I was using it with Hetman the other day and I was the sole survivor of a fire team in a ruined house that had become the salient fortress against a big US Army assault. I was joined by a stray AI machine gunner the survivor of another squad that had been pretty much wiped out. We fought off the big multi squad assault for 20 minutes but the thing that made it great was LAMBS; the enemy strung itself out along a stone field wall in front of us then a second squad joined them an immediately flanked us with great agility. They even deployed smoke when we pressed them hard at certain spots. It was refreshing to play against an aggressive and intelligent enemy. Thanks Ken.
@SaturnVIIАй бұрын
Excellent mod, excellent addition to Arma 3.
@kgp2275 жыл бұрын
When I build a rig that can run arma without a slideshow, your mods are the first i'm installing. You are doing the lord's work my guy.
@marez1205 жыл бұрын
Hello I was wondering something. Do you plan to extend your garrison modules? Like putting one so they garrison to survey a certain heading? That would be a very nice addition knowing the pain it s is to make the AI defend certain positions.
@KenMikkelsen5 жыл бұрын
Now _that_ is a fantastic idea. Wow. I've not seen any garrison script do anything like it. I have an idea to sort it out easily too!
@marez1205 жыл бұрын
@@KenMikkelsen really? That is great I think your mod is going to be a must! From the things you already made. I have so many ideas of missions using this mod !
@mezza2055 жыл бұрын
please post more videos i would like to know more about the LAMBS mod
@KenMikkelsen5 жыл бұрын
Will do :)
@Phenosi4 жыл бұрын
This is really good! thanks a lot, man.
@dieselshotfinalcut16284 ай бұрын
Sorry if this is off-topic or the wrong forum, but will LAMBS artillery ever all in Mk 41 VLS Cruise Missiles? I've seen SLs and the like whip out their laser designators as their weapon for extended periods so I thought they might tag for them but I can't get them to shoot in any configuration.
@rensogawa74202 жыл бұрын
This does seem to work, its just that the AI is really, really slow with receiving a fire support request, ranging targets, and finally starting to shoot artillery which seems to stop after the first volley so they can repeat it all over again, to the point where its very hard to get any use out of it.
@colten18253 жыл бұрын
i have the debug mode on and i dont see the artillery being registered in the chat after giving my mortars the Dynamic artillery waypoint
@KingOfScipii_Online4 жыл бұрын
Artillery placed with the waypoint added do nothing, they never fire on combat
@tankergf3 жыл бұрын
Please help! This is one of the things about this mod that I was very excited for and it doesn't seem to work, they just don't drop any artillery
@TorchOnTarget Жыл бұрын
Wow, you were SO specific with your issue..lol.
@tankergf Жыл бұрын
@@TorchOnTarget yeah, i'm helpful like that. it's been a year and i've got it to work now lol
@randomguyoti1939 Жыл бұрын
@@tankergf how?
@Felix-gj8et6 ай бұрын
doesnt work for me. at least not with mortars. the scorcher does fire but the mortars are just doing nothing at all
@tumble83234 жыл бұрын
Is this compatible with bcombat?
@KenMikkelsen4 жыл бұрын
I'm actually not sure. I think it is in a technical manner, but bcombat runs many scripts on the AI. Running both may 'confuse' the AI.
@kernal56333 жыл бұрын
Do you have to register it in that screen or can you register artillery on the field
@kernal56333 жыл бұрын
if so, how, because the register artillery button for orders aint doing nothing
@AV--G3 жыл бұрын
Will the dynamic artillery work for aircraft? Say a spotter aircraft or something of that sort
@Rokaize7 ай бұрын
Does it?
@floppy4015 жыл бұрын
Is this compatible with VCOM and ASR?
@KenMikkelsen5 жыл бұрын
VCOM, yes. ASR, unfortunately not.
@floppy4015 жыл бұрын
@@KenMikkelsenThanks man! I'm gonna use your mod over asr.
@Chixo_13 Жыл бұрын
Mods used?
@KenMikkelsen Жыл бұрын
CBA, Dynasound2, and LAMBS Danger.fsm
@JBeamGT3 Жыл бұрын
Any reason why the player has to stand next to enemy artillery for it actually engage a target 3 miles away? A real tutorial on this would be nice.