Arknights Has a Big (Skill) Issue

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SUPAH

SUPAH

Күн бұрын

Пікірлер: 235
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
Clickbait title. Sorry. I will do it again.
@Necvi-C
@Necvi-C Жыл бұрын
Suppah Atk up gamma in gladia is good👍
@kyarumomochi5146
@kyarumomochi5146 Жыл бұрын
Attack up gamma? How about you attack up some bitches
@zerotonero3873
@zerotonero3873 Жыл бұрын
Supah, I demand more Gummy r-18 fan arts
@kobeyashi6981
@kobeyashi6981 Жыл бұрын
You despicable. Cant wait for the next video
@Knanio
@Knanio Жыл бұрын
Based Supah
@lolaandjoe123
@lolaandjoe123 Жыл бұрын
In response to 'New players shouldn't have OP skills' ehhhh, I think Arknights REALLY puts its worst foot forwards in terms of a new player experience. The early story chapters are the weakest, and you won't find much engagement with a game when 7/12 members of your squad have fucking attack + gamma. I was really lucky to get Blacknight and La Pluma as a new player, they were by far the most fun units to use and kept me in the game, just because their kits are inherently more fun. Idk if I would've made it through chapters 1-3 if I only had the basic, boring skill 1s that a lot of people likely quit over. Just make them mechanically interesting, with some animations and stuff, or new players are gonna have a poor first impression of the game.
@novyknec1113
@novyknec1113 Жыл бұрын
that's the point of a "boring" skill one, to not make the players rely on just the use of skills to clear the maps lol they want you to learn the in-game mechanics so you can understand how to play. If they don't use a boring "skill" the game will be boring from the start due to how Op it is.
@echigokurogane8612
@echigokurogane8612 Жыл бұрын
Indeed. With Blacknight she pretty much follows the same design philosophy that Beanstalk set for the branch: S1 is a healing skill for the summon, and S2 uses the operator’s main focus, for Blacknight that’s damage. Of course since Blacknight is a 5 star she does a few more things in her skills, but the foundation Beanstalk set is still there.
@lolaandjoe123
@lolaandjoe123 Жыл бұрын
@@novyknec1113 I mean, there's a limit to how far you can take that philosophy, the skill 1s are exceptionally boring and the early Arknights map design isn't sufficiently complex enough to justify it. The playerbase aren't idiots.
@novyknec1113
@novyknec1113 Жыл бұрын
@@lolaandjoe123 But it justifies it, the map design in early stages isn't complex enough so those basic attack boosts can work and help the player (which could be new to the genre, or not) understand the in-game mechanics instead of just brute forcing it with the use of the skills. Idk about that one, most of the AK players don't play the game they prefer to watch guides and you can confirm it by how many views those guide channels have.
@lolaandjoe123
@lolaandjoe123 Жыл бұрын
@@novyknec1113 'Brute force it with the skills' I think you're confusing simple and boring with powerful. Surtr skill 1 is a fantastic example of what we should expect from skill 1s in new releases, instead of more ATK+ gamma. It has some mechanic depth, it's simple, and it's engaging to use and watch. Watching your brand new amazing 6*s atk go up by 40% when you use their skill is really boring.
@chaon93
@chaon93 Жыл бұрын
What im getting from this is that gummy's first skill should be attack up gamma, because if gummy has it, then it would be good.
@Dragnfly_mynamewastaken
@Dragnfly_mynamewastaken Жыл бұрын
We need Shaw doing the Attack Up Gamma rap. Hope you're feeling better by now, by the way. I was recently sick myself. Better now. So I'm sending over good vibes and well wishes.
@yanfly
@yanfly Жыл бұрын
First off: get better soon! Second off: I completely agree with you in the video. I've always found it extremely weird that some operators can easily have three skills that can be M3'd versus some operators that only have one good option. There definitely needs to be more thought put into skill designs, even if they are Skill 1's. Even if they kept giving the ATK Up Gamma skills to everyone, there's one thing they can easily do to make it more interesting: pair up ATK Up Gamma with a type of status ailment. This can be a half second Slow, half second Bind, half second poison, half second silence, half second chill, etc. Instantly makes them more worthwhile to look at, too. Good video! If I might have a suggestion for future videos though, maybe make the subtitles a little bit higher? When watching on iOS devices, the "home swipe" bar covers up the text in the center.
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
I did put them higher while editing but they weren't in the vertical center of the black bar anymore and it bothered me to no end
@nigelng1146
@nigelng1146 Жыл бұрын
Nice to see you here!🥰 I agree with your points, the Atk Up skills can also just as easily be spiced up even with the overcharge mechanic, ammo mechanic (like chalter) or the charge up ammo mechanic (like Eben and Iris). Aside from status ailments and skill duration stuff, things that improve an ops survivability can also be used, like Jessica's S2, Firewatch S1, April S1 or hell, even beeswax and carnilian's passive shield. Additional tweaks like this don't really take the spotlight from 6 stars and make the early game more interesting and less bland for both new and old players. Though i don't expect every operator to get a change, 4 and 5 stars that are not very relevant at the moment should be prioritized.
@0kaiKai
@0kaiKai Жыл бұрын
I've started playing few months ago. For a new player it was really weird, that half of roster have same useless attack up gamma skill, and I've almost dropped the game before I've learnt about promotions and S2s and S3s.
