Part 02 we are focusing on a slightly more advanced way to set up a more accurate trigger for SVBIED's, and also to set up a suicide bomber on foot. Apparently, I forgot to render the video at 60fps :(
@nightwing95358 жыл бұрын
DeadEyeKiwi i know im late but theres an easier way to trigger the svbied by setting the trigger activation to radio alpha which allows you detonate it by pressing 001
@welsh22668 жыл бұрын
Nice video mate. could you make a tutorial on the best way to set up a PVCP using the pre built PVCPs on Altis please? I'm after something that's gonna look cool as the player either drives through it or patrols within eye shot of it please
@PerroConChaleco6 жыл бұрын
is it possible to change the speed in between the waypoints? For instance, the suicide bomber begin walking and once he is aproaching the patrol he start running to them, same with the vehicle.
@kevyelyod12117 жыл бұрын
Great video, did you ever get to work with the ied and cellphone in arma?
@DeadEyeKiwi7 жыл бұрын
Yes, through ACE3. I can do a cell phone IEDs without ACE3, but requires scripting.
@kevyelyod12117 жыл бұрын
Could you point me in the direction of commands to use. Do you reference the arma3 api? I’m ok at scripting but not too sure how to script ace3
@piotrpopcio73507 жыл бұрын
What mod do you for explosions -and- -how- -to- -deactivate- -ied- -when- -bomber- -is- -dead- ?
@DeadEyeKiwi7 жыл бұрын
Blastcore Pheonix 2 was used in this video. The original mod has no support anymore and has quite a few glitches. How ever, someone in the Arma community took it upon themselves to fix the issues with the mod. It's called Blastcore Edited. I have pinned a comment with a reply regarding your second question :)
@piotrpopcio73507 жыл бұрын
DeadEyeKiwi thanks for answer. I solve the problem from 2nd question few minutes after I ask about it (same methode with 2nd trigger). Sorry if I wrote sth wrong but english isn't my native language
@SoupyRamp8 жыл бұрын
Thanks for the video's man, it's so easy to understand when you map it out and explain it. I need a bit of help with task and triggers, it goes like this: My Mission I'm doing at the moment requires a team to Kill/Capture an Insurgent Leader hidden somewhere on the map (The task of killing him works perfectly thanks to you!). You also need to search 7 towns and clear them of Insurgents (To help find the leader), and this is where I have trouble. Although I cover the town with a trigger, set to go off when no OPFOR are alive, linked to tasks like you have done with the assaination video. It doesn't seem to want to work for me at all. The task does occasionly get created, and when it does, it is instantly "Completed", despite OPFOR have not been touched and are still within the trigger area. How would you suggest it be done?
@DeadEyeKiwi8 жыл бұрын
Glad the video was of use :) Before getting to the clearing town tasks, have a random task like rally point at this location. - So I'd place create task, name it "Rally here", sync to player, then create set task state, and set its state to succeeded, then I'd place a trigger BLUFOR - Present and sync it to the set task state. Next -Create x7 create task and name them based on the Area; Clear Agia marina etc etc -Place x7 set task states(set to succeeded). -Sync each create task to a set task state. -Place 7 triggers covering areas needed to be clear, set to OPFOR - Not present. - Sync each trigger to a set task state, one that matches your objective description, so, Clear agia marina task is synced with the trigger cover agia marina etc etc - Sync each create task to player. The next thing I'd do is, from the rally here task, From its trigger, I'd sync the trigger to every create task. So When I go to the rally here location, it'll create x7 tasks for clearing areas. It should have no order to complete each clearing of area. It can be buggy sometimes, with the amount task created and synced to a single trigger.
@Starsky30227 жыл бұрын
Nice video but I think you missed that > 0 is not equal to => 0. Cause the > 0 means there has to be at least one BLUFOR entity within range. If it was =>0 instead the dude would just blow up immediately
@gerardocastorena11442 жыл бұрын
Awesome 👌
@OGWine8 жыл бұрын
Hey, just wondering if its within your knowledge, could also make some things on how to operate Zombies and Demons? To spawn hordes and what not (but thank you for this tutorial, big help to start making some missions for friends)
@DeadEyeKiwi8 жыл бұрын
I'll be doing a spawning tutorial very soon. It hard to explain with out visually showing what to do.
@babaksamimi6518 жыл бұрын
Any updates on the spawning tutorial? Or have you lost motivation/no time for eden tuts :P?
@DeadEyeKiwi8 жыл бұрын
No ETA on it. While I was excited for Apex, I forgot with major patches and its following patches, it breaks mods and changes things(Patches recently changed some things in the editor) While breaking a chunk of my mods. Good news is, I've been convinced to start making missions again by one of my units members, so tutorials might start being made again soon.
@antonrockoboac87117 жыл бұрын
i think i have that mod there is a zombie spawner some where i think the logic tab but its there at least for me
@BradyPL2001onPc8 жыл бұрын
Hay! love the vid btw was really struggling to find a decent tutorial on how to do this and yours was clear and easy to follow, hate to bother you but what mods are you using
@DeadEyeKiwi8 жыл бұрын
Glad to hear! JSRS4 Apex for sounds. www.armaholic.com/page.php?id=27827 Blastcore Phoenix 2 for visual effects. www.armaholic.com/page.php?id=23899 BloodLust for blood and slight gore. www.armaholic.com/page.php?id=30802 RHS USAF, for USMC units and weapons. www.rhsmods.org/mod/2 RealLight Preset with arctic LUT, Reshade/SweetFX I used. sh8.videopilot.link/arma3/real-light-v6/ sh8.videopilot.link/arma3/real-light-v6/luts/
@BradyPL2001onPc8 жыл бұрын
+DeadEyeKiwi thanks!
@WoIIas8 жыл бұрын
Can you make a tutorial on how to create amphibious landings in the Eden Editor? The Faces of War mod would work great with that.
@DeadEyeKiwi8 жыл бұрын
I had plans for a transport tutorial, covering air, sea and land. Kind of got put off making more tutorials since every apex patch breaks a large portion of my mods. I'll get back to it eventually, when I find the courage to download the 180+ mods Apex broke for me :P
@Butters1303Gaming7 жыл бұрын
What if I wanted to deactivate the IED if the BluFor Kills the Suicide Bomber?
@thatgenericdixienormouspicguy7 жыл бұрын
you have to create a script that deletes the ied after death.
@boomer543908 жыл бұрын
Hey ! I do the same thing as you but it doesn't work . The guy explode but dont die and kill nobody . Please help :) (sry for the bad english)
@Squawklux7 жыл бұрын
Great done! nice voice also for me as an non english :) Vote+ Sub
@359bullrack7 жыл бұрын
DeadEyekiwi. I am very new to all of this. I fallow everything u do but the game kicks me out with errors. why is that? do i need to get diff mods? plz help thanks.
@DeadEyeKiwi7 жыл бұрын
What error messages are you getting?
@sheenydonut7 жыл бұрын
You are a saint
@edwardpage99967 жыл бұрын
can you use this on animals haha
@DeadEyeKiwi7 жыл бұрын
It should work on animals yes
@senorduncan8735 Жыл бұрын
Man no use trigger. You are a driver and you must detonate by yourself