Part 2 is done, focuses on using map objects - such as buildings, to be used in your objective kzbin.info/www/bejne/jaPKpahqpJWBeNk
@SentryGaming6 жыл бұрын
Gotta watch that too :> I have small problem with the editing, if you could throw me a bone would be nice. I have tank mission with multiple enemy tank's as targets, i've done the triggers like following > (!Alive tank1) AND (!Alive tank2 ) etc etc, the problem i have is that most of the times the tanks only get disabled, and then i need to waste ammo to actually blow them up for the trigger to activate. Is there a command like Disabled or something like that, cause i didint find anything like that after searching for hours :( help would be appreciated.
@the4thj8 жыл бұрын
THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! Someone that shows and explains in plain English and does not leave information out! May I give you a virtual hug sir? Thank you! Jay
@jak09955 жыл бұрын
was the 1:50 intro really necessary?
@NickolasHunter7 жыл бұрын
Thanks man. Spent an hour reading forums but couldn't understand anything. Watched your 10 min video and I was able to get a working mission.
@DeadEyeKiwi7 жыл бұрын
Glad the video is still helping out people :D
@EugeneJonker8 жыл бұрын
Been through quite a few tutorial videos, as I'm starting my first mission edit. This video has helped me by far the most! Thanks, subbed!
@DeadEyeKiwi8 жыл бұрын
Glad the video helped!
@DylanTaylor-xu7ov8 жыл бұрын
Honestly, from an Aussie, thank you so much. This helped me so much you don't understand!
@DeadEyeKiwi8 жыл бұрын
Glad it helped out!
@devilboytje8 жыл бұрын
so how do i get a trigger to end the mission when those tasks are done?
@alphajulietbravogaming20238 жыл бұрын
Very helpful. Nice running ditty at the beginning too.
@DeadEyeKiwi8 жыл бұрын
+AlphaJulietBravo Gaming Glad it was helpful! Yeh, Its a USMC Cadence, one of my favorites. Discovered it years ago from the show "The Unit".
@denniscouronnel99638 жыл бұрын
thanks a lot mate! This is exactly what i was looking for, to insert it in my mission.
@DeadEyeKiwi8 жыл бұрын
Glad you found what you were after!
@tt350zJason6 жыл бұрын
You are the best!!! Thank you so very much!! I tried going off the steps from other youtubers videos and it didn't work. Now its working and I'm beyond happy!
@HammerbiteStudios8 жыл бұрын
Perused KZbin for awhile looking for an easy to follow guide on tasks. So glad I found this one! Great work! :)
@DeadEyeKiwi8 жыл бұрын
New series to the channel, focusing on mission editing tutorials for Arma 3! I was a little sick recording this video, hence the slightly croaky weak voice.
@paulburkart35757 жыл бұрын
A 2 minute intro isn't at all insane
@BadTactics1018 жыл бұрын
Excellent tutorial! I am just wondering, if I want to do the same, but with several enemies, do I have to input every single enemy name into the trigger condition? For example if I want to make a mission like: "clear all enemies from this area".
@DeadEyeKiwi8 жыл бұрын
Thanks man! Negative, you don't have to, there's two simplistic ways with out having to write a bunch of names out. 1- Create a trigger, set its area axis so it covers the area you want cleared 2- Set the trigger activation to 'opfor'(or what ever faction you're clearing from the area) 3- Set the trigger activation type to 'not present' 4- Sync the trigger to your set task state that is set to completed. The above is the most basic and quick way to do it. As soon as no Opfor(or whatever faction you set it to) is no longer in the trigger area or is dead, it fires the trigger setting off the set task state module. I'd recommend extending the triggers area axis to cover not only the area you want cleared, but maybe 50 - 100 meters around its perimeter since the AI does like to run. Another way which does pretty much the same thing is, except this way counts when all faction set is dead, it fires the trigger. 1- Create a trigger, set its area axis so it covers the area you want cleared. 2 - In the trigger condition field type: {alive _x; side _x == east} count allunits == 0; 3 - Sync the trigger to your set task state that is set to completed. Reference for East, West etc code. east = Opfor west = Blufor independent = Independent resistance = Independent civilian = Civilian
@BadTactics1018 жыл бұрын
You're my hero! Now I just need to test it out, thank you so much! Update: tested the first method and it works like a charm :D I've spent over 6 hours just making a proper heli insertion and first mission objective...I can tell getting the hang of this editor is going to take some time.