@tiaanmoller1508
@tiaanmoller1508 Жыл бұрын
Hope you feel better soon! I think Arknights should attempt to do with really basic skills is what FGO does. Some of the servants in that game had shit like 10- 20% atk up for the party, which on its own does very little for a servants usability. So to fix that they would regularly release quests which upon completion changes the skil in way to complement the rest of the kit. Sure some changes are less impactful but atleast its a solution. I hope AK introduces a simular feature to increase the usage of many operators. Sorry for the long comment
@Xiol02
@Xiol02 Жыл бұрын
They couldve done that with paradox simulations, but they wasted the opportunity to do so.
@kushine_
@kushine_ Жыл бұрын
small issue, why you have to shove in 5 different bgm in the video? instead just use house of cards, increase the volume by 100% and no talking
@xation6048
@xation6048 Жыл бұрын
Funny how i was just looking at upcoming ops and one of them (lunacub) just has the typical attack up s1 BUT its under a different name which was "hunting time". What a joke
@thanoof
@thanoof Жыл бұрын
Except that one has lower SP cost and and shorter duration than the ATK Up Gamma we all know and hate. At least it's not April s1 which is a literal 1:1 reskin of Power Strike Beta...
@Rmotion9
@Rmotion9 Жыл бұрын
yeah i hate how useless s1 are most of the time also swift strike γ is much better than attack up γ
@nepthane
@nepthane Жыл бұрын
in before someone does an Attack Up Gamma Nicheknights
@Aureels
@Aureels 10 ай бұрын
one of the 5 Gummy simps? That don't bother you that you have to share your wife with 4 other people?
@milosaga5450
@milosaga5450 Жыл бұрын
I'd say Horn skill 1 is better than her skill 2, since if I want something like skill 2 I'd just use skill 3
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
Depends. Skill 2 is Horn's best skill if she needs to block. Like sometimes in IS3 for example
@SilentSpirit671
@SilentSpirit671 Жыл бұрын
Hmmm…. It’s kinda difficult to explain, but here’s my take on it. Say you want to use Specter for small mobs & aoe dps, but you don’t want the drawback of her stun S2 so instead you use S1 just to save you the headache of trying to plan around it. Blaze, Broca or Savage can do the same job, but Specter has her Hp-regen talent. I’m not sure, but that’s just one example I can think of where the simplicity of S1 outweigh the complexity of S2.
@thanoof
@thanoof Жыл бұрын
Centurions are some of the better examples of bad skill 1 designs Specter s1 use over s2 was reasonable... before Lumen became a thing (although a strong argument can be made about how status resist also made the self-stun barely problematic) Broca s1 offers only 5 more seconds of uptime than s2 (self-stun is irrelevant because it is only 5 seconds long), but it is simply not worth it when you consider that s2 has LOWER SP cost than s1 and HIGHER ATK buff, _on top_ of other effects such as slow or increased range. Savage s1 is cool but why would you use it when you can instead save more SP for a bigger nuke that is s2? If you want consistency, you might as well just use any other centurion since Savage's focus is nuking. Blaze s1 is okayish, but other skills simply outclass it. If you can afford to wait a lot for skill activation, skill 2 is better. If you cannot afford to wait a lot for skill activation, skill 3 is better. Talents also don't help it stand out. Estelle sounds like a good example where s1 is unique on paper because it allows medics to heal her and no defensive SPreg, but the damage is really just underwhelming and it's better to use s2 regardless.
@minendorn7097
@minendorn7097 Жыл бұрын
An even bigger issue on arknights is that gummy ain’t a 6-star unit
@griin6
@griin6 Жыл бұрын
Attack up Gummy
@IrisRhodes3765
@IrisRhodes3765 Жыл бұрын
atk up y moment
@bittersuet
@bittersuet Жыл бұрын
hop on Wild Hearts
@luminiteore
@luminiteore Жыл бұрын
Can we take a moment to appreciate Supah's willingness and sense of responsibility over reminding us to work on maxing out Gummy? I cannot even imagine the trouble he must've went through to add that last bit especially with his current health, thank you Supah for carrying the entire AK community (and Gummy) on your 2 bare shoulders 🔥 🔥 🔥
@pokokuyo51
@pokokuyo51 Жыл бұрын
My favorite part is when a unit has attack up y and hg decided to gives it's 2nd skill another attack buff. Totally big brain dev moment
@Astonthepunk
@Astonthepunk Жыл бұрын
COUGH Andreana COUGH
@exgenesis4457
@exgenesis4457 Жыл бұрын
@@Astonthepunk **COUGH COUGH KUFF KEK** Vigna but slower atk speed **COUGH KUFF KEFF KAKK**
@oyshrimp
@oyshrimp Жыл бұрын
I feel bad for Leizi after reading this...
@Rytom
@Rytom Жыл бұрын
@@Astonthepunk At least in the case of Andreana, it allows her to keep hitting enemies with low health, which can be used in niche situations. It's not much but it's something
@thanoof
@thanoof Жыл бұрын
Imagine getting a skill 2 that does everything skill 1 does but better and also works better with the talent. Couldn't be Platinum
@Weebletmon
@Weebletmon Жыл бұрын
Wow! I never realised Gummy had such a unique and cool base skill!
@mochithepooh5368
@mochithepooh5368 Жыл бұрын
Ok unironically, NG S1 is actually not that bad. Unless you need the insane RES buff or the expanded range(which you normally don't need), S1 actually have better healing than S3. But for real, I think generic atk skill is bound to happen when you have like 250+ chara. Like not everyone can have useful utility-focused S1. And HG want the newer 6 star to have that "uniqueness".
