting the weight of the water upstream and you won't look like an architect!
@stefanomartello378611 ай бұрын
New alcoholic game: Take a shot every time Matt says commercial pointing at industries 😂
@prajjwalchaulagai9989 ай бұрын
"Let's just see what happens". That seems like the moto of almost every game developing company
@Skiman__11 ай бұрын
The logo is also hexagon Cgp grey would be proud
@AllCloudsAreBunnies6 ай бұрын
I’m so happy we all love CGP Grey.
@DawnTheSylv11 ай бұрын
I know we have the "very efficient shape" bit in Engitopia, but what if the whole city was made with "very efficient shapes", could it be better than a hexagonal city?
@gm24078 ай бұрын
I tried a different way of using hexagons to maximise the 3 way intersections, long roads and cul de sacs. So 4 long roads equidistant appart. The two outer roads connect with each other at both ends forming the shorter 4 roads of the elongated hexagon. The two inside long roads are cul de sacs. The connections are from a parallel diagonal running to one of the short sides. So say the centre right road would go to the top left short side and the centre left road to the short right side. Both connect at 120 degrees forming a T junction. Allows you to put long hexagons one after the other with minimal junctions and maximise space use with minimal roads. Commerce and industries can sit on the top and bottom of the long hexagon. You can even vary the length for the requirements of the city.
@Conixyt111 ай бұрын
The best video idea is him doing a city that's a rectangle
@ryanpratama806111 ай бұрын
You should enlarge the hexagons using wider roads, then make another smaller hexagon inside but now using narrow roads. That way, big bulding like cemetery would still fit inside a big hexagon, you only need to tweak the narrow roads inside a little bit
@watarod11 ай бұрын
Hey RCE, i really like the videos that you make and christmas will mark one year of me watching your channel. Could you please fullfill this unsusual request: Start your next video with "Hello there, RCE here" :) It would make my -day- -week- -month- year :D PS. Merry christmas!
@RealCivilEngineerGaming11 ай бұрын
But what about the fellow engineers that I want to say hello to?
@watarod11 ай бұрын
hm... Well maybe 'Hello there fellow engineers, RCE here' :D@@RealCivilEngineerGaming
@dblandford61034 ай бұрын
12:35 as a man from Suffolk this deeply offended me to the point where I might throw my television under a tractor
@__uti692111 ай бұрын
day 1 of asking Matt to play Frostpunk…
@Saberg11 ай бұрын
I built haxagons at 256m using a parallel road tool and pedestrian small streets. This made concentric hexies with a fun pattern of mosaic repeating hexagons everywhere. Super fun design. Connected the edges. The only thing I don't like are the 6-way intersections. I installed traffic circles everywhere and it seems to help a ton with traffic. I love hexagons. Names the city Hexagonia.
@brsysyrian451611 ай бұрын
Day 10 of asking RCE to play planet zoo
@No_VoiceOver11 ай бұрын
The CGP Grey at the starting was the second best thing in the video
@mboyette9211 ай бұрын
Love you RCE
@mango31489 ай бұрын
It could be Triangle City, Hexagon City or Cube City. Cube because the Triangles inside of it makes it look like a Cube.
@pabloenriquelopez305011 ай бұрын
day 3 of asking matt to play mindustry for 3rd time
@Takayama-sama3 ай бұрын
I don’t know why, but I really like this hexagon city layout! It seems structured, but not as cookie cutter as a grid system. There’s some beauty in its design. It’s futuristic looking, even if it is especially a bunch of spoke pattern city layouts put together. Interesting stuff!
@Topic_Yo11 ай бұрын
Day 48 of me asking Matt to continue playing Minecraft.
@josedenueces11 ай бұрын
Oddly enough I found out randomly that there's an entire section of Casablanca Morocco with the streets laid out in hexagons called Hay Assalama.
@python240011 ай бұрын
Official Day 1 of asking for a CS2 series where Matt picks a real life city at random to recreate in game.
@OhSoGamer11 ай бұрын
I have a challenge for Matt. Build the most dense city you can. Like 100k pop in one tile dense.
@TheRTX309011 ай бұрын
can we appreciate how rce never fails to make a good CS:2 video
@theman-wq5on8 ай бұрын
can we appreciate how rce never fails to make us touch ourselves
@thijsmartens663711 ай бұрын
I think the belgian A15a streetsign really would be the perfect sign for Engitwopia's sky city! It's a streetsign that makes perfect use of the perfect shape.
@MG_291011 ай бұрын
First 10 seconds
@phillipstilianidis193111 ай бұрын
We don't care
@MG_291011 ай бұрын
@@phillipstilianidis1931 well I do so shush
@phillipstilianidis193111 ай бұрын
Literally no one cares
@Runaway_can11 ай бұрын
why did you come back on this? It's just a youtube comment, @@phillipstilianidis1931.
@hancocki11 ай бұрын
My OCD is screaming that your initial hexagon edge was not a parallel continuation of the access road.
@Goodtimeswitharshia11 ай бұрын
Probably first
@rushikeshpawar677011 ай бұрын
"A Nice round number 256" ... As a Computer Science Graduate, I approve ...
@jendec354511 ай бұрын
I liked my one comment
@Gabycesena6 ай бұрын
Ok
@XamposGR10 ай бұрын
@2:14 Is it just me or does it create some kind of a star when this youtuber puts the roundabout on the ground at this point of the video? o.O I might be seeing things.
@paxxielart11 ай бұрын
I tried a hexagon city with 7 hexagons in one super block hexagon it worked pretty good.
@krock01786 ай бұрын
engineer: "oh no, i didn't think this through!" urban designers: "yeah, we know"
@SbassLaser11 ай бұрын
No spillway for the dam to prevent flooding?! isn't that like dam engineering 101?
@shiromori_isao4028 ай бұрын
The spillway was put in backwards
@eagle_sword11 ай бұрын
ME - thinking i'm unique and started a Hexagon City a month ago THIS GUY- Heyyylooo everybody in todays episode...
@raphaelnikolaus048611 ай бұрын
I am calling for a follow-up, where you install the public transport you spoke of (Trams, presumably). Wanna see, how that works.
@Wulfjager11 ай бұрын
Now he needs to make a tessellation involving hexagons and triangles
@UnexpectedInquisition11 ай бұрын
I am on quest for best layout too. Current working theory: New Jersey? One way streets only, no left turns, no red lights (just yield), jughandles. And using bus lanes or lane width changes to force traffic to recalculate what lane to be in, occasionally...
@mikinakCZ11 ай бұрын
A week ago I started my own hexagon city in CS1. My most productive city so far!
@Rankoldbeast_UK11 ай бұрын
I think you've accidentally struck on something here. Those hex groups work really well
@kingmasterlord11 ай бұрын
I kind of like octagons for this because it's basically just a truncated block like what we're used to but with extra spaces in the corners
@vancouverstuff111 ай бұрын
Day 107 of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
@rreup_x11 ай бұрын
You need to post Cities Skylines videos more often, I can't sleep without them, I'm serious 😂
@SpeedOfTheEarth5 ай бұрын
The fact that this is one of the first and only of his cities that looks actually inviting to move into, lol but really this is a pretty great concept!