@DeadEyeKiwi8 жыл бұрын
Now worries mate, glad its working out :) Yeh, mission editing is quite time consuming, especially once you start getting into .sqf scripting. Your brain will feel like melting at times.
@امیر-ت7ر3س Жыл бұрын
The start music made me rewatch the unit series.
@fadedrebel77127 жыл бұрын
these videos make perfect sense to me man
@The_Preacher_LLC8 жыл бұрын
love this. I want to know how to do the following in Eden. When Flying planes, get a CAS call to come in and kill enemies over running a base, pickup and/or drop off teamates at locations. thanks for posting this stuff. Keep it coming.
@DeadEyeKiwi8 жыл бұрын
Thanks mate :) I have a video I was supposed to release a while ago focusing on Air support/Transport. Didn't finish editing it, but I guess I could finish it up and upload sometime soon.
@mkk827 жыл бұрын
Fast, clean and simple. Thank you!
@DeadEyeKiwi7 жыл бұрын
Sorry for the late reply, glad it helped!
@Fercyful8 жыл бұрын
Thanks! Really helps me. Subscribed.
@DeadEyeKiwi8 жыл бұрын
Glad it was useful! Thanks for the sub :)
@ArgelTal_8 жыл бұрын
Thumbs up for reminder. (used to do this stuff in OFP - way to long ago. :D) Subscribed for best type of background music. (and more tutorials.)
@DeadEyeKiwi8 жыл бұрын
Original OFP is one of my favorite tactical shooters :D I haven't done tutorials for a while, but I been working towards getting back into them ;)
@ArgelTal_8 жыл бұрын
That is nice to hear. :) The community is full of people who want to build some missions. But it has been kinda complex ... 3den makes it way more easy, that is why i am trying to get back into this aswell. :) And that is also why people who are capable of teaching something are really needed. No pressure, but many people will be very thankful for every tutorial. good luck for the future. I guess i'll be around. :D
@DeadEyeKiwi7 жыл бұрын
I'm working on a few tutorials right now, in-between making a few missions for my community. So expect more soon ;) Most of future stuff will be basics, Transport, HVT, Spawns, hostages. Once I get most of the basic stuff done, I'll focus on scripted events, .sqf files and a bit more advanced stuff. Should be interesting :P
@christofflinde8 жыл бұрын
Really great and informative and your instructions and everything are cristal clear well done keep up the good work
@DeadEyeKiwi8 жыл бұрын
Sorry for the late reply mate. Glad this video is helping out people, didn't expect this much feed back :D Thanks!
@SerGallow8 жыл бұрын
Love these tutorial videos, since Eden Editor is the goto now. Very informative!
@DeadEyeKiwi8 жыл бұрын
Glad I was to be of service
@shamasmacshamas71353 жыл бұрын
Although some elements of the UI have changed, this is still useful. Thanks!
@DeadEyeKiwi3 жыл бұрын
Glad its still of help!
@ReedyD19537 жыл бұрын
What if I needed an objective completed that would take you killing all enemies to complete it how would I go on doing that. Or delivering something to a certain waypoint to complete and objective.
@mattiswin6027 жыл бұрын
still confused. Im trying to make it so the task is to kill all enemies in area. Then after killing all areas in area, i want that task to be finished, and another one to become next objective. Trying to set up a domination type game where i have to conquer each city.
@christianh47235 жыл бұрын
I'm sure you found out by now (1 year old post lol), but you essentially have to create a task/trigger chain. So, set up the kill enemy task as shown in this video first. After that, create your second task in the same way but add a set task state module (assigned) and sync that to the same trigger that completes the first task. When you play it, the "task completed" message will pop up after killing the enemies and then the "task assigned" will pop up for the next one.
@MyHazey8 жыл бұрын
gr8 vid and intro (loved the Unit) Are you still active as far as the tutorials go? Reading the comments im not alone as far as learning from and appreciating the effort you put into it. Ty regardless.
@DeadEyeKiwi8 жыл бұрын
Thanks a lot mate, appreciated. I had a bit of a break, a few tutorial videos had files corrupted and were lost. So I got a little angry and stopped making them. BUT I started again, uploaded a new one 2 weeks ago, have two more being planned and worked on :)
@MyHazey8 жыл бұрын
Good to hear,looking forward to them. Thanks again.
@sumisumigames27848 жыл бұрын
Thanks, have been trying to get my head around the new editor, I am so used to the old 2D editor!