@Bongyes
@Bongyes Жыл бұрын
I think that skill 1 should be simple, especially on 3* operators, but simple doesnt have to mean "attack up GAMMA". Good idea is swift strike on orchid (higher attack speed = better slow) or midnights "attack up, but also arts dmg, so can hit shieldy bois well", but yeah too many of those attack up gammas is lame. Then again, we have like... around 250 operators and like over 200 of them have more than 1 skill. It might simply be too difficult to create always meaningful skills for them. Perhaps make skil 1 sometimes to change attack type, like maybe even "Atk -30%, but deals true damage" and name it true strike or something? Or make it at least autoactivate so at least its skill for when you dont want to manage an operator (Kroos is good example). Just few ideas. I dont think its too big of a problem, but yeah, it is not good
@pokokuyo51
@pokokuyo51 Жыл бұрын
Giving unit interesting skill 1 are not difficult. It might be true during year 1. But nowaday there's so many niche and mechanic to fill,it's unforgivable for new ops to have atk up y. Just give it atk up with cold,stun,slow,bind,def down,sleep,levitate,silence,def up,block up,block down,range increase,range decrease,passive,ammo,manual deactivation,art damage,pull,push,extreme cycle (16 sp 8 sec duration). There's like 3 unit that can inflict cold.
@pokokuyo51
@pokokuyo51 Жыл бұрын
In fact hg should've just reworked every single old unit(not with module) but it's just impossible since that mean too much work for potential of losing money.
@Bongyes
@Bongyes Жыл бұрын
@@pokokuyo51 HG seem to have strong policy of not reverting thing they have done. This is propably motivated by fact that it technically it changes product "you have paid for" Mixed with fact that balance of operators is not mandstory due to lack of any direct pvp whatsoever. Honestly i only saw big chsnges in card games, but in those there is often refund mechanic (sell card for full price to get another of same rarity) to not make.prople.have potenital losses. They honestly cannot do any nerfs really and straight buff might create problrms too. Also yes freeze is like for 3 people. This is because its essentialy stun with another coat of paint and stun is very.powerful. if it were given too much, shit would be too broken with each other. However yeah rest should be more common. Especially def down of sorts since mant endgame thibgs make marksman near useless due to thicn amount of def on...basically angthing
@pokokuyo51
@pokokuyo51 Жыл бұрын
@@Bongyes there's no need to nerf,just buff to catch up with newer ops, mechanic, enemy balancing. everyone should be happy with buff, And if they aren't,that's what apologems are for. However it's still extra work for basically losing a design that could be used for future ops or strong 6* to create appealing banner(money),so it will never happen.
@echigokurogane8612
@echigokurogane8612 Жыл бұрын
@@Bongyes That’s pretty much most gacha game devs in general because they know how volatile the industry and the community can get, especially in China. Non gacha free to play games can get away with nerfing things for the most part because they aren’t constantly pressed for new content like gachas. They can have time to develop stuff like patches and improve on the things already in the their game.
@arieelberian7614
@arieelberian7614 Жыл бұрын
It is a shame that S1s are mostly an afterthought. Like you said, some Operator's S1 still has a use, but I guess AK's devs don't really want to put that effort to everyone. Like, some Attack Up S1s are okay, buy when most is ATK UP or similar, then, yeah....
@Holycrapmynameislong
@Holycrapmynameislong Жыл бұрын
obviously they are setting up a new 6* operator with a talent that boosts their atk for every atk up skill on the field and another talent that increases all atk up skills to 1000%
@pokokuyo51
@pokokuyo51 Жыл бұрын
Atk up Z : every attack up y activated during skill activation increase self attack by +x%
@RandomPotato106
@RandomPotato106 Жыл бұрын
That's a fair point, giving a S1 a niche that no other Skill in their kit does helps the unit a lot, for example Firewatch with her Skill 1 (though i think most people just use her S1 anyways), being able to attack enemies safely thanks to her invisiblity for almost a minute, maybe they could've gave that last 5 star character you mentioned a niche in the Skill 1 like "some aspd buffs, status resistance, infinite" or something similar, that way it could be used more often instead of Atk up Y (of course this is just a example) Also, yes, i will raise my gummy one day.
@ArchettosDrinkingBuddy
@ArchettosDrinkingBuddy Жыл бұрын
Wait, Dorothy has a skill? I thought she was a myth.
@echigokurogane8612
@echigokurogane8612 Жыл бұрын
Funny enough there are a few operators that actually do good with these basic S1’s. Aak is one of the best examples of this. His S1 is literally just ASPD +100, which is obviously his weakest skill, but due to how his branch functions, it can actually be useful for him. More ASPD means more chances to proc his talent which means he can sustain himself well without much use of a healer. So if you want to trust farm him for example, S1 is actually the ideal skill to use. Another one is surprisingly enough Nine-Colored Deer. Again it is just a basic ATK up skill, but in the context of the Abjurer branch it actually is useful. At M3 it goes up to +60%, which if my inferences are right, completely negates the branches trait that makes their heal amount equal up to 75% of their ATK (base ATK value). These two ops have good basic S1’s because they play directly into their overall design and actually mitigate the downside their branches give them. There are a few ops that do benefit from these basic ATK up and ASPD up skill, but for cases like Aak it’s his non meta skill so people don’t care “much” about it (I got shit on by people on Reddit in a different topic saying that that I was putting words inside the community’s mouth lol), and in the case of NCD, the Abjurer branch is super niche and people still hold on to the old stigma about it when Tsukinogi was the only one, despite the branch being in a much better state now due to its rework (going from useless, to having some use but the game rarely caters to that use).
