Hey arman, this is an insanely smart tutorial, thanks so much. i really learned a lot. I also discovered a cool trick to get some more speed on the rigging process you probably already know, but I thought I might as well share it here in the comments with the rest of the community: at 17:52 Arman is selecting the mesh of the bg he wants to bind. Then he selects the bones he wants ONE BY ONE. This could potentially become really tiresome when you have a lot of bones you want to bind. However - you can start binding quicker by selecting the bones FIRST, and then when you click "bind images" Spine will target an image/mesh instead of bones. This even works with stored selections, which means pressing a single keyboard button VS meticulously clicking each bone!
@armanimationn3 жыл бұрын
Thank you so much
@metovir8109 Жыл бұрын
Thank you for video!
@kencoikim2209 Жыл бұрын
thank you i like your video
@soufiane1k5313 жыл бұрын
Thank you 💕 su Mach
@ge_mack3 жыл бұрын
Спасибо большое)
@qingchang3166 Жыл бұрын
How costly is this approach to performance in unity?
@armanimationn Жыл бұрын
Did not test it Maybe the paths are a little expensive
@geoffreymegardon56242 жыл бұрын
Hi! What is the name of the game in the video?
@armanimationn2 жыл бұрын
I have no idea :D took it from internet
@geoffreymegardon56242 жыл бұрын
@@armanimationn no worries, it's just that I am looking for games in top down view or isometric view that uses Spine for their character's animation :)
@jonathanvorich2120 Жыл бұрын
Hi Arman, how would you integrate it in Unity? Bzw. how do you export it for the GameDevs? Its a really nice tutorial and i want to use it in my Game i created with the Unity Engine.
@armanimationn Жыл бұрын
to export for unity select data/json option when exporting and make sure atlas name in the packer settings is .atlas.txt
@armanimationn Жыл бұрын
after exporting put those files into unity directory , unity will generate skeleton file drag that into the scene in unity