@DeadEyeKiwi8 жыл бұрын
Allgood mate, Yeh, it takes a while getting used to. A few things have been moved around, after a few hours missions created, you get used to it :D
@Dwarfskindabetter7 жыл бұрын
Question so I have 4 transmitters that I want people to set charges on, but they are part of the map how would I get that to work?
@areciio33448 жыл бұрын
Great video! I do have one question however, how do I make a new objective/task pop up after the first task is complete?
@DeadEyeKiwi8 жыл бұрын
Do the same layout as in the video, then create a new create task module, new set task state module and a new trigger. Sync the trigger from the previous task to the new create task module, for the new objective. Make sure the new create task module is synced to the Squad lead/player as well.
@fsx1318 жыл бұрын
i want to make a missin that only makes the police (blufor) kill the assasin (civ) if he do something bad like killing people or pulling out a gun infront of them? Any tips?
@rhealdugas43768 жыл бұрын
Oh..Forgot. You did a great job explaining that?
@DeadEyeKiwi8 жыл бұрын
Uhh..ok?
@Simplisticnoob8 жыл бұрын
thx man this really helped, however if i want multiple enemy units to be killed what would i put in the trigger
@DeadEyeKiwi8 жыл бұрын
+Simplisticnoob Thanks man. Example; Lets say Bob and Jeff have to die so the objective/mission is complete, I'd type !alive Bob && !alive Jeff; If you want the same objective to have multiple things destroyed/killed for it to complete, all you need is to put two &s and repeat the !alive process and at the end of the code put a semi colon. If I had 4 people needed to be killed it would look like this !alive Bob && !alive Jeff && !alive Dan & !alive Gary; Just remember to give the guys who are dying variable names.
@elcruzador37958 жыл бұрын
Good stuff, you've helped me to flesh out my missions and saved me a lot of time =D
@DeadEyeKiwi8 жыл бұрын
Glad it helped out mate
@exsoulja248 жыл бұрын
excellent video ty. got a new subscriber today
@DeadEyeKiwi8 жыл бұрын
Sorry for late reply, thanks for the sub!
@masterjohn31267 жыл бұрын
I need help as fast as possible: i made it so a guy falls down and when he dies it says succeeded BUT i want it so it says created but when i change it to created it doesnt show up on the screen, Please help!
@silverrabbit648 жыл бұрын
Love that music Bro. Can you do more with the setting up of task mainly multiple task But really enjoyed that mission Keep up the good work
@DeadEyeKiwi8 жыл бұрын
It will be in a future tutorial. I wrote a reply to someone asking about multiple tasks. Edit, Found it. Is this what you're meaning? do the same layout, Create a new create task module, new set task state module and a new trigger. Sync the trigger from the previous task to the new create task module, for the new objective. Make sure the new create task module is synced to the Squad lead/player as well.
@Canadian7891198 жыл бұрын
Yes Great video! very helpful for Beginner. I like too see tutorial on creating tasking and objectives for Co-op mission. Is there one for a complete mission finally objective and optional objectives?
@DeadEyeKiwi8 жыл бұрын
Thanks mate! A basic mission tutorial is on the to do list, which will cover primary and secondary(optional) objectives :)
@Canadian7891198 жыл бұрын
ah cool, I have still yet to get mine up as Co-op with others but hoping too soon.
@SOV_Gambit8 жыл бұрын
worked for me ! cheers
@DeadEyeKiwi8 жыл бұрын
Glad it worked!
@jleahy15112 жыл бұрын
What song are you playing in the background it’s sounds familiar and thank this really helped
@The_Wolf745 жыл бұрын
What if I want to add another objective after the first one, say my first objective is eliminate a squad of enemy troops and the second task is to eliminate another group of them. How do I do that?
@martinmcg65437 жыл бұрын
what about multiplayer allowing for anyone to make the kill
@A5ht0n4508 жыл бұрын
Great tutorial video. By any chance are you going to make more of these? If so would you be able to make a step up of mission like having two separate tasks and player would choose which to go to. If one of those tasks are finished other task be disabled?
@DeadEyeKiwi8 жыл бұрын
+SlayerDesigns Thanks mate!. Yeh, more will be coming. I was planning on doing some more over the weekend but had some game events on Squad I had to attend which took my time. Yeh, What you're asking is very possible and easily done. I could make a video on it, It's fairly simple to do with triggers.