@prometheus1815
@prometheus1815 Жыл бұрын
I was about to take this video seriously, untik you mentioned Dorothy. Cmon man, we all know shes a myth. You cant fool me.
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
THE DOROTHY IS REAL
@Royce_GG
@Royce_GG Жыл бұрын
Drinking Challenge: Take a shot every time SUPAH says “ATK Up Gamma”
@Techieee-
@Techieee- Жыл бұрын
Beh sinceramente penso che abbia a che fare con il bloating del gioco, ogni gatcha demoniaco in questo mondo ne soffre e le skill 1 sono il sintomo più preponderante: Pensiamoci un secondo, se la maggior parte dei 4-5* hanno LETTERALMENTE solo una skill anche solo lontanamente usabile, questo obbliga early-mid players (principalmente mid though) a rendersi conto che nella propria squadra mancano delle niche importanti o dei veri e propri buchi di consistenza, obbligandoli di fatto a pullare a un nuovo personaggio/una re-run di un personaggio/un rate-up 5* che soddisfa i requisiti, solo per sistemare un buco che con l'adoperazione di S1 decenti, o come hai descritto nel video, con niches, non ci sarebbe. Questo è anche dovuto al fatto che una buona parte delle S1 decenti e originali sono utilizzabili solo negli AFK setups: Vedi per esempio la S1 di Pozymybeloved. Poi oh questo è il mio punto di vista da persona che ha iniziato un annetto fa, e con uno Skill 1 issue senza l' 1. Btw, Riprenditi Supah che poi andiamo a vedere la partita della Gummy FC (Napoli, palesemente).
@TangentLine
@TangentLine Жыл бұрын
After reading some the comments from this video and also based on my opinion, I will say that the reason why is most likely for consistency. S1 may seem useless, but getting a small stat buff that lasts half a minute or so would make the strat more stable in some cases. As we know, some operators' best skills have high sp costs or even has a drawback. For example, I had my E2'd my Skadi for ages but when i want to keep her on the field to deal with almost any non-boss mobs, her S1 is usually my go-to skill since it provides consistent dps. Her S3 may have a way better dps, but the high SP cost meant that her dps won't be as great when the skill is not active. Another example is that i like using silverash S1 because he could stay on the field when there are stealth enemies throughout the whole stage and his role is to spot them. In other words, aside from your playstyle and preference, the use of such "useless" S1 also depends on the operators' talents and function they could provide on field too.
@iberis361
@iberis361 Жыл бұрын
Really wish HG would rework these seemingly placeholder skills, like seriously. Most likely would never happen since there's already too much Operators but one can only imagine how awesome it would be and it'd give everyone a new breath of fresh air on their favorite Operators!
@echigokurogane8612
@echigokurogane8612 Жыл бұрын
Yeah it’s extremely unlikely that’s ever gonna happen, especially since due to the nature of gacha games they have very little time to think up new skills for every individual op, let alone develop them.
@edoardomarchettoni8484
@edoardomarchettoni8484 Жыл бұрын
You got a cold, that's the skill issue 0% clickbait
@hashswap
@hashswap Жыл бұрын
Funny enough, I use Blonde Blaze's S1 more often than her S3. Revealing invisible units consistently outside of Silver Ash is a rarity,
@gunship0995
@gunship0995 Жыл бұрын
This is a good point about operator skills. The only operator that I fully mastered their skills is Firewatch due to her S1 and S2 unique abilities and her Mastery from M1 to M3 on both abilities actually make a huge difference. I can't really think of other operator that have unique abilities like Firewatch (in my disposal anyways, feel free to comment more unique operator skills).
@zx_taaaaaaaaaaaaaaaaaa
@zx_taaaaaaaaaaaaaaaaaa Жыл бұрын
after reading this, I actually went and look on my operator list and check out the unique skill 1s. Blacknight, Liskarm, Warfarin, Amiya Guard (if you even count her?), Astesia, Swire, Executor, Aosta (I think?), Meteorite, Erato, Lappland, Bibeak, Broca, Indra, Lava Alter, Kroos Alter, Nightmare, Absinthe, Folinic, Provence, Toddifons, Czerny, Croissant (?) Most of the 5* supporters and specialists (I couldn't be bothered to list them all one by one), have unique skill 1s (By "unique" I mean it's a skill that does effects that is exclusive to that operator's archetype) edit: I might have missed some, I'll go check some more.
@iberis361
@iberis361 Жыл бұрын
Speaking of which, I have my Lumen S1 M3'd, he turns into a pseudo long range AOE with it and it's consistent too!
@shikitohno8446
@shikitohno8446 Жыл бұрын
Wouldn't say pseudo per Sé, more Like countering His weakness. Don't forget, healing effectiveness in His outer range is reduced. So it's more a kinda good early trade-off
@cefrinaldi8060
@cefrinaldi8060 Жыл бұрын
Also worth mentioning, Saria was considered to be the most worthy to m9 amongst the fandom due to how unique and useful each of her skill are. S1 can heal massive amount of health from ops with below 50% health with 3 charges, s2 aoe heal that can replace the medic itself, s3 wide range aoe healer with art amp (a very rare buff in game)
@shikitohno8446
@shikitohno8446 Жыл бұрын
@@cefrinaldi8060 didn't know she can amplify Arts. That's interesting. Would be useful If I can recruit her
@Milennin
@Milennin Жыл бұрын
Even if they're too lazy/limited in development time, they could at the very least create multiple versions of the ATK UP skill that adds a generic secondary effect so it's not literally the same thing on everyone.
