ariete preview

  Рет қаралды 1,539

Lee Forester

Lee Forester

Күн бұрын

Пікірлер: 11
@clarkcommando1983
@clarkcommando1983 3 жыл бұрын
I literally have been awaiting this game since it was anounced way back when:} of course I have it now.
@bryonmarsh602
@bryonmarsh602 2 жыл бұрын
I have this game and love the map and history of this battle
@39KHall
@39KHall 2 ай бұрын
Found a copy on FB -- it's on the way and should have it by the end of the week. 👍
@scotteagles4864
@scotteagles4864 5 жыл бұрын
Great to see a video for this, Lee. I'm sure it will generate the interest to make the final order push!
@ykonoclast2851
@ykonoclast2851 5 жыл бұрын
can't wait for this game, thanks for the update.
@johnhalley974
@johnhalley974 5 жыл бұрын
Pre ordered ages ago...Can’t wait
@IRLBemused
@IRLBemused 3 жыл бұрын
Was the rule concerning the 47mm AT guns (no PFAs against them) dropped before publishing? Just playing this and my Crusaders eliminated 4 teams of them and thought I had missed this rule but I cannot find it in the Ariete rules.
@LeeForester
@LeeForester 3 жыл бұрын
Sound right ;-) We played with various rules as at one point we didn't want all the AT guns evaporating. But the brits were having a very hard time of it in testing IIRC. So play RAW and with pre-view videos, who knows how much will be there when the game gets published, lots of changes come there right at the end ;-)
@IRLBemused
@IRLBemused 3 жыл бұрын
@@LeeForester I am playing it with RAW. A stack of 6 tanks firing at nominal range with a PFA hits on the 41-50 chart, almost guaranteeing 1 hit (15-36) and 2 hits on a 41-46. So 50% chance of killing them if they are in the open desert. 6 tanks against 2 AT guns this sounds about right? If they were dug-in, 24-52 gives one hit and 53 up for 2. While the Crusaders knocked out all 4 teams they also lost 4 tanks to OW and this was with very poor dice from the Italians.
@IRLBemused
@IRLBemused 3 жыл бұрын
Actually this is wrong. I forgot shifts due to fire differential which adds another +2 shifts so it is on the 65-80 column. -1 step is guaranteed while you get -2 on 31 or more. So 66% chance of killing an AT gun team on one shot. If dug-in this would drop to 50%. If forced to fire as area firers at say one hex range this would be (6 tanks*2 Firepower)/2 (Ariete rule) for 6 base with +2 shifts for range. This would only be the 9-10 chart with -1 on 52-64 and -2 on 65 up. It's a huge difference. I guess the former seems more realistic as each turn is 30 minutes and AT guns are sitting in the open.
@Stiglr
@Stiglr 4 жыл бұрын
Thanks for this, it's piqued my interest a bit....
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