@thesurfinsuricate7 жыл бұрын
hello, i manage to get mission success, when i kill one solder, "soldier abc". new scenario: how do i do it with a whole unit? if i name the enemy squad "abc", and type !alive abc; it doesn't work? i mean lets say i was going to eliminate 20 enemy's. do i have to type abc1 && abc2 && abc3 and so on? it would be easier to group them in to a big "abc group".
@zakgodwin48366 жыл бұрын
You can set the trigger to do an area axis.
@chim_07 жыл бұрын
How do you get that sound when the bullets crack, sounds different from the normal audio
@DeadEyeKiwi7 жыл бұрын
I use JarHeads sound mod, JSRS. - kzbin.infovideos - www.armaholic.com/page.php?id=27827
@MikeLowry48006 жыл бұрын
thanks alot love how you explained it since im a arma noob idc let me be great
@itchy_and_friends8 жыл бұрын
Back at it again with the Fired up song. What a joker heh heh heh
@DeadEyeKiwi8 жыл бұрын
+Itchy & Friends Damn strait, My theme song bruh
@nightcoredimensions14167 жыл бұрын
Very good my friend very good indeed
@DeadEyeKiwi7 жыл бұрын
Thanks bud
@Solhall8 жыл бұрын
this might be a bit late, but how do you do when you want to have a mission to take out 4 squads in an area, do i have to name them all induividually or can i just write out the squad virable name instead of bob, for example "squad1, squad2, squad3, squad4" ?
@DeadEyeKiwi8 жыл бұрын
You can give each squad member a name, and do it that way, or, you can take the more simple rout. (Option 01) 1- Create the trigger, set its area axis so it covers the area you want cleared 2- Set the trigger activation to 'opfor'(or what ever faction you're clearing from the area) 3- Set the trigger activation type to 'not present' 4- Sync the trigger to your set task state that is set to completed. The above is the most basic and quick way to do it. As soon as no Opfor(or whatever faction you set it to) is no longer in the trigger area or is dead, it fires the trigger setting off the set task state module (Option 02) 1- Create the trigger, set its area axis so it covers the area you want cleared. 2 - In the trigger condition field type: {alive _x; side _x == east} count allunits == 0; 3 - Sync the trigger to your set task state that is set to completed. Option 02, does the same way as option 01, but only counts the dead. I'll leave faction code names below, so you can match enemy faction to code, if you wish to do option 02. Reference for East, West etc code. east = Opfor west = Blufor independent = Independent resistance = Independent civilian = Civilian
@Solhall8 жыл бұрын
Awsome, thanks alot, the is so much stuff to learn as a beginner :)
@harbirsingh94733 жыл бұрын
Can you do a video on how to get the ai to destroy a cache? In other words, If I wanted to do a "Defend the cache mission" for a single player mission.
@kman1758 жыл бұрын
Awesome video and thanks for taking the time to make it. I placed three CSAT launcher crates for my destroy/demo objective. Is there a way to weaken the launcher crates so you don't need an entire backpack full of explosives?
@DeadEyeKiwi8 жыл бұрын
Sorry for late reply. Double left click the crate so it opens up editing tab for that crate. Lower the health/armor slider to your liking.
@kman1758 жыл бұрын
I set the health/armor to 1% and used a C4 block on it. After the explosion it took a few minutes of burning before it finally disappeared. I'm using ACE 3 so is that an ACE 3 thing keeping it from being destroyed immediately?
@SpeCifiC05078 жыл бұрын
How would I make a task and have it completed once a certain criteria is met? For example, I want to create a checkpoint full of guys, how would I go about making it so the task to kill everyone in the checkpoint is completed once they're all killed? Do I have to name every single guy in the checkpoint and have them all linked to a variable to where once they're all killed the task becomes completed, like in the video? Or is there an easier way to do it.