@safiwren7812
@safiwren7812 Жыл бұрын
im gonna be honest i was reading the subtitles out loud in your accent for the first 25 seconds because i still like how it sounds
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
I have a great voice
@safiwren7812
@safiwren7812 Жыл бұрын
@@SUPAH_SUPAH_SUPAH yes you do
@malwingori9206
@malwingori9206 Жыл бұрын
I was Happy and then boom. Supah video
@bran4797
@bran4797 Жыл бұрын
B4 you start the video, what's the game in the background that u usually play?
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
Yakuza Kiwami 2
@xidjav1836
@xidjav1836 Жыл бұрын
I do agree that 'ATK UP Y' shouldn't be applied to half of the operators. But your proposal is a bit too much IMO, 'cause to me it seems like they just wanted 1 less skill to worry about since all operators are essentially 2/3 variations of themselves and cutting down on 1 would both cut development cost and reduce the chances of role competition. I'd rather have it that 1 or 2 skill1 would still be a generic skill but it's archetype specific only for 4 and 5 stars 3 and 6 stars should have unique Skill 1
@abrahamwijaya6631
@abrahamwijaya6631 Жыл бұрын
I believe supah forgor about talent...
@koekelbagstrogoff966
@koekelbagstrogoff966 Жыл бұрын
I actually kind of like those simple skills, precisely because they are so simple. They might not be as fancy as second/third skills, but they are reliable all the same, especially if you just need an archetype or a specific operator's passive rather than their signature skills. Low cycle time with decent duration and a big boost to the (usually) most important stat is sometimes all you need, and might even be a better choice compared to skills that have to deal with a worse cycle time/duration or impose additional restrictions that you don't get with the 'useless' s1. Specter (no stun on s1), Fartooth (keeping her wide range actually wide (s3) while not diverting her attention elsewhere on the map (s2)), Mostima (30 SP vs 110 SP lol) and Ptilopsis (also 30 vs 100 SP) are some examples that immediately come to mind, but I'm sure there's many more.
@sentibird123
@sentibird123 Жыл бұрын
You really are coping hard for a persona 5 collab
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
I am
@squidman3484
@squidman3484 Жыл бұрын
Honestly, yeah. It's always neat seeing characters getting unique s1's, even when they aren't really that good.
@kyarumomochi5146
@kyarumomochi5146 Жыл бұрын
What do you mean you hate Attack up y? Everyone loves Attack up y! My family ussualy does Attack up y every morning My friend use Attack up y my shadow friends love using Attack up y We all love Attack up y Attack up y is future Attack up y is past Attack up y is everything I believe in Attack up y My race is Attack up y My sole purpose of living on this world is to Attack up y We all shall obey Attack up y The savior of mankind, Attack up y
@mcgyverac9415
@mcgyverac9415 10 ай бұрын
It would be cool if the first skill got a buff after you E2 a character. same skill, but an added effect to make it more useful.
@TimeKitt
@TimeKitt Жыл бұрын
Skill 1s would be a great place to have a single interesting effect, like the whole skill being "reduce taunt level 10sec" or "increase taunt level 15sec" to let new player more easily experiment with those mechanics. Attack up works for an opperator that is just there to dps for the most part like Melantha or La Pluma, and introduce the player to timing skills because they are actually worth it dps wise, unlike a decel binder doing 15% more of already nothing damage
@smugofbishamonten1447
@smugofbishamonten1447 Жыл бұрын
Attack up y moment
@crysenthos7022
@crysenthos7022 Жыл бұрын
If Attack Up Gamma is so good, Why didn't they make an Attack Up Gamma 2? Attack Up Beta:
@mbynot
@mbynot Жыл бұрын
it's even more painful when their skill 2 manages to be worse than the 1st one so you're relegated to using attack up gamma
@AzaelBC
@AzaelBC Жыл бұрын
Someone's Joker arc is gonna be M3'ing every Atk Up y
@echigokurogane8612
@echigokurogane8612 Жыл бұрын
Also to speak on Tsukinogi’s S1, when comparing it to the other “ally dodge” abilities in the game, hers is actually one of the better ones in terms of both physical and arts dodge. For one, most ally dodge in the game is either one or the other, whereas few ops give both at the same time. The balancing factor behind them is that the ops who give a single dodge have the higher percentage because they only give one whereas the few ops like Tsukinogi that give both have a lower percentage because an op that has both high physical and arts dodge chance would be completely busted, especially if they were a 6 star. And just talking about the ones that give both at the same time, Croissant and Mayer’s require the ally to be glued them, wether it’s Mayer’s Robotters or Croissant herself, both in their 4 adjacent tiles. Which in a good number of circumstances is pretty impractical. Tsukinogi doesn’t have this problem due to her range. The main issue with S1 is what is the main issue with the Abjurer branch in general: the SP cost is too high. Also, Croissant only gives half of her dodge to allies while Mayer’s S1 isn’t her main skill due to there being no means for Mayer to heal her Robotters without outside help or to even gain more when any of them die. Now this would be fine and dandy and would be to Tsukinogi’s favor if it weren’t for one thing: HG’s way of balancing out enemy’s physical and arts damage in stages. Very few stages in AK have the enemy’s physical and arts damage output be balanced with each other. It’s usually one or the other, which if you pay attention to Shining and Nightingale’s usage throughout the years, it’s clear to see which type dominant for enemies to use. So once again HG unknowingly shoots Tsukinogi in the foot, this with how they balance enemy damage output in stages.
@cleochen3211
@cleochen3211 Жыл бұрын
when you are forced to use ATK up y of Andreana when skill 2 is even worse.😂
@mrrp405
@mrrp405 Жыл бұрын
5 star abyssal hunter situational moment
@hug-the-raccoon
@hug-the-raccoon Жыл бұрын
To be fair, even if the skill is usable, most of us won't upgrade (mastery) both skills. We will pick the best skill out of two, and allocate the rest of resources for another operator. Based on the number of skill and talent, it's safe to assume that 4 & 5 * are designed with a narrower identity in mind than the 6 *. As long as at least one of the skill fits the identity, it's good enough. I'm not against advocating for more effort on S1, but if devs want or need to cut corner, it's not a big issue to do it here. Also, having each operator doing less things push players to get and upgrade more operators. This is good for AK, because, at the end of the day, it is a gacha game.
@foronine8996
@foronine8996 Жыл бұрын
For Hibiscus alter, they should change her S1 to double amount of healing instead!
@slesh_master
@slesh_master Жыл бұрын
Or Maybe +100% Attack Is Just Easier To Do When Any Other Operator Bullshit In Cannon. They Learn How To Get Buff Before Doing Their Main Thing!
@icehashira2864
@icehashira2864 Жыл бұрын
I click for the thumbnail. Bro your channel is gold . I literally laughed more in these 6 mins than I did in whole month and also realized this issue at hand. 8.1million sub energy right here:D
@t0uchme343
@t0uchme343 Жыл бұрын
Mostima's attack up gamma skill is actually causing gamma rays to hit the enemies or something.
@ellemystars
@ellemystars Жыл бұрын
as a silverash simp w a maxed silverash, i love using s1 outside of IS unironically. i probably use it as much as s3 because i have a peanut brain most of the time, and it's just fun to see and hear tenzin bonking himself onto enemies.
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
SA S1 is good though, just overshadowed by S3
@KiteAzure
@KiteAzure Жыл бұрын
All SA skills are good, including S2, just that mountain exists, but that skill makes him near immortal against every normal enemy and some hard hitting ones
@ellemystars
@ellemystars Жыл бұрын
the unique part is that i used to refuse to use s3 at some point even if he's my 2nd e2 😂
@griin6
@griin6 Жыл бұрын
3:16 This is a bad argument since good S1s that are strong and/or not boring exist And also its not like S2 isnt an option for new players
@kjriwoutube
@kjriwoutube Жыл бұрын
Supah is the Atk up y of content creators
@oyshrimp
@oyshrimp Жыл бұрын
Sometimes, there's a 2nd skill that basically a same thing w/ minor Gimmick with Big Chungus stat multiplier as spice, some of them are okay, some are better of with that, But some are "atleast, the option is there?" Like Leizi. *Peak BIG BRAIN*
@caramelTime
@caramelTime Жыл бұрын
im glad that gnosis has a good skill 1 not as good as his other skills, but because its part of gnosis, i will love it
@govinlock8568
@govinlock8568 Жыл бұрын
For me simple skill aren't bad. They are used as introduction for new players. If new players got too complicated skills, they would think the game is too complex, then scared to try and finally quit. There is a reason why 3 stars only have operators with basic archtypes; it introduced the basic mechanics for new player. Too much archtypes during start would confused them. For veteran players, all basic skills have its uses, however I agreed that they have bad positioning. For example, who tf in right mind wanted to use ATK up y for sluggish AoE casters? This made the skill feel useless. For me this is the best use of basic skills: -For operators with fast or very fast ASPD they should have Power Strike or ATK up for covering up their low ATK. -For operators with average and slightly slow ASPD they should have Swift Strike or Power Strike for covering up their medium ASPD or improve the DPS consistently. -For operators with slow ASPD, Tactical Chant or Swift Strike should be used to cover up their long attack interval.
@blitzrohan
@blitzrohan Жыл бұрын
I wanna do Skill 1 knights now, its like Danbo but less masochistic
@blitzrohan
@blitzrohan Жыл бұрын
surtr will still be op sadly
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
I think I saw a channel doing it once
@xdmamakkopitiam8930
@xdmamakkopitiam8930 Жыл бұрын
It's probably a good argument, but it's more of a case of design issue -> skill issue, where either due to time constraints, bottleneck, etc. Hypergryph can't be bothered to deal with creating new S1s that are unique and fulfill some niche (not to mention there are only so many niches anyway). Also, if it's not balance-breaking and only hurts 4* and 5*s (which are not used much in terms of advertising compared to 6*s), from a company standpoint it makes life so much easier to just slap a generic S1 and call it a day lol Or we could all be wrong and Hypergryph is doing this to keep the meme alive
@Metalfass
@Metalfass Жыл бұрын
The reason for attack gamma is that this game is a rip-off of Millennium War Aigis. In MWA, skills were upgraded through duplicates of heroes with that same skill. The result was that you could have a well upgraded regular skill, or an un-upgraded unique skill. This did not transfer to Arknights well, because Hypergriff has no idea what they are doing or what balance is. At least they give enough currency that you would actually have more than 1 6* ever (holy shit was MWA ever fucking stingy with gacha).