@DeadEyeKiwi8 жыл бұрын
You could give each one a variable name if you have the time and patience :P There's a few ways, The most simple being 1- Create a trigger, set its area axis so it covers the checkpoint. 2- Set the trigger activation to 'opfor'(or what ever faction you're clearing from the checkpoint) 3- Set the trigger activation type to 'not present' 4- Sync the trigger to your set task state that is set to completed. The above is the most basic and quick way to do it. As soon as no Opfor(or whatever faction you set it to) is no longer in the trigger area or is dead, it fires the trigger setting off the set task state module. I'd recommend extending the triggers area axis to cover not only the checkpoint but maybe 50 - 100 meters around its perimeter since the AI does like to run. Another way which does pretty much the same thing is, except this way counts when all faction set is dead, it fires the trigger. 1- Create a trigger, set its area axis so it covers the checkpoint. 2 - In the trigger condition field type: {alive _x; side _x == east} count allunits == 0; 3 - Sync the trigger to your set task state that is set to completed. Reference for East, West etc code. east = Opfor west = Blufor independent = Independent resistance = Independent civilian = Civilian
@SpeCifiC05078 жыл бұрын
DeadEyeKiwi Thanks! I used to know all of this stuff back when the 2D editor was a thing, now all the new 3D editor stuff is kind of jarring at the start and some stuff isn't named the same as it was back when the 2D editor was in place. The trigger actually confused me a lot, it used to be where if you wanted opfor to be eliminated from an area that you set as a task you just set it so that the trigger specifies "opfor - not present" in the drop down fields. Now it I believe says (not 100% sure of the name) "Siezed by X faction" (X being whichever side). With the next following drop down saying "detected by X faction" and the regular standard stuff too. There is also a field that says "Guarded by X faction" as well, which I thought initially was the Opfor setting that had to be cleared in order for them to not be present and eventually complete the task. I can't even find the field where it specifies if Independent is friendly to Opfor/Blufor anymore lol, or the other way around.
@DeadEyeKiwi8 жыл бұрын
Yeh, a lot of things have changed with the Eden editor. Took me a while to filter all the new things and placements through my brain haha. The Independent friendly options are in a drop down menu, top left corner, under attributes > general :)
@lodf728 жыл бұрын
what to write if it is a building you want to destroy, like a gas station, do you write the ID number or something else ?
@DeadEyeKiwi8 жыл бұрын
It changed with the Eden patch, used to be very simple to do using a trigger and grouping to a building. Now it requires a bit more work. I'll be making a video on it shortly. A bit difficult to explain without visually showing it.
@arma3editing8278 жыл бұрын
very helpful keep going
@DeadEyeKiwi8 жыл бұрын
Glad it was useful, thanks for the feedback !
@mdjones48 жыл бұрын
what sound mods are you using for the guns? they sound great
@DeadEyeKiwi8 жыл бұрын
In this video, JSRS3 Eden. Jarhead the modder, recently updated it for Apex, So its JSRS4 Apex now. Sounds are even better now! ➤ forums.bistudio.com/topic/187343-jsrs4-apex/
@btnkanal2176 жыл бұрын
WHAT IS FIRST SONG.?
@dynamitegames8 жыл бұрын
Did everything in this video but when I press play scenario I automatically get a mission completed screen
@DeadEyeKiwi8 жыл бұрын
That's weird, it shouldn't do that. It sounds trigger related, only thing I can think of that would do something like this is a trigger has its "type" set to #End. So what ever is activating that trigger as soon as the scenario starts, sets the trigger to End aka mission complete.
@gokstad67848 ай бұрын
do you remember what map you made this on? its really nice
@DeadEyeKiwi8 ай бұрын
Should be Porto, apart of CUP terrain maps steamcommunity.com/sharedfiles/filedetails/?id=583544987
@gokstad67848 ай бұрын
@@DeadEyeKiwi ah alright, thank you!
@jondavies8 жыл бұрын
how do you create these missions so you can have a friend to play with you? i want to create a misison so me and my friend can play it
@lodf728 жыл бұрын
just save them as MP missions and make all players "playabel" then you got a coop mission
@rovat62854 жыл бұрын
Thanks, I’m a good editor but can use tips since I’m making a mission with AI US paratrooper’s, demo teams that’ll eliminate SAM and Radar Sites, JTAC Guys that’ll call in air support using Drongo’s AI Fire Support when the Demo teams finish their objectives, and Paratroopers to do ape shit.
@lukeredbeard19888 жыл бұрын
isn't the intro song from the unit series?
@DeadEyeKiwi8 жыл бұрын
Sure is. Great series, great cadence music :D
@lukeredbeard19888 жыл бұрын
yeah it is a great series, and really good tutorial too, it helped me out a bit.
@DeadEyeKiwi8 жыл бұрын
Glad it helped out!
@Beherenow1198 жыл бұрын
Thanks for the video. Will this work on a mission I'm making that runs on a dedicated server?