@billcosbee2057
@billcosbee2057 Жыл бұрын
I just leave my operators (including Gummi) at lvl69 coz it's too expensive to max them, lvl 90/80/etc. barely makes a difference in stats anyway when you already have their skills maxed out.
@kevinseraphin5456
@kevinseraphin5456 Жыл бұрын
About the "aren't they suposed to be bad" part, I desagree on the reson your strawman gives, it's not "because new player shouldn't have access to broken skill", it's "you shouldn't overwhelm new player with so much information it might discourage them from playing the game" New player are already bombarded with information everywhere, adding having to read+hunderstand the 40+ operator's skill they'll pull in the first few days of playing on top of that would make it worst, that's also why talents are locked at first, so they can focus on the very basic things first, then knowlegde about specific operator comes later. So while I agree that so many S1 being garbage is anoying, I also can see why you would ease the biggest quit-point of your game as much as possible.
@neonayse8803
@neonayse8803 Жыл бұрын
Imagine if HG releases a limited unit... with attack up gamma Doubt it but, despite some operators having non-generic skill 1's, their effects are still generic (flaming effects just like the beta and gamma skills). Specter alter has a unique skill 1 kit AND effects meanwhile Ling, Nian, and others...
@dennisdacillo6516
@dennisdacillo6516 Жыл бұрын
Supah I am on of the Gummy fan operator my first purchase in the game was a starter pack with gummy in it and she is also one of the first 4 star I E2 max level even M6 Max trust Max Potential. But my favorite or top 3 I should say was Mousse, Perfumer and Ambriel. I couldn’t agree more about such a lazy attack gamma skill for anything have on the operator. It would be best if they could change those skill bit by bit like how all Gladia, Pallas and Skadi Alter skill is usable in different situations.
@darkdude1996ify
@darkdude1996ify Жыл бұрын
I think if they don't want to make the earlier parts of an operator impactful, so as to prevent people from immediately having access to it, they should at least give something a bit better to S1 masteries. Give it an additional effect, or massively improve the uptime or something. For example ATK up γ Current: SL7: 60%, 30s, 10/35 SP M1: 75%, 30s, 10/34 SP M2: 90%, 30s, 10/33 SP M3: 100%, 30s, 15/30 SP Could become something like: SL7: 60%, 30s, 10/35 SP M1: 75%, 35s, 13/30 SP M2: 90%, 40s, 16/25 SP M3: 100%, 45s, 20/20 SP Being able to cast something on deployment, or shortly after, is quite useful on its own (which is one of the reasons why Ch'en S2 was so popular back in the day, even though it's still not that great of a skill). If you add significantly improved uptime to that, it might have its own niche where it could _sometimes_ be a better pick that S2 or S3
@hendrihendri3939
@hendrihendri3939 Жыл бұрын
> Specter Skill Up Gamma is a "skill issue" .....HEHEHEHEHEHAHAHAHAHAHA HAHAHAHAHAHAHA *Wait for a few months, SUPAH* *You'll see why Specter still has 2 skills* 😏
@dugless7381
@dugless7381 Жыл бұрын
I'm slightly surprised by how many 3* have good-ish skills like their skills do stuff more than atk+100% like midnight doing arts, and cardigan healing. Also it's funny how snipers are the only branch with a sort of generic but consistently good-ish auto skill 1, like what is stopping decel binders having a skill like that but atk more enemies or something. Although, niches are interesting, it might be a bit hard to balance, and generic skills aren't too terrible like they have their uses mostly niche ones, like mudrock skill 1 can be used added massive def while she has no shield making her tank better, swift strike on orchid isn't terrrible allowing for better stall, I think it mainly is how you use them, like IS allows for s1 to shine, sometime even more than skill two(usually atk speed ones).
@Zorgdub
@Zorgdub Жыл бұрын
It's hilarious that you picked Specter for the thumbnail since she is the only Op who I set up with Atk Up Gamma as the default skill. The S2 is much stronger, but I can't use it when I don't know the map, so it's situational.
@polardon3161
@polardon3161 Жыл бұрын
well it is defenetly a problem. However if the was no 1st skills like that, it would mean much more grinding for everyone. because a massive lot of unique s1 require masteries and gain a lot from them, i can recall only one s1 with niche and no need for masteries? its erato s1. From the other poit of view only 1-2 unique skills makes it much easier to design new characters wich converts to less work load and more money
@doomclasher9287
@doomclasher9287 6 ай бұрын
I mean, doubling atk with a 50% uptime is still really good, it's just a matter of how they compare to other skills
@competition6547
@competition6547 Жыл бұрын
it baffles me that they usually give somewhat usefull s1 to six stars, you know ,the ones who already have more skills than the rest of the cast
@echigokurogane8612
@echigokurogane8612 Жыл бұрын
6 stars are the main money makers so of course they’ll try their best to make them good.
@Dadan-dan
@Dadan-dan Жыл бұрын
My favorite part was when he said 'It MAXing Gummy time!' and magically my Gummy was already MAXed out
@MyrdinAnnoth
@MyrdinAnnoth Жыл бұрын
That Gummy S1 description was a little different than what the Wiki says. Very suspahicious :D
@MobTheKnight
@MobTheKnight Жыл бұрын
I always hated that. Skills 1 don't even need to be niche, sometimes just doing something related to the operator or its gameplay is nice.