@DeadEyeKiwi8 жыл бұрын
+Heroesandvillains OS No problem mate. Yes it should work 100% on a dedicated server, similar things are used dynamically for wasteland random side missions etc Only time issues arise on dedicated servers is mods and scripting that can cause issues with multiplayer use.
@Beherenow1198 жыл бұрын
Oh that's good to know. Some guys over on BIS forums have told me methods like this are generally meant for SP and may not get detected by the server without adding additional lines to the mission files. Also, it may also have issues with JIP players. I'll give it a try and see how it goes. The video was great. Keep up the good work.
@DeadEyeKiwi8 жыл бұрын
+Heroesandvillains OS The modules used are global and should work with JIP players.They still can fail because of bad scripting or other issues.If issues arise instead of syncing create task to all players, put in a Assigned module. If modules fail you can set tasks via triggers without module use and force it that way and is guaranteed to work for everyone(including JIP), It just requires more work haha. example Trigger 1 (Trigger that assigns task) Trigger Condition: True Trigger On Act: Bob1task setTaskState "Created"; Bobtask setTaskState "Assigned"; Trigger 2(Trigger that when Target dies, sets task to succeeded) Trigger Condition: !alive Bob1; Trigger Act: Bob1task setTaskState "Succeeded"; No worries mate. Decided to come back to ArmA after a long break since the Eden update intrigued me, might as well put past knowledge to use and help with this new editor :D
@Uicio768 жыл бұрын
I write if I have to kill! bob alive; if I need to heal? What to write?
@mantzura91997 жыл бұрын
9:46 what the name for this mod menu?
@DeadEyeKiwi7 жыл бұрын
It's apart of the ACE3 mod.
@mantzura91997 жыл бұрын
DeadEyeKiwi thank you!!
@wuestenfuchs16 жыл бұрын
What map is this?
@shadowsoul50868 жыл бұрын
How create a task canceled by an exploision in a convoy please
@DeadEyeKiwi8 жыл бұрын
Pretty easy - Name each vehicle in the convoy, example: Lets say there's three vehicles. I give each one a variable name, V1, the next V2, and the final V3. - Create a set task state and set it to cancelled. - Create a trigger and in the condition field, type: !alive V1 or !alive V2 or !alive V3; - Sync the set task state that is set to cancelled to the trigger. - Sync the set task state that is set to cancelled to the create task that has the objective. This will basically set the task/objective to cancelled when one of those three vehicles blow up.
@nate87807 жыл бұрын
is there a way so that it loops the same mission.
@DeadEyeKiwi7 жыл бұрын
Via scripts yes
@somdoceu78347 жыл бұрын
Hello, it's okay, I'm in Brazil and here nobody explains the commands for missions, I could describe a rescue mission, search for helicopter, and things more of a war, for example commands!
@somdoceu78347 жыл бұрын
Example! Alive NAME, etc.
@tavish46998 жыл бұрын
i want to make a arma3 server where you have to kill all enemies in a radom town but i dont know how i can set the trigger to kill all how do i make that )?
@DeadEyeKiwi8 жыл бұрын
(Option 01) 1- Create the trigger, set its area axis so it covers the area you want cleared 2- Set the trigger activation to 'opfor'(or what ever faction you're clearing from the area) 3- Set the trigger activation type to 'not present' 4- Sync the trigger to your set task state that is set to completed. The above is the most basic and quick way to do it. As soon as no Opfor(or whatever faction you set it to) is no longer in the trigger area or is dead, it fires the trigger setting off the set task state module (Option 02) 1- Create the trigger, set its area axis so it covers the area you want cleared. 2 - In the trigger condition field type: {alive _x; side _x == east} count allunits == 0; 3 - Sync the trigger to your set task state that is set to completed. Option 02, does the same way as option 01, but only counts the dead. I'll leave faction code names below, so you can match enemy faction to code, if you wish to do option 02. Reference for East, West etc code. east = Opfor west = Blufor independent = Independent resistance = Independent civilian = Civilian
@arc22gaming637 жыл бұрын
Did some tests. However I can't figure out how to create a task that works when multiple groups are involved. And I also would like to make the units invisible until a players is within a certain radius. can you help out?
@michaeljosephdimaano28027 жыл бұрын
just link "create task" to the other group as well
@guldx18 жыл бұрын
What to do if I want to kill a whole squad? do I need to type each characters name?