@argene652
@argene652 Жыл бұрын
It's lazy but it kinda makes sense for them to have the same skills at skill 1 cause they like new operators so no special skills for them yet until they get promoted to elite operators. But yeah they should atleast make them unique
@bakutie
@bakutie Жыл бұрын
attack up gamma should've stopped being a skill anyone got after the free ops from story and the early starter ops you see used in low rarity guides
@SnowieThenVivian
@SnowieThenVivian Жыл бұрын
My first 6* was Ling Loved to lock-down spawns with dragons in the early game
@cabbage5802
@cabbage5802 Жыл бұрын
You bring up some good points, but it won't make me regret m3'ing reed's swift strike gamma. I go level gummy now
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
I M3'd ATK Up Gamma on both Rosa for the M9 and Hibiscus Alter for the M6
@cabbage5802
@cabbage5802 Жыл бұрын
@@SUPAH_SUPAH_SUPAH To be honest i don't think anyone m3's the gamma skills unless the 2nd skill has some drawbacks like Andreanna, Spectre, and Melantha who's second skill is so powerful its only disadvantage is that it doesn't exist. It's usually just for completion sadly.
@Where_would_I_go_without_you
@Where_would_I_go_without_you Жыл бұрын
They managed to give almost all brawlers the same skill but each has a different effect, why can they do this with other classes.
@lonlonm1lk
@lonlonm1lk Жыл бұрын
You are unironically my favorite KZbinr now. How am I just now finding you.
@Reaper2127.
@Reaper2127. Жыл бұрын
I hear you. How about this change all atk up to infinite duration, then the afk knights will reign!
@s.o.t_the_real
@s.o.t_the_real Жыл бұрын
i hate attack up Y so much so many opperators have this stupid ass skill like 6 stars why??? at this point they only have 2 skills they can use
@pitagor2
@pitagor2 Жыл бұрын
I have to support this video as another one of the 5 Gummy simps out there. Do as Supah says and max out your Gummy
@megabenis6257
@megabenis6257 Жыл бұрын
What's the game in the background? Looks sick!
@Schwarzo
@Schwarzo Жыл бұрын
As someone whos waifu has, you guessed it, "attack up gamma", i have to agree with you.
@corn322
@corn322 Жыл бұрын
My favorite is the same skill with a different name. See Jessica and April skill 1.
@lancergt1000
@lancergt1000 Жыл бұрын
Hold up, let's see what the best S1 only player in the world thinks about this issue, ppltn
@ArgosTengu0876
@ArgosTengu0876 Жыл бұрын
I freaking love how useless 80% of skill 1 are. It truly brightens my day when my only option against moving enemies with Sesa is Atk Up y. Or 99% of medics having basically no Skill 1. I belive these are just used when the developers feel lazy as fuck.
@echigokurogane8612
@echigokurogane8612 Жыл бұрын
Sesa is designed to specifically be used against blocked enemies as that’s where most of his damage comes from. And medics S1 aren’t inherently awful. Just a higher ATK value means they heal more and that’s not a negative. Sure they are often a medic’s weakest skill, but they are better than on ops that attack enemies.
@maiden6294
@maiden6294 Жыл бұрын
How dare you call Astesia bad
@SUPAH_SUPAH_SUPAH
@SUPAH_SUPAH_SUPAH Жыл бұрын
cope seethe mald ratio
@IceQub3
@IceQub3 Жыл бұрын
You are wrong because: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tempus iaculis urna id volutpat lacus laoreet. Integer malesuada nunc vel risus commodo viverra maecenas accumsan. Id eu nisl nunc mi ipsum. Id neque aliquam vestibulum morbi blandit cursus risus at. Est ullamcorper eget nulla facilisi etiam dignissim diam. Nibh cras pulvinar mattis nunc sed blandit libero volutpat sed. Facilisi nullam vehicula ipsum a arcu cursus vitae congue mauris. Pharetra massa massa ultricies mi quis hendrerit dolor magna. Amet massa vitae tortor condimentum. A arcu cursus vitae congue mauris. Tincidunt id aliquet risus feugiat in ante metus. Pharetra convallis posuere morbi leo urna molestie at. Libero enim sed faucibus turpis in eu mi. Viverra mauris in aliquam sem fringilla ut. Turpis massa tincidunt dui ut ornare lectus sit. Massa massa ultricies mi quis hendrerit. In metus vulputate eu scelerisque felis. Tellus mauris a diam maecenas sed. Habitant morbi tristique senectus et netus. At varius vel pharetra vel turpis nunc eget. Vitae congue eu consequat ac felis donec et odio. Venenatis urna cursus eget nunc. Ultrices sagittis orci a scelerisque purus semper. Faucibus purus in massa tempor nec feugiat nisl. Arcu odio ut sem nulla pharetra. In iaculis nunc sed augue lacus viverra. Massa enim nec dui nunc mattis enim ut tellus. Lorem ipsum dolor sit amet consectetur. Enim diam vulputate ut pharetra sit amet. Laoreet id donec ultrices tincidunt. Morbi leo urna molestie at. Augue interdum velit euismod in.
@Briansip2
@Briansip2 Жыл бұрын
I m3’d horn’s first skill. Cus I likes how the skill explotion sound.
@KurisuSora
@KurisuSora Жыл бұрын
why don't we switch it and make the Attack up gamma to be the Skill 3
@jup9618
@jup9618 Жыл бұрын
idk man i think skadi having swift strike y is crucial to skadi gameplay
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