@DeadEyeKiwi8 жыл бұрын
You can give each squad member a name, and do it that way, or, you can take the more simple rout. (Option 01) 1- Create the trigger, set its area axis so it covers the area you want cleared 2- Set the trigger activation to 'opfor'(or what ever faction you're clearing from the area) 3- Set the trigger activation type to 'not present' 4- Sync the trigger to your set task state that is set to completed. The above is the most basic and quick way to do it. As soon as no Opfor(or whatever faction you set it to) is no longer in the trigger area or is dead, it fires the trigger setting off the set task state module (Option 02) 1- Create the trigger, set its area axis so it covers the area you want cleared. 2 - In the trigger condition field type: {alive _x; side _x == east} count allunits == 0; 3 - Sync the trigger to your set task state that is set to completed. Option 02, does the same way as option 01, but only counts the dead. I'll leave faction code names below, so you can match enemy faction to code, if you wish to do option 02. Reference for East, West etc code. east = Opfor west = Blufor independent = Independent resistance = Independent civilian = Civilian
@guldx18 жыл бұрын
DeadEyeKiwi Yo, thanks for the help!
@domkeukde66388 жыл бұрын
Thx mate :D
@coolkaygaming11088 жыл бұрын
Tnx for THE help
@DeadEyeKiwi8 жыл бұрын
No worries :)
@fletch03078 жыл бұрын
i get a Bool error when I do the destroy object one.
@DeadEyeKiwi8 жыл бұрын
That's letting you know, something is wrong in the code. Can you highlight what you wrote in your condition field, copy it, then paste it here in a reply? What I wrote in the video description and done in the video, should always work.
@fletch03078 жыл бұрын
+DeadEyeKiwi after actually reading what I was doing; I had it in activation not condition. All better now :P
@DeadEyeKiwi8 жыл бұрын
haha that would do it :P
@kappan47318 жыл бұрын
What do i do if i want a task to be created when some other task is complete?
@DeadEyeKiwi8 жыл бұрын
Sync the trigger from the previous task to the new create task module, for the new objective. Make sure the new create task module is synced to the Squad lead/player as well.
@kappan47318 жыл бұрын
Thanks! You helped me alot.
@DeadEyeKiwi8 жыл бұрын
No worries mate
@personmuc9438 жыл бұрын
I do everything like the video, nothing happens when i kill the bob?!
@DeadEyeKiwi8 жыл бұрын
+personmuc You've missed something out for it not to work. Check your task state module and see if its state is set to succeeded and not created. Check your spelling of Bob on the trigger and of the enemy, should be a capital B not lower case. Check if the modules are synchronized correctly. Hopefully its one of the above so you can carry on making your mission :)
@personmuc9438 жыл бұрын
+DeadEyeKiwi thank you for the reply, i really checked everything it's the same, but it's still doesn't work.. just i remember that i type this command in debug console "showHUD false" does that the problem? if it's the problem how i can remove the command? because everytime i try to remove it or replace "false" to true, he turn false again, it can't be deleted or changed.
@DeadEyeKiwi8 жыл бұрын
+personmuc showHud false, shouldn't effect things placed in the editor as it only removes HUD elements. Have you tried on a fresh mission file and redone the mission editing process? Also, make sure create task is synchronized with your Squad/Team leader so that everyone has the task/objective.
@Trondiver4277 жыл бұрын
Y'all got any more of that intro?
@DeadEyeKiwi7 жыл бұрын
Maybe ;)
@emazz27178 жыл бұрын
Very nice video but we need more !!!
@DeadEyeKiwi8 жыл бұрын
Thanks! More is on the way, recorded the intro for the next tutorial today :) Just a matter of getting the tutorial part done in the coming days. Gaming time is short for me at the moment, with Escape from Tarkov closed alpha and SQUAD v7 release. Shouldn't be too long.
@emazz27178 жыл бұрын
I try to release my first mission on Workshop but i dont now how to make a stealth mission
@victorc16118 жыл бұрын
Great vid as stated above. You do need to make more. Too hard trying to understand other guys doing the same kind of tutorials.
@JohnSmith-xk5ou8 жыл бұрын
What if you want to do this to 30+ units?
@megaangryjoe8 жыл бұрын
John Smith I would set a large trigger about the size of the town and set it so that it goes off when all the opfor are gone (ded).
@JohnSmith-xk5ou8 жыл бұрын
megaangryjoe Thanks. I played around with triggers and it was easier than I thought. Another example of try before you ask for help. Thanks all the same.
@probro88177 жыл бұрын
Can u sync this up to ai so they have to come and kill u or something along those lines?
@DeadEyeKiwi7 жыл бұрын
You can, but it's a little wonky with out making a script or two, to make it a less clunky experience.
@JohnSmith-xv2ob5 жыл бұрын
Did everything 100%, same everything except the target's name was Dick. Honestly did not work at all. Is this outdated? I followed it to the letter twice.
@zcxvasdfqwer12348 жыл бұрын
good video but it is not working. checked for capitalization and other possible script errors. all syncs good but no trigger working..
@DeadEyeKiwi8 жыл бұрын
I just tested, working fine for me :/
@rafikk23848 жыл бұрын
God bless you !
@DeadEyeKiwi8 жыл бұрын
:)
@yahiko57878 жыл бұрын
ty so much!!!!!
@DeadEyeKiwi8 жыл бұрын
You're welcome :)
@Nasa14238 жыл бұрын
How can make a task assign after another
@DeadEyeKiwi8 жыл бұрын
As in, new task after another is completed? If so, do the same layout, Create a new create task module, new set task state module and a new trigger. Sync the trigger from the previous task to the new create task module, for the new objective. Make sure the new create task module is synced to the Squad lead/player as well.
@Nasa14238 жыл бұрын
Oh yeah it worked, thanks a lot that's a like for you
@DeadEyeKiwi8 жыл бұрын
Thanks very much, kind sir!
@mindywarner948 жыл бұрын
what mods do you use
@DeadEyeKiwi8 жыл бұрын
In this video - ACE3 - Blastcore Phoenix 2 - JSRS Dragonfyre (Is now JSRS4 Apex) - African conflict by Massi - USMC & MARSOC by Massi - NATO and Russian weapons by Massi Outside this video, I have over 120 mods I use for certain gear, weapons, factions etc
@burninhuw8 жыл бұрын
Hey bro! Can you make tutorials with ALiVE mod ? Nice video btw! tyvm...
@DeadEyeKiwi8 жыл бұрын
Thanks!. ALiVE is something I've wanted to cover for a while, So it could be something I can make a few videos on soon.
@burninhuw8 жыл бұрын
I'll appreciate bro! Make it and more tutorials for arma 3 eden editor, there are just a few channels on youtube for it... (sorry for the bad english)
@DeadEyeKiwi8 жыл бұрын
Your English is fine :) More is on the way !
@pilsner_film6146 жыл бұрын
This doesn't work i just win instantly. What am i doing wrong?
@h0xt0n8 жыл бұрын
song intro?
@DeadEyeKiwi8 жыл бұрын
Fired up, by Robert Duncun, or simply known as The Unit Theme song.
@kennethbenck93237 жыл бұрын
Thanks You.
@ivanoldano27418 жыл бұрын
great video, just because u got A7x in the background \m/
@DeadEyeKiwi8 жыл бұрын
Nothing like a bit of metal to keep things awesome :D
@synclavier1237 жыл бұрын
Bob's your uncle. :)
@doc10538 жыл бұрын
FUCK MAn?! you are a god i spendt 10 hours to find out of this on my owen. but it did not work for me thanks man relly thanks =)
@DeadEyeKiwi8 жыл бұрын
No worries man!
@BigDawgCleveland6 жыл бұрын
2 minutes LATER....Make that 3 minutes later....
@sleazykilla3604 жыл бұрын
Dude next time don't waste time with a 2 minute long intro. Just get to the point.
@DeadEyeKiwi4 жыл бұрын
4 years too late my dude. FYI, there's a video timeline you can skip forward with ;)
@rhealdugas43768 жыл бұрын
Stop moving around so much. I am getting Dizzy
@DeadEyeKiwi8 жыл бұрын
Can't do anything about it now :P Will keep it in mind for future videos.
@rhealdugas43768 жыл бұрын
Cool..Keep up the otherwise GREAT Videos :
@moepskie7 жыл бұрын
Outdated
@DeadEyeKiwi7 жыл бұрын
Only thing outdated is UI changes within module/task menu's. Apart from that, it's the same process/steps and works still.(Tested it just a minute ago)
@aspanishinquisitor37035 жыл бұрын
what map is this ?
@DeadEyeKiwi5 жыл бұрын
It was either Porto or Sahrani. It's apart of the CUP terrains mod.